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Reviewed on Feb 20, 2019 , Sam Vafaei, Simon Barbier, Jean-Simon Bonneterre, Yannick Khong

TREBLAB X5
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
7.0
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
6.9
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
7.3
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
8.2
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
7.2
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
5.6
TV
Score components:
4.9
Gaming
Score components:
Type : In-ear
Enclosure : Closed-Back
Wireless : Truly Wireless
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Treblab X5 are decent mixed usage truly wireless closed-back in-ears that are great for sports. They have an unusual design that resembles Apple AirPods, but bulkier. They have decent sound quality that will please most casual listeners and they have good isolation performance. These are a budget option in the truly wireless earbuds category and it shows when it comes to their plasticky and cheap-feeling build. Also, they have a fairly short battery life that will need to be charged quite often. On the upside, their stability fins and breathable design will be great for active people on a budget.

Test Results
Design 7.5
Sound 6.9
Isolation 7.9
Microphone 5.7
Active Features 5.7
Connectivity 3.0
Pros
  • Breathable and stable for sports.
  • Minimal leakage.
  • Good controls for truly wireless headphones.
Cons
  • Bulky in-ear design.
  • Cheap build quality and feel

Check Price

7.5

Design

Score components:
TREBLAB X5 Design Picture

The Treblab X5 are truly wireless headphones with a unique design. They have a design reminiscent of the Apple AirPods, but they have a bulkier design. On the other hand, they look more sporty due to their stability fins. They are fairly comfortable and come with both silicone and foam tip options for you to find the best fit possible. Like most truly wireless in-ears, you can also control the volume directly on the earbuds. They’ll be great for sports since they are stable and very breathable, but unfortunately, they feel a bit cheaply made and their IPX4 rating is a bit lower than most sports-oriented headphones.

Style
TREBLAB X5 Design Picture 2

The Treblab X5 are truly wireless in-ears that have an unconventional style. They have a design that resembles the overall look of the Apple AirPods or Anker Liberty Air, with long stalks that protrude out of your ears, but they are quite bulky and might look a bit out-of-the-ordinary at first. They also have a sporty look due to their stability fins. These come in an all-black or all-white design.

7.0 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
TREBLAB X5 Comfort Picture
Weight : 0.03 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
0 lbs

The Treblab X5 are quite comfortable since they don’t enter your ear canal as deeply as typical in-ears. They also come with a good amount of tip options. You get 3 different sized silicone tips and 3 different sized foam tips, which some may find even more comfortable. You also get three different stability fin options, but these feel somewhat bulky and you might feel them inside your ears. While they are large for truly wireless in-ears, they still feel lightweight and you barely notice them once they're on. However, the in-ear fit might not feel as comfortable for everyone and some may feel ear fatigue after a while.

7.4 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
TREBLAB X5 Controls Picture
Ease of use : Above-average
Feedback : Good
Call/Music Control : Yes
Volume Control : Yes
Microphone Control : No
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
N/A
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : No

The X5 have a good control scheme, but it might take a bit of time to get used to. Each earbud has two buttons that give you access to common functionalities. You can manage your calls and music, skip tracks, or access your device’s voice assistant. You also get volume control, which isn’t available on all truly wireless headphones, so that’s good. However, this control scheme has a few flaws. It might be a bit confusing to use at first. One of the most annoying commands was unpausing. To play/pause, you need to hold the upper button of either bud for a second. However, a single tap on the left button will go the previous track, which is frustrating when you’re trying to unpause your music.

9.2 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
TREBLAB X5 Breathability After Picture
Avg.Temp.Difference : 0.8 C

Like most in-ear headphones, the X5 don’t trap heat under ear cups, so you won’t feel a big difference in temperature when wearing them. You shouldn’t sweat more than usual, which makes them a good option for sports.

