Reviewed on Jun 06, 2018 , Marc Henney, Yannick Khong

HyperX Cloud Flight
HEADPHONES REVIEW

Usage Ratings - Version 1.2
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Test Benches: test

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
7.1
Mixed Usage
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What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.7
Critical Listening
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What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
6.5
Commute/Travel
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What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
6.7
Sports/Fitness
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What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
7.0
Office
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What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
6.9
Home Theater
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Score components:
7.8
Gaming
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Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : Yes
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The HyperX Cloud Flight is a good, wireless gaming headset with a well-balanced sound quality. These headphones do not feel as durable as some of the other HyperX models, but they are fairly well built and comfortable. They also have a great mic for voice chat, and they're wirelessly compatible with the PS4 and PCs but not the Xbox One. However, despite their outdoor friendly design, they will not be the best option for commuting or sports.

Test Results
Design 6.6
Sound 7.9
Isolation 5.5
Microphone 8.8
Active Features 6.9
Connectivity 6.9
Pros
  • Comfortable design.
  • Good audio reproduction.
  • Great battery life (with LEDs off).
Cons
  • Poor noise isolation.
  • Slightly leaky at high volumes.

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6.6

Design

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Score components:
HyperX Cloud Flight Design Picture

The HyperX Cloud Flight is a decently well-designed gaming headset with a comfortable fit and easy-to-use controls. These headphones have a removable mic and come with a simple 1/8" TRS audio cable so you can use them as casual headphones outdoors. They're decently stable, although not ideal for sports or running, and they're fairly compact for a gaming headset but won't be the easiest headphones to carry around on your person. Unfortunately, their build quality is not as good as some of the other HyperX models like the Cloud Alpha and Cloud II. They do not come with a carrying case or pouch, and despite being more outdoor-friendly gaming headphones, they do not have a mobile-friendly control scheme with their audio cable. 

Style
HyperX Cloud Flight Design Picture 2

The HyperX Cloud Flight have the same design language as the rest of the HyperX lineup but do not look as premium or as sturdy as the or the Cloud Alpha. They have a more typical headband design with decently sized oval, ear cups that swivel and have a detachable mic. This gives them a casual over-ear look that you can comfortably wear outdoors especially if you turn off the LEDs. They do not look as flashy as some of the other gaming headsets which some listeners may prefer however the lack of color options may be a downside for some.

7.5 Comfort
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What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
HyperX Cloud Flight Comfort Picture
Weight : 0.6 lbs
Clamping Force
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What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
0.9 lbs

The Cloud Flight are comfortable headphones, but they're not as well-padded as the Cloud II or the Cloud Alpha. They're slightly lighter than the other two HyperX headsets since they have a bit more plastic in their build quality. The headband isn't too tight on the head, and the ear cups are decently spacious. Overall, they are comfortable enough to wear for long gaming sessions and should fit well for most users, but the Cloud II and Cloud Alpha are slightly better.

6.4 Controls
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What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
HyperX Cloud Flight Controls Picture
Ease of use : Above-average
Feedback : Average
Call/Music Control : No
Volume Control : Yes
Microphone Control : Yes
Channel Mixing
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What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
Adjustable
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : N/A

The HyperX Cloud Flight have a simple and efficient gaming control scheme. They have a volume dial and a microphone mute button on the right ear cup. The power button also cycles between the different LED lighting patterns. Feedback is decent but the volume dial lacks discrete notches and end points so the dial will keep spinning even when you're at max volume (you do get auditory feedback though). The buttons are also slightly mushy but still deliver enough tactile feedback when you press them.

6.3 Breathability
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What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
HyperX Cloud Flight Breathability After Picture
Avg.Temp.Difference : 6 C

The HyperX Cloud Flight, like most closed-back, over-ear headphones are not very breathable, especially in warmer conditions. They create a fairly good seal around your ears which obstructs a lot of airflow and will make your ears relatively warm after an hour of continuous listening. They should be okay for most casual uses and gaming but they won't be the ideal choice for sports and more strenuous activities.

