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Reviewed on Mar 02, 2018 , Marc Henney, Yannick Khong

Turtle Beach Stealth 600
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches: test

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.6
Mixed Usage
What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.7
Critical Listening
What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
5.5
Commute/Travel
What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
5.9
Sports/Fitness
What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
6.5
Office
What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
6.7
Home Theater
Score components:
7.6
Gaming
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : Yes
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Turtle Beach Stealth 600 are good gaming headphones with a surprisingly balanced sound for critical listening. They have one of the lowest latency measured so far, which makes them suitable for gaming and watching videos, as long as the dongle is compatible with your device. Unfortunately, like most gaming headphones, they're not made to be used outdoors or for sports. They have weak isolation, a bulky and cumbersome design and a non-detachable mic.

Test Results
Design 5.9
Sound 8.0
Isolation 3.6
Microphone 7.0
Active Features 7.9
Connectivity 4.8
Pros
  • Great sound quality.
  • Very low latency.
Cons
  • Bulky design.
  • Mediocre build quality.

Check Price

5.9

Design

Score components:
Turtle Beach Stealth 600 Design Picture

The Turtle Beach Stealth 600 have a fairly weak build quality and a bulky design that's not meant for outdoor use. They have decently spacious ear cups and they're well padded which makes them comfortable. They also have a decent amount of controls for gaming but their design is not very portable and requires the USB dongle to work. They're a bit tight on the head, but not stable enough for sports, and the somewhat breathable material used for the pads does not feel as nice on the skin as some of the headphones with faux leather padding.

Style
Turtle Beach Stealth 600 Design Picture 2

The Turtle Beach Stealth 600 look like budget gaming headphones. They have large ear cups and a wide headband with a decent amount of padding. Unfortunately, their all-plastic design and the breathable fabric used for the pads looks and feels a bit cheap. They also have a typical gaming headphones design with accents that match the console variant purchased, but they're not the most stylish-looking or outdoor-friendly headphones.

7.5 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Turtle Beach Stealth 600 Comfort Picture
Weight : 0.6 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1 lbs

The Turtle Beach Stealth 600 are decently lightweight and comfortable headphones. They're a bit tight on the head but the ear cups are spacious and large enough to fit comfortably around most listeners' ears. The headband and ear cups are also decently well padded, although the fabric covering the ear cup pads does not feel as nice on the skin as the faux leather of some of the other headphones we've tested.

6.2 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Turtle Beach Stealth 600 Controls Picture
Ease of use : Average
Feedback : Mediocre
Call/Music Control : No
Volume Control : Yes
Microphone Control : Yes
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
Adjustable
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : Bass Effect

These headphones have a fairly simple button layout for gaming. They provide a volume and microphone dial, as well a fold-up-to-mute feature to completely disable the mic. They also have two buttons on the left ear cup to switch between audio presets and to turn on/off the headphones. It's an easy-to-use and decently responsive control scheme.

6.6 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Turtle Beach Stealth 600 Breathability After Picture
Avg.Temp.Difference : 5.1 C

The Turtle Beach Stealth 600 are somewhat breathable headphones thanks to the porous fabric used for the ear cup pads. However, since they create a good seal around your ears they prevent a good amount of airflow which will make your ears quite warm after a couple hours of gaming. They''re not as bad as some of the other over-ears but the temperature difference is noticeable.

2.7 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Turtle Beach Stealth 600 Portability Picture
L : 7.2 "
W : 6.3 "
H : 3.1 "
Volume : 141 Cu. Inches
Stand required : USB

Like most gaming headphones, they are not very portable. They're big and bulky with large ear cups that only lay flat and do not fold into a more compact format. They're a hassle to carry on you if you don't have a bag or a backpack and do not come with a case or pouch which is slightly disappointing.

0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : No case
L : N/A
W : N/A
H : N/A
Volume : N/A

These headphones do not come with a case or pouch.

