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Reviewed on Oct 12, 2018 , Sam Vafaei, Yannick Khong

Audeze Mobius
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
7.0
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.6
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
6.4
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
6.6
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
6.9
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
6.9
TV
Score components:
7.9
Gaming
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : Yes
Noise-Cancelling : No
Mic : Yes
Transducer : Planar Magnetic

The Audeze Mobius are a good gaming headset with a few unique features that set them apart from the competition. They have a lot of connection options and a casual design that will work wirelessly with your phone via Bluetooth. Their boom mic reproduces voices accurately and it's also detachable. They have a unique head tracking feature that combined with the 3D audio, creates a simulated soundstage that's great for gaming, but couldn't be measured accurately with our current testbench. Unfortunately, despite their casual design, they won't be the best headphones to use outdoors due to their bulky, cumbersome build and poor noise isolation.

Test Results
Design 7.0
Sound 7.7
Isolation 5.1
Microphone 8.9
Active Features 6.8
Connectivity 8.2
Pros
  • Good audio reproduction.
  • Lots of connection options.
  • Unique 3D surround sound and head tracking feature
Cons
  • A bit too tight on the head.
  • Plasticky and cumbersome design.
  • Poor noise isolation.
Update 11/23/2018: We've updated the battery and connectivity section of the review to better reflect a typical use case for an average user.

Check Price

7.0

Design

Score components:
Audeze Mobius Design Picture

The Audeze Mobius have a decent design but do not look or feel as premium as their price would suggest. They have an above-average build quality, good controls and a casual closed-back design you can use with your phone outdoors. However, they won't be the most practical to carry around on your person and they're a bit too cumbersome for more physically demanding activities since they are not made for that use case. They also make your ears quite warm after a couple hours of listening but on the upside, they come with a pretty good case to carry them around once they're in your bag, which is not typical of most gaming headsets we've tested.

Style
Audeze Mobius Design Picture 2

The Audeze Mobius have a fairly casual closed-back over-ear design for a gaming headset. They have a dense closed-back over-ear cups with decently thick pads. They also have a simple headband design that is made mostly out of plastic but feels durable enough to withstand a couple of accidental drops. Unfortunately, the all-plastic build makes them feel cheaper than other closed back headphones at this price range. They're also fairly bulky and cumbersome headphones to wear outdoors, even if you can remove the boom mic and use them casually with your phone via Bluetooth.

7.5 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Audeze Mobius Comfort Picture
Weight : 0.8 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1.3 lbs

The Audeze Mobius are decently comfortable headphones, but they are a bit tight on the head. They're also slightly heavier than typical closed-back headphones, but on the upside, they're decently well padded and have large decently spacious ear cups that would fit well around most ears. Their tight fit is also not as noticeable once you have the headphones on for a while, but overall they are more fatiguing to wear than the Sony WH-1000XM3 or the HyperX Cloud II because of their size and clamping force.

7.8 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Audeze Mobius Controls Picture
Ease of use : Average
Feedback : Good
Call/Music Control : Yes
Volume Control : Yes
Microphone Control : Yes
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
Yes
Noise Canceling Control : N/A
Talk-Through :
Additional Buttons : Room Effects

The Audeze Mobius have a good gaming control scheme that also works pretty well when used wirelessly via Bluetooth. On the left ear cup, they provide a power button, which also doubles as the Bluetooth pairing switch if you press and hold. A double tap enables the pairing mode. They also have a mute switch to disable the mic, two dials for audio and mic volume, as well as track skipping and changing EQ presets. They also have a 3D button to enable or disable the surround sound effect. It's an efficient control scheme that works well and also delivers great feedback, but it can be a bit confusing at first, especially using the dials to skip and rewind tracks.

6.2 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Audeze Mobius Breathability After Picture
Avg.Temp.Difference : 6.5 C

These headphones get fairly hot once on your ears. They have decently roomy earcups but also have leather pads and a tight fit that seals your ears within the cups and makes them sweat a bit more than average during long listening sessions. The electronics in the ear cups also heat up after a couple hours of use which makes them even less breathable than similarly designed closed back headsets. They won't be the best headphones to workout or run with but should be okay for regular casual listening and gaming if you take breaks every once in a while.

