Preferred headphones store
Reviewed on Apr 24, 2018 , Sam Vafaei, Jean-Christophe Lamontagne

Beats Beats X
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
7.0
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.0
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
7.3
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
7.8
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
7.2
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
5.6
TV
Score components:
5.3
Gaming
Score components:
Type : In-ear
Enclosure : Closed-Back
Wireless : Yes
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Beats BeatsX are above-average, mixed-usage headphones for everyday casual use. They have a great wireless range and a well-balanced sound. They're lightweight, portable and unlike other around-the-neck designs, they can be crammed into your pockets without damaging the neckband. They also block enough noise to be versatile for loud environments, but their Apple-centric design may be slightly limiting to Android users.

Pros
  • Portable and stable.
  • Good, passive isolation.
  • Minimal leakage.
Cons
  • The in-ear fit and around-the-neck design are not for everyone.

Test Results
Design 7.3
Sound 7.0
Isolation 8.3
Microphone 6.4
Active Features 6.0
Connectivity 3.3
Update 2/16/2018: Converted to Test Bench 1.2.
Update 9/28/2017: The microphone has been tested with our new methodology, as explained here
Update 8/10/2017: Converted to Test Bench 1.1. Learn more about our new versioned test bench system here.

Check Price

7.3

Design

Score components:
Beats BeatsX Design Picture

The Beats X have a unique design that makes them portable and less noticeable as an around-the-neck model. The "Flex Form" neckband is super lightweight, flexible and can easily fit into your pockets. They also have an efficient control scheme, and they're stable enough to work out with or to take to the gym. However, they have the typical in-ear fit, so if you do not find in-ears comfortable, then you may have some of the same issues with the BeatsX.

Style
Beats BeatsX Design Picture 2

The BeatsX have a simple around-the-neck style that feels less noticeable than other similarly designed models. The neckband is not much thicker than the flat audio cables, so it seamlessly blends in with the rest of the build quality. This makes them less intrusive once on your neck compared to the QuietControl 30 or the Level U Pro. The earbuds are also pretty standard but have magnetic covers that stick together which is much better for cable management. They also come in a couple of color schemes to suit your preferences and taste.

6.5 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Beats BeatsX Comfort Picture
Weight : 0.05 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
0 lbs

The Beats X have the standard in-ear design that may not be as comfortable for everyone. They have different sized tips to help you find a better fit, but unfortunately, they do not include any foam tips. On the upside, they're super lightweight, and their neckband (flex form) is a lot more flexible than other similar models like the QuietControl 30 or the Samsung Level U Pro. However, this can also be a bit frustrating as the neckband will easily get tangled when you try to put them on.

7.5 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Beats BeatsX Controls Picture
Ease of use : Good
Feedback : Good
Call/Music Control : Yes
Volume Control : Yes
Microphone Control : No
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
N/A
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : No

The BeatsX have a straightforward and efficient control scheme. The buttons are responsive and give you the essential functions for call/play/pause, track skipping, and volume control.

9.2 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Beats BeatsX Breathability After Picture
Avg.Temp.Difference : 0.8 C

The BeatsX, like most wireless in-ears, are very breathable headphones. They do not cover the ears so they won't make you sweat more than usual. They do trap a little heat within the ear canal but it's not a very noticeable difference and shouldn't change much to your workout routine.

7.7 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Beats BeatsX Portability Picture
L : 5.8 "
W : 4.4 "
H : 0.6 "
Volume : 16 Cu. Inches
Stand required : N/A

Thanks to the unique neckband, the BeatsX are a lot more portable than other around-the-neck models. They have a more flexible and portable design than the Sony WI-C400. For our measurements, we did not forcibly compress them into a much smaller format but because they're so flexible they fit into the much smaller pouch that is included in the box and could easily fit into most pockets.

6.5 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Beats BeatsX Case Picture
Type : Pouch
L : N/A
W : N/A
H : N/A
Volume : N/A

These headphones come with a similar rubber pouch/soft case as the urBeats. It's flexible and portable and should protect your headphones from scratches and minor water exposure, but it will not shield them against impacts or drops.

7.0 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Beats BeatsX Build Quality Picture

The build of the Beats X is above-average but not great. They have a nice rubberized design and the flex form cable is flexible enough that the neckband won't get damaged from over-extension. Unlike other similar models. The cables are also rubberized and flat which makes them a bit more durable but they're not as thick as some other models like the Jaybird X3. Also, the inline remote and earbuds feel a bit cheap and plasticky.