6.0 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Turtle Beach Stealth 600 Build Quality Picture

The Turtle Beach Stealth 600 have a plasticky build quality that does not feel as durable as some of the other gaming headsets that we've reviewed. The ear cups are moderately dense and would not get damaged by a couple of accidental drops. The headband is also relatively large and decently flexible but the frame and hinges feel fragile and creak a lot just by adjusting the fit. The hinges especially are quite loose which make the Turtle Beach 600 feel like a cheap plastic headphone that won't last very long.

6.5 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Turtle Beach Stealth 600 Stability Picture

They are bulky, unstable and not made for sports. They're a bit tight on the head, so they don't move too much during more casual activities like gaming, listening to music or walking around. However, since they're not made for physical activities, they're cumbersome and sway quite a bit when running. They will quickly fall off your head if you use them for working out.

Cable
Turtle Beach Stealth 600 Cable Picture
Detachable : N/A
Length : N/A
Connection : N/A

The Turtle Beach Stealth 600 come with a USB transmitter and micro USB charging cable.

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Headshots 1
Headshots 2
8.0

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Turtle Beach Stealth 600 Frequency Response

The Turtle Beach Stealth 600 are a very good sounding pair of closed-back gaming headsets. They have a deep, punchy, and tight bass capable of producing low thumps and rumbles. They also have very good mid and treble ranges, making them quite versatile and suitable for a variety of genres from EDM, to folk, and classical. However, they are slightly hyped, which fans of bass may like, and their treble is a tad veiled, especially considering the hyped bass. Additionally, they have very good imaging, but most like other headphones, their soundstage is not speaker-like and out-of-head.

8.5 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Turtle Beach Stealth 600 Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.15 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.14 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.49 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.17 dB

The Turtle Beach Stealth 600 have a very good bass. Their LFE (low-frequency extension) is at 10Hz, which is excellent. This indicates a deep bass that is capable of producing thumps and rumbles common to EDM, Hip-hop, and film scores. Additionally, the range's response is quite flat but consistently overemphasized by about 2.5dB, which fans of bass may like. Overall, the bass of these headphones is deep and well-balanced, but slightly hyped.

8.9 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Turtle Beach Stealth 600 Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.44 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.24 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.16 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.78 dB

The mid-range is very good. Low-mid, mid-mid, and high-mid are a bit uneven but overall within 1dB of our target response, which is excellent. This ensures a clear reproduction of vocals and lead instruments, without overpowering or being drowned by the bass and treble ranges. The mismatch between the L/R drivers in the graph is not considered an issue in frequency response, but they will get penalized for it in the Imaging section.

8.5 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Turtle Beach Stealth 600 Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.9 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.13 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.66 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-4.87 dB

The treble is very good. The response is rather uneven, but flat. Low-treble is underemphasized by about 2dB, and mid-treble by about 1.5dB. Overall, their treble is quite well-balanced, but a tad veiled and lacking in presence.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
Score components:
7.2 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Turtle Beach Stealth 600 Consistency L Turtle Beach Stealth 600 Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.56 dB

The frequency response consistency is decent. The maximum amount deviation in the bass range, across our human subjects, is about 6dB at 20Hz. This is subtle but noticeable. In the treble range however, the maximum deviation below 10KHz is less than 6dB, which is good.

8.6 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Turtle Beach Stealth 600 Group Delay Turtle Beach Stealth 600 Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.19
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.46
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
2.29
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
5.31

The imaging is great. Their weighted group delay is 0.46 which is within good limits. Also, the graph shows that their group delay never crosses the audibility threshold. This results in a tight bass and transparent treble reproduction. Additionally, the L/R drivers of our test unit were pretty well-matched (except for the high-treble phase mismatch which won't be audible to most). This ensures for the proper placement of objects (voice, instruments, footsteps), in the stereo image.

