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Samsung NU7100 vs Toshiba Fire TV 2018
Side-by-Side Comparison

Product
Test Bench

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2015
  • 0.9: Winter 2014
  • 0.8: Winter 2013
Picture
Review

Main Differences
Threshold
Difference Threshold

The threshold is used to filter out insignificant differences.

Below we list the tests that have a weighted score difference (for the selected usage) above the threshold.

score difference × weight of the testThreshold 

Full Comparison

- Ratings
Mixed Usage
What it is General purpose. The TV will be used for a variety of content and usages. Movies at night, TV shows during the day, video games from time to time, etc.
Score components:
Movies
What it is Movies in the dark. The TV will be used for watching movies in a controlled environment, directly in front, in a home theater way. Mostly only high quality content, like Blu-rays, UHD Blu-rays, streaming and a little bit of HDR.
Score components:
TV Shows
What it is TV Shows in a bright living room. The TV will be used in to watch TV shows, in a bright room during the day, from multiple viewing positions at different angles. The content watched has an average quality: cable, streaming, SD channels, etc.
Score components:
Sports
What it is Sports in a living room. The TV will be used to watch sports during the day, like football or hockey. Usually watched with a group, so from multiple viewing position.
Video Games
What it is Video games. The TV will be used to play video games, directly in front, in a controlled light environment. Usually fast games, like online FPS, where motion blur and input lag is important.
HDR Movies
What it is HDR Movies and TV shows. The TV will be used to watch 4k UHD HDR content, with a wide color gamut and a high peak brightness. Either via UHD Blu-rays or HDR streaming.
Score components:
HDR Gaming
What it is HDR Gaming. The TV will be used to play HDR video games using consoles that support it or on current generation gaming PCs. Xbox One S, PS4 Pro, GTX 10 series and AMD RX series graphics cards.
PC Monitor
What it is PC Monitor. The TV will be used as a PC monitor, from 2-3 feet away, either for productivity purposes or gaming. Sharp text is important, as well as a high resolution.
Score components:
- Main
Type
Sub-Type
What it is: Type of display technology used by the TV.
When it matters: Different technologies have different performance and are suited to different uses
Good value: IPS maintains good color accuracy at an angle, but has a poor contrast ratio from in front. VA has great picture quality in front, but loses saturation at an angle. OLED maintains good color accuracy at an angle without any of the other issues seen with IPS and VA, as they keep good brightness and contrast at an angle.
Resolution
- Design
Score components: Subjectively assigned
Design Picture
Curved
- Stand
Stand Picture
- Back
Back Picture
Wall Mount
- Borders
Borders Picture
Borders
- Thickness
Thickness Picture
Max Thickness
- Temperature
Temperature picture
Maximum Temperature
What it is: The peak temperature found on the TV.
When it matters: If the TV is placed in an enclosed space.
Good value: <35°C
Noticeable difference: 5°C
Average Temperature
What it is: The average temperature measured on the TV.
When it matters: If the TV is placed in an enclosed space.
Good value: <35°C
Noticeable difference: 5°C
- Build Quality
Build quality picture
- Picture Quality
- Contrast
What it is: Brightness difference between white and black. This is the main component of picture quality.
When it matters: Always, but especially when watching dark scenes.
Score components:
Checkerboard Picture
Native Contrast
What it is: Ratio of the white brightness divided by the blacks measured on our checkerboard test pattern with a white target of 100 cd/m².
When it matters: Dark scenes in a dark room.
Good value: > 3,000
Noticeable difference: 500
Contrast with local dimming
What it is: Ratio of the white brightness divided by the blacks measured on our checkerboard test pattern with local dimming turned on (maximum) with a white target of 100 cd/m².
When it matters: Dark scenes in a dark room.
Good value: > 3,000
Noticeable difference: 500
- Local Dimming
What it is: The lights behind the LCD layer adapt to the picture displayed, improving the contrast ratio.
When it matters: Dark scenes viewed in a dark room.
Score components: Subjectively assigned
Local Dimming Video
Local Dimming
What it is: Whether it has a feature that controls the LEDs behind the LCD layer, to match the picture and darkens the dark portion of it.
When it matters: On LED TVs only. Dark scenes viewed in a dark room.
Backlight
What it is: Configuration of the lights of the backlight.
When it matters: Effectiveness of the local dimming.
Good value: Full-array/direct lighting is better for local dimming. As for the uniformity of the screen, it depends on the implementation. Some edge-lit TVs have more uniform blacks than some full-array TVs.
- SDR Peak Brightness
What it is: How bright the screen can get. Measured with local dimming and with SDR content.
When it matters: Bright living rooms; bright objects; SDR content.
SDR Real Scene Peak Brightness
What it is: The maximum luminosity the TV can obtain while playing a movie or while watching a TV show. Our Real Scene was selected to represent a more regular movie condition. All measurements are made with the TV set to be as bright as possible, but with a 6500k white. Measured with local dimming on, max backlight and with an SDR signal. Scene: here.
When it matters: When watching movies and TV shows in SDR.
Good value: > 300 cd/m²
Noticeable difference: 30 cd/m²
SDR Peak 2% Window
What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 2% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright highlights, present on screen for a short time
Good value: > 300 cd/m²
Noticeable difference: 30 cd/m²
SDR Peak 10% Window
What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 10% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright objects, present on screen for a short time
Good value: > 300 cd/m²
Noticeable difference: 30 cd/m²
SDR Peak 25% Window
What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 25% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: When watching in a bright room.
Good value: > 300 cd/m²
Noticeable difference: 30 cd/m²
SDR Peak 50% Window
What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 50% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: When watching in a bright room.
Good value: > 300 cd/m²
Noticeable difference: 30 cd/m²
SDR Peak 100% Window
What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 100% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: When watching in a bright room.