9.4 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
TREBLAB X5 Portability Picture
L : 2.0 "
W : 1.1 "
H : 0.8 "
Volume : 1.8 Cu. Inches
Transmitter required : N/A

Like most truly wireless headphones, the Treblab X5 can easily fit in your pockets or bag if you want to bring them to the gym. They will be easy to carry around and they also come with a hard case that doesn’t add too much bulk. They will easily fit in your pockets as well.

7.0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
TREBLAB X5 Case Picture
Type : Hard case
L : 2.7 "
W : 2.0 "
H : .9 "
Volume : 4.9 Cu. Inches

The charging case of the X5 is decent. It feels a bit cheaply made with thin plastic that could break. The case still fully protects the headphones against minor water exposure and scratches. It might also absorb a bit of damage from falls; however, unlike similarly designed headphone cases, the right earbud goes on the left side of the case, and vice versa.

6.5 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
TREBLAB X5 Build Quality Picture

The X5 don’t have the best build quality and feel fairly cheap. They are made out of thin plastic and feel like they would break if you were to sit or step on them accidentally. Their case also feels thin and lightweight, and doesn’t feel like it’s really protecting the headphones that well. On the upside, they are rated IPX4 for water resistance, but we currently don’t have a test to measure this. Also, IPX4 is lower than most sports-oriented headphones that we’ve reviewed so far. For better-built truly wireless headphones, take a look at the Anker Soundcore Liberty Air, who have a similar design, or the Anker Soundcore Liberty Lite for a denser and more solid overall build.

8.0 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
TREBLAB X5 Stability Picture

The Treblab X5 are very stable headphones and are a great option for physical activity. Their stability fins are great for more intense workouts and their overall fit feels tight. The earbuds don’t move around when exercising, even if the headphones are a bit bulkier than typical truly wireless in-ears. Also, the fit doesn’t change much when using their control scheme, which is good. Their wireless design gets rid of the risk of a cable getting stuck on something and yanking the headphones out of your ears.

Cable
TREBLAB X5 Cable Picture
Detachable : N/A
Length : N/A
Connection : N/A

These truly wireless headphones don’t have an audio cable but come with a very short micro-USB charging cable.

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Headshots 1
Headshots 2
6.9

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
TREBLAB X5 Frequency Response

The Treblab X5 are decent sounding truly wireless closed-back in-ears. They have an extended, consistent, and powerful bass, a fairly even mid-range, and a great treble. However, their bass is a bit overemphasized, which some people may like. Their mid-range is recessed, which will push back vocals to the back of the mix. Also, their treble is fairly uneven, and some S and T sounds will be too piercing for some. Overall, these headphones will be better suited for bass-heavy music and won’t be ideal for vocal-centric genres. 

8.7 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
TREBLAB X5 Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.86 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.75 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.08 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.18 dB

The bass performance of the X5 is great. LFE (low-frequency extension) is at 10Hz, which is excellent for bass-heavy genres like EDM and hip-hop. The whole range is flat and even, and the slight overemphasis should barely be noticeable. Low-bass is slightly overemphasized by about 3 dB. This will add a bit of excess thump to the bass, which some people may like. Mid-bass is well balanced and the slight overemphasis in high-bass will be barely noticeable.

7.9 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
TREBLAB X5 Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.83 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.3 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-4.08 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.06 dB

The mid-range of the X5 is good. The range is fairly close to our target curve, but there is a 5dB dip in mid-mid, which pushes back the vocals and lead instruments to the back of the mix.

8.3 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
TREBLAB X5 Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.09 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.6 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.34 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.17 dB

The treble performance is great. The range before 5KHz is fairly flat and even, but gets a bit uneven in higher frequencies. The bumps around 7KHz and 10KHz will make these frequencies sound sharp and piercing. However, not everyone will hear this as sibilant.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
8.9 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
TREBLAB X5 Consistency L TREBLAB X5 Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.22 dB

The frequency response consistency is excellent. If the user can achieve a proper fit and an air-tight seal using the assortment of tips that come with the headphones, then they should be able to get consistent bass and treble delivery every time they use the headphones.

