Preferred headphones store
Reviewed on Mar 06, 2018 , Marc Henney, Yannick Khong

B&O PLAY Beoplay E8
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
7.0
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
6.8
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
7.5
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
8.0
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
7.3
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
5.8
TV
Score components:
5.3
Gaming
Score components:
Type : In-ear
Enclosure : Closed-Back
Wireless : Truly Wireless
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Beoplay E8 are decent mixed-usage truly wireless in-ears, with a great design. They look and feel like premium headphones and have a durable build quality that's compact and stable enough for sports. They also have a comfortable in-ear fit that isolates better than some noise canceling headphones. Unfortunately, they can sound a bit sharp, and their control scheme takes a bit of time to get used to.

Pros
  • High-end and durable build quality.
  • Compact and comfortable design.
  • Great isolation performance.
Cons
  • Relatively high latency.
  • Treble-heavy sound.

Test Results
Design 8.0
Sound 6.5
Isolation 8.2
Microphone 6.1
Active Features 6.3
Connectivity 3.1

Check Price

8.0

Design

Score components:
B&O PLAY E8 Design Picture

The Beoplay E8 are well designed premium-looking headphones. The earbuds feel dense and durable and do not stick out of your ears like the some of the other truly wireless headsets we've tested. They're stable enough for most activities and come with 4 tip sizes to help find a comfortable fit, but they do not have any stability fins. On the upside, they're lightweight, they have a great charging case that's not too bulky, and a decent control scheme that's a bit difficult to use at times, but provides a lot of functionality. They're one of the best premium true wireless earbuds we've tested.

Style
B&O PLAY E8 Design Picture 2

The BeoPlay E8 have a great-looking premium design. They do not stick out of your ears like the Apple AirPods or the Bose SoundSport Free. The materials used in their build quality feels high-end and durable. The earbuds are slightly angled to fit better within the contours of your ears and they also come in a couple of color schemes that stand out a bit more than the one we reviewed. However, the all white and all black variants are only available through the Beoplay website for now.

7.5 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
B&O PLAY E8 Comfort Picture
Weight : 0.03 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
0 lbs

These are decently comfortable truly wireless in-ears that come with multiple tip sizes. They have 4 silicone tips and a pair of memory foam comply tips that help you get a good and secure fit. The earbuds are also lightweight, and since they're truly wireless, there is no cable pulling on the buds which makes them less noticeable once in your ears. Unfortunately, since they have a fairly typical in-ear fit, unlike the Bose SoundSport Free, they do put a bit of pressure within your ear canal which may not be as comfortable for all users. If you're not a big fan of in-ear designs, you may have some of the same issues with the Beoplay E8.

7.0 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
B&O PLAY E8 Controls Picture
Ease of use : Average
Feedback : Mediocre
Call/Music Control : Yes
Volume Control : Yes
Microphone Control : No
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
N/A
Noise Canceling Control : N/A
Talk-Through : Yes
Additional Buttons : Voice enabled controls

They have a decent control scheme with a lot of functionality, but the touch-sensitive inputs can take a bit of time to get used to. They provide; call/music, track skipping and volume controls, as well as an ambient mode that you can quickly enable by tapping the left earbud. The rest of the controls are a combination of holds or multiple taps which can be slightly finicky at times. The volume controls especially are a bit of a hit or miss. You have to press and hold either the right earbud for volume up or the left for volume down. Unfortunately, since the touch-sensitive pads are not always responsive and there is no clear auditory feedback when turning up the volume, it can be a little frustrating.

8.9 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
B&O PLAY E8 Breathability After Picture
Avg.Temp.Difference : 1.1 C

Like most of the truly wireless in-ears/earbuds, these are very breathable headphones. They're compact and do not cover the ears which barely causes a temperature difference when exercising or working out. They do trap a little bit of heat in the ear canal, but it's negligible and will not make you sweat more than usual even during more intense work out routines.

