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Reviewed on Mar 23, 2018 , Sam Vafaei, Yannick Khong

Logitech G430
HEADPHONES REVIEW

Usage Ratings - Version 1.2
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Test Benches: test

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.2
Mixed Usage
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What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.5
Critical Listening
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What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
5.2
Commute/Travel
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What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
5.8
Sports/Fitness
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What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
5.9
Office
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What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
5.9
Home Theater
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Score components:
7.2
Gaming
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Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : No
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Logitech G430 are above-average gaming headphones with a good-enough sound for critical listening. They're comfortable and have a decent mic that filters a lot of noise. However, they're not very versatile headphones. They won't do well in loud environments, they leak a lot and they're not made for sports or commuting.

These Headphones are currently our best Budget Gaming Headset.

Test Results
Design 6.4
Sound 7.7
Isolation 4.1
Microphone 7.4
Active Features 8.5
Connectivity 5.5
Pros
  • Negligible latency.
  • Good audio reproduction and microphone.
  • Comfortable and breathable design.
Cons
  • Mediocre build quality.
  • Poor noise isolation.
  • Relatively high leakage.
Update 2/16/2018: Converted to Test Bench 1.2.

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6.4

Design

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Score components:
Logitech G430 Design Picture

The Logitech G430 are lightweight gaming headphones with well-padded ear cups but they're a bit tight on the head. This makes them a bit less comfortable to wear for long gaming sessions but they may loosen a bit over time. They're also not the most versatile headphones to take outdoors, and their build quality feels a bit cheap and less durable than some of the other gaming headphones we've tested so far. They have a simple and straightforward design that's easy-to-use for gaming but not ideal for any other use case.

Style
Logitech G430 Design Picture 2

The Logitech G430 have the same look and feel as most of the Logitech gaming headsets. They have large square-ish ear cups and a wide headband. They also stand out a bit more than typical headphones thanks to the slightly flashy color accents. Unfortunately, they won't be the most outdoor-friendly headphones since they're somewhat bulky and you can't detach the mic.

7.5 Comfort
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What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Logitech G430 Comfort Picture
Weight : 0.6 lbs
Clamping Force
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What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1.2 lbs

The Logitech G430 are lightweight and comfortable headphones that are a bit too tight on the head. Their ear cups are spacious and large enough to fit comfortably around most listeners' ears. The headband and earcups are well padded, although the material used for the padding does not feel as nice on the skin as some of the other headphones we've tested.

6.1 Controls
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What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Logitech G430 Controls Picture
Ease of use : Good
Feedback : Above-average
Call/Music Control : No
Volume Control : Yes
Microphone Control : Yes
Channel Mixing
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What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
No
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons :

These headphones have a simple button layout that just gives you control over the volume level and the ability to turn the mic off. This control scheme is easy-to-use and responsive but lacks too much functionality to make the G430 an all-purpose headphone.

6.8 Breathability
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What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Logitech G430 Breathability After Picture
Avg.Temp.Difference : 4.6 C

These are decently breathable headphones for an over-ear closed-back design. The porous pads of the earcups allow a bit of air flow which keeps the outer ear relatively cool. However, since they create a fairly good seal around your ears they will make you sweat a bit more than average if you use these headphones while doing strenuous physical activities. They're not made and won't be the ideal headphones for sports but at least you can wear them a little longer than some of the other gaming headsets like the HyperX Cloud Stinger and Cloud Revolver.

5.2 Portability
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What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Logitech G430 Portability Picture
L : 8.2 "
W : 7.1 "
H : 4.1 "
Volume : 238 Cu. Inches
Stand required : N/A

The Logitech G430, like most gaming headphones, do not have the most portable design. They're big and bulky with large ear cups that only lay flat and do not fold into a more compact format. They're a hassle to carry on you if you don't have a bag or a backpack and do not come with a case or pouch which is slightly disappointing.

0 Case
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What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : No case
L : N/A
W : N/A
H : N/A
Volume : N/A

These headphones do not come with a case or pouch.

6.5 Build Quality
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What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Logitech G430 Build Quality Picture

The Logitech G430 have a decent metal frame that makes the headband somewhat durable but the rest of their build quality feels cheap. The joints especially do not feel particularly durable and although the ear cups are dense enough to handle a few accidental drops without getting damaged, the whole build is creaky and feels a little weak. Also, the cable is relatively thin, not detachable and non-replaceable.

