TV Side-by-Side Comparison Tool

Product
Mixed Usage
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What it is General purpose. The TV will be used for a variety of content and usages. Movies at night, TV shows during the day, video games from time to time, etc.
Score components:
Movies
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What it is Movies in the dark. The TV will be used for watching movies in a controlled environment, directly in front, in a home theater way. Mostly only high quality content, like Blu-rays, UHD Blu-rays, streaming and a little bit of HDR.
Score components:
TV Shows
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What it is TV Shows in a bright living room. The TV will be used in to watch TV shows, in a bright room during the day, from multiple viewing positions at different angles. The content watched has an average quality: cable, streaming, SD channels, etc.
Score components:
Sports
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What it is Sports in a living room. The TV will be used to watch sports during the day, like football or hockey. Usually watched with a group, so from multiple viewing position.
Score components:
Video Games
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What it is Video games. The TV will be used to play video games, directly in front, in a controlled light environment. Usually fast games, like online FPS, where motion blur and input lag is important.
Score components:
HDR Movies
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What it is HDR Movies and TV shows. The TV will be used to watch 4k UHD HDR content, with a wide color gamut and a high peak brightness. Either via UHD Blu-rays or HDR streaming.
Score components:
HDR Gaming
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What it is HDR Gaming. The TV will be used to play HDR video games using consoles that support it or on current generation gaming PCs. Xbox One S, PS4 Pro, GTX 10 series and AMD RX series graphics cards.
PC Monitor
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What it is PC Monitor. The TV will be used as a PC monitor, from 2-3 feet away, either for productivity purposes or gaming. Sharp text is important, as well as a high resolution.
Score components:
Type
Resolution
Refresh Rate
Design
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Score components: Subjectively assigned
Design Picture
Curved
Stand
Stand Picture
Back
Back Picture
Wall Mount
Borders
Borders Picture
Borders
Thickness
Thickness Picture
Max Thickness
Temperature
Temperature picture
Maximum Temperature
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What it is: The peak temperature found on the TV.
Good value: <35°C
Noticeable difference: <5°C
Average Temperature
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What it is: The Average temperature measured on the TV
When it matters: If the TV is placed in an enclosed space.
Good value: 30
Noticeable difference: 5
Build Quality
Build quality picture
Picture Quality
Contrast
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What it is: Brightness difference between white and black. This is the main component of picture quality.
When it matters: Always, but especially when watching dark scenes.
Score components:
Checkboard Picture
Black
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What it is: How much light pure black emits.
When it matters: Dark scenes viewed in a dark room.
Good value: < 0.040 cd/m2
Noticeable difference: 0.010 cd/m2
White
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What it is: White brightness of our calibration.
When it matters: It doesn't matter much. This is mainly to standardize our black and contrast ratio measurements.
Good value: Close to our 100 cd/m2 target.
Noticeable difference: 20 cd/m2
Contrast
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What it is: Ratio of the white brightness divided by the blacks.
When it matters: Dark scenes in a dark room.
Good value: > 3,000
Noticeable difference: 500
Local Dimming
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What it is: The lights behind the LCD layer adapt to the picture displayed, improving the contrast ratio.
When it matters: Dark scenes viewed in a dark room.
Score components: Subjectively assigned
Local Dimming Video
Local Dimming
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What it is: Whether it has a feature that controls the LEDs behind the LCD layer, to match the picture and darkens the dark portion of it.
When it matters: On LED TVs only. Dark scenes viewed in a dark room.
Backlight
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What it is: Configuration of the lights of the backlight.
When it matters: Effectiveness of the local dimming.
Good value: Full-array/direct lighting is better for local dimming. As for the uniformity of the screen, it depends on the implementation. Some edge-lit TVs have more uniform blacks than some full-array TVs.
SDR Peak Brightness
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What it is: How bright the screen can get. Measured with local dimming and with SDR content.
When it matters: Bright living rooms; bright objects; SDR content.
SDR Real Scene Peak Brightness
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What it is: The maximum luminosity the TV can obtain while playing a movie or while watching a TV show. This scene was selected to represent a more regular movie condition. All measurement are made with the TV set to be as bright as possible, but with a 6500k white. Measured with local dimming, max backlight and over SDR signal. Scene: here.