Good value: > 300 cd/m²
Noticeable difference: 30 cd/m²
SDR Sustained 2% Window
What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 2% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright highlights, persistent during a scene.
Good value: > 300 cd/m²
Noticeable difference: 30 cd/m²
SDR Sustained 10% Window
What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 10% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright objects, persistent during a scene.
Good value: > 300 cd/m²
Noticeable difference: 30 cd/m²
SDR Sustained 25% Window
What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 25% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: When watching in a bright room.
Good value: > 300 cd/m²
Noticeable difference: 30 cd/m²
SDR Sustained 50% Window
What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 50% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: When watching in a bright room.
Good value: > 300 cd/m²
Noticeable difference: 30 cd/m²
SDR Sustained 100% Window
What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 100% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: When watching in a bright room.
Good value: > 300 cd/m²
Noticeable difference: 30 cd/m²
SDR ABL
What it is: The coefficient of variation of the SDR sustained brightness, after linearizing for noticeable differences in luminosity
When it matters: Content with large bright areas, such as for PC or video game use, and sports such as hockey
Good value: <0.07
Noticeable difference: 0.01
- HDR Peak Brightness
What it is: How bright the screen can get. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright living rooms; bright objects; HDR content.
HDR Real Scene Peak Brightness
What it is: The maximum luminosity the TV can obtain while playing a movie or while watching a TV show. This scene was selected to represent a more realistic movie condition. All measurement are made with the TV set to be as bright as possible, but with a 6500k white. Measured with local dimming, max backlight and over HDR signal. Scene: here.
When it matters: When watching movies or watching TV show in HDR.
Good value: > 550 cd/m²
Noticeable difference: 80 cd/m²
HDR Peak 2% Window
What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 2% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright highlights, present on screen for a short time; especially for HDR content.
Good value: > 550 cd/m²
Noticeable difference: 80 cd/m²
HDR Peak 10% Window
What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 10% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright objects, present on screen for a short time; especially for HDR content.
Good value: > 550 cd/m²
Noticeable difference: 80 cd/m²
HDR Peak 25% Window
What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 25% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright rooms; bright objects in HDR video.
Good value: > 550 cd/m²
Noticeable difference: 80 cd/m²
HDR Peak 50% Window
What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 50% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright rooms.
Good value: > 550 cd/m²
Noticeable difference: 80 cd/m²
HDR Peak 100% Window
What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 100% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright rooms.
Good value: > 550 cd/m²
Noticeable difference: 80 cd/m²
HDR Sustained 2% Window
What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 2% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright highlights, persistent throughout a scene; especially for HDR content.
Good value: > 550 cd/m²
Noticeable difference: 80 cd/m²
HDR Sustained 10% Window
What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 10% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright objects, persistent throughout a scene; especially for HDR content.
Good value: > 550 cd/m²
Noticeable difference: 80 cd/m²
HDR Sustained 25% Window
What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 25% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright rooms; bright objects in HDR video.
Good value: > 550 cd/m²
Noticeable difference: 80 cd/m²
HDR Sustained 50% Window
What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 50% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright rooms.
Good value: > 550 cd/m²
Noticeable difference: 80 cd/m²
HDR Sustained 100% Window
What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 100% of the screen, with the TV set to be as bright as possible. Measured with local dimming and over HDR signal (if supported).
When it matters: Bright rooms.
Good value: > 550 cd/m²
Noticeable difference: 80 cd/m²
HDR ABL
What it is: The coefficient of variation of the HDR sustained brightness, after linearizing for noticeable differences in luminosity
When it matters: HDR content with large bright areas, such as HDR gaming
Good value: <0.07
Noticeable difference: 0.01
- Gray Uniformity
What it is: Evenness of colors onscreen (not just gray).
When it matters: Solid colors. Sports, panning shots.
Score components:
50% Uniformity Picture
50% Std. Dev.
What it is: Average squared difference of pixels when displaying a mid 50% gray.
When it matters: Solid colors. Sports, panning shots.
Good value: < 2.5%
Noticeable difference: 1%
50% DSE
What it is: Dirty Screen Effect. High-frequency variance of uniformity. Dark spots on the screen.
When it matters: Solid colors. Sports, panning shots.
Good value: < 0.165%
Noticeable difference: 0.025%
5% Uniformity Picture
5% Std. Dev.
What it is: Average squared difference of pixels when displaying a mid 5% gray.
When it matters: Dark scenes.
Good value: < 1.15%
Noticeable difference: 1%
5% DSE
What it is: Dirty Screen Effect. High-frequency variance of uniformity. Dark spots on the screen.
When it matters: Dark scenes.
Good value: < 0.116%
- Viewing Angle
What it is: Color accuracy when viewed from the side.
When it matters: Large living rooms with multiple viewing positions.
Score components:
Viewing Angle Video
Color Shift Picture
Color Shift
What it is: Angle where the colors noticeable shift compared to when viewed from directly in front of the TV. 0 ° means directly facing the TV. Measurements are up to a maximum of 75 °.
When it matters: Large living rooms with multiple viewing positions.
Good value: > 50°
Noticeable difference: 10°
Brightness Picture
Brightness
What it is: Angle where the brightness drops to 50% of the brightness directly in front of the TV. 0 ° means directly facing the TV. Measurements are up to a maximum of 75 °.
When it matters: Large living rooms with multiple viewing positions.
Good value: > 50°
Noticeable difference: 10°
Black Level Picture
Black Level
What it is: Angle where the black level drops to 50% of the black level directly in front of the TV. 0 ° means directly facing the TV. Measurements are up to a maximum of 75 °.
When it matters: Large living rooms with multiple viewing positions.
Good value: > 50°
Noticeable difference: 10°
- Black Uniformity
What it is: Evenness of blacks.
When it matters: Dark scenes viewed in a dark room.
