The Astro A10 are above-average gaming headphones with a decent sound but limited customization options. They have a decently comfortable fit and negligible latency since they're wired. Unfortunately, this means they're not as convenient as the Astro A50 and other wireless gaming headsets we've tested. They also have no app support and lack a few connectivity options to make them a good gaming headset. Note that we tested the Xbox One variant of this headset, but we expect similar results for the PS4 variant.
The Astro A10 have a sturdy and durable design. They are not as versatile as the Astro A20 but they are decently comfortable but a bit tight on the head. This makes them a bit more stable than most gaming headphones but they still won't be ideal for strenuous activities like exercising or sports. They also have a fairly barebones control scheme that only provides volume control and no microphone, multi-purpose button, or channel mixing options.
The Astro A10 have the same design as the A50 but feel a bit cheaper and more plasticky. They're a bit more discrete than the A50, only having bright colors inside the ear cups a few highlights on the boom mic but they still look like gaming headphones you wouldn't use outdoors especially since you can't remove the microphone. On the upside, the headband looks and feels sturdier than the more expensive model and the microfiber covered ear pads give it a slightly more high-end vibe than the HyperX Cloud Stinger or the Logitech G430. They're bulkier than the Logitech G Pro and the Turtle Beach Recon 50X.
The A10 are comfortable headphones with decently spacious ear cups that fit well around most listeners' ears. They're tighter on the head than the Astro A50 which may get a bit fatiguing during long gaming sessions, and they're also somewhat bulky and heavy. But on the upside, they're well padded and covered in a microfiber coating that feels nice on the skin. They won't be the ideal headphones for all listeners due to their tight fit, but they should be comfortable enough for most. For slightly more comfortable gaming headphones, take a look at the Turtle Beach Recon 70.
Update: 08/05/2019 The A10 have a flip-to-mute microphone, which we didn't account for in 'Microphone Control'. The review and text have been updated.
The Astro A10 have have a limited button layout that only gives you control over the volume. You can't turn off or reduce the microphone level, there's no multipurpose button or additional features, and the volume slider doesn't have any discrete points for those who prefer a consistent volume setting. On the upside, the volume slider, being the only control option you have, is pretty easy-to-use and you can easily mute your microphone by flipping it up.
These headphones are decently breathable thanks to their slightly porous pads. However, since they fully encapsulate the ear, they will make your ears a bit warm during long gaming sessions.
The Astro A10, like most gaming headphones, are not very portable. They're big, bulky and do not fold into a more compact format. They're a hassle to carry around if you don't have a bag or a backpack and do not come with a case or pouch which is slightly disappointing.
These headphones do not come with a case.
The Astro A 10 are decently well-built despite being made entirely out of plastic. They do not have the premium design of the A50s but the headband is more flexible and feels a lot more durable. The ear cups are also dense enough to withstand a couple of drops and mild impacts without getting damaged. The cable is thick, rubberized and detachable so you can always replace it if ever it gets worn down by regular wear and tear.
The A10, like most gaming headphones, are not made for sports and therefore do not have a very stable design. They are quite tight on the head which makes them a bit more stable than most, but they will quickly fall if used while exercising or doing more strenuous activities. On the upside, the cable is detachable so if ever it gets hooked by something it will not pull the headphones off your head.
The A10s come with a 1/8" TRRS audio cable with an in-line remote for volume control.
The Astro A10 is a decent sounding pair of closed-back over-ear headphones. Their bass delivery is consistent, well-extended, and punchy, but a bit hyped which slightly overpowers lead instruments. Their mid-range is decent but sounds a bit honky on vocals. They also have a well-balanced treble and very good imaging which is important for accurate localization of instruments and sound effects. Additionally, they don't have a large and out-of-head soundstage, and their distortion is rather elevated.
The Astro A10 have a very good bass. Their low-end (LFE) is extended down to 18Hz, which is great. This means the A10 won't have any problems producing low rumbles and thumps. Mid-bass shows a wide 5dB bump that extends into high-bass. This adds a bit of excess punch and body to the bass and kick instruments. Overall, the bass is deep and punchy but slightly overpowering.
The mid-range of the Astro A10 is about average. Low-mid is quite flat and within 0.2dB of our target response. The 10dB dip around 650Hz, could push vocals and lead instruments slightly to the back of the mix, but because the dip is quite narrow, this effect will be subtle. The 5dB bump in high-mid however, will have a noticeable effect by adding to the intensity and projection of lead instruments. Overall, the mid-range sounds a bit uneven and honky.
The Astro A10 have a good treble. The response is mostly flat and well-balanced. The only remark is the notch around 5KHz, which has a subtle negative effect on the detail and articulation of vocals and other lead instruments. Overall, the treble of the Astro is quite well-balanced, and the notch at 5KHz won't be an issue for most.