When it matters: When watching movies or watching TV show in SDR.
SDR Peak 2% Window
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What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 2% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright highlights, present on screen for a short time; especially for SDR content.
Good value: > 400 cd/m2
Noticeable difference: 100 cd/m2
SDR Peak 10% Window
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What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 10% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright objects, present on screen for a short time; especially for SDR content.
Good value: > 400 cd/m2
Noticeable difference: 100 cd/m2
SDR Peak 25% Window
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What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 25% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright rooms; bright objects in SDR video.
Good value: > 400 cd/m2
Noticeable difference: 100 cd/m2
SDR Peak 50% Window
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What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 50% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright rooms.
Good value: > 400 cd/m2
Noticeable difference: 100 cd/m2
SDR Peak 100% Window
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What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 100% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright rooms
Good value: > 400 cd/m2
Noticeable difference: 100 cd/m2
SDR Sustained 2% Window
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What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 2% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright highlights, persistent throughout a scene; especially for SDR content.
Good value: > 400 cd/m2
Noticeable difference: 100 cd/m2
SDR Sustained 10% Window
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What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 10% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright objects, persistent throughout a scene; especially for HDR content.
Good value: > 400 cd/m2
Noticeable difference: 100 cd/m2
SDR Sustained 25% Window
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What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 25% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright rooms; bright objects in SDR video.
Good value: > 400 cd/m2
Noticeable difference: 100 cd/m2
SDR Sustained 50% Window
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What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 50% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright rooms.
Good value: > 400 cd/m2
Noticeable difference: 100 cd/m2
SDR Sustained 100% Window
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What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 100% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright rooms.
Good value: > 400 cd/m2
Noticeable difference: 100 cd/m2
HDR Peak Brightness
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What it is: How bright the screen can get. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright living rooms; bright objects; HDR content.
HDR Real Scene Peak Brightness
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What it is: The maximum luminosity the TV can obtain while playing a movie or while watching a TV show. This scene was selected to represent a more realistic movie condition. All measurement are made with the TV set to be as bright as possible, but with a 6500k white. Measured with local dimming, max backlight and over HDR signal. Scene: here.
When it matters: When watching movies or watching TV show in HDR.
HDR Peak 2% Window
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What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 2% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright highlights, present on screen for a short time; especially for HDR content.
Good value: > 1000 cd/m2
Noticeable difference: 100 cd/m2
HDR Peak 10% Window
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What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 10% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright objects, present on screen for a short time; especially for HDR content.
Good value: > 1000 cd/m2
Noticeable difference: 100 cd/m2
HDR Peak 25% Window
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What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 25% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright rooms; bright objects in HDR video.
Good value: > 1000 cd/m2
Noticeable difference: 100 cd/m2
HDR Peak 50% Window
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What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 50% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright rooms.
Good value: > 1000 cd/m2
Noticeable difference: 100 cd/m2
HDR Peak 100% Window
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What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 100% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright rooms.
Good value: > 1000 cd/m2
Noticeable difference: 100 cd/m2
HDR Sustained 2% Window
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What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 2% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright highlights, persistent throughout a scene; especially for HDR content.
Good value: > 1000 cd/m2
Noticeable difference: 100 cd/m2
HDR Sustained 10% Window
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What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 10% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright objects, persistent throughout a scene; especially for HDR content.
Good value: > 1000 cd/m2
Noticeable difference: 100 cd/m2
HDR Sustained 25% Window
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What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 25% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright rooms; bright objects in HDR video.
Good value: > 1000 cd/m2
Noticeable difference: 100 cd/m2
HDR Sustained 50% Window
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What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 50% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright rooms.
Good value: > 1000 cd/m2
Noticeable difference: 100 cd/m2
HDR Sustained 100% Window
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What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 100% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright rooms.
Good value: > 1000 cd/m2
Noticeable difference: 100 cd/m2
Gray Uniformity
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What it is: Evenness of colors onscreen (not just gray).
When it matters: Solid colors. Sports, panning shots.
Score components:
50% Uniformity Picture
50% Std. Dev.
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What it is: Average squared difference of pixels when displaying a mid 50% gray.
