Preferred headphones store
Reviewed on Mar 15, 2018 , Sam Vafaei, Yannick Khong

Samsung Gear IconX
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches: test

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
7.1
Mixed Usage
What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.3
Critical Listening
What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
7.5
Commute/Travel
What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
8.2
Sports/Fitness
What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
7.3
Office
What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
5.5
Home Theater
Score components:
4.9
Gaming
Score components:
Type : In-ear
Enclosure : Closed-Back
Wireless : Truly Wireless
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Samsung Gear IconX 2018 are versatile, truly wireless headphones that are great for sports. They're super portable and stable enough for running and working out. They have a decent sound quality and block enough noise to be suitable for most environments. They also barely leak, so they're a great choice for the office and commuting. Unfortunately, they have too much latency for watching movies and gaming.

Test Results
Design 8.1
Sound 7.1
Isolation 7.9
Microphone 5.7
Active Features 6.8
Connectivity 2.5
Pros
  • Great design.
  • Good passive isolation.
  • Stable and breathable for sports.
Cons
  • High latency.
  • Below-average microphone.

Check Price

8.1

Design

Score components:
Samsung Gear IconX Design Picture

The Samsung Gear IconX are well designed truly wireless headphones. They have a compact and durable build quality that won't stick out of your ears like the Bose SoundSport Free. They're also lightweight and stable sports headphones that will not fall out of your ears even during intense workout routines. They come with an excellent case that will easily fit into your pockets but unfortunately do not have as many tip options as some of the other truly wireless designs like the Jaybird Run. Their control scheme can also be a bit unreliable at times especially when trying to adjust the volume.

Style
Samsung Gear IconX Design Picture 2

The Samsung IconX have a slick and compact truly wireless design. They do not stick out of your ears like the Apple AirPods or the Bose SoundSport Free and their slightly angled to better fit the contours of your ears. They look more high-end and better-built than the Jaybird Run and JBL Free but not quite on par with the E8's luxurious design. On the upside, their small footprint and understated color scheme looks great and should be good for most listeners. However, they won't be as immediately recognizable as some of the other truly wireless headphones already mentioned. They also come in a flashier pink or grey color scheme, if you want your buds to be a bit more noticeable.

7.5 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Samsung Gear IconX Comfort Picture
Weight : 0.03 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
0 lbs

They are comfortable truly wireless in-ears. They come with 3 tip sizes and 3 stability fin options to help you find a secure and stable fit. Unfortunately, the Samsung Gear IconX do not come with a memory foam comply tips like the BeoPlay E8 or the Jaybird Run. On the upside, the earbuds are very lightweight, and since they're truly wireless, you barely notice them once they're in your ears. The buds are also slightly angled to better fit within the contours of your ears. However, like most in-ears, they do put a bit of pressure within your ear canal which may not be as comfortable for all users.

7.0 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Samsung Gear IconX Controls Picture
Ease of use : Average
Feedback : Average
Call/Music Control : Yes
Volume Control : Yes
Microphone Control : No
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
N/A
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : Voice enabled controls

The Samsung IconX have a decent touch sensitive control scheme. They provide all the essential functions, call/music, track-skipping, and volume controls. Unfortunately, the small touch-sensitive surface doesn't register sliding gestures as well as taps so turning up/down the volume can be a bit finicky at times.

9.0 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Samsung Gear IconX Breathability After Picture
Avg.Temp.Difference : 1 C

The IconX are very breathable headphones for sports and working out. They're compact, and like most truly wireless in-ears, they only trap a negligible amount of heat within the ear canal. This makes them suitable for more intense physical activities like running and exercising since they do not cover your ears and will not make you sweat more than usual.

9.4 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Samsung Gear IconX Portability Picture
L : 1.5 "
W : 1.2 "
H : 0.7 "
Volume : 1.6 Cu. Inches
Stand required : N/A

These earbuds are very compact and easy to carry around on your person. Like most truly wireless designs, the earbuds easily fit into your pockets, and they're a bit more portable than Bose SoundSport Free. They also have a compact case that doesn't protrude or stick out of your pocket like some of the other truly wireless charging cases like the Jaybird Run or SoundSport Free.

