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Reviewed on Apr 03, 2019 , Marc Henney, Jake Thauvette, Sam Vafaei, Yannick Khong

Mpow H10
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
7.0
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.2
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
7.1
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
6.8
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
7.2
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
6.3
TV
Score components:
6.0
Gaming
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : Yes
Noise-Cancelling : Yes
Mic : Yes
Transducer : Dynamic

The Mpow H10 are decent noise cancelling over-ear headphones that are versatile for everyday casual use. They offer a great value thanks to their decent sound quality and amazing battery life. Their ANC feature is also suitable for commuting and to use at the office. However, they feel flimsy due to their plastic build, and like most over-ears, they won’t be the best option for sports because of their bulky design. On the upside, they have less latency than the average Bluetooth headphones, which is good for watching videos. They also have a comfortable fit but might not be ideal for people with small heads since the headband is quite large.

Test Results
Design 6.7
Sound 7.3
Isolation 6.8
Microphone 6.0
Active Features 7.2
Connectivity 6.3
Pros
  • Comfortable fit.
  • Decent sound quality.
  • Great battery life.
Cons
  • Leaky at high volumes.
  • Cheap plastic build quality.
  • A bit too large for smaller heads.

Check Price

6.7

Design

Score components:
Mpow H10 Design Picture

The Mpow H10 are decently designed wireless over-ear headphones. They are comfortable but might be a bit large for smaller heads. They have a decent control scheme that is easy to use, but like most over-ears they won’t be very portable or breathable enough for sports. They feel fairly plasticky and cheaper than the similar Mpow H5. You also get an audible crack that feels like the headphones are breaking,every time you fold the cups. On the upside, you can use them wired with the included audio cable, even if the battery is dead.

Style
Mpow H10 Design Picture 2

The Mpow H10 have a pretty generic look and don’t have a design that particularly stands out. The headphones look a bit plasticky but don’t have the same glossy finish as the Mpow H5. The cups are dense with good padding. The headband is also decently padded, but they unfortunately only come in one color scheme.

7.5 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Mpow H10 Comfort Picture
Weight : 0.53 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1.1 lbs

The H10 are comfortable headphones that you can wear for long periods of time but won’t be ideal for people with small heads. The headband is fairly large, and some people will feel the headphones fall down on their head, making the ears touch the top of the cups. On the upside, the padding is very plushy and soft, which is very comfortable. The headband is also well-padded and distributes the weight of the headphones well. Some may feel like they are a bit tight on the head.

7.2 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Mpow H10 Controls Picture
Ease of use : Above-average
Feedback : Above-average
Call/Music Control : Yes
Volume Control : Yes
Microphone Control : No
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
N/A
Noise Canceling Control : Yes
Talk-Through : No
Additional Buttons : N/A

The Mpow H10 have a decent physical control scheme. You get access to common functionalities such as call/music management, volume control, and track skipping. You can also enable/disable their ANC with a physical switch on the left ear cup. The buttons are fairly clicky and easy-to-use, but you don’t have a way of differentiating the buttons as they have the same shape. You might need to take a second to feel the other buttons to know which one you are pressing.

6.6 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Mpow H10 Breathability After Picture
Avg.Temp.Difference : 5.1 C

Like most over-ear headphones, the Mpow H10 trap a decent amount of heat under the ear cups and most will feel a noticeable difference in temperature while wearing them for a while. They won’t be ideal for sports as you might sweat more than usual.

5.9 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Mpow H10 Portability Picture
L : 6.5 "
W : 5.5 "
H : 3.3 "
Volume : 118 Cu. Inches
Transmitter required : N/A

These over-ear headphones are fairly bulky and won’t be very portable. On the upside, you can fold them into a more compact format, which makes them a bit easier to travel with. Also, the cups swivel to lay flat, which makes it easier to carry them around your neck and to slide in a bag. They don’t come with a hard case to protect them.