5.6 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Audeze Mobius Portability Picture
L : 7 "
W : 7.4 "
H : 3.1 "
Volume : 161 Cu. Inches
Stand required : N/A

The Audeze Mobius are big, bulky gaming headphones. They're not as large as some of the comparable gaming headsets we've tested and they're also not limited by the range of a USB transmitter since you can use via Bluetooth with your phone. However, they are still a bit too bulky to comfortably carry around on your person without a bag. They also do not fold into a more compact format but on the upside, they come with a good hard case so they will be protected once in your backpack.

7.5 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Audeze Mobius Case Picture
Type : Hard case
L : 8.5 "
W : 7.3 "
H : 3.5 "
Volume : 217 Cu. Inches

These headphones come with a good hard case that will shield them from impacts and drops. However, it does add a bit of bulk which means these headphones will take up quite a bit of space overall when carrying them in your bag or suitcase.

7.5 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Audeze Mobius Build Quality Picture

The build quality of the Audeze Mobius is decent but mostly made out of plastic. On the upside, the plastic in their build is fairly dense and should able to withstand a couple of accidental drops. The earcups look and feel durable and the headband is decently flexible. Unfortunately, they do not feel as premium or as well built as other closed-back headphones in their price range. They also creak a bit when adjusting or swiving the ear cups which makes them feel a bit cheap.

6.5 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Audeze Mobius Stability Picture

These headphones are decently stable but will not be a good choice for more demanding activities. They won't easily fall off on your head when gaming or casually listening to music thanks to their tight fit. However, they are quite heavy and the ear cups protrude enough that they will sway a lot when running or working out and will slip off your ears if you tilt your head a bit too far back.

Cable
Audeze Mobius Cable Picture
Detachable : Yes
Length : 4 ft
Connection : 1/8" TRS

These headphones come with a 1/8'TRRS audio cable and micro-USB charging cable.

Top
Headshots 1
Headshots 2
7.7

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Audeze Mobius Frequency Response

The Audeze Mobius is a very good sounding pair of closed-back over-ear headphones. These headphones have a deep, consistent, well-balanced, and punchy bass, a flat and clear mid-range, and a decently balanced treble. However, their treble range is not as even as their bass and mid ranges, and could be lacking a bit on detail. But since these headphones come with a number of built-in EQ presets, you should be able to find a preset that satisfies your taste. Overall, the Mobius would be a great choice for a wide range of use cases from vocal-centric to bass-heavy music, video games, and VR applications, especially because of the virtual soundstage and head-tracking systems.

It should be noted that our test was done using the Mobius' USB connection, and with the EQ set to the Default preset. Also, since at the moment we don't have a test for evaluating DSP-aided soundstage and head tracking, these headphones were tested with those functions disabled. Otherwise, their overall score would have been higher.

9.1 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Audeze Mobius Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.35 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.83 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.67 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.61 dB

The bass of the Audeze Mobius is excellent. The LFE (low-frequency extension) is at 10Hz, which is great. Also, low-bass, mid-bass, and high-bass, are all within 1dB of our neutral target, which is also excellent. This means the bass is deep, punchy, and well-balanced, without sounding too boomy or muddy.

9.4 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Audeze Mobius Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
0.85 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.04 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.28 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.66 dB

The mid-range of the Mobius is excellent. The response throughout the range is quite flat, even, and within 0.7dB of our target. This results in a clear and well-balanced reproduction of vocals and lead instruments.

7.3 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Audeze Mobius Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
4.06 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.02 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.29 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.37 dB

The treble range performance of the Mobius is above-average. Overall, they have an even and well-balanced treble, however, the wide dip centered around 5KHz could have a small negative effect on the detail and articulation of vocals and leads. Also, the small over-emphasis in the sibilance range (6KHz-10KHz), means S and Ts could sound a bit sharp on certain tracks.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
Score components:
7.0 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Audeze Mobius Consistency L Audeze Mobius Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.61 dB

The frequency response consistency of the Audeze Mobius is above-average. In the bass range, the maximum deviation in delivery across our five human subjects is less than 3dB, which is better than most closed-back headphones. Their bass delivery also doesn't seem to be sensitive to wearing glasses, which is good. They also deliver a decently consistent treble across multiple re-seats.