When it matters: Solid colors. Sports, panning shots.
Good value: < 2.5%
Noticeable difference: 1%
50% DSE
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What it is: High-frequency variance of uniformity. Dark spots on the screen.
When it matters: Solid colors. Sports, panning shots.
Good value: < 0.165%
Noticeable difference: 0.025%
5% Uniformity Picture
5% Std. Dev.
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What it is: Average squared difference of pixels when displaying a mid 5% gray.
When it matters: Dark scenes.
Good value: < 1.15%
Noticeable difference: 1%
5% DSE
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What it is: High-frequency variance of uniformity. Dark spots on the screen.
When it matters: Dark scenes.
Good value: < 0.116%
Viewing Angle
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What it is: Color accuracy when viewed from the side.
When it matters: Large living rooms with multiple viewing positions.
Score components:
Viewing Angle Video
LCD Type
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What it is: Type of LCD technology used by the TV.
When it matters: Different technologies have different viewing angle properties.
Good value: IPS maintains good color accuracy at an angle, but has a poor contrast ratio from in front. VA has great picture quality in front, but loses saturation at an angle.
Color Shift Picture
Color Shift
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What it is: Angle where the colors noticeable shift compared to when viewed from directly in front of the TV. 0 ° means directly facing the TV. Measurements are up to a maximum of 75 °.
When it matters: Large living rooms with multiple viewing positions.
Good value: > 50°
Noticeable difference: 10°
Brightness Picture
Brightness
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What it is: Angle where the brightness drops to 50% of the brightness directly in front of the TV. 0 ° means directly facing the TV. Measurements are up to a maximum of 75 °.
When it matters: Large living rooms with multiple viewing positions.
Good value: > 50°
Noticeable difference: 10°
Black Level Picture
Black Level
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What it is: Angle where the black level drops to 50% of the black level directly in front of the TV. 0 ° means directly facing the TV. Measurements are up to a maximum of 75 °.
When it matters: Large living rooms with multiple viewing positions.
Good value: > 50°
Noticeable difference: 10°
Black Uniformity
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What it is: Evenness of blacks.
When it matters: Dark scenes viewed in a dark room.
Score components:
Black Uniformity Picture
Std. Dev.
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What it is: Average of the squared difference of the blacks.
When it matters: Dark scenes viewed in a dark room.
Good value: < 2%
Noticeable difference: 1%, but keep in mind that it varies a lot by unit, even of the same model; yours likely will not end up exactly like ours.
Gradient
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What it is: How finely levels of color can be displayed.
When it matters: Details in shadows, sky and skin tones. Matters more for HDR content.
Score components: Subjectively assigned
Gradient Picture
Color Depth
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What it is: Number of bits per pixel to represent a specific color. Note: we consider 8-bit with dithering to be equivalent to 10-bit, as long as the 10-bit gradient looks smooth.
When it matters: HDR content like UHD Blu-ray players. Won't matter for cable TV, regular Blu-ray movies, video game consoles or content displayed from a Windows PC. Those are limited to 8-bit color.
Good value: 10-bit.
Noticeable difference: 1 bit.
Pre Calibration
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What it is: TV's color accuracy before a full calibration. Only the picture mode and backlight level were changed.
When it matters: All video on an uncalibrated TV. This represents most people's use cases.
Score components:
Pre Calibration Picture
Pre Gamma Curve Picture
Pre Color Picture
White Balance dE
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What it is: Average inaccuracy of shades of gray.
When it matters: Overall color temperature of all video.
Good value: < 3
Noticeable difference: 1
Color dE
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What it is: Average inaccuracy of colors.
When it matters: All colors.
Good value: < 3
Noticeable difference: 1
Gamma
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What it is: Brightness of shades of gray.
When it matters: Shadows.
Good value: Between 2.1 and 2.3 (our target is 2.2)
Noticeable difference: 0.1
Post Calibration
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What it is: TV's color accuracy after a full calibration with a spectrophotometer.
When it matters: All video on a TV that has been professionally calibrated. This isn't that useful, because most TVs can achieve a pretty good calibration if you spend enough time on them.