6.0 Portability
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What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
HyperX Cloud Flight Portability Picture
L : 6.3 "
W : 7.2 "
H : 2.8 "
Volume : 127 Cu. Inches
Stand required : No

The HyperX Cloud Flight are not very portable headphones, although they are less limited by their design compared to other gaming headsets since you can use them wired while on the go. However, you do have to carry the USB transmitter dongle if you plan to use them wirelessly and they are fairly bulky headphones that do not fold into a more compact format. The ear cups do lay flat which could come in handy in some situations, and the microphone is removable so you can fit them in your bag somewhat easily. Also, like most gaming headsets, they will be a hassle to carry around on your person, and unfortunately, they do not come with a carrying case or pouch which is a little disappointing.

0 Case
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What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : No case
L : N/A
W : N/A
H : N/A
Volume : N/A

These headphones do not come with a case.

7.0 Build Quality
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What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
HyperX Cloud Flight Build Quality Picture

The HyperX Cloud Flight have a decent build quality but do not feel as premium or as durable as the Cloud II or the Cloud Alpha. They have a flexible but thin metal frame and dense ear cups that won't break if you accidentally drop the headphones once or twice. Unfortunately, their build quality has a lot more plastic than some of the other HyperX designs. They also have a lot more moving parts and hinges that that will be susceptible to wear and tear in the long run. They should be durable enough for most but do not feel as well built as some of the other gaming headsets we've reviewed like the SteelSeries Arctis 7 or the Astro A20.

6.5 Stability
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What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
HyperX Cloud Flight Stability Picture

The Cloud Flight are decently stable headphones. They are sufficiently tight on the head to maintain a stable fit for most casual activities and gaming but won't be the ideal choice for sports. They should be stable enough to jog with especially when using them wirelessly, however, since they are limited by the range of their USB transmitter you most likely will use them wired when you're not home and close to a PC or Console. This makes them a bit less stable since the audio cable may get tangled in your clothing. On the upside, the cable is detachable so it should disconnect before yanking the headphones off your head if it gets hooked on something.

Cable
HyperX Cloud Flight Cable Picture
Detachable : Yes
Length : 4.2 ft
Connection : 1/8" TRS

These headphones come with two cables; a micro USB Charging cable and a simple 1/8" TRS audio cable.

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Headshots 1
Headshots 2
7.9

Sound

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What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
HyperX Cloud Flight Frequency Response

The HyperX Cloud Flight is a good sounding pair of closed-back over-ear gaming headsets. These headphones have a deep, punchy, and well-balanced bass, an even and neutral mid-range, and a clear treble. This makes them a good and versatile option for a wide variety of music genres, including bass-heavy music, as well as movies and video games. However, their bass delivery is prone to inconsistencies across multiple users, their mid-range is slightly recessed which thins out vocals, and their treble could sound a bit sharp on S and Ts.

9.0 Bass
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What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
HyperX Cloud Flight Bass
Std. Err.
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What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.41 dB
Low-Frequency Extension
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What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
11.89 Hz
Low-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.26 dB
Mid-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.85 dB
High-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.3 dB

The bass performance is great. LFE (low-frequency extension) is at 12Hz, which is great. Low-bass, responsible for the thump and rumble common to bass-heavy music and video games, is within 0.3dB of our target. Mid-bass, responsible for the body of bass guitars and the punch of kick drums, is hyped by about 2dB. High-bass, responsible for warmth, is overemphasized by 1.3dB, which could add a bit of muddiness to the sound.

8.4 Mid
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What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
HyperX Cloud Flight Mid
Std. Err.
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What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.17 dB
Low-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.14 dB
Mid-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.2 dB
High-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.47 dB

The mid-range of the Cloud Flight is great. The response is very even and flat throughout the range, this results in a well-balanced reproduction of vocals and other instruments. However, low-bass is underemphasized by more than 3dB. This tends to thin out vocals a little bit, but also creates more room for the punch and thump of the bass range to come through.