8.0 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Beats BeatsX Stability Picture

The Beats X are stable headphones to take to the gym and to go running with. They have a wireless design that won't get hooked on anything once you have them on, although the flexible headband can sometimes get tangled when they're not around your neck. They also come with differently sized stability tips (wingtips) to prevent them from falling out of your ears. That and the already stable in-ear tips makes these headphones quite stable for casual and sports use.

Cable
Beats BeatsX Cable Picture
Detachable : No
Length : N/A
Connection : N/A

They come with an apple lightning USB charging cable.

Top
Headshots 1
Headshots 2
7.0

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Beats BeatsX Frequency Response

The Beats BeatsX are a good sounding closed-back in-ear headphones. They have an excellent, deep, and punchy bass, which is also quite well-balanced. They also have a clear, even, and well-balanced mid-range, but it is slightly forward sounding on vocals and leads. Their treble performance is decent, but it lacks a little bit of detail and presence, and does sound a bit sharp and piercing on S and Ts (sibilant). Additionally, they have great imaging, but like most other headphones, don't have a large and speaker-like soundstage.

9.4 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Beats BeatsX Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
0.83 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10.15 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.34 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.77 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.58 dB

The bass of the Beats X is excellent. The response is flat and virtually flawless throughout the range, and mostly within 1dB of our neutral target. The LFE (low-frequency extension) is at 10Hz, which is also excellent. Overall, the bass is deep, thumpy, and punchy, while being well-balanced, making them suitable for all genres of music, including the bass-heavy ones.

8.8 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Beats BeatsX Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.54 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.38 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.5 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.42 dB

The mid-range of the Beats X is great. The response is quite flat and even throughout the range. Low-mid and mid-mid, responsible for the warmth and clarity in vocals and lead instruments, are within 0.5dB of our neutral target. High-mid however, is overemphasized by more than 2dB, which adds a subtle amount of intensity and projection to vocals and lead instruments.

7.2 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Beats BeatsX Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
4.18 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.19 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.15 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.0 dB

The Beats X have a decent treble range performance. The response is relatively even, which is good. The wide dip between 3KHz and 7KHz, negatively affects the detail and brightness of vocals and lead instruments. However, due to the shallow and wide nature of the dip, its effect will be rather subtle. Additionally, the 10dB peak around 10KHz does make the sound of these headphones sibilant (sharp and piercing on S and Ts), if the source material is already bright.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
Score components:
9.3 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Beats BeatsX Consistency L Beats BeatsX Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.14 dB

The frequency response consistency of the Beats X is excellent. If the user is able to achieve a proper fit and an air-tight seal using the assortment of tips that come with the headphones, then they should be able to get consistent bass and treble delivery every time they use the headphones.

9.0 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Beats BeatsX Group Delay Beats BeatsX Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.14
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.64
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
1.37
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
2.71

The Beats X has excellent imaging. Their weighted group delay is at 0.14, which is very good. This suggests that they have a tight bass and a transparent treble reproduction. Additionally, the L/R drivers of our test unit were exceptionally well-matched in amplitude, frequency, and phase response, which ensures a accurate placement and localization of objects (voices, instruments, video game effects) in the stereo image.

1.0 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
N/A
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
N/A
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
N/A
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
2.3
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
0.7
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The soundstage of the Beats X is poor. This is because creating an out-of-head and speaker-like soundstage is largely dependent on activating the resonances of the pinna (outer ear). The design of in-ears and earbuds is in such a way that fully bypasses the pinna and doesn't interact with it. Also, because the Beats have a closed-back design, their soundstage won't be perceived to be as open as that of open-back earbuds like the Apple AirPods or the Bose SoundSport Free.

7.2 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Beats BeatsX Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
1.14
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
9.188

The harmonic distortion performance of the Beats X is about average. The amount of harmonic distortion in the Bass Range is low, even at higher volumes, which is great. However, between 500Hz and 3KHz, the distortion response is a little elevated, especially under heavier loads. This could make the sound of this region a bit harsh and brittle, especially on vocals.

8.3

Isolation

Score components:

 

The BeatsX have surprisingly good isolation despite only passively blocking ambient noise. Their in-ear fit prevents a lot of noise from seeping into your audio so they're a good option to use while commuting or traveling. The seal they create, once in your ears, also barely leaks any sound even at louder volumes. That combined with their good noise isolation make them versatile headphones to use in both loud environments and quieter settings without distracting those around you.

