Preferred store
    Table of Contents
  1. Intro
  2. Design
    1. Style
    2. Comfort
    3. Controls
    4. Stability
    5. Portability
    6. Case
    7. Build Quality
    8. Breathability
    9. Cable
    10. Front
    11. Angled
    12. Side
    13. Rear
    14. Top
  3. Sound
    1. Bass
    2. Mid
    3. Treble
    4. Frequency Response Consistency
    5. Raw Frequency Response
    6. Soundstage
    7. Imaging
    8. Total Harmonic Distortion
  4. Isolation
    1. Noise Isolation
    2. Leakage
  5. Microphone
    1. Recording Quality
    2. Noise Handling
  6. Active Features
    1. Wireless Range
    2. Latency
    3. Battery
    4. App Support
  7. In the box
  8. Conclusion
  9. Q&A
Reviewed on Jan 05, 2017 , Marc Henney, Jean-Christophe Lamontagne

Beats urBeats Earphones
HEADPHONES REVIEW

Usage Ratings - Version 1.1
Show Help

Test Benches:

  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.8Mixed Usage
Show Help
What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
6.1Critical Listening
Show Help
What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
7.0Commute/Travel
Show Help
What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
7.2Sports/Fitness
Show Help
What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
6.9Office
Show Help
What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Type : In-ear
Enclosure : Closed-Back
Wireless : No
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Beats urBeats are simple and straightforward in-ear headphones. They don't leak much, they're easy to carry around and stable enough to use while jogging. Unfortunately, they don't have the most durable design and their sound quality is overly bass-heavy, which may be a deal breaker for some.

Test Results
Design 7.2
Sound 5.9
Isolation 8.3
Microphone 6.4
Active Features 2.7
Pros
  • Minimal Leakage.
  • Stable and portable design.
Cons
  • Subpar audio reproduction.
  • Mediocre build quality.
Update 10/2/2017: The microphone has been tested with our new methodology, as explained here
Update 8/10/2017: Converted to Test Bench 1.1. Learn more about our new versioned test bench system here.

Check Price

7.2

Design

Show Help
Score components:
Beats urBeats Design Picture

The urBeats are straightforward in-ear headphones with a sleek, yet understated look. They're very portable headphones that come with a decent pouch, which makes them easy to carry around on your person. They're also stable enough to jog with but do not have any additional stability tips. However, their build quality does not feel very durable, and they have the typical in-ear fit, which may not be comfortable for everyone.

Style
Beats urBeats Design Picture 2

The urBeats have a simple but sleek in-ear design. They have flat cables and small earbuds that do not protrude much when in your ears. The inline controls and the ear buds look good, but the plastic used for their design feels a bit cheap upon closer inspection. They won't stick out in a crowd, especially, the gray and black color variation but the understated design will work for most.

6.5 Comfort
Show Help
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Beats urBeats Comfort Picture
Weight : 0.04 lbs
Clamping Force
Show Help
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
0 lbs

These headphones have the typical in-ear fit. You will experience the same inconvenience in comfort if you don't find in-ear models comfortable. However, they do come with different sized tips to help listeners find a better fit. They're also incredibly lightweight and won't be a problem for those who regularly use in-ear headphones.

7.5 Controls
Show Help
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Beats urBeats Controls Picture
Ease of use : Good
Feedback : Good
Call/Music Control : Yes
Volume Control : Yes
Microphone Control : No
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : No

The urBeat's control scheme is simple and well-designed. They deliver call/music, track skipping, and volume controls. The buttons have a good feedback. Sadly they're relatively flat and a little cramped which makes them a less easy to distinguish by feel alone. However, you quickly get accustomed to it.

7.0 Stability
Show Help
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Beats urBeats Stability Picture

The urBeats like most in-ear headphones are inherently quite stable. The in-ear buds fit deeply into the ear canal and are relatively hard to dislodge by just pulling on the cable or running. However, these headphones do not come with any unique stability tips to make them more stable. This means they will still fall out of your ears every once in a while, and the audio cable can also yank the headphones out of your ears if it gets hooked on something.

8.7 Portability
Show Help
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Beats urBeats Portability Picture
L : 3.94 "
W : 1.18 "
H : 1.18 "
Volume : 5.42 Cu. Inches
Stand required : N/A

The urBeats are extremely portable headphones. They comfortably fit into most pockets purses or bags which makes them easy to carry around on your person. There's no ideal way to fold them into their most compact format, but the cable is not too long or thick, and the ear buds are quite small, which doesn't take much space.

6.5 Case
Show Help
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Beats urBeats Case Picture
Type : Pouch
L : N/A
W : N/A
H : N/A
Volume : N/A

Comes with a unique pouch that protects the headphones and doesn't add too much bulk allowing it to conveniently fit into a pocket. However, the case does not shield the headphones from hard falls or water damage. The case also opens with a squeeze which is stylish but may cause some of the headphones accessories fall out inadvertently.

