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Reviewed on Feb 21, 2018 , Marc Henney, Yannick Khong

Beats EP On-Ear
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches: test

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.6
Mixed Usage
What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.5
Critical Listening
What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
6.1
Commute/Travel
What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
6.5
Sports/Fitness
What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
6.2
Office
What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
5.9
Home Theater
Score components:
6.7
Gaming
Score components:
Type : On-ear
Enclosure : Closed-Back
Wireless : No
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Beats EP On-Ear are surprisingly good critical listening headphones but are a bit tight on the head for long listening sessions. They're not as portable as some of the other on-ear headphones and the tight fit could be a bit uncomfortable for some. However, they're sufficiently lightweight and well-padded, and they perform well for most use cases except for commuting since they don't block a lot of noise.

Test Results
Design 6.9
Sound 7.6
Isolation 6.0
Microphone 6.8
Active Features 0
Connectivity 5.3
Pros
  • Good audio reproduction.
  • Sturdy build quality.
Cons
  • Poor noise isolation.
  • Slightly tight on the head.
Update 2/16/2018: Converted to Test Bench 1.2.

Check Price

6.9

Design

Score components:
Beats EP On-Ear Design Picture

The Beats EP are decently sturdy and comfortable on-ear headphones, with a compact and sleek-looking design. Like most on-ears, they're a bit tight on the head but the ear cups are sufficiently well-padded to reduce some of this clamping effect and it also makes them stable enough to jog with. Unfortunately, they have a non-detachable cable that makes them a bit less suitable for high-intensity sports, and they don't conveniently fold into a smaller format for more portability like the Solo3 Wireless. On the upside, they have an easy-to-use and fairly responsive in-line remote.

Style
Beats EP On-Ear Design Picture 2

The Beats EP look like a cross between the Beats Solo3 Wireless and the Beats Mixr which we didn't get a chance to review. They have a compact and sleek form factor that will work for most and come in a variety of color schemes to suit your taste and style. The relatively unique headband design makes them stand out a bit more especially in other color schemes, where the metal of the hinge contrasts well with the color of the ear cups. However, the all-black variant is a bit more understated, subtle and has a high-end appeal which some may prefer.

7.0 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Beats EP On-Ear Comfort Picture
Weight : 0.5 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1.2 lbs

The Beats EP are comfortable headphones but like most on-ears, they're a bit tight on the head. The ear cups are decently well padded but the rigid swivel hinge design and relatively compact headband don't cater well to all head sizes and shapes. This puts enough pressure on the ears to cause fatigue during long listening sessions but they should be sufficiently comfortable for most listeners when used for a couple of hours.

7.1 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Beats EP On-Ear Controls Picture
Ease of use : Above-average
Feedback : Average
Call/Music Control : Yes
Volume Control : Yes
Microphone Control : No
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
N/A
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : No

These headphones have a simple and easy-to-use control scheme. They have a typical three button setup that offers call/music, track skipping, and volume controls. The buttons are decently responsive, although the volume controls do not deliver as much feedback as some of the other in-line remotes we've tested.

7.7 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Beats EP On-Ear Breathability After Picture
Avg.Temp.Difference : 2.7 C

The Beats EP, like most on-ears, are a bit more breathable than over-ear designs but will still make your ears sweat a little after 30-45 minutes of intense exercise. They mostly make the notch of your ears warmer but do not touch your outer ear which stays relatively cool although the pressure caused by the tight fit may cause more discomfort over time than the difference in temperature.

6.4 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Beats EP On-Ear Portability Picture
L : 6.6 "
W : 4.5 "
H : 2.2 "
Volume : 65 Cu. Inches
Stand required : N/A

The Beats EP are relatively compact on-ear headphones that unfortunately do not fold for more portability. This makes them a bit more of a hassle to carry around on your person than other on-ears if you don't have a bag.

5.5 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Beats EP On-Ear Case Picture
Type : Pouch
L : N/A
W : N/A
H : N/A
Volume : N/A

The Beats EP come with a pouch that will protect the headphones from minor scratches. Unfortunately, it will not shield them from water damage or hard falls as the pouch is very soft and permeable.

7.0 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Beats EP On-Ear Build Quality Picture

The Beats EP, like most of the newer Beats models, are well-built headphones that make use of high-end materials in their design. The ear cups are dense and the headband is flexible and made from a good combination of plastic and metal. They also do not have a lot of moving parts since they don't fold into a more compact format like Solo2 or Solo3. The entire frame isn't metal, however, which is less durable than some other on-ears, but they won't break from a couple of accidental drops. Unfortunately, the non-detachable cable is not replaceable and will wear over-time which reduces the EPs overall durability.

