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Reviewed on Mar 26, 2018 , Marc Henney, Jean-Christophe Lamontagne

1More Triple Driver In-Ear
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.8
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.1
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
6.8
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
7.4
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
6.6
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
6.0
TV
Score components:
6.7
Gaming
Score components:
Type : In-ear
Enclosure : Closed-Back
Wireless : No
Noise-Cancelling : No
Mic : Yes
Transducer : Hybrid

The 1More Triple Driver are well-built, slick-looking in-ears with an above-average sound quality for critical listening. They're decently comfortable and stable enough to exercise with and include a sturdy case that makes them easy to have on you at all times. Unfortunately, they don't block a lot of ambient noise so they won't be the ideal headphones to use in loud environments or while commuting.

Test Results
Design 7.5
Sound 7.0
Isolation 7.4
Microphone 6.8
Active Features 0
Connectivity 5.5
Pros
  • Good audio reproduction.
  • Lightweight, ultra-portable design.
  • Low leakage.
Cons
  • Mediocre noise isolation for an in-ear.
  • Poor Soundstage.
Update 2/16/2018: Converted to Test Bench 1.2.
Update 10/2/2017: The microphone has been tested with our new methodology, as explained here
Update 8/10/2017: Converted to Test Bench 1.1. Learn more about our new versioned test bench system here.

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7.5

Design

Score components:
1More Triple Driver In-Ear Design Picture

The 1More Triple Driver have an understated yet polished design that makes them look and feel like premium headphones. They're slightly more comfortable than regular in-ears, and they're stable enough to go running with. They're also easy to carry around on your person, as they fit into most pockets and even come with a good, hard carrying case. Unfortunately, the in-ear design may be less comfortable for some, and since they're not wireless or have any stability tips, they won't be the ideal headphones for high-intensity activities or sports.

Style
1More Triple Driver In-Ear Design Picture 2

The 1More E1001 have a simple design that feels well made. The earbuds have a brushed metal finish that feels high-end and a two tone cable that's both rubberized (for the cables that connect to the earbuds) and coated in a flexible fabric, which further adds to their premium feel. The titanium color scheme is a bit more understated than the black color variant, but both color schemes are not particularly flashy, so they won't stand out in a crowd.

7.0 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
1More Triple Driver In-Ear Comfort Picture
Weight : 0.04 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
0 lbs

The 1More Triple Driver are decently comfortable and super lightweight headphones. They're angled and do not enter as deeply into the ear canal. Therefore, they won't be as fatiguing as some of the other in-ears we've tested. They also have a wide range of different tip sizes and types (including foam tips) to help you find a fit that's more comfortable for you. However, if you do not find in-ear headphones comfortable, then you will have the same issues with the 1More.

7.2 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
1More Triple Driver In-Ear Controls Picture
Ease of use : Good
Feedback : Average
Call/Music Control : Yes
Volume Control : Yes
Microphone Control : No
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
N/A
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : No

These headphones have a straightforward and efficient control scheme. The buttons are well spaced out, clicky and give you the essential functions; play/pause/call, track skipping, and volume controls.

9.2 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
1More Triple Driver In-Ear Breathability After Picture
Avg.Temp.Difference : 0.8 C

The 1More Triple Driver, like most in-ear headphones, are very breathable. They only trap a negligible amount of heat within the ear canal which shouldn't make you sweat more than usual when exercising. The outer-ear remains relatively cool in all conditions, which make them a decent choice for sports and long listening sessions as long as you do mind the in-ear fit.

9.1 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
1More Triple Driver In-Ear Portability Picture
L : 2 "
W : 2.4 "
H : 0.8 "
Volume : 3.6 Cu. Inches
Stand required : N/A

The 1More Tripler Driver are ultra-portable headphones. Like most in-ears, they have a small footprint and can easily fit into most pockets. They're super easy to carry around on your person even with the slightly bulkier case.

