Preferred store
    Table of Contents
  1. Intro
  2. Design
    1. Style
    2. Comfort
    3. Controls
    4. Stability
    5. Portability
    6. Case
    7. Build Quality
    8. Breathability
    9. Cable
  3. Sound
    1. Bass
    2. Mid
    3. Treble
    4. Frequency Response Consistency
    5. Soundstage
    6. Imaging
    7. Total Harmonic Distortion
  4. Isolation
    1. Noise Isolation
    2. Leakage
  5. Active Features
    1. Wireless
    2. Battery
    3. App Support
  6. In the box
  7. Conclusion
  8. Q&A
Reviewed on May 04, 2017 , Marc Henney, Jean-Christophe Lamontagne

1More Triple Driver In-Ear
HEADPHONES REVIEW

Usage Ratings
6.8Mixed Usage
Show Help
What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.2Critical Listening
Show Help
What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
6.4Commute/Travel
Show Help
What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
7.1Sports/Fitness
Show Help
What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
6.7Office
Show Help
What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Type : In-ear
Enclosure : Closed-Back
Wireless : Yes
Noise-Cancelling : No
Mic : Yes
Transducer : Hybrid

The 1More Triple Driver are well-balanced and good-sounding in-ear headphones, with a simple but sleek looking design. They're comfortable and stable enough to exercise with and include a sturdy case that makes them easy to have on you at all times. Unfortunately, they don't block a lot of ambient noise so they won't be the ideal headphones to use in loud environments or while commuting.

Test Results
Design 7.6
Sound 7.1
Isolation 7.4
Active Features 0
Pros
  • Good audio reproduction.
  • Lightweight, ultra-portable design.
  • Low leakage.
Cons
  • Sub-par noise isolation.
  • Poor Soundstage.

Check Price

7.6

Design

Show Help
Score components:
1More Triple Driver In-Ear Design Picture

The 1More Triple Driver have an understated yet polished design that makes them look and feel like premium headphones. They're slightly more comfortable than regular in-ears, and they're stable enough to go running with. They're also easy to carry around on your person, as they fit into most pockets and even come with a good, hard carrying case. Unfortunately, the in-ear design may be less comfortable for some, and since they're not wireless or have any stability tips, they won't be the ideal headphones for high-intensity activities or sports.

Style
1More Triple Driver In-Ear Design Picture 2

The 1More have a simple design that feels well made. The ear buds have a brushed metal finish that feels high-end and a two tone cable that's both rubberized (for the cables that connect to the ear buds) and coated in a flexible fabric, which further adds to their premium feel. The titanium color scheme is a bit more understated than the black color variant, but both color schemes are not particularly flashy, so they won't stand out in a crowd.

7.0 Comfort
Show Help
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
1More Triple Driver In-Ear Comfort Picture
Weight : 0.04 lbs
Clamping Force
Show Help
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
0 lbs

The 1More are decently comfortable and super lightweight headphones. They're angled and do not enter as deeply into the ear canal. Therefore, they won't be as fatiguing as some of the other in-ears we've tested. They also have a wide range of different tip sizes and types (including foam tips) to help you find a fit that's more comfortable for you. However, if you do not find in-ear headphones comfortable then you will have the same issues with the 1More.

8.4 Controls
Show Help
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
1More Triple Driver In-Ear Controls Picture
Ease of use : Good
Feedback : Good
Call/Music Control : Yes
Volume Control : Yes
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : No

These headphones have a straightforward and efficient control scheme. The buttons are well spaced out, clicky and give you the essential functions; play/pause/call, track skipping, and volume controls.

7.0 Stability
Show Help
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
1More Triple Driver In-Ear Stability Picture

The Triple Drivers are as stable as most in-ears that do not have any stability tips. However, if you can get a good fit, then they won't move much even when running or exercising. They're so lightweight that unless you pull them out yourself or the cable gets hooked on something, they will rarely fall out of your ears.

9.1 Portability
Show Help
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
1More Triple Driver In-Ear Portability Picture
L : 2 "
W : 2.4 "
H : 0.8 "
Volume : 3.6 Cu. Inches

The 1More are ultra portable headphones. Like most in-ears, they have a small footprint and can easily fit into most pockets. They're super easy to carry around on your person even with the slightly bulkier case.

8.0 Case
Show Help
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
1More Triple Driver In-Ear Case Picture
Type : Hard case
L : 2.5 "
W : 3.9 "
H : 0.9 "
Volume : 11.6 Cu. Inches

Comes with a stylized hard case that's a bit bulky but should still fit into most pockets and bags. It will protect the headphones against scratches, drops, and impacts as well as minor water damage.

7.0 Build Quality
Show Help
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
1More Triple Driver In-Ear Build Quality Picture

The 1More Triple Drivers are surprisingly well built. At first glance, they look like regular in-ears, but upon closer inspection, you notice that the materials used in their build quality feel high-end and durable. The audio cable is decently thick, rubberized and coated with a flexible fabric which adds to their durability. The Earbuds are also metal, so they won't break if you accidently drop them. However, the cables leading to the earbuds are much thinner than the rest of the audio cable which could wear and tear over time. The cable is also non-replaceable, unlike some of the other, higher-end, in-ear models.

