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Reviewed on Mar 07, 2019 , Marc Henney, Sam Vafaei, Yannick Khong

Corsair HS50
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.6
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.9
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
5.8
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
6.0
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
6.2
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
6.0
TV
Score components:
7.1
Gaming
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : No
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Corsair HS50 is a decent gaming headset with very good sound quality. It has a nearly identical design to the Corsair HS60 with the same sturdy and premium-looking build. The padding on the headband and the ear cups is comfortable, and you will be able to wear them for a while. The microphone performs well, and you can detach it to use the headset outside, but the isolation performance is sub-par. The HS50 don’t come with a USB adapter like the HS60, meaning they aren’t compatible with the Corsair iCUE software. On the upside, you’ll be able to game on all platforms without any latency issues.

Test Results
Design 6.8
Sound 7.9
Isolation 5.1
Microphone 7.5
Active Features 0
Connectivity 5.5
Pros
  • Very good audio reproduction.
  • Good microphone for online gaming.
  • Comfortable and sturdy build.
Cons
  • Bass delivery varies noticeably across users.
  • Poor noise isolation.
  • No customization options.

Check Price

6.8

Design

Score components:
Corsair HS50 Design Picture

The Corsair HS50 are identical to the HS60, but without a USB adapter, and with a few minimal style changes. The HS50 is still very well-built and has a premium feel. The build quality is great, and the back grills give them an open-back look. These headphones are comfortable thanks to the thick and soft padding on the ear cups and headband but they aren’t the most breathable, like most gaming headsets. They also have a bulky over-ear design, which isn’t very portable, but their low-profile style with a detachable cable still makes them suitable for outdoor use.

Style
Corsair HS50 Design Picture 2

The Corsair HS50 is practically identical to the HS60 in style. There are only very few minor differences, like the headband stitching color. They kept the same straightforward over-ear gaming design, without any LEDs or RGB lighting, since they are completely passive. However, you can get a PS4 Blue variant or an Xbox Green variant (these are only color variances; you don’t have to get a particular model for your console). The color accent almost looks like LEDs but is in fact only shiny colored plastic.

The HS50 also has the same cup design as the HS60 and Corsair HS70 Wireless with grills on the back, which gives it an open-back headphones look. The yolks are the same metal ones as on the other models and resemble that of the Cloud II’s design. Overall, they are low-profile enough to use outside, but their bulky design might not be ideal for this use case.

7.5 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Corsair HS50 Comfort Picture
Weight : 0.72 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1.4 lbs

Since they have the same build as the HS60, the HS50 are equally comfortable. They have well-padded ear cups and headband, which doesn’t helps mitigate the pressure on the head. The cups are large, and most ears should easily fit without touching the drivers. Unfortunately, they feel a bit tight, and the swiveling joints/hinges do not have a wide angle of motion. For an affordable but more comfortable option, take a look at the HyperX Cloud Core.

6.1 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Corsair HS50 Controls Picture
Ease of use : Good
Feedback : Decent
Call/Music Control : No
Volume Control : Yes
Microphone Control : Yes
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
No
Noise Canceling Control : N/A
Talk-Through
What it is: A transparency feature that uses the mics of the headphones to let you hear what is doing on around you without removing them.
When it matters: If you want to be aware of what is going on around you without removing your headphones or while still listening to your audio. This is typically a feature for the noise canceling headphones and passively isolating in-ears that block a lot of noise.
Good value: Yes or adjustable.
:
N/A
Additional Buttons : No

The HS50 have the same simple gaming control scheme as the HS60. You only have access to a mic-mute button and a volume dial on the left ear-cup. You don’t get access to functionalities such as music control and call management since these headphones are gaming-oriented. There’s also no in-line remote with channel-mixing control, which would have been useful. On the upside, the controls are easy to use.

6.1 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Corsair HS50 Breathability After Picture
Avg.Temp.Difference : 6.8 C

Like most closed-back over-ear headphones, the HS50 trap a good amount of heat under their ear cups, which will create a noticeable difference in temperature in your ears. They create a decent seal around your ears and won’t allow for much airflow. This means they won’t be a great option for sports, as you will sweat more than usual when wearing them.

