Preferred headphones store
Reviewed on Mar 08, 2018 , Marc Henney, Yannick Khong

Turtle Beach Stealth 700
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.8
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.0
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
6.5
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
6.6
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
6.7
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
7.2
TV
Score components:
7.6
Gaming
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : Yes
Noise-Cancelling : Yes
Mic : Yes
Transducer : Dynamic

The Turtle Beach Stealth 700 PS4 / Xbox One are a good gaming headset with a versatile amount of connection options for mobile use. They're Bluetooth compatible and also have a regular audio jack with a decent control scheme that will work with your phone. They have a slightly worse sound than the Stealth 600, but they isolate a bit better with their noise canceling feature. Unfortunately, they're still a bit too bulky for outdoors, and sports use and their ANC is not strong enough for commuting.

Test Results
Design 6.4
Sound 7.0
Isolation 5.8
Microphone 7.2
Active Features 7.3
Connectivity 7.6
Pros
  • Low latency.
  • Great connection options.
Cons
  • Poor noise isolation.
  • Plasticky and bulky design.
  • A bit tight on the head.

Check Price

6.4

Design

Score components:
Turtle Beach Stealth 700 Design Picture

The Turtle Beach Stealth 700 have a slightly better design than the Stealth 600 but are also a bit less comfortable. They're tighter on the head which may get a bit fatiguing during long listening and gaming sessions. They also have a plastic design that feels and looks a bit cheap. On the upside, they have a good control scheme that works well on mobile and PCs, and they're relatively lightweight for their size. Unfortunately, they're still a bit too bulky and unstable for more intense sports and outdoor use.

Style
Turtle Beach Stealth 700 Design Picture 2

The Turtle Beach Stealth 700 look very similar to the Stealth 600. They have a slightly different headband design but are about the same size and shape. The ear cups are also similar but slightly thicker to house the added electronics for the extra features offered in this model that are not in the 600s. Unfortunately, their all-plastic design still looks and feels a bit cheap. They're also not the most stylish-looking or outdoor-friendly headphones.

7.0 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Turtle Beach Stealth 700 Comfort Picture
Weight : 0.6 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1.2 lbs

The Turtle Beach Stealth 700 are lightweight and comfortable headphones. They're a bit tighter on the head than the Stealth 600, but the ear cups are slightly more spacious. The headband and ear cups are decently padded, with a different faux leather fabric that feels a bit nicer on the skin than with the previous model. Unfortunately, the tight fit does get a bit uncomfortable after a while.

7.9 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Turtle Beach Stealth 700 Controls Picture
Ease of use : Above-average
Feedback : Average
Call/Music Control : Yes
Volume Control : Yes
Microphone Control : Yes
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
Adjustable
Noise Canceling Control : Yes
Talk-Through : No
Additional Buttons :

The Turtle Beach Stealth 700 PS4 / Xbox have a decent control scheme with a lot of functionality for both mobile and gaming. They have a dedicated Bluetooth button for call/music control and track skipping. They have a volume and a chat (channel mixing) dial as well as a fold-up-to-disable microphone. You can also disable/enable the noise canceling feature by tapping on the power button.

6.4 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Turtle Beach Stealth 700 Breathability After Picture
Avg.Temp.Difference : 5.9 C

The Turtle Beach Stealth 700 Xbox One / PS4 are a bit less breathable than the Stealth 600 due to the different fabric used for the pads. They obstruct a bit more airflow which makes your ears warmer during long gaming sessions. This makes them poorly suited for exercising, but they should be somewhat average for more casual uses like most closed-back over-ear designs.

5.9 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Turtle Beach Stealth 700 Portability Picture
L : 7.1 "
W : 7 "
H : 3 "
Volume : 150 Cu. Inches
Stand required : No

Like most gaming headphones, they are not very portable. They're bulky with large ear cups that only lay flat and do not fold into a more compact format. They're a hassle to carry on you if you don't have a bag or a backpack and do not come with a case or pouch which is slightly disappointing.

0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : No case
L : N/A
W : N/A
H : N/A
Volume : N/A

These headphones do not come with a case or pouch.