The Astro A10 performed well in our frequency response consistency test. The maximum deviation across our human subjects in the bass range is less than 3dB, which is great. In the treble range, below 10KHz, the maximum deviation is about 6dB, which is good. This means that these headphones will have good consistency in delivering bass and treble across different users and re-seats.
The imaging of the Astro A10 is very good. Their weighted group delay is 0.31, which is good. The graph shows that the group delay never goes above our audibility threshold. This ensures a tight bass and transparent treble. Additionally, the L/R drivers of our test unit were exceptionally matched helping with accurate localization and placement of object (such as voices, footsteps, and instruments) in the stereo image.
The soundstage of the Astro A10 is sub-par. The ear cups of the A10 are relatively deep, which could explain the decent shape of the PRTF. However, its level (PRTF Size) is quite low, and the 10KHz notch (PRTF Distance) is almost non-existent. The resulting soundstage will be perceived to be relatively open and larger than that of on-ears and in-ears, however, it won't have an out-of-head quality like the HD 800 S does.
The harmonic distortion performance of the Astro is about average. The overall amount of harmonic distortion is quite low and within very good limits, however, the spikes in THD at 200Hz and especially at 5KHz, could make the sound of those frequencies a bit harsh and brittle.
The Astro A10 do not have the best isolation although they create a fairly good seal around your ears. This is most likely due to the slightly porous padding material used to improve breathability but it also makes them worse to use in loud, noisy environments like a gaming competition. You will easily hear the chatter and ambient noise of your surroundings and the headphones leak quite a bit at higher volumes so they also won't be ideal to use in quieter environments without distracting those around you.
The isolation of the Astro A10 is sub-par. In the bass range, which is important for blocking out the rumble of airplane and bus engines, they provide no isolation. In the mid-range, where the bulk of voice frequencies are located, these headphones achieve a poor isolation of only 2dB. In the treble range, where sharp sounds such as S and Ts sit, they reduce outside noise by a decent 22dB.
The leakage of the Astro A10 is mediocre. The significant portion of their leakage is spread between 500Hz and 6KHz, which is a relatively broad range. The average level of leakage, however, is not very loud. Overall, the leakage sounds fuller than that of in-ears/earbuds and could become audible to people around you at loud volumes and in moderately quiet environments.
The boom microphone of the Astro A10 is excellent. Speech recorded/transmitted with the mic will sound full, rich, and detailed, but lacking a little bit in airiness. This won't affect the intelligibility of transmitted speech, and it will be easily comprehensible. It also does very well in noisy situations and is able to separate speech from ambient noise even in very loud environments, such as a subways station.
The recording quality of the boom mic is excellent. The LFE (low-frequency extension) of 20Hz, indicates that speech recorded/transmitted will sound quite rich and full. The HFE (high-frequency extension) of 6KHz, indicates speech that sounds quite bright and detailed, but lacking in brilliance and airiness.
The microphone of the Astro A10 is great at noise handling. In our test, the microphone achieved a speech-to-noise ratio of 38dB, making these headsets suitable for even very loud environments.
These headphones are passive and have no battery life.
The Astro A10 are not compatible with Astro Command Center.
These headphones only have a wired connection. On the upside, they are compatible with most consoles, and they have negligible latency which is good for gaming and watching movies.
These headphones are wired and do not have a Bluetooth connection. If you want a gaming headset that supports Bluetooth check out the Turtle Beach Elite 800.
The A10 have a wired connection that provides volume control and microphone compatibility support for consoles as long as you plug them into the Xbox or PS4 controllers.
The Astro A10 do not have a dock. If you need a headset with a dock that also has a wired connection for gaming or watching movies, then consider the SteelSeries Arctis 7.
These headphones do not have a wireless range since they only connect via a regular audio cable with an in-line remote.
The wired connection of these headphones has negligible latency which is suitable for gaming and home-theater.
The A10 are simple, wired gaming headphones. They have an excellent microphone and a low latency connection but won't be as versatile as some of the other wireless gaming headsets in this comparison. They also have no customization options which is a little disappointing. See our recommendations for the best wireless gaming headsets, the best headsets for Xbox One, and the best PS4 headsets.
The Astro A20 Wireless are better gaming headphones than the Astro A10. Their wireless design gives you more freedom and more range to play from your couch. You also get channel mixing and a mic mute switch, which are features the A10 is lacking. On the other hand, the A10 will give you a gaming experience without any delay and their microphone is noticeably better than the wireless A20. However, the A20 have better sound quality and have a companion app that lets you EQ the sound to your liking. Unfortunately, you can’t use the headset wired, so you’ll need to keep it charged, which you won’t have to do with the wired A10.
