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    Table of Contents
  1. Intro
  2. Design
    1. Style
    2. Comfort
    3. Controls
    4. Stability
    5. Portability
    6. Case
    7. Build Quality
    8. Breathability
    9. Cable
    10. Front
    11. Angled
    12. Side
    13. Rear
    14. Top
  3. Sound
    1. Bass
    2. Mid
    3. Treble
    4. Frequency Response Consistency
    5. Raw Frequency Response
    6. Soundstage
    7. Imaging
    8. Total Harmonic Distortion
  4. Isolation
    1. Noise Isolation
    2. Leakage
  5. Microphone
    1. Recording Quality
    2. Noise Handling
  6. Active Features
    1. Wireless Range
    2. Latency
    3. Battery
    4. App Support
  7. In the box
  8. Conclusion
  9. Q&A
Reviewed on Oct 12, 2017 , Marc Henney, Yannick Khong

Logitech G930 Wireless Gaming Headset
HEADPHONES REVIEW

Usage Ratings - Version 1.1
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Test Benches:

  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.6Mixed Usage
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What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.2Critical Listening
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What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
6.1Commute/Travel
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What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
5.9Sports/Fitness
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What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
6.8Office
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What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : Yes
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Logitech G930 are a good gaming headphones with an above-average sound and low latency that also great for watching movies and videos. They have a good microphone that filters a lot of noise, and they're fairly well built and comfortable. However, they're not versatile enough for outdoor use. They're also less breathable than the G430, but they're wireless and have better software support.

Test Results
Design 6.3
Sound 7.1
Isolation 5.0
Microphone 7.3
Active Features 8.0
Pros
  • Above-average sound quality.
  • Low latency for gaming and home theater.
  • Good active features and app support.
  • Above-average mic performance.
Cons
  • Subpar noise isolation.
  • Bulky and cumbersome design.

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6.3

Design

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Score components:
Logitech G930 Design Picture

The G930 are decent-looking gaming headphones with comfortable and spacious ear cups but a slightly plasticky build quality. They're durable enough to not break from a couple of accidental falls, but they do not feel as sturdy or as premium as some of the other gaming headphones within their price range. They're also not designed to be versatile headphones you can take outdoors and use with your mobile devices. This also means they're bulky and somewhat clunky, so they're not great for sports.

Style
Logitech G930 Design Picture 2

The Logitech G930 look like typical gaming headphones. Like the G430 and the G533, they have large and slightly square-ish ear cups with a wide headband and a semi-glossy finish. They're not as appealing as the G433, but they're also not meant for outdoor use. They're bulky and have a non-removable boom mic that makes them even less suitable for casual use. However, they're decent looking gaming headphones, and the red accents in their color scheme give them a bit more flare while remaining subtle and professional.

7.5 Comfort
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What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Logitech G930 Comfort Picture
Weight : 0.7 lbs
Clamping Force
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What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1 lbs

The G930 are decently comfortable headphones with large and spacious ear cups and a relatively loose fit that doesn't clamp your head. They're comfortable enough to wear for extended periods of time, and they're quite lightweight for their size. However, the padding on the ear cups is a bit stiff. It's not a major issue, but it does poorly distribute the pressure around your ears which could get tiring during long gaming sessions.

6.1 Controls
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What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Logitech G930 Controls Picture
Ease of use : Average
Feedback : Average
Call/Music Control : No
Volume Control : Yes
Microphone Control : Yes
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : Presets

The G930 have a good but slightly confusing control scheme. They give you quite a few options for gaming with their button layout. You can mute the mic control the volume with an easy to use dial and switch between different EQ presets directly on the ear cup. They even have a Dolby surround sound switch on the side of the left ear cup. Unfortunately, since they're not made to be compatible with mobile devices, they have no call/music functionality which would have made their control scheme a little better.

6.5 Stability
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What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Logitech G930 Stability Picture

These headphones are just tight enough to be stable under most casual conditions. They won't move much if you're just sitting on the couch gaming or walking around your home listening to music. Unfortunately, they're not at all designed to be stable while exercising or working out. They will easily fall off your head under strenuous physical conditions, so they're not suitable for sports.

2.6 Portability
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What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Logitech G930 Portability Picture
L : 8 "
W : 7.6 "
H : 4 "
Volume : 243 Cu. Inches
Stand required : USB

The G930 like most headsets in the gaming category are not meant to be highly portable headphones you can carry around on your person. They're bulky, cumbersome, and do not fold into a more compact format. They're also limited by the range of the USB transmitter and do not come with a pouch or case to carry them in, which is a little disappointing.