8.0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Samsung Gear IconX Case Picture
Type :
L : 2.8 "
W : 1.5 "
H : 0.9 "
Volume : 4.5 Cu. Inches

The Samsung IconX come with a sturdy hard case that will shield the earbuds against impacts and drops. The case is very portable unlike some of the other truly wireless charging cases and feels incredibly well-made. It doesn't have the premium leather finish of the BeoPlay E8, but it's a bit smaller and feels dense and more durable.

8.0 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Samsung Gear IconX Build Quality Picture

These earbuds have a great build quality that feels and looks high-end. They have a dense and durable plastic design that's sturdy enough to withstand a couple of accidental drops. The case also feels very sturdy, and since it does not have a material coating like the E8's case, it should be a bit more resistant to wear and tear over time. Overall, their build quality may not feel as luxurious or as premium as the Apple AirPods, but it's easily one of the better designs and build quality for a truly wireless in-ear.

8.0 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Samsung Gear IconX Stability Picture

They are stable sports headphones. They have a lightweight in-ear fit and do not move much once you find the right combination of tips and stability fins for your ears. They stayed put during more intense workout routines and are more than stable enough for running. They do not come with as many tips as the Jaybird Run so they may not cater as well to all ear shapes and sizes but the provided accessories are good enough for most listeners.

Cable
Samsung Gear IconX Cable Picture
Detachable : N/A
Length : N/A
Connection : N/A

These earbuds come with a USB charging cable, a USB-C, and a micro USB charging adapter.

Top
Headshots 1
Headshots 2
7.1

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Samsung Gear IconX Frequency Response

The Samsung Gear IconX are average sounding closed-back in-ears. They have a punchy and consistent bass but it's a tad light on the rumble of sub-bass and sounds a bit boomy too. Their mid-range is quite well-balanced, but they sound a bit muddy and recessed on vocals. Their treble is also very good, but it's on the sibilant side, that is, they could sound a bit piercing on S and T sounds. Additionally, they have excellent imaging, but like most other in-ears, they don't have a large and speaker-like soundstage.

8.3 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Samsung Gear IconX Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.2 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
40.0 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.66 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.07 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.15 dB

The Samsung Gear IconX have a very good bass. LFE (low-frequency extension) is at 40Hz, which is good, but combined with low-bass of -2.6dB, indicates that the earuds are a bit light on sub-bass. Mid-bass, where the body of bass guitars and the punch of kick drums sit, is quite well-balanced. High-bass, however, is overemphasized by more than 3dB, which adds boominess to the sound.

8.7 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Samsung Gear IconX Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.67 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.83 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.12 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.39 dB

The Samsung Gear IconX have a great mid-range. The response is even and well-balanced, but the wide 5dB recess centered around 700Hz gives bass instruments more emphasis and nudges vocals and lead instruments to the back of the mix. This could make mixes sound a bit muddy and cluttered.

8.7 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Samsung Gear IconX Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.62 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.09 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.43 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.87 dB

The Samsung IconX have a great treble. Low-treble is flat and within 0.09dB of our neutral reference. The narrow 5dB dip around 5KHz will have a subtle but negative effect on the detail and presence of vocals and lead instruments. The 7dB peak around 10KHz makes the treble of these headphones a bit sibilant (sharp and piercing on S and T sounds)

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
Score components:
8.6 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Samsung Gear IconX Consistency L Samsung Gear IconX Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.28 dB

They have an excellent frequency response consistency. If the user is able to achieve a proper fit and an air-tight seal using the assortment of tips that come with the headphones, then they should get consistent bass and treble delivery every time they use the headphones.

9.1 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Samsung Gear IconX Group Delay Samsung Gear IconX Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.1
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.46
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
1.23
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
2.54

The imaging is excellent. Their weighted group delay is 0.1, which is among the lowest we have measured. The GD graph also shows that the entire group delay response is below the audibility threshold, suggesting a tight bass and a transparent treble reproduction. Additionally, the L/R drivers of our test unit were exceptionally matched, which is important for the accurate placement and localization of objects and instruments (like voices and footsteps) in the stereo image.

1.1 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
N/A
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
N/A
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
N/A
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
2.9
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
0.5
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

Like most other in-ears, the soundstage of the Samsung Gear IconX is poor. This is because in-ears bypass the pinna (outer ear), and don't interact with it, while activating the resonances of the pinna is one of the key factors in creating a speaker-like and out-of-head soundstage. Also, because of their closed-back design, their soundstage tends to be less open than that of open-back headphones.