Score components:
Native Black Uniformity Picture
Native Std. Dev.
What it is: Average of the squared difference of the blacks.
When it matters: Dark scenes viewed in a dark room.
Good value: < 1%
Noticeable difference: 1%, but keep in mind that it varies a lot by unit, even of the same model; yours likely will not end up exactly like ours.
Black Uniformity Picture with Local Dimming
Std. Dev. w/ L.D.
What it is: Average of the squared difference of the blacks with Local Dimming enabled
When it matters: Dark scenes viewed in a dark room.
Good value: < 1%
Noticeable difference: 1%, but keep in mind that it varies a lot by unit, even of the same model; yours likely will not end up exactly like ours.
- Reflections
What it is: How much light is reflected by the TV.
When it matters: Bright rooms.
Score components:
Reflections Picture
Average Room Off Picture
Bright Room Off Picture
Screen Finish
What it is: Type of coating on the screen.
When it matters: Bright objects in the direct reflection path (for example, opposite the TV).
Good value: Glossy is good for ambient light, but not for direct reflections.
Total Reflections
What it is: The amount of light which is reflected off the screen, in all directions.
When it matters: When watching TV in a bright room, with lamps, windows or walls which reflect directly off the screen.
Good value: 4.5 %
Noticeable difference: 0.5 %
Indirect Reflections
What it is: The amount of light reflected off the screen, ignoring direct (mirror-like) reflections
When it matters: Watching TV in a bright room, without sunlight or lamps directed at the TV
Good value: 1.0 %
Noticeable difference: 0.5 %
- Pre Calibration
What it is: TV's color accuracy before a full calibration. Only the picture mode, color temperature, and backlight level were changed.
When it matters: All video on an uncalibrated TV. This represents most people's use cases.
Score components:
Pre Calibration Picture
Pre Gamma Curve Picture
Pre Color Picture
Picture Mode
What it is: The picture mode used to do the 'Pre Calibration' measurements.
White Balance dE
What it is: Average inaccuracy of shades of gray.
When it matters: Overall color temperature of all video.
Good value: < 3
Noticeable difference: 1
Color dE
What it is: Average inaccuracy of colors.
When it matters: All colors.
Good value: < 3
Noticeable difference: 1
Gamma
What it is: Brightness of shades of gray.
When it matters: Shadows.
Good value: Between 2.1 and 2.3 (our target is 2.2)
Noticeable difference: 0.1
Color Temperature
What it is: The color temperature is a measure of the color of light. A colder color temperature (7000K) will look bluer and a warmer color temperature (4000K) will look yellower/redder. 6500K is the standard color temperature use in the TV and film industry as program, film, and photography directors usually work on monitors calibrated on the 6500k color temperature and do their color correction base on what they see on those monitors.
When it matters: To get the most accurate picture when watching TV shows, movies or video games. This is particularly for skin tones.
Good value: 6500K
Noticeable difference: 400K
- Post Calibration
What it is: TV's color accuracy after a full calibration with a spectrophotometer.
When it matters: All video on a TV that has been professionally calibrated. This isn't that useful, because most TVs can achieve a pretty good calibration if you spend enough time on them.
Score components:
Post Calibration Picture
Post Gamma Curve Picture
Post Color Picture
Picture Mode
What it is: The picture mode used to do the calibration. We usually go for the picture mode that gives us the more control over all the picture quality setting.
White Balance dE
What it is: Average inaccuracy of shades of gray.
When it matters: Overall color temperature of all videos.
Good value: < 3
Noticeable difference: 1
Color dE
What it is: Average inaccuracy of colors.
When it matters: All colors.
Good value: < 3
Noticeable difference: 1
Gamma
What it is: Brightness of shades of gray.
When it matters: Shadows.
Good value: Between 2.1 and 2.3 (our target is 2.2)
Noticeable difference: 0.1
Color Temperature
What it is: The color temperature is a measure of the color of light. A colder color temperature (7000K) will look bluer and a warmer color temperature (4000K) will look yellower/redder. 6500K is the standard color temperature use in the TV and film industry as program, film, and photography directors usually work on monitors calibrated on the 6500k color temperature and do their color correction base on what they see on those monitors.
When it matters: To get the most accurate picture when watching TV shows, movies or video games. This is particularly for skin tones.
Good value: 6500K
Noticeable difference: 400K
- 480p Input
What it is: Quality of a 480p input.
When it matters: Standard definition TV, DVDs.
Score components: Subjectively assigned
480p Picture
- 720p Input
What it is: Quality of a 720p input.
When it matters: HD channels, some streaming videos.
Score components: Subjectively assigned
720p Picture
- 1080p Input
What it is: Quality of a 1080p input.
When it matters: Blu-rays, streaming video, video files, video games.
Score components: Subjectively assigned
1080p Picture
- 4k Input
What it is: Quality of a 4k UHD input.
When it matters: Streaming video, UHD Blu-rays, some PCs.
Score components: Subjectively assigned
4k Picture
- Color Gamut
What it is: How many colors the TV can display.
When it matters: HDR content. Includes some streaming videos and UHD Blu-rays.
Score components:
Wide Color Gamut
What it is: Whether the TV has an option to enable wide color gamuts.
When it matters: HDR content. Includes some streaming videos and UHD Blu-rays.
Color Gamut DCI-P3 Picture
DCI P3 xy
What it is: Coverage of the DCI P3 colorspace on CIE 1931 xy.
When it matters: DCI P3 content. Includes HDR, UHD Blu-rays.
Good value: > 90%
Noticeable difference: 5%
DCI P3 uv
What it is: Coverage of the DCI P3 colorspace on CIE 1976 u' v'.
When it matters: DCI P3 content. Includes HDR, UHD Blu-rays.