5.5 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Mpow H10 Case Picture
Type : Pouch
L : N/A
W : N/A
H : N/A
Volume : N/A

These headphones come with a soft pouch that protects the headphones against scratches and very minor water exposure. The pouch won’t protect the headphones against physical damage from falls, but it doesn’t add bulk to their design.

6.5 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Mpow H10 Build Quality Picture

Unfortunately, the Mpow H10 feel cheaper-made than the H5. While the cups feel better designed, with slightly better plastic, the overall feel of the H10 is worse. The headband got downgraded and doesn’t feel as sturdy as the H5’s. Also, the hinges when folding the headphones make a very loud cracking noise, giving you the impression that you just broke the headphones every time you fold them. On the upside, they don’t have the fingerprint-prone glossy finish of the H5.

6.5 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Mpow H10 Stability Picture

These headphones aren’t that stable and shouldn’t be used for physical activity and running. They wiggle around fairly easy and come off your ears. They are stable enough for you to tilt your head back on forward, but that’s about it. This shouldn’t be a problem for casual listening. On the upside, their wireless design eliminates the risk of a cable getting stuck on something and yanking the headphones off your head.

Cable
Mpow H10 Cable Picture
Detachable : Yes
Length : 4.0 ft
Connection : 1/8" TRS

These headphones come with a 4-foot long 1/8” TRS audio cable, and you also get a micro-USB charging cable.

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Headshots 1
Headshots 2
7.3

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Mpow H10 Frequency Response

The Mpow H10 are decent sounding closed-back over-ear headphones. Their bass is virtually flawless, but their mid-range is recessed, and some may feel like they sound sibilant as well. This results in vocals and leads being pushed back to the back of the mix and S and T sounds might be a bit piercing for some. However, these headphones still sound good and will be versatile for a wide variety of music genres, though they won’t be ideal for vocal-centric music.

9.0 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Mpow H10 Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.47 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10.75 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.8 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.02 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.57 dB

The bass performance of the H10 is excellent. The response throughout the range is flat and even. LFE (low-frequency extension) is at 11Hz, which is great. The bass response is virtually flawless and follows our target curve very well, with a slight 2dB overemphasis in mid-bass and high-bass. This results in a bit of extra punch to the bass guitars and kick of drums. Overall, the bass will be reproduced accurately with the right amount of thump and body.

6.8 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Mpow H10 Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
4.26 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.92 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-5.86 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.03 dB

The mid-range of the H10 is okay. The response is fairly even, but most of it is underemphasized, noticeably in mid-mid. The 8dB dip centered around 750Hz will push the vocals and lead instruments to the back of the mix. Also, high-mid is under our target curve by about 3dB, which will negatively affect the intensity and projection of vocals and leads as well.

7.6 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Mpow H10 Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.87 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.14 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
4.89 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.5 dB

Good treble performance. The frequency response is fairly flat before 5KHz, which is great, and vocals and leads will have accurate detail and brightness. However, these headphones are sibilant over 5KHz and S and T sounds can feel a bit sharp and piercing, especially on already bright tracks. Not everyone will hear this as sibilant.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
7.7 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Mpow H10 Consistency L Mpow H10 Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.45 dB

The H10 have a good frequency response consistency. In the bass range, they seem to be using their ANC (active noise cancelling) to check for seal and ensuring proper bass delivery like the Bose QuietComfort 35 II and the Sony WH-1000XM3. In the treble range (below 10KHz), the maximum amount of deviation is below 5dB, which is good, but the positioning of the headphones on the head can definitely have a small effect on their perceived brightness.

8.8 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Mpow H10 Group Delay Mpow H10 Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.24
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.2
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
1.95
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
4.14

These headphones have great imaging. Their weighted group delay (GD) is 0.24, which is very good. The GD graph shows that their group delay is under the audibility threshold. This ensures a tight bass and a transparent treble reproduction. Also, the L/R drivers of our test unit were very well-matched in frequency, amplitude, and phase response. This is important for accurate placement and localization of objects, such as footsteps and instruments, in the stereo field. However, these results are only valid for our unit, and yours may perform differently.

