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Reviewed on Jan 25, 2019 , Sam Vafaei, Simon Barbier, Jean-Simon Bonneterre, Yannick Khong

Turtle Beach Elite Atlas
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.6
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.7
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
5.9
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
5.9
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
6.3
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
6.0
TV
Score components:
7.3
Gaming
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : No
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Turtle Beach Elite Atlas is a good wired gaming headset and is very similar to the Elite Pro 2 SuperAmp, with slight differences in performance. They still have the same comfortable design with thick and comfortable padding for long gaming sessions and great build quality. They have good audio reproduction that even critical listeners can appreciate, and their detachable boom microphone is great for online gaming and calls. Unfortunately, they aren’t compatible with the Turtle Beach Audio Hub app for customization options, and they don’t isolate much noise. On the upside, these headphones are a more budget variant of the Elite Pro 2 and perform similarly, so the SuperAmp may not be worth it for some.

Test Results
Design 6.8
Sound 7.8
Isolation 5.2
Microphone 8.5
Active Features 0
Connectivity 5.5
Pros
  • Good audio reproduction.
  • Durable and comfortable design.
  • Great microphone.
Cons
  • Sub-par isolation and leakage performance.
  • Lack of features and customization options.
  • A bit too bulky for casual use.

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6.8

Design

Score components:
Turtle Beach Elite Atlas Design Picture

The Turtle Beach Elite Atlas is a well-designed gaming headset that feels high-end and is very similar to the Elite Pro 2 SuperAmp. They are practically the same headset design-wise, just that the Atlas doesn’t come with the SuperAmp. They are mostly made out of dense plastic, and they feel solid and well-made. The padding on the ear cups and headband is thick and comfortable. The headband is also made out of metal and feels sturdy. The Atlas' in-line remote is fairly simple as you get a small volume wheel and a mic mute switch, which unfortunately aren’t the easiest to use. Also, like most gaming headphones, this headset is very bulky and is not meant to be portable or stable for sports. On the upside, they have a long PC splitter cable, but if you don’t use it, the default audio cable is fairly short. Their pads are also switchable and compatible with the Elite Pro 2 pads, which have a slightly different texture and are also a bit denser.

Style
Turtle Beach Elite Atlas Design Picture 2

The Turtle Beach Elite Atlas is very similar to the Elite Pro 2 SuperAmp. They have the same premium and high-end look. The headset has large ear cups and has a nice-looking metal headband. The ear cup backplates are magnetic and can be swapped out with different designs that can be bought separately. However, the default glossy black plates are fingerprint prone. The earpads are thick, and the microphone is malleable and detachable. These headphones were designed as gaming headphones, and their looks show it.

8.0 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Turtle Beach Elite Atlas Comfort Picture
Weight : 0.9 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1.4 lbs

The Turtle Beach Elite Atlas is a very comfortable gaming headset that can be worn for long playing sessions. The ear cups cushioning is thick and soft, and the cups are wide and deep, so most ears should not touch the drivers. The headband is also comfortable and well-padded. Unfortunately, there are only a few size adjustments possible, and the smallest setting might be too large for people with smaller heads. You could also feel gaps behind the ears because of the large cups. These headphones are also quite tight on the head. On the upside, Turtle Beach’s pads are also comfortable for people wearing glasses as they relieve pressure thanks to their ProSpecs glasses relief system.

6.0 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Turtle Beach Elite Atlas Controls Picture
Ease of use : Above-average
Feedback : Above-average
Call/Music Control : No
Volume Control : Yes
Microphone Control : Yes
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
No
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : No

The in-line remote of the Elite Atlas offers a limited amount of controls. You get a decent mic switch that shows a red strip when muted and a volume wheel. However, the switch feels a bit mushy, and the wheel doesn’t stick out much, so some might feel like it’s a bit hard to use and turn.

5.0 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Turtle Beach Elite Atlas Breathability After Picture
Avg.Temp.Difference : 9.2 C

Like most over-ear headsets, the Turtle Beach Elite Atlas isn’t very breathable. You’re going to feel a temperature difference after long gaming sessions. These headphones are not designed for sports since you will sweat more than usual while wearing them. The pads are thick, and the headset is fairly tight on the head, which doesn’t allow much airflow. Also, the leather material used isn’t as breathable as porous fabric pads like on the Logitech G433 or Astro A50. This shouldn’t be an issue if you take breaks between online games and take off the headset from time to time.

