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Reviewed on Dec 21, 2018 , Sam Vafaei, Simon Barbier, Jean-Simon Bonneterre, Yannick Khong

Focal Elegia
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.2
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.4
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
5.7
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
5.3
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
6.0
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
6.0
TV
Score components:
5.7
Gaming
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : No
Noise-Cancelling : No
Mic : No
Transducer : Dynamic

The Focal Elegia are above-average critical listening headphones. They are the closed-back variant of the similarly designed Focal Elear. These premium headphones are very comfortable for long listening sessions and have a great build quality thanks to a metal frame and a detachable cable. They are a bit more versatile than the Elear thanks to their closed-back design and shorter cable, which allows you to use them outside as well. Unfortunately, they won't be the best headphones to use outdoors since they have a bulky design, their isolation performance is average-at-best, and they do not have an in-line remote with a microphone for calls. Nevertheless, the Focal Elegia are headphones that should please most users who can afford them.

Test Results
Design 7.0
Sound 7.2
Isolation 6.2
Microphone 0
Active Features 0
Connectivity 4.8
Pros
  • Solid and durable build quality.
  • Good audio reproduction.
  • Comfortable design.
Cons
  • Bulky design.
  • Bass delivery varies across users. Sensitive to glasses.

Check Price

7.0

Design

Score components:
Focal Elegia Design Picture

The Focal Elegia are premium over-ear closed-back headphones with great comfort and build quality. They are the closed-back variant of the very similarly designed Focal Elear. Like their open-back counterpart, they have a detachable cable and well-padded headband and ear cups. They also aren’t very portable because of their bulky design, but they do come with a great hard case. The Elegia are critical listening headphones that won’t be suitable for sports as they are not stable enough. On the upside, they come with a 1/4” adapter and their closed-back design makes them a bit more versatile and travel-friendly than the Elear. They also have a shorter cable, a solid case, and a more lightweight design.

Style
Focal Elegia Design Picture 2

The Elegia are great looking headphones, and they are fairly similar to their open-back variant, the Focal Elear, with slight differences. They don’t have a grill on the ear cups and have more pronounced silver accents. Also, their shorter cable is black and white, while the Elear’s is all black. They stand out a bit more than the Elear but still have a more neutral look. For headphones that stand out more, take a look at the Focal Stellia.

8.0 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Focal Elegia Comfort Picture
Weight : 1.0 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1.0 lbs

These headphones are very comfortable. They are well padded and feel similar to the Elear. The ear padding feels a bit different, and the headphones don’t sit on the head quite the same way. However, the cups are still very large and deep, which will fit most ears without touching the drivers. They are decently tight on the head but don’t apply too much pressure so you can wear them for hours without feeling fatigue. They are also a bit more lightweight than the Elear.

0 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Ease of use : N/A
Feedback : N/A
Call/Music Control : No
Volume Control : No
Microphone Control : N/A
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
N/A
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : N/A

These headphones do not have an in-line remote with controls.

5.2 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Focal Elegia Breathability After Picture
Avg.Temp.Difference : 8.9 C

The Elegia aren’t the most breathable headphones, especially since they are closed-back over-ears. Over-ears usually trap heat under the ear cups, and the Elegia don’t have a grill on the cups to help with airflow like the Elear. They won’t be ideal for sports as you will sweat more than usual with these headphones on. It should be noted that the Elegia had a somewhat awkward fit on our testing equipment, so we had to find a way to make them tighter. These results may be warmer than what you would experience on a normal head with a normal fit.

5.2 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Focal Elegia Portability Picture
L : 8.5 "
W : 7.5 "
H : 4.1 "
Volume : 261 Cu. Inches
Transmitter required : N/A

Like most over-ears, the Elegia have a bulky design and are not very portable. They do not fold into a more compact format, and the cups don’t swivel to make the headphones lay flat. However, they do come with a nice solid case to protect the headphones while you’re on the move, but it does add a bit of bulk.

8.0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Focal Elegia Case Picture
Type : Hard case
L : 8.5 "
W : 9.5 "
H : 4.7 "
Volume : 380 Cu. Inches

They come with a big and hard case that will protect the headphones against scratches, water exposure, and impacts. The interior is molded to fit the headphones better and technically, fits the Focal Elear as well.

