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Reviewed on Sep 05, 2018 , Marc Henney, Yannick Khong

Logitech G930 Wireless Gaming Headset
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.6
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.3
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
5.9
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
5.8
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
6.7
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
6.6
TV
Score components:
7.6
Gaming
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : Yes
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Logitech G930 are good gaming headphones with an above-average sound and low latency. They have a good microphone that filters a lot of noise, and they're fairly well built and comfortable with programmable buttons that gives them a lot more customization options than other gaming headsets. However, they're not versatile enough for outdoor use unlike some of the other gaming headphones we've tested. They're also less breathable than the G430, but they're wireless and have better software support.

Test Results
Design 6.3
Sound 7.3
Isolation 5.0
Microphone 7.3
Active Features 7.2
Connectivity 4.9
Pros
  • Above-average sound quality.
  • Low latency for gaming and home theater.
  • Good active features and app support.
  • Above-average mic performance.
Cons
  • Subpar noise isolation.
  • Bulky and cumbersome design.
  • Bass delivery varies significantly across users. Sensitive to glasses.
Update 2/16/2018: Converted to Test Bench 1.2.

Check Price

6.3

Design

Score components:
Logitech G930 Design Picture

The Logitech G930 are decent-looking gaming headphones with comfortable and spacious ear cups but a slightly plasticky build quality. They're durable enough to not break from a couple of accidental falls, but they do not feel as sturdy or as premium as some of the other gaming headphones within their price range. They're also not designed to be versatile headphones you can take outdoors and use with your mobile devices. This also means they're bulky and somewhat clunky, so they're not great for sports.

Style
Logitech G930 Design Picture 2

The Logitech G930 headset looks like typical gaming headphones. Like the Logitech G430 and the G533, they have large and slightly square-ish ear cups with a wide headband and a semi-glossy finish. They're not as appealing as the G433, but they're also not meant for outdoor use. They're bulky and have a non-removable boom mic that makes them even less suitable for casual use. However, they're decent looking gaming headphones, and the red accents in their color scheme give them a bit more flare while remaining subtle and professional.

7.5 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Logitech G930 Comfort Picture
Weight : 0.7 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1 lbs

The Logitech G930 are decently comfortable headphones with large and spacious ear cups and a relatively loose fit that doesn't clamp your head. They're comfortable enough to wear for extended periods of time, and they're quite lightweight for their size. However, the padding on the ear cups is a bit stiff. It's not a major issue, but it does poorly distribute the pressure around your ears which could get tiring during long gaming sessions.

6.3 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Logitech G930 Controls Picture
Ease of use : Average
Feedback : Average
Call/Music Control : No
Volume Control : Yes
Microphone Control : Yes
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
Adjustable
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : Presets

The Logitech G930 have a good but slightly confusing control scheme. They give you quite a few options for gaming with their button layout. You can mute the mic control the volume with an easy to use dial and switch between different EQ presets directly on the ear cup. They even have a Dolby surround sound switch on the side of the left ear cup. Unfortunately, since they're not made to be compatible with mobile devices, they have no call/music functionality which would have made their control scheme a little better. On the plus side, the buttons on the Logitech G930 are not overly sensitive like on the Turtle Beach Elite 800.

6.5 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Logitech G930 Breathability After Picture
Avg.Temp.Difference : 5.6 C

The G930, like most over-ear headphones, are not very breathable. They create a fairly good seal around your ears so they will obstruct quite a bit of airflow. They also have slightly less breathable pads than the G430 which means they will make your ears a little warmer than the lower end model during long gaming sessions. They won't be the best headphones to use in hot and humid conditions and they are meant to use while doing physical activity or moving around a lot but the should be fine for gaming and casual/critical listening.

2.6 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Logitech G930 Portability Picture
L : 8 "
W : 7.6 "
H : 4 "
Volume : 243 Cu. Inches
Stand required : USB

The G930, like most headsets in the gaming category, are not meant to be highly portable headphones you can carry around on your person. They're bulky, cumbersome, and do not fold into a more compact format. They're also limited by the range of the USB transmitter and do not come with a pouch or case to carry them in, which is a little disappointing.

0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : No case
L : N/A
W : N/A
H : N/A
Volume : N/A

These headphones do not come with a case or pouch.

7.5 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Logitech G930 Build Quality Picture

The Logitech G930 are better built than the G533 and the G433. They have a flexible headband that is reinforced with metal frame, and the ear cups feel dense and durable enough to not get damaged by a few accidental drops. Unfortunately, their design is mostly plastic and looks a bit cheap considering their price range. The hinges holding the ear cups are also hollow and creak from minimal pressure. That and the non-retractable mic are the most susceptible parts of the G930's design.