9.5 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
B&O PLAY E8 Portability Picture
L : 1.2 "
W : 1.8 "
H : 0.6 "
Volume : 1.3 Cu. Inches
Stand required : N/A

Like most truly wireless headphones, these earbuds are very compact and easy to carry around on your person. They will easily fit into most pockets and the earbuds are a lot smaller than the Bose SoundSport Free. Their charging case is also fairly portable and does not stick out of your pocket like the Jaybird Run's or the SoundSport Free's charging case.

8.0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
B&O PLAY E8 Case Picture
Type : Hard case
L : 1.7 "
W : 2.6 "
H : 1.1 "
Volume : 4.9 Cu. Inches

These headphones come with a decently sturdy hard case that is fairly portable. It will shield the headphones from impacts and drops and has a decently high-end feel thanks to the leather coating. It's also more compact than some of the other truly wireless headsets we've tested so far like the Jaybird Run and the Bose Soundsport Free although it's quite a bit bigger than the Apple AirPods.

8.0 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
B&O PLAY E8 Build Quality Picture

These earbuds have a great build quality that feels and looks premium. They're made out of a durable combination of plastic, rubber and metal which feels high-end and sturdy enough to not get damaged by a couple of accidental drops. The case is also decently durable and should shield the headphones from impacts and drops fairly well. It has a textured leather coating which makes it a bit less slippery and feels a bit more premium than the Jaybird Run's case. However, the hinge feels fairly weak and the case cover is fairly thin. Overall the E8 has a good build quality and design but the case does not feel as premium as that of the Sony WF-1000X although it is much more portable.

7.5 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
B&O PLAY E8 Stability Picture

These are stable truly wireless in-ears and come with multiple tip sizes to help you find a good fit. The lightweight design does not move much once in your ears and should be stable enough for running and exercising. However, they do not have as many tips as the Jaybird Run so they may not be the ideal headphones for sports for all users and do not have any stability fins. The earbuds are shaped to fit well within the contours of your ears but they do slip out from time to time and do not feel as stable as some of the other truly wireless designed we've tested so far.

Cable
B&O PLAY E8 Cable Picture
Detachable : N/A
Length : N/A
Connection : N/A

These earbuds come with a USB charging cable.

Top
Headshots 1
Headshots 2
6.5

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
B&O PLAY E8 Frequency Response

The BeoPlay E8 are an average sounding pair of closed-back in-ears. Their bass is very good, deep, and consistent with adequate thump, but it lacks a bit of punch and body. So although they can handle all genres quite well, fans of bass may prefer the X3, the SoundSport Free, or the BeatsX. They also have a good mid-range, but it is a bit muddy and thick sounding on vocals. Their treble, however, lacks quite a bit of detail and is sibilant (sharp and piercing on S and T sounds). Also, like most other in-ears, they don't have a large and speaker-like soundstage.

8.8 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
B&O PLAY E8 Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.84 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.76 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.54 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.92 dB

They have a very good bass. Their LFE (low-frequency extension) is at 10Hz, suggesting a deep bass. Accordingly, low-bass is underemphasized by only 1dB, indicating a balanced production of thumps and rumbles common to EDM, Hip-hop, and film scores. Mid-bass, which is occupied by the body of bass guitars and punch of kick drums, lacks by about 3dB. High-bass shows a 1dB bump that continues into the mid-range, this adds a bit of boominess to the sound. Overall, the bass is well-extended and thumpy, but lacks a bit of body and punch, and could sound slightly boomy.

8.4 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
B&O PLAY E8 Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.18 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.22 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.42 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.93 dB

The mid-range is very good. The 3dB bump in low-mid, which is the continuation of the high-bass overemphasis makes mixes a bit muddy and cluttered, and vocals a bit thick sounding. Additionally, mid-mid and high-mid, where the upper harmonics of vocals and leads sit, are quite flat and within 1dB of our target response.

6.1 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
B&O PLAY E8 Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
5.0 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.78 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.93 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.19 dB

The treble performance is mediocre. Low-treble is under our target by about 4dB. This negatively affects the detail and presence of vocals and lead instruments. Conversely, mid-treble is overemphasized by about 4dB, suggesting a lot of sibilance (sharp and piercing S and Ts).

