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Reviewed on Mar 09, 2018 , Marc Henney, Yannick Khong

HyperX Cloud Stinger
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.5
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.5
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
6.0
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
5.9
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
6.4
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
5.9
TV
Score components:
7.2
Gaming
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : No
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The HyperX Cloud Stinger are above-average and easy-to-use gaming headphones. They have a good mic that filters out a lot of noise, a decent audio reproduction, and a comfortable over-ear fit. That and their low latency wired connection makes them suitable for gaming, but their bulky design and non-detachable mic makes them less ideal for other use cases.

Test Results
Design 6.4
Sound 7.6
Isolation 6.1
Microphone 8.6
Active Features 0
Connectivity 5.5
Pros
  • Comfortable and sturdy design.
  • Great microphone.
  • Above-average audio reproduction.
Cons
  • Mediocre isolation.
  • Bulky and plasticky build quality.
  • Poor control scheme.
  • Bass and treble delivery varies significantly across users. Sensitive to glasses.
Update 4/4/2018: Fixed errors in the frequency response measurements.
Update 2/16/2018: Converted to Test Bench 1.2.

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6.4

Design

Score components:
HyperX Cloud Stinger Design Picture

The HyperX Cloud Stinger have a straightforward and comfortable design that will work for most but lack some features and control options available on other gaming headphones. You can't detach or adjust the volume level of the microphone. They're also somewhat bulky so they won't be ideal to casually use outdoors or easily carry around on your person without a bag. On the upside, they have a decently durable design, they're surprisingly lightweight for their size, and the ear cups are spacious and comfortable for most listeners, even if they tend to make your ears a bit warm after a while.

Style
HyperX Cloud Stinger Design Picture 2

The HyperX Cloud Stinger have a utilitarian design that's not particularly flashy for a gaming headphone but the understated look will work for some. They have large oval ear cups and a decently wide headband that makes them look and feel durable. However, the quality of the plastic used in their build is a little cheap and since you can't remove or hide the mic, they won't pass for casual headphones that you can use outdoors unlike the Cloud II.

7.5 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
HyperX Cloud Stinger Comfort Picture
Weight : 0.6 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1 lbs

The HyperX Cloud Stinger are comfortable and relatively lightweight headphones for their size. The ear cups are large and spacious enough for most ears. The padding on both the headband and the ear cups is decent, although not as soft or as plush as some of the other gaming headsets we've reviewed. They're also not too tight on the head, which makes for an overall comfortable headphone that you can wear for hours.

5.7 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
HyperX Cloud Stinger Controls Picture
Ease of use : Okay
Feedback : Okay
Call/Music Control : No
Volume Control : Yes
Microphone Control : Yes
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
No
Noise Canceling Control : N/A
Talk-Through
What it is: A transparency feature that uses the mics of the headphones to let you hear what is doing on around you without removing them.
When it matters: If you want to be aware of what is going on around you without removing your headphones or while still listening to your audio. This is typically a feature for the noise canceling headphones and passively isolating in-ears that block a lot of noise.
Good value: Yes or adjustable.
:
N/A
Additional Buttons : No

The HyperX Stinger headphones have a limited button layout. You can disable the microphone by swiveling it to the upright position, and you also get a volume slider. However, there's no multipurpose button or additional features, and the volume slider doesn't have any discrete points for those who prefer a consistent volume setting. You also can't control the volume level of the microphone but on the upside, the control scheme is pretty easy-to-use.

6.2 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
HyperX Cloud Stinger Breathability After Picture
Avg.Temp.Difference : 6.3 C

Like the Cloud Revolver and the Cloud II, the HyperX Cloud Stinger create a good seal around your ears that, unfortunately, prevents a lot of air flow, making them less breathable. Like most closed back over-ear headphones, that do not have breathable pads. They will also warm up your ears rather quickly during intense exercise but should be relatively okay for more casual uses.