7.0 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Beats EP On-Ear Stability Picture

The Beats EP are stable on-ear headphones with a non-detachable cable that makes them less ideal for sports. They're tight enough to maintain a stable fit under most conditions even while jogging and exercising. Unfortunately, the non-detachable cable will yank the headphones off your head if it gets tangled or hooked on something.

Cable
Beats EP On-Ear Cable Picture
Detachable : No
Length : 4.3 ft
Connection : 1/8" TRRS

The Beats EP comes with a 1/8TRRS audio cable with an in-line remote.

Top
Headshots 1
Headshots 2
7.6

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Beats EP On-Ear Frequency Response

The Beats EP On-Ear are a good sounding pair of closed-back on-ear headphones. They have a deep and extended bass with adequate thump and punch, a virtually flawless and well-balanced mid-range, a very good treble, and low distortion. However, their bass is prone to inconsistencies across multiple users and tends to sound slightly boomy and muddy. Additionally, and like most other closed-back on-ear headphones, the EPs don't have a large and out-of-head soundstage because of their limited pinna interaction.

8.5 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Beats EP On-Ear Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.16 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.42 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.76 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.49 dB

The Beats EP have a very good bass. Their LFE (low-frequency extension) is at 10Hz, which is excellent. This, and the flat low-bass, ensures a proper reproduction of thumps and rumbles. Mid-bass, which is responsible for the bulk of bass instruments and the punch of drums, is also quite flat and less than 2dB over our target. However, high-bass is hyped by 3.5dB, resulting in a bass that is deep and punchy, but slightly boomy.

9.0 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Beats EP On-Ear Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.29 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.61 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.69 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.11 dB

The mid-range of the on-ear Beats EP is excellent. The overall response is virtually flat and within 2dB of our target response. The only remark here is that the 4dB dip is centered around 700Hz, which nudges vocals/leads towards the back of the mix by giving a tad more emphasis to the bass instruments. This makes the overall mid-range sound a bit recessed.

8.6 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Beats EP On-Ear Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.82 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.26 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.1 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-4.09 dB

The treble performance of the Beats EP On-Ear is excellent. The overall response is consistent and well-balanced. Low-treble and mid-treble are quite flat and within 1.3dB of our target. The 5dB dip around 6KHz could have a negative effect on the presence of vocals and lead instruments, but because of the narrow bandwidth its effect will be negligible.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
Score components:
6.5 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Beats EP On-Ear Consistency L Beats EP On-Ear Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.75 dB

The frequency response consistency is mediocre. Due to the closed-back and on-ear design, the bass of these headphones is prone to inconsistencies across multiple re-seats, even on the same individual. The maximum variance at 20Hz is more than 9dB. The treble range's performance is a lot more consistent though.

8.7 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Beats EP On-Ear Group Delay Beats EP On-Ear Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.2
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.42
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
2.06
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
3.92

The Beat EP have excellent imaging. The weighted group delay of the Beats is only 0.2, which is excellent. It can also be seen in the graph that the entire group delay is below our audibility threshold. This ensures a tight bass and a transparent treble reproduction. Additionally, the L/R drivers of our test unit were exceptionally well-matched. This results in the accurate placement and localization of objects (voices, footsteps, instruments) in the stereo field.

3.5 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Beats EP On-Ear PRTF
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
3.48 dB
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
0.55 dB
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
3.3 dB
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
4.4
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
3.7
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The Beats EP have a poor soundstage. This is mainly due to the closed-back and on-ear design. Good pinna (outer ear) interaction is key in creating a large and out-of-head soundstage, and since most on-ear headphones sit on the pinna, they can't fully activate its resonances. Overall, the soundstage will be perceived to be small and located inside the listener's head. Also, they won't sound as open and spacious as open-back on-ear headphones such as the Grado SR60e.

8.8 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Beats EP On-Ear Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
0.413
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
0.206

The Beats EP On-Ear have a very good harmonic distortion performance. The overall amount of harmonic distortion is within very good limits, regardless of the level. This suggests that they will be able to take a good amount of EQ boost in the bass range. However, under maximum load, there's a small rise in distortion around 5KHz, but it won't be perceptible to most.