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
Score components:
9.4 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
B&O PLAY E8 Consistency L B&O PLAY E8 Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.13 dB

They have excellent frequency response consistency. If the user is able to achieve a proper fit and an air-tight seal using the assortment of tips that come with the headphones, then they should get consistent bass and treble delivery every time they use the headphones.

8.7 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
B&O PLAY E8 Group Delay B&O PLAY E8 Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.16
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.2
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
2.39
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
5.18

They have great imaging. Their weighted group delay is 0.16, which is very good. The graph also shows that the entire group delay is under the audibility threshold. This ensures a tight bass and a transparent treble. Additionally, the L/R drivers of our test unit were decently-matched, but showed some mismatch in frequency and phase response, which could have a small negative effect on the coherency of the stereo image. But it wouldn't affect the accurate placement and localization of objects (like voice and footsteps) in the stereo field.

1.0 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
N/A
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
N/A
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
N/A
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
2.5
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
0.2
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

Like most other in-ears, the soundstage of these earbuds is poor. This is because in-ears bypass the pinna (outer ear), and don't interact with it, while activating the resonances of the pinna is one of the key factors in creating a speaker-like and out-of-head soundstage. Also, because of their closed-back design, their soundstage tends to be less open than that of open-back headphones.

7.1 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
B&O PLAY E8 Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
1.457
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
6.767

The harmonic distortion performance is about average. In the bass range, they show little harmonic distortion, regardless of the level, which is great. This suggests that they may be able to take a good amount of EQ boost in the bass range before distorting. Their THD in the treble range however is a bit uneven and elevated, especially at higher SPLs. This could make their treble a bit harsh and brittle sounding.

8.2

Isolation

Score components:

The Beoplay E8 isolate quite well passively and are even better than some noise canceling headphones. If you can get a good seal with the provided tips, they will prevent a lot of ambient noise from seeping into your audio. They have a more isolating fit than the Earset Wireless and they also barely leak, which makes them a suitable option to use on the bus, train or at work. 

7.5 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
B&O PLAY E8 Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-25.53 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-11.12 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-19.4 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-46.58 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
20.19 dB

The isolation is good. In the bass range, where the rumble of airplane and bus engines sit, they achieve about 11dB of isolation which is above-average. However, for an in-ear without active noise-cancelling, this is quite impressive and similar to the X3, the Run, and BeatsX. In the mid-range, important for blocking out speech, they achieve more than 19dB of noise isolation, which is very good. In the treble range, occupied by sharp sounds like S and Ts, they reduce noise by more than 46dB, which is excellent.

9.8 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
B&O PLAY E8 Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
22.4 dB

The leakage performance is outstanding. It is concentrated entirely in the treble range, and at a very low level. Practically, their leakage is non-existent, unless you are blasting your music in a very quiet environment.

6.1

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
Yes
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
No
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
N/A

The mic performance is mediocre. Speech recorded or transmitted with this microphone will sound quite thin and lacking in detail and presence. But it will still be relatively easy to understand in quiet environments. In noisy situations, however, they struggle to separate speech from ambient noise even in moderately loud places like a busy street.

6.2 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
B&O PLAY E8 Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
339.03 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
3.46 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
3466.89 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
2.965
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
37.3 dB

The recording quality of the mic is mediocre. The LFE (low-frequency extension) of 340Hz suggests a recorded/transmitted speech that sounds quite thin. The HFE (high-frequency extension) of 3.5KHz indicates a speech that is intelligible but lacks brightness and airiness. Additionally, the area between LFE and HFE is captured decently.

6.0 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
B&O PLAY E8 SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
12.39 dB

The noise handling of the integrated microphone is mediocre. In our SpNR test, they achieved a speech-to-noise ratio of 12dB, suggesting they are best suited for quiet environments and may struggle to separate speech from background noise in moderately loud environments.

6.3

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Beoplay E8 have a decent battery life and a somewhat customizable app that feels just a little lacking in options. The earbuds last about 4 hours and the case provides 2 additional charges for a total of 12 hours of battery life. They won't be the ideal headphones if you have really long listening sessions but they should last you through the day. The app, on the other hand, feels a bit lacking. It provides a bare-bones preset equalizer that isn't as customizable and a transparency switch that you can adjust for different environments and that's pretty much it.