8.0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
1More Triple Driver In-Ear Case Picture
Type : Hard case
L : 2.5 "
W : 3.9 "
H : 0.9 "
Volume : 11.6 Cu. Inches

These headphones come with a stylized hard case that's a bit bulky but should still fit into most pockets and bags. It will protect the headphones from scratches, drops, and impacts as well as minor water damage.

7.0 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
1More Triple Driver In-Ear Build Quality Picture

The 1More Triple Drivers are surprisingly well built, although not as well-built as the Etymotic ER4XR. At first glance, they look like regular in-ears, but upon closer inspection, you notice that the materials used in their build quality feel high-end and durable. The audio cable is decently thick, rubberized and coated with a flexible fabric which adds to their durability. The earbuds are also metal, so they won't break if you accidentally drop them. However, the cables leading to the earbuds are much thinner than the rest of the audio cable which could wear and tear over time. The cable is also non-replaceable, unlike some of the other, higher-end, in-ear models.

7.0 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
1More Triple Driver In-Ear Stability Picture

The headphones are as stable as most in-ears that do not have any stability tips. However, if you can get a good fit, then they won't move much even when running or exercising. They're so lightweight that unless you pull them out yourself or the cable gets hooked on something, they will rarely fall out of your ears.

Cable
1More Triple Driver In-Ear Cable Picture
Detachable : No
Length : 4.2 ft
Connection : 1/8" TRRS

The 1More Triple do not come with any additional cables.

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Headshots 1
Headshots 2
7.0

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
1More Triple Driver In-Ear Frequency Response

The 1More Triple Drivers is a decent sounding pair of closed-back in-ear headphones. These headphones have deep, consistent and punchy bass, making them well-suited for a variety of genres, including EDM and Hip-hop. They also have a very even mid-range, and a well-balanced treble. However, their bass tends to sound a bit muddy and cluttered, their mid-range is a bit recessed and underemphasized on vocals, and their treble lacks some detail. Additionally, they have great imaging, but like most other in-ears, don't have a large and speaker-like soundstage.

8.8 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
1More Triple Driver In-Ear Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.82 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
12.97 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.34 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.08 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.07 dB

The bass is very good. The LFE (low-frequency extension) is at 13Hz, which is excellent. Accordingly, low-bass is within 0.3dB of our target. This indicates an extended and deep bass, which is just the right amount of thump and rumble. Mid-bass, responsible for the body of bass guitar and the punch of kick drums, is even, balanced, and relatively flat. However, high-bass is overemphasized by 3dB, which makes the bass of these headphones a bit boomy and muddy.

8.4 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
1More Triple Driver In-Ear Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.19 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.79 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.07 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.96 dB

The mid-range performance of the 1More Triple Driver is very good. The response is quite even, but with a 7dB wide recess centered around 700Hz. This pushes vocals and lead instruments towards the back of the mix, by giving more emphasis to the lower frequencies.

8.2 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
1More Triple Driver In-Ear Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.28 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.71 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-4.23 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.79 dB

The treble range is very good. Low-treble is even and well-balanced, but mid-treble shows a narrow but 8dB dip around 6KHz. This will have a small but noticeable effect on the brightness and detail of vocals, lead instruments, and cymbals.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
Score components:
9.0 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
1More Triple Driver In-Ear Consistency L 1More Triple Driver In-Ear Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.21 dB

The frequency response consistency of the Triple Driver is excellent. If the user is able to achieve a proper seal using the assortment of tips that come with the headphones, then they should be able to get the same bass and treble delivery each time they use the headphones.

8.6 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
1More Triple Driver In-Ear Group Delay 1More Triple Driver In-Ear Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.15
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
1.44
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
1.43
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
1.88

The imaging is great. Their weighted group delay is 0.15, which is very low. The GD graph also shows that the entire group delay response is below our audibility threshold, suggesting a tight bass and a transparent treble reproduction. Additionally, the L/R drivers of our test unit were very well-match, ensuring an accurate placement and localization of objects (instruments, voices, footsteps) in the stereo image.

