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    Table of Contents
  1. Intro
  2. Design
    1. Style
    2. Comfort
    3. Controls
    4. Stability
    5. Portability
    6. Case
    7. Build Quality
    8. Breathability
    9. Cable
    10. Front
    11. Angled
    12. Side
    13. Rear
    14. Top
  3. Sound
    1. Bass
    2. Mid
    3. Treble
    4. Frequency Response Consistency
    5. Raw Frequency Response
    6. Soundstage
    7. Imaging
    8. Total Harmonic Distortion
  4. Isolation
    1. Noise Isolation
    2. Leakage
  5. Microphone
    1. Recording Quality
    2. Noise Handling
  6. Active Features
    1. Wireless Range
    2. Latency
    3. Battery
    4. App Support
  7. In the box
  8. Conclusion
  9. Q&A
Reviewed on Oct 10, 2017 , Sam Vafaei, Yannick Khong

Logitech G430 Gaming Headset
HEADPHONES REVIEW

Usage Ratings - Version 1.1
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Test Benches:

  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.2Mixed Usage
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What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.6Critical Listening
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What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
5.4Commute/Travel
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What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
5.8Sports/Fitness
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What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
6.0Office
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What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : No
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Logitech G430 are above-average gaming headphones with a good-enough sound for critical listening. They're comfortable and have a decent mic that filters a lot of noise. However, they're not very versatile headphones. They won't do well in loud environments, they leak a lot and they're not made for sports or commuting.

Test Results
Design 6.4
Sound 7.8
Isolation 4.1
Microphone 7.4
Active Features 3.5
Pros
  • Negligible latency.
  • Good audio reproduction and microphone.
  • Comfortable and breathable design.
Cons
  • Mediocre build quality.
  • Poor noise isolation.
  • Relatively high leakage.

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6.4

Design

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Score components:
Logitech G430 Design Picture

The Logitech G430 are lightweight gaming headphones with well-padded ear cups but they're a bit tight on the head. This makes them a bit less comfortable to wear for long gaming sessions but they may loosen a bit over time. They're also not the most versatile headphones to take outdoors, and their build quality feels a bit cheap and less durable than some of the other gaming headphones we've tested so far. They have a simple and straightforward design that's easy-to-use for gaming but not ideal for any other use case.

Style
Logitech G430 Design Picture 2

The G430 have the same look and feel as most of the Logitech gaming headsets. They have large square-ish ear cups and a wide headband. They also stand out a bit more than typical headphones thanks to the slightly flashy color accents. Unfortunately, they won't be the most outdoor-friendly headphones since they're somewhat bulky and you can't detach the mic.

7.5 Comfort
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What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Logitech G430 Comfort Picture
Weight : 0.6 lbs
Clamping Force
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What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1.2 lbs

The Logitech G430 are lightweight and comfortable headphones that are a bit too tight on the head. Their ear cups are spacious and large enough to fit comfortably around most listeners' ears. The headband and earcups are well padded, although the material used for the padding does not feel as nice on the skin as some of the other headphones we've tested.

6.5 Controls
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What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Logitech G430 Controls Picture
Ease of use : Good
Feedback : Above-average
Call/Music Control : No
Volume Control : Yes
Microphone Control : Yes
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons :

These headphones have a simple button layout that just gives you control over the volume level and the ability to turn the mic off. This control scheme is easy-to-use and responsive but lacks too much functionality to make the G430 an all-purpose headphone.

6.5 Stability
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What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Logitech G430 Stability Picture

The G430 are just stable enough for casual use but will not be ideal for running or working out. They're a bit tight on the head so they don't move much when gaming or walking around. However, since they're not made for sports, they're a bit cumbersome and will easily sway and potentially fall off your head if you use them while doing physical activities. The cable is also not detachable so it will yank the headphones off your head if it gets hooked on something.