0 Case
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What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : No case
L : N/A
W : N/A
H : N/A
Volume : N/A

7.5 Build Quality
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What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Logitech G930 Build Quality Picture

The G930 are better built than the G533 and the G433. They have a flexible headband that is reinforced with metal frame, and the ear cups feel dense and durable enough to not get damaged by a few accidental drops. Unfortunately, their design is mostly plastic and looks a bit cheap considering their price range. The hinges holding the ear cups are also hollow and creak from minimal pressure. That and the non-retractable mic are the most susceptible parts of the G930's design.

6.5 Breathability
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What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Logitech G930 Breathability Before Picture Logitech G930 Breathability After Picture
Avg.Temp.Difference : 5.6 C

Cable
Logitech G930 Cable Picture
Detachable : N/A
Length : 3.9 ft
Connection : USB

Comes with a dedicated USB transmitter and a USB charging station that extends the reach of the USB transmitter by 3.9ft.

Front
Angled
Side
Rear
Top
7.1

Sound

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What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Logitech G930 Frequency Response

The Logitech G930 is a decent sounding pair of closed-back over-ear gaming headset. They have an excellent and deep bass, a good mid range, and an average treble. However, their bass delivery is prone to inconsistencies, their mid range sounds slightly boxy, and their treble is on the warm side. Additionally, the G930 doesn't have an open and spacious soundstage, and the L/R drivers of our test unit were not very well-matched.

8.9 Bass
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What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Logitech G930 Bass
Std. Err.
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What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.67 dB
Low-Frequency Extension
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What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
14.14 Hz
Low-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.13 dB
Bass
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What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.26 dB
High-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.5 dB

Excellent bass range performance. Low-bass is extended down to 14Hz, which is excellent. The rest of the range is virtually flat and only about 1dB above our target. This makes the bass on these headsets deep and strong.

7.8 Mid
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What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Logitech G930 Mid
Std. Err.
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What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.94 dB
Low-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.66 dB
Mid
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What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.46 dB
High-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.34 dB

Good mid range performance. The response is mostly flat throughout the range, however, mid shows more than 3dB of overemphasis bringing vocals/leads slightly to the front of the mix. This makes them overall sound of the G930 slightly boxy.

6.8 Treble
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What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Logitech G930 Treble
Std. Err.
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What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
4.49 dB
Low-Treble
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What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.28 dB
Treble
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What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.51 dB
High-Treble
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What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.86 dB

Average treble range performance. The overall response is relatively inconsistent and on the warm side. Additionally, the dip around 4KHz will have a small but noticeable negative effect on presence and detail of vocals/leads.

5.6 Frequency Response Consistency
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What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Logitech G930 Consistency L Logitech G930 Consistency R
Avg. Std. Deviation
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What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
1.14 dB

Poor consistency. The G930 shows decent consistency in the treble range across multiple re-seats. However, in the bass range, we measured a maximum of 15dB of variance at 20Hz across our human subjects, which is poor. Also, as it is common with most closed-back headphones, wearing glasses could break the seal on them and cause a drop in bass.

6.2 Soundstage
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What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
PRTF Error
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What it is: The average amount of deviation in Pinna-Related Transfer Function of the headphones, compared to that of a loudspeaker. Whether the soundstage is perceived to be unnatural, located inside or in front of the head, is dependent on this quality. The more the headphones activate the HRTF resonances of the ear (similar to what loudspeakers do), the more the soundstage will be pulled out from inside the listener's head. This quality affects both stereo and mono content.
When it matters: When a natural, in-the-front soundstage is desired, similar to that of a loudspeaker.
Good value: <5
Noticeable difference: 0.5
:
6.6 dB
Openness
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What it is: How open the headphones are, and how open and spacious they sound. This quality affects both stereo and mono content. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score.
When it matters: When an open, wide and roomy sound is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
7.0
Acoustic Space Excitation
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What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones takes some of the characteristic of its environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality affects both stereo and mono content. This value is the inverse of the Leakage test score.
When it matters: When an open, wide and roomy sound is desired.
Good value: >7.5
Noticeable difference: 0.5
:
3.7
Correlated Crosstalk
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What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

Mediocre soundstage performance. Due to the closed-back design and relatively shallow ear cups, the G930 won't behave similar to loudspeakers in a room and therefore won't have an open and spacious soundstage.