6.2 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Turtle Beach Stealth 600 PRTF
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
2.42 dB
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
3.16 dB
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
7.27 dB
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
9.1
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
4.9
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
-0.39 dB

Mediocre soundstage performance. The PRTF response has good accuracy, but the overall level of it (Avg.) is not very high. This suggests a natural but small soundstage. The small PRTF Distance value also suggests a inside-the-head soundstage as opposed to a speaker-like soundstage which is perceived to be in front of the listener. However, their perforated pads and low isolation, makes these headphones sound a bit more open than heavily isolating headphones.

7.2 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Turtle Beach Stealth 600 Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
2.592
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
3.929

The harmonic distortion performance is average. The overall amount of THD is rather elevated. Especially at 100dB SPL and in the bass range. This suggests that the Turtle Beach Stealth 600 may struggle with producing a lot of bass at high volumes, and may not respond well to a lot of EQ boost in the bass range. Additionally, the bump in THD around 4KHz could make the sound of the region a bit harsh and brittle.

3.6

Isolation

Score components:

The Turtle Beach Stealth 600 have a poor isolation performance. The ear cups make a decent seal around your ears, but the breathable pads let noise seep into your audio and also leaks quite a bit.  They will not be the best headphones if you have a noisy gaming environment or if you're at a competition and need to focus on the game audio. They're also leaky so you may distract the people around at higher volumes.

2.5 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Turtle Beach Stealth 600 Noise Isolation
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-6.36 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
0.09 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
0.43 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-19.23 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
21.04 dB

The isolation performance is sub-par. Although these are closed-back headphones, their perforated breathable pads make them quite open and weak at isolating. They do not isolate at all in the bass and mid ranges, letting in the rumble of engines and the voice of people around you. In the treble range, important for cutting out sharp S and T sounds, they achieve an ordinary 20dB of isolation.

5.8 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Turtle Beach Stealth 600 Leakage
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
46.04 dB

The leakage performance is sub-par. The significant portion of their leakage is spread between 500Hz and 5KHz, which is a relatively broad range. Their leakage won't be as full-sounding as fully open-back headphones', but it'll be more noticeable than that of in-ears and earbuds. On the plus side, the overall level of their leakage is not very loud, so leakage will be an issue only at moderately to loud volumes.

7.0

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
Yes
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
No

The microphone of the Turtle Beach Stealth 600 is decent. In quiet environments, speech recorded or transmitted will sound rather full, detailed, and easily understandable. But it lacks a bit of presence and airiness and could also be a bit sibilant (sharp and piercing on S and T sounds). In noisy situations, they perform decently and are able to separate speech from ambient noise in moderately loud environments, such as a busy street. But they may not be ideal for very loud places, like a subway station.

7.2 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Turtle Beach Stealth 600 Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
160.0 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
3.58 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
6544.63 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
5.168
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
22.67 dB

The microphone has a decent recording quality. Their LFE (low-frequency extension) is at 160Hz, which is above average and results in a full-bodied voice. The HFE of 6.5KHz is also above-average, so although speech will lack some airiness and brilliance, it will have enough detail and presence to be easily understood. However, the 15dB peak around 5KHz could make voice a bit too sharp and piercing, especially on S and T sounds (sibilant).

6.7 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Turtle Beach Stealth 600 SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
18.73 dB

The noise handling capabilities of the mic is about average. In our SpNR test, they achieved a speech-to-noise ratio of 19dB. This makes them suitable for quiet and moderately loud environments, but not ideal for very loud places like a subway station.

7.9

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Turtle Beach Stealth 600 have a good battery life with great power saving features but poor software support. They have about 16 hours of continuous playback and charge within 2 hours which is decent for a gaming headset. Unfortunately, the TurtleBeach Audio Hub software does not have a lot of features for this model. You can only reduce voice prompts (Mic monitor level and Tones level seems exclusive to the Xbox model). This pales in comparison to the Astro Command Center for the A50 or the Logitech Gaming software for most of the G-series headphones from Logitech.