5.7 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Corsair HS50 Portability Picture
L : 7 "
W : 5.8 "
H : 3.6 "
Volume : 146 Cu. Inches
Transmitter required : N/A

The Corsair HS50 is not a very portable gaming headset, like most. The cups are fairly large, and they do not fold or swivel. They won’t be easy to carry around, but you shouldn’t be on the move too often with your gaming headset, so this issue might not be a big deal.

0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : No case
L : N/A
W : N/A
H : N/A
Volume : N/A

These headphones do not come with a case or pouch.

8.0 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Corsair HS50 Build Quality Picture

The Corsair HS50 are well-built gaming headphones with a simple and efficient design. They have a thick and well-padded headband and metal frame for the hinges and yokes. They have dense ear cups and have metal grills that make them look somewhat like open-back headphones. The grills are well-built and feel sturdy enough that they won't break from a couple of accidental drops. However, the swiveling hinges, where the ear cups meet the metal frame of the headband, is somewhat thin and does not have a wide range of motion, which would be the most fragile part of the HS50's design.

6.5 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Corsair HS50 Stability Picture

The HS50 is decently stable and will be okay for gaming use but might come off if you wear them for jogging or other sports. They will occasionally slip off if you tilt your head too far back, but it's not a big deal, especially for the gaming use case. However, their cable isn’t detachable, so if it gets stuck on your desk chair when getting up, the headphones could get yanked off your head.

Cable
Corsair HS50 Cable Picture
Detachable : No
Length : 6 ft
Connection : 1/8" TRRS

These headphones come with 6-foot long 1/8” TRRS cable.

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Headshots 1
Headshots 2
7.9

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Corsair HS50 Frequency Response

The Corsair HS50 are good sounding closed-back gaming headphones. They have a deep, powerful and punchy bass, a flat and even mid-range, and a great treble. Unfortunately, their bass is a bit boomy and prone to inconsistencies across multiple users. Their treble range is also a bit uneven, and some S and T sounds may be piercing or lacking in detail for some. Overall, these headphones are versatile enough for a wide variety of genres, from bass-heavy to vocal-centric music.

These headphones have practically the same frequency response as the Corsair HS60 and will sound very similar. We consider the differences in scoring to be related to our pool of human subjects, but results were within our margin of error.

8.4 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Corsair HS50 Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.43 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.77 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.98 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.98 dB

The bass performance of the HS50 is great. LFE (low-frequency extension) is at 10Hz, which is excellent. Low-bass, responsible for the thump and rumble common to bass-heavy music and sound effects, follows our target curve very well, which is great. However, mid-bass, responsible for the body of bass guitars and the punch of kick drums, and high-bass, responsible for warmth, are both overemphasized by about 3dB, which adds a bit of boominess to the bass.

However, their bass delivery varies noticeably across users and is sensitive to the quality of the fit, seal, and whether you wear glasses. The response here represents the average bass response, and your experience may vary.

8.8 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Corsair HS50 Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.59 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.13 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.17 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.77 dB

The mid-range is great. The response throughout the range is flat and even, but slightly underemphasized. This results in a clear and well-balanced reproduction of vocals and lead instruments.

7.9 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Corsair HS50 Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.54 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.39 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.6 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.66 dB

The Corsair HS50 have a good treble range performance. Low-treble is well-balanced and even but slightly underemphasized; however, this won't be very noticeable. Mid-treble, which is mostly responsible for sharp sounds like S and Ts (sibilants) is rather uneven but decently balanced. This means that depending on their frequency, some of the sibilants will lack detail and brightness while some others will be sharp and piercing. Not everyone will hear this as intensely, and these headphones might not be as sibilant for some.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
5.9 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Corsair HS50 Consistency L Corsair HS50 Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.96 dB

The frequency response consistency of the Corsair HS50 is sub-par. These headphones are inconsistent in their delivery across multiple subjects, especially in the lower frequencies. In the bass range, they show more than 13dB of deviation at 20Hz. We noticed that not only wearing glasses could cause a big drop in bass, but people with different head shapes and sizes also experienced significantly different amounts of bass. In the treble range, they perform better since the inconsistencies occur in narrower bands.

8.5 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Corsair HS50 Group Delay Corsair HS50 Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.25
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.49
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
2.09
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
5.55

The imaging is great. Weighted group delay is at 0.25, which is within very good limits. The GD graph also shows that the entire group delay response is below the audibility threshold. This ensures a tight bass and a transparent treble reproduction. Additionally, the L/R drivers of our test unit were very well-matched. This is important for the accurate localization and placement of objects (voices, instruments, video game effects) in the stereo image. However, these results are only valid for our unit, and yours may perform differently.