7.7 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Beats BeatsX Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-22.61 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-8.01 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-18.3 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-42.3 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
14.71 dB

The passive isolation provided by the Beats X is good. In the bass range, where the rumble of airplane and bus engines sit, they achieved about 8dB of isolation, which although below-average is impressive for a headphone that isolates passively. In the mid-range, important for blocking out speech, they isolated by more than 18dB, which is very good. They also did a very well in the treble range, occupied by sharp S and T sounds, by achieving more than 42dB of isolation.

9.4 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Beats BeatsX Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
24.84 dB

The leakage performance of the Beats X is excellent. The significant portion of their leakage is focus in a very narrow range around 3.5KHz. This makes the leakage very thin sounding and mostly consist of S and T sounds. The overall level of the leakage is also very low. With the music at 100dB SPL, the leakage at 1 foot away averages around 25dB SPL, and peaks at 40dB SPL, which is below the noise floor of most offices.

6.4

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
Yes
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
No
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
N/A

The in-line microphone of the Beats BeatsX has a below-average quality. In quiet environments, speech recorded or transmitted with this mic will sound relatively thin, and noticeably muffled and lacking in detail. However, it will still be relatively easy to understand. In noisy situations, they will struggle to fully separate speech from background noise in moderately loud environments, like a busy street.

6.6 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Beats BeatsX Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
293.44 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
2.3 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
3417.19 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
3.521
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
26.97 dB

The Beats X's microphone has an average recording quality. The LFE (low-frequency extension) of 293Hz means that speech recorded/transmitted with this mic will sound relatively thin. The HFE (high-frequency extension) is at 3.4KHz, suggesting that speech will be noticeably muffled and lacking in detail and presence. However, it will still be decently comprehensible, since speech intelligibility is mostly dependent on the 500Hz-4Khz range.

6.3 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Beats BeatsX SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
15.26 dB

The in-line microphone of the Beats X is mediocre at noise handling. In our SpNR test, it achieved a speech-to-noise ratio of about 15dB. This indicates that this mic is best suited for quiet environments, and will have difficulty fully isolating speech from ambient noise in moderate and loud environments.

6.0

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Beats X have a decent battery life but lack a good companion app to truly stand out. They can play continuously up to 6.5 hours but charge considerably faster than most similarly designed wireless in-ears. They also have a quick charge feature that gives up to an hour's worth of playtime from a quick 5-minute charge. Unfortunately, they do not have true app support for added customization options like the Jaybird X3. They do however have the W1 chip, which gives a few extra features on iOS like battery data and auto pairing with iOS devices. 

6.2 Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
6.5 hrs
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
0.6 hrs
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
No
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
No
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
No

The BeatsX have an efficient quick charge mode (Fast Fuel) that gives you a lot of listening time for a relatively short charge. In just 5 minutes, they give you above 1.2 hours' worth of continuous playback depending on the volume level. They also fully charge in 40-45 minutes. However, at full charge, they only delivered about 6.5 hours of continuous playtime which should be enough for casual use but if you're a power user who has long listening sessions then they may not be ideal, especially if you do not have a lightning cable or access to power source. They're good enough for a casual day's use but they won't be the best headphones to take on a long weekend if you're not able to charge them frequently.

5.0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
Beats BeatsX App Picture
App Name : N/A
iOS : Yes
Android : No
Mac OS : N/A
Windows : N/A
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
N/A
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : N/A
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
N/A
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
N/A
Button Mapping : N/A
Surround Sound : N/A

Like some of the other recent Beats headphones, the BeatsX makes use of the W1 chip for better integration into the iOS platform. This gives them a simple popup when connecting to an Apple device that displays battery information and a persistent notification that also provides the details about battery life. However, this is not really a functional app as you don't have any equalizers, room effects or additional features.

3.3

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Beats BeatsX are wireless Bluetooth in-ears with no multi-device pairing or NFC support. They are fairly easy to pair with Bluetooth devices and have one of the best wireless range for any wireless in-ear that we've measured so far. Unfortunately, like most Bluetooth headphones, with no low-latency codecs, they won't be ideal for watching a lot of video content due to the relatively high latency. The latency is much better on iOS devices but still won't be the ideal for movie watching movies gaming.