The HyperX Cloud Stinger is a better headset than the Astro A10. It's more comfortable and isolates noise better than the A10. It sounds better, but is prone to inconsistencies in its bass and treble delivery among wearers, where the Astro A10 doesn’t have this problem. The Astro A10 is slightly better designed, though, and feels more well-built. The microphone performance of these two headsets is very similar, but the recording quality of the Astro A10s is a bit better. They’re both decent gaming headsets, but the Astro A10 are usually more expensive than the HyperX Cloud Stinger. If you care more about build quality, get the A10; if you prefer better sound, go for the Stinger.
The Turtle Beach Stealth 600 are a slightly better gaming headset than the Astro A10, mostly due to their slightly more convenient wireless design. However, if you prefer a wired option, the A10 are a better choice. The Stealth 600 have a better range, and they're a bit more comfortable. They also have a better default sound quality than the Astro A10, but not by much. On the upside, the Astro are better-built and feel a lot more durable than the Turtle Beach. They also have no battery life to worry about since they are wired.
The Astro A10 are slightly better gaming headphones than the Turtle Beach Recon 70. They are quite noticeably better built and feel more durable. Their microphone performance is also better and offers a very detailed and full-bodied speech. On the other hand, the Recon 70 are more comfortable and have a more even sound profile.
The Astro A50 are noticeably better gaming headphones than the wired Astro A10. They are more comfortable, better built, and have a more accurate out-of-the-box audio reproduction. On the other hand, the A10 have a better sounding microphone and their wired design means you don't have to worry about battery life. On the other hand, the wireless latency of the A50 is fairly minimal and come with a dock that offers convenient inputs and dock charging, which is nice. The A50 are also compatible with the Astro Command Center, while the A10 are not.
The Astro A10 are better sounding gaming headphones than the Razer Kraken Pro V2. Their overall sound quality is more neutral and won’t be as boomy and cluttered as the Razers. They also perform more consistently across various users, which is good. On the other hand, the Kraken Pro V2 have an included PC Y-splitter and their style might appeal to more people since you can retract their microphone inside the headphones.
The Astro A10 are a better wired gaming headset than the Turtle Beach Stealth 300. The A10s have a better build quality with a more premium-looking design than the Stealth 300. They also sound better and have a better boom mic for voice chat. The Stealth 300, on the other hand, are a bit more comfortable than the Astro since they're not as tight on the head. Also, since the Stealth 300 are active, you can switch between 4 audio presets directly on the headphones. This makes them slightly more customizable than the Astros, although a full app would have been preferable.
The SteelSeries Arctis 3 2019 Edition are better headphones than the Astro A10. They are more comfortable to wear for long gaming sessions, have a better control scheme, and have a slightly better sounding audio quality. The Arctis 3 are also Bluetooth-compatible, which means you can stream music from your phone while playing on consoles. On the other hand, the Astro A10 feel slightly better made and less plasticky than the Arctis 3, but that’s about it.
The Astro A10 are average-at-best mixed usage headphones but perform a lot better for gaming. They have a simple but well-built design with a decently comfortable fit. They're also wired so they have negligible latency when gaming but they're are not as convenient as A50s or some of the other wireless headphones that we've tested.
Above-average for critical listening. They have a good bass and a decently balanced treble reproduction but their mid-range is a bit inconsistent and slightly honky. They also don't have the most spacious soundstage since they're closed-back headphones. On the upside, they're decently comfortable and sound good enough for casual listening.
Poor for commuting. They're not made for traveling so they have a bulky design that doesn't fold. Also they have no control scheme for mobile devices and they do not block a lot of noise so they will not be suitable for the loud environments involved in commuting.
Mediocre-at-best for sports. They are not made for running and jogging. They're big, bulky headphones and although they're a bit more stable than most due to their tight fit, they will quickly fall during more strenuous exercises.
Mediocre for office use. They don't block a lot of noise so you will hear what's going on around you. They also leak quite a bit so they may distract your colleagues. On the upside, they are decently comfortable and have a wired connection that has low latency.
Mediocre for home theater use. If you're using these headphones with your PC, then the low latency of the wired connection and the decent sound reproduction makes them suitable for watching videos and movies. However, they won't be ideal for a home theater setup, as the cable is not long enough unless you have a 1/8 TRRS/TRS or a USB extension cord. They're also a bit tight which may be fatiguing to wear.
Above-average for gaming. The A10s have a decent sound, a great mic, and a wired design so they have no latency. This makes them good for gaming but also slightly limited. They won't be as convenient as wireless gaming headsets, since the audio cable does not have a lot of range. They also lack some of the customization options and controls that make the A50 so good for gaming, which is slightly disappointing.