8.3 Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
16.1 hrs
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
1.9 hrs
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
Auto-Off Timer
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
Yes
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
No

The Turtle Beach Stealth headphones provide about 16 hours of continuous playtime, which should be enough for most gaming sessions. They also automatically turn off, which saves a lot of battery and they have audio while they're charging so you can have marathon gaming sessions if you're close to a power source.

4.0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
Turtle Beach Stealth 600 App Picture
App Name : Turtle Beach Audio Hub
iOS : N/A
Android : N/A
Mac OS : Yes
Windows : Yes
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
No
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : Level
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
No
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
No
Button Mapping : No
Surround Sound : No

The Turtle Beach Audio Hub is a poor app that offers practically no customization option and feels notably useless for the PS4 variant of the Turtle Beach 600. You can reduce the voice prompts level but you do not get an EQ, room effect, customizable surround sound, or button mapping. The Xbox variant of the headphones seems to have a mic monitoring option to control the mic level but we did not get the chance to review that model.

4.8

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Turtle Beach Stealth 600 only connect via their dongle and do not have Bluetooth like the Stealth 700. This means they have few connection options but on the upside, they have a great wireless range and an excellent latency performance which is good for gaming and watching movies.

0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : N/A
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
N/A
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
N/A

These headphones do not support Bluetooth like the Stealth 700.

0 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : N/A
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
N/A
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
N/A
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One
Good value: Audio + Microphone
:
N/A
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
N/A

The Turtle Beach Stealth 600 do not come with an audio cable and have no other connection option but their USB dongle.

4.2 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
USB Dongle
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
No
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
No
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
No
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
Yes
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
No
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
No
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
Audio + Microphone
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
USB
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
No

They come with a USB dongle that has no additional input options. The dongle is compatible with the PCs and the console specific to the headset variant. In this case the Turtle Beach Stealth 600 for PS4.

8.5 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
47 ft
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
112 ft

The Turtle Beach Stealth 600 have a great wireless range when the USB transmitter dongle was obstructed, and a decent wireless range in direct line-of-sight. They will rarely drop out if you're gaming directly in front of your TV and should have enough range for you to walk around your house while listening to music. They perform about as well as most typical Bluetooth headphones.

9.9 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
12 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

They have one of the lowest latency results that we've measured at only 12ms. This makes them a great option for gaming and watching movies as there will rarely be any sync issues between what's happening on the screen and what you hear through the headphones.

In the box

Turtle Beach Stealth 600 In the box Picture

  • TurtleBeach Stealth 600 Headphones
  • USB transmitter dongle
  • USB charging cable
  • Manuals

Compared to other Headphones

Turtle Beach Stealth 600 Compare Picture

The Turtle Beach Stealth 600 are a good gaming headset with very low latency. They also have a well-balanced sound for more critical listeners but unfortunately, their build quality feels a bit cheap and not durable. They're a good budget choice for gaming, but their lack of connection options and software support may cause some listeners to choose a competing model instead.

Astro A10

The Turtle Beach Stealth 600 are a slightly better gaming headset than the Astro A10 mostly due to their slightly more convenient wireless design. However, if you prefer a wired option, then the A10 are a better choice. The Stealth 600 have a better range, and they're a bit more comfortable. They also have a better default sound quality than the Astro A10 but not by much. On the upside, the Astro are better built and feel a lot more durable than the Turtle Beach. They also have no battery life to worry about since they are wired. 

Turtle Beach Stealth 700

The Turtle Beach Stealth 700 are a slightly better gaming headset overall when compared to the Stealth 600. The Stealth 700 have a lot more connection options including Bluetooth and a wired mode which make them a bit more versatile to use with your console, PC or phone. The Stealth 700 also have more customization options when paired to the Turtle Beach Audio Hub. They're also noise cancelling headphones, although their noise cancellation feature is not very strong. The Stealth 600, on the other hand, have a slightly better default sound quality and are a bit more comfortable than the 700s. They also have a slightly better battery life than the Stealth 700.