Score components:
Post Calibration Picture
Post Gamma Curve Picture
Post Color Picture
White Balance dE
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What it is: Average inaccuracy of shades of gray.
When it matters: Overall color temperature of all videos.
Good value: < 3
Noticeable difference: 1
Color dE
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What it is: Average inaccuracy of colors.
When it matters: All colors.
Good value: < 3
Noticeable difference: 1
Gamma
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What it is: Brightness of shades of gray.
When it matters: Shadows.
Good value: Between 2.1 and 2.3 (our target is 2.2)
Noticeable difference: 0.1
480p Input
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What it is: Quality of a 480p input.
When it matters: Standard definition TV, DVDs.
Score components: Subjectively assigned
480p Picture
720p Input
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What it is: Quality of a 720p input.
When it matters: HD channels, some streaming videos.
Score components: Subjectively assigned
720p Picture
1080p Input
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What it is: Quality of a 1080p input.
When it matters: Blu-rays, streaming video, video files, video games.
Score components: Subjectively assigned
1080p Picture
4k Input
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What it is: Quality of a 4k UHD input.
When it matters: Streaming video, UHD Blu-rays, some PCs.
Score components: Subjectively assigned
4k Picture
Color Gamut
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What it is: How many colors the TV can display.
When it matters: HDR content. Includes some streaming videos and UHD Blu-rays.
Score components:
Wide Color Gamut
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What it is: Whether the TV has an option to enable wide color gamuts.
When it matters: HDR content. Includes some streaming videos and UHD Blu-rays.
Color Gamut DCI-P3 Picture
DCI P3 xy
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What it is: Coverage of the DCI P3 colorspace on CIE 1931 xy.
When it matters: DCI P3 content. Includes HDR, UHD Blu-rays.
Good value: > 90%
Noticeable difference: 5%
DCI P3 uv
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What it is: Coverage of the DCI P3 colorspace on CIE 1976 u' v'.
When it matters: DCI P3 content. Includes HDR, UHD Blu-rays.
Good value: > 90%
Noticeable difference: 5%
Color Gamut Rec.2020 Picture
Rec 2020 xy
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What it is: Coverage of the Rec.2020 colorspace on CIE 1931 xy.
When it matters: Rec.2020 content. Includes HDR, UHD Blu-rays.
Good value: > 90%
Noticeable difference: 5%
Rec 2020 uv
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What it is: Coverage of the Rec.2020 colorspace on CIE 1976 u' v'.
When it matters: Rec.2020 content. Includes HDR, UHD Blu-rays.
Good value: > 90%
Noticeable difference: 5%
Color Volume
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What it is: How many colors a TV can display at different luminosity levels.
When it matters: HDR content. Includes some streaming videos, UHD Blu-rays and HDR games.
P3 Color Volume Picture
Normalized DCI P3 Coverage
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What it is: How much of the DCI-P3 colorspace a TV can display at different luminosity levels
When it matters: HDR content. Includes some streaming videos, UHD Blu-rays and HDR games.
Good value: 80 %
Noticeable difference: 5 %
10,000 cd/m² DCI P3 Coverage
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What it is: How much of the DCI-P3 colorspace a TV can display at different luminosity levels when compared to an ideal 10,000 nit TV
When it matters: HDR content. Includes some streaming videos, UHD Blu-rays and HDR games.
2020 Color Volume Picture
Normalized Rec 2020 Coverage
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What it is: How much of the Rec. 2020 colorspace a TV can display at different luminosity levels
When it matters: HDR content. Includes some streaming videos, UHD Blu-rays and HDR games.
Good value: 80 %
Noticeable difference: 5 %
10,000 cd/m² Rec 2020 Coverage
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What it is: How much of the DCI-P3 colorspace a TV can display at different luminosity levels when compared to an ideal 10,000 nit TV
When it matters: HDR content. Includes some streaming videos, UHD Blu-rays and HDR games.
Image Retention
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What it is: How much a static image is retained on a TV screen after a certain amount of time.
When it matters: When watching TV show, playing video games or when using your TV as a PC monitor.
Image Retention Picture
IR after 0 min recovery
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What it is: Image retention measured right after the static image exposure, without recovery time.
