Reviewed on May 03, 2018 , Sam Vafaei, Yannick Khong

Logitech G433
HEADPHONES REVIEW

Usage Ratings - Version 1.2
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Test Benches: test

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.6
Mixed Usage
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What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.9
Critical Listening
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What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
5.7
Commute/Travel
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What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
5.9
Sports/Fitness
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What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
6.2
Office
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What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
6.0
Home Theater
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Score components:
7.5
Gaming
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Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : No
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Logitech G433 are a good gaming headset, with a well-balanced sound, and a versatile design for everyday use. They have a detachable mic, a regular aux cable, as well as a USB/headset dongle for PCs. They're a lot more practical to use outdoors than other gaming headsets, and the boom mic is great for gaming and making calls. They're comfortable and decently well built but are not the most portable since they don't fold. They also do not block a lot of noise.

See our recommendations for the best Gaming Headphones.

Test Results
Design 6.7
Sound 8.1
Isolation 4.7
Microphone 8.8
Active Features 8.5
Connectivity 5.7
Pros
  • Negligible latency.
  • Good sound and microphone quality.
  • Comfortable and breathable design.
Cons
  • Mediocre build quality.
  • Poor noise isolation.
  • High leakage.
Update 2/16/2018: Converted to Test Bench 1.2.

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6.7

Design

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Score components:
Logitech G433 Design Picture

The Logitech G433 have a versatile design that's good for gaming and casual listeners. They come with an additional cable that has an inline remote for mobile devices. They're a bit less cumbersome than typical gaming headsets, and you can remove the boom mic. They also have a decent build and a comfortable fit and come with a little pouch to carry them in, which is a nice touch. Unfortunately, the soft fabric on the ear cup may wear and tear and not look as good over time, and they're a bit unstable for sports with a somewhat limited control scheme for mobile devices.

Style
Logitech G433 Design Picture 2

The Logitech G433 7.1 have a more casual design than most of the gaming headphones that we've reviewed so far. They have a sleek-looking headband with a comfortable layer of padding. The ear cups are also covered in a soft fabric that matches the padding detail on both the headband and the ear cups. You can remove the mic, which combined with their casual design, makes them quite practical to use outdoors unlike flashy, gaming-only headsets that can be some what of an eyesore.

7.5 Comfort
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What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Logitech G433 Comfort Picture
Weight : 0.6 lbs
Clamping Force
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What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1.1 lbs

The Logitech G433 are comfortable headphones with decently sized ear cups that fit well around most listeners' ears. They're lightweight and well-padded, although the padding material does not feel quite as soft and smooth on the skin as some of the other gaming headphones that we've reviewed. Also, they're a bit tight out of the box and the ear cups, though decently large, are a little shallow. This may slightly irritate the tip of your ears over time and the tightness may cause a bit of fatigue during particularly long gaming sessions.

6.1 Controls
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What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Logitech G433 Controls Picture
Ease of use : Above-average
Feedback : Good
Call/Music Control : No
Volume Control : Yes
Microphone Control : Yes
Channel Mixing
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What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
No
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : No

The Logitech G433 gaming headset has a simple control scheme for gaming. You can adjust the volume level with a dial that's easy-to-use and responsive but doesn't have distinct notches so that you can set an exact volume level you prefer. They also have a very basic on/off switch for the microphone. They also have another cable with an inline remote for mobile devices, which makes them a pretty versatile headphone. The second cable has a multi-function button, but no volume controls.

6.6 Breathability
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What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Logitech G433 Breathability After Picture
Avg.Temp.Difference : 5.3 C

The G433 have a somewhat breathable design, thanks to their slightly porous ear cup pads. They will still make your ears fairly warm during long listening sessions and would not be suitable for more intense workouts, especially if you switch to the second set of pads included in the box. On the upside, they're decently breathable compared to other closed back over-ears.

5.4 Portability
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What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Logitech G433 Portability Picture
L : 8 "
W : 7.5 "
H : 3.5 "
Volume : 210 Cu. Inches
Stand required : N/A

The Logitech G433 are not particularly portable headphones. Like most gaming headsets we've reviewed so far, they do not fold into a more compact format for easy transportation. The ear cups do lay flat but do not save much space. This makes them slightly too cumbersome to carry around on your person unless you have a bag.