5.4 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Mpow H10 PRTF
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
4.16 dB
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
5.71 dB
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
8.36 dB
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
2.8
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
4.8
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The soundstage of the Mpow H10 is sub-par. They show a decent amount of PRTF accuracy and activation, which should translate into a relatively large soundstage. However, their PRTF Distance score is below-average, suggesting a soundstage that is perceived to be located inside-the-head, as opposed to in front. Also, because of the closed-back design and ANC, they tend to sound less open than open-back headphones.

6.0 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Mpow H10 Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
36.071
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
39.516

The total harmonic distortion performance of the H10 is mediocre-at-best. The amount of THD in the bass range is within good limits but stays at a similar level in the mid and treble ranges, which isn’t good. These frequencies may sound harsh and impure. On the upside, there is no big jump in THD under heavier loads.

6.8

Isolation

Score components:

The isolation performance of the Mpow H10 is okay. These headphones block out a good amount of lower frequency noises like the rumbling noises of airplanes and bus engines, which means they’ll be a decent option for commuting. However, they are fairly leaky at high volumes, so if you blast your music, people around you will hear what you are listening to.

7.2 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Mpow H10 Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-21.81 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-18.66 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-22.01 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-25.1 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
24.07 dB

The H10 have a decent isolation performance. With their ANC (active noise cancelling) enabled, these headphones achieved more than 18dB of isolation in the bass range, which is very good. This means they will be able to cancel out the low rumbling noises like airplane and bus engines to a great degree. In the mid-range, important for blocking out speech, they isolate by 22dB, which is also good. In the treble range, occupied by sharp sounds like S and Ts and air conditioning systems, they achieved about 25dB of isolation, which is decent.

5.8 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Mpow H10 Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people to hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
45.8 dB

The leakage performance is sub-par. The significant portion of the leakage is spread between 300Hz and 3KHz, which is a relatively broad range. The overall level of the leakage is relatively loud too. With the music at 100dB SPL, the leakage at 1 foot away averages at 46dB SPL and peaks at 62dB SPL, which is noticeably above the noise floor of an average office.

6.0

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
Yes
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
No
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
N/A

The integrated microphone of the Mpow H10 is mediocre at best. The speech recorded or transmitted with the mic will sound thin and noticeably muffled. On the upside, it should still be understandable in quiet environments. However, it doesn’t fare well in noisy environments and will struggle to separate speech from background noise even in moderately loud environments, such as a busy street.

6.0 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Mpow H10 Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
232.91 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
5.28 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
3088.65 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
7.057
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
25.9 dB

The recording quality of the Mpow H10’s integrated microphone is mediocre. LFE (low-frequency extension) is at 233Hz, which means transmitted/recorded speech with this mic will sound noticeably thin. The HFE (high-frequency extension) of 3.1KHz indicates speech that lacks detail and is noticeably muffled. This will have a negative effect on the intelligibility of speech, but it should still be understandable in quiet environments.

6.0 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Mpow H10 SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
10.97 dB

The noise handling of the integrated mic is mediocre. In our SpNR test, it achieved a speech-to-noise ratio of about 11dB. This makes this microphone suitable mostly for quiet environments, and not great for moderate and loud environments as it will have difficulty to separate ambient noise from actual speech.

7.2

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Mpow H10 have a great battery life that lasts more than 20 hours with their ANC on. This will be more than enough for a normal workday and they won’t need daily charging. Unfortunately, they don’t have a companion app to enhance your listening experience. On the upside, they have passive playback even when the battery is dead, and you can also use them wired with the ANC feature. 

8.0 Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
23.1 hrs
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
2.6 hrs
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
Standby mode
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when you're relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
Yes
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
Yes

The H10 have a great battery life that offers 23 hours of continuous playback with their ANC feature, which is more than enough for a workday, and it won’t need daily charging. They also don’t take that long to charge fully which is great. They also have a standby mode to save some power. You can use them passively, even if the battery is completely dead, which is convenient, but you won’t be able to use the ANC. Note that when powering the headphones off, you also have to switch the ANC off or the battery will continue being drained.