8.7 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Audeze Mobius Group Delay Audeze Mobius Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.1
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.67
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
2.16
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
3.58

The Mobius have excellent imaging performance. Weighted group delay is at 0.1, which is great. Also, the GD graph also shows that the entire group delay response is below the audibility threshold. This results in a tight bass and a transparent treble reproduction. Additionally, the L/R drivers of our test unit were exceptionally well-matched in amplitude and phase response, which results in an accurate placement and localization of objects (voices, instruments, video game effects) in the stereo field. However, we measured a bit of mismatch between the frequency response of the L/R drivers of our test unit, but it wasn't enough to be quite significant.

Additionally, the Mobius also comes with a head tracking system, which can create realistic and life-like imaging for VR and video games. However, at the moment we don't have a test for evaluating the quality of headphones with head tracking.

4.9 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Audeze Mobius PRTF
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
3.43 dB
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
2.23 dB
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
6.69 dB
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
5.6
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
3.6
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The soundstage performance of the Mobius is sub-par. However, these headphones were tested with their virtual soundstage processor disabled since at the moment we don't have a test for soundstage effects created using DSP. Otherwise, they would be getting a much better score.

With their DSP off, the Mobius doesn't seem to interact with the pinna much, and therefore, their perceived soundstage will be small and located inside the head. The Audeze LCD2 Classic, the HD 800 S, and the Hifiman Ananda can produce a better soundstage without DSP.

7.2 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Audeze Mobius Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
1.261
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
6.695

The harmonic distortion performance of the Audeze Mobius is above-average. In the bass range, these headphones produce low amounts of distortion, regardless of the level, which is great. However, the mid-range shows a bump in THD at 100dB SPL. This could make the sound of that region a bit harsh and impure.

5.1

Isolation

Score components:

The Audeze Mobius have a poor noise isolation performance but do not leak too much at higher volumes. Since these are not noise canceling headphones, they isolate about as much as you would expect from a typical closed-back over-ear. This means they're able to block some higher frequency noise from seeping into your audio but they won't be ideal to block the low frequency rumbling sound of an engine or the ambient chatter of a busy bus ride or a noisy eSport-like competitive environment. On the upside, since they create a decent seal around your ears, they do not leak too much at average volumes. What you're listening to won't be too audible to the people around you, unless you like to listen or game at higher-than average volumes.

4.3 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Audeze Mobius Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-12.49 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-0.04 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-5.17 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-32.39 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
20.87 dB

The isolation is sub-par. These closed-back headphones don't have ANC (active noise cancelling) and therefore don't provide any isolation in the bass range. This means they will let in all the low rumbling noises of airplane and bus engines. In the mid-range, important for blocking out speech they achieve about 5dB of isolation, which is inadequate. In the treble range, occupied by sharp sounds like S and Ts, and computer fan noise, they provide 32dB of isolation, which is good.

6.8 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Audeze Mobius Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
40.65 dB

The leakage performance is decent. The significant portion of the leakage is spread across the mid-range, between 400Hz and 3KHz. This means their leakage will sound fuller than that of in-ears and earbuds. The overall level of the leakage is not very loud though. With the music at 100dB SPL, the leakage at 1 foot away averages at 41dB SPL and peaks at 56dB SPL, which is just above the noise floor of an average office.

8.9

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
Yes
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
Yes

The Audeze Mobius have a great boom microphone. In quiet environments, speech recorded or transmitted with this mic will sound full-bodied, clear, and intelligible. In noisy situations, this microphone is able to separate speech from background noise even in the most demanding environments. However, since this mic comes with a noise gate that is always on, the user should make sure their voice is loud enough so that it doesn't get cut out along with the rest of the background noise.

It should also be noted that this mic was tested using their USB connection, and using it with a Bluetooth connection would result in a noticeable drop in speech quality. This is a limitation of the Bluetooth protocol and shared by all microphones that use this protocol.