7.4 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Samsung Gear IconX Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
0.968
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
5.185

The harmonic distortion performance is decent. In the bass range, they show very little THD, which is great. It also doesn't change considerably as the volume is increased. This suggests that their bass could take a good amount of EQ boost before distorting. In the treble range, they also show little distortion, but there is a rise in THD under heavier loads, meaning they could sound a bit fatiguing in the treble at higher volumes.

7.9

Isolation

Score components:

The Samsung Gear IconX block more noise with their passive in-ear fit than some active noise canceling headphones. If you can get a good seal with the provided tips, they will prevent an above-average level of ambient noise from seeping into your audio. This makes them a decent option for commuting or to block the office chatter of a lively work environment. They may struggle a bit with more low-frequency noise, like the rumbling sounds of an engine but since they barely leak, you can mask some of the noise by listening to your music at higher volumes and not distract the people around you.

7.1 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Samsung Gear IconX Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-22.45 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-6.74 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-20.44 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-41.42 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
19.42 dB

The Samsung IconX have an above-average isolation. In the bass range, occupied by the rumble of airplane and bus engines, they reduce the noise by about 7dB, which is below average. However, this is rather impressive for an in-ear, and more than what most active noise cancelling headphones can achieve. In the mid-range, important for blocking speech, they get 20dB of isolation which is very good. In the treble range, occupied by sharp S and T sounds, they achieved more than 41dB of isolation, which is excellent.

9.6 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Samsung Gear IconX Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
23.96 dB

The leakage performance is excellent. These in-ears do not leak in the bass and mid ranges, and the entire leakage is concentrated in the treble range. The overall level of leakage is also very quiet, making the leakage of these headphones practically non-existent.

5.7

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
Yes
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
No
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
N/A

The Samsung Gear IconX's integrated microphone has a sub-par performance. In quiet environments, speech recorded or transmitted with this mic will sound quite thin and muffled, but it will still be decently understandable. In noisy situations, they will struggle to separate speech from ambient noise, even in moderately loud environments like a busy street.

5.3 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Samsung Gear IconX Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
493.51 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
3.48 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
3319.91 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
5.721
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
40.58 dB

The recording quality of the mic is poor. The LFE (low-frequency extension) is at 494Hz, resulting in a speech that is noticeably thin. The HFE (high-frequency extensnion) of 3.3KHz, indicates that speech recorded/transmitted with this microphone will sound muffled and lacking in detail. However, it would still be decently intelligible, since speech comprehensibility is mostly dependent on the 500Hz-4KHz range.

6.0 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Samsung Gear IconX SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
11.32 dB

The integrated microphone is mediocre at noise handling. In our SpNR test, they achieved a speech-to-noise ratio of 11dB, suggesting that they are best suited for quiet environments and may struggle to separate speech from background noise in moderate and loud environments.

6.8

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Samsung IconX have a decent battery life and a health tracking app that has a lot of options and features. The earbuds last about 4.6 hours on average, and the case provides an additional charge for a total of 9.2 to 10 hours of battery life. They also last a bit longer if you use the onboard storage instead of the Bluetooth wireless connection but their total battery life is slightly shorter than other truly wireless designs, although the buds do last fairly long.

6.7 Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
4.6 hrs
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
1.1 hrs
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
Standby mode
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
Yes
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
No

These headphones have a decent battery life with a good set of power saving features. They lasted about 4.6 hours and have an additional charge in the case for a total of 9.2 hours. You can squeeze out a bit more if you use the onboard storage instead of a wireless connection. They should last up to 7 hours in this mode and benefit from the quick charge feature that gives you 1 hour of playback from a 10-minute charge. You can also use each bud individually while the other is charging in the case. They have a standby mode that will put the headphones in sleep after 10 to 15 minutes of inactivity, and will resume the wireless connection with your phone as soon as you pick them up.

7.0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
Samsung Gear IconX App Picture
App Name : Samsung Gear
iOS : No
Android : Yes
Mac OS : N/A
Windows : N/A
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
Presets
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
No
Mic Control : No
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
No
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
Yes
Button Mapping : No
Surround Sound : N/A

The Samsung Gear App has a decent amount of features, especially for health tracking, but does not have a lot of customization options for your audio. There's an exercise coach feature when running, you also can switch between onboard music and the Bluetooth mode. You can find the last known location of your earbuds, and you get all your tracking data via the Samsung health extension in the app. It's a decently versatile software for sports but isn't optimized for audio and also isn't available on iOS.