6.5 Build Quality
Show Help
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Beats urBeats Build Quality Picture

The urBeats have a decent build quality. The audio cable is flat, which makes it less tangle prone, and it's sufficiently rubberized to be durable. The ear buds are hard enough, to not break from a few drops. However, the plastic design of the earbuds and the inline remote is not as durable as some higher-end in-ear models.

9.3 Breathability
Show Help
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Beats urBeats Breathability Before Picture Beats urBeats Breathability After Picture
Avg.Temp.Difference : 0.7 C

Cable
Beats urBeats Cable Picture
Detachable : No
Length : 4 ft
Connection : 1/8" TRS

Front
Angled
Side
Rear
Top
5.9

Sound

Show Help
What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Beats urBeats Frequency Response

The urBeats are overly bass-heavy and won't be the best headphones for critical listening. They have an excessive amount of bass, which may please some listeners but will be too emphasized for most. Instruments and vocals sound distant and muddy, resulting in an audio reproduction that lacks clarity and feels too dark. They have a poor soundstage due to their closed in-ear design but on the upside, they have low distortion and a good representation of the stereo image.

6.7 Bass
Show Help
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Beats urBeats Bass
Std. Err.
Show Help
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
4.95 dB
Low-Frequency Extension
Show Help
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.81 dB
Bass
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
4.9 dB
High-Bass
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
7.04 dB

Poor Bass Range performance. The response is quite flat, but consistently overemphasized by more than 7dB. This makes the sound excessively bass heavy and muddy.

7.3 Mid
Show Help
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Beats urBeats Mid
Std. Err.
Show Help
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.66 dB
Low-Mid
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
4.43 dB
Mid
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.0 dB
High-Mid
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.23 dB

Average Mid Range performance. Low-mid is slightly overemphasized, which adds to the muddiness and boominess caused by the excess high-bass. Mid and high-mid are consistently underemphasized by more than 5dB, weakening vocals/leads relative to the lower instruments and pushing them to the back of the mix.

5.6 Treble
Show Help
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Beats urBeats Treble
Std. Err.
Show Help
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
5.37 dB
Low-Treble
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.83 dB
Treble
Show Help
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-5.57 dB
High-Treble
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-6.88 dB

Poor Treble Range performance. The overall performance is underemphasized consistently by about 5dB. Considering the excess bass that these in-ears produce, the lack of high frequency emphasis makes these headphones exceptionally dark sounding.

9.3 Frequency Response Consistency
Show Help
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Beats urBeats Consistency L Beats urBeats Consistency R
Avg. Std. Deviation
Show Help
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.14 dB

1.5 Soundstage
Show Help
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
PRTF Error
Show Help
What it is: The average amount of deviation in Pinna-Related Transfer Function of the headphones, compared to that of a loudspeaker. Whether the soundstage is perceived to be unnatural, located inside or in front of the head, is dependent on this quality. The more the headphones activate the HRTF resonances of the ear (similar to what loudspeakers do), the more the soundstage will be pulled out from inside the listener's head. This quality affects both stereo and mono content.
When it matters: When a natural, in-the-front soundstage is desired, similar to that of a loudspeaker.
Good value: <5
Noticeable difference: 0.5
:
12 dB
Openness
Show Help
What it is: How open the headphones are, and how open and spacious they sound. This quality affects both stereo and mono content. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score.
When it matters: When an open, wide and roomy sound is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
2.9
Acoustic Space Excitation
Show Help
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones takes some of the characteristic of its environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality affects both stereo and mono content. This value is the inverse of the Leakage test score.
When it matters: When an open, wide and roomy sound is desired.
Good value: >7.5
Noticeable difference: 0.5
:
0.4
Correlated Crosstalk
Show Help
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
-0.15 dB

Poor Soundstage. Due to the in-ear design, these headphones don't interact with the pinna, hence the poor PRTF number. This means that the Soundstage is likely to be perceived to be located inside the listener's head as opposed to in front. Also, due to the tight seal provided by these headphones, the openness value is low and the Soundstage won't be perceived as open and spacious.

9.0 Imaging
Show Help
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Beats urBeats Phase Response
Phase Error
Show Help
What it is: The average amount of deviation in the phase, from the ideal flat response.
When it matters: When an accurate and transparent imaging is desired.
Good value: <60°
Noticeable difference: 10°
:
25.17 °
Driver Mismatch (Amplitude)
Show Help
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <0.3dB
Noticeable difference: 0.1dB
:
0.36 dB
Driver Mismatch (Frequency)
Show Help
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2dB
Noticeable difference: 0.1dB
:
0.66 dB
Driver Mismatch (Phase)
Show Help
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <90°
Noticeable difference: 30°
:
4.12 °

Very good Imaging. The amount of phase error is quite low, although the amount of shift in the Bass Range is rather excessive. The driver matching results show excellent matching between the left and right drivers.

8.3 Total Harmonic Distortion
Show Help
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Beats urBeats Distortion
Weighted THD @ 90
Show Help
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
0.369
Weighted THD @ 100
Show Help
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
1.021

Very good Harmonic distortion performance. The overall amount of harmonic distortion is quite low, regardless of the level. However, at higher volumes there is a slight rise in distortion in the Mid Range while remaining within good limits.