6.5 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Turtle Beach Stealth 700 Build Quality Picture

The Turtle Beach Stealth 700, like the 600, has an all-plastic build quality that feels a bit cheap. The headband and hinges have a slightly better design and are also decently flexible but do not feel as durable as some of the other gaming headsets we've tested within the same price range like the HyperX Cloud II. The headband creaks a lot just by adjusting the fit. On the upside, the ear cups feel dense enough to not break from a couple of accidental drops, and the plastic build quality keeps the headphones relatively lightweight despite all the features packed in the ear cups.

6.5 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Turtle Beach Stealth 700 Stability Picture

These headphones are not made for physical activity and aren't stable enough for running. They're bulky, and even though they're tight on the head, the ear cups sway a lot when exercising. They will quickly fall off your head if you use them for working out but on the upside, since they're wireless Bluetooth headphones, there is no cable to get caught on your clothes and yank the headphones off your head.

Cable
Turtle Beach Stealth 700 Cable Picture
Detachable :
Length : ft

The Turtle Beach Stealth 700 comes with a USB transmitter, micro USB charging cable and an optical to 1/8TRS audio cable, but doesn't come with a regular 1/8TRS audio cable.

Top
Headshots 1
Headshots 2
7.0

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Turtle Beach Stealth 700 Frequency Response

The Turtle Beach Stealth 700 is an average sounding pair of closed-back over-ear gaming headset. Their bass is deep and thumpy, but noticeably overpowering and boomy. Their mid-range is even and consistent, but sounds a bit cluttered and muddy. Also, although their treble is well-balanced it is on the warm and veiled side, which given their already heavy bass, makes the overall tone of these headphones boomy and dark. Additionally, our test unit didn't have the good imaging performance, and most like other headphones, they don't have a speaker-like soundstage.

7.3 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Turtle Beach Stealth 700 Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
4.04 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.61 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.94 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
5.46 dB

The Turtle Beach Stealth 700 have a decent bass. Their LFE (low-frequency extension) is at 10Hz, which is excellent and indicates a deep and thumpy bass. However, low-bass, mid-bass, and high-bass are consistently overemphasized by at least 4dB. Making these headphones noticeably bass-heavy, but also boomy.

7.7 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Turtle Beach Stealth 700 Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.06 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.83 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.18 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.48 dB

The mid-range is good. The response throughout the range is quite even and flat, but with a 10dB tilt favoring lower frequencies. This will give more emphasis to bass instruments as well as the lower harmonics of vocals and lead instruments. The result will be a mid-range that makes mixes a bit cluttered and muddy, and makes vocals a little thick sounding.

7.1 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Turtle Beach Stealth 700 Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
4.27 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.73 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.12 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-6.49 dB

The treble is decent. The response is relatively flat, but slightly uneven. It is also consistently underemphasized by more than 3dB. Overall, the treble reproduction is well-balanced, but it is on the warm and veiled side.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
Score components:
6.9 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Turtle Beach Stealth 700 Consistency L Turtle Beach Stealth 700 Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.63 dB

The frequency response consistency is about average. In the bass range, the maximum deviation measured across our human subjects is about 5dB at 20Hz, which could be better. This suggests that if you have long hair, or wear glasses that break the seal between the headphones and your ears, you may experience a bit of a drop in bass. In the treble range, they perform more consistently with a maximum deviation of 3dB below 10KHz.

7.0 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Turtle Beach Stealth 700 Group Delay Turtle Beach Stealth 700 Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.18
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
2.24
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
3.85
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
9.79

The imaging performance is decent. Weighted group delay is 0.18, which is within very good limits. The GD graph also shows that the entire group delay response is below our audibility threshold. This ensures a fast bass and a transparent treble reproduction. In terms of driver matching, however, the Turtle Beach Stealth 700 showed significant mismatch in amplitude and frequency response which could result in an incorrect or unclear placement of objects (such as voice, instruments, footsteps...) in the stereo image. It should be noted however, that this could be unique to our test unit, and the one you buy may be better matched.

6.0 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Turtle Beach Stealth 700 PRTF
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
2.91 dB
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
6.89 dB
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
10.04 dB
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
4.6
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
3.9
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The soundstage is mediocre. PRTF accuracy is above average, which is good. But PRTF size is a bit far from our reference, suggesting a large but slightly unnatural soundstage. Also, there is no 10KHz notch present here really, resulting in a soundstage that is perceived to be located inside-the-head, as opposed to in-front.