6.5 Stability
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What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Logitech G430 Stability Picture

The headphones are just stable enough for casual use but will not be ideal for running or working out. They're a bit tight on the head so they don't move much when gaming or walking around. However, since they're not made for sports, they're a bit cumbersome and will easily sway and potentially fall off your head if you use them while doing physical activities. The cable is also not detachable so it will yank the headphones off your head if it gets hooked on something.

Cable
Logitech G430 Cable Picture
Detachable : No
Length : 10.2 ft
Connection : 1/8" TRRS

They come with a USB adapter to turn the split mic and speaker cable into a USB connection.

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Headshots 1
Headshots 2
7.7

Sound

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What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Logitech G430 Frequency Response

The Logitech G430 is a good sounding pair of closed-back over-ear gaming headsets. They have a very good, punchy, and deep bass, an excellent and well-balanced mid-range which is great for vocals, and a good treble. This makes the headphones suitable for most genres from classical, rock and EDM. They also have decent imaging and distortion performance. However, their bass is slightly hyped and prone to inconsistencies, and their treble is on the warm side, lacking a bit of detail. Also, like most other headphones, they don't have a large and speaker-like soundstage.

8.1 Bass
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What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Logitech G430 Bass
Std. Err.
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What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.84 dB
Low-Frequency Extension
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What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
21.5 Hz
Low-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.71 dB
Mid-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.37 dB
High-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.0 dB

The bass is very good. Their LFE (low-frequency extension) is at 22Hz, which is great and more than what most speakers are able to reach. Accordingly, low-bass is over our neutral reference by about 2dB. Mid-bass and high-bass are also overemphasized, but by more than 3dB. Overall, the bass is thumpy, punchy, and well-balanced, but bit hyped and north of neutral which fans of bass will appreciate.

9.1 Mid
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What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Logitech G430 Mid
Std. Err.
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What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.25 dB
Low-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.03 dB
Mid-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.13 dB
High-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.17 dB

The mid-range of the Logitech G430 is excellent. The response is flat, even and within 0.2dB of our neutral reference. This ensures a clear mix and a well-balanced reproduction of vocals and lead instruments. The mismatch between the L/R driver is taken into consideration in the Imaging category, but it's not significant.

7.9 Treble
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What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Logitech G430 Treble
Std. Err.
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What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.55 dB
Low-Treble
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What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.59 dB
Mid-Treble
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What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.14 dB
High-Treble
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What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.3 dB

The treble is good. The response is rather uneven, but still relatively balanced, being underemphasized by only 2.5dB. The results in a treble that is a tad low on brightness and detail, especially on S and T sounds.

Raw Frequency Response
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What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
Score components:
6.1 Frequency Response Consistency
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What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Logitech G430 Consistency L Logitech G430 Consistency R
Avg. Std. Deviation
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What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.88 dB

The Logitech G430 has a mediocre frequency response consistency performance. These headphones are prone to consistency issues throughout the range, especially in the bass range. The maximum variance measured across our five human subjects was about 9dB at 20Hz, which is noticeable. We also noticed that certain types of glasses could break the seal on these headphones and cause a drop in bass. In the treble range, the maximum amount of deviation below 10KHz, is about 6dB, indicating that these headphones' treble delivery is rather sensitive to positioning.

8.1 Imaging
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What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Logitech G430 Group Delay Logitech G430 Phase Response
Weighted Group Delay
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What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.4
Weighted Amplitude Mismatch
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What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.99
Weighted Frequency Mismatch
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What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
2.18
Weighted Phase Mismatch
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What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
6.66

The imaging is very good. Their weighted group delay is at 0.4, which is good. The GD graph shows that the response doesn't cross our audibility threshold, except for the area around 70Hz. This means that they have a transparent treble, but their bass may lack a bit of punch in kick drums, but not enough to be significant. Additionally, the L/R drivers of our test unit were well-match, which is important for the accurate placement and localization of objects (instruments, voices, footsteps) in the stereo image.