1.3 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
N/A
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
N/A
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
N/A
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
3.2
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
1.6
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The 1More Triple Drivers have a poor soundstage. Creating a large and speaker-like soundstage is partially dependent on having a speaker-like pinna activation. However, due to their in-ear design, the 1More bypass the pinna and don't interact with it. Therefore, their soundstage will be perceived to be small and located inside the listener's head. Their closed-back design also means that their soundstage won't feel as open as open-back earbuds like the Apple AirPods and the Bose SoundSport Free.

8.3 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
1More Triple Driver In-Ear Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
0.254
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
1.231

The 1More Triple Drivers have a very good harmonic distortion performance. The overall amount of harmonic distortion produced is quite low throughout the range. There is a rise in the distortion as the volume increases, but it remains within good limits.

7.4

Isolation

Score components:

The 1More Triple Driver are passive headphones that only block ambient noise from seeping into your audio if you can achieve a good seal. Unfortunately, since these headphones do not go in as deeply as most in-ears, they do not isolate as well. They won't be ideal to use in loud noisy environments, but on the upside, they do not leak much. You can have your music playing at high volumes and not distract those around you.

6.8 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
1More Triple Driver In-Ear Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-16.29 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-2.38 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-14.74 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-32.9 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
0 dB

The isolation performance is decent. These in-ears don't have ANC (active noise cancellation) and isolate passively. In the bass range, occupied by the rumble of airplane and bus engines, they achieved about 2dB of isolation, which is barely noticeable. There are other in-ears that can achieve a lot more isolation in the bass range without ANC, like the X3 and the BeatsX. In mid-range, important for cutting out speech, they achieved about 15dB of isolation, which is good. In the treble range, occupied by sharp S and T sounds, they reduce outside noise by more than 32dB, which is also good.

8.6 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
1More Triple Driver In-Ear Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
30.04 dB

The leakage performance is excellent. Due to their closed-back in-ear design, these headphones do not leak in the bass and mid ranges, and the significant portion of their leakage is between 3KHz and 6KHz, which is quite a narrow range. This indicates a leakage that is very thin sounding and mostly consist of S and Ts (sibilances). The overall level of the leakage is not very loud either, peaking at around 60dB SPL at 1 foot away, which is just above the noise floor of most offices.

6.8

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
Yes
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
No
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
N/A

The in-line mic is decent. In quiet environments, speech recorded or transmitted with this microphone will sound relatively thin, but relatively open-sounding and quite easy to understand. It may lack a bit of detail and brightness though. In noisy environments, they will struggle to separate speech from ambient noise in moderate and loud places, like a busy street or a subway station.

7.5 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
1More Triple Driver In-Ear Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
289.23 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
4.4 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
13472.79 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
1.055
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
17.66 dB

The in-line mic of the 1More Triple Driver has a good recording quality. The LFE (low-frequency extension) of 289Hz indicates a speech sounds relatively thin. The HFE (high-frequency extension) of 13KHz, is quite good, but there's also a noticeable dip between 3KHz and 10KHz. This shows that speech recorded or transmitted with this mic will lack some detail and brightness, but will be more airy and open-sounding than most Bluetooth mics.

6.2 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
1More Triple Driver In-Ear SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
14.31 dB

The microphone is mediocre at noise handling. In our SpNR test, they achieved a speech-to-noise ratio of 14dB, indicating they are best suited for quiet environments. They are passable in moderately loud environments, like a busy street, but they will struggle to separate speech from ambient noise in loud situations.

0

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

These are passive, wired headphones with no active features.

N/A Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
N/A
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
N/A
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
N/A
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
N/A
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
N/A
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
N/A

The Triple Driver In-Ear are passive headphones and do not require a battery.