0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
App Name : N/A
iOS : N/A
Android : N/A
Mac OS : N/A
Windows : N/A
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
N/A
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : N/A
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
N/A
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
N/A
Button Mapping : N/A
Surround Sound : N/A

Mpow doesn’t have an app that offers customization options.

6.3

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Mpow H10 are Bluetooth headphones that come with a wired audio cable but don’t have an in-line microphone. They have great wireless range and their latency is noticeably lower than most Bluetooth headphones, which is better for watching videos. You can also use them wired to completely get rid of the latency.

6.0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : 4.1
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
No
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
No
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
No
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
No

The H10 are Bluetooth compatible headphones. Unfortunately, they don’t support NFC for quicker and easier pairing procedure and can only connect to a single device at a time.

7.2 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : Not OS specific
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
Yes
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
No
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4 controller.
Good value: Audio + Microphone
:
Audio Only
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One controller.
Good value: Audio + Microphone
:
Audio Only
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio Only

You can use the included 1/8” TRS audio cable to use these headphones with any platform that has the appropriate audio jack. However, they only support audio as they don’t have an in-line microphone.

0 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
N/A
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
N/A
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
N/A
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
N/A
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
N/A
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
N/A
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
N/A

The Mpow H10 don’t have a base or dock.

9.3 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room. We test our obstructed range with a Moto E4 Plus. Results may vary depending on your phone model or Bluetooth source.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Good value: >35ft
Noticeable difference: 5ft
:
56 ft
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
181 ft

The wireless range of the Mpow H10 is amazing. With 56ft of distance when the source is obstructed by walls, you will be able to walk around a small office or go to the next-door room without getting too many audio cuts. You shouldn’t have any problem if you keep your audio source on or even near you. However, the wireless range is very dependent on your device’s signal strength and many other factors, so your experience may vary.

5.4 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
122 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

With 122ms of delay, the H10 have less latency than most Bluetooth headphones, which is good. Some may still notice a small delay between audio and video while watching TV or any video content. On the upside, some devices and apps seem to offer some sort of compensation, so you might not notice the delay as much. You can also use the headphones with the audio cable to get rid of the latency.

In the box

Mpow H10 In the box Picture

  • Mpow H10 headphones
  • 1/8” TRS audio cable
  • Micro-USB charging cable
  • Carrying pouch
  • Manuals

Compared to other Headphones

Mpow H10 Compare Picture

The Mpow H10 are versatile headphones and stand out by the value they give for their affordable price. They deliver decent sound and isolate against a good amount of ambient noise. Unfortunately, they feel fairly plasticky and get quite leaky at high volumes. We suggest looking at our best budget noise cancelling headphones, or at our suggestions for best noise cancelling headphones under $200 for some better-built options.             

Mpow H5 Wireless

The Mpow H10 are better versatile headphones than the similar Mpow H5 model. The overall design of the H10 is better and more comfortable, and their ANC feature blocks more ambient noise than the H5. While both headphones feel fairly plasticky, the overall feel of the H5 is slightly better and they don’t make a breaking sound when folding them. Sound-wise, the H10 are slightly more balanced, especially in the bass range. They also have a way better battery life, but you can connect the H5 to two devices, which you can’t do with the H10.

Cowin E7 Wireless

The Mpow H10 are better headphones than the Cowin E7. They are more comfortable to wear for long periods of time and the padding is very soft compared to the rigid one on the E7. The Cowins also have mediocre sound quality with heavy bass and treble that lacks a lot of detail. The H10 also isolate more ambient noise and will be better suited for commuting. The only thing that the E7 have over the H10 is that their battery life is slightly longer, but it takes more time to charge. However, this doesn’t overcome the massive difference in sound quality.

