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Reviewed on Feb 27, 2019 , Sam Vafaei, Simon Barbier, Jean-Simon Bonneterre, Yannick Khong

Anker SoundCore Space NC
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.8
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
6.7
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
7.1
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
6.8
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
7.2
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
5.9
TV
Score components:
5.6
Gaming
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : Yes
Noise-Cancelling : Yes
Mic : Yes
Transducer : Dynamic

The Anker SoundCore Space NC are decent, mixed-usage, wireless over-ear headphones. They are also noise-canceling and provide a good isolation performance, which makes them suitable for commuting and at the office. Unfortunately, they have a dark sound profile and should be mostly used for bass-heavy music. On the upside, they are well-built, and their 21-hour battery life will satisfy most users. They also have a nice touch-sensitive control scheme for music, and have dedicated buttons for power, calls, and ANC, which are very useful.

Test Results
Design 7.1
Sound 6.5
Isolation 7.8
Microphone 6.6
Active Features 5.9
Connectivity 6.6
Pros
  • Good isolation performance.
  • Comfortable and durable design.
Cons
  • Dark audio reproduction.
  • No customization options.

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SoundCore Space NC
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7.1

Design

Score components:
Anker SoundCore Space NC Design Picture

The Anker SoundCore Space NC are well-built headphones. They have comfortable padding on the ear cups and headband, and you’ll be able to wear these for a while before feeling any ear soreness. They are great-looking headphones, but are made out of plastic with a shiny metallic finish, rather than actual metal. They have faux leather on the back of the cups for a high-end look, and this area on the right cup is actually a touch-sensitive control scheme as well. Even if they are decently stable, they aren't very breathable, so they won’t be ideal for sports. On the upside, they come with a great hard case to protect the headphones when you’re on the move.

Style
Anker SoundCore Space NC Design Picture 2

The Anker Space NC are great-looking headphones. The back of the ear cups are touch-sensitive surfaces covered by faux leather, which gives them a premium feel at touch. However, the headphones aren’t really made out of metal, but dense plastic that has a shiny metallic finish.

7.5 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Anker SoundCore Space NC Comfort Picture
Weight : 0.6 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1.1 lbs

The SoundCore Space NC are comfortable, and you’ll be able to wear these for a while before feeling any ear fatigue. The headband and the ear cups have thick padding, which is a bit stiff but should soften up with time. The headphones are fairly lightweight and apply a good pressure on your head. They might be a bit too tight for people with larger heads, and the cups might be a bit small for larger ears.

7.3 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Anker SoundCore Space NC Controls Picture
Ease of use : Good
Feedback : Above-average
Call/Music Control : Yes
Volume Control : Yes
Microphone Control : No
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
N/A
Noise Canceling Control : Yes
Talk-Through : No
Additional Buttons : No

The SoundCore Space NC have touch-sensitive controls on the right ear cup and some additional physical buttons. You get play/pause, volume control, and track skipping on the touch-sensitive surface. You can manage calls on a physical button and have a noise canceling switch. You can also access your device’s voice assistant by holding the call button.

For the volume, you can swipe up or down and keep your finger on the surface at the end of the movement to register the same command again. This means you can go from no volume to max volume with a single swipe. The physical buttons offer great feedback, but you might cover the LED indicator when powering on/off the headphones. Also, you need to be slow and precise with the touch-sensitive area. A quick press or swipe won’t necessarily register, so be sure to put enough pressure on the pad.

5.8 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Anker SoundCore Space NC Breathability After Picture
Avg.Temp.Difference : 7.4 C

Like most over-ears, the SoundCore Space NC are not the most breathable headphones. They trap heat under the ear cups, and some may feel a difference in temperature after a long listening session. These won't be a good option for working out, since you'll sweat a bit more than usual.

6.0 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Anker SoundCore Space NC Portability Picture
L : 5.9 "
W : 5.7 "
H : 3.1 "
Volume : 104 Cu. Inches
Transmitter required : N/A

Like most over-ears, the SoundCore Space NC are not very portable headphones. However, their cups swivel, making it easy to slide inside a bag or to wear around your neck. Also, they fold into a more compact format and fit inside their great hard case, which doesn’t add too much bulk.