8.3 Treble
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What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
HyperX Cloud Flight Treble
Std. Err.
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What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.11 dB
Low-Treble
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What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.18 dB
Mid-Treble
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What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.87 dB
High-Treble
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What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.44 dB

The treble performance is very good. The overall response is a bit uneven, especially in mid-treble, but overall quite well-balanced. Low-treble is within 0.2dB of our neutral target. The 5dB dip around 6KHz, negatively affects the detail and articulation of vocals and lead instruments. The 10dB peak around 10KHz could make these headphones a bit sharp and piercing on S and Ts (sibilant), which mostly affects vocals and cymbals.

Raw Frequency Response
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What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
Score components:
5.6 Frequency Response Consistency
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What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
HyperX Cloud Flight Consistency L HyperX Cloud Flight Consistency R
Avg. Std. Deviation
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What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
1.13 dB

The frequency response consistency of the HyperX Flight is sub-par. In the bass range, the maximum amount of deviation across multiple users at 100Hz is about 7dB, which is quite significant and noticeable. However, their treble delivery is quite consistent across multiple re-seats and positions, which is good.

8.1 Imaging
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What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
HyperX Cloud Flight Group Delay HyperX Cloud Flight Phase Response
Weighted Group Delay
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What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.3
Weighted Amplitude Mismatch
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What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
1.09
Weighted Frequency Mismatch
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What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
2.14
Weighted Phase Mismatch
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What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
7.44

The imaging performance is great. Weighted group delay is at 0.3, which is good. The GD graph also shows that virtually the entire group delay response is within the audibility threshold. This results in a tight bass and a transparent treble reproduction. Additionally, the L/R drivers of our test unit were very well-matched in amplitude, frequency and phase response. This ensures an accurate placement and localization of objects (voices, instruments, video game effects) in the stereo field.

6.4 Soundstage
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What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
HyperX Cloud Flight PRTF
PRTF Accuracy (Std. Dev.)
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What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
2.5 dB
PRTF Size (Avg.)
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What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
5.45 dB
PRTF Distance
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What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
10.79 dB
Openness
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What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
5.0
Acoustic Space Excitation
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What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
4.0
Correlated Crosstalk
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What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The HyperX Cloud Flight have a mediocre soundstage. The PRTF graph shows a good amount of pinna activation, however, the interaction is not very accurate, and there's not a 10KHz notch present either. This and their closed-back design suggests a soundstage that is perceived to be located inside the listener's head, as opposed to in-front.

7.5 Total Harmonic Distortion
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What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
HyperX Cloud Flight Distortion
Weighted THD @ 90
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What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
1.27
Weighted THD @ 100
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What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
3.174

The harmonic distortion performance is good. The overall amount of harmonic distortion produced is within good limits. However, the peak in THD around 5KHz could make the sound of that region a bit harsh and brittle sounding.

5.5

Isolation

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Score components:

The HyperX Cloud Flight have a poor isolation performance. They're able to block some high-frequency noise with the decent seal that the ear cups create around your ears. Unfortunately, it will not be enough for the rumbling low-frequency noise of an engine on public transit or the ambient chatter and of a lively competition environment. They also leak a bit at higher volumes so they will be audible to the people around you in quieter conditions. On the upside, since they are closed back headphones with regular pleather ear cup pads, they should isolate a lot better than some of the other gaming headsets we've tested.

4.9 Noise Isolation
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What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
HyperX Cloud Flight Noise Isolation
Overall Attenuation
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What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-14.27 dB
Bass
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What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-0.2 dB
Mid
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What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-9.21 dB
Treble
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What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-34.03 dB
Self-Noise
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What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
21.76 dB

The isolation is sub-par. In the bass range, where the rumble of airplane and bus engines sits, they don't provide any isolation. In the mid-range, important for blocking out speech, the HyperX Cloud Flight achieve 9dB of isolation, which is decent. In the treble range, occupied by the sharp sounds like S and Ts, they reduce outside noise by more than 34dB, which is good.