When it matters: When changing channels while watching TV, right after changing the type of content (i.e. stopping playing video game to watch a movie) or changing input.
Good value: 0 is perfect.
Noticeable difference: 0.015%
IR after 2 min recovery
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What it is: Image retention measured after a recovery time of 2 minutes.
When it matters: When changing channels while watching TV, right after changing the type of content (i.e. stopping playing video game to watch a movie) or changing input.
Good value: 0 is perfect
Noticeable difference: 0.015%
IR after 4 min recovery
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What it is: Image retention measured after a recovery time of 4 minutes.
When it matters: When changing channels while watching TV, right after changing the type of content (i.e. stopping playing video game to watch a movie) or changing input.
Good value: 0 is perfect.
Noticeable difference: 0.015%
IR after 6 min recovery
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What it is: Image retention measured after a recovery time of 6 minutes.
When it matters: When changing channels while watching TV, right after changing the type of content (i.e. stopping playing video game to watch a movie) or changing input.
Good value: 0 is perfect.
Noticeable difference: 0.015%
IR after 8 min recovery
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What it is: Image retention measured after a recovery time of 8 minutes.
When it matters: When changing channels while watching TV, right after changing the type of content (i.e. stopping playing video game to watch a movie) or changing input.
Good value: 0 is perfect.
Noticeable difference: 0.015%
IR after 10 min recovery
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What it is: Image retention measured after a recovery time of 10 minutes.
When it matters: When changing channels while watching TV, right after changing the type of content (i.e. stopping playing video game to watch a movie) or changing input.
Good value: 0 is perfect.
Noticeable difference: 0.015%
Reflections
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What it is: How much light is reflected by the TV.
When it matters: Bright rooms.
Score components: Subjectively assigned
Reflections Picture
Bright Room Picture
Reflection
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What it is: Ratio of ambient light reflected by the TV.
When it matters: Ambient light in the room.
Good value: < 1%
Noticeable difference: 0.5%
Screen Finish
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What it is: Type of coating on the screen.
When it matters: Bright objects in the direct reflection path (for example, opposite the TV).
Good value: Glossy is good for ambient light, but not for direct reflections.
3D
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What it is: Optional 3D video capability on TV.
When it matters: 3D movies and videos.
Score components: Subjectively assigned
3D Picture
3D
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What it is: If it can display a picture in 3D.
When it matters: 3D movies & videos.
3D Type
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What it is: The 3D technology used by the TV.
When it matters: 3D movies & videos.
Good value: Active have better resolution, but flickers. Passive is more comfortable, but loses half the vertical resolution.
2D to 3D
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What it is: Feature that converts 2D content to 3D.
When it matters: If you want to watch 2D content in 3D. Note that the quality is not as good as that of native 3D.
Pixels
Pixels Picture
Motion
Motion Blur
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What it is: Amount of blur on fast movement.
When it matters: Sports, video games.
Score components:
Motion Blur Picture
Response Time Chart
Response Time
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What it is: How quickly pixels can change color.
When it matters: Fast movement.
Good value: < 20ms
Noticeable difference: 10ms
Overshoot
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What it is: When TV’s pixels adjust too far; how quickly they come back.
When it matters: Fast movement.
Good value: < 10ms
Noticeable difference: 10ms
Image Flicker
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What it is: Luminosity pattern when displaying images
When it matters: Sports, video games, when TV is used as a PC monitor
Score components: Subjectively assigned
Backlight Picture
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What it is: Flickering pattern at different luminosities.
When it matters: For people sensible to flickering.
PWM Dimming Frequency
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What it is: Flickering pattern at different luminosities.
When it matters: For people sensitive to flickering.
Good value: N/A or high frequencies (> 300 Hz)
BFI
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What it is: Option to turn screen black between frames
When it matters: Reduces eye tracking blur in sports or video games
Good value: Yes
BFI Picture
BFI Frequency Picture
BFI Frequency
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What it is: Lowest possible frequency of flickering pattern
When it matters: Reduces eye tracking blur in sports or video games
Good value: 60 Hz
BFI In Game Mode
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What it is: Option to insert black frames when in the best settings for gaming
When it matters: Reducing eye tracking blur for video games
Good value: Yes
24p Playback
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What it is: Whether 24p content can play without any judder.