9.0 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Focal Elegia Build Quality Picture

The Focal Elegia are very well-built headphones that have a solid, high-end design. They are made the same way the Elear are. The whole build is almost all made out of metal, making the headphones very solid. They also have a detachable cable, which is convenient and easily replaceable if broken, which makes them more durable. Overall, they have few moving parts and are built like premium headphones that should last you a while.

6.0 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Focal Elegia Stability Picture

These headphones are not very stable and won’t be an ideal choice for sports. They have a decently tight fit on the head, but as soon as you start running or exercising with them, they wiggle around and could easily fall off your head. However, this shouldn’t be an issue during casual listening sessions.

Cable
Focal Elegia Cable Picture
Detachable : Yes
Length : 4.0 ft
Connection : 1/8" TRS

The Elegia come with a 4-foot 1/8” TRS detachable cable and come with a 1/4” adapter.

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Headshots 1
Headshots 2
7.2

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Focal Elegia Frequency Response

The Focal Elegia are above-average sounding closed-back over-ears. These critical listening headphones have an excellent, extended and punchy bass, a great and well-balanced mid-range and a decent treble. However, their bass delivery is  somewhat inconsistent, especially if you wear glasses. Their mid-range is slightly overemphasized bringing vocals and instruments slightly to the front of the mix, and their treble is slightly veiled. Overall, they are still versatile headphones for a wide variety of music genres, especially vocal-centric music.

9.6 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Focal Elegia Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
0.64 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.12 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.02 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.57 dB

The bass is excellent. The LFE (low-frequency extension) is at 10Hz, and low-bass is within 1dB of our neutral target. This means that the Elegia have a deep and extended bass, with just the right amount of thump and rumble, making them suitable for bass-heavy genres like EDM, Hip-hop and film scores. Mid-bass and high-bass, responsible for the body of bass guitars, punch of the kick drums, and warmth of the vocals, are also quite flat and within 1dB of our target.

7.8 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Focal Elegia Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.95 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.3 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.66 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.65 dB

The mid-range of the Elegia is good. The overall response is even and flat throughout the range. This suggests a clear and well-balanced reproduction of vocals and lead instruments. However, the entire range is overemphasized by about 3dB, nudging the vocals and lead instruments to the front of the mix.

6.7 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Focal Elegia Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
4.51 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.77 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.27 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.07 dB

The Elegia have decent treble performance. The overall response is relatively well-balanced but slightly even. The dips around 3KHz to 6KHz will have a small negative effect on the brightness and detail of the vocals and instruments. However, not everyone will have the same listening experience.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
6.9 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Focal Elegia Consistency L Focal Elegia Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.65 dB

The frequency response consistency is decent. Their delivery in the bass range is quite consistent and within 3dB across most people. However, it is possible that wearing glasses could break the seal between the headphones and your ears and cause up to 6dB of drop in the bass range, which will be noticeable. On the other hand, they have a fairly consistent treble delivery under 10KHz across multiple re-seats, which is good.

8.3 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Focal Elegia Group Delay Focal Elegia Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.19
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.27
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
1.68
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
15.79

The imaging performance is great. Weighted group delay is at 0.19, which is excellent. The GD graph also shows that the entire group delay response is below the audibility threshold. This ensures a tight bass and a transparent treble reproduction. Additionally, the L/R drivers of our test unit were well-matched in frequency, amplitude, and phase. This is important for the proper placement and localization of objects (voices, instruments, video game effects) in the stereo field. However, these results are only valid for our test unit, and yours may perform differently.

3.8 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Focal Elegia PRTF
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
4.34 dB
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
2.05 dB
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
3.3 dB
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
3.8
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
4.1
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The soundstage is poor. The PRTF graph shows a limited amount of pinna interaction and activation, and there is no 10KHz notch present either. Since creating a speaker-like soundstage is dependent on an accurate and adequate pinna interaction, the Elegia soundstage will be perceived as relatively small and located inside the listener's head, as opposed to in-front, and will feel less open than the open-back Focal Elear.

8.1 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Focal Elegia Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
1.345
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
0.533

The harmonic distortion performance is very good. The amount of THD produced is very low throughout the range. Also, at 100dB SPL there is a decrease in THD in mid and treble ranges, which is probably due to the increased flexibility of the driver under heavier loads. However, the peak around 1KHz could make these frequencies a bit harsh and impure.