5.9 Soundstage
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What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Logitech G430 PRTF
PRTF Accuracy (Std. Dev.)
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What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
2.53 dB
PRTF Size (Avg.)
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What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
2.87 dB
PRTF Distance
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What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
8.5 dB
Openness
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What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
7.0
Acoustic Space Excitation
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What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
4.9
Correlated Crosstalk
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What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The soundstage is sub-par. Their PRTF response has above-average accuracy, but not a lot activation (size). The PRTF distance value, which gives cues regarding the distance and angle of the source is also very low. Therefore, the soundstage will be perceived to be quite small and located inside the listener's head, as opposed to in-front. The high openness value however, makes their soundstage feel more spacious than that of highly isolating headphones.

7.3 Total Harmonic Distortion
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What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Logitech G430 Distortion
Weighted THD @ 90
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What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
3.344
Weighted THD @ 100
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What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
2.355

The Logitech G430 have a decent harmonic distortion performance. At 90dB SPL, the amount of distortion in the bass range is within good limits, however, it increases measurably as the volume increases. In the treble range, we noticed an overall decrease in distortion at 100dB SPL which could be either to the noise floor or diaphragm stiffness.

4.1

Isolation

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Score components:

The Logitech G430 have a poor isolation performance. Although the ear cups make a decent seal around your ears, the breathable padding lets noise easily seep into your audio and also leaks a lot of sound. This means the headphones won't be ideal if you have a very noisy gaming environment or your trying to not disturb those around you. 

3.3 Noise Isolation
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What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Logitech G430 Noise Isolation
Overall Attenuation
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What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-4.27 dB
Bass
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What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
0.39 dB
Mid
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What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-3.47 dB
Treble
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What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-10.07 dB
Self-Noise
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What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
0 dB

The isolation is poor. Although their enclosure design is closed-back, their breathable pads make them perform more like an open headphone. Therefore, they do not achieve any isolation in the bass range, important for cutting out the rumble of airplane and bus engines. In the mid-range, occupied mostly by speech, they reduce outside noise by about 4dB, which is barely noticeable. In the treble range, occupied by sharp S and T sounds, they achieved 10dB of isolation, which is also poor.

5.8 Leakage
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What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Logitech G430 Leakage
Overall Leakage @ 1ft
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What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
46.07 dB

The leakage performance is sub-par. The significant portion of their leakage is between 400Hz and 5KHz, which is relatively broad range. This means their leakage will sound fuller than that of in-ears and earbuds, but not as full-bodied as that of open-back headphones. Also, the overall level of their leakage is not very loud, peaking at around 60dB SPL at 1 foot away, which is just above the noise floor of most offices.

7.4

Microphone

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What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
Show Help
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
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What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
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What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
Yes
Detachable Boom
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What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
N/A

The Logitech G430 have an above-average boom microphone. In quiet environments, speech recorded or transmitted with this mic will sound noticeably thin, but with quite a bit of presence and detail. This makes speech easily understandable. In noisy situations, they perform great and are able to separate speech from unwanted noise, even in very loud environments, like a subways station or a gaming competition.

6.8 Recording Quality
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What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Logitech G430 Microphone Frequency Response
Recorded Speech
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What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
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What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
538.17 Hz
FR Std. Dev.
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What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
2.52 dB
HFE
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What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
9665.27 Hz
Weighted THD
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What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
0.253
Gain
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What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
30.73 dB

The microphone has a decent recording quality. The LFE (low-frequency extension) of 538Hz means that speech recorded/transmitted with this headset won't have any bass, and will sound quite thin. However, due to the decent frequency response and good high-frequency extension (HFE) of 9.7KHz, speech will have quite a bit of presence and detail, meaning it will be quite intelligible.

8.0 Noise Handling
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What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Logitech G430 SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
Show Help
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
27.99 dB

The noise handling performance of the G430's boom mic is great. In our SpNR test, they achieved a speech-to-noise ratio of 28dB, indicating they are able to separate speech from ambient noise to a very good degree, even in very loud environments.

8.5

Active Features

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What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Logitech G430 doesn't have any active features but thanks to the great Logitech gaming software, you can control many aspects of the sound quality and surround sound effect. You get an equalizer, surround sound options and microphone level control. It's a great app and one of the only software to support a wired headset. However, you have to use the USB adapter if you want to use the Logitech gaming software.

N/A Battery
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What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
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What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
N/A
Battery Life
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What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
N/A
Charge Time
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What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
N/A
Power Saving Feature
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What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
N/A
Audio while charging
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What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
N/A
Passive Playback
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What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
N/A

No battery life since they're wired, passive headphones.