5.2 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
HyperX Cloud Stinger Portability Picture
L : 8.8 "
W : 7.9 "
H : 3.6 "
Volume : 250 Cu. Inches
Transmitter required : N/A

These headphones are not very portable. They don't fold into a more compact format and have a fairly bulky design that's not the easiest to carry around on your person without a bag.

0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : No case
L : N/A
W : N/A
H : N/A
Volume : N/A
7.0 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
HyperX Cloud Stinger Build Quality Picture

The build quality of the HyperX Cloud Stinger is above-average. They have a decently wide and flexible headband that's reinforced with a thin metal frame. The ear cups are also fairly well-made and won't get damaged by a few accidental drops although the plastic used in their build feels a little cheap. Unfortunately, the cable is not replaceable and the hinges are a little weak, which could get damaged by regular wear and tear over time. If you're scared of the plastic build and want something that feels sturdier, take a look at the HyperX Cloud Core or the Corsair HS50 gaming headset.

6.5 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
HyperX Cloud Stinger Stability Picture

These headphones are moderately stable on the head. However, since they're not too tight and have a non-detachable cable that could get easily hooked or tangled by something, they're not the ideal headphones to use while doing physical activities. They will quickly slide off your ears if you use them while running or working out since they're not designed for that use case.

Cable
HyperX Cloud Stinger Cable Picture
Detachable : No
Length : 6.5 ft
Connection : 1/8" TRRS

Update: 07/06/2019: We incorrectly listed the connection as 1/8" TRS but it is a 1/8" TRRS cable. These headphones come with an audio cable extension cord that adds an additional 4ft to the 2.5ft non-detachable 1/8" TRRS cable.

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Headshots 1
Headshots 2
7.6

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
HyperX Cloud Stinger Frequency Response

The HyperX Cloud Stinger is a good sounding pair of closed-back over-ear gaming headphones. They have an excellent and extended bass, capable of producing the thump and punch common to bass-heavy genres. However, their bass delivery is prone to inconsistencies, especially on individuals who wear glasses. The mid-range is great and well-balanced, but some may find vocals a tad forward on them. They also have a decent treble, but it lacks a bit of detail on vocals and lead instruments. In terms of imaging, important for critical listening and gaming, our test unit performed exceptionally well, but like most other closed-back headphones, they don't have a speaker-like soundstage.

8.3 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
HyperX Cloud Stinger Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.59 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.1 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.08 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.06 dB

Excellent bass range performance. Sub-bass (low-frequency extension), which is responsible for low-end thump and rumble common to EDM, Hip-hop and film scores, is extended down to 10Hz, which is excellent. The rest of the response is nearly flat but above our target by about 2dB, making the bass of these headphones a bit hyped and slightly north of neutral. Also, their bass delivery varies significantly across users, and is sensitive to the quality of fit, seal, and whether you wear glasses. The response here represents the average bass response and your experience may vary.

7.1 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
HyperX Cloud Stinger Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.93 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-5.36 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.37 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.26 dB

Decent mid-range performance. Low-mid and mid-mid are virtually flat are slightly recessed. However, high-mid shows a bump around 2KHz, which brings more intensity and projection to vocals/leads and could make mixes sound tad forward to some.

7.8 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
HyperX Cloud Stinger Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.68 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.03 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.15 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.61 dB

The treble range performance is good. The overall response is relatively inconsistent, and the 5dB dip between 4KHz and 8KHz will have a small negative effect on detail and presence of vocals/leads. Also, their treble delivery varies noticeably across users. The response here represents the average response and your experience may vary.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
5.7 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
HyperX Cloud Stinger Consistency L HyperX Cloud Stinger Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
1.1 dB

The HyperX Clound Stinger has a sub-par frequency response consistency. In the bass range, this headset perform quite consistently on most of our human subjects, except for the one who wears glasses. His measurements showed a 6dB drop in bass at 20Hz, which is noticeable. In the treble range, these headphones show about 9dB of deviation in response (below 10KHz), depending on the positioning of the headphones on the user's head.