6.8 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Corsair HS50 PRTF
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
2.9 dB
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
6.65 dB
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
14.76 dB
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
5.3
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
4.7
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0 dB

The soundstage of the Corsair HS50 is decent. The PRTF graph shows a good amount of pinna interaction and activation, with decent accuracy as well. There is also a small notch present at the 10KHz mark, which is good. Overall, the soundstage of the HS50 could be perceived as relatively large, but inside the listener’s head. Since they are closed-back headphones, they won’t be as open-sounding as open-back headphones.

8.2 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Corsair HS50 Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
0.574
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
0.982

The harmonic distortion performance is good. The overall amount of THD produced in the bass and treble ranges is within good limits. The decrease in the THD in the mid-range at 100dB SPL is most likely due to the increased flexibility of the driver under heavier loads. However, the sharp peak around 4KHz could make the sound of that region a bit harsh and impure.

5.1

Isolation

Score components:

The HS50 do not isolate well, just like the HS60 and Corsair HS70 Wireless. They create a decent seal around your ears that will block some high-frequency noise, but it won't be enough for the noisy conditions involved in commuting or being at an eSports competition or gaming convention. They also leak quite a bit at high volumes so what you're listening to will be audible to the people around you in quieter circumstances. However, this may not be a significant issue if you mostly game in a quiet room.

4.6 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Corsair HS50 Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-10.86 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-0.36 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-2.47 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-29.56 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
0 dB

The Corsair HS50 have poor isolation performance. These over-ear headphones don't have active noise cancelation (ANC) and don't provide any isolation in the bass range. This means they will let in all the low rumbling noises of airplane and bus engines. Also, in the mid-range, important for blocking out speech they achieve less than 3dB of isolation, which is inadequate. In the treble range, occupied by air conditioning noise and sharp sounds like S and Ts, they provide just over 29dB of isolation, which is good.

6.0 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Corsair HS50 Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people to hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
45.19 dB

The leakage performance of the HS50 is mediocre. The significant portion of their leakage is spread between 400Hz and 5KHz, which is a relatively broad range. This results in a leakage that is fuller sounding than that of in-ears and earbuds. The overall level of the leakage is not very loud, though. With the music at 100dB SPL, the leakage at 1 foot away averages at 45dB SPL and peaks at 56dB SPL, which is just above the noise floor of an average office.

7.5

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
Yes
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
Yes

The boom mic of the Corsair HS50 has a good performance and is very similar to that of the HS60. In quiet environments, speech recorded or transmitted with this mic sounds noticeably thin and bright, but quite clear and easily intelligible. In noisy situations, this microphone is able to fully separate speech from background noise in very loud environments like a gaming competition but may struggle a bit in extreme situations.

6.7 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Corsair HS50 Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
522.85 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
3.15 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
10093.19 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
0.318
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
31.66 dB

The recording quality of the HS50's boom microphone is okay. The LFE of 523Hz results in a recorded/transmitted speech that sounds noticeably thin. The HFE of 10KHz is quite good and means speech will be intelligible and detailed. The response between the LFE and HFE points is decent, but it'll sound a bit too bright because of the overemphasis in the treble range. For a clearer sounding speech, take a look at the Logitech G432.

8.3 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Corsair HS50 SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
31.05 dB

The boom microphone of the HS50 is great at noise handling. It achieved a speech-to-noise ratio of 31dB in our SpNR test. This means it is able to fully separate speech from ambient noise in most environments. However, they may struggle a little bit is extremely loud places like a noisy subway station.

0

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

This gaming headset is wired and doesn't have any active features or need a battery. The main difference with the Corsair HS60 is that the HS50 doesn’t come with a USB connector, meaning they aren’t compatible with the Corsair iCUE software.

N/A Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
N/A
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
N/A
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
N/A
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
N/A
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when you're relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
N/A
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
N/A

The HS50 are wired headphones and don’t have a battery.

0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
App Name : N/A
iOS : N/A
Android : N/A
Mac OS : N/A
Windows : N/A
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
N/A
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : N/A
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
N/A
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
N/A
Button Mapping : N/A
Surround Sound : N/A

This headset isn’t compatible with the Corsair iCUE software and doesn’t have any customization options.

