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Reviewed on Oct 26, 2018 , Marc Henney, Yannick Khong, Jean-Simon Bonneterre

Turtle Beach Elite Pro 2 SuperAmp
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.7
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.4
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
6.0
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
6.1
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
6.3
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
6.8
TV
Score components:
7.7
Gaming
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : No
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Turtle Beach Elite Pro 2 is a good gaming headset that comes with an amp and that looks more premium than previously reviewed Turtle Beach headsets. It is comfortable for long gaming sessions thanks to the thick leather earpads. These headphones have good audio reproduction and you will also be able to hear enemy footsteps clearly and determine their position accurately. The microphone is also great; teammates will be able to hear you clearly. Unfortunately, they don’t isolate much noise so gaming in a quieter environment might be a better idea if you’re going to use the Elite Pro 2. On the upside, they feel sturdy and have lots of customization options on the Audio Hub software available on mobile and PC.

Note: we did not manage to get the headphones to work with the Turtle Beach Audio Hub software on PC/Mac. However, they did connect to the mobile app and we were able to try the different settings and presets.

Test Results
Design 6.9
Sound 7.4
Isolation 5.3
Microphone 8.5
Active Features 6.5
Connectivity 6.9
Pros
  • Above-average audio reproduction.
  • Great microphone performance.
  • Unique Bluetooth feature.
Cons
  • Bass delivery varies significantly across users.
  • Slightly bulky and cumbersome design.
  • Sub-par noise and leakage isolation.

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6.9

Design

Score components:
Turtle Beach Elite Pro 2 SuperAmp Design Picture

The Turtle Beach Elite Pro 2 feels and looks like a more high-end headset than the Stealth 600 or Stealth 700. The thick earpads and headband are very comfortable and help you game comfortably for long periods of time. Their thick plastic and metallic build feels sturdy and give the headphones a premium feeling. Unfortunately, the controls on the headset and the amp are limited to volume control and a mic-mute switch, but you have great customization options on the Audio Hub software/app. They are also quite bulky and heavy, but you can fold the ear cups to make the headset lay flat when taking it off.

Style
Turtle Beach Elite Pro 2 SuperAmp Design Picture 2

The Turtle Beach Elite Pro 2 headset looks and feels premium and futuristic. It comes in black for PS4 or white for Xbox One, but both are compatible with PC/Mac. The headset has large ear cups with a metallic headband. There are also magnetic plates on the ear cups that are swappable, so you can design the headset to your liking when Turtle Beach releases customized plates. They have thick earpads and come with a sleek-looking amp to put on your desk. These headphones were designed for gaming and their looks show it.

7.5 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Turtle Beach Elite Pro 2 SuperAmp Comfort Picture
Weight : 0.89 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1.3 lbs

The Turtle Beach Elite Pro 2 are comfortable headphones. The pads are thick yet decently breathable and the cups are deep, so your ears should not touch the drivers. The headband is well padded and decently flexible. The headband and tightness of the cups on your head supports well the heavier weight of the headset. The pads are also made so people with glasses don’t feel uncomfortable while wearing the headphones. However, some people may not feel an air-tight fit, with some gaps behind the ears being created by the large cups.

6.4 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Turtle Beach Elite Pro 2 SuperAmp Controls Picture
Ease of use : Good
Feedback : Great
Call/Music Control : No
Volume Control : Yes
Microphone Control : Yes
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
No
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : Bluetooth Sync

The controls are simple but effective. The volume wheel on the amp is satisfactory to use thanks to small clicks when raising or reducing the volume. However, the in-line remote on the cable is dedicated to an only mic-mute switch, without any other controls. On the upside, all controls are easy-to-use, and the feedback is good. Unfortunately, some controls are only accessible from the Audio Hub app, which isn’t the best for console players since you can only access it on your phone. The Audio Hub on PC/Mac acts like any other gaming software like SteelSeries Engine or Logitech Gaming Software, but you can also use your phone if you want (However, we couldn't get it to work with our PC/Mac).

6.3 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Turtle Beach Elite Pro 2 SuperAmp Breathability After Picture
Avg.Temp.Difference : 6.1 C

This headset has decent breathability performance. It will make your ears fairly warm after long gaming sessions and were not designed for workouts. Closed-back over-ear headphones trap heat inside the ear cups and there is not much airflow. The leather pads also aren’t as breathable as the slightly porous pads on the Logitech G433 or Astro A50. The warmth shouldn’t be too much of a problem if you take breaks from time to time, allowing the ears to cool off a bit.