6.0

Isolation

Score components:

The Beats EP don't leak much but also don't block a lot of noise. The small on-ear cups do not prevent noise from easily seeping into your audio. They do block a bit of high-frequency noise, but it won't be enough for the loud environments involved in commuting. They won't be the ideal travel headphones, but at least they don't leak too much, so you can use them in quieter settings, like being at the office, without distracting your colleagues.

5.6 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Beats EP On-Ear Noise Isolation
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-12.14 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
0.47 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-8.21 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-29.34 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
0 dB

The isolation of the Beats EP is sub-par. These on-ear headphones isolate only passively using their ear cups, therefore they do not reduce outside noise in the bass range, which is important for isolating the rumble of airplane and bus engines. In the mid-range, which is important for cancelling out speech, they achieve a mediocre 8dB of isolation. In the treble range, which sharp sounds such as S and Ts occupy, they reduce outside noise by almost 30dB, which is good.

6.8 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Beats EP On-Ear Leakage
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
40.97 dB

The leakage performance of the EPs is average. The significant portion of the leakage sits between 2KHz and 20KHz which is a broad range. However, the overall level of leakage is quite low. The leakage shouldn't be audible to people around you unless you are in a very quiet environment (like an elevator) and really blasting your music.

6.8

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
Yes
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
No
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
N/A

The performance of the Beats EP's in-line microphone is about average. Speech recorded with the mic of the EP will sound relatively full and detailed. It will also be easily comprehensible. However, in louder situations, such as in a metro station or a busy street, the noise will most likely drown out your speech which makes it difficult to hear and comprehend.

7.7 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Beats EP On-Ear Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
269.09 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
3.87 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
20186.38 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
2.995
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
22.89 dB

The microphone of the EP has a good recording quality. The LFE of 270Hz indicates a recorded/transmitted speech that is slightly thin. However, this won't have a significant effect on comprehensibility of the speech. Additionally, the HFE (high-frequency extension) of 20KHz and the relatively flat response between LFE and HFE mean that speech will sound relatively present and natural.

6.0 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Beats EP On-Ear SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
10.97 dB

The noise handling of the EPs in-line microphone is mediocre. In our noise handling test, they achieved a speech-to-noise ratio of 11dB, which means they will have difficulty separating speech from ambient noise in moderately loud environments.

0

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Beats EP are passive and have no active features.

N/A Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
N/A
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
N/A
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
N/A
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
N/A
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
N/A
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
N/A

These headphones are passive and have no battery life since they are wired.

0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
App Name : N/A
iOS : N/A
Android : N/A
Mac OS : N/A
Windows : N/A
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
N/A
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : N/A
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
N/A
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
N/A
Button Mapping : N/A
Surround Sound : N/A

The Beats EP have no compatible app and no active features. If you want a wireless headphone with a good app, then consider the Sennheiser HD 4.50.

5.3

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 32% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Beats EP are wired and passive so they only connect to other devices via their 1/8" TRRS audio cable. The iOS optimized cable comes with an in-line remote microphone that unfortunately is not compatible with the Xbox One but works with the PS4. 

0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 79% Multi-Device Pairing
  • 20% NFC
  • 0% PS4 Compatible
  • 0% Xbox One Compatible
Bluetooth Version : N/A
Multi-Device Pairing
What it is: A Bluetooth profile that's allows some headphones to be simultaneously connected to multiple Bluetooth sources.
When it matters: To quickly switch between your Bluetooth sources. For example switching from your phone to your home or work PC.
Good value: 2 devices.
:
N/A
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
N/A

These headphones are wired and do not have a Bluetooth connection. If you want a similar design from Beats that has a wireless Bluetooth connection, then consider either the Beats Solo2 Wireless or the Beats Solo3 Wireless.

8.5 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : iOS
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
Yes
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
No
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One
Good value: Audio + Microphone
:
Audio Only
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio + Microphone

The Beats Ep have a 1/8TRRS audio cable with an inline remote microphone that is compatible with the PS4 but not the Xbox One. This is most likely due to The iOS-specific audio cable.

0 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 4% Optical Input
  • 22% Line In
  • 4% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
N/A
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
N/A
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
N/A
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
N/A
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
N/A
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
N/A
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
N/A

The Beats EP do not have a dock. If you need a headset with a dock that also has a wired connection for gaming or watching movies, then consider the SteelSeries Arctis 7.

0 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
N/A
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
N/A

The Beats EP do not have a wireless range since they only connect via a regular audio cable with an in-line remote.

