Reviewed on Jun 03, 2016 , Marc Henney, Jean-Christophe Lamontagne

Sennheiser HD 202 II
HEADPHONES REVIEW

Usage Ratings
5.5Mixed Usage
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What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
7.2Critical Listening
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What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
3.8Commute/Travel
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What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
5.1Sports/Fitness
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What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
4.8Office
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What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
6.5Studio Recording
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What it is How effective the headphones are in a studio recording environment. Therefore sound quality should be good, and leakage should be minimal, to not add noise to the recording. They should also be durable for continuous and repeated studio use.
Type : On-ear
Enclosure : Closed-Back
Wireless : No
Noise-Cancelling : No
Mic : No
Transducer : Dynamic

The Sennheiser HD 202 II are average-at-best. They deliver a decent sound and won't be too distracting to the people around you because of their relatively low leakage. However, they feel cheaply made. They have no audio controls and do not block much noise, which is not ideal for commuting or traveling.

Test Results
Design 5.2
Sound 7.4
Isolation 4.4
Active Features 0
Pros
  • Lightweight, stable design.
  • Low leakage.
Cons
  • Poor noise isolation.
  • Uncomfortable fit.
  • Plasticky build.

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HD 202 II Amazon CHECK PRICE Right
5.2

Design

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Score components:
Sennheiser HD 202 II Design Picture

The Sennheiser HD 202 II are good-looking headphones. They are lightweight and stable enough on your head to not slip during casual listening sessions. Unfortunately, they are not very comfortable. The awkward size of the ear cups does not rest on the ears properly and may cause discomfort during long listening sessions. Their all-plastic design also does not feel durable and can break easily under moderate physical stress. 

Style
Sennheiser HD 202 II Design Picture 2

The Sennheiser HD 202 II look pretty good. They have a sleek, understated design and an all-black color scheme that will please some. The sliding mechanism is on the ear cup and not on the joints of the headband like typical headphone designs. They look a little cheap upon closer inspection but are stylish enough for everyday casual use.

5.5 Comfort
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What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Sennheiser HD 202 II Comfort Picture
Weight : 0.34 lbs
Clamping Force
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What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
0.64 lbs

The HD 202 II do not deliver a comfortable listening experience. Their design is a little stiff, and the ear cups have an odd size that's too big for a typical on-ear design and too small for an over-ear model. The ear cups therefore awkwardly rest on the ears, which causes discomfort after long listening sessions. On the upside, they're lightweight and don't apply too much pressure to the head.

0 Controls
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What it is: The control scheme of the headphones; the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with, your audio device.
Score components: Subjectively assigned
Call/Music Control : No
Volume Control : No

7.0 Stability
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What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Sennheiser HD 202 II Stability Picture

These headphones like the HD 201 are quite stable on the head. However unlike the HD 201, the oddly sized earcups do not encompass the ear as securely and are therefore more likely to slip off during physical activities like running. They won't be ideal for the gym and may require frequent adjustment to keep them in place. However, they will not move much during casual listening sessions.

5.7 Portability
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What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Sennheiser HD 202 II Portability Picture
L : 7.68 "
W : 6.69 "
H : 2.76 "
Volume : 141.67 Cu. Inches

The Sennheiser 202 II are a little bulky for on-ear headphones. They're not as big as some other over-ear models, but they do not fold up to a more compact format or lay flat to take less space. This makes them a little cumbersome to carry around and would only fit in a bag or a moderately large purse. Furthermore, they also don't come with a case or pouch, which is disappointing.

0 Case
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What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : No case

5.5 Build Quality
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What it is: Durability; material quality; cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Sennheiser HD 202 II Build Quality Picture

These headphones feel very plasticky and cheaply made. They are lightweight and the plastic used is dense enough to withstand a couple of drops without getting damaged. Unfortunately, they don't feel as durable as som other on-ear design. Their all-plastic build feels susceptible to breaking under a moderate amount of physical stress, and the cable is not very thick and could get damaged by regular wear and tear.

Cable
Sennheiser HD 202 II Cable Picture
Detachable : No
Length : 10.1 ft
Connection : 1/8" TRS

Front
Angled
Side
Rear
Top
7.4

Sound

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What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Score components:
Sennheiser HD 202 II Frequency Response

The HD 202 II have a decent sound reproduction but struggle a little with the high frequencies. This affects the clarity of lead instruments, like guitars, and vocals. They also don't sound very open because of their closed-back on-ear design. On the upside, the bass is decent and packs enough punch to please fans of bass without being overwhelming. They also don't have much noticeable distortion. 