9.2 Breathability
Show Help
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
  • 100% Avg.Temp.Difference
1More Triple Driver In-Ear Breathability Before Picture 1More Triple Driver In-Ear Breathability After Picture
Avg.Temp.Difference : 0.8 C

Cable
1More Triple Driver In-Ear Cable Picture
Detachable : No
Length : 4.2 ft
Connection : 1/8" TRS
7.1

Sound

Show Help
What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
1More Triple Driver In-Ear Frequency Response

The Triple Driver In-Ear are above-average sounding headphones with very good Frequency Response but poor Soundstage. They have an extended and punchy Bass, excellent Mids and very good Treble. However, the in-ear and closed-back design mean they won't have an open and immersive Soundstage, which is preferred for critical listening applications.

8.8 Bass
Show Help
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
1More Triple Driver In-Ear Bass
Std. Err.
Show Help
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.82 dB
Low-Frequency Extension
Show Help
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
12.97 Hz
Low-Bass
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.34 dB
Bass
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.08 dB
High-Bass
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.07 dB

Very good Bass Range performance. Low-bass is flat and extended down to 12Hz which is great. Bass is also produced very-well, however, high-bass is overemphasized by about 4dB which tends to make the sound on these headphones noticeably boomy and muddy.

8.4 Mid
Show Help
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
1More Triple Driver In-Ear Mid
Std. Err.
Show Help
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.19 dB
Low-Mid
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds boxy. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.79 dB
Mid
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and honky. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.07 dB
High-Mid
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.96 dB

Very good Mid Range performance. The only remarkable issue here is the 4dB dip centering around 700Hz which pushes the vocals/leads to the back of the mix.

8.2 Treble
Show Help
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
1More Triple Driver In-Ear Treble
Std. Err.
Show Help
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.28 dB
Low-Treble
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.71 dB
Treble
Show Help
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-4.23 dB
High-Treble
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.79 dB

Very good Treble Range performance. Low-treble is reproduced well, but treble shows a significant dip around 6KHz which hurts the clarity and detail of voice/leads.

9.0 Frequency Response Consistency
Show Help
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
1More Triple Driver In-Ear Consistency L 1More Triple Driver In-Ear Consistency R
Avg. Std. Deviation
Show Help
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.21 dB

Excellent consistency. If the user is able to achieve a proper seal using the assortment of tips that come with the headphones, then they should be able to achieve very consistent results with these headphones each time.

2.1 Soundstage
Show Help
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
PRTF Error
Show Help
What it is: The average amount of deviation in Pinna-Related Transfer Function of the headphones, compared to that of a loudspeaker. Whether the soundstage is perceived to be unnatural, located inside or in front of the head, is dependent on this quality. The more the headphones activate the HRTF resonances of the ear (similar to what loudspeakers do), the more the soundstage will be pulled out from inside the listener's head. This quality affects both stereo and mono content.
When it matters: When a natural, in-the-front soundstage is desired, similar to that of a loudspeaker.
Good value: <5
Noticeable difference: 0.5
:
12 dB
Openness
Show Help
What it is: How open the headphones are, and how open and spacious they sound. This quality affects both stereo and mono content. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score.
When it matters: When an open, wide and roomy sound is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
4.1
Acoustic Space Excitation
Show Help
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones takes some of the characteristic of its environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality affects both stereo and mono content. This value is the inverse of the Leakage test score.
When it matters: When an open, wide and roomy sound is desired.
Good value: >7.5
Noticeable difference: 0.5
:
1.4
Correlated Crosstalk
Show Help
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

Poor Soundstage. Due to the in-ear design, these headphones don't interact with the pinna and therefore their Soundstage will be perceived to be located inside the listener's head as opposed to in front. Also, the closed-back design means that these headphones block the outside ambience considerably, creating a closed-up and isolating Soundstage.

7.9 Imaging
Show Help
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
1More Triple Driver In-Ear Phase Response
Phase Error
Show Help
What it is: The average amount of deviation in the phase, from the ideal flat response.
When it matters: When an accurate and transparent imaging is desired.
Good value: <60°
Noticeable difference: 10°
:
29.46 °
Driver Mismatch (Amplitude)
Show Help
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <0.3dB
Noticeable difference: 0.1dB
:
1.44 dB
Driver Mismatch (Frequency)
Show Help
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2dB
Noticeable difference: 0.1dB
:
1.61 dB
Driver Mismatch (Phase)
Show Help
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <90°
Noticeable difference: 30°
:
10.07 °

Good Imaging. Phase error is minimal, as is the frequency and phase matching error of our test unit. However, the 1.4dB mismatch in amplitude of our test unit will noticeably skew the stereo image of these in-ears.

