The Skullcandy Riff Wireless 2 are the next generation of the Skullcandy Riff Wireless and are budget-friendly wireless on-ears. Skullcandy has improved their continuous battery life and added features like multi-device pairing and companion app support, which is good if you want to adjust their sound profile to suit your tastes. The app also provides a low latency 'Game Mode' to help lower audio lag on your Bluetooth devices. Their cheap price point reflects in their plasticky build quality.
The Skullcandy Riff Wireless 2 are satisfactory for neutral sound. Out of the box, they have a pretty excited sound, which delivers intense punch and boom to audio while sibilants like cymbals are piercing. Their on-ear design doesn't create the most immersive soundstage either. Luckily, you can fine-tune their sound using their companion app's graphic EQ and presets.
The Skullcandy Riff Wireless 2 are passable for commute and travel. Even though they can fold up to save space, these on-ears have a plasticky build quality and lack a carrying case to help protect them on the go. They don't have noise cancelling (ANC) and don't block out any of the low rumble of bus engines or passenger chatter. On the upside, their battery easily lasts through long days on the go, and they have a fairly comfortable fit.
The Skullcandy Riff Wireless 2 are decent for sports and fitness. They're lightweight, portable, and have a fairly comfortable fit. However, they can easily fall off your head with moderate physical movement, and their pretty plasticky design may not be the most durable.
The Skullcandy Riff Wireless 2 are mediocre for office use. These on-ears have a long-lasting continuous battery life that won't run out during long shifts at the office. They can't block out much background noise like your coworkers talking. They also leak a lot of audio at high volumes, so if you like to crank up the volume to your favorite tunes, others around you can hear it. On the upside, they support multi-device pairing, meaning you can connect them to your PC and smartphone simultaneously.
The Skullcandy Riff Wireless 2 are Bluetooth headphones, and their latency is likely too high for wireless gaming.
The Skullcandy Riff Wireless 2 are decent for wired gaming. These on-ears come with a 1/8" TRRS cable that you can use to connect them to most consoles with an AUX port. Their excited sound can help bring out sound effects like footsteps in gameplay, although dialogue and instruments sound thin. Their integrated mic also has a very good recording quality, which ensures that teammates hear you clearly. The mic has a little trouble separating your voice from background noise, though.
The Skullcandy Riff Wireless 2 are fair for phone calls. These on-ears have an integrated mic. It does a very good job of capturing your voice clearly, although if you're taking calls from a busy street, speech can be harder to hear amongst the background noise. Unfortunately, the headphones really struggle to block out background noise, and you'll hear most of the sounds around you.
The Skullcandy Riff Wireless 2 are the next generation of the Skullcandy Riff Wireless and come in two color variations: 'Black' and 'Forest Green', a limited edition collaboration with the non-profit organization, Protect Our Winters. We tested the 'Forest Green' model, and you can see our unit's label here. Since the difference is merely cosmetic, we expect both models to perform similarly.
If you come across another variant of these headphones, please let us know in the discussions, and we'll update our review.
The Skullcandy Riff Wireless 2 are the next update of the Skullcandy Riff Wireless and have more features than their predecessor. They're a lot more customizable, thanks to their companion app's graphic EQ and presets, and they support multi-device pairing, meaning you can stay connected to two devices at the same time. Like most on-ears, they're fairly comfortable, but their design is very plasticky, especially compared to similarly priced and designed headphones like the JBL Tune 510BT Wireless.
The Sony WH-CH520 Wireless are slightly better headphones than the Skullcandy Riff Wireless 2. Both headphones have a graphic EQ and presets for sound customization and support multi-device pairing. However, the Sony headphones' clamping force is slightly lower than the Skullcandy, and their ear cups are better padded, making them more comfortable for long commutes and days at the office. Their battery also lasts longer and can isolate you from more mid-range ambient noise, like background conversations or leaking audio from a co-worker's headphones.
The Skullcandy Riff Wireless 2 are slightly better on-ears than the JBL Tune 510BT Wireless. While both headphones are similarly fairly comfortable and support multi-device pairing, the Skullcandy have a better mic performance, a significantly better battery performance, and sound customization features via their companion app. However, the JBL are better-built and have a more neutral sound profile, which some users may prefer.
The Skullcandy Riff Wireless 2 have more features than the Skullcandy Hesh 3 Wireless. The Riff 2 are on-ears with a more neutral sound profile, which some users may prefer, their mic has better overall performance, and they have a longer-lasting continuous battery life. They also have a companion app with a graphic EQ and presets to help you adjust them to your liking, and they support multi-device pairing. However, the Hesh 3 are over-ears with a more comfortable as well as better build.
The Beats Solo Pro Wireless are better on-ears than the Skullcandy Riff Wireless 2. While both headphones are fairly comfortable, the Beats have a significantly better build quality, a more neutral sound profile, which some users may prefer, and have ANC, meaning they can block out a superior amount of background noise. They also have an H1 chip for seamless pairing with your Apple devices. However, the Skullcandy have a better battery performance, are more customizable, thanks to their companion app. They also support multi-device pairing with up to two devices at a time.
The JBL Live 460NC Wireless are slightly better on-ears than the Skullcandy Riff Wireless 2. While both headphones support multi-device pairing and have sound customization features, the JBL are more comfortable, significantly better built, and have a more neutral sound profile, which some users may prefer. They also have ANC and can block out more background noise.
These on-ears have a limited edition skin called 'Forest Green'. Their plasticky frame is mostly olive green with light green topographical detailing on the ear cups. There are also bright orange accents surrounding the ear cups and in the manufacturer's logo on the headband. These headphones only come in one other color variant, 'Black', which is solid in color and doesn't have a pattern on the ear cups.