8.7 Bass
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What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Sennheiser HD 202 II Bass
Std. Err.
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What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.93 dB
Low-Frequency Extension
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What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
24.84 Hz
Low-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.53 dB
Bass
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What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
4.84 dB
High-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.36 dB

Very good Bass Range performance. It is extended down to 23Hz which is quite good. The bump in bass centering around 90Hz adds extra punch to the bass and kick instruments.

8.4 Mid
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What it is: Frequency Response from 250Hz-2.5KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Sennheiser HD 202 II Mid
Std. Err.
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What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.08 dB
Low-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds boxy. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.43 dB
Mid
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What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and honky. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.4 dB
High-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2.5KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.64 dB

Very good Mid Range performance. The response is flat for the most part. The very small overemphasis in mid could add a bit of a honky and forward quality to the sound. However, at 2dB, this effect very subtle.

5.6 Treble
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What it is: Frequency Response from 2.5KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Sennheiser HD 202 II Treble
Std. Err.
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What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
6.43 dB
Low-Treble
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What it is: The average amount of over/under-emphasis in frequency response from 2.5KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-5.33 dB
Treble
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What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-4.85 dB
High-Treble
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What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.41 dB

The Treble Range response is inconsistent and poor. Low-treble is quite underemphasized, especially around 4KHz, where the notch negatively affects the presence and detail of vocals/leads. Treble is also relatively underemphasized, which negatively affects the sibilant sounds (S and T). The bump in high-treble adds extra airiness to the sound which could make it sound hissy with a noisy source.

6.1 Soundstage
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What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
PRTF Error
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What it is: The average amount of deviation in Pinna-Related Transfer Function of the headphones, compared to that of a loudspeaker. Whether the soundstage is perceived to be unnatural, located inside or in front of the head, is dependent on this quality. The more the headphones activate the HRTF resonances of the ear (similar to what loudspeakers do), the more the soundstage will be pulled out from inside the listener's head. This quality affects both stereo and mono content.
When it matters: When a natural, in-the-front soundstage is desired, similar to that of a loudspeaker.
Good value: <5
Noticeable difference: 0.5
:
6.37 dB
Openness
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What it is: How open the headphones are, and how open and spacious they sound. This quality affects both stereo and mono content. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score.
When it matters: When an open, wide and roomy sound is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
6.9
Acoustic Space Excitation
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What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones takes some of the characteristic of its environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality affects both stereo and mono content. This value is the inverse of the Leakage test score.
When it matters: When an open, wide and roomy sound is desired.
Good value: >7.5
Noticeable difference: 0.5
:
3.1
Correlated Crosstalk
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What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
-0.07 dB

Poor soundstage. Due to the on-ear design, these headphones don't properly activate the HRTF resonances of the outer ear, and therefore the soundstage may be perceived to be located inside the head rather and not in front. Also, this headphones are relatively isolating and don't sound very open.

8.3 Imaging
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What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Sennheiser HD 202 II Phase Response
Phase Error
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What it is: The average amount of deviation in the phase, from the ideal flat response.
When it matters: When an accurate and transparent imaging is desired.
Good value: <60°
Noticeable difference: 10°
:
33.18 °
Driver Mismatch (Amplitude)
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What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <0.3dB
Noticeable difference: 0.1dB
:
0.43 dB
Driver Mismatch (Frequency)
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What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2dB
Noticeable difference: 0.1dB
:
1.78 dB
Driver Mismatch (Phase)
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What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <90°
Noticeable difference: 30°
:
13.54 °

8.6 Total Harmonic Distortion
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What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Sennheiser HD 202 II Distortion
Weighted THD @ 90
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What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
0.016
Weighted THD @ 100
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What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
0.153

Good distortion performance. The amount of harmonic distortion in Mid Range is quite good, both at 90 and 100 dB SPL. However, Bass and Treble Ranges shows elevated amounts of harmonic distortion, while remaining within acceptable limits.