8.8 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
HyperX Cloud Stinger Group Delay HyperX Cloud Stinger Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.29
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.57
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
1.26
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
3.25

The imaging is excellent. Their weighted group delay is 0.29, which is within good limit. Also, the GD graph shows that the group delay never crosses the audibility threshold, indicating a tight bass and transparent treble reproduction. In terms of driver matching, our test unit was exceptionally matched, ensuring accurate placement and localization of objects (voice, instruments, footsteps) in the stereo field.

6.8 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
HyperX Cloud Stinger PRTF
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
1.82 dB
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
6.12 dB
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
15.37 dB
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
3.9
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
4.2
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The soundstage is about average. The PRTF response follows our loudspeaker's pretty closely, as is indicated by the accuracy value. However, the PRTF size value is slightly off compared to our reference, suggesting a soundstage that have a good size by not be quite speaker-like. They also have a closed-back enclosure, which makes their soundstage slightly less open than that of closed-back headphones.

8.2 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
HyperX Cloud Stinger Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
0.379
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
1.124

The harmonic distortion performance is very good. These headphones show low amounts of harmonic distortion throughout the range. However, there is a rise in distortion in the upper bass and mid ranges at 100dB SPL, which although is still within good values, suggests that this headset may not be able to take a lot of bass boost without negatively affect their sound quality.

6.1

Isolation

Score components:

The HyperX Cloud Stinger block a lot of high-frequency noise but won't be the ideal headphones to use in loud environments. Rumbling sounds and noise with a lot of bass, like a subwoofer at a competition, will easily seep into your audio. However, the decent seal of the ear cups should block a fair amount of chatter, especially if you have audio playing in the background. The leakage level may also be a bit distracting to the people in your vicinity in quieter settings but at moderate volume levels, it won't be much of an issue.

6.0 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
HyperX Cloud Stinger Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-14.14 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
0.48 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-9.83 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-33.87 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
0 dB

The HyperX Cloud Stinger has mediocre isolation. These headphones don't have active noise cancellation and therefore do not isolate in the bass range. Meaning they will let in the rumble of bus and airplane engines. In the mid-range, important for blocking out speech, they achieve an isolation of 10dB, which is decent. In the treble range, occupied by sharp sounds such as S and Ts, they achieve an isolation of 34 dB, which is good.

6.4 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
HyperX Cloud Stinger Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people to hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
43.13 dB

The leakage performance is below-average. The significant portion of their leakage is spread between 400Hz and 2KHz, which is a relatively broad range and concentrated in the mid-range. Therefore, their leakage will sound fuller than that of in-ears and earbuds, but not as loud and full as open-back headphones'. The overall level of the leakage, however, is not very loud. This means that their leakage should not be a concerned at moderate volumes and in noisy environments. But they would be audible to people around you if you play them loud, in a quiet office.

8.6

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
Yes
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
No

The microphone of the HyperX Cloud Stinger is excellent. In a quiet environment, speech recorded or transmitted with this boom mic will sound full and quite neutral, but a little bit lacking in airiness and brilliance. In terms of noise handling, these headsets are capable of separating speech from noise even in the most demanding environments, such as subway stations and video game competitions.

8.4 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
HyperX Cloud Stinger Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
83.54 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
2.01 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
5583.4 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
0.241
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
32.68 dB

Very good recording quality. Low-frequency response is well-extended down to 84Hz, and the overall response is quite flat up to 5KHz. However, the response cuts off above that frequency, making voice lacking a bit of brilliance and airiness, which is disappointing since these headphones are wired and not limited by wireless bandwidth. But this doesn't affect the intelligibility of the speech, since that is mostly dependent on the 500Hz-3KHz range.