6.0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : 4.2 + W1 chip
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
No
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
No
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
No
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
No

These headphones do not have multi-device pairing or no NFC support. On the upside, their hold-to-pair procedure is fairly easy to use and pairs easily with most Bluetooth devices.

0 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : N/A
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
N/A
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
N/A
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One
Good value: Audio + Microphone
:
N/A
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
N/A

They have no wired option. If you want a good sounding wired in-ear, check the 1More Triple Driver In-Ear.

0 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
N/A
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
N/A
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
N/A
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
N/A
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
N/A
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
N/A
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
N/A

These headphones do not have a dock. If you want a headphone that's versatile and has a dock, try the SteelSeries Arctis 7. However, they won't be as compact or as portable as the BeatsX.

8.6 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
41 ft
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
212 ft

The BeatsX have an excellent wireless range especially considering their compact format. In direct line of sight, you will rarely get any connection drops up to 200 ft, and when the Bluetooth source was placed in another room and obstructed by walls, they still managed to maintain a steady and reliable connection up to 40 ft.

3.2 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
175 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

The BeatsX have quite a bit of latency but perform a bit better when paired with iOS devices. This makes them poorly suited for watching videos and gaming although it's about average for most Bluetooth headphones. Unfortunately, they do not have any built-in low latency codecs to help reduce the lag when watching videos or gaming on your non-Apple devices.

In the box

Beats BeatsX In the box Picture

  • BeatsX Headphones
  • Earbud tips (x4)
  • Stability Tips (x3)
  • USB charging cable
  • Carrying pouch
  • Manual

Compared to other Headphones

Beats BeatsX Compare Picture

The Beats X are decent mixed usage headphones with a great wireless range and an above-average sound quality. They're one of the better sounding wireless in-ears, and they're versatile enough for sports and most casual uses. They also have a decent battery life with a convenient quick charge feature. They're the best wireless earbuds for iPhone we've reviewed so far. However, they have a few more features for iOS devices that are not optimized for Android so they may not be the best choice for all users. They also lack a fully featured app which means they won't be as customizable as some of the other in-ears below.

Jaybird X3

The BeatsX are slightly better wireless in-ears than the Jaybird X3 although not by much. The Beats X have a flexible around the neck design that some will prefer over the Jaybird X3. They also have a better wireless range, faster-charging battery life, and a more balanced default sound quality. On the other hand, the Jaybird X3 have a customizable sound thanks to the Mysound App available on both iOS and Android. They also have a longer continuous battery life and a slightly more stable and comfortable fit for the gym and working out.

Bose SoundSport Wireless

The Beats X are a slightly better and more versatile headset than the Bose SoundSport Wireless. The Beats have a better isolating in-ear fit that is more suitable to use in noisy environments like when commuting. They also have a fast charging battery life that gives you over an hours worth of listening from a quick 5-minute charge. On the upside, the Bose have a more comfortable earbud fit that most will prefer over the fit of the BeatsX. They also have more balanced sound quality and their semi-open fit while not great for commuting is a bit more suitable for outdoor runners so you can more easily monitor for traffic and obstacles than with the in-ear fit of the Beats.

Beats urBeats

The Beats X are not directly comparable to the Beats urBeats since they are Bluetooth only headphones and the Ur beats are wired. On the upside, the BeatsX are a much more versatile option than the urBeats. They sound better, they're more practical for every day casual use, and come with more tip options than the urBeats, which makes them slightly more comfortable but not by much. On the other hand, since the urBeats are wired, you won't have any battery life concerns, and they're a lot simpler to use.

Jabra Elite 65e

The Beats X are slightly better wireless headphones than the Jabra Elite 65e although not by much. The Beats X have an in-ear design that blocks as much noise passively as the active noise canceling Jabra. They're also a bit more portable with a more flexible headband that will easily fit into your pockets. The Beats also have a slightly better default sound but you can EQ it like with the Elite 65e. On the other hand, the Elite 65e have a better battery life, a more comfortable earbud fit and a better build quality that feels a lot more premium and durable than the Beats X. The 65e also support Bluetooth 5.0 and multi-point pairing so you can seamlessly switch between two devices.

Sony WI-C400

The Beats X are a better wireless headset than the Sony WI-C400. The Beats have a better wireless range and latency performance than the Sony especially when paired to an iOS device. They also have better-balanced sound quality and more durable design that's flexible enough to fold and fit into your pockets. The Sony, on the other hand, have much a longer battery life but do not perform better than the Beats X in most categories.