7.7 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Turtle Beach Stealth 700 Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
1.195
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
1.851

The Turtle Beach Stealth 700 has a good harmonic distortion performance. The overall amount of THD in the bass range is low and within good limits. However, the slight change in the shape of THD at 100dB SPL suggests that these headphones may not be able to take a lot of EQ bass boost without negatively affecting their sound quality. In the treble range however, there are a couple of spikes in THD around 4KHz that could make the sound of that region a bit harsh and brittle.

5.8

Isolation

Score components:

The Turtle Beach Stealth 700 PS4 / Xbox are noise canceling headphones but do not do a good enough job to isolate you on busy commutes. They cancel a lot more noise than the previous model, and they should be okay if you're gaming by yourself or in a quiet environment. Unfortunately, they won't be the best headphones to use on a bus or train as the chatter, and ambient noise will seep into your audio. They're also bit leaky so they won't be ideal if you like to listen to your music at high volumes but shouldn't be too distracting at moderate levels.

5.3 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Turtle Beach Stealth 700 Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-15.17 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-10.04 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-7.09 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-27.69 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
21.88 dB

The isolation of the Turtle Beach Stealth 700 is sub-par. Their ANC (active noise canceling) does a decent job of canceling bass frequencies, important for blocking the rumble of airplane and bus engines. However, they only achieve a mediocre 7dB of isolation in the mid-range, where the bulk of speech sits. In the treble range, important for blocking sharp sounds like S and Ts, they perform above average and reduce noise by 28dB.

6.6 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Turtle Beach Stealth 700 Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
41.69 dB

The leakage is average. The significant portion of their leakage is spread from 400Hz to 6KHz, which is a relatively broad range. This means that their leakage will be fuller than that of in-ears and earbuds, but not as full or loud as that of open-back headphones. Additionally, the overall level of their leakage is not very loud, meaning it should not be a concern unless you are playing your music loud.

7.2

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
Yes
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
No

The microphone of the Turtle Beach Stealth 700 has a decent performance. In a quiet environment, speech recorded or transmitted with this microphone will sound full, clear, and easily comprehensible, but lacking a bit of detail and airiness. In noisy situations, the performance is about average and well-suited to moderately loud environments like a busy room or street, but may not be best for very loud places like a subway station.

7.8 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Turtle Beach Stealth 700 Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
169.51 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
2.69 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
6933.79 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
0.402
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
12.83 dB

The boom microphone has a good recording quality. The LFE (low-frequency extension) of 170Hz means that speech recorded/transmitted with this headphone will sound full. The HFE (high-frequency) of 7KHz is above-average and results in a speech that although lacks some detail and airiness, will sound quite clear and intelligible. The 5dB bump between 5KHz and 7KHz, makes the S and T sounds a bit sharp though (sibilant).

6.5 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Turtle Beach Stealth 700 SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
17.25 dB

The noise handling of the mic is average. In our SpNR test, they achieved a speech-to-noise ratio of 17dB, suggesting they would be best suited to quiet and moderately loud environments, and they may struggle in very loud situations like a subway station.

7.3

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Turtle Beach Stealth 700 PS4 / Xbox  have a slightly worse battery life than the Stealth 600 but provide more features with the Turtle Beach Audio Hub. They lasted about 11 hours on a single charge and have a lot of power saving features like an auto-off timer, and being able to use them while they are charging. The Turtle Beach Audio Hub is also much better with this model as it offers presets, mic control, surround sound, and chat boost. It's also available for iOS and Android since these headphones are Bluetooth capable. Unfortunately, it lacks a good parametric equalizer like the Astro Command Center or Logitech Gaming Software.

7.3 Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
10.8 hrs
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
2.9 hrs
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
Auto-Off Timer
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
Yes
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
No

These headphones have a decent battery life but a long charge time. They played audio continuously for 11 hours but took 3 hours to fully charge which is average for a gaming headset but not ideal for Bluetooth headphones. On the upside, they have a couple of power saving features. They will turn off automatically when inactive and you can use them while they charge but the ear cups do get a little warm when charging. Unfortunately, you can not used them wired passively. An additional note; the most recent update indicates a better battery performance in the changelog but we have yet to test the new battery life but will update the results as soon as possible.