Anker SoundCore Space NC Wireless

The Mpow H10 are better headphones than the Anker SoundCore Space NC. Their audio reproduction isn’t as dark and warm as the Space NC, which is the biggest difference between these two headphones. On the other hand, the Space NC are very comfortable and suit most head sizes. Their overall build quality feels sturdier than the plasticky H10. The ANC feature of the Space is also better against high frequency noises, but both perform quite similarly. If you’re looking for wireless headphones with a microphone, note that the H10 don’t have an in-line microphone on their cable, while the Space NC do.

Anker SoundCore Life 2 Wireless

The Mpow H10 are slightly better headphones than the Anker SoundCcore Life 2 thanks to their better performance against ambient noise. They are better suited for commuting and to use at the office, which makes them slightly more comfortable. On the other hand, the Life 2’s sound signature is more suited for fans of bass and you can also boost it with the bass effect command. They also leak less than the H10 and have an in-line mic.

Skullcandy Hesh 3 Wireless

The Mpow H10 are better headphones than the Skullcandy Hesh 3. The H10 have a decent ANC feature while the Hesh 3 only passively isolate, which makes the Mpows better suited for the office and while commuting.  Sound-wise, the Skullcandy headphones are really bass-heavy, so fans of EDM and dubstep might prefer their sound profile. However, the H10 are slightly more comfortable and their Bluetooth latency might be low enough for people not to notice a delay. On the other hand, the Hesh 3 takes half the charging time of the H10 and provides you with about 20 hours of battery life, which is great.

+ Show more

Conclusion

7.0Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
Decent for mixed usage. The Mpow H10 have a decent sound quality and ANC feature that make them suitable for commuting and to use at the office as well. The padding is comfortable, and the headphones are lightweight enough to wear for hours. However, their bulky over-ear design won’t be ideal for sports as they trap heat inside the ear cups and make you sweat more than usual. They might not be ideal for watching TV since the Bluetooth latency might be too high for some, but it is lower than most Bluetooth headphones. However, it will still be too high for gaming and their microphone isn’t great for online gaming.
7.2Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Decent for critical listening. Their bass is virtually flawless, but their mid-range is recessed, and some may feel like they sound sibilant as well. This results in vocals and leads being pushed back to the back of the mix and S and T sounds might be a bit piercing for some. However, these headphones still sound good and will be versatile for a wide variety of music genres but won’t be ideal for vocal-centric music.
7.1Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Decent for commuting. These ANC headphones block a decent amount of lower frequency noises like engine rumbles. They are also comfortable for long rides and their battery life will be more than enough for most commutes and flights. However, they are cheaply made and don’t come with a case when you’re on the go so you might have to be a bit more careful not to break them if you are often on the move.
6.8Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Okay for sports. These headphones are fairly tight on the head and trap a decent amount of heat under the ear cups, which might make you sweat more than usual. They are also bulky and not the easiest headphones to carry around. On the upside, their control scheme is easy to use and they have a great wireless range, which means you’ll be able to set your phone down during some workouts.
7.2Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Decent to use at the office. The Mpow H10 isolate a good amount of ambient chatter, but they leak quite a lot at higher volumes, so be sure to monitor your music not to disturb surrounding colleagues. On the upside, their 23-hour battery life will be more than enough for a normal workday. Unfortunately, they can’t connect to multiple devices simultaneously, which would have been convenient.
6.3TV
Score components:
Passable for watching TV. Their latency is fairly low when compared to other Bluetooth headphones so people might not notice the delay as much with these. However, they aren’t the best-built headphones and their tight fit might get a bit warm when watching a long movie. On the upside, you can get rid of the latency with a wired connection but if used wirelessly, their great wireless range will let you watch from the comfort of your couch.
6.0Gaming
Score components:
Mediocre at best for gaming. Their latency is too high for gaming and delay will be noticeable in most games. Also, their integrated microphone performance is nowhere near the great boom microphones some gaming headsets have. Additionally, they aren’t as customizable as some headsets we’ve reviewed so far, but they are still fairly comfortable and have decent sound quality.

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