6.6 Leakage
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What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
HyperX Cloud Flight Leakage
Overall Leakage @ 1ft
Show Help
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
42.16 dB

The leakage performance is about average. The significant portion of their leakage is between 400Hz and 3KHz, which is a broad range spanning both the mid and treble regions. However, the overall level of the leakage is not very loud. With the music at 100dB SPL, the leakage at 1 foot away averages at 42dB SPL and peaks at 55dB SPL, which is just above the noise floor of most offices.

8.8

Microphone

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What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
Show Help
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
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What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
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What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
No
Detachable Boom
Show Help
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
Yes

The HyperX Cloud Flight have a great microphone. In quiet environments, speech recorded or transmitted with this mic will sound full, detailed and intelligible, but may lack a bit of airiness. In noisy situations, this mic is able to separate speech from background noise to a great degree, even in the most demanding situations. However, since it comes with a powerful and sensitive noise gate that's always on, you have to make sure that the microphone is placed closed to your mouth, and that you speak loud enough. Otherwise, your speech may also be cut by the noise gate too.

8.0 Recording Quality
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What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
HyperX Cloud Flight Microphone Frequency Response
Recorded Speech
Show Help
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
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What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
20.29 Hz
FR Std. Dev.
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What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
2.02 dB
HFE
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What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
6544.63 Hz
Weighted THD
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What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
4.789
Gain
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What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
24.57 dB

The boom microphone has a great recording quality. The LFE (low-frequency extension) of 20Hz, suggests that speech recorded/transmitted with this mic will sound full-bodied. The HFE (high-frequency extension) of 6.5KHz results in a speech that sounds intelligible, detailed and present, but lacking a bit of airiness. The response between the LFE and HFE points is also quite flat, producing a natural voice.

9.6 Noise Handling
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What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
HyperX Cloud Flight SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
Show Help
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
73.1 dB

The Cloud Flight's boom microphone is excellent at noise handling. It achieved a speech-to-noise ratio of 73dB, which is by far the highest number we have recorded so far. However, this is due to its powerful noise gate processor that seems to be always on. If it was able to test this microphone with the noise gate turned off, it would still perform very well and probably similarly to the other headsets by HyperX, like the Cloud 2 or the Cloud Alpha.

6.9

Active Features

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What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

They HyperX Cloud Flight wireless headphones have an excellent battery life but no app support. They will easily last through even the longest gaming sessions. Unfortunately, like all HyperX headphones, there is no companion app available and there are no customization options.

7.7 Battery
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What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
Show Help
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
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What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
29.6 hrs
Charge Time
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What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
3.6 hrs
Power Saving Feature
Show Help
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
Standby mode
Audio while charging
Show Help
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
Yes
Passive Playback
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What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
Yes

The HyperX Cloud Flight have excellent battery life, but they are slow to recharge. There are 3 options for the LED status light, and the battery life varies considerably depending on the setting. With the LED always on, the battery lasts about 12.9 hours. The best battery life is only available when the LED is completely off.

They also support passive playback with the included analog cable, but the microphone cannot be used when wired.

0 App Support
Show Help
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
App Name : N/A
iOS : N/A
Android : N/A
Mac OS : N/A
Windows : N/A
Equalizer
Show Help
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
N/A
ANC control
Show Help
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : N/A
Room effects
Show Help
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
N/A
Playback control
Show Help
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
N/A
Button Mapping : N/A
Surround Sound : N/A

There is no companion app for the HyperX Cloud Flight.

6.9

Connectivity

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What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 32% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The HyperX Cloud Flight have decent connectivity. They connect using a proprietary USB dongle and do not support Bluetooth. The dongle has low latency, making them suitable for gaming and watching movies. The dongle is also compatible with the PS4/PS4 Pro, but not with the Xbox One. On the upside, they can be used wired and can connect to a variety of devices, but the microphone does not work wired.

0 Bluetooth
Show Help
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 79% Multi-Device Pairing
  • 20% NFC
  • 0% PS4 Compatible
  • 0% Xbox One Compatible
Bluetooth Version : N/A
Multi-Device Pairing
Show Help
What it is: A Bluetooth profile that's allows some headphones to be simultaneously connected to multiple Bluetooth sources.
When it matters: To quickly switch between your Bluetooth sources. For example switching from your phone to your home or work PC.
Good value: 2 devices.
:
N/A
NFC
Show Help
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
N/A
PS4 Compatible
Show Help
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
Show Help
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
N/A

The HyperX Cloud Flight do not use Bluetooth for wireless connectivity. Instead, they rely on a proprietary USB adapter (included).