6.3 Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
4.1 hrs
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
1.2 hrs
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
Auto-Off Timer
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
No
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
No

They have a decent battery life at 4.1 hours of continuous playback and up to 12 hours thanks to the additional 8 hours provided by the case. You can check how many charges are left in the case with the two led indicators next to the USB port. They also charge fairly quickly at 1.2 hours for the earbuds and 2.5 hours for the earbuds and the case. It's not the best battery life but should be sufficient for most use cases unless you have very long continuous listening sessions.

6.5 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
B&O PLAY E8 App Picture
App Name : Beoplay
iOS : Yes
Android : Yes
Mac OS : N/A
Windows : N/A
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
Presets
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : No
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
No
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
Yes
Button Mapping : N/A
Surround Sound : N/A

The Beoplay app looks good but lacks a few features. It provides a transparency switch with a couple of options for how much ambient noise is fed into the headphones. It also has a preset equalizer that makes a difference to the sound profile but isn't as customizable as the Jaybird MySound App. Overall it's a decently useful app but it could use a bit more customization options.

3.1

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The B&O Play E8 have an average Bluetooth connection. They do not support NFC or have multi-device pairing but have a good wireless range. Unfortunately, since they're truly wireless headphones they have no other connection option. They also have a quite a bit of latency so they won't be the best headphones for gaming and watching movies but should do well for most use cases especially if you keep your phone on you.

6.0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : 4.2
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
No
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
No
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
No
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
No

These earbuds, like most truly wireless headphones, only connect to other devices via Bluetooth. They do not have simultaneous multi-device pairing and do not support NFC. Their pairing procedure is also a bit tricky as you have to press and hold both earbuds for 5 seconds until the led indicator turns blue. Unfortunately, there's not much feedback or a distinct auditory chime to let you know you're in pairing mode. On the upside, they do remember the last paired device when you turn the earbuds on so if you're not often switching between Bluetooth sources they should be fine.

0 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : N/A
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
N/A
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
N/A
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One
Good value: Audio + Microphone
:
N/A
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
N/A

These headphones do not have an audio cable or a wired connection. If you want a decent sounding and stable in-ear with a wired connection, we would suggest the 1More Triple Driver In-Ear.

2.1 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
N/A
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
No
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
No
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
No
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
No
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
No
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
USB
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
Yes

They come with a charging case that provides an additional 8 hours of battery life but has no inputs.

7.5 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
35 ft
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
82 ft

They have a good wireless range of 35ft when the Bluetooth source is obstructed by walls and up to 82ft in direct line-of-sight. They won't be the ideal headphones to use in a large office and they did drop connection once or twice in the right earbud. However, it wasn't due to the range which should be good enough, especially if you keep your paired device on you.

2.5 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
190 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

These earbuds have a decent latency compared to other truly wireless designs. They have a bit too much latency for comfortably watching videos without any sync issues but compared to the SoundSport Free and Sony WF-1000X they perform a lot better which makes them about average for most Bluetooth headphones.

In the box

B&O PLAY E8 In the box Picture

  • B&O Play E8 Headphones
  • Earbud tips (x5 sizes)
  • Charging case
  • USB charging cable

Compared to other Headphones

B&O PLAY E8 Compare Picture

The Beoplay E8 are compact truly wireless in-ears with a premium design. They're well built and decently comfortable and block a lot of noise passively. They also come with a great charging case that provides an additional 8 hours of battery life, which makes them decent enough for most uses cases. Unfortunately, they're quite expensive for a performance on par or sometimes worse than the competing models below.

Bose SoundSport Free

The Beoplay E8 are a better truly wireless headset than the Bose SoundSport Free. The E8 have a more compact and premium looking design than the Bose, they also have a smaller case that's easier to carry around and a better control scheme, although it can be a little confusing at first. The E8 also have a customizable sound thanks to their app support, better isolation than the Bose due to their in-ear fit and a slightly better battery performance with a faster charge time. On the other hand, the Bose have an earbud fit that some will prefer over the fit of the E8. The Bose also have a better-balanced sound out of the box which may not even require an EQ for most tracks.