6.5 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
Turtle Beach Stealth 700 App Picture
App Name : Turtle Beach Audio Hub
iOS : Yes
Android : Yes
Mac OS : Yes
Windows : Yes
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
Presets
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
No
Mic Control : Yes
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
No
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
No
Button Mapping : No
Surround Sound : Yes

The Turtle Beach Audio Hub is much better with the Turtle Beach Stealth 700. It provides audio presets, mic monitoring levels, noise gate, chat boost and surround sound presets. It's also available on iOS and Android since these headphones are Bluetooth compatible. Unfortunately, it lacks a couple of features like a good parametric equalizer to be a truly customizable software like the Astro Command Center or the SteelSeries Engine, for the A50 and Arctis 7 respectively.

7.6

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Turtle Beach Stealth 700 have a lot of connection options. They're Bluetooth headphones with a decently easy to pair button but no NFC or simultaneous multi-device pairing. They work wired although they did not include a 1/8TRRS audio cable in the box. They also have a USB dongle that is console specific and has an optical input which is rather unique. They also do not have much latency which is suitable for gaming and have a decent wireless range.

6.0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : 4.0
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
No
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
No
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
No
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
No

They are Bluetooth headphones with a no NFC support or simultaneous multi-device pairing. But on the upside, they are fairly easy to pair with a dedicated Bluetooth button.

7.2 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : Not OS specific
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
Yes
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
No
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4
Good value: Audio + Microphone
:
Audio Only
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One
Good value: Audio + Microphone
:
Audio Only
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio Only

These headphones do not come with a 1/8TRRS audio cable in the box but do have an audio jack. We tested them with a basic audio cable which only had audio when connected to the PS4 or Xbox One as well as the with PCs.

5.3 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
USB Dongle
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
Yes
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
No
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
No
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
Yes
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
No
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
Audio Only
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
Audio + Microphone
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
USB
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
No

These headphones come with a USB dongle for wireless compatibility with the PS4 or the XBox One (it is one of the best Xbox One headsets we've tested so far) depending on the variant you purchase. This dongle, however, has a fairly unique optical input which makes them a bit better than the previous model and a lot of other gaming headsets with wireless dongles.

7.7 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
36 ft
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
107 ft

Thes Turtle Beach Stealth 700 have a good wireless range even when the USB transmitter dongle was obstructed. They do fairly well in direct line-of-sight but overall have a slightly worse range than the Stealth 600. They do a lot better when using them in Bluetooth mode, reaching up to 42ft when obstructed and 157ft in direct line-of-sight but Bluetooth has a more latency, so depending on your use case the additional range may not be worth it.

9.8 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
20 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

The Turtle Beach Stealth 700 have a bit more latency than the Stealth 600. Their latency is still great and low enough to be suitable for gaming and watching movies without any noticeable sync issues. However, they have a lot more Bluetooth latency at 205ms.

In the box

Turtle Beach Stealth 700 In the box Picture

  • TurtleBeach Stealth 700 Headphones
  • USB transmitter dongle
  • USB charging cable
  • Manuals

Compared to other Headphones

Turtle Beach Stealth 700 Compare Picture

The Turtle Beach Stealth 700 are a good gaming headset with very low latency and one of the best wireless headphones we've tested for gaming. They have a decently balanced sound, they're Bluetooth compatible and can be used wired. Unfortunately, they have a mediocre build quality that feels a bit cheap. They also have a poor noise canceling feature that makes their battery life relatively shorter than then some of the other gaming headsets we've tested. See our recommendations for the best Xbox One gaming headsets.

Turtle Beach Stealth 600

The Turtle Beach Stealth 700 are a slightly better gaming headset overall when compared to the Stealth 600. The Stealth 700 have a lot more connection options including Bluetooth and a wired mode which make them a bit more versatile to use with your console, PC or phone. The Stealth 700 also have more customization options when paired to the Turtle Beach Audio Hub. They're also noise cancelling headphones, although their noise cancellation feature is not very strong. The Stealth 600, on the other hand, have a slightly better default sound quality and are a bit more comfortable than the 700s. They also have a slightly better battery life than the Stealth 700.

Turtle Beach Stealth 300

The Turtle Beach Stealth 700 are a better gaming headset overall than the Stealth 300. The Stealth 700 have a lot more connection options than the 300, including Bluetooth, so they can work wirelessly with your phone too. They have a headphone jack and come with a USB dongle that has low latency for wireless gaming. They're also noise-canceling and have a slightly better build quality than the 300 being a higher-end model of the lineup and a lot more expensive. On the upside, since the Stealth 300 do not have as many active features and connection options, they have an excellent battery life that will last you longer than the Stealth 700's. They also have less latency since they're wired, but will be a bit limited by the range of their audio cable.