5.9 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Turtle Beach Elite Pro 2 SuperAmp Portability Picture
L : 7.2 "
W : 6.3 "
H : 3.3 "
Volume : 150 Cu. Inches
Stand required : No

Like most gaming headphones, the Elite Pro 2 are not very portable. They are bulky with large ear cups, making it difficult to carry them anywhere you go. They do however lay flat thanks to pivoting ear cups. Unfortunately, they do not come with a case, which is disappointing. On the upside, you can use them wired with the 1/8"TRRS audio cable without the SuperAmp which make them a bit more portable.

0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : No case
L : N/A
W : N/A
H : N/A
Volume : N/A

These headphones do not come with a case or a pouch.

8.0 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Turtle Beach Elite Pro 2 SuperAmp Build Quality Picture

The Turtle Beach Elite Pro 2 have a good build quality that feels sturdy. The full metal headband and the thick plastic build make the headphones feel solid and they should survive a few drops without too much damage. Even the detachable microphone feels well-made and malleable. The earpads and cups backplates are held by magnets so when dropping the headphones, they can simply come off and it reduces the risk of them breaking on impact. However, the size adjustment sliders are made from plastic and could be the weakest point of this headset.

7.0 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Turtle Beach Elite Pro 2 SuperAmp Stability Picture

This headset is not for physical activity and shouldn’t be used for running. The Elite Pro 2 headphones are bulky and were designed for gaming in a stationary position. They are tight enough on your head not to fall at any movement and you should not have any issues while gaming. However, they are also not wireless, meaning the cable can get stuck on something and pull the headphones off your head. On the upside the cable is detachable.

Cable
Turtle Beach Elite Pro 2 SuperAmp Cable Picture
Detachable : Yes
Length : 12 ft
Connection : USB

The Turtle Beach Elite Pro 2 come with a USB cable, and optical cable, that links the amp to the console and a 1/8” TRRS audio cable that goes from the headset to the amp.

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Headshots 1
Headshots 2
7.4

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Turtle Beach Elite Pro 2 SuperAmp Frequency Response

The Turtle Beach Elite Pro 2 is an above-average sounding pair of closed-back over-ear headphones. They have a deep, well-balanced, and powerful bass, an even and clear mid-range, and an above-average treble. However, their bass is prone to inconsistencies across multiple users and re-seats, their mid-range is a tad thin sounding, and their treble could sound a bit sharp on S and T sounds. Overall, these are versatile headphones that are suitable for a variety of genres from bass-heavy to vocal-centric music and video games.

Note: These headphones were tested over USB and using the SuperAmp.

8.6 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Turtle Beach Elite Pro 2 SuperAmp Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.04 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.2 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.98 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.29 dB

The bass of the Elite Pro 2 is great. LFE (low-frequency extension) is at 10Hz, which is excellent. The response throughout the range is even and flat, but consistently overemphasized by about 2dB. This makes the bass slightly heavy, but without sounding too boomy or muddy.

Also, their bass delivery varies significantly across users, and is sensitive to the quality of fit, seal, and whether you wear glasses. The response here represents the average bass response and your experience may vary.

8.3 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Turtle Beach Elite Pro 2 SuperAmp Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.21 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.77 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.08 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.22 dB

The Elite Pro 2 have a very good mid-range. The 5dB dip in low-mid makes vocals and lead instruments a tad thin, but it will also create more room for the thump and rumble of the bass to come through. Mid-mid and high-mid are flat and even, which is important for producing well-balanced and clear vocals and instruments.

7.4 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Turtle Beach Elite Pro 2 SuperAmp Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.97 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.51 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.1 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.88 dB

The Elite Pro 2 have an above-average treble performance. The response up to 4Khz is even and well-balanced, but the 10dB dip at 5KHz could negatively affect the presence and detail of vocals and lead instruments. The sharp peak around 9KHz means the sibilances (S and T sounds) could sound a bit sharp and piercing on certain tracks. This will be mostly noticeable on vocals and cymbals.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
Score components:
5.7 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Turtle Beach Elite Pro 2 SuperAmp Consistency L Turtle Beach Elite Pro 2 SuperAmp Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
1.05 dB

The Turtle Beach Elite Pro 2 have a sub-par frequency response consistency. In the bass range, they show more than 6dB of variance across our human subjects, which is quite significant. However, in the treble range, their delivery is decently consistent across multiple positions/re-seats.

