The Turtle Beach Recon 200 is an over-ear gaming headset that looks cheaply-made but is surprisingly comfortable for long gaming sessions. This headset also has good audio reproduction but has an always-on Bass Boost, which some gamers may like for games with explosive sounds. Unfortunately, these wired headphones can’t be used passively, so you’ll always need to monitor your battery level, which is kind of counterproductive. On the upside, they are very versatile for all consoles and PCs, and the wired connection will give you a lag-less gaming experience without any delay.
The Turtle Beach Recon 200 is a cheaply-made gaming headset but is comfortable enough for long gaming sessions. Gamers will appreciate its decent control scheme and the quick flip-to-mute boom microphone. It has quick access to a volume wheel and you'll be able to monitor your microphone as well. However, the headset is fairly tight on some heads and doesn’t allow for much airflow, so you might feel like your ears are getting hot and sweaty after a while.
The Turtle Beach Recon 200 is a plasticky looking gaming headset with a small flip boom microphone. The headset is covered by a faux carbon fiber finish and comes in an all-black or white design.
The Turtle Beach Recon 200 is surprisingly comfortable for a headset with an average build quality and cheap feeling. The earcups are well-padded and should be comfortable for a while. However, there’s only a very small portion of the headband that is padded, and larger heads might touch the plastic part of the band. The headset is fairly lightweight but could feel tight for some.
The Turtle Beach Recon 200 headphones have a decent control scheme and some useful functionalities for gamers. While you don’t get call/music management, this shouldn’t be a big loss when playing video games. On the other hand, you get a volume and a mic monitoring wheels to choose how much of your voice you want to hear in your headphones, and also a preset slider for PS4 and Xbox. You can also flip your mic up to mute it quickly. According to Turtle Beach, this headset is optimized to deliver Microsoft’s immersive Windows Sonic for surround sound on Xbox One and PC. However, we couldn’t really tell much of a difference between both presets other than audio volume. Also, you can use the PS4 preset on Xbox and vice-versa.
The Turtle Beach Recon 200 are not breathable. They are tight on the head and create a tight seal that doesn’t allow any airflow. You may feel a difference in temperature while wearing these headphones for long gaming sessions. You shouldn’t use them during physical activity as you’ll sweat more than usual.
Like most over-ear gaming headsets, the Recon 200 is not portable. It has a bulky design that won’t be ideal for traveling with. Although gaming headsets usually stay in one spot, the cups lay flat which makes it easier to slide into a bag if you need to bring it somewhere.
The Turtle Beach Recon 200 doesn’t come with a pouch or case to protect the headset.
The Turtle Beach Recon 200 doesn’t look or feel like a premium headset. It is made out of cheap plastic that feels thin and could break if dropped. The headset feels lightweight and poorly made. On the upside, the headband is reinforced with a thin metal sheet which makes it sturdier, yet it is still fairly flexible. Unfortunately, the wire and the microphone are not detachable or replaceable, which makes the headset less durable.
The Turtle Beach Recon 200 is fairly stable. It is tight on the head and doesn’t really move around, especially during gaming sessions where you wouldn't be moving too much. However, since it is wired, you will have to be careful not to get the wired tangled or hooked on something, which could yank off the headset off your head since the cable isn’t detachable.
The Turtle Beach Recon 200 is connected by a 3.9-foot 1/8” TRRS cable and also comes with a short micro-USB charging cable.
The Turtle Beach Recon 200 is an above-average sounding closed-back gaming headset. It has a deep and powerful bass, a flat mid-range, and a great treble. However, the bass delivery is prone to inconsistencies across multiple users and re-seats and it is fairly boomy. Also, the mid-range is thin sounding, and vocals are pushed to the back of the mix, while their treble could be a bit sharp on S and T sounds for some. Overall, these headphones are better suited for bass-heavy genres due to the always-on Bass Boost and won’t be ideal for vocal-centric music. If you like this headset but would like something without the Bass Boost feature, then take a look at the Turtle Beach Recon 70.
The Turtle Beach Recon 200 has an above-average bass performance. The LFE (low-frequency extension) is at 10Hz, which is excellent. This indicates a deep bass that is capable of producing the thumps and rumbles common to EDM, hip-hop, and film scores. Additionally, the range's response is consistently overemphasized by about 3 or 4dB, which fans of bass may like. However, there is a bump around 120Hz, which makes the bass boomy. Also, their bass delivery varies noticeably across users and is sensitive to the quality of fit and seal. The response here represents the average bass response, and your experience may vary.
The mid-range performance is good. The response is fairly flat, but it is constantly under our target curve. Low-mid is underemphasized by about 2.5dB, which will make vocals and leads a bit thin-sounding. Also, mid-mid is about 3.5dB under our target curve, which will push the vocals and lead instruments to the back of the mix. Additionally, high-mid is under our target by 3dB which will have a small negative effect on the intensity and projection of instruments in the mix.