8.6 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Audeze Mobius Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
81.16 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
3.08 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
11494.01 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
0.262
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
15.24 dB

The recording quality the mic is great. The LFE is at 81Hz, which results in a full-bodied speech. The HFE of 11KHz is very good and indicates speech recorded/transmitted with this microphone will sound clear and detailed. The bump centered around 4KHz makes the sound of this mic a little bit bright, which is good for cutting through video game sound effects. However, this means that speech won't sound neutral on them.

It should be noted that this mic was tested using their USB connection, and using it with a Bluetooth connection would result in a noticeable drop in speech quality. This is a limitation of the Bluetooth protocol and is shared by all microphones that use this protocol.

9.3 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Audeze Mobius SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
60.36 dB

The boom microphone is excellent at noise handling. This mic achieved a speech-to-noise ratio of 60dB SPL in our SpNR test. This is one of the highest values we have measured so far and is partially due to the noise gate processor of the mic. Unfortunately though, it is not possible to turn their noise gate off. The downside of having a noise gate always on is that if the speech level is not loud-enough it could get cut out with the rest of the background noise. However, even if this mic didn't have a noise gate, it would still perform great and would be able to separate speech from ambient noise in almost all situations.

6.8

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Audeze Mobius have a mediocre battery life of 8.5 hours and a slow charge time of 3.8 hours when using wirelessly. On the upside, they last much longer if you're using them with the analog cable and draw power from your PC or console if you use them with the USB-C cable. They also come with a decent app to control their 3D and spacial features as well as head tracking which is pretty cool. Unfortunately, they only provide preset EQs instead of a full parametric or graphic equalizer which is a little disappointing.

6.8 Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
11.9 hrs
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
3.8 hrs
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
Standby mode
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
Yes
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
No

The Audeze Mobius have about 8.5 hours of battery life when used wireless via Bluetooth. They last much longer when using an analog connection and can play while charging when using the USB-C cable provided in the box. Unfortunately, they do not have a lot of power saving features like an auto-off timer. They also take quite long to charge at 3.8 hours on average in our charge time test.

Update: 23/11/2018: The Mobius have different connection options that changes their battery performance; with Bluetooth and 3D audio enabled they have about 8.5 hours. With Bluetooth 3D disabled They have about 11.9 hours of battery life. When used analog with the 1/8" TRRS cable and 3D audio disabled they lasted the longest at 12.8 hours. When used with the USB cable they receive power from the PC or console, we've since adjusted our score to the Bluetooth + 3D audio off values as it better reflects an average listener’s use case when not gaming.

7.0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
Audeze Mobius App Picture
App Name : Audeze
iOS : N/A
Android : N/A
Mac OS : Yes
Windows : Yes
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
Presets
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : No
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
Yes
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
No
Button Mapping : No
Surround Sound : Yes

The Audeze app provides a lot of options for the head-tracking and room effects but only preset equalizers for customizing audio. They do not have some of the more typical gaming software settings like microphone sidetone options, auto-off features or RGB light customization. They also have no mappable button settings, but their unique implementation of the Waves NX technology (which you can download on mobile) makes them decently customizable, especially if you got these headphones for the benefits head tracking adds to soundstage.

Update: 23/11/2018: The Audeze mobius software is also available on Mac OS.

8.2

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Audeze Mobius have quite a few connection options which make them a decent gaming and movie watching headphone. However, for both these use cases, they won't be ideal when used wirelessly since their Bluetooth connection still has quite a bit of latency and no low latency codecs to help with potential sync issues. On the upside, you can always use them wired which has practically no latency whether via the 1/8" TRRS analog connector or the USB-C. However, they won't have the best range when wired since the provided audio cable is fairly short.

Update: 23/11/2018:  The Mobius support Bluetooth 5.0 and LDAC which are not yet supported by our test bench. They also have a couple interesting connection options that make them a  bit more versatile than your average gaming headset. They remain paired to your phone via Bluetooth,  for voice calls even when you're using them via USB with your PC.  You can also mix audio from your Bluetooth source and still answer calls when using the analog 1/8TRRS cable with your consoles or PC.

6.0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : 5.0
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
No
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
No
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
No
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
No

These headphones have a Bluetooth 5.0 connection that does not support multi-point or NFC pairing but is fairly easy to connect to most devices thanks to the straightforward paring procedure.