5.2 Portability
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What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Logitech G430 Portability Picture
L : 8.2 "
W : 7.1 "
H : 4.1 "
Volume : 238 Cu. Inches
Stand required : N/A

The G430, like most gaming headphones, do not have the most portable design. They're big and bulky with large ear cups that only lay flat and do not fold into a more compact format. They're a hassle to carry on you if you don't have a bag or a backpack and do not come with a case or pouch which is slightly disappointing.

0 Case
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What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : No case
L : N/A
W : N/A
H : N/A
Volume : N/A

6.5 Build Quality
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What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Logitech G430 Build Quality Picture

The G430 have a decent metal frame that makes the headband somewhat durable but the rest of their build quality feels cheap. The joints especially do not feel particularly durable and although the ear cups are dense enough to handle a few accidental drops without getting damaged, the whole build is creaky and feels a little weak. Also, the cable is relatively thin, not detachable and non-replaceable.

6.8 Breathability
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What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Logitech G430 Breathability Before Picture Logitech G430 Breathability After Picture
Avg.Temp.Difference : 4.6 C

Cable
Logitech G430 Cable Picture
Detachable : No
Length : 10.2 ft
Connection : 1/8" TRRS

Comes with a USB adapter to turn the split mic and speaker cable into a USB connection.

Front
Angled
Side
Rear
Top
7.8

Sound

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What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Logitech G430 Frequency Response

The Logitech G430 is a good sounding pair of closed-back over-ear gaming headsets. They have a very good and extended bass, an excellent mid range and a good treble. The also have decent imaging and distortion performance. However, their bass is slightly boomy and prone to inconsistencies, their treble is on the warm side, and they lack an open and spacious soundstage.

8.1 Bass
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What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Logitech G430 Bass
Std. Err.
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What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.84 dB
Low-Frequency Extension
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What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
21.5 Hz
Low-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.71 dB
Bass
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What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.37 dB
High-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.0 dB

Very good bass range performance. Sub-bass is extended down to 21Hz, which is excellent. Bass and high-bass are about 3dB over our target, making the sound of these headphones slightly bass-heavy and boomy.

9.1 Mid
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What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Logitech G430 Mid
Std. Err.
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What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.25 dB
Low-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.03 dB
Mid
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What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.13 dB
High-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.17 dB

Excellent mid range performance. The overall response is virtually flat and within 0.2dB of our target response.

7.9 Treble
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What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Logitech G430 Treble
Std. Err.
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What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.55 dB
Low-Treble
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What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.59 dB
Treble
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What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.14 dB
High-Treble
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What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.3 dB

Good treble range performance. The response is rather inconsistent, and on the warm side. The dips around 4KHz and 10KHz have a small negative effect on the clarity and brightness of vocals/leads.

6.1 Frequency Response Consistency
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What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Logitech G430 Consistency L Logitech G430 Consistency R
Avg. Std. Deviation
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What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.88 dB

Mediocre consistency performance. These headphones are prone to consistency issues throughout the range, especially in the bass range. The maximum variance measured across our human subjects was about 9dB at 20Hz. We also noticed that certain types of glasses could break the seal on these headphones and cause a drop in bass.

6.8 Soundstage
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What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
PRTF Error
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What it is: The average amount of deviation in Pinna-Related Transfer Function of the headphones, compared to that of a loudspeaker. Whether the soundstage is perceived to be unnatural, located inside or in front of the head, is dependent on this quality. The more the headphones activate the HRTF resonances of the ear (similar to what loudspeakers do), the more the soundstage will be pulled out from inside the listener's head. This quality affects both stereo and mono content.
When it matters: When a natural, in-the-front soundstage is desired, similar to that of a loudspeaker.
Good value: <5
Noticeable difference: 0.5
:
6.5 dB
Openness
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What it is: How open the headphones are, and how open and spacious they sound. This quality affects both stereo and mono content. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score.
When it matters: When an open, wide and roomy sound is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
8.3
Acoustic Space Excitation
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What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones takes some of the characteristic of its environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality affects both stereo and mono content. This value is the inverse of the Leakage test score.
When it matters: When an open, wide and roomy sound is desired.
Good value: >7.5
Noticeable difference: 0.5
:
4.2
Correlated Crosstalk
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What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

Average soundstage performance. Due to relatively small and shallow ear cups, these headphones don't interact with the pinna like loudspeakers do, causing the soundstage to be perceived inside the listener's head as opposed to in-front. However, because of the relative openness of G430, their soundstage will be relatively open sounding.