8.0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Anker SoundCore Space NC Case Picture
Type : Hard case
L : 8.6 "
W : 7.2 "
H : 2.6 "
Volume : 161 Cu. Inches

The case of the Anker SoundCore Space NC is great. It is a hard case that protects the headphones well against scratches, water exposure, and impact. The interior of the case is molded to fit the headphones perfectly and gets rid of any wiggling room. The headphones lay flat in the case, and the drivers are also protected.

7.5 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Anker SoundCore Space NC Build Quality Picture

These headphones have a surprisingly good build quality for their affordable price point. The ear cups feel dense enough to survive a few accidental drops without breaking, and the headband is mostly made out of metal. Unfortunately, the cups aren’t made of metal and are only plastic with a shiny metallic finish. The weakest point of the headphones seem to be the hinges that hold the ear cups, as they feel a bit thinner than the rest of the build.

7.0 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Anker SoundCore Space NC Stability Picture

The SoundCore Space are fairly stable headphones due to their good clamping force. You should be able to jog with these, but their bulky design might not be ideal for more intense physical activities. Their lightweight design doesn’t fall off when tilting the head forward or backward, and since they are wireless, you won’t have to worry about a cable getting hooked on something.

Cable
Anker SoundCore Space NC Cable Picture
Detachable : Yes
Length : 4.0 ft
Connection : 1/8" TRRS

These headphones can be used passively and come with a 4-foot 1/8” TRRS right angle audio cable. The connection going into the headphones is 1/8” TRS. They also come with a micro-USB charging cable.

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Headshots 1
Headshots 2
6.5

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Anker SoundCore Space NC Frequency Response

The Anker SoundCore Space NC are average-sounding closed-back over-ear headphones that are more dark-sounding. They have a deep and powerful bass, but it is overly thumpy and slightly boomy. Their mid-range is even but recessed, which pushes the vocals and lead instruments to the back of the mix. Also, their treble is underemphasized and lacks detail and brightness. Overall, these headphones will be better suited for bass-heavy genres like EDM and hip-hop, but won’t be great for classical or vocal-centric music.

6.3 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Anker SoundCore Space NC Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
5.47 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
8.72 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
6.13 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.8 dB

The bass of the SoundCore Space NC is mediocre. Their LFE (low-frequency extension) is at 10Hz, which is excellent. However, low-bass is overemphasized by about 9dB which will result in excess thump and rumble. Mid-bass, responsible for bass guitars and kick drums, is also overemphasized by about 6dB. High-bass, responsible for warmth, will be slightly boomy due to the 2dB overemphasis. If you'd like a less hyped bass but still want to feel the thump and rumble of it, take a look at the Plantronics Backbeat Go 810.

7.4 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Anker SoundCore Space NC Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.42 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.7 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-4.14 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.96 dB

The mid-range performance of the SoundCore Space is above-average. The whole range is fairly even, but is noticeably under our target curve by 4dB. Vocals and lead instruments will sound rather thin, and since mid-mid is also recessed, they will be pushed to the back of the mix.

6.3 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Anker SoundCore Space NC Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
4.87 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.02 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-6.37 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-5.46 dB

The Anker Space NC have mediocre treble performance. The range is flat before 4kHz but gets underemphasized and uneven after. This results in sharp S and T sounds (sibilances) to lack detail and brightness. This will be most noticeable on vocals, instruments, and cymbals.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
8.1 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Anker SoundCore Space NC Consistency L Anker SoundCore Space NC Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.37 dB

The frequency response consistency is very good. They seem to be using their noise canceling system to check for bass consistency. Therefore, in the bass range, they perform extremely consistently across our five human subjects. In the treble range, they are decently consistent, but not as much as the bass range, showing a maximum deviation of about 6dB under 10kHz. This results in a consistent delivery of bass and treble across multiple users and re-seats.

7.5 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Anker SoundCore Space NC Group Delay Anker SoundCore Space NC Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.27
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
2.44
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
2.14
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
7.14

Their imaging performance is good. Weighted group delay is at 0.27, which is very good, but the GD graph shows that the response crosses the audibility threshold around 30Hz, but this shouldn’t be too audible. Additionally, the L/R drivers of our test unit were well-matched in frequency and phase response but had a bit of mismatch in amplitude. This is important for the accurate localization and placement of objects (like voice, instruments, and video game effects) in the stereo field. However, these results are only valid for our unit, and yours may perform differently.