5.4 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Turtle Beach Elite Atlas Portability Picture
L : 7.9 "
W : 7.2 "
H : 3.6 "
Volume : 205 Cu. Inches
Transmitter required : N/A

Like most gaming headphones, the Elite Atlas has a bulky design and is not meant to be portable. The headset doesn’t fold into a more compact format, but the hinges do rotate, so the cups lay flat, making it easier to slide in a bag.

0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : N/A
L : N/A
W : N/A
H : N/A
Volume : N/A

This headset does not come with a case or a pouch.

8.0 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Turtle Beach Elite Atlas Build Quality Picture

The Turtle Beach Elite Atlas seems to be identical to the Elite Pro 2 regarding build quality. The metal headband feels solid, and the cups are large and dense and should survive a few accidental drops. However, since the padding and backplates are magnetic, they might come off the headset if the impact is significant enough. The weakest point of the headset seems to be the size adjustment sliders as they are made of plastic. On the upside, the detachable microphone is malleable and feels well-made. All detachable parts on this headset are easy to replace as they are sold separately by Turtle Beach.

7.0 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Turtle Beach Elite Atlas Stability Picture

This headset is not for physical activity and shouldn’t be used for running or at the gym. The bulky Elite Atlas was designed for gaming purposes in a stationary position. The clamping force of these headphones is tight, and you won’t feel them wiggling on your head while gaming. However, as soon as you start moving, they can easily come off your head. They are also wired headphones, so there’s a risk for the cable to get hooked on something, yanking the headset off your head. Thankfully, the cable is also detachable so it might disconnect before pulling the headset.

Cable
Turtle Beach Elite Atlas Cable Picture
Detachable : Yes
Length : 3.5 ft
Connection : 1/8" TRRS

This headset comes with a 3.5-foot 1/8” TRRS audio cable, which is fairly short, but can be convenient if you use it with your console's controller. Thankfully, the headset also comes with a 6.8-foot PC splitter cable. Also, the cable connection that goes into the headset is 1/8” TRRRS.

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Headshots 1
Headshots 2
7.8

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Turtle Beach Elite Atlas Frequency Response

The Turtle Beach Elite Atlas is a good sounding closed-back over-ear gaming headset. It has a deep and powerful bass, an accurate and clear mid-range, and a great treble range. Unfortunately, their bass is a bit boomy, and mid-range may sound a bit thin on vocals and lead instruments. Their treble range might also lack a bit of detail and could be sharp on certain S and T sounds for some. Their pads are also switchable and compatible with the Elite Pro 2 pads, which gives you more bass. This means if you want a slightly more hyped sound profile, then you can purchase the Elite Pro pads directly from the Turtle Beach website. Overall, they are still versatile for a variety of music genres and are great for video games.

8.4 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Turtle Beach Elite Atlas Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.39 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.91 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.75 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
4.13 dB

The bass performance of the Elite Atlas is great. Sub-bass (low-frequency extension) is extended down to 10Hz, which is excellent. This indicates that these headphones can produce a good amount of thump and punch. Mid-bass is flat and even, accurately adding punch to bass and kicks. The 4dB bump in high-bass makes the sound of these headphones boomy. Also, their bass delivery slightly varies across users, and is sensitive to the quality of the fit, seal, and whether you wear glasses. The response here represents the average bass response, and your experience may vary.

8.4 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Turtle Beach Elite Atlas Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.19 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.82 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.92 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.9 dB

The Turtle Beach Elite Atlas has a very good mid-range. The dip in low-mid makes vocals and lead instruments a tad thin, but will also create more room for the thump and rumble of the bass to come through. Mid-mid and high-mid are flat and even and within 1dB of our target, which is important for producing well-balanced and clear vocals and instruments.

8.2 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Turtle Beach Elite Atlas Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.2 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.47 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.45 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.6 dB

The treble performance of the Elite Atlas is great. The response up to 4-5KHz is flat and even, but there’s a dip around 5KHz which make these frequencies lack detail and brightness. Also, some people may feel that the peak around 9KHz makes S and T sounds sharp and piercing. However, not everyone will hear it as sibilant as others.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
7.0 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Turtle Beach Elite Atlas Consistency L Turtle Beach Elite Atlas Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.62 dB

The Turtle Beach Elite Atlas has a decent frequency response consistency. In the bass range, it shows more than 5dB of variance across our human subjects, which is average. On the upside, it is consistent in the treble range across multiple reseats under 10KHz.