8.9 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Turtle Beach Elite Pro 2 SuperAmp Group Delay Turtle Beach Elite Pro 2 SuperAmp Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.23
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.22
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
1.65
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
3.87

The imaging performance is excellent. The weighted group delay is at 0.23, which is quite low. The GD graph also shows that the entire group delay response is below the audibility threshold. This ensures a tight bass and a transparent treble reproduction. Additionally, the L/R drivers of our test unit were very well-matched, which is important for the accurate placement and localization of objects (instruments, voice, footsteps), in the stereo image.

4.4 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Turtle Beach Elite Pro 2 SuperAmp PRTF
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
5.37 dB
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
3.41 dB
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
3.69 dB
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
4.9
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
5.0
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The soundstage performance of the Elite Pro 2 is poor. The PRTF graph shows some pinna interaction, but the resonances that are activated are not accurate and therefore won't result in a large and natural soundstage. Also, the closed-back design means that these headphones won't sound as open and spacious as open-back headphones.

8.7 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Turtle Beach Elite Pro 2 SuperAmp Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
0.481
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
0.259

The Elite Pro 2 have a great harmonic distortion performance. The overall amount of THD produced throughout the range is within very good limits, regardless of the level. The lower THD at 100dB SPL compared to 90dB SPL in certain regions is probably due to the increased flexibility of the driver under heavier loads.

5.3

Isolation

Score components:

The isolation performance is poor. They don’t isolate lower frequencies like engine rumbles, so they would not be great headphones for a daily commute. Using them in a quieter environment is a better idea since they are also quite leaky. This won’t be too much of a problem if your main usage is for gaming in a room where you are alone, without too much noise around you.

5.1 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Turtle Beach Elite Pro 2 SuperAmp Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-12.59 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-1.56 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-10.43 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-26.54 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
19.88 dB

The isolation performance is sub-par. These closed-back headphones don't have ANC (active noise cancelling), and therefore don't provide any noticeable isolation in the bass range. This means they will let in all the rumble and low frequency noises like the sound of airplane and bus engines. In the mid-range, important for blocking out speech, they achieve 10dB of isolation, which is decent. In the treble range, occupied by sharp sounds like S and Ts, and computer fans, they provide 26dB of isolation, which is above-average.

5.6 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Turtle Beach Elite Pro 2 SuperAmp Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
46.7 dB

The leakage performance of the Elite Pro 2 is sub-par. The significant portion of their leakage is between 300Hz and 5KHz, which is a broad range. The overall level of the leakage is also moderately loud. With the music at 100db SPL, the leakage at 1 foot away averages at 47dB SPL and peaks at 65dB SPL, which is noticeably louder than the noise floor of an average office.

8.5

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
Yes
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
Yes

The Turtle Beach Elite Pro 2 have a great boom microphone. In quiet environments, speech recorded or transmitted with this mic sounds full-bodied, relatively detailed, and intelligible. In noisy situations, it is able to separate speech from background noise to a great degree even in very demanding situations, like a gaming competition.

8.4 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Turtle Beach Elite Pro 2 SuperAmp Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
92.43 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
2.22 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
7561.35 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
0.207
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
22.71 dB

The boom microphone has a great recording quality. The LFE (low-frequency extension) of 92Hz results in a recorded/transmitted speech that sounds full-bodied. The HFE (high-frequency extension) of 7.6KHz results in a speech that is clear, intelligible, and relatively detailed, but may lack some airiness. The response between the LFE and HFE points is even, but shows a 5dB bump around 4KHz. This makes speech a little bit bright sounding, which is good for cutting through game audio and sound effects, but also means that this microphone doesn't sound quite neutral.

8.6 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Turtle Beach Elite Pro 2 SuperAmp SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
36.88 dB

The microphone is great at noise handling. It achieved a speech-to-noise ratio of 39dB SPL in our SpNR test, indicating it is capable of separating speech from ambient noise to a great degree in almost all environments.

6.5

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

Being wired, the Turtle Beach Elite Pro 2 don't have a battery life, but they are compatible with the Turtle Beach Audio Hub on mobile and PC/Mac (though we couldn't make it work on PC and Mac because of a firmware update bug). The software offers EQ presets, mic control, surround sound, noise gate and chat boost. Since they are also Bluetooth capable, you can access all those settings on your phone while playing on your console, which some people like and other dislike. Unfortunately, they don't have an EQ like the SteelSeries Engine or Logitech Gaming Software.

N/A Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
N/A
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
N/A
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
N/A
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
N/A
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
N/A
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
N/A

Even if they have a Bluetooth connection, they can only be used if the headphones are wired to the amp. Meaning they don't have a battery to use the headset wirelessly.