5.5

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:

The Corsair HS50 is a straightforward wired gaming headset. It has a 1/8” TRRS connector and will be compatible with consoles and PCs. This also means that you won’t have any latency issues while watching video content or when gaming. However, your range will be limited by the length of its cable.

0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC Pairing
Bluetooth Version
What it is: The version of Bluetooth that the headphones support.
When it matters: Newer versions of Bluetooth, when paired with devices that support the same version, may have improved latency and wireless range performance.
:
N/A
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
N/A
NFC Pairing
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
N/A

This wired headset is not Bluetooth compatible and can only be used wired.

9.1 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog Audio
  • 9% USB Audio
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
OS Compatibility
What it is: Testing the headphones' cable to see which operating system it works with.
When it matters: Some wired headphones don't support all operating systems so this allows you to check if the headphones will work with your device.
:
Not OS specific
Analog Audio
What it is: When your headphones can play analog media using a standard 1/8" TRS audio jack. Includes using a 1/4" or 1/16" TRS with a 1/8" TRS adapter.
When it matters: For listening to music with devices that have a standard 1/8" TRS audio jack, like an MP3 player, tablet, smartphone or PC.
Good value: Yes
:
Yes
USB Audio
What it is: When your headphones can play digital media using a standard USB connector.
When it matters: For listening to music on a PC. A digital USB adapter can offer some advantages over a regular audio jack, like a DAC or added software support.
Good value: Yes
:
No
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4 controller.
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One controller.
Good value: Audio + Microphone
:
Audio + Microphone
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio + Microphone

This wired headset is compatible with all consoles and PCs. You will have audio and microphone support thanks to the 1/8” TRRS connector.

0 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a specific frequency range or wired headphones that have a proprietary amp.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and personal computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Type
What it is: The type of base/dock the headphones use, whether a USB dongle, charging case or docking station. Wired or wireless.
When it matters: Larger docking stations tend to have more controls and sometimes even customization options while smaller USB dongles are more portable. Charging cases allow you to keep your earbuds charged on-the-go.
:
N/A
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
N/A
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
N/A
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
N/A
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
N/A
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source for the base/dock/transmitter.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
N/A
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
N/A

The Corsair HS50 don’t have a base or dock. If you're looking for headphones with a dock for customization options, look at the Arctis Pro Wireless. If you want a charging dock, look at the Astro A50, and if you're looking for wireless headphones for watching TV, look at the Sennheiser RS 185.

0 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room. We test our obstructed range with a Moto E4 Plus. Results may vary depending on your phone model or Bluetooth source.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Good value: >35ft
Noticeable difference: 5ft
:
N/A
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
N/A

These headphones are wired and don’t have a wireless range. You will be limited by their 6-foot long cable. If you want the same design in a wireless format, check out the Corsair HS70 Wireless instead.

10 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
0 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

Like most wired headphones, the HS50 have practically no latency. They will be suitable to use for watching video content and gaming without having any delay between the video and audio.

In the box

Corsair HS50 In the box Picture

  • Corsair HS50 headphones
  • Detachable microphone
  • Manuals

Compared to other Headphones

Corsair HS50 Compare Picture

The Corsair HS50 is a decent gaming headset that sets itself apart by its very good sound and build quality for such an affordable price. Unfortunately, it doesn't block ambient noise well, and its sound delivery varies noticeably across users. If you’re interested in affordable gaming headset options, look at our recommendations for the best gaming headsets under $50. See also our recommendations for the best gaming headsets for PC and the best gaming headsets under $100.

Corsair HS60

The Corsair HS50 and Corsair HS60 are basically the same headset, but the HS60 come with a USB adapter for you to use the Corsair iCUE software on PC. If you are a console gamer, save a few bucks and grab the HS50, but if you are playing on PC, the customization available on the app might be worth the extra few dollars.

Logitech G430 Gaming Headset

The Corsair HS50 are better gaming headphones than the Logitech G430. They feel sturdier due to the dense plastic and metal build of the headphones. The G430 feels very flimsy, and the microphone can’t be detached to give them a more outside-friendly look. On the other side, the G430 is compatible with the Logitech Gaming Software, which is one of the desktop apps that offers the most amount of control and customization options.