8.4 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Turtle Beach Elite Atlas Group Delay Turtle Beach Elite Atlas Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.24
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.65
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
2.16
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
5.98

The imaging performance is excellent. The weighted group delay is at 0.24, which is quite low. The GD graph also shows that the entire group delay response is below the audibility threshold. This ensures a tight bass and a transparent treble reproduction. Additionally, the L/R drivers of our test unit were very well-matched, which is important for the accurate placement and localization of objects (instruments, voice, footsteps), in the stereo image. However, these results are only valid for our unit and yours may perform differently.

5.6 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Turtle Beach Elite Atlas PRTF
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
3.18 dB
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
4.01 dB
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
7.32 dB
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
4.8
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
5.4
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The soundstage performance is sub-par. The PRTF graph shows little amount of pinna interaction and poor accuracy of the activated resonances. There is also no notch present at 10KHz, meaning the soundstage will be perceived inside the listeners head. Additionally, the closed-back design means that these headphones won't be as open-sounding as open-back headphones.

9.0 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Turtle Beach Elite Atlas Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
0.238
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
0.19

The Elite Atlas has an excellent harmonic distortion performance. The overall amount of THD produced throughout the range is within very good limits, regardless of the level. The lower THD at 100dB SPL compared to 90dB SPL in certain regions is probably due to the increased flexibility of the driver under heavier loads.

5.2

Isolation

Score components:

The isolation performance of the Elite Atlas is poor. Just like the Elite Pro 2 SuperAmp, this headset doesn’t isolate lower frequencies like engine rumbles, so they would not be great headphones for a daily commute. Using them in a quieter environment is a better idea. They are also quite leaky, but this won’t be too much of a problem if your main usage is for gaming in a room where you are alone, without too much noise around you.

5.2 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Turtle Beach Elite Atlas Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-10.71 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-0.39 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-6.91 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-25.28 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
0 dB

The isolation performance is sub-par. These closed-back headphones don't have ANC (active noise canceling), and therefore don't provide any noticeable isolation in the bass range. This means they will let in all the rumble and low frequency noises like the sound of airplane and bus engines. In the mid-range, important for blocking out speech, they achieve 7dB of isolation, which is mediocre. In the treble range, occupied by sharp sounds like S and Ts, and computer fans, they provide 25dB of isolation, which is above-average.

5.3 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Turtle Beach Elite Atlas Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people to hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
48.38 dB

The leakage performance of the Elite Atlas is sub-par. The significant portion of their leakage is between 300Hz and 5KHz, which is a broad range. The overall level of the leakage is also moderately loud. With the music at 100db SPL, the leakage at 1 foot away averages at 48dB SPL and peaks at 67dB SPL, which is noticeably louder than the noise floor of an average office.

8.5

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
Yes
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
Yes

The boom mic of the Turtle Beach Elite Atlas is great. In quiet environments, speech recorded or transmitted with this mic sounds full-bodied, relatively detailed, and intelligible. However, it will sound bass-heavy and thicker than the Elite Pro 2 SuperAmp's mic. In noisy situations, it can separate speech from background noise to a great degree even in very demanding situations, like a gaming convention.

8.2 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Turtle Beach Elite Atlas Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
20 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
5.22 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
9390.12 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
0.39
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
30.56 dB

The boom microphone has a great recording quality. The LFE (low-frequency extension) of 20Hz results in a recorded/transmitted speech that sounds full-bodied. Unlike the Elite Pro 2 SuperAmp, the Atlas’ microphone is bass-heavy, and speech will sound a bit thicker and muddier, which won’t be ideal for gaming. It may also be prone to pops and low-frequency noises. However, the HFE (high-frequency extension) of 9.4KHz results in a speech that is clear, intelligible, and detailed. This makes speech a little bit bright sounding, which is good for cutting through game audio and sound effects.

8.9 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Turtle Beach Elite Atlas SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
42.74 dB

The microphone is great at noise handling. It achieved a speech-to-noise ratio of about 43dB SPL in our SpNR test, indicating it is capable of separating speech from ambient noise to a great degree in almost all environments, which mean you’ll be able to use it in gaming conventions.