When it matters: Only 24p content (mostly just movies).
Judder-free 24p
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What it is: Judder-free movies over 24p signal.
When it matters: Blu-ray and DVD movies; 24 hz PC signal.
Judder-free 24p via 60p
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What it is: Judder-free movies over 60p signal.
When it matters: Movies from streaming devices (Apple TV, Fire TV, etc.); 60 hz PC signal.
Judder-free 24p via 60i
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What it is: Judder-free movies over 60i signal.
When it matters: Movies from cable/satellite boxes.
Motion Interpolation
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What it is: Also known as 'Soap Opera Effect'. It is an optional feature that increases the frame rate of the video, smoothing movement.
When it matters: If you like the look of smoothed video. Not everyone does.
Motion Interpolation (30 fps)
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What it is: Whether the TV can take a 30 fps input and heighten the frame rate to at least 60 fps.
When it matters: 30 fps or lower videos. Includes movies, TV shows, some video games.
Motion Interpolation (30 fps) Picture
Motion Interpolation (60 fps)
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What it is: Whether the TV can take a 60 fps input and heighten the frame rate to at least 100 fps.
When it matters: 60 fps videos. Includes some video games, some sports channels.
Motion Interpolation (60 fps) Picture
Inputs
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Score components:
Input Lag
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What it is: Delay between input and onscreen reaction.
When it matters: Video games; when TV is used as PC monitor.
1080p @ 60Hz
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What it is: Lowest input lag possible on TV with a 1080p @ 60Hz input.
When it matters: Video games and also when TV is used as PC monitor.
Good value: < 40ms
Noticeable difference: 15ms
1080p With Interpolation
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What it is: Lowest input lag when the motion interpolation feature is turned on.
When it matters: When you want to play video games with the Soap Opera Effect enabled.
Good value: < 40ms
Noticeable difference: 15ms
1080p @ 60Hz Outside Game Mode
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What it is: Input lag in picture modes other than the specific game mode.
When it matters: For playing video games while retaining access to all features of the TV.
Good value: < 40ms
Noticeable difference: 15ms
1080p @ 60Hz @ 4:4:4
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What it is: Lowest input lag possible on TV when displaying 1080p @ 60Hz @ 4:4:4
When it matters: PC monitor.
Good value: < 40ms
Noticeable difference: 15 ms
4k @ 60Hz
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What it is: Lowest input lag possible on TV when displaying 4k @ 60Hz.
When it matters: Video games and also when TV is used as PC monitor.
Good value: < 40ms
Noticeable difference: 15 ms
4k @ 60Hz @ 4:4:4
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What it is: Lowest input lag possible on TV when displaying 4k @ 60Hz @ 4:4:4.
When it matters: PC Monitor
Good value: < 40ms
Noticeable difference: 15 ms
4k @ 60Hz + HDR
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What it is: Lowest input lag possible on TV when displaying 4k @ 60Hz with HDR.
When it matters: HDR Video games.
Good value: < 40ms
Noticeable difference: 15 ms
4k @ 60Hz @ 4:4:4 + HDR
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What it is: Lowest input lag possible on TV when displaying 4k @ 60Hz @ 4:4:4 with HDR enabled at 8 bit
When it matters: PC Monitor with an HDR capable graphic card
Good value: < 40ms
Noticeable difference: 15 ms
Supported Resolutions
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What it is: Different resolutions supported by TV.
When it matters: PC monitor usage.
Score components:
  • 20% 1080p @ 60Hz @ 4:4:4
  • 20% 1080p @ 120Hz
  • 20% 4k @ 30Hz @ 4:4:4
  • 20% 4k @ 60Hz
  • 20% 4k @ 60Hz @ 4:4:4
1080p @ 60Hz @ 4:4:4
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What it is: Crisp text on 1060p @ 60 hz signal.
When it matters: PC productivity and 60 fps gaming.
1080p @ 120Hz
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What it is: 120 fps 1080p signal supported.
When it matters: PC gaming.
4k @ 30Hz @ 4:4:4
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What it is: Crisp text on 4k @ 30 hz signal.
When it matters: PC productivity and gaming.