6.5 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
Turtle Beach Elite Pro 2 SuperAmp App Picture
App Name : Turtle Beach Audio Hub
iOS : Yes
Android : Yes
Mac OS : Yes
Windows : Yes
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
Presets
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : Yes
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
No
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
No
Button Mapping : No
Surround Sound : Yes

The Elite Pro 2 are compatible with the Turtle Beach Audio Hub software that offers EQ presets, mic monitoring, noise gate, chat boost and surround sound settings. It’s also available on mobile devices since the Elite Pro 2 are Bluetooth compatible. Unfortunately, it isn’t as customizable as the SteelSeries Engine with the Arctis 7 due to the lack of a parametric equalizer. For console players, you will only get access to certain of those settings and controls on the app, meaning you will need to make those changes on your phone. As for PC gamers, the Audio Hub will act like any gaming software; you will have direct access on your PC, but also on your phone. However, we did not manage to get the headset to work with the software on PC or Mac. It would recognize the amp, but would not update the firmware and give us access to the app.

6.9

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Turtle Beach Elite Pro 2 are wired headphones that come with an amp. They are also Bluetooth capable and can connect to your phone, so you can listen to music while gaming. They are not fully wireless headphones. They practically don't have any latency thanks to their wired connection, which is great for gaming or watching videos. We tested their wireless range for the Bluetooth connectivity but we didn't give them a score since they are not wireless headphones and are limited by the range of the cable. 

6.0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : 4.0
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
No
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
No
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
No
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
No

These headphones have a Bluetooth compatible DAC/Amp that allows you to mix and control audio from your phone while gaming. Unfortunately, it does not support NFC and the SuperAmp itself is not compatible via Bluetooth with the PS4 or Xbox One. Even if this headset has a Bluetooth score, they can't be used wirelessly in any way.

10 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : Not OS specific
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
Yes
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
Yes
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One
Good value: Audio + Microphone
:
Audio + Microphone
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio + Microphone

The Turtle Beach Elite Pro 2 have a wired connection that goes to the amp, and then to the gaming console. The amp serves as a volume knob as well. You will need to buy the right version of this headset for your console, but both models are compatible with PC/Mac.

5.9 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
USB Dongle
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
Yes
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
No
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
Yes
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
Yes
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
No
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
No
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
Audio + Microphone
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
USB
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
N/A

The Elite Pro 2 come with the SuperAmp that is connected via USB to the console, but with a 1/8” TRRS audio cable to the headset. It also comes with an optical cable for compatible platforms. The SuperAmp is fully compatible with the PS4 (audio and mic) but you will have to purchase the Xbox One variant if you want it to work with the Xbox. However, you can use them without the SuperAm and just have them connected via the 1/8"TRRS audio cable to have mic and audio support for both consoles.

0 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
N/A
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
N/A

The SuperAmp of the Turtle Beach is also Bluetooth compatible to mix the audio from your mobile device, so you can listen to music while you play. However, the amp itself has to be plugged in to a power source to work and the headphones are wired to the amp, so you are limited by the range of the cables and can not use them wirelessly like typical Bluetooth compatible headphones. In our test, we were able to set our phone at a range of about 60 ft when obstructed. Unfortunately, the connection isn't the most stable. Even when the Bluetooth source was only a few inches away, we could hear a few audio cuts.

10 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
7 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

The Turtle Beach Elite Pro 2 have a wired connection, so they practically don’t have any latency, which is great for watching movies and obviously, gaming.

In the box

Turtle Beach Elite Pro 2 SuperAmp In the box Picture

  • Elite Pro 2 headphones
  • SuperAmp
  • Detachable microphone
  • 1/8” TRS cable
  • USB cable
  • Optical cable
  • Manuals

Compared to other Headphones

Turtle Beach Elite Pro 2 SuperAmp Compare Picture

The Turtle Beach Elite Pro 2 SuperAmp is a great gaming headset that outperforms any model from Turtle Beach we previously tested. They have a wired connection, so they have negligible latency, which is needed for gaming and video content. They are comfortable and should not bother you during your long gaming sessions. The microphone is excellent for online gaming with friends and teammates. Their build quality feels premium and should survive a few accidental drops. Unfortunately, they don’t isolate a lot of noise and are leaky. On the upside, they are a good sounding pair of headphones and you will be able to clearly hear video game effects like footsteps to pinpoint the location of other players.