0

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

This headset is wired and doesn’t have any active components that would need a battery. They are also not compatible with the Turtle Beach Audio Hub software and app.

N/A Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
N/A
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
N/A
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
N/A
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
N/A
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when you're relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
N/A
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
N/A

This headset is wired and doesn’t have a battery.

0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
App Name : N/A
iOS : N/A
Android : N/A
Mac OS : N/A
Windows : N/A
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
N/A
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : N/A
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
N/A
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
N/A
Button Mapping : N/A
Surround Sound : N/A

The Turtle Beach Elite Atlas are not compatible with the Turtle Beach Audio Hub software and app. If you want a gaming headset with customization options, we suggest the SteelSeries Arctis 7, the Logitech G933, or the Razer Kraken Tournament and the Nari Ultimate.

5.5

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

These passive headphones have a 1/8” TRRS connection and can not be used wirelessly. They provided audio and microphone support on PS4, Xbox One, PC and Nintendo Switch, although we don’t own a Switch to test it. A wired connection is great for watching videos and gaming since you won’t have any latency issues. However, your range will be limited by their cable’s length, which is pretty short if you don’t use the included PC splitter cable.

0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : N/A
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
N/A
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
N/A

The Turtle Beach Elite Atlas are not Bluetooth compatible like the Turtle Beach Elite Pro 2 SuperAmp is.

9.1 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : Not OS specific
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
Yes
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
No
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4 controller.
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One controller.
Good value: Audio + Microphone
:
Audio + Microphone
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio + Microphone

You can connect this headset with the 1/8” TRRS connection to PS4, Xbox One, PC and Nintendo Switch, although we don’t own a Switch to test it. It is very versatile for all platforms.

0 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
N/A
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
N/A
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
N/A
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
N/A
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
N/A
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
N/A
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
N/A

This gaming headset does not have a base or dock. For a gaming headset with one, we suggest the SteelSeries Arctis 7 or the Astro A50.

0 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room. We test our obstructed range with a Moto E4 Plus. Results may vary depending on your phone model or Bluetooth source.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Good value: >35ft
Noticeable difference: 5ft
:
N/A
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
N/A

The Turtle Beach Elite Atlas are wired headphones that can’t be used wirelessly. Their range will be limited by their 3.5-foot cable’s length, which is short. You can also use the included PC splitter to get more range.

10 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
0 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

The Turtle Beach Elite Atlas have a wired connection, so they practically don’t have any latency, which is great for watching movies and obviously, gaming.

In the box

Turtle Beach Elite Atlas In the box Picture

  • Turtle Beach Elite Atlas headset 
  • Detachable microphone
  • Detachable 1/8” TRRS cable
  • PC Splitter cable
  • Manuals

Compared to other Headphones

Turtle Beach Elite Atlas Compare Picture

The Turtle Beach Elite Atlas is a good wired gaming headset that will satisfy most gamers due to its comfortable design, good and accurate audio reproduction, and great microphone for communicating with friends and teammates. Unfortunately, it doesn’t have great isolation performance and lacks customization features like other gaming headsets. The price point of the Elite Atlas makes them a good pick for people who want a quality product at an affordable price. See our recommendations for the best gaming headsets, the best PS headsets and the best gaming headsets under $100.

HyperX Cloud Alpha

The Turtle Beach Elite Atlas is a slightly better headset than the HyperX Cloud Alpha. The deeper and larger cups will suit most ears, and the microphone has better recording quality, which online gamers will appreciate. These two wired headsets have no latency, are well-made, and feel premium. The Alpha are a bit more breathable and isolate a bit more ambient noise. However, their bass delivery varies a lot across users, especially if you have glasses. The Elite Atlas would be a better choice for most users.

Turtle Beach Stealth 600 Wireless

The Turtle Beach Elite Atlas and Turtle Beach Stealth 600 are two good gaming headsets with different things going for each of them. The Elite Atlas is better-built and doesn’t feel as cheap as the Stealth 600. The microphone is also way better, and recorded speech is clearer. Also, the padding is thicker and more comfortable on the Elite Atlas. On the other hand, the Stealth 600 is wireless, which some gamers will prefer, and it has great audio reproduction.