6.2

Isolation

Score components:

The Focal Elegia have mediocre isolation and won’t be an ideal choice for a daily commute or traveling. They will let in engine rumble of buses and planes since they don’t block lower frequencies. They can block a decent amount of ambient chatter in an office if you get a decent seal around your ears, and results will be even better when playing music. Also, people surrounding you might hear what you’re listening to in quieter environments but shouldn’t in moderately loud situations.

6.1 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Focal Elegia Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-13.22 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-0.38 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-13.11 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-27.41 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
0 dB

They have mediocre isolation. These headphones don't have active noise cancelation and therefore do not isolate in the bass range. Meaning they will let in the rumble of bus and airplane engines. In the mid-range, important for blocking out speech, they achieve an isolation of 13dB, which is above-average. In the treble range, occupied by sharp sounds such as S and Ts, they achieve an isolation of 27 dB, which is also above-average.

6.5 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Focal Elegia Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people to hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
42.63 dB

The leakage performance is below-average. The significant portion of their leakage is spread between 400Hz and 2.5KHz, which is a relatively broad range and concentrated in the mid-range. Therefore, their leakage will sound fuller than that of in-ears and earbuds, but not as loud and full as open-back headphones'. However, the overall level of the leakage is not too loud. At 100dB SPL, the average leakage at a 1-foot distance was 43dB and peaked at 59dB, which is about the average office noise floor.

0

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
N/A
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
N/A
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
N/A
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
N/A

These headphones are designed for critical listening and do not have a microphone for calls.

0 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
N/A
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
N/A
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
N/A
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
N/A
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
N/A
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
N/A

They don’t have a microphone, therefore there is no recording quality data.

0 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Speech + Pink Noise : N/A
Speech + Subway Noise : N/A
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
N/A

They don’t have a microphone, therefore there is no noise handling data.

0

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Focal Elegia are simple, passive, wired headphones that do not require a battery to function and do not have a companion app that lets you enhance your listening experience.

N/A Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
N/A
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
N/A
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
N/A
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
N/A
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when you're relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
N/A
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
N/A

These are passive headphones that do not require a battery.

0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
App Name : N/A
iOS : N/A
Android : N/A
Mac OS : N/A
Windows : N/A
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
N/A
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : N/A
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
N/A
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
N/A
Button Mapping : N/A
Surround Sound : N/A

There is not a companion app that could offer customization options for the Focal Elegia.

4.8

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Focal Elegia are straightforward headphones that do not have Bluetooth connectivity. They can be connected to PCs and consoles with their 1/8” TRS connection, and they also come with a 1/4” adapter if you need one. They aren’t wireless, so you’ll be limited by their 4-foot long cable, but on the upside, you won’t have any latency issues with these headphones.

0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : N/A
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
N/A
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
N/A

They are not Bluetooth compatible headphones.

7.2 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : Not OS specific
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
Yes
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
No
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4 controller.
Good value: Audio + Microphone
:
Audio Only
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One controller.
Good value: Audio + Microphone
:
Audio Only
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio Only

They have a 1/8” TRS connection that provides audio on consoles and PCs as well. They also come with a 1/4” adapter.

0 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
N/A
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
N/A
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
N/A
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
N/A
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
N/A
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
N/A
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
N/A

They do not have a dock. If you need headphones with a dock, then consider the SteelSeries Arctis 7.

0 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room. We test our obstructed range with a Moto E4 Plus. Results may vary depending on your phone model or Bluetooth source.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Good value: >35ft
Noticeable difference: 5ft
:
N/A
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
N/A

They are not wireless headphones, and you will be limited by their 4-foot long cable.

10 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
0 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

Being wired headphones, they practically don’t have any latency which is great for watching video content and gaming.

In the box

Focal Elegia In the box Picture

  • Focal Elegia headphones
  • 4-foot 1/8” TRS cable
  • 1/4” adapter
  • Carrying case
  • Manuals

Compared to other Headphones

Focal Elegia Compare Picture

The Focal Elegia are good and versatile critical listening headphones. They have good audio reproduction, an excellent build quality and are very comfortable for long listening sessions. They are the closed-back variant of the Focal Elear, making them more versatile thanks to better isolation and a shorter cable to use outside without a problem. Unfortunately, they have bass delivery inconsistencies and they are very bulky headphones. They are also quite expensive and some headphones below might be better choices for their great price-to-performance ratio. See our recommendations for the best critical listening headphones, the best DJ headphones, and the best headphones for studio use.