Their treble performance is great. Most of the range is slightly under our target curve, but it is fairly even. However, the bump around 9-10KHz will make sibilances (S and T sounds) a bit sharp for some, but this may not sound the same for everyone.
The frequency response consistency is about average. Depending on the shape and size of your head, and whether you wear glasses, their bass delivery varies noticeably across different users. Their treble delivery, however, is pretty consistent across multiple re-seats under 10KHz, which is good.
The imaging is great. Weighted group delay is at 0.43, which is good. The GD graph also shows that most of the group delay response is below the audibility threshold. This ensures a tight bass and a transparent treble reproduction. Additionally, the L/R drivers of our test unit were very well-matched. This is important for the accurate localization and placement of objects (voices, instruments, video game effects) in the stereo image. However, these results are only valid for our unit, and yours may perform differently.
The Turtle Beach Recon 200 headphones have an average soundstage. The PRTF graph shows a decent amount of pinna interaction and activation with good accuracy. However, there is no notch present around 10KHz. This, and the closed-back design results in a soundstage that may be perceived as large but located inside the listener's head.
The harmonic distortion performance is great. The overall amount of harmonic distortion is low and within good limits, especially in the bass range. These headphones also don't show a large rise in THD at 100dB SPL, compared to 90dB SPL, which is good and could be due to the flexibility of the drivers under heavier loads. However, the peaks in THD at 400hz and 4.6KHz could make the sound of these frequencies a bit impure and harsh.
The Turtle Beach Recon 200 doesn’t isolate well in noisy conditions. This headset is fairly tight and creates a decent seal around your ears that will block some high-frequency noise, but it won't be enough for the noisy conditions involved in commuting or being at a gaming convention. It also leaks quite a bit at high volumes so what you're listening to will be audible to the people around you in quieter circumstances. However, this may not be a significant issue if you mostly game alone in a quiet room.
The Turtle Beach Recon 200 has a sub-par isolation performance. This headset doesn’t have active noise cancelation (ANC) and therefore doesn’t provide any isolation in the bass range. This means it will let in all the low rumbling noises of airplane and bus engines. In the mid-range, important for blocking out speech, the Recon 200 achieved about 10dB of isolation, which is average. In the treble range, occupied by air conditioning noise and sharp sounds like S and Ts, they provide 29dB of isolation, which is above-average.
The leakage performance of the Recon 200 is mediocre. The significant portion of the leakage is spread between 400Hz and 4KHz, which is a relatively broad range. This results in a leakage that is fuller sounding than that of in-ears and earbuds. The overall level of the leakage is not very loud though. With the music at 100dB SPL, the leakage at 1 foot away averages at 43dB SPL and peaks at 57dB SPL, which is just above the noise floor of an average office.
The boom microphone of the Turtle Beach Recon 200 is decent. In quiet environments, speech recorded or transmitted will sound decently full, detailed, and easily understandable. However, it lacks a bit of presence and airiness and could also be a bit sibilant (sharp and piercing on S and T sounds). In noisy situations, they perform decently and can separate speech from ambient noise in moderately loud environments. However, they may not be ideal for very loud places, like a gaming convention.
The boom microphone has a decent recording quality. The LFE (low-frequency extension) is at 193Hz, which is decent and results in a fairly full-bodied voice. The HFE of 7.5KHz is also above-average, so although speech will lack some airiness and brilliance, it will have enough detail and presence to be easily understood. However, the 15dB peak around 5KHz could make voice a bit too sharp and piercing, especially on S and T sounds (sibilances).
The noise handling performance of the mic is about average. In our SpNR test, it achieved a speech-to-noise ratio of about 17dB. This makes them suitable for quiet and moderately loud environments, but not ideal for very loud places like a gaming convention.
The Turtle Beach Recon 200 doesn’t have many active features and has a fairly short battery life for a wired headset. You have an always-on Bass Boost and some amplification presets for PS4 and Xbox One. Unfortunately, this headset can’t be used if the battery is dead, which is very rare for wired headsets. Thankfully, you can use it while it’s charging. It also doesn’t support the Turtle Beach AudioHub software and doesn’t have any customization options.
Even if the Recon 200 is a wired headset, it still has active features, like an always-on Bass Boost, that need a battery. You can get about 16 hours of continuous playback with this headset, but unfortunately, it doesn’t have passive playback. This means you won’t be able to use this wired headset if the battery is dead. Also, you’ll need about 3 hours to charge it fully. Thankfully, you can still use the headset while it is charging.
The Turtle Beach Recon 200 is not compatible with the Turtle Beach AudioHub software and doesn’t have any customization options.
The Turtle Beach Recon 200 is a fairly straightforward wired gaming headset. It doesn’t have any latency issues and can be used with all consoles thanks to its 1/8” TRRS connection. Since it isn’t Bluetooth compatible and has no wireless connection, your range will be limited by its 3.9-foot cable.
This wired headset is not Bluetooth compatible.
The Recon 200 is a versatile wired headset that can be used with every console for audio and mic support with the included 1/8” TRRS cable.