9.0 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
TREBLAB X5 Group Delay TREBLAB X5 Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.1
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.78
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
1.35
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
2.05

The Treblab X5 has excellent imaging. Their weighted group delay is at 0.1, which is very good. This suggests that they have a tight bass and a transparent treble reproduction. Additionally, the L/R drivers of our test unit were exceptionally well-matched in amplitude, frequency, and phase response, which ensures an accurate placement and localization of objects (voices, instruments, video game effects) in the stereo image. However, these results are only valid for our unit, and yours may perform differently.

1.1 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
N/A
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
N/A
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
N/A
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
3.1
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
0.2
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The soundstage of the X5 is poor. This is because creating an out-of-head and speaker-like soundstage is largely dependent on activating the resonances of the pinna (outer ear). The design of in-ears and earbuds is in such a way that fully bypasses the pinna and doesn't interact with it. Also, because the Treblab X5 have a closed-back design, their soundstage won't be perceived to be as open as that of open-back earbuds like the Apple AirPods or the Bose SoundSport Free.

7.2 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
TREBLAB X5 Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
6.304
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
1.176

The THD performance of the X5 is decent. The distortion in the bass range is within good limits, but it gets elevated in the mid and treble ranges. On the upside, THD at 100dB SPL is lower than at 90dB SPL, which could be due to the flexibility of the drivers under heavier loads.

7.9

Isolation

Score components:

The Treblab X5 have an in-ear fit that blocks a good amount of noise passively. They create a fairly decent seal that prevents noise from seeping into your audio, especially when using the foam tips, but they won't be the ideal option for very loud environments. They should isolate well enough for most commutes via public transit, but don’t block engine rumbles that well. However, you should be able to block even more noise if you're playing your music at high volumes. Also, since they barely leak, you won’t distract those around you.

6.9 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
TREBLAB X5 Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-25.22 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-6.84 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-21.68 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-48.41 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
21.71 dB

The isolation performance of the X5 is decent. In the bass range, where the rumble of airplane and bus engines sits, they isolate by about 7dB, which is okay. In the mid-range, important for blocking out speech, they reduce outside noise by 22dB, which is great. In the treble range, occupied by sharp sounds like S and Ts and fan noises like A/C systems, they achieve more than 48dB of isolation, which is excellent.

9.8 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
TREBLAB X5 Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people to hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
22.39 dB

The leakage performance of the Treblab X5 is excellent. The significant portion of the leakage is concentrated in a narrow band in the treble range. This results in a leakage that is very thin sounding. The overall level of the leakage is very quiet too. With the music at 100dB SPL, the leakage at 1 foot away averages at around 22dB SPL and peaks at 27dB SPL, which is way below the noise floor of most offices.

5.7

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
Yes
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
No
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
N/A

The integrated microphone of the Treblab X5 is sub-par. In quiet environments, speech recorded or transmitted with this mic will sound noticeably thin and muffled. It will do decently in moderately noisy situations but will struggle to fully separate speech from background noise in loud places, like a subway station.

5.3 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
TREBLAB X5 Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
223.03 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
6.29 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
2712.23 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
4.683
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
0.39 dB

The recording quality of the integrated microphone is sub-par. The LFE (low-frequency extension) of 223Hz indicates that speech recorded/transmitted with this mic will sound noticeably thin. The HFE (high-frequency extension) is at 2.7KHz, which results in speech that is noticeably lacking in detail and muffled. This is expected from most Bluetooth microphones.

6.2 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
TREBLAB X5 SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
14.75 dB

This integrated microphone is mediocre at noise handling. In our SpNR test, it achieved a speech-to-noise ratio of 15dB. This means that it will be able to separate speech from ambient noise in moderately noisy environments to a decent degree but will struggle in loud situations.

5.7

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Treblab X5 have a disappointing battery life of only 3 hours of playback. This is about half the advertised battery life, which was 6 hours, but at least you get 4 additional charges from their carrying case. Unfortunately, they don’t have a companion app and can’t be EQ’ed to your liking. They also have a very short auto-off timer of 3 minutes, which can get pretty frustrating.