5.5 Case
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What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Logitech G433 Case Picture
Type : Pouch
L : N/A
W : N/A
H : N/A
Volume : N/A

These headphones with a soft pouch that will protect the headphones from scratches but not impacts, drops, or water damage.

7.0 Build Quality
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What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Logitech G433 Build Quality Picture

In our Logitech G433 review, we've found the build quality to be decent. The headband is decently flexible and reinforced with a wide metal frame that should be capable of withstanding a couple of drops and twists without getting damaged or deformed. The ear cups are also well-made, decently dense, and covered in a soft fabric that gives it a distinct look. But the fabric will wear and tear over time, which won't look as great. On the upside, the cable is detachable and replaceable.

6.5 Stability
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What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Logitech G433 Stability Picture

These headphones are decently stable thanks to their detachable cable that will disconnect easily if it gets hooked on something. They have a relatively tight fit. However, they're still not meant for sports and the big ear cups will sway if you use them while doing physical activities like running and working out.

Cable
Logitech G433 Cable Picture
Detachable : Yes
Length : 6.5 ft
Connection : 1/8" TRRS

The Logitech G433 come with 2 audio cables; a 1/8' TRRS audio cable with an inline remote and another 1/8TRRS cable with just a volume dial. They also come with a Y splitter and a USB headset adapter.

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Headshots 1
Headshots 2
8.1

Sound

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What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Logitech G433 Frequency Response

The Logitech G433 is a very good sounding pair of closed-back over-ear gaming headsets. They have a well-extended and balanced bass, a nearly flawless mid-range, and a very good treble. This makes them quite versatile and suited for a wide range of genres and video games. However, their bass delivery is prone to inconsistencies across different users, especially if they wear glasses. Their mid-range is a bit forward and overemphasized on vocals, and their treble could sound a bit sharp on overly bright tracks. Additionally, they image very well, but like most other closed-back headphones, they don't have a speaker-like soundstage.

8.8 Bass
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What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Logitech G433 Bass
Std. Err.
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What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.77 dB
Low-Frequency Extension
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What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
22.13 Hz
Low-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.47 dB
Mid-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.82 dB
High-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.77 dB

The Logitech G433 have an excellent bass. Low-frequency extension is at 22Hz, which is great. Low-bass, responsible for thump and rumble, and mid-bass, responsible for body and punch in the bass range, are reproduced within 1dB of our neutral target. However, high-bass is overemphasized by more than 2dB, adding slight boominess to the sound.

8.9 Mid
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What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Logitech G433 Mid
Std. Err.
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What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.4 dB
Low-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.45 dB
Mid-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.39 dB
High-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.86 dB

The mid-range is excellent. Low-mid and high-mid are nearly flawless, which means vocals will sound full and clear. But mid-mid shows a 4dB bump centered around 700Hz, which brings vocals/leads slightly to the front of the mix.

8.4 Treble
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What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Logitech G433 Treble
Std. Err.
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What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.03 dB
Low-Treble
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What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.15 dB
Mid-Treble
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What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.15 dB
High-Treble
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What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.69 dB

The treble range performance is very good. The response is rather inconsistent from 4KHz to 7KHz, negatively affecting the balance of detail and presence in vocals/leads. The 6dB peaks around 10KHz could make these headphones a bit sibilant on overly bright tracks(sharp and piercing on S and Ts). Overall though, the treble is well-balanced and within 2dB of our neutral target.

Raw Frequency Response
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What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
Score components:
5.5 Frequency Response Consistency
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What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Logitech G433 Consistency L Logitech G433 Consistency R
Avg. Std. Deviation
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What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
1.24 dB

The Logitech G433 have sub-par consistency performance. The maximum variance in bass delivery across our human subjects is about 15dB at 20Hz. We also noticed that having glasses on could negatively affect the bass delivery even more. However, the consistency in the treble range is less than 6dB for the most part, which is decent, especially since it happens in a narrow range.

8.0 Imaging
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What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Logitech G433 Group Delay Logitech G433 Phase Response
Weighted Group Delay
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What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.44
Weighted Amplitude Mismatch
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What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
1.0
Weighted Frequency Mismatch
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What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
2.3
Weighted Phase Mismatch
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What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
6.85

The Logitech G433 have very good imaging. Weighted group delay is at 0.44, which is within good limits. The GD graph also shows that except for the area around 70Hz, which could sound a tad loose, the response is below the audibility threshold. This suggests a bass that is tight for the most part, and a treble that is transparent. In terms of driver matching, our test unit was very well-matched, which is important for accurate localization and placement of objects (voice, instruments, video game effects) in the stereo image.