0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
App Name : N/A
iOS : N/A
Android : N/A
Mac OS : N/A
Windows : N/A
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
N/A
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : N/A
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
N/A
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
N/A
Button Mapping : N/A
Surround Sound : N/A

These headphones have no compatible app support.

5.5

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The 1More Triple Driver are passive, wired headphones, so they only connect to other devices via their 1/8" TRRS audio cable. On the upside,  the non-detachable cable has no latency and is not OS specific so the inline mic is compatible with consoles and PCs. Unfortunately, the limited range of a wired connection isn't as convenient as the range of wireless headphones.

0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : N/A
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
N/A
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
N/A

The earbuds are wired and do not have a Bluetooth connection. If you want a versatile wireless Bluetooth headphone for around the same price and sound quality, consider the Skullcandy Grind.

9.1 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : Not OS specific
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
Yes
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
No
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One
Good value: Audio + Microphone
:
Audio + Microphone
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio + Microphone

The 1More Triple Driver headphones have a 1/8TRRS audio cable with an inline remote microphone that's compatible with consoles and PCs.

0 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
N/A
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
N/A
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
N/A
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
N/A
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
N/A
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
N/A
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
N/A

The 1More Triple Driver do not have a dock. If you need a headset with a dock that also has a wired connection for gaming or watching movies, then consider the SteelSeries Arctis 7.

0 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
N/A
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
N/A

These headphones are wired and do not have a wireless range.

10 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
0 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

The 1More Triple Driver have negligible latency since they're wired, so they are a suitable option for gaming and watching movies.

In the box

1More Triple Driver In-Ear In the box Picture

  • 1More Triple Driver Headphones
  • Earbud tips (x9)
  • Carrying case
  • Airplane Adapter
  • Manual

Compared to other Headphones

1More Triple Driver In-Ear Compare Picture

The 1More Triple Driver are one of the better performing wired in-ears that we've tested so far. They have a good audio reproduction, a compact design and a surprisingly sturdy build quality for their price range. They outperform some of the more expensive in-ear headphones on the market, and they're a good wired option for most use cases but won't be as convenient as some of the other wireless and truly wireless headphones available.  

Sennheiser Momentum In-Ear

The 1More Triple Driver in-ear are a slightly better headphone than the Sennheiser HD1 In-Ear. The 1Mores have a more durable build quality than the Sennheisers. They also come with more tip sizes, so they will fit better and more comfortably than the HD1 In-Ear. The 1Mores also have a better sound and a universal in-line remote that will work with most devices unlike the HD1's OS specific audio cable. On the upside, the HD1 have slightly better isolation and a unique look that some may prefer over the Triple Drivers.

KZ ZS-10

The 1More Triple Driver  are on par, if slightly better than the KZ ZS10 thanks to the in-line remote. The 1More have a slightly better balanced audio reproduction than the KZ. They also come with a great in-line remote and has volume controls unlike the mic version of the KZ (which should be a bit more versatile than the variant we reviewed). The KZs on the other hand, have a more durable build quality, thanks to the replaceable cable. They also look a little more premium thanks to the transparent casings for the earbuds and the braided audio cable.

Westone W40

The 1More Triple Driver In-Ear are slightly better headphones overall than the Westone W40. They Westone have a more durable and premium design. They also have replaceable cables, a better carrying case, and a more comfortable in-ear fit with a lot of tip options. They also have better noise isolation which makes them a bit more suitable to use in noisy conditions. On the other hand, the 1More sound better balanced than the Westones. They also offer a better value for your money and many tip options to help you find the right fit.

Etymotic HF5

The 1More triple Driver In-Ear are better critical listening headphones than the Etymotic HF5. The more Triple driver are more comfortable and have a better-balanced sound quality that does not sound as forward and harsh with instruments and vocals. they also have a better bass than the Etymotics. The 1Mores also have a slightly more durable look and feel with braided audio cables and denser metal buds. On the other hand, the Etymotics isolate much better passively than the 1Mores so they're a better choice for loud noisy environments. They also have a lighter design that some may prefer although the lack of inline controls makes them slightly less practical on the go.