4k @ 60Hz
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What it is: 60 fps 4k signal supported.
When it matters: PC productivity and gaming.
4k @ 60Hz @ 4:4:4
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What it is: Crisp text on 4k @ 60 hz signal.
When it matters: Productivity and 60 fps gaming in 4k.
Side Inputs
Side Inputs Picture
Rear Inputs
Rear Inputs Picture
Total Inputs
HDMI
USB
Digital Optical Audio Out
Analog Audio Out 3.5mm
Analog Audio Out RCA
Component In
Composite In
Tuner (Cable/Ant)
Ethernet
DisplayPort
IR In
SD/SDHC
Inputs Specifications
HDR10
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What it is: Standard HDR format.
When it matters: Most common format. All UHD Blu-ray discs are required to have it.
Dolby Vision
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What it is: Better format, due to its dynamic nature.
When it matters: Currently, only available via streaming.
5.1 Passthrough ARC Dolby Digital
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What it is: TV can receive and pass Dolby Digital 5.1 signal to receiver via HDMI ARC.
When it matters: 5.1 audio on DVDs and Blu-rays.
5.1 Passthrough ARC DTS
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What it is: TV can receive and pass DTS 5.1 signal to receiver via HDMI ARC.
When it matters: 5.1 audio on DVDs and Blu-rays.
5.1 Passthrough Optical Dolby Digital
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What it is: TV can receive and pass Dolby Digital signal to receiver via digital optical.
When it matters: 5.1 audio on DVDs and Blu-rays.
5.1 Passthrough Optical DTS
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What it is: TV can receive and pass DTS signal to receiver via digital optical.
When it matters: 5.1 audio on DVDs and Blu-rays.
HDMI 2.0 Full Bandwith
ARC
USB 3
HDCP 2.2
CEC
MHL
Variable Analog Audio Out
Sound Quality
Frequency Response
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What it is: Sound level at different frequencies.
When it matters: For balanced sound.
Score components:
Frequency Response Picture
Std. Dev. @ 70
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What it is: Variance of the sound level at different frequencies.
When it matters: 70 dB.
Good value: < 4 dB
Noticeable difference: 2 dB
Std. Dev. @ 80
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What it is: Variance of the sound level at different frequencies.
When it matters: 80 dB.
Good value: < 4 dB
Noticeable difference: 2 dB
Std. Dev. @ Max
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What it is: Variance of the sound level at different frequencies.
When it matters: Max volume.
Good value: < 4 dB
Noticeable difference: 2 dB
Max
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What it is: Max volume on the TV at a distance of 1 meter.
When it matters: For listening to loud audio.
Good value: > 90 dB
Noticeable difference: 2 dB
Low-end Cutoff
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What it is: How low of a frequency at which the bass starts.
When it matters: Movies; gaming.
Good value: < 50Hz
Noticeable difference: 10Hz
Total Harmonic Distortion
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What it is: Pureness of a single frequency.
Score components:
Total Harmonic Distortion Picture
Distortion @ 70
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What it is: Amount of distortion.
When it matters: 70 dB.
Good value: < 0.100
Noticeable difference: 0.100
Distortion @ 80
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What it is: Amount of distortion.
When it matters: 80 dB.
Good value: < 0.100
Noticeable difference: 0.100
Distortion @ Max
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What it is: Amount of distortion.
When it matters: 85 dB.
Good value: < 0.100
Noticeable difference: 0.100
Smart Features
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Score components: Subjectively assigned
Smart TV Picture
Smart OS
Apps
Apps Picture
Ads
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What it is: Whether or not ads can be found on the TV's smart platform.
When it matters: When using the smart features.
Score components:
Ads Picture
Ad-free
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What it is: The TV's ability to provide an ad-free experience.
When it matters: When using the smart features.
Opt-out
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What it is: Whether you can opt out of the ad services or not. A TV only passes this test if it allows you to remove them completely, not only disable the personalized advertising.
When it matters: When using the smart features.
TV Controls
Controls Picture
Remote
Remote Picture
Remote
In The Box
In The Box Picture
Misc
Power Consumption
Power Consumption (Max)
Firmware
Compared to other TVs
Group Shot Picture