Reviewed on Jul 06, 2016 , Marc Henney, Jean-Christophe Lamontagne

Skullcandy Hesh 2
HEADPHONES REVIEW

Usage Ratings
6.1Mixed Usage
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What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
6.4Critical Listening
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What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
5.7Commute/Travel
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What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
6.4Sports/Fitness
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What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
6.2Office
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What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
5.9Studio Recording
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What it is How effective the headphones are in a studio recording environment. Therefore sound quality should be good, and leakage should be minimal, to not add noise to the recording. They should also be durable for continuous and repeated studio use.
Type : Over-ear
Enclosure : Closed-Back
Wireless : Yes
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Skullcandy Hesh 2 are sub-par headphones with a poor audio reproduction. Their all-plastic design doesn't feel sturdy, and they're a bit cumbersome. They don't block a lot of ambient noise, and the odd ear cup size gets uncomfortable. On the upside, they're wireless and relatively lightweight.

Test Results
Design 6.2
Sound 6.4
Isolation 4.7
Active Features 6.7
Pros
  • Lightweight over-ear headphones.
  • Wireless design.
Cons
  • Poor noise isolation.
  • Sub-par sound quality.
  • Bulky and plasticky build.

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6.2

Design

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Score components:
Skullcandy Hesh 2 Design Picture

The Skullcandy Hesh 2 look decent but are not the most comfortable headphones for long listening sessions. They have an entirely plastic design that does not feel durable. The ear cups are oddly shaped and don't quite fit around your ears. They're not sports headphones, although the wireless design does help, they will quickly fall off your head if used while jogging. They don't fold and are a little cumbersome to carry around.

Style
Skullcandy Hesh 2 Design Picture 2

The Skullcandy Hesh 2 look pretty good. They look relatively compact for an over-ear model. They have an all-black color scheme with a matte finish. There are silver accents around the ear cups, and the Skullcandy logo adds a little more flare to the design. They are not the most eye-catching headphones, but they look sleek and their design will work for some.

6.5 Comfort
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What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Skullcandy Hesh 2 Comfort Picture
Weight : 0.55 lbs
Clamping Force
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What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
0.78 lbs

The SkullCandy Hesh 2 are somewhat comfortable headphones. They have well-padded ear cups and do not feel too heavy or tight once on your head. Unfortunately, the headband is not padded, and the ear cups have an odd size that is in between an on-ear model and an over-model but does not rest on, or encompass your ears properly. This causes discomfort over long listening sessions, especially, for listeners with larger ears.

6.5 Controls
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What it is: The control scheme of the headphones; the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with, your audio device.
Score components: Subjectively assigned
Skullcandy Hesh 2 Controls Picture
Call/Music Control : Yes
Volume Control : Yes

The Hesh 2 have a distinct button layout that's functional and efficient but takes a little time to get used to. They provide; track skipping, volume, and call/music controls. Unfortunately, multiple functions are often relegated to the same button, which can get a little confusing at first. The buttons also don't deliver a good tactile feedback, which is slightly disappointing.

6.5 Stability
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What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Skullcandy Hesh 2 Stability Picture

The Hesh 2 are moderately stable headphones. They deliver a decently stable fit for casual listening sessions. They also have a wireless design that prevents them from getting yanked off your head because the audio cable got hooked on something. However, they are not designed for sports and will slip off your ears while running or jumping.

5.7 Portability
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What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Skullcandy Hesh 2 Portability Picture
L : 7.09 "
W : 6.30 "
H : 3.15 "
Volume : 140.6 Cu. Inches

The SkullCandy Hesh 2 have a somewhat compact design but are not very portable. They do not fold to reduce the volume of space they take in a bag or purse. The earcups also don't swivel or lay flat. On the upside, the earcups are not too big, and the headband is relatively slim, which gives them a slightly smaller footprint than some other over-ear models.

5.0 Case
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What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Skullcandy Hesh 2 Case Picture
Type : Pouch

These headphones come with a soft, cloth pouch which will protect them from scratches but not from hard falls or water damage.

6.0 Build Quality
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What it is: Durability; material quality; cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Skullcandy Hesh 2 Build Quality Picture

The Hesh 2 have an all-plastic build that feels dense but not very durable. They should be able to withstand a couple of drops without getting damaged. However, the frame of the headband is made of a cheap-looking plastic that feels susceptible to breaking under moderate physical stress.

Cable
Skullcandy Hesh 2 Cable Picture
Detachable : Yes
Length : 4.33 ft
Connection : 1/8" TRRS

Comes with a 1/8"TRRS audio cable and a USB charging cable.