6.7 Soundstage
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What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Logitech G433 PRTF
PRTF Accuracy (Std. Dev.)
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What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
4.11 dB
PRTF Size (Avg.)
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What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
7.17 dB
PRTF Distance
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What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
14.87 dB
Openness
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What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
5.6
Acoustic Space Excitation
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What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
5.4
Correlated Crosstalk
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What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The Logitech G433 have an average soundstage. Their PRTF response shows a high amount of pinna interaction and activation, but low accuracy, and a shallow 10KHz notch. Therefore, their soundstage may be perceived large, but unnatural and located inside the head. Also, due to their low isolation, they may feel more open sounding than highly isolating headphones.

8.8 Total Harmonic Distortion
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What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Logitech G433 Distortion
Weighted THD @ 90
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What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
0.535
Weighted THD @ 100
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What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
0.163

The harmonic distortion performance is very good. The overall amount of harmonic distortion is very low, across the spectrum. However, the lower amount of THD at 100dB SPL compared to 90dB SPL. suggests audible amounts of self-noise when the headphones are used with its USB dongle.

4.7

Isolation

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Score components:

The Logitech G433 headset does not block a lot of noise. These headphones have a more outdoor-friendly design than most of the other gaming headsets we've tested but unfortunately, their closed-back ear cups do not prevent noise from seeping into your audio. They perform a bit worse than other casual passively isolating headphones due to their slightly more breathable pads. This also means that they're also quite leaky at higher volumes, which may be distracting to those around you. They won't be ideal for the subway and may be a bit too leaky for the office. However, changing the pads to the other ones included in the box should improve their isolation a bit more.

4.4 Noise Isolation
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What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Logitech G433 Noise Isolation
Overall Attenuation
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What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-10.22 dB
Bass
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What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
0.41 dB
Mid
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What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-8.75 dB
Treble
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What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-23.14 dB
Self-Noise
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What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
20.84 dB

The isolation performance is sub-par. In the bass range, occupied by the rumble of airplane and bus engines, they achieve no isolation. In the mid-range, important for blocking out speech, they achieve about 9dB of isolation, which is about average. In the treble range, where sharp sounds like S and Ts sit, they isolate by 23dB, which is above average.

5.4 Leakage
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What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Logitech G433 Leakage
Overall Leakage @ 1ft
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What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
48.07 dB

The Logitech G433 has a sub-par leakage performance. The significant portion of their leakage sits between 300Hz and 4KHz, which is a broad range. The overall level of the leakage is relatively loud too. With the music at 100dB SPL, the leakage at 1 foot away averages at 48dB and peaks at around 62dB. This is a little above the noise floor of most offices.

8.8

Microphone

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What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
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What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
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What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
Yes
Boom
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What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
Yes
Detachable Boom
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What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
Yes

The Logitech G433 has an excellent boom microphone. In quiet environments, speech recorded or transmitted with this mic will sound full, detailed, and present, but will lack a bit of airiness. In noisy situations, they can separate speech from background noise even in most demanding environments, like a subway station or a gaming competition.

8.8 Recording Quality
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What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Logitech G433 Microphone Frequency Response
Recorded Speech
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What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
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What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
20 Hz
FR Std. Dev.
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What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
1.6 dB
HFE
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What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
7346.09 Hz
Weighted THD
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What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
0.26
Gain
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What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
35.62 dB

The boom microphone has great recording quality. LFE (low-frequency extension) is at 20Hz, which is excellent. This means speech recorded/transmitted with this mic will sound full-bodied. However, the bump in low-bass makes it prone to pops and rumbling noises. The HFE of 7.3KHz is above-average, resulting in a speech that has a good amount of detail and presence, but lacking airiness. The response between LFE and HFE is very flat and even, resulting in a natural voice.

8.9 Noise Handling
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What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Logitech G433 SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
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What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
42.35 dB

The microphone is excellent at noise handling. In our SpNR test, it achieved a speech-to-noise ratio of 42dB, meaning it will be able to separate speech from ambient noise to a great degree even in very loud environments.