Firmware Update 04/05/2018: The Samsung Gear app now has a customizable preset Equalizer when paired with the Gear IconX. Its a good addition that offers a bit more options but a it's not as customizable as the Jaybird Mysound app when paired to the Jaybird Run. The App Support score has been updated accordingly.

2.5

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Samsung Gear IconX have an average Bluetooth connection with no NFC support or multi-device pairing. They have an above-average wireless range but no other connection options so, unfortunately, there is no way to reduce the high latency when watching videos. This means they will not be the ideal headphones for home theater use or for gaming.

6.0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : 4.2
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
No
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
No
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
No
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
No

These earbuds, like most truly wireless headphones, only connect to other devices via Bluetooth. They do not have simultaneous multi-device pairing and do not support NFC. On the upside, they are very easy to pair thanks to the Bluetooth pair button on the case.

0 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : N/A
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
N/A
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
N/A
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One
Good value: Audio + Microphone
:
N/A
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
N/A

These headphones do not have an audio cable or a wired connection. If you want a decent sounding and stable in-ear with a wired connection, we would suggest the 1More Triple Driver In-Ear.

2.1 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
N/A
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
No
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
No
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
No
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
No
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
No
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
USB-C
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
Yes

They come with a charging case that provides an additional charge but has no inputs. On the upside, the case makes pairing easier than some of the other truly wireless headphones that pair with the earbuds instead of the case. However, this also means you won't be able to pair to new devices without the case.

7.4 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
33 ft
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
89 ft

They have a decent wireless range of 33ft when the Bluetooth source is obstructed by walls and up to 89ft in direct line-of-sight. They won't be the ideal headphones to use in a large office. However, they have a stable connection and should be good enough, especially if you keep your paired device on you.

0 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
280 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

These headphones have way too much latency for gaming and watching videos. They should be fine for listening to music and streaming podcast but will not be suitable for video content.

In the box

Samsung Gear IconX In the box Picture

  • Samsung Gear Icon X Headphones
  • Earbud tips (x3 sizes)
  • Stability fins (x3 sizes)
  • Charging case
  • USB charging cable
  • USB-C charging adapter
  • USB Charging adapter

Compared to other Headphones

Samsung Gear IconX Compare Picture

The Gear IconX are compact truly wireless in-ears with a durable design and an above-average sound quality. They're decently comfortable and block a lot of noise passively which make them a decent option for commuting. They also come with an excellent charging case that's very portable but only has one additional charge. Unfortunately, they have quite a bit of latency and since they have no other connection options, they won't be a suitable choice for movies or gaming.

Jabra Elite 65t

The Samsung Gear IconX are a better truly wireless headset than the Jabra Elite 65t. The Samsung Gear IconX have a better, more comfortable design than the Jabra and is also a bit more stable for sports. The Samsung also have 4 gigs of onboard storage, a better, more polished charging case and a slightly better default sound quality. On the upside, the Jabra Elite 65t have a slightly longer battery life overall. They also have a more stable Bluetooth 5.0 connection and better latency performance. They also benefit from a 5 band EQ that's more customizable than the Preset EQ on the Samsung Gear IconX.

Apple AirPods

The Samsung Gear IconX are a much better truly wireless headset than the Apple AirPods. The Gear IconX have an in-ear fit that isolates better in noisy conditions and produces more bass than the AirPods thanks to the better seal they create in your ear. They also have a dedicated app which gives them access to a preset equalizer, sports data and a built-in coach to keep track of your progress whereas the AirPods feel lacking in features. The IconX also have 4 gigs of onboard storage. On the upside, the AirPods are better integrated into the iOS platforms which gives them a few advantages over the Samsung if you have a lot of Apple devices already. They also have a much longer 25hr battery life than the Gear Icon X and more stable and reliable connection with less latency, especially on iOS devices.

Jaybird Run

The Samsung Gear IconX are a much better truly wireless headset than the Jaybird Run. The Gear Icon X have 4gigs of onboard storage and a more health-focused app that includes a built-in coach to keep track of your workout progress. They are more compact and easier to carry around than the Jaybird Run and thanks to all the additional features, they are slightly better for sports overall. On the upside, the Run have a more customizable sound thanks to the 5-band EQ provided by the Jaybird My sound app. The Run also have slightly less latency than the Gear icon X although both headphones would not be ideal for watching a lot of video content.