8.5 App Support
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What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
Logitech G430 App Picture
App Name : Logitech Gaming Software
iOS : N/A
Android : N/A
Mac OS :
Windows : Yes
Equalizer
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What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
Parametric + Presets
ANC control
Show Help
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : Level
Room effects
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What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
No
Playback control
Show Help
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
No
Button Mapping : No
Surround Sound : Dolby 7.1

The Logitech gaming software also supports the G430. This gives them access to a simple graphic equalizer, volume and microphone level control. You can also switch between Dolby 7.1 or DTS surround sound. The app is a little more restricted on the G430 than the G930 because they do not have as many features, but overall it's an easy to use and versatile software.

Surround Sound

Firmware

5.5

Connectivity

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What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 32% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Logitech G430 are wired passive headphones. They're compatible with the PS4 and PC with the USB adapter and can provide audio with console controllers. Since they're wired they have negligible latency for gaming and watching movies but do not have the convenient range of some of the wireless gaming headsets we've tested.

0 Bluetooth
Show Help
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 79% Multi-Device Pairing
  • 20% NFC
  • 0% PS4 Compatible
  • 0% Xbox One Compatible
Bluetooth Version : N/A
Multi-Device Pairing
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What it is: A Bluetooth profile that's allows some headphones to be simultaneously connected to multiple Bluetooth sources.
When it matters: To quickly switch between your Bluetooth sources. For example switching from your phone to your home or work PC.
Good value: 2 devices.
:
N/A
NFC
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What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
N/A
PS4 Compatible
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What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
Show Help
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
N/A

These headphones are wired and do not have a Bluetooth connection. If you want a gaming headset that supports Bluetooth, check out the Turtle Beach Stealth 700.

9.3 Wired
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What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : Not OS specific
Analog
Show Help
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
Yes
USB
Show Help
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
Yes
PS4 Compatible
Show Help
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
Show Help
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One
Good value: Audio + Microphone
:
Audio Only
PC Compatible
Show Help
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio + Microphone

The Logitech G430 have a wired connection with a USB adapter that provides volume and microphone compatibility for the PS4 and PCs. However, they only provide audio for Xbox ONe unless you can find a Y splitter adapter and connect it to the Xbox's controller.

0 Base/Dock
Show Help
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 4% Optical Input
  • 22% Line In
  • 4% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
Show Help
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
N/A
Optical Input
Show Help
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
N/A
Line In
Show Help
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
N/A
Line Out
Show Help
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
N/A
USB Input
Show Help
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
N/A
RCA Input
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What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
N/A
PS4 Compatible
Show Help
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
Show Help
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
Show Help
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
Show Help
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
N/A
Dock Charging
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What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
N/A

This gaming headset does not have a dock. If you need a headset with a dock that also has a wired connection for gaming or watching movies, then consider the Astro A50.

0 Wireless Range
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What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Obstructed Range
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What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
N/A
Line of Sight Range
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What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
N/A

These headphones do not have a wireless range since they're wired. If you want a good wireless gaming headset, check out the SteelSeries Arctis 7.

10.0 Latency
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What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
Show Help
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
7 ms
aptX Latency
Show Help
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
Show Help
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

The USB wired connection of these headphones has negligible latency which is suitable for gaming and home theater.

In the box

Logitech G430 In the box Picture

  • Logitech G430 Headphones
  • USB headset adapter
  • Manuals

Compared to other Headphones

Logitech G430 Compare Picture

The Logitech G430 is a customizable wired headset for gaming. They have a low latency connection and support the Logitech gaming software, which gives them more features and customization options than typical wired gaming headsets. They also have a more breathable design but a mediocre-at-best build quality that will not be as durable as some of the competing models below.

HyperX Cloud Stinger

The HyperX Cloud Stinger, like the Logitech G430, are wired gaming headsets with a decently comfortable design, and a good sound quality. They have a better boom mic that's compatible with most consoles, and they're a bit better built. The Logitech headphones are a bit more open and breathable thanks to the porous padding on the ear cups. If you have very long gaming sessions, the more breathable design of the G430 makes them the slightly better choice.