5.3 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Anker SoundCore Space NC PRTF
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
2.25 dB
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
4.06 dB
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
9.15 dB
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
2.4
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
2.0
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The SoundCore Space NC have a sub-par soundstage. The PRTF graph shows a decent amount of pinna activation. However, the interaction is not accurate, and there's not a 10kHz notch present either. This and their closed-back design suggest a soundstage that is perceived to be located inside the listener's head, as opposed to in front of it.

6.9 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Anker SoundCore Space NC Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
4.972
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
4.157

The total harmonic distortion performance of the Space NC is decent. The graph shows that the right ear cup produces more distortion, which correlates with the small phase and group delay mismatch, especially in the bass range. THD is elevated, and the peaks around 4-5KHz could make these frequencies sound harsh and impure.

7.8

Isolation

Score components:

The Anker SoundCore Space NC are noise-canceling headphones with good isolation performance. They isolate a great amount of lower frequencies like engine rumbles, which is great for commuting. They also don’t leak much, so you’ll be able to raise your listening volume to mask more ambient noise, making them a decent choice for a daily commute and office use.

7.6 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Anker SoundCore Space NC Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-24.3 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-18.48 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-17.95 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-36.09 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
24.33 dB

The Anker SoundCore Space have a good isolation performance. With the ANC (active noise cancelation) enabled, they achieve more than 18dB of isolation in the bass range, which is quite good. This means they can cancel out the rumble of airplane and bus engines to a good degree. In the mid-range, important for blocking out ambient speech, they isolate by 18dB, which is also very good. In the treble range, occupied by sharp sounds like S and Ts and fan noises like A/C systems, they isolate by 36dB, which is good.

8.2 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Anker SoundCore Space NC Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people to hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
32.59 dB

The leakage performance of the SoundCore Space NC is good. The significant portion of leakage sits between 1kHz and 5kHz, which is a relatively narrow range. This results in a leakage that sounds fuller and more comprehensible than the leakage of in-ears and earbuds, but not as much as open-back headphones. However, the overall level of leakage is not too loud. With the music at 100dB SPL, the leakage at 1 foot away averages at 33dB SPL and peaks at 50dB SPL, which is just about the noise floor of most offices.

6.6

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
Yes
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
Yes
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
No
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
N/A

The Anker SoundCore Space NC have an average integrated Bluetooth microphone. In quiet environments, speech recorded or transmitted with this mic will sound relatively thin, noticeably muffled, and lacking in detail. In noisy situations, it will struggle to fully separate speech from background noise, even in moderately loud places like a busy street. However, they do come with an in-line microphone on their included audio cable that we expect to perform better than the integrated one.

7.0 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Anker SoundCore Space NC Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
281.0 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
3.06 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
3673.05 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
0.411
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
19.62 dB

The Anker Space NC’s integrated mic has an above-average recording quality. The LFE of 281Hz results in recorded/transmitted speech that is relatively thin. The HFE of 3.7kHz suggests a speech that lacks detail. Overall, the intelligibility of speech on this microphone will be decent since it depends on the 500Hz-3kHz range.

6.1 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Anker SoundCore Space NC SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
13.6 dB

The noise handling performance of the integrated microphone is mediocre. The mic achieved a speech-to-noise ratio of 14dB, meaning they will have a hard time transmitting clean and noise-free speech even in environments that are moderately loud.

5.9

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Anker SoundCore Space NC have a good battery life that will last you more than a workday without any problem. You can also use them with an audio cable and use the ANC feature if the battery isn’t dead. If it is dead, you still can use the headphones, but without noise canceling. Unfortunately, they don’t have a companion app to customize the sound to your liking or to control ANC levels.

6.5 Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
21.0 hrs
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
2.8 hrs
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
No
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when you're relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
No
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
Yes

The SoundCore Space NC have a great 21-hour rechargeable battery life but take about 3 hours to charge fully. We couldn’t really find what was the real advertised battery life, since Anker shows 12hrs, 20hrs, and 25hrs on the product page and specs sheet. They also say you can get 50 hours of continuous playback if you use the ANC feature when the headphones are wired, but we couldn’t confirm this. You can use the headphones with an audio cable, even when the battery is dead. However, when you plug the audio cable, be sure to turn off ANC if you want to save battery life, as the headphones will automatically be turned on and use the ANC feature. Note that if you are charging the headphones and plug in the audio cable, you’ll have passive playback, but as soon as you connect the cable, they stop charging.