Bose SoundSport Free

The Samsung Gear IconX are a better truly wireless headset than the Bose SoundSport Free. The Gear IconX have more features that make them more suitable for sports than the Free. They have a customizable app with a built-in coach to keep track of your workout progress. They're also a lot more portable than the Bose and have 4gigs of onboard storage, which makes them a bit more suitable when running and working out, since you do not have to carry around your phone. On the other hand, the Bose have an earbud fit that most will find a bit more comfortable than the in-ear fit of the Gear IconX. The Bose also have better-balanced sound quality, a slightly sturdier design, and a longer battery life.

Sony WF-1000X

The Samsung Gear IconX are a much better headphone than the Sony WF-1000X. The Gear IconX isolate better in noisy environments despite not having ANC like the Sonys. They also have more features that make them better for sports than the WF-1000X. They're also more portable than the Sonys and have a better latency performance. The Sonys on the other hand, have a better more premium looking build quality. Their noise cancellation also does a bit better in the bass range than the IconX and their app is slightly more customizable than that of the IconX.

JBL Free

The Samsung Gear IconX are a better headset overall when compared to the JBL Free. The IconX have a lot more features including 4gigs of onboard storage and a somewhat customizable sound profile. They're also easier to carry around, are a bit more comfortable and stable for the gym and come with a much better-charging case. On the upside, the JBL Free have a slightly better default sound. They also have a longer battery life and are a bit easier to use but do not provide any volume controls compared to the IconX.

+ Show more

Conclusion

7.1Mixed Usage
What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The Samsung Gear IconX are above-average truly wireless in-ears for mixed usage. They're great for sports and commuting thanks to their compact, stable design and surprisingly good passive isolation. They're also sufficiently comfortable for an in-ear and barely leak even at high volumes. Unfortunately, they have much latency for gaming and watching movies, and their touch-sensitive control scheme can be a bit of a hit or miss at times. They also only have one additional charge in the case which means they have a slightly shorter total battery life than other truly wireless designs.
7.3Critical Listening
What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Decent for critical listening. They have a well-balanced bass and mid-range but a relatively sharp treble reproduction. They also have a slight bump in the low-end that makes them sound a bit boomy, but it's not as noticeable as the treble spikes. Unfortunately, due to their closed in-ear design, they have a poor soundstage and won't be the ideal headphones for more critical listeners.
7.5Commute/Travel
What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Good for commuting. The Samsung IconX are very compact and easy to carry around on your person. They also passively isolate better than some noise canceling headphones. Their control scheme can be a bit tricky to use at times, but their comfortable design and decent battery life should be enough for most trips.
8.2Sports/Fitness
What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Great for sports. They're stable and compact truly wireless headphones with a decently comfortable in-ear fit. They're very portable and come with a charging case that's not too bulky. Unfortunately, their control scheme is somewhat unreliable and they only come with 3 tip sizes and 3 stability fins which may not be ideal for all ear shapes and sizes.
7.3Office
What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Above-average for office use. They isolate well and barely leak even at high volumes. This makes them suitable to use in a lively or quiet office environment. Their battery life might not be ideal for long continuous listening sessions at the office but should be good enough for most use cases.
5.5Home Theater
Score components:
Below-average for home theater. The Samsung IconX have too much latency for watching a lot of video content. Also, their in-ear design, though decently comfortable, won't be ideal for watching long videos and they have no other connection option except Bluetooth.
4.9Gaming
Score components:
Below-average for gaming. The Samsung Icon X have a mediocre-at-best microphone and too much latency for gaming. Their companion app is also not as customizable as most gaming-oriented software.

Discussions

LOG IN

JOIN RTINGS.com

Be part of the most informed community and take advantage of our advanced tools to find the best product for your needs.
Join our mailing list:

Create Discussion

Preview Back to editor Format guide

The editor uses special characters (aka. markdown).

To post formatted content follow these rules:

What you typeWhat it will look like
*italic text*italic text
**bold text**bold text
[link](http://rtings.com)link
> quoted text
quoted text
# header

header

- item 1
- item 2
- item 3
  • item 1
  • item 2
  • item 3

* Quotes and lists must be followed by a blank line