8.3 Total Harmonic Distortion
Show Help
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
1More Triple Driver In-Ear Distortion
Weighted THD @ 90
Show Help
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
0.254
Weighted THD @ 100
Show Help
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
1.231

Very good Harmonic Distortion performance. The overall amount of harmonic distortion produced is quite low throughout the range. There is a rise in the distortion as the volume increases, but while remaining within good limits.

7.4

Isolation

Show Help
Score components:

The 1More are passive headphones that only block ambient noise from seeping into your audio if you can achieve a good seal. Unfortunately, since these headphones do not go in as deeply as most in-ears they do not isolate as well. They won't be ideal to use in loud noisy environments, but on the upside, they do not leak much. You can have your music playing at high volumes and not distract those around you.

6.8 Noise Isolation
Show Help
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
1More Triple Driver In-Ear Noise Isolation
Overall Attenuation
Show Help
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-16.29 dB
Bass
Show Help
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-2.38 dB
Mid
Show Help
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-14.74 dB
Treble
Show Help
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-32.88 dB
Self-Noise
Show Help
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
0 dB

Average Isolation. These in-ears don't have active noise-cancelling and all the isolation is achieved passively by plugging the ear canals. They are able to achieve about 2dB of reduction in the Bass Range which although poor is more than most passive Over/On-ears are able to achieve. In the Mid Range they provide an average of 15dB of reduction, and in the Treble Range about 32dB. Both values are within good limits.

8.6 Leakage
Show Help
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
1More Triple Driver In-Ear Leakage
Overall Leakage @ 1ft
Show Help
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
30.04 dB

Excellent Leakage performance. Like most other closed-back in-ears, these headphones leak very little. The significant portion of the leakage is spread between 3KHz and 6KHz which is quite a narrow range. Additionally, the overall level of the leakage is very low too.

0

Active Features

Show Help
What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

No active features.

0 Wireless
Show Help
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Type
Show Help
What it is: The type and version of the wireless network, the headphones use to connect to the audio source. This could either be Bluetooth or radio frequency.
When it matters: The Bluetooth version will determine how compatible the headphones are with your Bluetooth enabled devices. Typically, newer Bluetooth versions are backward compatible with older ones but may lack the additional features that more recent Bluetooth protocols provide.
:
N/A
SBC Latency
Show Help
What it is: The latency for the default sub-band coding of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 170ms or less
Noticeable difference: 15ms
:
N/A
aptX Latency
Show Help
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 130ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
Show Help
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A
Obstructed Range
Show Help
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
N/A
Line of Sight Range
Show Help
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
N/A
NFC
Show Help
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
:
0 Battery
Show Help
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Score components:
Battery Type
Show Help
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
N/A
Battery Life
Show Help
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
0 hrs
Charge Time
Show Help
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
N/A
Auto-off
Show Help
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
N/A
Audio while charging
Show Help
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
N/A
Passive Playback
Show Help
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
N/A
0 App Support
Show Help
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
App Name : N/A
iOS : N/A
Android : N/A
Equalizer
Show Help
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
N/A
ANC control
Show Help
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Room effects
Show Help
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
N/A
Playback control
Show Help
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
N/A

No compatible app

In the box

1More Triple Driver In-Ear In the box Picture

  • 1More Triple Driver Headphones
  • Earbud tips (x9)
  • Carrying case
  • Manual

Conclusion
SEE PRICE
Amazon.com

6.8Mixed Usage
Show Help
What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The 1More are better than average mixed usage headphones. They're comfortable for an in-ear design and easy to carry around on you. They also have a well-balanced sound that's good for casual and even critical listening. However, their lack of isolation and active features means they won't be the most versatile headphones to use in all situations.
7.2Critical Listening
Show Help
What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
The 1More Triple Driver have a balanced sound but lack Soundstage due to their design. This makes them a good pair of headphones as they reproduce tracks with an above-average fidelity, on par with much more expensive in-ear models. However, for more critical listeners they may not be ideal because they lack the ambience that large, open headphones provide.
6.4Commute/Travel
Show Help
What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Sub-par for commuting. They're very portable and have a good control scheme, but they do not isolate well enough for the loud environments involved in commuting via public transit.
7.1Sports/Fitness
Show Help
What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Suitable for sports use. They have a decently stable in-ear fit with many varying tip sizes. They're also quite easy to carry on your person at all times and have a good control scheme. However, the cable may get hooked on something and yank the headphones out of your ears. Also, their in-ear design might not be as comfortable for everyone.
6.7Office
Show Help
What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Decent for office use. They barely leak so can have you music playing at high volumes and not distract your colleagues however they do not block ambient noise well so they won't be most suitable headphones if you have a very lively or noisy office.
Questions Found an error?

Let us know what is wrong in this question or in the answer.

Email:

Questions & Answers

0 ANSWERED QUESTIONS
Questions Have a question?

Before asking a question, make sure you use the search function of our website. The majority of the answers are already here.

Current estimated response time, based on # of pending questions: 3.2 business days.

:
:
A valid email is required. We answer most questions directly by email to prevent cluttering the site.