Good value: > 90%
Noticeable difference: 5%
Color Gamut Rec.2020 Picture
Rec 2020 xy
What it is: Coverage of the Rec.2020 colorspace on CIE 1931 xy.
When it matters: Rec.2020 content. Includes HDR, UHD Blu-rays.
Good value: > 90%
Noticeable difference: 5%
Rec 2020 uv
What it is: Coverage of the Rec.2020 colorspace on CIE 1976 u' v'.
When it matters: Rec.2020 content. Includes HDR, UHD Blu-rays.
Good value: > 90%
Noticeable difference: 5%
EOTF
- Color Volume
What it is: How many colors a TV can display at different luminosity levels.
When it matters: HDR content. Includes some streaming videos, UHD Blu-rays and HDR games.
P3 Color Volume ITP Picture
Normalized DCI P3 Coverage ITP
What it is: How much of the DCI-P3 colorspace a TV can display at different luminosity levels
When it matters: HDR content. Includes some streaming videos, UHD Blu-rays and HDR games.
Good value: 80%
Noticeable difference: 5%
10,000 cd/m² DCI P3 Coverage ITP
What it is: How much of the DCI-P3 colorspace a TV can display at different luminosity levels when compared to an ideal 10,000 nit TV
When it matters: HDR content. Includes some streaming videos, UHD Blu-rays and HDR games.
2020 Color Volume ITP Picture
Normalized Rec 2020 Coverage ITP
What it is: How much of the Rec. 2020 colorspace a TV can display at different luminosity levels
When it matters: HDR content. Includes some streaming videos, UHD Blu-rays and HDR games.
Good value: 80 %
Noticeable difference: 5 %
10,000 cd/m² Rec 2020 Coverage ITP
What it is: How much of the Rec 2020 colorspace a TV can display at different luminosity levels when compared to an ideal 10,000 nit TV
When it matters: HDR content. Includes some streaming videos, UHD Blu-rays and HDR games.
- Gradient
What it is: How finely levels of color can be displayed.
When it matters: Details in shadows, sky and skin tones. Matters more for HDR content.
Gradient Picture
Color Depth
What it is: Number of bits per pixel to represent a specific color. Note: we consider 8-bit with dithering to be equivalent to 10-bit, as long as the 10-bit gradient looks smooth.
When it matters: HDR content like UHD Blu-ray players. Won't matter for cable TV, regular Blu-ray movies, video game consoles or content displayed from a Windows PC. Those are limited to 8-bit color.
Good value: 10-bit.
Noticeable difference: 1 bit.
Red (Std. Dev.)
What it is: The standard deviation of the color differences (dE) between subsequent 10 bit red shades.
When it matters: Details in skin tones, sunsets, and other reddish objects. Matters more for HDR content.
Good value: < 0.12 dE
Noticeable difference: 0.01 dE
Green (Std. Dev.)
What it is: The standard deviation of the color differences (dE) between subsequent 10 bit green shades.
When it matters: Details in ocean shades and other greenish objects. Matters more for HDR content.
Good value: < 0.12 dE
Noticeable difference: 0.01 dE
Blue (Std. Dev.)
What it is: The standard deviation of the color differences (dE) between subsequent 10 bit blue shades.
When it matters: Details in skies, water and other blueish objects. Matters more for HDR content.
Good value: < 0.12 dE
Noticeable difference: 0.01 dE
Gray (Std. Dev.)
What it is: The standard deviation of the color differences (dE) between subsequent 10 bit gray shades.
When it matters: Details in dull colors, such as shadows, glow and urban scenes. Matters more for HDR content.
Good value: < 0.12 dE
Noticeable difference: 0.01 dE
- Temporary Image Retention
What it is: How much a static image is retained on a TV screen after a certain amount of time.
When it matters: When watching TV show, playing video games or when using your TV as a PC monitor.
Image Retention Picture
IR after 0 min recovery
What it is: Image retention measured right after the static image exposure, without recovery time.
When it matters: When changing channels while watching TV, right after changing the type of content (i.e. stopping playing video game to watch a movie) or changing input.
Good value: 0 is perfect.
Noticeable difference: 0.015%
IR after 2 min recovery
What it is: Image retention measured after a recovery time of 2 minutes.
When it matters: When changing channels while watching TV, right after changing the type of content (i.e. stopping playing video game to watch a movie) or changing input.
Good value: 0 is perfect
Noticeable difference: 0.015%
IR after 4 min recovery
What it is: Image retention measured after a recovery time of 4 minutes.
When it matters: When changing channels while watching TV, right after changing the type of content (i.e. stopping playing video game to watch a movie) or changing input.
Good value: 0 is perfect.
Noticeable difference: 0.015%
IR after 6 min recovery
What it is: Image retention measured after a recovery time of 6 minutes.
When it matters: When changing channels while watching TV, right after changing the type of content (i.e. stopping playing video game to watch a movie) or changing input.
Good value: 0 is perfect.
Noticeable difference: 0.015%
IR after 8 min recovery
What it is: Image retention measured after a recovery time of 8 minutes.
When it matters: When changing channels while watching TV, right after changing the type of content (i.e. stopping playing video game to watch a movie) or changing input.
Good value: 0 is perfect.
Noticeable difference: 0.015%
IR after 10 min recovery
What it is: Image retention measured after a recovery time of 10 minutes.
When it matters: When changing channels while watching TV, right after changing the type of content (i.e. stopping playing video game to watch a movie) or changing input.
Good value: 0 is perfect.
Noticeable difference: 0.015%
- Permanent Burn-In Risk
What it is: The risk of developing a persistent image retention, also known as burn-in, after being exposed to a static image for a prolonged time
When it matters: When watching TV shows, playing video games or when using your TV as a PC monitor where static content is present
Score components:
Permanent Burn-In Risk
What it is: If the TV faces a risk of developing permanent burn-in after being expose, for a long period of time, to static images.