Apple EarPods

The Apple EarPods are very comfortable earbuds with a decent build quality. They lack a bit of bass and do not sound as balanced as the 1More Triple Driver. They're also a bit more plasticky and less durable. However, like most in-ears, they're very portable and should sound good enough for casual listening. Their open one-size-fits-all design isn't as stable as some of the other in-ear/earbuds, but it's more comfortable. So if you don't like the typical in-ear fit, get the EarPods, but for most categories, the 1More are a much better-wired headphone.

1More Quad Driver In-Ear

The 1More Quad Driver In-Ear have a more premium design than the Triple Drivers, but they're also bulkier and sound slightly less balanced. They have a better build quality that feels more durable and they come with a lot of tip options which should help you find a better fit than with most in-ears. Unfortunately, they're also not as convenient as some of the other wireless designs we've tested. They do not outperform the Triple Driver by much which may not be worth the additional cost for some. If you want the better-designed option, go for the Quad, but the Triple are just as good and cheaper.

Beats BeatsX

The BeatsX are versatile headphones with a good sound. They're wireless and slightly more convenient for everyday casual use than the 1More Triple Drivers. Unfortunately, they can only connect to other devices via Bluetooth which gives them a great range but poor latency for watching a lot of video content.  If you do not mind a wired design, get the 1More: they sound good, they have no latency, and they're well designed. However, the Beats X are one of the better-sounding options if you want to go for a wireless in-ear.

Bose SoundTrue Ultra In-Ear

The Bose SoundTrue Ultra In-Ear have an earbud design that's much more comfortable than the 1More Triple Driver In-Ear. They have a stable fit that isolates surprisingly well against ambient noise, which makes them a better option for commuting than the 1More. However, they do not feel as well built despite being roughly the same price, and their sound quality can be a bit too bass-heavy depending on the fit and seal of the StayHear tips. If you find typical in-ear designs a bit uncomfortable, then the SoundTrue In-ear are a solid alternative that sounds as good as the 1More but won't be as well-built.

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Conclusion
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6.8Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The 1More Triple Driver are better than average mixed usage headphones. They're comfortable for an in-ear design and easy to carry around. They also have a well-balanced sound that's good for casual and even critical listening. However, their lack of isolation and active features means they won't be the most versatile headphones to use in all situations.
7.1Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
The 1More Triple Driver have a balanced sound but lack soundstage due to their design. This makes them a good pair of headphones as they reproduce tracks with an above-average fidelity, on par with much more expensive in-ear models. However, for more critical listeners, they may not be ideal because they lack the ambiance that large, open headphones provide.
6.8Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Above-average for commuting. They're very portable and have a good control scheme, but they do not isolate well enough for the loud environments involved in commuting via public transit.
7.4Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Good for sports use. They have a decently stable in-ear fit with many varying tip sizes. They're also quite easy to carry on your person at all times and have a good control scheme. However, the cable may get hooked on something and yank the headphones out of your ears. Also, their in-ear design might not be as comfortable for everyone.
6.6Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Average for office use. They barely leak so can have your music playing at high volumes and not distract your colleagues. However, they do not block ambient noise well so they won't be most suitable headphones if you have a very lively or noisy office.
6.0TV
Score components:
Mediocre for home theater use. They have no latency but a relatively short audio cable. This means they would be a good option for watching movies on a tablet or PC but won't have the range to watch TV from your couch unless you have an extension cord for the audio cable.
6.7Gaming
Score components:
Average for gaming. The 1More Triple Driver have a wired connection, so they have negligible latency which is suitable for gaming. They also have a decent microphone that's compatible with consoles and PCs and a well-balanced sound. Unfortunately, they lack a good app to customize their sound profile, like most gaming headsets, and the in-ear fit may not be as comfortable for all listeners especially for long gaming sessions.

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