Astro A50

The Astro A50 are a much better gaming headset than the Turtle Beach Stealth 600. The Astro A 50 have a more durable and premium build quality. They're more comfortable and are a bit more suitable as a home theater headset thanks to their great base station, optical in and out, and many other connection options. They have low latency, more customizable features with their app and better microphone for voice chats. On the other hand, the Stealth 600 are considerably more affordable than the Astros. They also have a longer lasting battery life even if they do not have dock charging like the A50s.

SteelSeries Arctis 7

The SteelSeries Arctis 7 are a much better gaming headset than the Turtle Beach Stealth 600. The SteelSeries have a lot more connection options which make them a bit more suitable for gaming and outdoors use. They also have more customizable and better-balanced sound quality, a better boom mic and a more premium build quality that's a lot more durable than that of the Turtle Beach. On the other hand, they can be slightly more comfortable for some users compared to the Arctis 7. They're also a bit lighter and less cumbersome, but overall the Steelseries outperform the Turtle Beach in almost every category and would be the better gaming headset.

Turtle Beach Stealth 300

The Turtle Beach Stealth 600 are a better gaming headphone overall than the Stealth 300. The Health 600 have a greater range since they're wireless so you can more conveniently game from your couch. The Stealth being wired, on the other hand, means they will work with both the  PS4 and Xbox One controllers and your phone. They also have even less latency for gaming. However, the rest of their design is pretty much identical to the Stealth 600, so it really depends if you need a wired or wireless headset for gaming.

Turtle Beach Elite 800

The Turtle Beach Elite 800 have a lot more connection options than the Stealth 600. They're Bluetooth headphones that come with a base/dock with multiple inputs and even have a wired option. They have bit more latency than the Turtle Beach Stealth 600, but it's not that noticeable and still suitable for gaming. Unfortunately, they have a poor control scheme that's a bit confusing and subject to a lot of accidental inputs. They're also quite a bit pricier than the 600s, so if you're on a tight budget, the lower end model may be the better option.

+ Show more

Conclusion

6.6Mixed Usage
What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The Turtle Beach Stealth 600 are best used for gaming and maybe critical listening. They have a surprisingly well-balanced sound that delivers a good amount bass without being overpowering. They also have very negligible latency despite being wireless. Unfortunately, they're not really suitable for more casual uses like commuting or sports and their build quality feels a bit fragile and not as durable as some of the other gaming headphones we've tested.
7.7Critical Listening
What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Good for critical listening. They're decently comfortable and have a surprisingly balanced audio reproduction with a good bass that rumbles without overpowering instruments and vocals. They have a decent reproduction of the stereo image despite the slight mismatch in our test unit and their soundstage is fairly spacious for a closed-back design. This makes them suitable for critical listening.
5.5Commute/Travel
What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Poor for commuting. The Turtle Beach Stealth 600 are not made for traveling so they have a bulky design that doesn't fold, no control scheme for mobile devices, and somewhat breathable pads that do not block a lot of noise. They will not be suitable for loud environments and you need the USB transmitter dongle for them to work since they have no other connection option.
5.9Sports/Fitness
What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Sub-par for sports. The Turtle Beach Stealth 600 are not made for running and jogging. They have a somewhat breathable design but still make your ears warm after a couple of hours and they're a bit too bulky and unstable.
6.5Office
What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Average for office use. They sound great but don't block a lot of noise so you will hear what's going on around you. They also leak quite a bit so they may distract your colleagues.
6.7Home Theater
Score components:
Decent for home theater use. If you're using these headphones with your PC or have your PC set up with your TV then they could be a decent option thanks to their incredibly low latency and good sound. Unfortunately, they have no wired option and the dongle is not compatible with most TVs and only compatible with the selected console version, which is limiting.
7.6Gaming
Score components:
Good for gaming. The Turtle Beach Stealth 600 have a very good sound, a decent mic, and almost no latency for a wireless headset. This makes them a suitable choice for gaming but they're limited by the console version you get. They're also not the most breathable design for a gaming headset, although they have slightly more porous padding than most.

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