When it matters: When watching TV shows with static logos or banners (news or sports channels), when playing video games with a HUD (head up display), and when using a TV as a PC monitors.
- Pixels
Pixels Picture
- Motion
- Response Time
What it is: Amount of blur in fast motion.
When it matters: Sports, video games.
Score components:
Motion Blur Picture
Response Time Chart
80% Response Time
What it is: How quickly pixels can reach 80% of a full transition from one color to another.
When it matters: Fast movement.
Good value: < 8 ms
Noticeable difference: 4 ms
100% Response Time
What it is: How quickly pixels can fully transition from one color to another.
When it matters: Fast movement.
Good value: < 20 ms
Noticeable difference: 10 ms
- Flicker-Free
What it is: How noticeable flicker is on the screen, when all optional flicker has been disabled.
When it matters: All usages, but particularly when viewing fast motion (such as in sports and video games) or when using the TV as a PC monitor.
Score components:
Backlight chart
What it is: Flickering pattern at different luminosities.
When it matters: For people sensible to flickering.
Flicker-Free
What it is: Whether the screen will be perceived as having no flicker during normal viewing conditions.
When it matters: When flicker is especially bothersome, such as when using the TV as a PC monitor.
Good value: Yes
PWM Dimming Frequency
What it is: The flicker frequency of the screen, when all optional flicker has been disabled.
When it matters: All usages, but particularly when viewing fast motion (such as in sports and video games) or when using the TV as a PC monitor.
Good value: 0 Hz or very high frequencies (> 300 Hz). Frequencies that are multiples of 60Hz are better.
- Black Frame Insertion (BFI)
What it is: How effective the TV's flickering capabilities are in making motion look clearer, when flicker is desired.
When it matters: When flicker is desired by the user. Flicker is especially useful to make motion look clearer when viewing 60 fps content (sports, video games) and when using motion interpolation.
BFI Picture
BFI Frequency Picture
Optional BFI
What it is: Option to turn the screen black between frames.
When it matters: When flicker is desired by the user. Flicker is especially useful to make motion look clearer when viewing 60 fps content (sports, video games) and when using motion interpolation.
Good value: Yes
Min Flicker for 60 fps
What it is: Lowest possible frequency of flickering pattern when playing 60 fps content.
When it matters: When viewing fast motion such as sports and video games.
Good value: 60 Hz
Noticeable difference: 20 Hz
60 Hz for 60 fps
What it is: Whether the screen can flicker at 60 Hz when playing 60 fps content.
When it matters: When playing 60 fps content, such as sports and video games.
Good value: Yes
120 Hz for 120 fps
What it is: Whether the screen can flicker at 120 Hz when playing 120 fps content.
When it matters: When playing 120 fps content, such as when using motion interpolation on a 120 Hz TV.
Good value: Yes
Min Flicker for 60 fps in Game Mode
What it is: Lowest possible frequency of flickering pattern when playing 60 fps content in Game Mode.
When it matters: When playing video games with fast motion.
Good value: 60 Hz
Noticeable difference: 20 Hz
- Motion Interpolation
What it is: Also known as 'Soap Opera Effect'. It is an optional feature that increases the frame rate of the video, smoothing movement.
When it matters: If you like the look of smoothed video. Not everyone does.
Motion Interpolation (30 fps) Picture
Motion Interpolation (30 fps)
What it is: Whether the TV can take a 30 fps input and heighten the frame rate to at least 60 fps.
When it matters: 30 fps or lower videos. Includes movies, TV shows, some video games.
Motion Interpolation (60 fps) Picture
Motion Interpolation (60 fps)
What it is: Whether the TV can take a 60 fps input and heighten the frame rate to at least 100 fps.
When it matters: 60 fps videos. Includes some video games, some sports channels.
- Stutter
What it is: Jarring effect caused by static frame time during motion sequences
When it matters: When watching content with long panning shots and other smooth movement
Frame Hold Time @ 24 fps
What it is: Time that frame is static during 24Hz videos such as movies
When it matters: When watching movies and other low frame rate content which contain panning shots
Good value: < 24 ms
Noticeable difference: 5 ms
Frame Hold Time @ 60 fps
What it is: Time that frame is static during 60 fps content such as TV shows
When it matters: When watching 60 fps content containing slow panning shots (such as field sports)
Good value: < 24 ms
Noticeable difference: 5 ms
- 24p Judder
What it is: Whether 24p content can play without any judder.
When it matters: Only 24p content (mostly just movies).
Judder-Free 24p
What it is: Judder-free movies over 24p signal.
When it matters: Blu-ray and DVD movies; 24 hz PC signal.
Judder-Free 24p via 60p
What it is: Judder-free movies over 60p signal.
When it matters: Movies from streaming devices (Apple TV, Fire TV, etc.); 60 hz PC signal.
Judder-Free 24p via 60i
What it is: Judder-free movies over 60i signal.
When it matters: Movies from cable/satellite boxes.
Judder-Free 24p via Native Apps
What it is: Judder-free movies when playing from native apps.
When it matters: Movies from streaming native apps (Netflix, Amazon TV, etc.).
- Variable Refresh Rate
What it is: How frequently the TV can refresh and show new frames, and whether it can vary its refresh rate in real time using technologies like HDMI Forum's Variable Refresh Rate.
When it matters: Mostly for gaming, but does provide a little better motion during normal usage.
Native Refresh Rate
What it is: The out-of-the-box maximum refresh rate; how frequently the TV can refresh and show new frames.
When it matters: When playing content with a frame rate that matches the TV's refresh rate (ex. 60 fps on a 60 Hz TV, 120 fps on a 120 Hz TV), or when using the TV's motion interpolation feature (soap opera effect).
Good value: 60 Hz
Variable Refresh Rate
What it is: Feature that allows the TV to synchronize its refresh rate with the input device's output and reduces stuttering and screen tearing.