Jaybird Run

The Beoplay E8 are a slightly better truly wireless headset than the Jaybird Run. The E8 have a sleeker more premium looking design and a better isolation performance with their in-ear fit. They also have a smaller and more portable charging case and better default controls than the Jaybird Run. On the other hand, the Run have a slightly more stable design for sports thanks to the multiple wing tip sizes for different ears. They also have a more customizable app support that gives them a better control over their sound profile than the E8s.

Apple AirPods

The Beoplay E8 are a better truly wireless headset than the Apple AirPods. The E8 have a more isolating in-ear fit that also translates into a better bass range thanks to the better seal they create in your ear. The E8 also have a customizable sound and better app support than the Apple AirPods even on iOS devices. The BeoPlays also have a better control scheme that gives you all the essential functions whereas the AirPods rely heavily on voice-enabled controls which is not always practical. On the other hand, the AirPods have a longer cumulative battery life at 25+ hours compared to the BEeoPlay's 15hrs at best. The AirPods also have a more reliable wireless connection with greater range and better latency than the E8, especially on iOS devices.

Sony WF-1000X

The Beoplay E8 are a slightly better truly wireless headset than the Sony WF-1000X. The E8 have a more compact and portable design and a better charging case. The E8 also have a better latency and a more balanced default sound that you can customize thanks to the Beoplay app. They also isolate a little better than the WF-1000x despite not being the noise canceling. On the other hand, since the WF-1000x have ANC, they do a bit better against low-frequency noise like the rumbling sounds of an engine.  

Conclusion

7.0Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The B&O Play E8 are above-average truly wireless in-ears for mixed usage. They're great for sports and commuting thanks to their compact, stable design and surprisingly good passive isolation. They're also sufficiently comfortable for an in-ear and barely leak even at high volumes. Unfortunately, they have a bit too much latency for gaming and watching movies although they perform much better than other truly wireless designs. Pairing and their control scheme can also be somewhat of a hassle at times. On the upside, they have a decent, customizable sound that's a bit sharp but should be good enough for casual listening.
6.8Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Decent for critical listening. They have a well-balanced bass and mid-range but a relatively sharp treble reproduction. You can somewhat improve their frequency response with the Beoplay app but they won't sound as balanced as some of the other truly wireless headphones we've tested. Also, due to their closed in-ear design, they have a poor soundstage and won't be the ideal headphones for more critical listeners.
7.5Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Good for commuting. They're very portable and passively isolate against ambient noise better than some noise canceling headphones. Their control scheme can be a bit tricky to use at times but their decently comfortable design and relatively long battery life should be enough for most trips.
8.0Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Great for sports. They're stable and compact truly wireless headphones with a decently comfortable in-ear fit. They're very portable and come with a charging case that doesn't add too much bulk. Unfortunately, their control scheme is not as responsive and they come with 4 tip sizes including foam tips but no stability fins so they may not be ideal for all ear sizes.
7.3Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Above-average for office use. They isolate well and barely leak even at high volumes. This makes them suitable to use in a lively or quiet office environment. Their battery life might not be ideal for long continuous listening sessions at the office but should be good enough for most use cases.
5.8TV
Score components:
Below-average for home theater. They have a bit too much latency for watching a lot of video content. Also, their in-ear design, though decently comfortable, won't be ideal for watching movies and long videos.
5.3Gaming
Score components:
Below-average for gaming. They have a mediocre-at-best microphone and a bit too much latency for gaming. Their companion app is also not as customizable as most gaming-oriented software.

Discussions

LOG IN

JOIN RTINGS.com

Be part of the most informed community and take advantage of our advanced tools to find the best product for your needs.
Join our mailing list:

Create Discussion

Preview Back to editor Format guide

The editor uses special characters (aka. markdown).

To post formatted content follow these rules:

What you typeWhat it will look like
*italic text*italic text
**bold text**bold text
[link](http://rtings.com)link
> quoted text
quoted text
# header

header

- item 1
- item 2
- item 3
  • item 1
  • item 2
  • item 3

* Quotes and lists must be followed by a blank line