10 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
0 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

The Beats EP have negligible latency because they have a wired connection.

In the box

Beats EP On-Ear In the box Picture

  • Beats EP Headphones
  • Carrying pouch
  • Manual

Compared to other Headphones

Beats EP On-Ear Compare Picture

The Beats Ep are good-sounding wired on-ears with a sturdy and stable design. However, they can be a bit tight on the head and do not isolate well enough for very noisy commutes. Overall, they should be sufficiently decent for most use cases.

Audio-Technica ATH-M60x

The Beats EP are a slightly better on-ear headset than the Audio-Technica ATH-M60X but not by much. The Beats Solo EP have an inline remote that makes using them with iOS devices and mobile phones a little easier. They also have a slightly more compact and sturdy build quality altough not by much since they also do not fold into a more compact format. The ATH-M60Xon the other hand come with 3 audio cables that makes them a bit more suitable for a studio setting. They're also not as tight on the head as the EPs altough overall they're about the same comfort level. On the upside the ATH-M60Xhave slightly better balanced sound that most will prefer over the EP's.

Beats Solo3 Wireless

The Beats Solo3 Wireless are the most up-to-date version of the wireless on-ear design by beats. They deliver a sound quality on par if not better than the Beats EP and come with a few extra features like being wireless and having a good audio cable for when you want to use them wired. They won't be as sturdy as the Beats Ep, and they're also a bit more expensive, but if you have the budget, get the Solo3 wireless instead.

Skullcandy Grind

 

The Skullcandy Grind do not sound quite as good as the Beats EP and also do not fold. However, they're wireless, and they're one of the more comfortable on-ear design we've reviewed. If you find the beats EP or most on-ears a bit too tight and also prefer the convenience of a wireless design, then get the Skullcandy Grind instead.

JBL E55BT

The JBL E55BT are wireless over-ear headphones with a wired option. They are more comfortable than the Beats EP and the wireless design is a bit more convenient for everyday use. However, they're not as well built and do not sound as good. If you only care about sound and do not need active features, then get the Beats EP.

Bose SoundLink On-Ear

 

The Bose Soundlink On-Ear are the most comfortable on-ear headphones we've tested. They're a bit more portable than the Beats EP since they can fold and they're wireless, so they're a bit more convenient for everyday use. They also come with an audio cable for a wired option and sound almost as good as the Beats EP but not as balanced. If your a critical listener, then the Beats EP may be a decent option but for most use cases, the SoundLink On-Ear are generally better.

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Conclusion
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6.6Mixed Usage
What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The Beats EP are decent and well-rounded headphones. They have a balanced sound that's good for casual and more critical listening. They're also comfortable and tight enough for sports use. They're not ideal to use for commuting or in loud environments since they do not block a lot of noise but overall they perform well enough for most use cases.
7.5Critical Listening
What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Suitable for critical listening. They have a balanced audio reproduction that has a good amount of bass and still caters well to instruments and vocals. They do not sound too sharp but won't be the ideal headphones for more critical listeners. They have a relatively small soundstage and sound quality varies a lot depending on the position and whether or not you wear glasses.
6.1Commute/Travel
What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Mediocre for commuting. They have a decent control scheme and they're not too bulky but do not block a lot of noise. You will hear a lot of the ambient noise on a busy train or bus ride. They also do not fold so they won't be as portable as the Solo2 Wireless.
6.5Sports/Fitness
What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Average for sports. They're stable and comfortable enough to jog with and have a fairly efficient control scheme. However, they're not as portable and they're a bit tight on the head which can get a slightly fatiguing. On the upside, since they have an on-ear design they won't make you seat like some of the over-ear headphones we've tested.
6.2Office
What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Average for office use. They do not leak much so you won't distract your colleagues when listening to music at moderate volumes. Unfortunately, they do not block a lot of noise so you will hear the noise of a lively office environment.
5.9Home Theater
Score components:
Mediocre at best for home theater. They have a wired connection so they have no latency when watching videos. Unfortunately, you might need an aux extension cord if you want to use the headphones with your TV since they have a short audio cable. They're also a bit tight on the head which may get a slightly uncomfortable during long movies.
6.7Gaming
Score components:
Average for gaming. They have a wired connection, so they have negligible latency which is suitable for gaming. They also have a decent microphone that's compatible with some consoles. Unfortunately, they lack a good app to customize their sound profile like most gaming headsets, and they're a bit too tight on the head to wear for really long gaming sessions.

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