When it matters: Almost every usage, but is most noticeable when gaming where constant fluctuation in framerate cause distracting artifacts.
4k VRR Maximum
What it is: The maximum frequency covered by the Variable Refresh Rate feature of the TV when the input signal is 4k.
When it matters: Any time the VRR feature is enabled and 4k is sent.
Good value: Matches maximum refresh rate at 4k.
Noticeable difference: 10 Hz
4k VRR Minimum
What it is: The lowest frequency covered by the TV's Variable Refresh Rate feature when the input signal is 4k.
When it matters: When using the VRR feature of the TV at lower frame rates when sending a 4k signal.
Good value: 30 Hz
1080p VRR Maximum
What it is: The maximum frequency covered by the Variable Refresh Rate feature of the TV when the input signal is 1080p.
When it matters: Any time the VRR feature is enabled and 1080p is sent.
Good value: Matches maximum refresh rate at 1080p.
Noticeable difference: 10 Hz
1080p VRR Minimum
What it is: The lowest frequency covered by the TV's Variable Refresh Rate feature when the input signal is 1080p.
When it matters: When using the VRR feature of the TV at lower frame rates when sending a 1080p signal.
Good value: 30 Hz
VRR Supported Connectors
What it is: The inputs which support a variable refresh rate (eg. HDMI, DisplayPort)
When it matters: When gaming with different consoles or graphics cards.
- Inputs
Score components:
- Input Lag
What it is: Delay between input and onscreen reaction.
When it matters: Video games; when TV is used as PC monitor.
1080p @ 60Hz
What it is: Lowest input lag possible on TV with a 1080p @ 60Hz @ 4:2:2 input.
When it matters: Video games and also when TV is used as PC monitor.
Good value: < 40 ms
Noticeable difference: 15 ms
1080p @ 60Hz + HDR
What it is: Lowest input lag possible on the TV when displaying 1080p @ 60Hz @ 4:2:2 @ 10 bit with HDR.
When it matters: HDR video games from a console outputting a 1080p signal.
Good value: < 40 ms
Noticeable difference: 15 ms
1080p @ 60Hz Outside Game Mode
What it is: Lowest input lag possible on the TV when displaying 1080p @ 60Hz @ 4:2:2 in a fully featured picture mode.
When it matters: For playing video games while retaining access to all features of the TV.
Good value: < 40 ms
Noticeable difference: 15 ms
1080p @ 120Hz
What it is: Lowest input lag possible on TV with a 1080p @ 120Hz input.
When it matters: When the TV is used as PC monitor.
Good value: < 40 ms
Noticeable difference: 15 ms
4k @ 60Hz
What it is: Lowest input lag possible on TV when displaying 4k @ 60Hz @ 4:2:0.
When it matters: Video games and also when TV is used as PC monitor.
Good value: < 40 ms
Noticeable difference: 15 ms
4k @ 60Hz + HDR
What it is: Lowest input lag possible when displaying 4k @ 60Hz @ 4:2:0 @ 10 bit signal with HDR.
When it matters: HDR Video games.
Good value: < 40 ms
Noticeable difference: 15 ms
4k @ 60Hz @ 4:4:4
What it is: Lowest input lag possible on the TV when displaying 4k @ 60Hz with proper 4:4:4 chroma subsampling. The test is usually conducted with a 4k @ 60 Hz @ 4:4:4 signal, but a 4k @ 60 Hz @ Full RGB signal may be used if it's required for the TV to show proper 4:4:4 chroma subsampling.
When it matters: PC Monitor
Good value: < 40 ms
Noticeable difference: 15 ms
4k @ 60Hz @ 4:4:4 + 8 bit HDR
What it is: Lowest input lag possible on the TV when displaying 4k @ 60Hz @ 8 bit + HDR with proper 4:4:4 chroma subsampling. The test is usually conducted with a 4k @ 60 Hz @ 4:4:4 @ 8 bit signal, but a 4k @ 60 Hz @ Full RGB @ 8 bit signal may be used if it's required for the TV to show proper 4:4:4 chroma subsampling.
When it matters: PC Monitor with an HDR capable graphic card
Good value: < 40 ms
Noticeable difference: 15 ms
4k @ 60Hz Outside Game Mode
What it is: Lowest input lag possible on the TV when displaying 4k @ 60Hz @ 4:2:0 in a fully featured picture mode.
When it matters: For playing video games while retaining access to all features of the TV.
Good value: < 40 ms
Noticeable difference: 15 ms
4k With Interpolation
What it is: Lowest input lag for 4k @ 60 Hz @ 4:2:0 content when the motion interpolation feature is turned on.
When it matters: When you want to play video games with the Soap Opera Effect enabled.
Good value: < 40 ms
Noticeable difference: 15 ms
4k @ 120 Hz
What it is: Lowest input lag possible on TV with a 4k @ 120Hz input.
When it matters: When the TV is used as PC monitor.
Good value: < 40 ms
Noticeable difference: 15 ms
4k with Variable Refresh Rate
What it is: Lowest input lag possible on the TV when its Variable Refresh Rate feature is enabled and it is sent a 4k signal.
When it matters: When gaming with a device which supports variable refresh rates, such as the Xbox One X or a PC.
1080p with Variable Refresh Rate
What it is: Lowest input lag possible on the TV when its Variable Refresh Rate feature is enabled and it is sent a 1080p signal.
When it matters: When gaming with a device which supports variable refresh rates, such as the Xbox One X or a PC.
- Supported Resolutions
What it is: Different resolutions supported by TV.
When it matters: PC monitor usage.