HyperX Cloud Stinger

The Corsair HS50 is a slightly better gaming headset than the HyperX Cloud Stinger. The audio reproduction is slightly more accurate on the Corsair, and they feel better-built. The Stinger feels plasticky and slightly flimsy, while the HS50 feels sturdier. On the other hand, the HyperX headset has a noticeably better microphone recording quality, which may be important for some for online games.

HyperX Cloud Core

The Corsair HS50 are better sounding gaming headphones than the HyperX Cloud Core. They have volume controls and a mic-mute switch which the Core is lacking. Their sound quality is also more accurate, especially in the treble range. On the other hand, the Cloud Core are more comfortable and have a better sounding microphone for online gaming.

Corsair HS70 Wireless

The Corsair HS50 and Corsair HS70 Wireless are very similar headsets, but the HS70 model is wireless, while the HS50 is wired. Both have the same similar build and audio reproduction. However, the HS70 has a small edge over the HS50, since they are compatible with the Corsair iCUE software and offer more freedom thanks to their wireless design. However, the HS50 is more versatile, since it can be used with any console or PC with the 1/8” TRRS connector. This is something you can’t do with the USB dongle-only connection of the HS70. Some also won’t like having to manage a battery life with the HS70.

Logitech G432 Gaming Headset

The Logitech G432 are better gaming headphones than the Corsair HS50 thanks to their amazing microphone recording quality. They have a companion customization software, which the HS50 doesn’t have. On the other hand, the HS50 is noticeably better built and more durable than the G432, on top of having a slightly more accurate sound right out of the box. You can’t EQ the HS50, but you can detach their microphone, which makes them a bit more outdoor-friendly.

+ Show more

Conclusion

6.6Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
Okay for mixed usage. This gaming headset has very good audio reproduction for critical listening and video game effects. Its design is a bit bulky and is not the best to use outside, but if you don’t mind it, it looks fairly low-profile and you can detach their microphone. However, these headphones don’t block out ambient noise well, which means they're sub-par for commuting and for the office. They also trap heat under their ear cups, which will make you sweat more during physical activity. While they don’t have any latency issues and sound great for movies and TV shows, your range will be limited by their cable’s length. Their microphone is good for online games, but this model isn’t compatible with the Corsair iCUE software.
7.9Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Very good for critical listening. The Corsair HS50 have a deep, powerful and punchy bass, a flat and even mid-range, and a great treble. Unfortunately, their bass is a bit boomy and prone to inconsistencies across multiple users. Their treble range is also a bit uneven, and some S and T sounds may be piercing or lacking in detail for some. Unfortunately, they aren’t compatible with the iCUE software, which offers an EQ.
5.8Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Sub-par for commuting. These headphones are quite bulky and aren’t easy to carry around. They also don’t isolate any lower-frequency noises such as engine rumbles, making them a bad option for your daily commute. On the upside, you can block more noise by playing audio, but you might disturb people surrounding you as they are a bit leaky at higher volumes.
6.0Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Mediocre for sports. These over-ear headphones have a bulky design that won’t be ideal for physical activity. You might be able to jog with these, but they aren’t the most stable and might move around a bit. You’ll also have a wire in your way, and it might get hooked on something and yank the headphones off your head. They also don’t allow much airflow, so you will probably sweat more than usual when working out with these.
6.2Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Passable for the office. They don’t isolate ambient chatter well if you aren’t playing any audio. They are also a bit leaky at higher volumes, so you might bother coworkers surrounding you. On the upside, you won’t have to manage battery life, and you can take calls with their good microphone.
6.0TV
Score components:
Mediocre for watching TV. Since they aren’t wireless, you will need an audio cable extension to be able to watch TV from the comfort of your couch. On the upside, they are comfortable to wear during a full movie, and you won’t have any audio delay since they have a wired connection.
7.1Gaming
Score components:
Decent for gaming. The Corsair HS50 do most things well but don’t really stand out in any gaming categories. Their microphone is good; it will please most online gamers, and you’ll be able to wear them for long gaming sessions. Also, you won’t have any delay due to their wired connection, which is great. They have a simple gaming-oriented control scheme with a mic-mute switch. However, they aren’t customizable like some other gaming headsets, since they aren’t compatible with the Corsair iCUE software and don’t have channel mixing. On the upside, their simple 1/8” TRRS connector is compatible with all consoles and PCs, making them a versatile headset.

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