6.5 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Logitech G930 Stability Picture

In our Logitech G930 review, we've found that these headphones are just tight enough to be stable under most casual conditions. They won't move much if you're just sitting on the couch gaming or walking around your home listening to music. Unfortunately, they're not at all designed to be stable while exercising or working out. They will easily fall off your head under strenuous physical conditions, so they're not suitable for sports.

Cable
Logitech G930 Cable Picture
Detachable : N/A
Length : 3.9 ft
Connection : USB

The Logitech G930 headset comes with a dedicated USB transmitter and a USB charging station that extends the reach of the USB transmitter by 3.9ft.

Top
Headshots 1
Headshots 2
7.3

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Logitech G930 Frequency Response

The Logitech G930 is a decent sounding pair of closed-back over-ear gaming headphones. They have an excellent and deep bass, a good and even mid-range, and an average treble. However, their bass delivery is prone to significant inconsistencies, their mid-range sounds slightly boxy, prominent, and thin on vocals. Also, their treble lack some detail and is on the warm side. Overall, if you can get a good bass delivery from them, they are well-suited for most music genres and video games, but not ideal for vocal-centric genres like jazz or even classical.

8.9 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Logitech G930 Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.67 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
14.14 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.13 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.26 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.5 dB

The Logitech G930 have a great bass range performance. Low-bass is extended down to 14Hz, which is excellent. The rest of the range is virtually flat and only about 1dB above our target. This makes the bass on these headsets well-balanced, deep and strong. However, due to their inconsistent bass delivery across multiple users, the bass you get from these headphones may vary from what is described here.

7.8 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Logitech G930 Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.94 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.66 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.46 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.34 dB

The mid-range is good. The response is mostly flat and even throughout the range, however, mid shows more than 3dB of overemphasis bringing vocals/leads slightly to the front of the mix. This makes the sound of the G930 slightly boxy. Also, the dip around 250Hz thins out the vocals and lead instruments a bit.

6.8 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Logitech G930 Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
4.49 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.28 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.51 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.86 dB

The Logitech G930 have an average treble range performance. The response throughout the range is relatively inconsistent and on the warm side. Additionally, the dip around 4KHz will have a small but noticeable negative effect on presence and detail of vocals/leads.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
Score components:
5.6 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Logitech G930 Consistency L Logitech G930 Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
1.14 dB

The Logitech G930 have a sub-par frequency response consistency. In the bass range, we measured a maximum of 15dB of variance at 20Hz across our five human subjects. At 100Hz, we measured more than 6dB of variance, which is quite noticeable. Also, as it is common with most closed-back headphones, wearing glasses could break the seal on them and cause a significant drop in bass. Their treble delivery, however, is a lot more consistent and within decent limits.

7.8 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Logitech G930 Group Delay Logitech G930 Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.35
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.35
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
3.85
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
8.7

The Logitech G930 have a good imaging performance. Weighted group delay is at 0.35, which is within good limits. Also, the GD graph also shows that virtually entire group delay response is below the audibility threshold. This results in a tight bass and a transparent treble reproduction. Additionally, the L/R drivers of our test unit were decently matched in frequency, amplitude, and phase response, which results in an accurate placement and localization of objects (voices, instruments, video game effects) in the stereo field.

6.1 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Logitech G930 PRTF
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
3.48 dB
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
4.29 dB
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
9.75 dB
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
5.5
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
4.3
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The soundstage of the Logitech G930 is mediocre. The PRTF graph shows a decent amount of pinna interaction and activation, which is good, but it has low accuracy. There is not a notch present around the 10KHz region either. This results in a soundstage that may be perceived as relatively large, but unnatural and located inside the head.

6.2 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Logitech G930 Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
40.813
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
12.19

The Logitech G930 have a mediocre harmonic distortion performance. The THD performance in the bass and mid ranges is slightly elevated but within decent limits. There is not a big jump in THD under heavier loads either. However, the peaks in THD in the treble range are rather high and could make the sound of those frequencies a bit harsh and impure sounding.

5.0

Isolation

Score components:

The Logitech G930 only isolate passively and will not be ideal for loud, noisy environments. They can block some high-frequency noise with the seal the ear cups create around your ears. Unfortunately, it won't be enough to block conversations or ambient chatter from seeping into whatever you're listening to. This makes them less suitable than some of the other gaming headsets we've tested for eSports competitions where there is a lot of noise and potential distractions. They also leak at higher volumes, so in quieter conditions, the leakage level may be a bit bothersome to the people around you.