Front
Angled
Side
Rear
Top
6.4

Sound

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What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Score components:
Skullcandy Hesh 2 Frequency Response

The Hesh 2 have a below-average audio reproduction. Bass is overemphasized and continues into the midrange, which results in a powerful yet muddy sound quality. That combined with the tapered highs makes these headphones sound boomy and honky. They won't correctly represent the stereo image of the audio you're listening to or create a decent soundstage because of their oddly sized ear cups. On the upside, they don't have much harmonic distortion.

7.9 Bass
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What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Skullcandy Hesh 2 Bass
Std. Err.
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What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
4.21 dB
Low-Frequency Extension
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What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
34.87 Hz
Low-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.49 dB
Bass
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What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.91 dB
High-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
5.65 dB

Decent Bass Range performance. Low-frequency extension is at 35Hz, which is quite good. However, high-end, active, closed-back headphones usually outperform the Hesh 2 in that department. Bass and high-bass are noticeably overemphasized, adding excessive punch and muddiness to the low-end. However, this does not make up for the slight lack of thump in low-bass.

7.0 Mid
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What it is: Frequency Response from 250Hz-2.5KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Skullcandy Hesh 2 Mid
Std. Err.
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What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
4.01 dB
Low-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds boxy. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.75 dB
Mid
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What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and honky. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
5.36 dB
High-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2.5KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.43 dB

Decent Mid Range performance. Low-mid is slightly elevated, which is the continuation of the high-bass overemphasis. Mid is hyped by about 5dB which pushes the vocals and instruments to the front of the mix, and could potentially sound honky.

6.2 Treble
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What it is: Frequency Response from 2.5KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Skullcandy Hesh 2 Treble
Std. Err.
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What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
5.65 dB
Low-Treble
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What it is: The average amount of over/under-emphasis in frequency response from 2.5KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.79 dB
Treble
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What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-5.76 dB
High-Treble
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What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.08 dB

Average Treble Range performance. The response is fairly consistent, but is underemphasized by a few dB. This makes the sound of these headphones a little dark and low-end-heavy. Additionally, the dips at 4KHz and 6KHz negatively affect the presence and clarity of vocals/leads.

4.4 Soundstage
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What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
PRTF Error
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What it is: The average amount of deviation in Pinna-Related Transfer Function of the headphones, compared to that of a loudspeaker. Whether the soundstage is perceived to be unnatural, located inside or in front of the head, is dependent on this quality. The more the headphones activate the HRTF resonances of the ear (similar to what loudspeakers do), the more the soundstage will be pulled out from inside the listener's head. This quality affects both stereo and mono content.
When it matters: When a natural, in-the-front soundstage is desired, similar to that of a loudspeaker.
Good value: <5
Noticeable difference: 0.5
:
10.14 dB
Openness
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What it is: How open the headphones are, and how open and spacious they sound. This quality affects both stereo and mono content. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score.
When it matters: When an open, wide and roomy sound is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
6.3
Acoustic Space Excitation
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What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones takes some of the characteristic of its environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality affects both stereo and mono content. This value is the inverse of the Leakage test score.
When it matters: When an open, wide and roomy sound is desired.
Good value: >7.5
Noticeable difference: 0.5
:
3.5
Correlated Crosstalk
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What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.13 dB

Poor soundstage. These headphones perform quite poorly under our PRTF test. Although they activate the pinna to some degree, the activated filter differed quite a bit from the one a loudspeaker would activate. This is likely due to the small ear cups of these headphones that warp the pinna. Additionally, these headphones are not open or loud enough to create a noticeable soundstage.

5.2 Imaging
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What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Skullcandy Hesh 2 Phase Response
Phase Error
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What it is: The average amount of deviation in the phase, from the ideal flat response.
When it matters: When an accurate and transparent imaging is desired.
Good value: <60°
Noticeable difference: 10°
:
317.29 °
Driver Mismatch (Amplitude)
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What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <0.3dB
Noticeable difference: 0.1dB
:
0.97 dB
Driver Mismatch (Frequency)
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What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2dB
Noticeable difference: 0.1dB
:
2.21 dB
Driver Mismatch (Phase)
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What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <90°
Noticeable difference: 30°
:
631.79 °

Poor performance. These headphones produce an unusual amount of phase shift which affects the transparency and accuracy of the reproduction. This is probably due to having small earcups that warp the pinna, and also poor wireless/codec design.

8.5 Total Harmonic Distortion
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What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Skullcandy Hesh 2 Distortion
Weighted THD @ 90
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What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
0.048
Weighted THD @ 100
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What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
0.105

Very good performance. The overall amount of harmonic distortion is very low, especially at 90dB SPL, but could be considered slightly elevated. At 100dB SPL, there is a general rise in the amount harmonic distortion, but it remains within good values.