8.7 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
HyperX Cloud Stinger SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
38.82 dB

The boom mic has impressive noise handling. In our SpNR test, they achieved a speech-to-noise ratio of about 39dB, which is excellent. This means this headset will be able to handle even the loud environments, like a subway station or a gaming competition.

0

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

Like the Cloud II and the Cloud Revolver, the HyperX Cloud Stinger do not have any active features.

N/A Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
N/A
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
N/A
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
N/A
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
N/A
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when you're relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
N/A
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
N/A

These headphones are passive and have no battery life.

0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
App Name : N/A
iOS : N/A
Android : N/A
Mac OS : N/A
Windows : N/A
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
N/A
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : N/A
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
N/A
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
N/A
Button Mapping : N/A
Surround Sound : N/A

These headphones do not have any compatible software for added customization. For an affordable gaming headset with software support, take a look at the Logitech G432.

5.5

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:

The HyperX Cloud Stinger only have a wired connection. On the upside, they are compatible with most consoles, and they have negligible latency which is good for gaming and watching movies.

0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC Pairing
Bluetooth Version
What it is: The version of Bluetooth that the headphones support.
When it matters: Newer versions of Bluetooth, when paired with devices that support the same version, may have improved latency and wireless range performance.
:
N/A
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
N/A
NFC Pairing
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
N/A

These headphones are wired and do not have a Bluetooth connection. If you want a gaming headset that supports Bluetooth, check out the SteelSeries Arctis 3 2019 Edition or the Turtle Beach Stealth 700.

9.1 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
OS Compatibility
What it is: Testing the headphones' cable to see which operating system it works with.
When it matters: Some wired headphones don't support all operating systems so this allows you to check if the headphones will work with your device.
:
Not OS specific
Analog Audio
What it is: When your headphones can play analog media using a standard 1/8" TRS audio jack. Includes using a 1/4" or 1/16" TRS with a 1/8" TRS adapter.
When it matters: For listening to music with devices that have a standard 1/8" TRS audio jack, like an MP3 player, tablet, smartphone or PC.
Good value: Yes
:
Yes
USB Audio
What it is: When your headphones can play digital media using a standard USB connector.
When it matters: For listening to music on a PC. A digital USB adapter can offer some advantages over a regular audio jack, like a DAC or added software support.
Good value: Yes
:
No
PS4 Compatible
What it is: PS4 compatibility with a regular 1/8" TRS or TRRS audio cable.
When it matters: When you want to use a wired headphone with your PS4 controller.
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Xbox One compatibility with a regular 1/8" TRS or TRRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One controller.
Good value: Audio + Microphone
:
Audio + Microphone
PC Compatible
What it is: PC compatibility with a regular 1/8" TRS or TRRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio + Microphone

The HyperX Cloud Stinger have a wired connection that provides volume control and microphone compatibility support for consoles as long as you plug them into the Xbox or PS4 controllers.

0 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a specific frequency range or wired headphones that have a proprietary amp.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and personal computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Type
What it is: The type of base/dock the headphones use, whether a USB dongle, charging case or docking station. Wired or wireless.
When it matters: Larger docking stations tend to have more controls and sometimes even customization options while smaller USB dongles are more portable. Charging cases allow you to keep your earbuds charged on-the-go.
:
N/A
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
N/A
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
N/A
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
N/A
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
N/A
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source for the base/dock.
When it matters: The accessibility of the power source. For example, a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas an AC adapter is less common.
Good value: USB/USB-C
:
N/A
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
N/A

This gaming headset does not have a dock. If you need a headset with a dock that also has a wired connection for gaming or watching movies, then consider the SteelSeries Arctis 7.

0 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room. We test our obstructed range with a Moto E4 Plus. Results may vary depending on your phone model or Bluetooth source.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Good value: >35ft
Noticeable difference: 5ft
:
N/A
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
N/A

These headphones do not have a wireless range since they're wired. If you want a good wireless gaming headset, check out the Cloud Flight.