6.3 Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
3.4 hrs
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
1.5 hrs
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
Auto-Off Timer
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when you're relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
N/A
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
N/A

We measured just over 3 hours of continuous playback on one charge, which is very disappointing considering Treblab advertises 6 hours of battery life. However, you can also get up to 4 additional charges from their charging case, which would bring the estimated total listening time to about 15 hours, taking some breaks here and there to charge the headphones. They also have an auto-off timer to save some battery, but it is set at only 3 minutes, which is fairly quick and might get frustrating. According to the specs sheet, the case also automatically turns off after being idle for 8 hours, after taking the earbuds out from the case or when the buds get fully charged.

0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
App Name : N/A
iOS : N/A
Android : N/A
Mac OS : N/A
Windows : N/A
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
N/A
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : N/A
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
N/A
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
N/A
Button Mapping : N/A
Surround Sound : N/A

The Treblab X5 don’t have an companion app that would let you customize their sound to your liking.

3.0

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Treblab X5 are pretty standard truly wireless headphones. They can’t be used wired and their latency is just about average when it comes to Bluetooth headphones. You might notice a small delay when watching video content. On the upside, they have a good wireless range and you also get multiple additional charges from their case.

6.0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : 4.2
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
No
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
No
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
No
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
No

The X5 are pretty straightforward Bluetooth headphones. Unfortunately, they only connect to one device at a time and don’t support NFC for easy pairing with mobile phones and NFC-enabled devices. However, you can connect each individual earbud to two different devices.

0 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : N/A
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
N/A
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
N/A
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4 controller.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One controller.
Good value: Audio + Microphone
:
N/A
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
N/A

These truly wireless headphones don’t have a wired connection.

2.1 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
N/A
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
No
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
No
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
No
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
No
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
No
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
USB
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
Yes

The X5 come with a case that acts like a charging dock. It doesn’t have any inputs, but on the upside gives you 4 extra charges for the headphones. This brings their total battery life up to 30 hours according to their specs sheet, but we measured about half of this advertised battery life.

8.8 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room. We test our obstructed range with a Moto E4 Plus. Results may vary depending on your phone model or Bluetooth source.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Good value: >35ft
Noticeable difference: 5ft
:
50 ft
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
132 ft

They have a good wireless range. You’ll be able to walk to the next room without too many audio cuts. Also, you shouldn’t have any problems if you work out with these headphones and keep your audio source on you or very close. However, wireless range is very dependent on your device’s signal strength, so you might experience different results.

1.1 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
224 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

Like most Bluetooth headphones, their latency may be a bit high for watching video content or gaming. However, some devices or apps seem to offer some sort of compensation, so you might not notice the delay as much.

In the box

TREBLAB X5 In the box Picture

  • Treblab X5 headphones
  • 3 stability fins
  • 3 silicone tips
  • 3 foam tips
  • Charging case
  • Micro-USB charging cable
  • Manuals

Compared to other Headphones

TREBLAB X5 Compare Picture

The Treblab X5 are decent headphones that set themselves apart with their unconventional design for truly wireless in-ears. They don’t necessarily outperform other similar headphones, but they can be a decent budget pick. However, if you’re looking for the best options for this type of headphones, take a look at our recommendations for best truly wireless earbuds.

Jabra Elite 65t

These two headphones perform quite similarly, but the Jabra Elite 65t might take the edge due to their durable build. They are better-made than the cheap TREBLAB X5 and they also have a nice companion app that lets you EQ their sound to your liking. They also have a better microphone for calls and have a better battery life. They can also connect to two devices simultaneously, which the X5 can’t do. On the other hand, the TREBLAB are more of a budget option, have better wireless range, and should still please most users.