Update: 23/11/2018:  The Mobius support Bluetooth 5.0 and LDAC which are not yet supported by our test bench. They also have a couple interesting connection options that make them a  bit more versatile than your average gaming headset. They remain paired to your phone via Bluetooth,  for voice calls even when you're using them via USB with your PC.  You can also mix audio from your Bluetooth source and still answer calls when using the analog 1/8TRRS cable with your consoles or PC.

10 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : Not OS specific
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
Yes
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
Yes
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One
Good value: Audio + Microphone
:
Audio + Microphone
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio + Microphone

The Audeze Mobius have a wired connection that provides volume control and microphone compatibility support for consoles as long as you plug them into the Xbox One or PS4 controllers. They also come with a USB type C to USB-A cable for PCs and PS4 although they only have partial support for the PS4 which may be fixed soon with an upcoming software update.

0 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
N/A
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
N/A
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
N/A
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
N/A
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
N/A
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
N/A
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
N/A

This gaming headset does not have a dock. If you need a headset with a dock that also has a wired connection for gaming or watching movies, then consider the SteelSeries Arctis Pro + GameDac

8.4 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
41 ft
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
170 ft

These headphones have decent range when using them wirelessly via Bluetooth. They reached up to 41 ft when the source was obstructed and in another room, and up to 170 ft in direct-line-of-sight. This makes them decently suitable to pair with fixed Bluetooth sources like your PC or TV . However, since our current test bench does not support Bluetooth 5.0 you may be able to squeeze out even more range with the right Bluetooth source.

10 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
0 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

The Audeze Mobius have a bit too much latency when used wirelessly via Bluetooth. They're Bluetooth 5.0 headphones and support LDAC, which should have a lower latency performance than typical Bluetooth headphones, but our current testbench only goes up to Bluetooth 4.2 and does not yet support the LDAC codec. On the upside, when used wired they have practically no latency which is great for gaming and watching movies.

In the box

Audeze Mobius In the box Picture

  • Audeze Mobius Headphones
  • USB-C -to USB-A power and audio cable
  • USB-C to USB-C power and audio cable
  • Carrying Case
  • Manuals

Compared to other Headphones

Audeze Mobius Compare Picture

The Audeze Mobius are a good gaming headset with a lot of connection options and a fairly unique 3D feature. They're one of the best gaming headsets for PC we've tested; they're decently comfortable and have a durable if plasticky build quality. They also have a balanced sound that caters well to music and gaming and they are fairly easy to use with a good control scheme that also works well when using wirelessly with your phone via Bluetooth. Unfortunately, their build quality does not quite reflect their price range especially considering some of the cheaper headsets compared below. They also do not have the longest battery life and their slightly bulky design isn't as outdoors-friendly as some of the other gaming headsets we've tested.

Astro A50

The Astro A50 are a slightly better and more focused gaming an home theater headset than the Audeze Mobius. The A50 come with a base station that gives them a lot of convenient options like dock charging, optical inputs and outputs to work with your TV and a low latency wireless connection that's a lot more convenient than connecting for gaming.  They're also more comfortable with a slightly better gaming control scheme. On the other hand, the Mobius offers a unique 3D experience that may be worth the extra cost for some. They also have a wired design that will easily work with your console controllers and they have a better control scheme overall since you can also use them with your mobile phone via Bluetooth.

SteelSeries Arctis Pro GameDAC

The SteelSeries Arctis Pro + GameDac is a slightly better gaming headset overall when compared to the Audeze Mobius. The Arctis have a  more premium looking design and come with a Dac that gives them a lot of control over their active features. With the Dac you can easily change the EQ modes inputs, outputs, surround sound effects, and the RGB lighting options. They also have more customizable sound and microphone options via their app. on the other hand, the Mobius have a unique head-tracking feature that helps them build a larger soundstage (which unfortunately we couldn't measure with our current test bench). They also have a slightly better sound and an over-ear fit that also works for a wider variety of gamers, unlike the Arctis Pro's elastic strap design. Also, you can use the Mobius a bit more casually with your phone since they are also a Bluetooth headset.