7.2 Wired
Show Help
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : Not OS specific
Analog
Show Help
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
Yes
USB
Show Help
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
No
PS4 Compatible
Show Help
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4
Good value: Audio + Microphone
:
Audio Only
Xbox One Compatible
Show Help
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One
Good value: Audio + Microphone
:
Audio Only
PC Compatible
Show Help
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio Only

When not used wirelessly, the Cloud Flight can be used with an included detachable TRS cable. When used with an analog cable they are universal, but the controls on the side of the headphones do not work.

4.2 Base/Dock
Show Help
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 4% Optical Input
  • 22% Line In
  • 4% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
Show Help
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
USB Dongle
Optical Input
Show Help
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
No
Line In
Show Help
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
No
Line Out
Show Help
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
No
USB Input
Show Help
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
Yes
RCA Input
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What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
No
PS4 Compatible
Show Help
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
Show Help
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
No
PC Compatible
Show Help
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
Audio + Microphone
Power Supply
Show Help
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
USB
Dock Charging
Show Help
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
No

There is no base or dock included with the HyperX Cloud Flight. The included wireless dongle can be plugged into a PS4 and used wirelessly but is not compatible with the Xbox One.

If you are looking for a good headset with a dock, check out the SteelSeries Arctis 7.

7.8 Wireless Range
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What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Obstructed Range
Show Help
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
38 ft
Line of Sight Range
Show Help
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
95 ft

Good wireless range when obstructed, you can walk around a small apartment without losing the connection. Line of sight range is mediocre, much worse than similar Bluetooth headsets.

9.6 Latency
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What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
Show Help
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
28 ms
aptX Latency
Show Help
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
Show Help
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

Excellent low latency when used with the included dongle or with the analog cable, perfect for watching TV or movies. The latency is much better than similar Bluetooth headphones.

In the box

HyperX Cloud Flight In the box Picture

  • HyperX Cloud Flight Headphones
  • USB transmitter
  • USB Charging cable
  • Audio cable 
  • Manuals

Compared to other Headphones

HyperX Cloud Flight Compare Picture

The HyperX Cloud Flight have a fairly straightforward design. They're comfortable, decently well built and wireless with a detachable microphone so that you can use them outdoors like regular over-ear headphones. They have a great battery life and a decent wireless range. They also deliver a fairly well-balanced sound quality that's good enough for gaming and critical listening. Unfortunately, though decently well built, they do not feel as sturdy as some of the other Hyper X models. You also can't use them wirelessly with your Xbox One.

HyperX Cloud Alpha

The HyperX Cloud Alpha are a slightly less versatile gaming headset than the Cloud Flight. They have a better build quality that looks more premium and feels more durable. They're also a bit more comfortable. Unfortunately, unlike the Flight, they are not wireless. This makes them a bit less convenient for gaming and slightly less versatile for everyday casual use. If you mostly game on a PS4 or on your PC, then get the Flight. However, if you want the better-built headset and do not mind having a wired design, then go for the Alpha.

HyperX Cloud Stinger

The HyperX Stinger are a slightly worse option for gaming than the Cloud Flight. Both headphones are not as well built as some of the other HyperX models, however, the Cloud Flight are a bit more versatile for most use cases. They have a better sound and a more convenient wireless design so you can game on your PS4 while sitting on your couch. However, the Cloud Stinger will have chat support when plugged into your console controllers whereas the Cloud Flight will only provide audio. Overall, the Flight are the better, more versatile headset but if you mostly play on the Xbox One, then the Stinger maybe the better slightly cheaper alternative.