7.3 Imaging
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What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Logitech G430 Phase Response
Phase Error
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What it is: The average amount of deviation in the phase, from the ideal flat response.
When it matters: When an accurate and transparent imaging is desired.
Good value: <60°
Noticeable difference: 10°
:
47.26 °
Driver Mismatch (Amplitude)
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What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <0.3dB
Noticeable difference: 0.1dB
:
0.99 dB
Driver Mismatch (Frequency)
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What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2dB
Noticeable difference: 0.1dB
:
2.18 dB
Driver Mismatch (Phase)
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What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <90°
Noticeable difference: 30°
:
43.56 °

Decent imaging performance. Phase error is minimal especially in the mid range, and most of it will be inaudible to most. However, the phase mismatch in the bass and treble region could have a small negative effect on the stereo image and transparency of the sound.

7.3 Total Harmonic Distortion
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What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Logitech G430 Distortion
Weighted THD @ 90
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What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
3.344
Weighted THD @ 100
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What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
2.355

Decent harmonic distortion performance. At 90dB SPL, the amount of distortion in the bass range is within good limits, however it increases measureably as the volume increases. In the treble range we noticed an overall decrease in distortion at 100dB SPL which could be either to the noise floor or diaphragm stiffness.

4.1

Isolation

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Score components:

The G430 have a poor isolation performance. Although, the ear cups make a decent seal around your ears the breathable padding lets noise easily seep into your audio and also leaks a lot of sound. This means the G430 won't be ideal if you have a very noisy gaming environment or your trying to not disturb those around you. 

3.3 Noise Isolation
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What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Logitech G430 Noise Isolation
Overall Attenuation
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What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-4.27 dB
Bass
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What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
0.39 dB
Mid
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What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-3.47 dB
Treble
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What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-10.07 dB
Self-Noise
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What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
0 dB

Poor isolation. These headphones don't have active noise cancellation and isolate passively. They don't achieve any isolation up to 400Hz, and above that, they achieve a maximum of 10dB of isolation, which is poor.

5.8 Leakage
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What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Logitech G430 Leakage
Overall Leakage @ 1ft
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What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
46.07 dB

Poor leakage performance. The significant portion of the leakage sits between 500Hz and 6Khz which is a relatively broad range. The overall level of the leakage is also moderately loud.

7.4

Microphone

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What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:

Decent microphone performance. Although speech recorded by this microphone will be quite thin sounding, it will be decently comprehensible to the listener due to the good high-frequency extension and low distortion. In noisy situations, this headset is able to isolate speech from noise very well, even in environments as loud as a subway station.

6.8 Recording Quality
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What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Logitech G430 Microphone Frequency Response
LFE
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What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
538.17 Hz
FR Std. Dev.
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What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
2.52 dB
HFE
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What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
9665.27 Hz
Weighted THD
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What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
0.253
Gain
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What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
30.73 dB

Average recording quality. The LFE of 538Hz means that the speech recorded with this headset won't have any bass, and will sound quite thin. However, due to the decent frequency response and good high-frequency extension, the recorded speech will be decently comprehensible.

8.0 Noise Handling
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What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Logitech G430 SpNR
SpNR
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What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
27.99 dB

Very good noise handling. The average amount of level difference between the speech and noise signals were about 28dB which is very good. It should be noted that the frequency range for this calculation is limited between the microphone's LFE and HFE.

3.5

Active Features

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What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The G430 doesn't have any active features but thanks to the great Logitech gaming software you can control many aspects of the sound quality and surround sound effect. Also since they're wired they essentially have no latency (negligible system latency depending on your PC or console) which makes them great for gaming and even watching movies.