0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
App Name : N/A
iOS : N/A
Android : N/A
Mac OS : N/A
Windows : N/A
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
N/A
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : N/A
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
N/A
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
N/A
Button Mapping : N/A
Surround Sound : N/A

Anker doesn’t have an application to enhance your listening experience with customization options.

6.6

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The SoundCore Space NC are straightforward Bluetooth headphones. They have a great wireless range and lower latency than the average Bluetooth headset, which is good as you may not notice the delay as much on video content. They can also be used wired with the included 1/8” TRRS audio cable and are compatible with gaming consoles and PCs.

6.0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : 4.1
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
No
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
No
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
No
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
No

These headphones are Bluetooth compatible but don’t support NFC for quick and easy pairing, and they can’t be connected to 2 devices simultaneously, which would have been useful at the office to switch between your phone and work computer. Unfortunately, these are not Bluetooth 5.0 headphones so if you have a 5.0 source then you may get a slightly better wireless range performance with the Cowin SE7

9.1 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : Not OS specific
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
Yes
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
No
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4 controller.
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One controller.
Good value: Audio + Microphone
:
Audio + Microphone
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio + Microphone

You can use the headphones with the included 1/8” TRRS audio cable. It also has an in-line microphone that will be supported by PCs and console. You can also use them passively even if the battery is dead. If there’s still power, you can use the ANC feature while being wired too. If your ANC switch is on when you plug the audio cable, the headphones will automatically turn on.

0 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
N/A
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
N/A
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
N/A
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
N/A
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
N/A
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
N/A
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
N/A

These headphones do not have a base/dock. If you’re looking for headphones with one, we suggest the SteelSeries Arctis Pro Wireless.

9.1 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room. We test our obstructed range with a Moto E4 Plus. Results may vary depending on your phone model or Bluetooth source.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Good value: >35ft
Noticeable difference: 5ft
:
53 ft
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
167 ft

The Anker Space have excellent wireless range. With 53ft of distance when the source was obstructed by walls, you should be able to walk around a small office or go to your next-door room without too much problems. You should get any audio cuts if you keep your source close or on you. However, the wireless range is dependent on your device’s signal strength, so your experience may vary.

4.1 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
154 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

With 154ms of delay, the SoundCore Space NC have better performance than the average Bluetooth headphones, which usually get 200-220ms of latency. Their number might still be a bit high for watching video content and gaming, but some devices and apps offer some sort of compensation, so you might not notice the delay as much.

In the box

Anker SoundCore Space NC In the box Picture

  • Anker SoundCore Space NC headphones
  • 1/8” TRRS audio cable
  • Micro-USB charging cable
  • Hard carrying case
  • Manuals

Compared to other Headphones

Anker SoundCore Space NC Compare Picture

The Anker SoundCore Space NC are decent noise-canceling headphones that set themselves apart by their dark sounding audio quality. However, they have great isolation performance and outperform some high-end models in that category. See our recommendations for the best noise cancelling headphones, the best wireless over-ear headphones, and the best noise cancelling over-ear headphones

Plantronics BackBeat Pro 2

The Plantronics BackBeat Pro 2 are better headphones than the Anker SoundCore Space NC. Both headphones are better suited for bass-heavy music, but the Plantronics have better overall audio quality. They also have a great 30-hour battery that only takes 2 hours to charge fully and can be connected to 2 devices simultaneously. They also support aptX Lower Latency if your source can support it as well. However, their ANC isn’t the best, and the Ankers are better in that category, making them a better option for commuting. They also have a better microphone for calls, and their in-line one should be even better.

Bose QuietComfort 35 II

The Bose QuietComfort 35 II are better headphones than the Anker SoundCore Space NC. They are one of the best noise-canceling headphones we’ve tested so far, and they have an excellent design with a very comfortable fit. They also have a neutral audio reproduction that will be suited for a wider variety of music genres than the Ankers’ dark and thumpy sound quality. On the other hand, the SoundCore Space NC have an in-line microphone that we expect to perform better than the integrated ones, and their latency is lower than most Bluetooth headphones. They are also less expensive, and fans of bass-heavy music might even prefer them.