HyperX Cloud II

The Audeze Mobius are slightly better gaming headphones than the HyperX Cloud II. The Cloud II have a much better build quality and are also more comfortable than the Audezes. They have a more outdoor-friendly design that's a bit more suitable for commuting and even physical activities. On the other hand, the Mobius are wireless via Bluetooth which make them a bit more convenient to use with your phone. They also offer a unique gaming experience thanks to their 3D sound and head tracking features. They also have a better-balanced default sound that you can somewhat customize with the built-in EQ modes.

Logitech G933

The Audeze Mobius are slightly better gaming headsets than the Logitech G933. The Logitech have great connection options, a low latency wireless connect for PS4 and PC, and an excellent app that offers a lot of customizable settings. They also have programmable buttons, which comes in handy, if you like to play a lot of different games since you can easily switch profiles to better fit what you are playing. The Audeze, on the other hand, offers a unique experience thanks to their 3D feature. they're also Bluetooth headphones with a more casual design that you can use outdoors with your phone. They have a better-balanced default sound but do not come with a proper EQ like the G933 which may be addressed in a future update.

Turtle Beach Elite Pro 2 SuperAmp

The Mobius have a unique head-tracking feature that helps build a larger virtual soundstage (which unfortunately we couldn't measure with our current test bench) and can also be used wirelessly.  The sound quality and the microphone are better on the Mobius, but the plastic build makes it look and feel cheaper than the Turtle Beach Elite Pro 2. It is more versatile since it has Bluetooth connectivity, can be used outdoors easily and comes with a hard case to protect the headphones while you’re on the move. On the other hand, the Elite Pro 2 SuperAmp have slightly better noise isolation, but leak more, and doesn’t need to be charged daily like the Mobius if you use it wirelessly. It also comes with the nice Amp for quick volume control.

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Conclusion

7.0Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
Decent mixed usage. The Audeze Mobius have a casual design that's good for gaming and decent enough for most other use cases. They do not have the best build quality but feel durable enough to handle a couple of accidental drops. They also have a fairly well-balanced sound quality that you can somewhat tweak with built-in presets although they won't be as customizable as some of the other gaming headsets we've tested. They also have a good amount of connection options so you can use them wirelessly with your phone or wired with your console devices.
7.6Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Good for critical listening. The Audeze Mobius have a well-balanced sound that delivers an excellent bass, a neutral and even mid-range and an above average treble performance. They have a slight dip in the higher frequencies that somewhat reduces the clarity on some instruments and vocals, but overall they deliver a satisfying audio reproduction that should please most listeners. Their passive soundstage will not be ideal for more critical listeners since they behave like regular closed-back headphones, however, with the 3D mode turned on, they have a much wider, artificial soundstage and even track your head's position which makes them a great choice for gamers and a more suitable option for critical and curious listeners alike.
6.4Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Mediocre for commuting. Although their closed-back, casual design is better suited for commuting than other gaming headsets, they do not isolate enough and are a bit too bulky and cumbersome to carry around on your person. On the upside, they also have a good control scheme.
6.6Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Average for sports. They're decently tight on the head so they do not move around much and they have a good control scheme. You can also use them wirelessly with your phone. Unfortunately, they are quite bulky and get quite hot when exercising which will not be ideal for more demanding activities.
6.9Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Decent for office use. The Audeze Mobius don't block a lot of noise so you will hear what's going on around you and they also leak a bit at high volumes and may distract your colleagues. However, they deliver a good sound quality a decent battery life and can play audio while charging when connected to your PC.
6.9TV
Score components:
Decent for home theater use. If you're using these headphones with your PC then the low latency, wired connection, and good audio reproduction makes them a suitable option for watching videos and movies. However, the Audeze Mobius won't be ideal for a home theater setup, as the cable is not long enough unless you have a 1/8" TRS or USB extension cord. Unfortunately, when used wirelessly they have a bit too much latency since they are fairly typical Bluetooth headphones.
7.9Gaming
Score components:
Good for gaming. The Audeze Mobius have a good sound, a great mic, and a wired design with low latency. They're also wireless via Bluetooth but will not work with your consoles that way and have a bit too much latency with this connection option. On the upside, they will have mic and audio support when used wired via the analog 1/8" TRRS cable and partial support on the PS4 with their USB-C cable.

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