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Reviewed on Mar 20, 2019 , Sam Vafaei, Marc Henney, Jake Thauvette, Yannick Khong

B&O PLAY Beoplay E8 2.0 Truly Wireless 2019
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
7.0
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.0
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
7.6
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
8.1
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
7.3
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
4.9
Gaming
Type : In-ear
Enclosure : Closed-Back
Wireless : Truly Wireless
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The B&O Play E8 2.0 are premium truly wireless earbuds that are versatile for a variety of everyday use cases. They isolate well, can be used for commuting, and their design is suitable for sports as well. However, they don’t have the best audio reproduction, but it should still be okay for most people. Unfortunately, their latency is higher than the previous model and the overall performance is pretty much the same, which means they won’t be worth the upgrade for most. On the upside, their charging case now supports wireless (Qi) charging, which is the biggest difference between both models.

Pros
  • Wireless charging case.
  • Great isolation performance.
  • Premium build quality and comfortable design.
Cons
  • High latency.
  • Treble-heavy sound.

Test Results
Design 8.0
Sound 6.7
Isolation 8.1
Microphone 6.1
Active Features 6.4
Connectivity 2.6

Check Price

8.0

Design

Score components:

The Beoplay E8 2.0 are built pretty much the same as the previous model. These truly wireless earbuds are angled and fit nicely inside the ears, and they come with a few tip options (silicone and foam), to help you find the most comfortable fit. They have the same touch-sensitive control scheme that still has a few flaws, but their buds remain dense and well-built. Their case now supports wireless (Qi) charging, which is a nice addition. Overall, the Beoplay E8 2.0 kept the same high-end look and feel of the previous version and will still be a decent option for a variety of use cases.

Style

The Beoplay E8 2.0 are great-looking headphones that kept the same overall design as the previous model. The earbuds are slightly angled to fit nicely inside the ears and don’t protrude much. They are fairly low-profile, but you can also get them in a few color options: black, natural (which is an all-white bud design with a beige case), limestone, and indigo blue (which is pretty much navy blue).

7.5 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Weight : 0.03 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
0 lbs

The Beoplay E8 are comfortable truly wireless in-ears and come with multiple tip options for you to find the best fit. They come with 4 different silicone tip sizes, and you also have a single foam option too, which some may prefer. The earbuds are lightweight, and you barely feel them once they are in your ears. However, they have a typical in-ear design and enter your ear canal. If you find this uncomfortable, you may prefer the earbud-like fit of the Bose SoundSport Free.

7.0 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Ease of use : Okay
Feedback : Mediocre
Call/Music Control : Yes
Volume Control : Yes
Microphone Control : No
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
N/A
Noise Canceling Control : N/A
Talk-Through
What it is: A transparency feature that uses the mics of the headphones to let you hear what is doing on around you without removing them.
When it matters: If you want to be aware of what is going on around you without removing your headphones or while still listening to your audio. This is typically a feature for the noise canceling headphones and passively isolating in-ears that block a lot of noise.
Good value: Yes or adjustable.
:
Yes
Additional Buttons : No

The Beoplay E8 2.0 have the same control scheme as their previous model, which has a few flaws. You can manage calls, play/pause your music, skip tracks, and even control the volume, which isn’t always available on truly wireless in-ears. You can also activate an ambient mode and trigger your device’s voice assistant. However, their different controls are a combination of multi-presses and holds, which can easily register as single tap commands such as play/pause or talk-through. There are no tactile or audio prompts to confirm your registered commands, which can be slightly frustrating and will take a bit of time to get used to.

9.2 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Avg.Temp.Difference : 0.8 C

Like most truly wireless headphones, the Beoplay E8 2.0 are very breathable and won’t trap much heat inside your ears. You shouldn’t notice a big difference in temperature when wearing these headphones and they will not make you sweat more than usual if you use them when working out.