10 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos wirelessly, high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50 ms or less
Noticeable difference: 15 ms
:
0 ms
aptX Latency
What it is: An audio coding algorithm (codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if you often streaming music over Bluetooth. It also slightly improves latency when watching videos with wireless headphones.
Good value: 50 ms or less
Noticeable difference: 15 ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: Latency is a lot more noticeable when watching videos or gaming than when just listening to music.
Good value: 50 ms or less
Noticeable difference: 5 ms
:
N/A

The wired connection of these headphones has negligible latency which is suitable for gaming and home theater.

In the box

HyperX Cloud Stinger In the box Picture

  • HyperX Cloud Stinger Headphones
  • Audio cable extension cord 
  • Manual

Compared to other Headphones

HyperX Cloud Stinger Compare Picture

The HyperX Cloud Stinger is a wired gaming headset with a great mic, a decently comfortable design, and a good sound quality. They're compatible with most consoles and they're relatively affordable. However, their plastic design, though decently durable, isn't as sturdy as some of the other gaming headsets we've tested. They're also not the most outdoor friendly headphones. See our recommendations for the best Xbox One headsets, the best PS4 headsets, and the best over-ear headphones under $50.

Astro A10

The HyperX Cloud Stinger is a better headset than the Astro A10. It is more comfortable and isolates noise better than the A10. It sounds better, but is prone to inconsistencies in its bass and treble delivery among wearers, where the Astro A10 doesn’t have this problem. The Astro A10 is slightly better designed, though, and feels more well-built. The microphone performance of these two headsets is very similar, but the recording quality of the Astro A10s is a bit better. They’re both decent gaming headsets, but the Astro A10 are usually more expensive than the HyperX Cloud Stinger. If you care more about build quality, get the A10; if you prefer better sound, go for the Stinger.

Logitech G430 Gaming Headset

The Logitech G430 and HyperX Cloud Stinger are similarly performing gaming headphones, and each have their strength. The Logitech G430 have a nice companion app that lets you EQ the sound to your liking and enable surround sound. On the other hand, the Stinger are slightly better built, and their microphone recording quality is better and more suited for online games.

Corsair HS50

The Corsair HS50 is a slightly better gaming headset than the HyperX Cloud Stinger. The audio reproduction is slightly more accurate on the Corsair, and they feel better-built. The Stinger feels plasticky and slightly flimsy, while the HS50 feels sturdier. On the other hand, the HyperX headset has a noticeably better microphone recording quality, which may be important for some for online games.

Turtle Beach Recon 200

The HyperX Cloud Stinger is a better gaming headset than the Turtle Beach Recon 200. It has a superior microphone that will transmit a clearer and full-bodied speech to your online teammates and also has slightly better sound quality. Also, this wired headset doesn’t need a battery to function fully, like the Recon 200 does. The HyperX also feels better made and more comfortable. On the other hand, the control scheme of the Turtle Beach is more complete and more useful, and some will like the sidetone feature.

Razer Kraken Pro V2

The HyperX Cloud Stinger are better gaming headphones than the Razer Kraken Pro V2. They are more comfortable for long gaming sessions and their sound quality is also noticeably better. On the other hand, the Kraken Pro V2 feel slightly more durable, but that’s about it. The Stinger is also more affordable and will offer better value for most people.

HyperX Cloud Core

The HyperX Cloud Stinger are better performing gaming headphones than the HyperX Cloud Core thanks to their controls and slightly better sound quality. However, the Cloud Core definitely feels more solid and more comfortable than the Stinger. If you think a mic-mute switch and volume controls are a necessity, go with the Stinger. If not, then the more straightforward Cloud Core may be a better option for your gaming needs.

Logitech G433 Gaming Headset

The Logitech G433 are better gaming headphones than the HyperX Cloud Stinger. On top of having noticeably better audio reproduction, they also have a slightly better microphone, but also have a good app that allows customization options like an EQ, presets, and surround sound, which the Cloud Stinger are lacking. On the other hand, if you have a bit of ambient noise in your gaming area, the Cloud Stinger’s fit will do a better job at blocking it out. However, their microphone isn’t fully detachable like the G433’s boom mic.