4.7

Isolation

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Score components:

The Hesh 2 perform poorly at isolating listeners. They only have passive isolation and are not ideal for blocking the ambient noise of a busy commute.  The ear cups do not create a good seal around most listeners ears, which lets a lot of noise seep into your audio. This also makes them a bit leaky, distracting the people around you at higher volumes. 

3.7 Noise Isolation
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What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Skullcandy Hesh 2 Noise Isolation
Overall Attenuation
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What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-9.22 dB
Bass
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What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
0.58 dB
Mid
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What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-6.27 dB
Treble
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What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-24.23 dB
Self-Noise
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What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 200Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <18dB
Noticeable difference: 1dB
:
14.59 dB

Poor isolation. These headphones don't have active noise cancellation, and their seal is not great either. Therefore they only perform decently in the treble range, achieving about 25dB of isolation. The amount of isolation achieved in Bass and Mid Ranges is negligible.

6.5 Leakage
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What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Skullcandy Hesh 2 Leakage
Overall Leakage @ 1ft
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What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
39.77 dB

Average leakage. Due to the over-ear design and below average seal, these headphones produce a relatively broadband leakage that covers most of the Mid Range and the lower sections of the Treble Range. However, the overall level of the leakage is not too loud.

6.7

Active Features

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What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:
6.8 Wireless
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What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Type
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What it is: The type and version of the wireless network, the headphones use to connect to the audio source. This could either be Bluetooth or radio frequency.
When it matters: The Bluetooth version will determine how compatible the headphones are with your Bluetooth enabled devices. Typically, newer Bluetooth versions are backward compatible with older ones but may lack the additional features that more recent Bluetooth protocols provide.
:
Bluetooth 4.0
SBC Latency
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What it is: The latency for the default sub-band coding of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 170ms or less
Noticeable difference: 15ms
:
144 ms
aptX Latency
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What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 130ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
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What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A
Obstructed Range
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What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
33 ft
Line of Sight Range
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What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
64 ft
NFC
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What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
:
No

The Hesh 2.0 have a disappointing wireless range, especially, for full sized headphones. They have a decently stable connection up to 30 ft when the Bluetooth source was in another room. However, this might not be sufficient if you have a big house or work in a large office and don't want to have your Bluetooth device on you at all times. They're not the easiest to pair and don't offer NFC or clear auditory feedback when in pairing mode.

7.3 Battery
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What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Score components:
Battery Type
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What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
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What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
28.3 hrs
Charge Time
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What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
2.6 hrs
Auto-off
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What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
No
Audio while charging
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What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
Yes

The Hesh 2 have a good battery life that will last up to 28.3 hours of continuous play time. They take a bit longer than average to charge but can play audio at the same time. This makes them decent headphones for traveling especially if your travel option has a lot of power outlets. Unfortunately, they have no power saving features and will continue draining the battery when your not using them.

0 App Support
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What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned

No compatible app.

In the box

Skullcandy Hesh 2 In the box Picture

  • Skullcandy Hesh 2 Headphones
  • Carrying pouch
  • Audio cable
  • USB cable
  • Manual

Conclusion Amazon CHECK PRICE Right

6.1Mixed Usage
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What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
The Hesh 2 are average-at-best mixed usage headphones. They're wireless and have a decent sound, but they're not meant for critical listening. Their isolation performance doesn't make them versatile enough for loud environments. Also, their design feels a bit cheap.
6.4Critical Listening
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What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Mediocre for critical listening. The small and closed on-ear cups cannot create a good soundstage, and their sound is not balanced or neutral enough for critical listening. Also, they're wireless which is not ideal for lossless audio.
5.7Commute/Travel
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What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Subpar for loud commutes. The noise isolation is not strong or efficient enough for the level of ambient noise involved in busy city commute.
6.4Sports/Fitness
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What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Average-at-best for sports. They're wireless and have a somewhat decent control scheme. But they're a bit bulky, and they're not stable enough to use while running or doing strenuous exercise.
6.2Office
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What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Mediocre for office use. They won't leak too much unless you less to your music at high volumes but they won't isolate you from the chatter of a busy office.
5.9Studio Recording
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What it is How effective the headphones are in a studio recording environment. Therefore sound quality should be good, and leakage should be minimal, to not add noise to the recording. They should also be durable for continuous and repeated studio use.
Not ideal for studio recording. They sound decent but leak at higher volumes. Also, a wired connection is typically preferred for recording.
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Questions & Answers

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I think you guys should review the MEE audio Matrix3 because its predecessor were greatly well received by reviewers for their sound quality at a low price, please consider reviewing them? Also since I'm the 100th question asked?
We'll add them to our already long list. And yes, you asked the 100th question! No prize though ;-)
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