Corsair Void RGB

The Corsair Void RGB is a decently customizable wireless headset for gaming. They have a comfortable design, a decent build quality, and they're moderately breathable like the G430. However, since they do not have a wired connection, you cannot use them with the Xbox or PS4 controllers, and the USB dongle only works with PCs. This makes them suitable for PC gamers but not ideal for consoles. If you mostly game on PC, then the Corsair is a good, decently affordable option but for consoles, go for the Logitech instead.

HyperX Cloud II

The HyperX Cloud II is a wired gaming headset with a more durable build quality than the G430. These headphones also more outdoor-friendly since you can remove the mic, and use them as casual everyday headphones, unlike the Logitech. They're also a bit more comfortable with more spacious earcups. If you need a decently versatile gaming headset that you can also use outdoors, get the Cloud II instead. However, they're more expensive than the G430 and do not sound as good.

Astro A10

The Astro A10 is a wired gaming headset with negligible latency for gaming. They have a slightly worse sound quality but a more durable design. They also look a bit more polished and high-end than the Logitech. However, they're more expensive and aren't as customizable since they have no software support. If you care more about sound quality and customization options, get the G430, but if you need a simple wired design to use with your PC and consoles, the A10 are a good alternative.

Conclusion
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6.2Mixed Usage
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What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The best use case for the Logitech G430 is for gaming and critical listening. They have a surprisingly well-balanced sound that you can also tweak with the Logitech Gaming Software. They also have very negligible latency since they're wired. Unfortunately, they're not really suitable for much else. They won't be stable or portable enough for sports and do not block enough noise for commuting.
7.5Critical Listening
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What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Above-average for critical listening. They have a surprisingly balanced audio reproduction. They cater well to instruments and vocals with a good representation of the mid-range and a relatively balanced treble range. They also have a fair bit of bass that rumbles and kicks without being overpowering. However, they're not as good as some of the more critical listening oriented headphones when it comes to imaging soundstage and total harmonic distortion.
5.2Commute/Travel
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What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Poor for commuting. They're not made for traveling so they have a bulky design that doesn't fold, no control scheme for mobile devices and they do not block a lot of noise so they will not be suitable for the loud environments involved in commuting.
5.8Sports/Fitness
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What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Subpar for sports. The Logitech G430 are not made for running and jogging. They're big bulky headphones with a gaming only control scheme and wired design that's not practical to workout with.
5.9Office
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What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Not ideal for office use. The Logitech G430 gaming headset doesn't block a lot of noise so you will hear what's going on around you. These headphones also leak quite a bit so they may distract your colleagues.
5.9Home Theater
Show Help
Score components:
Decent for home theater use. If you're using these headphones with your PC, the low latency of the wired connection and good audio reproduction make them great for watching videos and movies. However, they won't be ideal for a home theater setup, as the cable is not long enough unless you have a 1/8 TRS or USB extension cord.
7.2Gaming
Show Help
Score components:
Above-average for gaming. The Logitech G430 have a balanced sound, a decent mic, and a wired design so they have no latency. This makes them good for gaming but also slightly limited. They won't be ideal if you like to move a lot during your gaming sessions since the audio cable does not have a lot of range but they're comfortable and breathable so you can wear them for hours.
Questions Found an error?

Let us know what is wrong in this question or in the answer.

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Questions & Answers

2 ANSWERED QUESTIONS
9
Do you have any plans to test the quality of the virtual surround sound offered in gaming headsets like this?
Not at the moment, and we suspect it won't be easy. But if there's enough interest in it, we will look into it.
0
This and similar headsets, like the G230, G231, G930, G35, etc. have a similar build quality issue that should be considered in their reviews here. I've had my pair for less than a year and have been very delicate with them as they are my first non-earbuds, and this has happened on both sides already. here are a couple example pictures: tinyurl.com/y923dul9 and i.imgur.com/5bOLam3.jpg
Thank you for your suggestion. The build quality score of the Logitech G430 is lower than most gaming headsets taking into account the quality and density of the plastic in their build, as well as the strength and durability of the hinges.

We do not yet have a full stress test, to confirm the poor headband, that won't also break the headphones and can be applied across our entire test bench. However, like the Sony MDR-1000X, we adjust our scores if there are enough people expressing concerns over a manufacturer defect. We will continue to monitor forum threads and if there is enough support for this issue to warrant adjusting the score, the review will be updated.

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