HyperX Cloud 2/Cloud II

The HyperX Cloud II is a slightly better and more complete gaming headset than the HyperX Cloud Stinger. The Cloud II is better built and is one of the most comfortable gaming headsets we’ve reviewed so far. It also has channel mixing and quick access to their surround sound setting. On the other hand, the Cloud Stinger might have a slightly better sound quality, especially in the treble range, but that’s about it.

HyperX Cloud Flight

The HyperX Cloud Flight is a noticeably better gaming headset than the HyperX Cloud Stinger. It has a better audio reproduction, on top of being wireless with negligible latency, with adjustable channel mixing and a great battery life of about 30 hours. Both headsets are fairly similar in design and build quality, but the control scheme of the Flight is easier to use. On the other hand, if you don’t want a wireless headset and prefer a wired connection, the Cloud Stinger offers audio and mic support while you’ll only have audio when using the Cloud Flight wired.

SteelSeries Arctis 3 2019 Edition Wireless

The SteelSeries Arctis 3 2019 Edition are similar gaming headphones to the HyperX Cloud Stinger, but they are more versatile since they are also Bluetooth-compatible. Their control scheme is also more complete and is noticeably easier to use. If you’re looking for gaming-only headphones, then the cheaper Cloud Stinger might be worth it, but the value the Bluetooth compatibility offers on the Arctis 3 might be worth it for some.

Logitech G432 Gaming Headset

The Logitech G432 are better gaming headphones than the HyperX Cloud Stinger. While the Stinger are slightly better-built headphones, the G432 have better sound quality and their USB dongle gives you access to the G Hub app, which allows you to EQ them easily. You also have access to a few level sliders for your volume and microphone. The G432 also has a surround sound feature, which the Cloud Stinger is lacking.

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Conclusion
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6.5Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
Decent for mixed usage. The HyperX Cloud Stinger have a simple and easy-to-use design and a comfortable over-ear fit. They won't be the most versatile headphones to take outdoors since you can't remove the mic. They're also a bit bulky and don't block a lot of noise. On the upside, they have a standard audio jack, an above-average, and a well-balanced sound. Furthermore, they're decently durable, especially for their price range.
7.5Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Good for critical listening. They're comfortable to wear for hours and have a well-balanced sound with a good amount of bass. They reproduce instruments and vocals fairly accurately but may sound a little sharp due to the slightly inconsistent treble range. They won't have the best soundstage due to their closed-back design, but their sound quality is sufficiently good for most casual and critical listeners.
6.0Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Average for commuting. The HyperX Stinger do not block enough noise for very loud environments so they may not be the most suitable for commuting. They're also bulky and do not have a detachable mic but on the upside, they're comfortable and easy-to-use.
5.9Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Below-average for sports and fitness. They have a bulky design that's not stable enough to run with and they have a low breathability so your ears will get uncomfortably warm if you work out with them.
6.4Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Average for office use. They don't leak much at average volume levels but will be distracting to your colleagues at higher volume levels. They block enough chatter to be decent in an office like an environment but won't be ideal if you have a very noisy work environment.
5.9TV
Score components:
Average for home theater use. They're comfortable, have an above-average sound, and no latency since they're wired. The HyperX Cloud Stinger also have a fairly long cable although it might not be ideal for all home theater set-ups. You may need an aux extension cord unless you mostly watch your movies on your PC, tablet or phone.
7.2Gaming
Score components:
Decent for gaming. The headphones have a low latency wired connection, a comfortable design that you can wear for hours, and an above-average sound quality. They don't have the convenience of a wireless design like some of the other gaming headsets we've reviewed but they have a good mic that filters a lot of noise and accurately reproduces your voice.

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