Astro A50

The Astro A50 is a better gaming headset than the Turtle Beach Elite Pro 2 SuperAmp. It is a wireless headset, so it offers more freedom to move and it also is very comfortable. The Astros are one of the better gaming headsets we’ve tested, and their sound quality is a big part of their high scoring. The Astro Command Center is also a more complete gaming software that allows more customization and control with features like a good parametric EQ, that the Turtle Beach Audio Hub doesn’t offer. On the other hand, if you don’t want to manage battery-life and be sure to recharge your headphones every day, the wired Elite Pro 2 might be a better option. It also has a better microphone and better isolation performance than the A50. The AMP also gives you a quick access to volume control that isn’t on the earcups like the Astros.

SteelSeries Arctis Pro GameDAC

The SteelSeries Arctis Pro GameDAC is a better headset than the Turtle Beach Elite Pro 2 SuperAmp. The DAC give them a lot more control over the active features than the AMP of the Elite Pro2. You can easily change EQ modes, surround sound effect and the RGB lighting options. The AMP only offers a volume knob. They have better sound quality and have better isolation performance. The Arctis Pro are compatible with every platform while you are a bit limited with the Elite Pro 2 since you have to get the right version of the headset for your console.  However, the Elite Pro 2 SuperAmp has a slightly better microphone and looks more solid thanks to the metallic headband support. It also has a more gaming look if that’s something you’re looking for. They also have an over-ear fit that works for a wider variety of gamers unlike the ski google strap headband of the Arctis Pro.

HyperX Cloud II

The Elite Pro 2 SuperAmp is slightly better than the HyperX Cloud II. It offers more customization due to the Turtle Beach Audio Hub software and are slightly better sounding than the Cloud II. They also come with an AMP to amplify the sound, and it offers an easily accessible volume knob. You can also connect the headset to your phone over Bluetooth to listen to your music and take calls, which you can’t do on the Cloud II. However, the HyperX has a slightly better microphone and are more comfortable for long gaming sessions. They also leak less than the Turtle Beach which can be useful if there are people in the same room as you. The subtler look of the Cloud II is also better for outdoor use.

Audeze Mobius

The Mobius have a unique head-tracking feature that helps build a larger virtual soundstage (which unfortunately we couldn't measure with our current test bench) and can also be used wirelessly.  The sound quality and the microphone are better on the Mobius, but the plastic build makes it look and feel cheaper than the Turtle Beach Elite Pro 2. It is more versatile since it has Bluetooth connectivity, can be used outdoors easily and comes with a hard case to protect the headphones while you’re on the move. On the other hand, the Elite Pro 2 SuperAmp have slightly better noise isolation, but leak more, and doesn’t need to be charged daily like the Mobius if you use it wirelessly. It also comes with the nice Amp for quick volume control.

Conclusion

6.7Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
Decent for mixed usage. Even if they are designed to be gaming headphones, the Elite Pro 2 can be versatile enough to be used as casual wired headphones. They have a comfortable fit and you can detach the microphone. Without blocking ambient noise and being quite leaky, they won’t be great for commuting. On the upside, since they are wired, they have practically no latency which is great for watching videos too.
7.4Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Above-average for critical listening. The Turtle Beach Elite Pro 2 SuperAmp are a good sounding pair of headphones and they feel sturdy. Their thick pads are comfortable for long listening sessions but be sure to take breaks here and there if you don’t want your ears to get too warm.
6.0Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Mediocre for commuting and traveling. These headphones are hard to carry around because of their big size. They are comfortable and well-built, but they also can’t isolate lower frequencies like engine rumbles, making them a poor choice for public transport or a flight.
6.1Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Mediocre-at-best for sports. They are too bulky and not stable enough for most sports. They were designed to be gaming headphones and not for running. They are also wired so the cable can get hooked on something or get in the way of your exercises.
6.3Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Decent for office. They are comfortable enough for office work, but you will be limited by their cable length. However, the Elite Pro 2 don't isolate noise well and are quite leaky, which can annoy colleagues. The microphone is great if you need to make calls.
6.8TV
Score components:
Decent for TV. They are a good sounding pair of headphones that are comfortable enough to wear for a good amount of time. They also are wired, which means they have negligible latency. The cables' total length is great since you’re using two cables to link the headset to the amp, and then to the PC, console, or TV.
7.7Gaming
Score components:
Good gaming headset. The Turtle Beach Elite Pro 2 have practically no latency due to the wired connection and are comfortable enough for long gaming sessions. The microphone is also very good and friends or online teammates will hear you clearly. They have a good sound reproduction for gaming or even listening to music. Unfortunately, they don’t isolate noise well, so if you’re gaming in a particularly noisy gaming environment, they might not be the best option. On the upside, they have lots of customization options.

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