JBL E25BT

The Beats X are better all-around headphones for most use cases than the JBL E25BT. The BeatsX have a better and more premium build quality, a much greater wireless range and very fast charge time. They also sound better than the E25BT overall, although they do struggle more with high frequencies. The JBLs, on the other hand, can pair with multiple devices at once for easy switching between Bluetooth sources and they have a longer battery life.

Jaybird Freedom

The Beats X are about as practical as the Jaybird Freedom for most use cases. The Beats have a better-balanced sound quality but no EQ. They also have a more durable build quality, a faster-charging battery life, and a much better wireless range and latency performance than the Jaybirds, especially when using them with iOS devices. On the other hand, the Jaybirds have a customizable sound quality and aren't as limited on Android as the Beats X which makes them slightly more suitable for a wider selection of listeners. The Jaybirds also have a longer battery life overall thanks to the additional 4 hours provided by the charging clip and their smaller earbuds are slightly more comfortable to wear for most listeners.

Google Pixel Buds

The Beats Beats X are a much better headphone than the Google Pixel Buds. The BeatsX have a much better isolation performance thanks to their in-ear fit. They also sound better, have a longer wireless range and charge a lot faster delivering over an hours worth of playback from a 5 minutes charge. The Pixel Buds, on the other hand, have a much the better battery life overall at 24 hours of cumulative playback compared to the 6 hours for the BeatsX. They're also a bit more suitable for outdoor runners thanks to their open earbud fit which some will find a lot more comfortable than the in-ear design of the BeatsX.

Apple AirPods

The Apple AirPods are truly wireless headphones with a decent sound and good active features. Like the BeatsX, they have the W1 chip, so they're more optimized for iOS and won't be as good for Android users. They have an open fit that lets you monitor your surroundings which could be useful for joggers. However, it makes them considerably worse than the BeatsX for commuting and also makes their bass sound a bit weak. If you do not mind the less comfortable in-ear fit of the Beats X, then they are the better option overall with a more balanced sound quality. However, if you want a truly wireless design for portability and convenience, then the AirPods are also a good alternative, especially for iOS users.

+ Show more

Conclusion
SEE PRICE
Amazon.com

7.0Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The BeatsX are well-rounded headphones that you can use on your daily commute or at the office. They barely leak and isolate well against ambient noise while still delivering a balanced enough sound for both casual and critical listeners, although more critical listeners may prefer the Soundstage and ambiance of bigger or open back headphones.
7.0Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Above-average for critical listening. They have a decently balanced audio reproduction that delivers an excellent bass and good mid-Range. However, they tend to lack a bit of detail and they may have some sharp spikes when reproducing certain tracks due to inconsistencies in the treble range. Furthermore, because they are in-ear and closed back headphones, they have a poor soundstage and won't have the ambiance of using a good speaker set up or open back headphones.
7.3Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Above-average for commuting. They block a lot of noise passively, and they're easy to carry on you at all times. They also have a decent build quality, but their battery life is slightly short for long road trips.
7.8Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Good for sports. They're portable and flexible enough to fit into your pockets. They also have a good wireless design with an efficient control scheme. That plus the around-the-neck fit and the stability tips makes them a good option for working out or running with as they will rarely fall out of your ears.
7.2Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Above-average for office use. They barely leak even at higher volumes so they will rarely distract your colleagues. They also block a lot of noise passively so they're a good option for lively office environments.
5.6TV
Score components:
Mediocre-at-best for home theater use. They have a lot of latency which is not ideal for watching videos they're also not as comfortable to wear for long listening sessions. On the upside, they have a good wireless range and the latency is not as bad when used with iOS devices.
5.3Gaming
Score components:
Below-average for gaming. They have an average-at-best microphone, but a bit too much latency to be suitable for gaming. They're also not as customizable as most gaming headsets since they have no true app support.

LOG IN

JOIN RTINGS.com

Be part of the most informed community and take advantage of our advanced tools to find the best product for your needs.
Join our mailing list:

Create Discussion

Preview Back to editor Format guide

The editor uses special characters (aka. markdown).

To post formatted content follow these rules:

What you typeWhat it will look like
*italic text*italic text
**bold text**bold text
[link](http://rtings.com)link
> quoted text
quoted text
# header

header

- item 1
- item 2
- item 3
  • item 1
  • item 2
  • item 3

* Quotes and lists must be followed by a blank line