8.5

Active Features

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What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Logitech G433 support the Logitech Gaming software when you use the USB headset adapter. This gives the headphones a couple of customization options lacking in most wired gaming headsets. They also benefit from having negligible latency thanks to their wired connection, which makes them suitable for gaming and watching movies. Unfortunately, they do not have the best range since the audio cable is relatively short and they do not have any wireless capabilities.

N/A Battery
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What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
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What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
N/A
Battery Life
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What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
N/A
Charge Time
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What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
N/A
Power Saving Feature
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What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
N/A
Audio while charging
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What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
N/A
Passive Playback
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What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
N/A

These headphones are passive and have no battery life.

8.5 App Support
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What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
Logitech G433 App Picture
App Name : Logitech Gaming Software
iOS : N/A
Android : N/A
Mac OS : Yes
Windows : Yes
Equalizer
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What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
Parametric + Presets
ANC control
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What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : Level
Room effects
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What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
N/A
Playback control
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What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
N/A
Button Mapping : N/A
Surround Sound : Dolby 7.1

The Logitech gaming software offers different options depending on the headphone. With the G433, you get a good parametric equalizer as well as mic control with a sidetone feature so you hear your own voice. You also get a good surround sound menu which overall makes for a pretty customizable software. However, you have to use the USB dongle as the regular aux or headset cables will not be recognized by the software.

Surround Sound

Parametric Equalizer

5.7

Connectivity

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What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 32% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Logitech G433 are not wireless headphones and do not come with a base or dock. They only connect via a wired audio cable but on the upside, they are compatible with most consoles, they have negligible latency, which is good for gaming and watching movies, and they have a USB adapter that offers more control and software support when plugged into your PC. They also have a regular audio cable to use with your phone.

0 Bluetooth
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What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 79% Multi-Device Pairing
  • 20% NFC
  • 0% PS4 Compatible
  • 0% Xbox One Compatible
Bluetooth Version : N/A
Multi-Device Pairing
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What it is: A Bluetooth profile that's allows some headphones to be simultaneously connected to multiple Bluetooth sources.
When it matters: To quickly switch between your Bluetooth sources. For example switching from your phone to your home or work PC.
Good value: 2 devices.
:
N/A
NFC
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What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
N/A
PS4 Compatible
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What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
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What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
N/A

These headphones are wired and do not have a Bluetooth connection. If you want a gaming headset that supports Bluetooth, check out the Turtle Beach Stealth 700.

10 Wired
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What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : Not OS specific
Analog
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What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
Yes
USB
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What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
Yes
PS4 Compatible
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What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
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What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One
Good value: Audio + Microphone
:
Audio + Microphone
PC Compatible
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What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio + Microphone

The Logitech G433 have a wired connection that provides volume control and microphone compatibility support for consoles as long as you plug them into the Xbox One or PS4 controllers. They also come with a USB adapter for PCs that give them a bit more control over the microphone and audio.

0 Base/Dock
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What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 4% Optical Input
  • 22% Line In
  • 4% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
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What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
N/A
Optical Input
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What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
N/A
Line In
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What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
N/A
Line Out
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What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
N/A
USB Input
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What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
N/A
RCA Input
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What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
N/A
PS4 Compatible
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What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
Show Help
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
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What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
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What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
N/A
Dock Charging
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What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
N/A

This gaming headset does not have a dock. If you need a headset with a dock that also has a wired connection for gaming or watching movies, then consider the SteelSeries Arctis 7.

0 Wireless Range
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What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Obstructed Range
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What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
N/A
Line of Sight Range
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What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
N/A

These headphones do not have a wireless range since they're wired. If you want a good wireless gaming headset, check out the Astro A50.

10.0 Latency
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What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
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What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
7 ms
aptX Latency
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What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
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What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

The USB wired connection of these headphones has negligible latency which is suitable for gaming and home theater.

In the box

Logitech G433 In the box Picture

  • Logitech G433 Headphones
  • USB headset adapter
  • Y splitter headset adapter
  • Additional Pads
  • Carrying pouch
  • Manuals

Compared to other Headphones

Logitech G433 Compare Picture

The Logitech G433 have a versatile casual design that makes them a lot more suitable to use outdoors with your phone than most gaming headsets. They have a good mic and a surprisingly well-balanced frequency response that also makes them a good choice for critical listening. They won't be as convenient as some of the wireless gaming headsets but for their price, few headphones can match their performance.