Focal Elear

The Focal Elegia and Focal Elear are two similarly-designed headphones that have the same great comfort and build quality. However, the Elear are open-back headphones, while the Elegia are the closed-back variant. Both have good audio reproduction, but the open design of the Elear will give you a more speaker-like experience. On the other hand, the closed design of the Elegia will isolate more and leak less, making them more versatile for outside use cases.

Focal Stellia

The Focal Stellia and the Focal Elegia are very similar closed-back critical listening headphones. They’re both very well-built, comfortable headphones. The Elegia have a more understated design whereas the Stellia have a retro look that stands out more. Some people may find the leather ear cups of the Stellia more pleasing on the skin and they also come with an XLR cable, which is a nice touch. They sound fairly similar overall, but the Stellia’s bass is a bit punchier and their treble is slightly less underemphasized. Overall, it comes down to personal preference and taste; however, the Elegia provide better value for most. That said, if you’re looking for a more premium listening experience, the Stellia may be worth the investment.

Beyerdynamic DT 1770 PRO

The Beyerdynamic DT 1770 PRO are better headphones than the Focal Elegia. They might not feel as comfortable as the Elegia because of their tighter fit, but they have great audio reproduction to reproduce tracks accurately. However, the Elegia are slightly better-built headphones but are also bulkier. Overall, the Beyerdynamics have better sound, are more versatile, and will still last you years.

Audio-Technica ATH-M50x

The Audio Technica ATH-M50x are better headphones than the Focal Elegia, and they are a fraction of the price, too. They have better and more neutral audio quality to reproduce tracks accurately. However, the price difference shows in build quality and comfort, as the Elegia are superior in those categories. The cups of the Elegia are bigger and deeper, which will also fit most ears better.

Sennheiser HD 820

Because of the disappointing performance of the Sennheiser HD 820 for their price, the Focal Elegia might be a better choice for most people. They are better-built than the Sennheisers and are as comfortable. On the other hand, the Sennheisers have better sound quality and perform closer to our target curve than the Focal Elegia, but at their extremely high price point, you could probably find something similar in performance, but at a cheaper price, like the Elegia.

+ Show more

Conclusion

6.2Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
Mediocre for mixed usage. The Elegia are designed for critical listeners who want to enjoy their good audio reproduction anywhere. They are the closed-back variant of the Elear so might be more versatile, but they are still not portable and stable for sports. They do however isolate more noise and could be a better choice for commuting or at the office, but won't as good as noise canceling headphones or other closed-back over-ears we've tested. Unfortunately, their short cable won’t be ideal for watching TV, and they do not have a microphone for gaming.
7.4Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Above-average for critical listening. They have an extended and powerful bass, a flat and even mid-range and a decent treble. However, they have a slightly forward sounding mid-range. Overall, these headphones are versatile for a variety of music genres and will please most users. They are also well-padded and comfortable for long listening sessions, and their great build quality will last you years.
5.7Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Sub-par for commuting and traveling. They isolate more noise than the open-backs Elear and are very comfortable headphones to wear during long flights. They are also more travel-friendly than the Elear thanks to a shorter cable, a good solid case and a more lightweight design, but they still won’t be ideal for this use case because of their bulky size and mediocre isolation performance. If you don’t mind the over-ear design for your commutes, these are decent, but won’t be as great as noise canceling headphones.
5.3Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Poor for sports. These over-ears are very bulky and not stable enough for physical activity. They would wiggle around and fall off easily as soon as you’d start running or working out. They also have a thick cable that would be in your way. Heat would also be trapped under the closed-back ear cups and make you sweat more than usual.
6.0Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Mediocre for office. While they are comfortable for long hours and they have decent sound quality, they don’t isolate much noise and leak a bit so might not be ideal for a crowded office. If you’re working at a quiet office without too much ambient noise or chatter, they can be a good option for listening at music at moderate volumes.
6.0TV
Score components:
Mediocre for watching TV. They are very comfortable to wear during movies, and you won’ have latency issues thanks to their wired connection, but their 4-foot cable is too short to enjoy your TV from your couch unless you get an audio cable extension.
5.7Gaming
Score components:
Sub-par for gaming. Even if they have decent sound quality and are very comfortable, they don’t have a microphone for online gaming. However, if you’re gaming alone in a quiet room and have a stand-alone microphone, or don’t need a microphone, these could be great headphones to game with thanks to their wired connection, great comfort, and good sound.

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