4.4 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Logitech G930 Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-10.79 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
0.99 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-7.62 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-26.44 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
21.0 dB

The isolation performance is sub-par. These over-ear headphones don't have active noise cancellation (ANC) and therefore, don't isolate in the bass range. Therefore, they let in all the low-frequency rumbles, like the sound of the airplane and bus engines. In the mid-range, important for blocking out speech, they provide about 8dB of isolation, which is about average. In the treble range, occupied by sharp sounds like S and Ts, the achieve 26dB of isolation which is above average.

6.3 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Logitech G930 Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
43.66 dB

The G930 have a below-average leakage performance. The significant portion of these headphones' leakage is concentrated in the mid-range between 400Hz and 2KHz, which is not very broad but they leak in the treble range too. The overall level of their leakage is not very loud either. With the music at 100dB SPL, the leakage at 1 foot away averages at 44dB SPL and peaks at 57dB SPL, which is noticeably louder than the noise floor of an average office.

7.3

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
Yes
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
No

The Logitech G930 have an above-average microphone. In quiet environments, speech recorded or transmitted with this mic will sound relatively thin, and slightly lacking in air and brilliance. However, it'll be clear, detailed, and quite easily understandable. In noisy situations, it is able to fully separate speech from background noise for most use cases.

6.9 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Logitech G930 Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
380.55 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
1.63 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
7240.77 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
5.34
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
34.21 dB

The G930's microphone has a decent recording quality. The LFE (low-frequency extension) of 380Hz suggests a recorded/transmitted speech that is relatively thin. The HFE (high-frequency extension) of 7.2KHz means that speech will have a good amount of detail and clarity to it, but will lack a bit of airiness and brilliance. The response between the LFE and HFE points is very even and balanced.

7.8 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Logitech G930 SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
26.13 dB

The boom microphone of the G930 is good at noise handling. It achieved a speech-to-noise ratio of 26dB SPL in our SpNR test indicating it is able to fully separate speech from ambient noise in most situations. However, they may struggle a bit in very loud environments like a subway station.

7.2

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Logitech G930 have an okay battery life of 10 hours but great customization options thanks to the Logitech Gaming Software and mappable buttons. They should last long enough for most gaming sessions and they have an auto-off feature to conserve power when inactive for more than 10 minutes. Unfortunately, they take quite a bit of time to charge at 3.5 hours but it's about average for most gaming headsets. On the upside, they support the Logitech gaming software which gives them a wealth of customization options and settings that you can map to the programmable buttons on the ear cups. They provide an excellent parametric equalizer, mic and surround sounds settings as well as different profiles that you can quickly switch depending on the game.

7.0 Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
10 hrs
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
3.5 hrs
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
Yes
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
Yes
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
No

The Logitech G930 headphones have a decent battery life that delivers up to 10 hours of continuous playtime. They take quite a bit of time to charge when compared to more recent Bluetooth headphones but compared to some of the other gaming headsets, they have a decent performance. They also automatically turn off if there's no audio playing to save power and can be used while charging which is great for gaming marathons if you're close to a power source.

8.5 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
Logitech G930 App Picture
App Name : Logitech Gaming Software
iOS : N/A
Android : N/A
Mac OS : Yes
Windows : Yes
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
Parametric + Presets
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : Level
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
No
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
Yes
Button Mapping : Yes
Surround Sound : Dolby 7.1

The Logitech Gaming Software is highly customizable when paired with the G930 headset. You get access to a great equalizer and surround sound effects you can personalize, microphone and volume levels you can set directly from within the software as well as swappable profiles with saved personal settings. Also, headset has 3 additional buttons that you can map to trigger specific commands, which is great and not available for most gaming headphones.

Volume and Mic Level

Button Mapping

Surround Sound

4.9

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Logitech G930 do not have as many connection options as the G933. They come with a regular USB dongle for their wireless connection but on the upside, they have very low latency suitable for gaming and watching movies. They also have a great wireless range that's convenient for gaming on the couch and their dongle works with the PS4 and PC but not the Xbox One.

0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : N/A
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
N/A
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
N/A

These headphones do not have Bluetooth connectivity. If you want a gaming headset that also supports Bluetooth, check out the Turtle Beach Stealth 700 or the Elite 800.

0 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : N/A
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
N/A
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
N/A
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One
Good value: Audio + Microphone
:
N/A
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
N/A

These do not come with an audio cable.

4.8 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
USB Dongle
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
No
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
No
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
No
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
Yes
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
No
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
Audio Only
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
Audio + Microphone
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
USB
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
No

The base/dock is a small USB dongle transmitter with that provides audio and microphone support for the PS4 and PC but not the Xbox One. However, it does not have an AUX input like the G933.

8.8 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
52 ft
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
127 ft

The Logitech G930 have a great wireless range. They do not reach as far as some of the best performing Bluetooth headphones in direct line of sight but when the signal was obstructed they reached up to 50ft without any major connection drops. This makes them a suitable gaming headset with enough range so that you can use them to listen to music while walking around in your home.

