The HyperX Cloud Revolver have a versatile design that's good for gaming and casual use. They're comfortable and have a wired connection with low latency for gaming and watching movies. They also have a satisfying and well-balanced sound that's good for casual and more critical listeners. However, they're not the most portable or stable headphones, and although they're closed-back and block a bit of noise, they won't be the best suited for commuting or traveling.
The HyperX Cloud Revolver are comfortable and well-built headsets for gaming. They have a detachable mic which makes them look like regular headphones. This makes them more appealing to those who want to use their Cloud Revolver outdoors. However, they're still relatively bulky headphones that do not fold and are somewhat of a hassle to carry around on your person. They're not stable enough to use while doing physical activities like jogging or working out and their control scheme is also a bit limited.
The HyperX Could Revolver have a fairly versatile design for a gaming headphone. Granted, they're still a bit on the bulky side, and the stylized back of the ear cups might be too much for more casual listeners. However, unlike most gaming headphones, you can completely remove the mic, which combined with the self-adjusting headband, makes them look like a typical critical listening headphone, similar to the AKG K Series.
The Cloud Revolver are slightly heavy but comfortable headphones. They have decently large ear cups that fit well around most listener's ears and the padding is soft, pliable and feels premium. The headband is also amply padded and accommodates multiple head sizes thanks to the elastic and self-adjusting strap. They're not too tight on the head but their slight heft is noticeable at first.
The HyperX Cloud Revolver headset has a basic inline remote on the extension cord that lets you control the volume level and disable the mic. This is pretty standard for gaming headphones but lacks enough features to make their control scheme versatile for all users and with mobile devices.
The HyperX Cloud Revolver like most gaming headphones are a little bulky and cumbersome to carry around on your person. They're a bit heavy and do not fold into a more compact format which makes them barely portable unless you have a bag or a backpack.
The build quality of the Cloud Revolver headset is good but has a lot of moving parts. They're well-built headphones, although not as good as the Cloud Alpha, with a durable metal outer frame, and dense, plastic ear cups. They should be able to handle a couple of accidental falls without much damage but they have a lot of moving parts especially in the headband that will wear over time so they may not fit as snuggly as they do now. Also, although, the main audio cable is braided and looks durable, it's not detachable or replaceable which makes the Revolver slightly less durable overall.
These headphones are not particularly stable on the head. The relatively loose fit of the self-adjusting headband means they sway a lot under physical conditions. They will quickly fall off your head if you run with them but should be stable enough for most casual uses. They also have a detachable extension cord but the main audio cable is not removable so it will yank the headphones off your head if it gets hooked on something.
The HyperX Cloud Revolver are a good sounding pair of closed-back over-ear headphones. They have an extended and balanced bass, a very good mid-range, a decent treble and good imaging. However, their bass delivery is sensitive to placement and positioning, their mid-range is a bit forward, their trebles lack a little in detail, and like most closed-back headphones, they don't have an open or spacious soundstage.
Very good bass range performance. Low-frequency extension is at 10Hz, which is excellent. Bass and high-bass are over our target by about 2.5dB, making the overall sound of these headphones slightly bass-heavy and boomy. Also, their bass delivery varies significantly across users, and is sensitive to the quality of fit, seal, and whether you wear glasses. The response here represents the average bass response and your experience may vary.
Decent treble range performance for the HyperX Cloud Revolver. The broad dip centered around 5KHz negatively affects the presence and detail of vocals/leads. Also, their treble delivery varies noticeably across users. The response here represents the average response and your experience may vary.
Sub-par consistency performance. In our HyeprX Cloud Revolver review, the bass response was pretty consistent with 4 of our five human subjects. However, the one who wore glasses experienced a 6dB drop in bass at 20Hz. In the treble range, the maximum deviation under 10KHz was about 6dB which is not good.
Very good harmonic distortion performance. The overall amount of harmonic distortion is low and within very good limits. However, there is a significant drop in THD above 200Hz at 100dB SPL, which could be due to the properties of the driver used in the Cloud Revolver.
The HyperX Cloud Revolver headset creates a decent seal around the ears that doesn't leak much and passively blocks a lot of high-frequency noise. Unfortunately, like many passively isolating over and on-ear headphones, they do not perform as well in loud environments. You will still hear the ambient noise of a busy street or a lively competition but on the upside, since they do not leak as much as other gaming headsets, you can mask some of the ambient noise by playing your music at higher volumes.
Sub-par isolation. These headsets don't have active noise cancellation and don't achieve any isolation in the bass range. In the mid-range, they achieve about 5dB of reduction, which is sub-par. In the treble range, they achieve about 29dB of isolation, which is decent.
Very good microphone performance. Speech recorded with the HyperX Cloud Revolver will sound full, and neutral. However it could sound a bit veiled and airless, and the plosives could pop unnaturally. In noisy environments, they have one of the best performances we have measured so far, with the ability to separate speech from noise even in the most demanding environments, such as a subway station.
Very good recording quality. LFE is extended down to 20Hz which is great, but the HFE is at 6.5KHz which could make voice to sound airless. The area between LFE and HFE is nearly flat, except for the bump around 20Hz which could make the plosives to pop and sound natural.
No active features.
The HyperX Cloud II and HyperX Cloud Revolver have an almost identical performance for gaming, but the Cloud II are a bit more versatile overall. The Cloud II are slightly more comfortable with better-padded earcups than the Cloud Revolver. The Cloud II also have a sturdier and more durable build quality that does not have as many moving parts, and they come with a USB dongle that gives them audio over USB on PC as well as a bit more controls. On the other hand, the Revolver have a better-balanced sound and unique design that some may prefer.
The HyperX Cloud Revolver and HyperX Cloud Alpha are very similar-performing gaming headsets, but the Revolver has a few features that could make it a better choice for some. The biggest difference for gamers might be the fact that the Revolver has channel mixing, and their microphone is noticeably better than the Alpha’s. However, if you’re not looking for a headset to play online competitive games where channel mixing and a great microphone could be useful, the Alphas feel better made and slightly more comfortable.