The Recon 200 is a wired headset, so it doesn’t have a wireless range. You will be limited by its short 3.9-foot cable.
Since the Recon 200 is wired, you won't experience any latency with this headset. This will be great for watching videos and gaming without noticing a delay between what you see and what you hear.
The Turtle Beach Recon 200 is a decent gaming headset but negatively stands out from other wired headsets because it still needs to be charged to function, which is disappointing. It doesn’t really outperform other similar gaming headsets and is pretty lackluster overall unless you like a bass boost and its looks. If you’re looking for a great gaming headset, see our recommendations for the best gaming headsets, the best gaming headsets under $100 and the best PS4 headsets.
The Turtle Beach Recon 70 and the Turtle Beach Recon 200 are very similar gaming headphones, but the Recon 70 will be less of a hassle than the Recon 200, unless you want the always-on Bass Boost of the Recon 200. Having this feature means the Recon 200 need a battery, which is quite rare for wired headphones. Also, the Recon 70’s mic sounds slightly better and they are a bit more comfortable. On the other hand, the Recon 200 are slightly better built thanks to a metal reinforced headband, and they have more controls on their ear cups like microphone levels and presets.
The Turtle Beach Stealth 600 is a better gaming headset than the Turtle Beach Recon 200. It has a more accurate audio reproduction, and while they both have the same battery life, the Stealth model is wireless, and the Recon is wired. You also get channel mixing with the Stealth 600, and their porous fabric is more comfortable and more breathable. On the other hand, the Recon 200 feels more stable on your head and isolates more noise due to their tight fit. They can also be used with every console due to their wired connection while the Stealth 600 can only work wirelessly, and with their compatible console variant.
The Turtle Beach Stealth 300 is a better gaming headset than the Turtle Beach Recon 200. Their porous fabric is slightly more comfortable and allows for more airflow, so you won’t feel your ears get as warm as with the Recon 200. However, both headsets are wired and still need a battery to function. The Stealth has about twice the Recon’s battery life. On the other hand, the Recon 200 is slightly better-built than the Stealth 300 but doesn’t have channel mixing.
The HyperX Cloud Stinger is a better gaming headset than the Turtle Beach Recon 200. It has a superior microphone that will transmit a clearer and full-bodied speech to your online teammates and also has slightly better sound quality. Also, this wired headset doesn’t need a battery to function fully, like the Recon 200 does. The HyperX also feels better made and more comfortable. On the other hand, the control scheme of the Turtle Beach is more complete and more useful, and some will like the sidetone feature.
The Corsair HS60 is a better gaming headset than the Turtle Beach Recon 200. The Corsair is surprisingly well-built and feels durable for its affordable price. The materials feel premium, and the headset is more comfortable than the Recon 200. The audio reproduction is also more accurate, and it has a better microphone as well. You can also use the Corsair Utility Engine to EQ the headset and enable surround sound.
Mediocre for mixed usage. This headset was designed for gaming and won’t be ideal for other use cases. It has an above-average sound quality for critical listening, but the bulky over-ear design won’t be ideal for commuting or for sports. On top of that, your ears may feel warm after a while, and the isolation performance is sub-par, which isn’t good for the office or when commuting. The wired design will limit your range, and you won’t be able to watch TV from the comfort of your couch. On the upside, this headset has a decent microphone and is compatible with every console and PC.
Above-average for critical listening. The Recon 200 has a decent audio reproduction but also has an always-on Bass Boost that won’t be ideal for vocal-centric music. It has a deep and powerful bass, a flat mid-range, and a great treble. However, the bass is prone to inconsistencies across multiple users and re-seats and is boomy. Also, the mid-range is thin sounding, and vocals are pushed to the back of the mix, while their treble could sound a bit sharp on S and T sounds for some.
Sub-par for commuting. This headset is bulky and won’t be portable. It also has sub-par isolation that doesn’t block any lower frequencies common to bus engine rumbles, which will make it a poor choice for traveling.
Mediocre for sports. It is tight on the head which some may like, but the headset is bulky and not ideal to carry around. It also doesn’t allow for much airflow, and you will feel a temperature difference while wearing it. Also, the wired design means there’s a risk of the cable getting hooked and stuck on something and yanking the headset off your head.
Sub-par for office. It doesn’t isolate too much ambient chatter but can be a decent option if you play music and need a decent microphone for calls as well. However, don’t play audio content at high volumes, as you might bother surrounding colleagues since these headphones are a bit leaky.
Sub-par for watching TV. While they have a decent audio reproduction with overemphasized bass that some may like for film scores, they have a very short cable that won’t let you enjoy your movies and TV shows from the comfort of your couch, unless you get a cable extension. Also, you might feel a temperature difference during binge-watching sessions.
Decent for gaming. You won’t get any latency issues thanks to the wired design, and the microphone will be decent for online gaming with friends. However, you might feel your ears get warm after a few hours. Also, even if the headset is wired, it doesn’t support passive playback so you will need to charge it to be able to use it. On the upside, it's compatible with all consoles and PCs.