Astro A50

 

The Astro A50 are one of the better gaming headsets that we've reviewed provided you get the dock for the right console. They have multiple input options, they sound great, and are very comfortable. They also have a more durable and well-built design than the Turtle Beach Stealth 700, but they're also considerably more expensive. However, you can't use the A50 with your phone since they're not Bluetooth like the Turtle Beach and do not have a wired option. If you need the versatility of Bluetooth compatibility, then get the STealth 700 but If you have the budget then get the A50s as they're considerably better for gaming with more customizable options and features thanks to the Astro Command Center.

SteelSeries Arctis 7

The SteelSeries Arctis 7 are also one of highest rated gaming headset. They have a bit more inputs than the Astro A50 and can be used wired with mobile devices like the Stealth 700. However, they have a much better, metal build quality that feels durable and they're a bit more comfortable too. If you must have a gaming headset that also has Bluetooth compatibility then the Turtle Beach are a decent option. However, the Arctis 7 are much better in most aspects and about the same price

Turtle Beach Elite 800

The Turtle Beach Elite 800 like the Stealth 700 are Bluetooth headphones with a lot of connection options. They come with a better base/dock that has multiple inputs and dock charging. They have bit more latency than the Turtle Beach Stealth 700, but it's not that noticeable and should still suitable for gaming. Unfortunately, they have a much worse control scheme that's a bit confusing and subject to a lot of accidental inputs. They're also quite a bit pricier than the 700s, so if you're on a tight budget, the lower end model may be the better option.

+ Show more

Conclusion

6.8Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The Turtle Beach Stealth 700 are a better and more versatile gaming headset than the Stealth 600. They have a decent sound quality, a lot of connection options including Bluetooth and a wired design. They also have a better app and have noise canceling. Unfortunately, their isolation and bulky design is not ideal for outdoor use or sports. They also have a worse sound quality than the Stealth 600 which makes them a bit worse for critical listening.
7.0Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Above-average for critical listening. The Turtle Beach Stealth 700 PS4 / Xbox have a decently balanced sound that packs a lot of bass but unfortunately, drowns a bit of the instruments and vocals in the higher frequencies. They also reproduce a decent stereo image despite the mismatch in our unit. Unfortunately, they won't be the best headphones for critical listening due to their lacking soundstage.
6.5Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Average for commuting. These headphones have a wired and Bluetooth connection so you can use them with your mobile phone on the go. They're also noise canceling headphones but do not isolate very well in noisy environments. Unfortunately, they're a bit too bulky to comfortably carry them around on your person.
6.6Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Average for sports. They're a bit tighter on the head than the Stealth 600, have Bluetooth, and a decent control scheme for mobile. Unfortunately, they're a bit too bulky and unstable for more intense work out routines.
6.7Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Average for office use. The Turtle Beach Stealth 700 Xbox One / PS4 sound pretty good and isolate a bit better than the Stealth 600 but will not block enough noise for a noisy office and they leak quite a bit.
7.2TV
Score components:
Above-average for home theater use. If you're using these headphones with your PC or PS4, then they're a decent option with low latency and a good sound. They also have a wired option but no long 1/8TRS audio cable in the box so they won't be ideal for all setups when wired. Unfortunately, their dongle is not compatible with most TVs and only compatible with the selected console version, which is limiting but you can always use them with Bluetooth.
7.6Gaming
Score components:
Good for gaming. The Turtle Beach Stealth 700 PS4 / Xbox have a decent sound, a good mic, and very low latency for a wireless headset. They're a suitable choice for gaming but are a bit limited by the console version you get. They're also not the most breathable gaming headset, and their tight fit can get a bit uncomfortable during long gaming sessions.

Discussions

LOG IN

JOIN RTINGS.com

Be part of the most informed community and take advantage of our advanced tools to find the best product for your needs.
Join our mailing list:

Create Discussion

Preview Back to editor Format guide

The editor uses special characters (aka. markdown).

To post formatted content follow these rules:

What you typeWhat it will look like
*italic text*italic text
**bold text**bold text
[link](http://rtings.com)link
> quoted text
quoted text
# header

header

- item 1
- item 2
- item 3
  • item 1
  • item 2
  • item 3

* Quotes and lists must be followed by a blank line