Logitech G533

The Logitech G533 are not as well rounded as the Cloud Flight for gaming or more casual uses. They have a bulkier design that is not outdoor friendly and does not come with a connection option for your console controllers or your phone. You can't use them outdoors but on the upside, they have a better-balanced sound than the HyperX. They feel a bit more premium, and they're a lot more customizable thanks to the Logitech gaming software. If you mostly game on PC, then the G533 are a great choice. However, for most use cases, the HyperX Cloud Flight are the better option.

SteelSeries Arctis 7

The SteelSeries Arctis 7 is a better more versatile gaming headset than the Cloud Flight. These headphones have a better build quality and thanks to the breathable cups you can wear them for longer than the HyperX, although their strap design does make them a little tight on some heads. Both headphones work wirelessly with their USB dongles on PC and PS4 but the SteelSeries has a lot more connection options that make them versatile enough to work with your TV and with your Xbox One controller. The Flight are a lighter and less bulky alternative, with a fully detachable mic, which makes them a bit more outdoor friendly. However, if you are going to use your headphones for gaming or home theater then the SteelSeries Arctis 7 are the better choice.

Conclusion

7.1Mixed Usage
Show Help
What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
Above-average for mixed usage. They have a well-balanced sound and very low latency for gaming and watching movies. They also have a casual design that you can use outdoors since you can remove their mic and they're comfortable enough to wear for long listening sessions. Unfortunately, they do not isolate well in loud noisy environments and they're a little bulky and unstable so they won't be the best headphones to use while commuting or running. On the upside, they're a good choice for gaming especially if you have a PS4 or game on PC since you can use them wirelessly with those devices.
7.7Critical Listening
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What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Good for critical listening. They're comfortable and have a well-balanced audio reproduction with a good bass that rumbles without overpowering instruments and vocals in the mid-range. They can sound a bit sharp on some bright tracks due to the peaks in the higher-frequencies but overall they have a fairly even sound that should cater well to most songs and music genres. Unfortunately, like most closed-back headphones they do not have very spacious soundstage which will not be ideal for more critical listeners but should be good enough for most.
6.5Commute/Travel
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What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Average for commuting. The HyperX Cloud Flight do not block a lot of noise which is not ideal for the loud environments involved in commuting. They also do not have a control scheme when using them with your phone. On the upside, they have a casual closed-back design that is more suitable for outdoor use than typical gaming headsets. They're also not limited by their USB transmitter since you can use them wired with most devices while on the go.
6.7Sports/Fitness
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What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Average for sports. The HyperX Cloud Flight are not made for sports but are decently stable enough for jogging. Unfortunately, they are limited by the range of their USB transmitter if you want to use them wirelessly. You can use them wired with your phone but they have no control scheme for mobile devices and they're still a bit too bulky and cumbersome which will hinder your movements when working out. They're also not very breathable which will make you sweat more than average.
7.0Office
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What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Decent for office use. They have a good sound and comfortable design but do not block a lot of noise so you will hear what's going on around you. They also leak at higher volumes which will be audible to the people around you and maybe a bit distracting.
6.9Home Theater
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Score components:
Decent for home theater use. They have a comfortable fit and a good sound. They're a good choice if you typically watch your movies on your PS4 or PC since you can use them wirelessly with both options. However, they are not compatible with the Xbox One (unless you plug the audio cable into the controller). Their audio cable is also relatively short which is not ideal for all home theater setups.
7.8Gaming
Show Help
Score components:
Good for gaming. The Cloud Flight have a good, well-balanced sound, a great mic, and very little latency when using wirelessly with your PS4 or PC. This makes them a suitable choice for gaming but they won't be the best choice for Xbox One owners since you will have to use the audio cable which does not have chat support. They're comfortable, they have a good battery life and a decent range. Unfortunately, they're also not the most breathable headsets so they will make you sweat a bit during longer gaming marathons. They also lack a good customizable software support.
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Questions & Answers

1 ANSWERED QUESTIONS
0
Did you perform the audio measurements in wired or wireless? Is there a difference in how it measures between the two?
We reviewed them wirelessly, but the response in wired mode is basically identical.
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Current estimated response time, based on # of pending questions: 3.9 business days.

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