5.4 Imaging
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What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Logitech G930 Phase Response
Phase Error
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What it is: The average amount of deviation in the phase, from the ideal flat response.
When it matters: When an accurate and transparent imaging is desired.
Good value: <60°
Noticeable difference: 10°
:
126.05 °
Driver Mismatch (Amplitude)
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What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <0.3dB
Noticeable difference: 0.1dB
:
0.35 dB
Driver Mismatch (Frequency)
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What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2dB
Noticeable difference: 0.1dB
:
3.85 dB
Driver Mismatch (Phase)
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What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <90°
Noticeable difference: 30°
:
54.49 °

Poor imaging performance. Phase error is relatively high, especially in the higher frequencies. We also measured significant L/R mismatch in both phase and frequency response, which negatively affects the stereo imaging of them.

6.2 Total Harmonic Distortion
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What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Logitech G930 Distortion
Weighted THD @ 90
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What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
40.813
Weighted THD @ 100
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What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
12.19

Below-average distortion performance. The THD performance in the bass and mid ranges is slightly elevated, but within decent limits. However, the peaks in distortion in the treble range are rather high and could make the treble of these headphones slightly harsh and brittle.

5.0

Isolation

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Score components:

The G930 do not block a lot of noise. They won't be ideal if you game in a loud, noisy environment as they can only block some high-frequency noise with the seal the ear cups create around your ears. Unfortunately, it won't be enough to block conversations or ambient chatter from seeping into whatever you're listening to. They also leak at higher volumes so in quieter situations the leakage level may be distracting to those around you.

4.4 Noise Isolation
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What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Logitech G930 Noise Isolation
Overall Attenuation
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What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-10.79 dB
Bass
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What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
0.99 dB
Mid
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What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-7.62 dB
Treble
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What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-26.43 dB
Self-Noise
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What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
21.0 dB

Poor isolation. The G930 isolates passively, using their ear cups and because of that do not isolate in the bass range. In the mid range, they achieve 7dB of reduction which is poor. In the treble range they reduce outside noise by about 26dB, which is decent.

6.3 Leakage
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What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Logitech G930 Leakage
Overall Leakage @ 1ft
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What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
43.66 dB

Below-average leakage performance. The significant portion of leakage sits between 500Hz and 1KHz, which is not a very wide band. However, the overall level of leakage is moderately loud.

7.3

Microphone

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What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:

Decent microphone performance. Speech captured using the G930 will sound noticeably thin, and slightly lacking in air and brilliance. However, it'll be neutral, low in distortion, and quite easily understandable. In noisy situations, the microphone in G930 will be able to separate speech from noise quite well, making them a good choice even for loud environments such as a bus or subway station.

6.9 Recording Quality
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What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Logitech G930 Microphone Frequency Response
LFE
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What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
380.55 Hz
FR Std. Dev.
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What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
1.63 dB
HFE
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What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
7240.77 Hz
Weighted THD
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What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
5.34
Gain
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What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
34.21 dB

Average recording quality. Low-frequency extension of 380Hz is just below average, but LFE is not a huge factor in speech comprehensibility. On the other hand, HFE plays a significant role in speech intelligibility and the value of 7.2KHz is decent. Additionally, the response of the microphone between LFE and HFE is pretty flat and neutral.

7.8 Noise Handling
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What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Logitech G930 SpNR
SpNR
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What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
26.13 dB

Good noise handling. The G930 achieves a speech-to-noise ratio of 26dB, which is a good value. It should be noted that SpNR is calculated between LFE and HFE of the microphone.

8.0

Active Features

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What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The G930 have a good set of active features, a great wireless range and very low latency which is great for gaming and watching videos. The Logitech Gaming software is even better with G930 than with the G430 with more customization options and button mapping which is not available on most gaming headsets. However, they have a 10hr battery life which is decent but could be better, but at least they have a lot of power saving features which allows them to last quite a while if you don't have really long gaming sessions.

8.8 Wireless Range
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What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Type
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What it is: The type and version of the wireless network, the headphones use to connect to the audio source. This could either be Bluetooth or radio frequency.
When it matters: The Bluetooth version will determine how compatible the headphones are with your Bluetooth enabled devices. Typically, newer Bluetooth versions are backward compatible with older ones but may lack the additional features that more recent Bluetooth protocols provide.
:
USB Transmitter
Obstructed Range
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What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
52 ft
Line of Sight Range
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What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
127 ft
NFC
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What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
:
N/A

The G930 have a good wireless range. They do not reach as far as some of the best performing Bluetooth headphones in direct line of sight but when the signal was obstructed they reached up to 50ft without any major connection drops. This makes them a suitable gaming headset with enough range so that you can use them to listen to music while walking around in your home.