8.3

Isolation

Show Help
Score components:

The in-ear design of the urBeats blocks a fair amount of ambient noise. That coupled with the very low leakage  means you can mask some of the ambient noise by playing your audio at high volumes without disturbing others. However, it might not be sufficient for very noisy commutes of flights, and playing audio at exceedingly loud volumes is not recommended.

7.7 Noise Isolation
Show Help
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Beats urBeats Noise Isolation
Overall Attenuation
Show Help
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-19.64 dB
Bass
Show Help
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-6.83 dB
Mid
Show Help
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-19.36 dB
Treble
Show Help
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-35.54 dB
Self-Noise
Show Help
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
0 dB

Decent isolation. Although these headphones isolate passively, they perform on par with some active noise cancelling headphones. They achieve about 7dB of isolation in the Bass Range, which is very good for passive isolation. In the Mid and Treble Ranges the amount of isolation achieved is very good.

9.6 Leakage
Show Help
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Beats urBeats Leakage
Overall Leakage @ 1ft
Show Help
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
23.38 dB

Excellent leakage. These in-ears leak very little, as the significant portion of the leakage is limited to the 1KHz-6KHz range, and the overall level of the leakage is also quite low.

6.4

Microphone

Show Help
What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
6.9 Recording Quality
Show Help
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Beats urBeats Microphone Frequency Response
LFE
Show Help
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
459.13 Hz
FR Std. Dev.
Show Help
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
3.72 dB
HFE
Show Help
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
20480.0 Hz
Weighted THD
Show Help
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
1.941
Gain
Show Help
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
22.19 dB

6.0 Noise Handling
Show Help
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Beats urBeats SpNR
SpNR
Show Help
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
12.36 dB

2.7

Active Features

Show Help
What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

No active features.

0 Wireless Range
Show Help
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Type
Show Help
What it is: The type and version of the wireless network, the headphones use to connect to the audio source. This could either be Bluetooth or radio frequency.
When it matters: The Bluetooth version will determine how compatible the headphones are with your Bluetooth enabled devices. Typically, newer Bluetooth versions are backward compatible with older ones but may lack the additional features that more recent Bluetooth protocols provide.
:
Wired Connection
Obstructed Range
Show Help
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
N/A
Line of Sight Range
Show Help
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
N/A
NFC
Show Help
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
:
N/A

10 Latency
Show Help
What it is: The latency is how long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Base Latency
Show Help
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
0 ms
aptX Latency
Show Help
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
Show Help
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

Battery
Show Help
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Score components:
Battery Type
Show Help
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
N/A
Battery Life
Show Help
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
N/A
Charge Time
Show Help
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
N/A
Auto-off
Show Help
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
N/A
Audio while charging
Show Help
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
N/A
Passive Playback
Show Help
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
N/A

0 App Support
Show Help
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
App Name : N/A
iOS : N/A
Android : N/A
Mac OS : N/A
Windows : N/A
Equalizer
Show Help
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
N/A
ANC control
Show Help
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : N/A
Room effects
Show Help
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
N/A
Playback control
Show Help
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
N/A
Button Mapping : N/A
Surround Sound : N/A

No compatible app.

In the box

Beats urBeats In the box Picture

  • urBeats 2  Headphones
  • Earbud tips (x3)
  • Carrying pouch
  • Manual

Conclusion
SEE PRICE
Amazon.com

6.8Mixed Usage
Show Help
What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The urBeats are basic in-ear headphones that do well in most use cases but do not have the best sound for critical listening.
6.1Critical Listening
Show Help
What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Mediocre for critical listening. They're too bass heavy and have a poor soundstage due to their design. Therefore, they won't be the best headphones for an accurate audio reproduction and are not ideal for critical listening. The sound quality may even be a deal breaker for some casual listeners
7.0Commute/Travel
Show Help
What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Above-average for commuting. The passive seal of these headphones isolates well enough for moderately loud environments. However, they're not the most comfortable or durable headphones to use on a daily basis for your commutes.
7.2Sports/Fitness
Show Help
What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Above-average for sports use. They're decently stable and very portable headphones. However, they do not have any stability enhancing tips, and they're also not wireless so the cable could get tangled or hooked on something
6.9Office
Show Help
What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Average for office use. They don't leak much, thanks to their in-ear design and isolate well enough for a lively office.
Average for home theater use. If you watch movies on a PC or tablet than the relatively short cable and low latency of a wired connection should be good enough. However, the lack of range makes them poorly suited to watch TV from your couch, unless you have an audio cable extension cord.
Questions Found an error?

Let us know what is wrong in this question or in the answer.

Email:

Questions & Answers

0 ANSWERED QUESTIONS
Questions Have a question?

Before asking a question, make sure you use the search function of our website. The majority of the answers are already here.

Current estimated response time, based on # of pending questions: 3.8 business days.

:
:
A valid email is required. We answer most questions directly by email to prevent cluttering the site.