9.8 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
21 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

The G930 have 21ms of latency which excellent for gaming and watching video content. They perform even better than some home theater headphones which makes them a good choice for watching movies too.

In the box

Logitech G930 In the box Picture

  • Logitech G930 Headphones
  • USB transmitter
  • USB dongle and charging adapter
  • Manual

Compared to other Headphones

Logitech G930 Compare Picture

The Logitech G930 are a good gaming headset with lots of customization options. They have an above average mic, low latency and a well-balanced sound that you can EQ via the Logitech gaming software. They have a couple of connection options that make them a suitable choice for watching movies although they do not come with a 1/8TRS audio cable in the box even like the G933. They're decently comfortable and sturdy enough to last you a while although their mostly plastic design isn't as durable as some of the other gaming headsets compared below. On the upside, they have programmable buttons that let you quickly switch between settings and modes which sets them apart from the competition.

Logitech G933

The Logitech G933 are a better gaming headset than the Logitech G930. The G933 have a better-balanced default sound, more customization options, and a longer battery life than the G930. The G933 also have a better more stylish-looking build quality with better more responsive controls. The 933 also have more connection options, which makes them a bit more versatile for watching movies or using them outdoors. On the other hand, the G930 have a slightly more understated design that some may prefer over the G933. They also come with a USB extension cord which may be a bit more practical for some users on PC.

Logitech G533

The Logitech G930 are a slightly better gaming headset than the Logitech G533. The G930 have more programmable buttons on the ear cups which gives them a bit more flexibility when mapping functions and customization options via the Logitech Gaming Software. The G533, on the other hand, have a slightly more premium looking build quality, They also have a longer battery life and a greater wireless range than the G930 with a more balanced default sound quality out of the box.

HyperX Cloud II

The HyperX Cloud II are a better gaming headset if you prefer a wired design that you can use with your console controllers however if you want a wireless option for gaming then the G930 are a better choice. The G930 have alot more range thanks to their wireless connection. They also have a lot more customization options thanks to their software support and programmable buttons. The HyperX Cloud II on the other hand have a much better build quality and comfort level. They're also wired with a detchable mic so they more easily pass for casual over-ears that you can use outdoors.

SteelSeries Arctis 7

The SteelSeries Arctis 7 are a better gaming headset than the Logitech G 930. The G930 are slightly more customizable thanks to the Logitech Gaming Software and programmable buttons on the ear cups. On the other hand, the SteelSeries have a much better build quality with better breathable pads and a more ergonomic layout for their buttons. They also have a better default sound quality, and more connection options so they're a bit more suitable for hometheater and they have a casual design you can use outdoors with the provided audio cable unlike the G930.

Conclusion
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6.6Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The Logitech G930 are primarily a gaming headphone. They have an above average sound and low latency. They're a decent option for critical listening and great for watching movies. However, they do not block noise well and are not portable enough for commuting or sports.
7.3Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Above-average for critical listening. They have a decently balanced audio reproduction with a pronounced bass range that doesn't overpower instruments and vocals. However, there is a dip in the high frequencies that results in a slight loss of clarity, especially for some lead instruments. Their frequency response also varies a bit from user to user and may lose a significant amount of bass if your glasses break the seal, the ear cups create around your ears.
5.9Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Mediocre-at-best for commuting. They have to be within range of the USB transmitter which is very limiting for commuting. They also do not block much noise and aren't made to be used with mobile devices. However, on a plane, train or a long bus ride, you may be able to use them with your laptop or tablet.
5.8Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Below-average for sports. The G930 are bulky and not as breathable as headphones specifically made for sports. They also have to be in range of their USB transmitter which means you won't be able to use them outdoors effectively.
6.7Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Decent for office use. The Logitech G930 headset has great customization features, and these headphones are comfortable enough to wear for long hours. They can also charge while in use. However, they leak a bit at higher volumes and, unfortunately, do not block a lot of noise, so they won't be ideal if you have a lively or noisy office environment.
6.6TV
Score components:
Decent for home theater use. They have decent and customizable sound and a low latency wireless connection with their USB dongle. Unfortunately, they do not come with an audio cable like the G933 which means they have fewer connection options than some of the other gaming headsets we've tested.
7.6Gaming
Score components:
The G930 are good gaming headphones. They have a great software for Windows and MacOS that gives them a lot of customization options. They have very low latency which is essential for gaming, above-average sound, and a decent mic that filters a lot of noise but doesn't always accurately reproduce your voice. However, they're not the most breathable headphones so your ears will get a little hot after a couple of hours of gaming.

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