Apple AirPods

The TREBLAB X5 are more versatile headphones than the Apple AirPods due to their closed-back design which isolates more ambient noise. They also have better sound quality and pack more bass. On the other hand, the AirPods are more comfortable and don’t feel as cheaply made as the X5. The AirPods also have better battery life and their case is sturdy and gives you more additional charges. However, if volume control is a must-have for you, only the X5 have it.

Anker SoundCore Liberty Air

The Anker SoundCore Liberty Air are better truly wireless headphones than the TREBLAB X5. Their build is less bulky and their audio reproduction is more accurate. Their fit also blocks more ambient noise and their battery life is slightly longer. However, they have higher latency than the X5 and they don’t have volume control on the earbuds, which the X5 have. The TREBLAB also come with fins for added stability during physical activities.

Skullcandy Push

The TREBLAB X5 are better truly wireless headphones than the Skullcandy Push. They are more stable in the ear thanks to their stability fins and have a more accurate audio reproduction that isn’t as bass-heavy as the Push. While they have lower battery-life on one charge, the case of the X5 can hold more charges than the single one of the Skullcandy’s case. On the other hand, the Push have amazing wireless range and will be better-suited for bass-heavy music. They might not feel very durable, but they feel less cheap than the X5. However, their latency is pretty high and you will notice a delay when watching video content.

Anker SoundCore Liberty Lite

The Anker SoundCore Liberty Lite and the TREBLAB X5 have very similar audio reproduction, and if you don’t mind the bulky design of the TREBLAB, they might be a better option than the Ankers due to their better battery life and volume control. However, while they feel more comfortable, their build quality feels flimsy and plasticky when compared to the denser Liberty Lite. The Anker headphones are also Bluetooth 5.0 compatible if you have a 5.0 source.

+ Show more

Conclusion

7.0Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
Decent for mixed usage. They don’t have the best audio reproduction due to their recessed mid-range and thumpy bass, but most casual listeners will be satisfied. On the upside, they are fairly compact and stable in the ears, which will be great for sports. They don’t isolate low-frequency noises like engine rumbles very well, so they won’t be ideal for commuting, but they block ambient chatter and will be suitable for the office. However, they have a relatively short battery life, so you’ll have to take breaks every 3 hours to recharge them. Like most Bluetooth headphones, their latency may be too high to watch TV or for gaming.
6.9Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Decent for critical listening. They have an extended, consistent, and powerful bass, a fairly even mid-range, and a great treble. However, their bass may sound overly thumpy but some people may like it. Their mid-range is recessed, which pushes back vocals to the back of the mix. Also, their treble is fairly uneven, and some S and T sounds will be too piercing for some. Unfortunately, they don’t have an EQ to customize them to your liking, and the in-ear fit might not be ideal for long listening sessions.
7.3Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Above-average for commuting. While they don’t isolate a lot of lower frequencies like engine rumbles, they are still compact and easy to carry around. They are fairly comfortable for short bus rides, but you might feel ear soreness during a long flight. Also, their battery life is a bit short for long trips, so you’ll need to charge them somewhat frequently during your travels or commutes.
8.2Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Great for sports. These sports-oriented headphones are well-designed for their use, and their fins will help for added stability during intense physical activity. They don’t trap too much heat, so you shouldn’t sweat more than usual while wearing them. Also, some may like their slightly overemphasized bass to keep you pumped during your workouts.
7.2Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Decent for the office. They isolate a good amount of ambient chatter and block out higher-frequencies like A/C systems, which is great. They also barely leak, so you’ll be able to raise your listening volume to block even more noise. Unfortunately, their battery life isn’t long enough to last you a whole workday, and you’ll probably need to charge them during your launch break if you use them during the morning.
5.6TV
Score components:
Sub-par for watching. While they have good wireless range and you’ll be able to watch your favorite shows and movies from your couch, their latency might be too high. Some may notice a delay between what they are watching and the sound.
4.9Gaming
Score components:
Poor for gaming. Their latency is a bit too high and their microphone performance isn’t good enough for online gaming. Even if you don’t need a microphone, these won’t be suitable for this use. They also can’t be customized like most gaming headsets.

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