9.5 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
L : 1.2 "
W : 1.8 "
H : 0.6 "
Volume : 1.3 Cu. Inches
Transmitter required : N/A

Like most truly wireless headphones, these earbuds are very portable and can easily fit inside your pockets or in a bag. They also come with a small, hard charging case that will fit in most pockets as well.

8.0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : Hard case
L : 1.7 "
W : 2.6 "
H : 1.1 "
Volume : 4.9 Cu. Inches

The case of the Beoplay E8 2.0 is great and protects the headphones well against physical damage, scratches, and minor water exposure. The case has a high-end feel thanks to its leather coating, and the 2.0 model now has a brushed metallic silver finish inside it, which gives it an even sturdier and more polished look. The case is also compatible with wireless Qi chargers, which is a nice feature.

8.0 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned

The build quality of the Beoplay E8 2.0 is still as great as the previous version. They are practically built the same way with dense plastic, metal, and rubber. The headphones feel well-made and should survive a few accidental drops without too much damage. They have a similar and premium build as the Sennheiser Momentum True Wireless. Their case is also great, well-built and protects the headphones effectively. The E8 2.0 are among the best-built truly wireless headphones we’ve reviewed so far.

7.5 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned

The Beoplay E8 2.0 are stable truly wireless in-ears, and you might even find a more stable fit with the different tip options provided. They don’t move much once in your ear, and you should be able to run with them in without a problem. Their small design is also great for the gym, and their wireless design means you won’t have to worry about a cable getting stuck on something and yanking the headphones out of your ears. However, they’re not as stable as other truly wireless headphones with ear-hooks like the JBL Endurance Peak.

Cable
Detachable : N/A
Length : N/A
Connection : N/A

These truly wireless headphones only come with a USB-C charging cable.

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Headshots 1
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6.7

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)

The Beoplay E8 2.0 are okay-sounding closed-back in-ears. Their bass is very good, deep, and consistent. They also have a good and well-balanced mid-range. However, their bass lacks a bit of punch and body and the mid-range is a bit muddy and thick-sounding on vocals. Their treble is also sibilant (sharp and piercing on S and T sounds), especially on already bright tracks. That said, they should still satisfy most users since they’re suitable for a wide variety of genres and sound similar to the previous model. You can also somewhat EQ the Beoplay E8 2.0 within their companion app, but we measured the headphones with the ToneTouch EQ set to the center position.

8.5 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.15 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.28 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.85 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.92 dB

They have a very good bass. Their LFE (low-frequency extension) is at 10Hz, suggesting a deep bass. However, low-bass is underemphasized by a bit more than 2dB, indicating that the thump and rumbles of EDM, hip-hop, and film scores will be balanced but slightly lacking in intensity. Mid-bass, which is occupied by the body of bass guitars and punch of kick drums, lacks by about 3dB. High-bass shows a 1dB bump that continues into the mid-range; this adds a bit of boominess to the sound. Overall, the bass is well-extended, but lacks a bit of body and punch and could sound slightly boomy.

8.4 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.11 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.3 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.38 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.19 dB

The mid-range performance is also very good. The 3dB bump in low-mid, which is the continuation of the overemphasis in high-bass, makes mixes a bit muddy and cluttered, and vocals a bit thick-sounding. On the upside, mid-mid and high-mid, where the upper harmonics of vocals and leads sit, are quite flat and within 1dB of our target response, which is great.

7.0 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
4.34 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.12 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
4.21 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.04 dB

The treble performance of the Beoplay E8 2.0 is decent. Low-treble is fairly flat, even, and follows our target curve well. However, there is a noticeable overemphasis on frequencies beyond 5kHz which will make sibilants (S and T sounds) be sharp and piercing, especially on already bright tracks. However, not everyone will hear this as intensely as others.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
9.0 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.21 dB

They have excellent frequency response consistency. If the user can achieve a proper fit and an air-tight seal using the assortment of tips that come with the headphones, then they should get consistent bass and treble delivery every time they use the headphones.