These on-ears are fairly comfortable. They're lightweight and don't clamp very tightly on your ears. However, due to their design, they press directly on your ears, which can be fatiguing over time. The headband also lacks padding.
These headphones have an okay control scheme. There are three buttons on the back of the right ear cup, which are clicky and easy to use. There are chimes to let you know when you've reached minimum and maximum volume, as well as voice prompts when you're switching between presets and the EQ in the app. There's also a voice prompt when turning the game mode on and off, although you can only switch modes and EQ via the app.
They have a sub-par build quality. They're completely made of cheap plastic, and parts of the build, like the hinges of the headband, which can move around by accident, don't seem durable or sturdy. Their headband also lacks padding and is a bit thin, so this part may crack or break over time. Unlike the JBL Tune 510BT Wireless, the ear cup's faux leather padding extends throughout the inner cup instead of only surrounding the edges of the cup. This allows the cups to sit flat on your ears.
These headphones have mediocre stability. If you're listening to audio at your desk, they won't move around. However, if you want to use them during high-intensity workouts, they'll fall off your head.
These headphones have a pretty excited, v-shaped sound profile. They have intense thump, punch, and boom, while sibilants like cymbals are piercing. This sound is well-suited for genres like pop and rock, but if you prefer something different, their companion app offers a graphic EQ and presets.
The frequency response consistency is great. There are some deviations in treble delivery due to the headphones' fit and positioning. However, once you take the time to properly adjust them on your head, you can achieve a more consistent sound each time you use them.
The bass accuracy is satisfactory. The response is overemphasized across the range, resulting in extra thump, rumble, punch, and warm. However, all this extra bass also sounds pretty boomy.
The Skullcandy Riff Wireless 2's mid accuracy is good. There's a dip in the low to mid-mid, which thins out vocals and instruments, pushing them to the back of your mix. The high-mid, in contrast, is fairly neutral, so vocals and instruments still have clarity and presence.
The treble accuracy is fair. The low-treble is slightly underemphasized, which slightly veils vocals and instruments. However, the mid-treble is very overemphasized. This results in sharp sibilants like the piercing hi-hats in songs like Roxanne by The Police.
The peaks and dips performance is just mediocre. There's a large peak from the mid to high-bass, which adds extra boom and punch to audio. A dip between the low to mid-mid thins out vocals and instruments while also pushing them to the back of the mix. A small peak in the high-mid help brings some clarity and detail to these sounds, while a shallow dip in the low-treble veils them. A major peak in the mid-treble makes sibilants like hi-hats piercing and painful.
These on-ears have excellent imaging performance. Although some of Skullcandy's cheaper models have shown issues of driver mismatch in the past, our unit's L/R drivers are well-matched in group delay, phase, amplitude, and frequency response. This is important for the accurate placement of objects like footsteps in the stereo image. That said, imaging can vary between units and can be an indicator of quality control and ergonomics.
Passive soundstage performance is passable. Due to their design, they can create a sense of spaciousness. However, they have some trouble fully interacting with your outer ear, which hurts their immersiveness. As a result, their soundstage seems small and as if sound is coming from inside your head rather than from speakers placed in the room around you.
The Skullcandy Riff Wireless 2 have a decent weighted harmonic distortion performance. The left driver has a bump in the high-bass to low-mid at moderate and at high volumes. It's quite minor and can be hard to notice with real-life content.
These are the settings used to test these on-ears. Our results are only valid when used in this configuration.
The noise isolation performance is bad, though that's normal from on-ears without noise cancelling (ANC). They don't block out any bass range noise like bus engines and won't cut down any ambient chatter. That said, they can reduce some high-pitched noise like the hum of an AC unit.
The leakage performance is disappointing. Leakage is concentrated between the mid to treble range, which sounds somewhat full. If you like to listen to audio at high volumes, others around you will hear it, even in moderately noisy environments like a busy office.
The integrated mic's recording quality is very good. Your voice sounds natural and clear to others over the phone.
The mic's noise handling performance is okay. Your voice is clear and easy to understand if you're taking a call from a quiet environment. However, if you're speaking from somewhere loud, like a busy street, your voice can get lost in the noise.
The Skullcandy Riff Wireless 2's battery performance is outstanding. The manufacturer advertises them to last 36 hours continuously, and we measured over that, though this is likely due to the difference in testing volume between ourselves and Skullcandy. Keep in mind that battery life can also vary depending on usage. Luckily, they have an auto-off timer to help conserve battery life when not in use. If you're charging the headphones, you can't still receive audio via Bluetooth or USB, but if you also use their analog cable, you can receive audio this way.
The Skullcandy app is good, and you can see a video of how it works here. It offers a graphic EQ and presets to help you customize their sound to your liking. You can also check the battery life, adjust the volume, access the quick guide, or redirect to Tile, a secondary app that helps you find your lost electronics. You can even turn Game Mode on and off, which helps lower latency.
The Skullcandy Riff Wireless 2 have great Bluetooth connectivity. They support multi-device pairing, meaning you can stay connected to your PC and smartphone at the same time. While they have high latency on PCs, their latency on iOS and Android devices is a bit less, and isn't as noticeable. However, if you like to stream video, you'll want to check out their Game Mode via the app. It lowers latency across devices, resulting in 118ms of latency on PCs, 6ms of latency on iOS, and 78ms of latency on Android. Keep in mind that some apps and devices compensate for latency.
These headphones come with a 1/8" TRRS cable. They also come with a USB-A to USB-C charging cable, but you can't use it for audio.
These on-ears have full audio and mic compatibility via Bluetooth and analog.
You can connect these headphones to your PlayStation console by plugging their analog cable into your controller's AUX port.
These headphones are only compatible with Xbox consoles via analog. You can use their 1/8" TRRS cable to plug them into your controller's AUX port with full audio and mic compatibility.