4.4

Isolation

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Score components:

These headphones only offer passive isolation. They don't fair well in loud environments and allow a lot of ambient noise to seep into the ear cups because of their poor seal. The noise of busy office or a regular commute could be distracting enough to lessen your listening experience. On the upside leakage is not too loud but will be audible at higher volumes if you're in a quiet, office-like environment.

3.1 Noise Isolation
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What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Sennheiser HD 202 II Noise Isolation
Overall Attenuation
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What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-10.25 dB
Bass
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What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
0.35 dB
Mid
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What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-6.71 dB
Treble
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What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-26.86 dB

Poor isolation. Due to the on-ear design, poor seal, and lack of active-noise cancellation, these headphones perform poorly in this category. There is virtually no isolation provided in the Bass Range. The overall amount of isolation achieved in the Mid Range is about 7dB, and about 24dB in the Treble Range, which are below average.

6.9 Leakage
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What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Sennheiser HD 202 II Leakage
Overall Leakage @ 1ft
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What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
38.11 dB

Decent leakage. The significant portion of the leakage is between 1KHz-4KHz which is relatively narrow. The overall level of the leakage is low too, making these headphones a decent performer in this area.

0

Active Features

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What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

No active features.

0 Wireless
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What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Type
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What it is: The type and version of the wireless network, the headphones use to connect to the audio source. This could either be Bluetooth or radio frequency.
When it matters: The Bluetooth version will determine how compatible the headphones are with your Bluetooth enabled devices. Typically, newer Bluetooth versions are backward compatible with older ones but may lack the additional features that more recent Bluetooth protocols provide.
:
N/A
Obstructed Range
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What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
N/A
Line of Sight Range
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What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
N/A
NFC
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What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
:
No

0 Battery
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What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Score components:
Battery Type
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What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
N/A
Battery Life
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What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
0 hrs
Charge Time
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What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
N/A
Auto-off
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What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
N/A
Audio while charging
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What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
N/A

0 App Support
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What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned

No compatible app.

In the box

Sennheiser HD 202 II In the box Picture

  • Sennheiser HD 202 II Headphones
  • 1/8" to 1/4" Adapter
  • Cable winder

Conclusion Amazon CHECK PRICE Right

5.5Mixed Usage
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What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
The HD 202 II are low-budget, closed-back, critical listening headphones that are not well-rounded enough to be good everyday headphones. They lack a few features, which makes them cumbersome to use on the go, and they also struggle in loud environments.
7.2Critical Listening
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What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
The HD 202 II have an above-average sound and produce a decent soundstage. They're not ideal for critical listening because of their closed-back design, but sound sufficiently good to not disappoint the pure critical listener.
3.8Commute/Travel
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What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Not made for commuting. They only isolate passively, and it's not enough for the ambient noise of train or plane.
5.1Sports/Fitness
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What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Below-average for sports. They're lightweight but too cumbersome to use while running or exercising. Additionally, the long non-detachable cable can get frustrating
4.8Office
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What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Subpar for office use. They won't isolate you from the noise of a busy office but do not leak too much and won't be audible to the people near you except at high volumes.
6.5Studio Recording
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What it is How effective the headphones are in a studio recording environment. Therefore sound quality should be good, and leakage should be minimal, to not add noise to the recording. They should also be durable for continuous and repeated studio use.
Decent sound for studio use. Leakgage is fairly low, and they have a long audio cable, which is good in a recording environment. However, the cheap build quality does not seem very durable for repeated and prolonged use.
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Questions & Answers

1 ANSWERED QUESTIONS
1
Performs better than I expected for the price range. I have 3 question: 1- I mostly listen to Rock music (Metallica, Nirvana, Queen and some times slow music like Elvis) the poor treble of this headphone will be so bothering for my use? 2- Generally Mids is much more important compared to treble ? 3- HD 203 review coming soon?

Sound quality is not genre-dependent really, so it is better to think more in terms of instruments and tonal quality. The poor treble of the HD 202 II translates to lack of clarity and detail in vocals and lead instruments. If you prefer clear vocals/guitar to punchy bass, maybe you won't like the sound of these headphones (and vice versa). At the moment we are not able to provide audio examples of the sound of headphones for the visitors to listen to, but it is a feature that we are thinking about.

We have a lot of headphones to review before getting to the HD 203. So probably in a couple of months.

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