Cowin SE7

The Anker SoundCore Space NC are better headphones than the Cowin SE7. Their ANC does a good job at isolating out background noise, making them more versatile for everyday casual use and especially for commuting. They also have an in-line microphone on their included audio cable which we expect to perform better than Bluetooth-integrated mics. On the other side, the Cowin might sound better for some, especially if you don’t use their lackluster ANC feature, which negatively affects their sound profile. They are also Bluetooth 5.0 compatible, which can give you better range and connection stability performance if your source supports it.

Plantronics Backbeat Go 810

The Plantronics BackBeat Go 810 are better headphones than the Anker SoundCore Space NC. While the Space NC feels better-built and slightly more comfortable, the Go 810 have a great neutral audio reproduction that is versatile for a wide variety of music genres. The Space NC’s bass is overdone and will be better suited for bass-heavy genres. On the other hand, the Ankers have about more than half the latency of the Plantronics, and their ANC feature blocks out a great amount of ambient noise. They also come with a nice hard case and an in-line microphone. Critical listeners should go towards the BackBeat Go 810 while fans of EDM, hip-hop, and rap who like to listen to music while commuting might feel like the Space NC is a better choice.

JBL E65BTNC

The JBL E65BTNC are better sounding headphones than the Anker SoundCore Space NC but don’t isolate noise as well. Their sound profile is suitable for a good variety of music genres but will still be better suited for bass-heavy genres. They can also be connected to 2 devices simultaneously and can be used while charging, which can be very useful at the office. However, the Ankers block out more noise, especially in the bass range, which makes them a better option for commuting.                              

+ Show more

Conclusion

6.8Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
Decent for mixed usage. The Anker SoundCore Space have a thumpy and boomy bass with recessed vocals, which will be better suited for bass-heavy genres rather than a wide variety of music. However, they have a good ANC feature that blocks a good amount of background noise, which will be great for commuting and at the office. They are decently stable and more breathable than most over-ears, but they still won’t be a good option for sports due to their bulky design. Also, like most Bluetooth headphones, they won’t be ideal for watching TV due to their latency and mediocre microphone.
6.7Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Average for critical listening. They are more dark-sounding headphones. They have a deep and powerful bass, but it is overly thumpy and slightly boomy. Their mid-range is even but recessed, which pushes the vocals and lead instruments to the back of the mix. Also, their treble is underemphasized and lacks detail and brightness. Overall, these headphones will be better suited for bass-heavy genres like EDM and hip-hop.
7.1Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Decent for commuting. Their ANC feature blocks a good amount of low-frequency noises like engine rumble, and you can block even more noise by playing audio. They are comfortable for long listening sessions but aren’t the most portable headphones. Thankfully they come with a great case, and you can easily have them rest on around your neck thanks to the rotating cups.
6.8Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Okay for sports. The Anker Space NC aren’t very portable but should fit inside your gym bag if you decide to use them for this use. They are decently stable and you’ll be able to jog with these, but you might sweat a bit more when wearing them. Their dark sound and thumpy bass can be good to keep you pumped during your workouts.
7.2Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Above-average for the office. They block a great amount of ambient speech, especially if you’re playing audio. They don’t leak too much, so you’ll be able to listen to higher volumes without bothering colleagues surrounding you. Also, their battery life will last you more than a workday, but you won’t be able to use these if they are charging. They also don’t connect to multiple devices simultaneously, so you won’t be able to switch between your desktop and phone.
5.9TV
Score components:
Mediocre for watching TV. They are comfortable enough to wear during a full movie, but their latency might be a little too high, and you might notice a delay between the audio and video. You can get rid of the delay by using them wired, but you’ll need to use an audio cable extension to watch from your couch.
5.6Gaming
Score components:
Sub-par for gaming. The Anker Space NC have too much latency for gaming, and their microphone recording quality isn’t good enough for online games with friends. However, they do come with an audio cable that would get rid of latency, and it also has an in-line microphone that should perform better than the integrated Bluetooth mic.

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