0 Wireless Range
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What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Type
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What it is: The type and version of the wireless network, the headphones use to connect to the audio source. This could either be Bluetooth or radio frequency.
When it matters: The Bluetooth version will determine how compatible the headphones are with your Bluetooth enabled devices. Typically, newer Bluetooth versions are backward compatible with older ones but may lack the additional features that more recent Bluetooth protocols provide.
:
Wired Connection
Obstructed Range
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What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
N/A
Line of Sight Range
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What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
N/A
NFC
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What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
:
N/A

10 Latency
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What it is: The latency is how long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Base Latency
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What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
0 ms
aptX Latency
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What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
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What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

Wired connection, negligible latency.

Battery
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What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Score components:
Battery Type
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What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
N/A
Battery Life
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What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
N/A
Charge Time
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What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
N/A
Auto-off
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What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
N/A
Audio while charging
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What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
N/A
Passive Playback
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What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
N/A

8.0 App Support
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What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
Logitech G430 App Picture
App Name : Logitech Gaming Software
iOS : N/A
Android : N/A
Mac OS :
Windows : Yes
Equalizer
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What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
Graphic + Presets
ANC control
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What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : N/A
Room effects
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What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
No
Playback control
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What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
No
Button Mapping : No
Surround Sound : Dolby 7.1

The Logitech gaming software also supports the G430. This gives them access to a simple graphic equalizer, volume and microphone level control. You can also switch between Dolby 7.1 or DTS surround sound. The app is a little more restricted on the G430 than the G930 because they do not have as many features, but overall it's an easy to use and versatile software.

Surround Sound

Firmware

In the box

Logitech G430 In the box Picture

  • Logitech G430 Headphones
  • USB headset adapter
  • Manuals

Conclusion
SEE PRICE
Amazon.com

6.2Mixed Usage
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What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The best use case for the G430 is for gaming and critical listening. They have a surprisingly well-balanced sound that you can also tweak with the Logitech Gaming Software. They also have very negligible latency since they're wired. Unfortunately, they're not really suitable for much else. They won't be stable or portable enough for sports and do not block enough noise for commuting.
7.6Critical Listening
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What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Above-average for critical listening. They have a surprisingly balanced audio reproduction. They cater well to instruments and vocals with a good representation of the mid-range and a relatively balanced treble range. They also have a fair bit of bass that rumbles and kicks without being overpowering. However, they're not as good as some of the more critical listening oriented headphones when it comes to imaging soundstage and total harmonic distortion.
5.4Commute/Travel
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What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Poor for commuting. They're not made for traveling so they have a bulky design that doesn't fold, no control scheme for mobile devices and they do not block a lot of noise so they will not be suitable for the loud environments involved in commuting.
5.8Sports/Fitness
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What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Subpar for sports. They are not made for running and jogging. They're big bulky headphones with a gaming only control scheme and wired design that's not practical to workout with.
6.0Office
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What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Not ideal for office use. They don't block a lot of noise so you will hear what's going on around you and they also leak quite a bit so they may distract your colleagues.
Decent for home theater use. If you're using these headphones with your pc than the low latency of the wired connection and good audio reproduction makes them great for watching videos and movies. However, they won't be ideal for a home theater setup, as the cable is not long enough unless you have a 1/8 TRS or USB extension cord.
Above-average for gaming. The G430 have a balanced sound, a decent mic, and a wired design so they have no latency. This makes them good for gaming but also slightly limited. They won't be ideal if you like to move a lot during your gaming sessions since the audio cable does not have a lot of range but they're comfortable and breathable so you can wear them for hours.
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Questions & Answers

1 ANSWERED QUESTIONS
1
Do you have any plans to test the quality of the virtual surround sound offered in gaming headsets like this?
Not at the moment, and we suspect it won't be easy. But if there's enough interest in it, we will look into it.
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