9.8 Latency
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What it is: The latency is how long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Base Latency
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What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
21 ms
aptX Latency
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What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
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What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

The G930 have 21ms of latency which excellent for gaming and watching video content. They perform even better than some home theater headphones which makes them a good choice for watching movies too.

7.0 Battery
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What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Score components:
Battery Type
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What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
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What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
10 hrs
Charge Time
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What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
3.5 hrs
Auto-off
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What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
Yes
Audio while charging
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What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
Yes
Passive Playback
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What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
No

These headphones have a decent battery life that delivers up to 10 hours of continuous playtime. They take quite a bit of time to charge when compared to more recent Bluetooth headphones but compared to some of the other gaming headsets they have a decent performance. They also automatically turn off if there's no audio playing to save power and can be used while charging which is great for gaming marathons if you're close to a power source.

9.0 App Support
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What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
Logitech G930 App Picture
App Name : N/A
iOS : N/A
Android : N/A
Mac OS : Yes
Windows : Yes
Equalizer
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What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
Parametric + Presets
ANC control
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What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : Level
Room effects
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What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
No
Playback control
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What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
Yes
Button Mapping : Yes
Surround Sound : Dolby 7.1

The Logitech Gaming Software is the most customizable when paired with the G930 headset. You get access to a great equalizer and surround sound effects you can personalize, microphone and volume levels you can set directly from within the software as well as swappable profiles with saved personal settings. Also, the G930 has 3 additional buttons that you can map to trigger specific commands, which is great and not available for most gaming headphones.

Volume and Mic Level

Button Mapping

Surround Sound

In the box

Logitech G930 In the box Picture

  • Logitech G930 Headphones
  • USB transmitter
  • USB dongle and charging adapter
  • Manual

Conclusion
SEE PRICE
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6.6Mixed Usage
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What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The G930 are primarily a gaming headphone however since they have an above average sound and low latency they're a decent option for critical listening and great for watching movies. However, they do not block noise well and are not portable enough for commuting or sports.
7.2Critical Listening
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What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Above-average for critical listening. They have a decently balanced audio reproduction with a pronounced bass range that doesn't overpower instruments and vocals. However, there is a dip in the high frequencies that results in a slight loss of clarity, especially for some lead instruments. Their frequency response also varies a bit from user to user and may lose a significant amount of bass if your glasses break the seal, the ear cups create around your ears.
6.1Commute/Travel
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What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Mediocre-at-best for commuting. They have to be within range of the USB transmitter which is very limiting for commuting. They also do not block much noise and aren't made to be used with mobile devices. However, on a plane, train or a long bus ride you may be able to use them with your laptop or tablet.
5.9Sports/Fitness
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What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Below-average for sports. They're bulky and not as breathable as headphones specifically made for sports. They also have to be in range of their USB transmitter which means you won't be able to use them outdoors effectively.
6.8Office
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What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Decent for office use. They have great customization features, and they're comfortable enough to wear for long hours. They can also charge while in use. However, they leak a bit at higher volumes and unfortunately do not block a lot of noise, so they won't be ideal if you have a lively or noisy office environment.
Great for home theater use. They have very low latency, a good sound and a comfortable fit which makes them good for watching movies and videos.
The G930 are good gaming headphones. They have a great software for Windows and MacOS that gives them a lot of customization options. They have very low latency which is essential for gaming, above-average sound, and a decent mic that filters a lot of noise but doesn't always accurately reproduce your voice. However, they're not the most breathable headphones so your ears will get a little hot after a couple of hours of gaming.
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Questions & Answers

2 ANSWERED QUESTIONS
4
According to this, these shouldn't be praised for gaming due to their lackluster imaging and soundstage, yet are. Is this how the gaming recommendations are going to work? Or is there still some kinks to work out?
Since we have just launched our gaming category, there are still improvements that need to be done to our tests and scoring. Our current plan is to do it probably in a couple of months, once we have gathered more data from our gaming headsets.
4
Follow up on my other question, if you are going to make a gaming recommendations section, then you should specify whether or not the headphones/headset are for competitive or for fun because if you are going for competitive, bass almost gets kicked out of a metaphorical window. Competitive headphones end up having a superb combination of imaging and soundstage with very little bass. Bass blocks out footsteps or amplifies them so much that you can't tell where the footsteps are coming from. This isn't the case with all headphones but as a generalization, this is true. Fun headphones make the game enjoyable but probably won't be very good for competitive gaming. Something to think about.

Good question. At the moment our philosophy is that a good gaming headset should also be a good music listening headphone, so we are treating the sound quality part similar to our critical listening usage rating. But we will consider accommodating for the scenario you mentioned, if possible.

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