HyperX Cloud II

The HyperX Cloud II are a well built and comfortable gaming headset with a casual design that you can also use outdoors like the Logitech G433. They have a more durable and sturdier build quality and look a bit more high-end. However, the Logitech sound a lot more balanced and also benefit from the Logitech gaming software that makes them more customizable on PC. The HyperX Cloud II are a better-built alternative to the G433, but they're also a bit more expensive. If you want a low budget headset that you can also use with your phone outdoors, get the Logitech instead.

HyperX Cloud Stinger

The HyperX Cloud Stinger are an affordable gaming headset with a good mic, a decently durable design, and an above average sound quality. They do not sound quite as balanced as the G433, and you can't remove their mic, so they're a lot less practical to use casually outdoors with your phone. The Logitechs are the better option in this case with a more versatile design and software support on PC but both headphones are compatible with most consoles and would be a good choice for gaming. However, the Hyper X will not be as suitable for more casual uses.

Logitech G430

The Logitech G430 are an affordable option for gaming with a good enough sound quality for more critical listeners. They're not as versatile as the G433 and have a more gaming-focused design with a non-detachable mic and not additional cable to use with your phone. Their build quality also feels a bit cheaper than the G433 although they should be decent enough to last you a while. If you need a budget headset strictly for gaming then the G430 are a good choice, however, the G433 performs a bit better for everything else and they have a versatile design for outdoor use.

Astro A20

The Astro A20 are a decent gaming headset with a good sound and a better build quality than the G433. They come with a base that's limited to the console variant you purchased but does provide a wireless connection which makes them a bit more convenient than the Logitech but only if you're gaming on one console. The G433 sound a lot more balanced than the Astros and since they're wired, they will work with both the PS4 and Xbox One when you plug the audio cable into the console controllers.They also have a more casual design that you can use with your phone outdoors. If you want the more versatile of the two headsets, then go for the Logitech G433. However, the A20 are a solid option for gaming, especially if you game mostly on one console or on PC.

Conclusion

6.6Mixed Usage
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What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The Logitech G433 is a good gaming headset with a versatile design for more casual and mixed usage. They have a well-balanced sound that you can also tweak with the Logitech Gaming Software. They have practically no latency thanks to their wired connection, which makes them a suitable option for gaming and watching movies. Unfortunately, they won't be ideal for sports and for commuting since they're a bit unstable and have poor isolation.
7.9Critical Listening
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What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Good for critical listening. They have a surprisingly well-balanced audio reproduction and they're decently comfortable to wear for extended listening sessions. They cater well to instruments and vocals with a good representation of the mid-range and a relatively balanced treble. They also have a good bass but its dependent on the fit and seal they create around your ears. Some listeners who wear glasses will have some consistency issues with the bass range. Their soundstage is also not ideal since they have a closed-back design.
5.7Commute/Travel
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What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Poor for commuting. Although their closed-back, casual design is better suited for commuting than other gaming headsets, if you use the default pads, they won't isolate enough for loud environments. This means you will hear most of the noise on your commute unless you play your music at high volumes.
5.9Sports/Fitness
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What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Below-average for sports. The Logitech G433 are decently breathable and relatively lightweight but they are not stable enough for exercising or working out.
6.2Office
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What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Average office use. They don't block a lot of noise so you will hear what's going on around you and they also leak quite a bit so they may distract your colleagues.
6.0Home Theater
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Score components:
Average-at-best for home theater use. If you're using these headphones with your PC then the low latency, wired connection, and good audio reproduction, make them a suitable options for watching videos and movies. However, they won't be ideal for a home theater setup, as the cable is not long enough unless you have a 1/8 TRS or USB extension cord.
7.5Gaming
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Score components:
Good for gaming. The Logitech G433 have a good sound, a great mic, and a wired design with low latency. They're also comfortable and breathable so you can wear them for long gaming sessions without much fatigue. Unfortunately, their wired design means they're not as convenient as the other wireless gaming headsets we've reviewed since the audio cable does not have a lot of range.
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