8.8 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.24
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.69
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
1.25
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
3.41

They have great imaging. Their weighted group delay is 0.24, which is very good. The graph also shows that the entire group delay is under the audibility threshold. This ensures a tight bass and a transparent treble. Additionally, the L/R drivers of our test unit were decently-matched but showed some mismatch in frequency and phase response, which could have a small negative effect on the coherency of the stereo image. However, it doesn’t affect the accurate placement and localization of objects (like voice and footsteps) in the stereo field.

1.1 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
N/A
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
N/A
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
N/A
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
2.7
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
0.6
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

Like most in-ears, the soundstage of these earbuds is poor. This is because in-ears bypass the pinna (outer ear) and don't interact with it; activating the resonances of the pinna is one of the key factors in creating a speaker-like and out-of-head soundstage. Also, because of their closed-back design, their soundstage tends to be less open than that of open-back headphones.

7.7 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
0.9
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
3.16

Their harmonic distortion performance is good. In the bass range, they show little harmonic distortion, regardless of the level, which is great. This suggests that they may be able to take a good amount of EQ boost in the bass range before distorting. Their THD in the treble range, however, is a bit elevated, making those frequencies a bit harsh and brittle sounding, but on the upside, there are no jumps or peaks in THD under heavier loads, which is good.

8.1

Isolation

Score components:

The B&O E8 2.0 isolate quite well passively and are even better than some noise-canceling headphones. If you can get a good seal with the provided tips, they prevent a lot of ambient noise from seeping into your audio. They also barely leak, which makes them a suitable option to use on the bus, train, or at work, and you’ll be able to raise your listening volume without disturbing people surrounding you.

7.3 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy environment (airplane, subway, etc.)
Score components:
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-22.88 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-10.76 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-20.73 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-38.01 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
20.82 dB

Their noise isolation is decent. In the bass range, where the rumbles of airplane and bus engines sit, they achieve about 11dB of isolation, which is decent. However, for an in-ear without active noise cancelling, this is quite impressive. In the mid-range, important for blocking out speech, they achieve about 21dB of noise isolation, which is very good. In the treble range, occupied by sharp S and T sounds and A/C noises, they reduce noise by 38dB, which is excellent, but significantly lower than the previous E8 model. However, we believe this to be due to the fit and seal, and the results are still within measurement tolerance. The better fit the user gets, the better the treble isolation will be.

9.5 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people to hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
24.36 dB

The leakage performance is excellent. The significant portion of the leakage is concentrated in a narrow band in the treble range. This results in leakage that is very thin sounding. The overall level of the leakage is very quiet too. With the music at 100dB SPL, the leakage at 1 foot away averages at around 24dB SPL and peaks at 36dB SPL, which is way below the noise floor of most offices.

6.1

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
Yes
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
No
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
N/A

The integrated mic's performance is mediocre. Speech recorded or transmitted with this microphone will sound quite thin and lacking in detail and presence. However, it will still be relatively easy to understand in quiet environments. In noisy situations, it struggles to separate speech from ambient noise, even in moderately loud places like a busy street.

6.3 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
339.03 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
3.29 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
3466.89 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
2.884
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
38.15 dB

The recording quality of the mic is mediocre. The LFE (low-frequency extension) of 339Hz suggests recorded/transmitted speech that sounds quite thin. The HFE (high-frequency extension) of 3.5kHz indicates speech that is intelligible but lacks brightness and airiness.

6.0 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
11.71 dB

The noise handling of the integrated microphone is mediocre. In our SpNR test, it achieved a speech-to-noise ratio of 12dB, suggesting it is best suited for quiet environments and may struggle to separate speech from background noise in moderately loud environments.

6.4

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Beoplay E8 2.0 have a decent battery life for truly wireless headphones and are compatible with a new B&O app, but it still feel as though they're lacking in features. The earbuds provide over 4 hours of playback on a single charge and the case holds 3 additional charges. They won’t be ideal for listening to music all day long, though, since you’ll need to take breaks to charge them. The app lacks a proper EQ but still lets you slightly customize the sound of the headphones with presets, and also provides access to transparency mode control and an in-app player.