Score components:
  • 17% 1080p @ 60Hz @ 4:4:4
  • 17% 1080p @ 120Hz
  • 17% 1440p @ 60Hz
  • 17% 4k @ 30Hz @ 4:4:4
  • 16% 4k @ 60Hz
  • 16% 4k @ 60Hz @ 4:4:4
1080p @ 60Hz @ 4:4:4
What it is: Crisp text on 1080p @ 60 hz signal.
When it matters: PC productivity and 60 fps gaming.
1080p @ 120Hz
What it is: 120 fps 1080p signal supported.
When it matters: PC gaming.
1440p @ 60Hz
What it is: 60 fps 1440p signal supported.
When it matters: PC productivity and gaming.
4k @ 30Hz @ 4:4:4
What it is: Crisp text on 4k @ 30 hz signal.
When it matters: PC productivity and gaming.
4k @ 60Hz
What it is: 60 fps 4k signal supported.
When it matters: PC productivity and gaming.
4k @ 60Hz @ 4:4:4
What it is: Crisp text on 4k @ 60 hz signal.
When it matters: Productivity and 60 fps gaming in 4k.
4k @ 120Hz
What it is: 4k 120Hz signal supported
When it matters: PC gaming
- Side Inputs
Side Inputs Picture
- Rear Inputs
Rear Inputs Picture
- Total Inputs
HDMI
USB
Digital Optical Audio Out
Analog Audio Out 3.5mm
Analog Audio Out RCA
Component In
Composite In
Tuner (Cable/Ant)
Ethernet
DisplayPort
IR In
SD/SDHC
- Inputs Specifications
HDR10
What it is: Standard HDR format.
When it matters: Most common format. All UHD Blu-ray discs are required to have it.
Dolby Vision
What it is: Better format, due to its dynamic nature.
When it matters: Dolby Vision mastered content. Current available from streaming services (Netflix, Amazon Video), some Blu-Ray players, the Apple TV 4k and ChromeCast Ultra.
HLG
What it is: HLG or Hybrid Log Gamma is a broadcast HDR format.
When it matters: HLG capable sources such as Youtube or OTA broadcasts in specific regions. Backwards compatible with SDR TVs.
3D
What it is: Optional 3D video capability on TV.
When it matters: 3D movies & videos.
5.1 Passthrough ARC Dolby Digital
What it is: TV can receive and pass Dolby Digital 5.1 signal to receiver via HDMI ARC.
When it matters: 5.1 audio on DVDs and Blu-rays.
5.1 Passthrough ARC DTS
What it is: TV can receive and pass DTS 5.1 signal to receiver via HDMI ARC.
When it matters: 5.1 audio on DVDs and Blu-rays.
5.1 Passthrough Optical Dolby Digital
What it is: TV can receive and pass Dolby Digital signal to receiver via digital optical.
When it matters: 5.1 audio on DVDs and Blu-rays.
5.1 Passthrough Optical DTS
What it is: TV can receive and pass DTS signal to receiver via digital optical.
When it matters: 5.1 audio on DVDs and Blu-rays.
HDMI 2.0 Full Bandwith
What it is: HDMI 2.0 is the main used HDMI standard and supports a range of video resolutions and refresh rates up to 4k@60Hz, with a total maximum bandwidth up to 18Gbps.
HDMI 2.1 Full Bandwidth
What it is: HDMI 2.1 is the latest update to the HDMI standard and supports a range of higher video resolutions and refresh rates including 8K60 and 4K120, and resolutions up to 10K. Dynamic HDR formats are also supported, and bandwidth capability is increased up to 48Gbps.
ARC
What it is: Audio Return Channel (ARC) enables a TV to transmit, via an HDMI cable, audio data to an A/V receiver, without the need for any extra audio cables.
When it matters: When connecting your audio/video receiver directly to your TV via an HDMI cable.
USB 3.0
What it is: USB 3.0 is the latest USB standard which can transfer data up to 5 Gbit/s, and is easily recognizable due to its blue color-coding of the connector.
HDCP 2.2
CEC
MHL
Variable Analog Audio Out
Wi-Fi Support
- Sound Quality
What it is: How well and accurately the audio is reproduced.
When it matters: When a good and accurate sound reproduction is needed.
Score components:
- Frequency Response
What it is: How accurately the sound level of each frequency is being produced.
When it matters: For a balanced and neutral sound.
Frequency Response
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Movies, Gaming. Shows how extended the bass is.
Good value: < 60Hz
Noticeable difference: 10Hz
Std. Dev. @ 70
What it is: The amount of deviation (weighted standard deviation) in frequency response measured at 70dB SPL, as compared to a target response that would sound perfectly balanced to most people.
When it matters: Shows the TV's frequency response at quiet listening levels
Good value: < 4 dB
Noticeable difference: 0.5 dB
Std. Dev. @ 80
What it is: The amount of deviation (weighted standard deviation) in frequency response measured at 80dB SPL, as compared to a target response that would sound perfectly balanced to most people.
When it matters: Shows the TV's frequency response at moderate listening levels
Good value: < 4 dB
Noticeable difference: 0.5 dB
Std. Dev. @ Max
What it is: The amount of deviation (weighted standard deviation) in frequency response measured with the TV at maximum volume, as compared to a target response that would sound perfectly balanced to most people.
When it matters: Shows the TV's frequency response at under maximum load
Good value: < 4 dB
Noticeable difference: 2 dB
Max
What it is: Maximum volume reached by the TV at their optimum viewing distance (size dependent)
When it matters: For listening to loud audio.
Good value: > 88 dB
Noticeable difference: 2 dB
Dynamic Range Compression
What it is: The amount of difference between the TVs frequency response performance at 70dB SPL and Max dB SPL. Too much compression will result in pumping in the sound.
When it matters: When an accurate and free-of-pumping performance is required at higher volumes
Good value: < 3dB
Noticeable difference: 0.5
- Distortion
What it is: Deformation of an output signal compared to its input, usually clipping, harmonic distortion, or inter-modulation distortion caused by non-linear behavior of the sound system.