HyperX Cloud 2/Cloud II

The Turtle Beach Elite Atlas is a slightly better headset than the HyperX Cloud II if you care about sound quality the most. Both headsets are very comfortable, but the cups are deeper and larger on the Atlas. However, the HyperX has channel mixing that gamers should appreciate to mix game and chat audio. The Cloud II also slightly isolate more ambient noise and don’t get as hot as the Elite Atlas.

Turtle Beach Elite Pro 2 SuperAmp

Technically, the Turtle Beach Elite Pro 2 SuperAmp is slightly better than the Turtle Beach Elite Atlas thanks to the amp and customization options. However, for the price difference, we suggest getting the Atlas since they are very similar headsets. The Atlas even has better more neutral default sound quality, although you can get the Elite Pro 2 pads for the Atlas if you want a bit more bass. Overall, unless you want to stream music from your phone with Bluetooth while gaming or you like the big volume wheel of the amp, the Atlas is the better choice. For most users, the amp won't be worth the huge difference in price, especially since you get a small volume wheel on the Atlas’ in-line remote.

LucidSound LS31 Wireless

If you really want a wireless headset for gaming, then the LucidSound LS31 is a better option than the Turtle Beach Elite Atlas. The LS31 provides you with more freedom to move around or to game from your couch without a wire. It also has dials to mix game and chat audio, which is convenient. However, if wireless technology is not a must, the Atlas is more comfortable, better-built, and has great audio reproduction.

Razer Kraken Tournament Edition

Both the Razer Kraken Tournament Edition and Turtle Beach Elite Atlas are decent gaming headphones. The Atlas offers an overall more comfortable fit and parts like the ear cups padding are easily switchable and replaceable. Their audio quality is also more accurate than the Kraken, but it can’t be EQ’ed since they don’t have any companion app or software. On the other hand, the Kraken can also enable surround sound and have better controls than the Atlas.

+ Show more

Conclusion

6.6Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
Average for mixed usage. This gaming headset has a good audio reproduction that critical listeners will appreciate, but their bulky design and poor breathability performance won’t be great for sports. They also don’t isolate much ambient noise, meaning you won’t block out noise in your commute or at the office. Their short cable is not ideal for watching TV from your couch. Overall, they are a good wired gaming headset but doesn’t have the versatility of wireless technology.
7.7Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Good for critical listening. The Turtle Beach Elite Atlas have a deep and powerful bass, an accurate and clear mid-range, and a great treble range. Unfortunately, their bass is a bit boomy, and mid-range may sound a bit thin on vocals and lead instruments. Their treble range might also lack a bit of detail and could be sharp on certain frequencies for some people. They don’t have an EQ to customize their sound, but you will be able to appreciate their comfortable design for hours. You can also get the compatible Elite Pro ear pads if you'd like more bass.
5.9Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Sub-par for commuting and traveling. These headphones are very bulky, and they don’t isolate enough noise to be a good option for bus rides. They are very comfortable for long flights and rides, but you may need to take breaks to let your ears cool off.
5.9Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Sub-par for sports. This gaming headset is not designed to be used for sports due to their bulky design. While they are stable for light movement, the headphones will come off your head during physical activity. Their closed-back over-ear design also traps a lot of heat inside and around your ears, which is not suitable for sports.
6.3Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Mediocre for the office. While you’ll be able to wear them comfortably for hours during your shift, the Turtle Beach Elite Atlas don’t isolate ambient chatter very well, and they are a bit leaky so you might bother surrounding colleagues. On the upside, you won’t have to worry about a battery dying in the middle of the day.
6.0TV
Score components:
Mediocre for watching TV. You might be able to sit on your couch if you use the long PC splitter cable or an extension cord, but without it, their range is very limited. Thankfully, since they are wired, you won’t have delay issues and can enjoy your favorite shows and movies in great comfort.
7.3Gaming
Score components:
Above-average for gaming. This headset is great if you don’t mind the short cable and the fact it isn’t wireless. You can still use the PC splitter cable for additional range. The microphone is very good for online gaming, and the sound quality is good. The thick padding is comfortable for long gaming sessions, but you might have to take the headset off from time to time to let your ears cool off as they do get hot after a while. Just be sure to use them in a quiet environment since they don’t isolate ambient noise very well.

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