6.4 Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
4.5 hrs
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
1.2 hrs
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
Auto-Off Timer
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when you're relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
No
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
No

The battery of the Beoplay E8 offers about 4.5 hours of continuous playback, which is about average for truly wireless headphones. They also have an auto-off timer to save some power if you forget to turn them off without putting them back in their case. They also take just above an hour to charge, which is better than the advertised 2-hour charge time. Their charging case holds about 3 additional charges, and you can also use a Qi wireless charger with the case, which is a new addition with this model.

6.5 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
App Name : Bang & Olufsen
iOS : Yes
Android : Yes
Mac OS : N/A
Windows : N/A
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
Presets
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : No
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
Yes
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
Yes
Button Mapping : N/A
Surround Sound : N/A

The new Bang & Olufsen app is a nice-looking app, but it still lacks a few features. You have access to the ToneTouch EQ which acts as a quadrant EQ where you can move your selector between the warm, excited, relaxed, and bright quadrants. Since you don’t have control over specific frequencies, we don’t consider this to be an actual EQ since it functions more like presets. You also get an in-app player, battery information, and you can enable transparency mode.

2.6

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: When you want to know whether your headphones will be compatible with your various audio sources, like your smartphone, tablet, gaming consoles, PC, smart TV, amplifiers, etc.
Score components:

The Beoplay E8 2.0 are straightforward Bluetooth truly wireless headphones. They don’t have a wired connection, but their wireless range is pretty good. They won’t be ideal for watching videos and gaming, since they have slightly high latency, but they will be acceptable for most use cases if you keep your phone near you. B&O also seemed to have fixed the issues with connection drops that some people experienced with the previous model, which is good.

6.0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: When you want to connect your headphones wirelessly to a Bluetooth source, like your smartphone, tablet, PC or smart TV.
Score components:
Bluetooth Version
What it is: The version of Bluetooth that the headphones support.
When it matters: Newer versions of Bluetooth, when paired with devices that support the same version, may have improved latency and wireless range performance.
:
4.2
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
No
NFC Pairing
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
No

These earbuds, like most truly wireless headphones, only connect to other devices via Bluetooth. They don’t support simultaneous multi-device pairing nor NFC. Their pairing procedure is slightly simpler than the previous model. Now, you only have to press and hold the right earbud (instead of both) for 5 seconds until the LED indicator turns blue. Unfortunately, there's not much feedback, like a distinct auditory chime, to let you know when you're in pairing mode. On the upside, they do remember the last paired device when you turn the earbuds on, so if you're not often switching between Bluetooth sources, they should be fine.

0 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: When you want to use your headphones wired with a device that has a regular audio jack (line-out), like a smartphone, PC, or gaming console controller.
OS Compatibility
What it is: Testing the headphones' cable to see which operating system it works with.
When it matters: Some wired headphones don't support all operating systems so this allows you to check if the headphones will work with your device.
:
N/A
Analog Audio
What it is: When your headphones can play analog media using a standard 1/8" TRS audio jack. Includes using a 1/4" or 1/16" TRS with a 1/8" TRS adapter.
When it matters: For listening to music with devices that have a standard 1/8" TRS audio jack, like an MP3 player, tablet, smartphone or PC.
Good value: Yes
:
N/A
USB Audio
What it is: When your headphones can play digital media using a standard USB connector.
When it matters: For listening to music on a PC. A digital USB adapter can offer some advantages over a regular audio jack, like a DAC or added software support.
Good value: Yes
:
N/A
PS4 Compatible
What it is: PS4 compatibility with a regular 1/8" TRS or TRRS audio cable.
When it matters: When you want to use a wired headphone with your PS4 controller.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Xbox One compatibility with a regular 1/8" TRS or TRRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One controller.
Good value: Audio + Microphone
:
N/A
PC Compatible
What it is: PC compatibility with a regular 1/8" TRS or TRRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
N/A

These headphones don’t have an audio cable or a wired connection. If you want decent-sounding and stable in-ears with a wired connection, we would suggest the 1More Triple Driver In-Ear.