When it matters: When a clean, pure and transparent reproduction is desired.
Score components:
Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Weighted THD @ 80
What it is: The overall amount of harmonic distortion measured at 80dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: < 0.100
Noticeable difference: 0.100
Weighted THD @ Max
What it is: The overall amount of harmonic distortion measured at the TV's maximum SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: < 0.100
Noticeable difference: 0.100
IMD @ 80
What it is: The average amount of inter-modulation distortion produced by the TV under maximum load. The percentage shown here is the average result of 3 separate test signals/standards: SMPTE, DIN, & CCIF
When it matters: When a clean and free of aliasing reproduction is desired
Good value: < 5%
Noticeable difference: 2
IMD @ Max
What it is: The average amount of inter-modulation distortion produced by the TV under maximum load. The percentage shown here is the average result of 3 separate test signals/standards: SMPTE, DIN, & CCIF
When it matters: When a clean and free of aliasing reproduction is desired
Good value: < 5%
Noticeable difference: 2
- Smart Features
Score components:
  • 42% Interface
  • 2% Ad-Free
  • 37% Apps and Features
  • 16% Remote
  • 3% Remote App
Smart TV Picture
Smart OS
Version
- Interface
What it is: The usability, features and performance of the main interface of the TV, not including the interfaces of the apps themselves.
When it matters: Anytime when using the TV, but especially when changing settings and using apps.
Score components: Subjectively assigned
Ease of Use
What it is: How easy the interface is to navigate, affected by the organization of its layout, placing frequently accessed elements in areas that are faster to access, etc.
When it matters: When using the smart features.
Smoothness
What it is: How smooth the interface is to navigate, affected by lag and frame drops.
When it matters: When using the smart features.
Time Taken to Select YouTube
What it is: How long it takes to select YouTube for launch, starting from HDMI 1 input, when YouTube is placed first on the list of apps or added as a shortcut. This does not include app launch time, and does not use a fixed YouTube button on a remote. This serves as an indication of the time needed to select any app.
When it matters: When launching any app.
Time Taken to Change Backlight
What it is: The time it takes to navigate to the 'Backlight' setting ('Brightness' on Sony TVs). This serves as an indication of how long it takes to navigate to basic TV settings.
When it matters: When changing TV settings.
Advanced Options
What it is: Whether advanced options and settings are available, such as color calibration.
When it matters: When customizing the TV and using the smart features.
- Ad-Free
What it is: Whether or not ads can be found on the TV's smart platform.
When it matters: When using the smart features.
Score components:
Ads Picture
Ads
What it is: Whether the TV's main interface has ads. This does take into account ads in third-party apps.
When it matters: When using the smart features.
Opt-out
What it is: Whether you can opt out of the ad services or not. A TV only passes this test if it allows you to remove them completely, not only disable the personalized advertising.
When it matters: When using the smart features.
Suggested Content in Home
What it is: Whether suggested content appears in the TV's home menu or main menu. Suggested content can include recommended movies, TV shows, YouTube videos etc.
Opt-out of Suggested Content
What it is: Whether the suggested content feed in the home menu can be removed or hidden
- Apps and Features
What it is: The usability, features and performance of apps and other smart features.
When it matters: Only when using smart features such as apps, casting and USB playback.
Score components: Subjectively assigned
Apps Picture
App Selection
What it is: The number and variety of apps available to download for the smart platform.
When it matters: When downloading new apps.
App Smoothness
What it is: How smooth it feels to navigate the interfaces of apps, affected by lag and frame drops.
When it matters: When using apps.
Cast Capable
What it is: Whether apps on a phone or tablet can cast content to the TV.
USB Drive Playback
What it is: Whether the TV can play content from a drive connected to one of the TV's USB ports.
USB Drive HDR Playback
What it is: Whether HDR files played from a USB drive can be displayed properly.
HDR in Netflix
What it is: Whether HDR content on Netflix can be played back in HDR using the native Netflix app.
HDR in Amazon Video
What it is: Whether HDR content on Amazon Video can be played in HDR using the native Amazon Video app.
HDR in YouTube
What it is: Whether HDR content on YouTube can be played in HDR using the native YouTube app.
- Remote
What it is: The usability and features of the TV's physical remote.
Score components: Subjectively assigned
Remote Picture
Size
What it is: How big the remote is
Voice Control
What it is: The capabilities of the TV's voice control feature
CEC Menu Control
What it is: Whether the remote can act as a universal remote for HDMI CEC enabled devices. This was tested on our Samsung UBD-K8500 4K Blu-ray player, and may not be valid for other CEC devices as implementations vary by manufacturer.
Other Smart Features
What it is: Whether the remote has any other smart features, such as a pointer, universal remote support for non HDMI CEC devices, etc.
- Remote App
What it is: The features of the official phone and tablet app for the TV.
Score components: Subjectively assigned
Remote App Picture
Acts as the Remote
What it is: Whether the remote app can emulate all the buttons of the physical remote.
Directly Launches Apps and Inputs
What it is: Whether the remote app can directly launch the TV's apps and change between its inputs, without requiring any interaction with menus on the TV.
Inputs Text in YouTube
What it is: Whether the remote app can enter text for YouTube searches.
Inputs Text in Netflix
What it is: Whether the remote app can enter text for Netflix searches.
Streams Device Files
What it is: Whether the remote app can stream files from the phone or tablet to the TV, files such as pictures, music and video.
Controls TV Settings
What it is: Whether the app can change all or some of the settings on the TV, such as the backlight.
Voice Control
What it is: Whether the remote can send voice commands to the TV.
- TV Controls
Controls Picture
- In The Box
In The Box Picture
- Misc
Power Consumption
Power Consumption (Max)
Firmware
- Compared to other TVs
Group Shot Picture

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