2.1 Base/Dock
What it is: The base station, dock, or dongle transmitter of wireless headphones that receive data/audio via a specific frequency range or wired headphones that have a proprietary amp.
When it matters: When you need to know which inputs and outputs the headphones support, so you can set them up with your home theatre system for gaming or watching movies.
Type
What it is: The type of base/dock the headphones use, whether a USB dongle, charging case or docking station. Wired or wireless.
When it matters: Larger docking stations tend to have more controls and sometimes even customization options while smaller USB dongles are more portable. Charging cases allow you to keep your earbuds charged on-the-go.
:
Charging Case
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
No
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
No
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
No
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
No
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
No
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source for the base/dock.
When it matters: The accessibility of the power source. For example, a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas an AC adapter is less common.
Good value: USB/USB-C
:
USB-C
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
Yes

Their case acts as a charging dock that provides 3 additional charges for the headphones. It doesn’t have any inputs, but you can use a wireless Qi charger to power up the case, similar to the Altec Lansing True Evo, which is a nice addition to the previous E8 headphones' case. Also, the case now supports USB-C charging, which is a nice upgrade from the micro-USB charging case of the original E8 model.

7.9 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: When you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with much greater range than an audio cable could provide, especially if the audio source is heavy or difficult to carry. Note that wireless range also depends on your audio source's signal strength, which may vary between devices.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room. We test our obstructed range with a Moto E4 Plus. Results may vary depending on your phone model or Bluetooth source.
When it matters: If you can't or prefer not to carry your Bluetooth source on you while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout. Note that wireless range also depends on your Bluetooth source's signal strength which may vary from device to device or depending on your phone model.
Good value: >35ft
Noticeable difference: 5ft
:
37 ft
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
136 ft

While the obstructed range of the Bang & Olufsen E8 2.0 didn’t change much from the first model, the direct line of sight range nearly doubled, which is good. You shouldn’t have any trouble when keeping your source near you or directly on you. We didn’t experience any connection drops like we did with the previous model. However, wireless range is dependent on your device’s signal strength and many other factors, so you might experience different results.

0 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen. Note that latency also depends on the device and applications you use.
Score components:
Default Latency
What it is: The base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos wirelessly, high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50 ms or less
Noticeable difference: 15 ms
:
256 ms
aptX Latency
What it is: An audio coding algorithm (codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if you often stream music over Bluetooth. It also slightly improves latency when watching videos with wireless headphones.
Good value: 50 ms or less
Noticeable difference: 15 ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: Latency is a lot more noticeable when watching videos or gaming than when just listening to music.
Good value: 50 ms or less
Noticeable difference: 5 ms
:
N/A

These earbuds have slightly higher than average Bluetooth latency, and it is quite a bit higher than the previous model. You might notice a delay when watching video content, but some devices and apps offer some sort of compensation, which means you might not notice it as much.

In the box

  • B&O PLAY E8 2.0 earbuds
  • 4 silicone tip sizes
  • 1 foam tip size
  • Charging case
  • USB-C charging cable
  • Manuals

Compared to other Headphones

The Beoplay E8 2.0 are a slight upgrade over the previous model and set themselves apart with their high-end and premium feel and their new wireless charging case. However, their audio reproduction isn’t on par with some cheaper models, which is disappointing. We suggest taking a look at our picks for best truly wireless earbuds, the best Bluetooth earbuds, and the best earbuds and in-ears.

Sennheiser Momentum True Wireless

The Sennheiser Momentum True Wireless and B&O PLAY E8 2.0 are very similar headphones, even in design. They have the same style and perform quite similarly in most of our tests. However, the E8 are significantly more comfortable and have slightly longer battery life, with a useful auto-off timer. On the other side, the Sennheisers have better wireless range, support lower latency codecs, and offer a better EQ.

Bose SoundSport Free Truly Wireless

The B&O PLAY E8 2.0 are better truly wireless headphones than the Bose SoundSport Free. The E8 have a more compact and premium looking design than the Bose. They also have a smaller case that's easier to carry around and a better control scheme, although it can be a little confusing at first. The E8 also have a customizable sound thanks to their app support, better isolation than the Bose due to their closed-back in-ear fit, and a slightly better battery performance with a faster charge time. On the other hand, the Bose have an earbud fit that some will find more comfortable than the fit of the E8. The Bose also have a better-balanced sound out of the box, which may not even require an EQ for most tracks.

B&O PLAY Beoplay E8 Truly Wireless 2018

The B&O PLAY E8 2.0 is slightly better than their previous mode, but won’t be worth the upgrade if you already purchased the first model. Their case now supports wireless charging, and their treble range is slightly more accurate but is still very sibilant. However, the 2.0 model now has significantly higher latency than the first B&O PLAY E8 variant. Other than that, the two models are pretty much identical.

Apple AirPods 1 Truly Wireless 2017

The B&O PLAY E8 2.0 are a better truly wireless headset than the Apple AirPods. The E8 have a more isolating in-ear fit that also translates into a better bass range thanks to the better seal they create in your ear. The E8 also have a customizable sound and better app support than the Apple AirPods, even on iOS devices. They also have a better control scheme that gives you all the essential functions, whereas the AirPods rely heavily on voice-enabled controls which is not always practical. On the other hand, the AirPods have longer cumulative battery life at 25+ hours compared to the E8’s 15 hours at best. The AirPods also have a more reliable wireless connection with greater range and better latency than the E8, especially on iOS devices.

Conclusion

7.0 Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
Satisfactory for mixed usage. The Bang & Olufsen E8 2.0 are high-end truly wireless earbuds that have an okay audio reproduction but great isolation performance, which is good for commuting and to use at the office. Their design is breathable and very portable, making them a great option for sports as well. Unfortunately, like most Bluetooth headphones, they aren’t the best for watching TV due to their latency, and their microphone is sub-par and won’t be suitable for online gaming.
7.0 Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Decent for critical listening. Their bass is very good, deep, and consistent. They also have a good and well-balanced mid-range. However, their bass lacks a bit of punch and body and the mid-range is a bit muddy and thick-sounding on vocals. Their treble is also sibilant (sharp and piercing on S and T sounds), especially on already bright tracks. You can slightly EQ their sound with the ToneTouch feature in their app, but the in-ear fit might not be ideal for long listening sessions.
7.6 Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Good for commuting. The Bang & Olufsen E8 2.0 block a lot of noise and do a surprisingly decent job at passively isolating against lower-frequency noises, like engine rumbles, making them a good option to use on the bus. Also, their truly wireless design is easy to carry around and their battery life should last you long enough for your daily commute, but will more than likely need charging during long flights.
8.1 Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Great for sports. Like most truly wireless earbuds, the design of the Beoplay E8 2.0 is portable, breathable, and fairly stable. You won’t sweat more than usual when wearing these, and they shouldn’t pop out of your ears if you run with them. However, they don’t have an official IP rating like most sports headphones do, and some might prefer an ear-hook design, or fins, for added stability.
7.3 Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Decent for the office. They do a good job at isolating against noises in high frequencies like ambient chatter and A/C noises, which is great at the office. However, you won’t be able to use them continuously throughout the day as you’ll need to take a break to charge them at least once. Also, while they’re comfortable, in-ears might not be ideal to wear for very long periods of time. On the upside, they barely leak so you won’t bother colleagues when playing audio at higher volumes.
Sub-par for watching TV. While they’re decently comfortable and have good wireless range, their latency might be too high for watching video content. You might notice a delay between the audio and video, but some apps and devices offer some sort of compensation, so it might not be as noticeable for some.
4.9 Gaming
Poor for gaming. Their latency is way too high for gaming, and their microphone performance is mediocre and won’t be suited for this use case. Also, they aren’t as customizable as other gaming headphones, and the in-ear fit isn’t great for long gaming sessions.

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