The Skullcandy Crusher are mediocre critical listening headphones with a decently comfortable design. They have a unique bass enhancing a slider on the right ear cup that controls the amount of bass but it tends to make them sound quality a bit unbalanced and worse for more critical listeners. Unfortunately, they're also not the most durable headphones being mostly plastic and somewhat cheaply built.
The Skullcandy Crusher are easy-to-use headphones with a limited control scheme and plasticky design. They're lightweight and decently comfortable. They also fold into a more compact format for added portability. Unfortunately, they do not feel very durable. They rattle when the bass slider is set too high and do not come with a good case to carry them in, which is a bit disappointing.
The Skullcandy Crusher have a bland over-ear design that feels a little cheap. They're entirely made out of plastic with large square-ish ear cups and a wide headband. They're available in a variety of color schemes to suit your taste, from a military-camo green to a bright red option that will definitely stand out in a crowd.
The Skullcandy Crusher are decently comfortable headphones. They're fairly lightweight, and the earcups are well-padded and large enough to fit around most ears. Unfortunately, they're a bit tight on the head which does get fatiguing during long listening sessions, and the padding on the headband is not as comfortable as that of the earcups.
The Skullcandy Crusher have a mediocre control scheme with only one button to play, pause, and skip tracks. They have a mechanical slider that controls the level of bass but not volume. This is slightly disappointing considering that the one inline control button offered, also doesn't provide good tactile feedback.
The SkullCandy Crusher are not the most breathable headphones. They will make you sweat a bit more than average if you use them while working out and your ears will get warm after a couple of hours of critical listening. On the upside, they're a little better than other closed back over-ears thanks to the slightly perforated pads on the ear cups, but they won't be ideal for more intense exercises.
The Skullcandy Crushers fold into a more compact format which makes them moderately portable. However, they're still relatively large over-ear headphones that aren't ideal to carry without a bag. The ear cups also don't lay flat.
The Skullcandy Crusher have a mediocre-at-best build quality. They're entirely made out of plastic and they rattle when playing music, especially if you have the bass slider set all the way up. They do not feel as durable as headphones below their price range like the Bluedio T4.
These headphones are somewhat stable due to their high clamping force. Unfortunately, the large ear cups and bulky over-ear design is not ideal for more intense physical activities. They will barely stay on your head during a mild jog and will not be suitable for working out and exercising. On the upside, the cable will detach if it gets hooked on something so the headphones won't be yanked off.
The Skullcandy Crusher is a mediocre sounding pair of closed-back over-ear headphones. They have a deep, punchy, and well-balanced bass, but a forward and boxy/honky sounding mid-range, and a treble that lacks a bit of detail and presence. They also image well but could sound a bit brittle due to relatively high harmonic distortion. Additionally, their performance is prone to inconsistencies across multiple users, and like most other closed-back headphones, they don't have an open or spacious soundstage.
Note: This headphone was tested with its bass slider set to minimum.
The bass of the Crusher is excellent. Low-frequency extension is at 23Hz, which is great. Low-bass, which is responsible for low-end thump and rumble common to bass-heavy music is pretty balanced and within 0.2dB of our target. Additionally, mid-bass and high-bass are virtually flat, and over our target by less than 1.5dB. It should be noted that the Skullcandy Crusher was tested with their bass slider set to 0.
The Skullcandy Crusher have an average mid-range response. The response is relatively consistent and even, but shows a wide 6dB bump centered around 700Hz. This gives excess emphasis to the mid-range by pushing vocals/leads to the front, which makes mixes sound forward and boxy/honky.
The treble performance is sub-par. Low-treble is quite well reproduced and balanced, however, the 15dB dip in mid-treble centered around 6KHz will have a noticeable negative effect on the brightness and presence of vocals and lead instruments.
The frequency response consistency is about average. These headphones show decent consistency in delivering bass across our five human subjects with the maximum deviation in the bass range being 3dB at 20Hz. In the treble range, the Skullcandy show below average consistency with a noticeable inconsistency around 6KHz, which is most likely due to their ear cup enclosure size and design.
The imaging of the Crushers is great. Weighted group delay is at 0.18, which is very good. The GD graph also shows that their entire group delay response is almost entirely within the audibility threshold. This ensures a tight bass and a transparent treble reproduction. Additionally, the L/R drivers of our test unit were exceptionally well-matched. This is important for the accurate placement and localization of objects (voices, instruments, video game effects) in the stereo field.
The Skullcandy Crusher have a sub-par soundstage. The PRTF graph shows an inaccurate and unusual response, which suggest an unnatural and inside-the-head soundstage. The closed-back design of the headphones may also result in their soundstage to be perceived as less open than that of open-back headphones.
The Crusher have a decent harmonic distortion performance. The overall amount of harmonic distortion in the bass range is elevated, especially in high-bass and at higher volumes. This suggests that the Skullcandy may not be able to produce their bass as well, under very heavy loads. In the mid and treble range, the sharp peaks in THD tend to make those frequencies sound harsh and brittle.
The Skullcandy Crusher only isolate passively. They prevent a little bit of high-frequency noise from seeping into your audio with the decent seal they create around your ears. Unfortunately, it's not sufficient for the noise level of a busy city commute or a lively office. They also leak quite a bit at higher volumes and may distract the people around you, especially in quieter environments.
The isolation performance is sub-par. In the bass range, where the rumble of airplane and bus engines sits, they achieved no isolation. In the mid-range, important for blocking out speech, the reduce outside noise by about 5dB, which is inadequate. In the treble range, occupied by sharp sounds like S and Ts, the isolate by about 26dB, which is above-average.
The leakage performance of the Crusher is decent. The significant portion of the leakage is between 1KHz and 6KHz, which is not very broad and mostly concentrated in the treble range. This means that the leakage will sound quite thin. The overall level of the leakage is not loud either. With the music at 100dB SPL, the leakage at 1 foot away, averages at 39dB SPL and peaks at 50dB SPL, which is the same as the noise floor of an average offices.
The Skullcandy Crusher have an average in-line microphone. In quiet environments, speech recorded or transmitted with this mic sounds slightly thin and lacking brightness and airiness, but is still detailed and decently intelligible. In noisy environments, however, it struggles to fully separate speech from background noise in moderately loud places like a busy street.
The recording quality of Crusher's in-line mic is decent. The dip in high-bass and low-mid makes recorded-speech sound slightly thin. The roll-off in the treble range diminishes the brightness and airiness of recorded speech. However, the region between LFE and HFE is captured well, resulting in an intelligible and relatively detailed speech.
The in-line microphone of the Crusher is mediocre at noise handling. It achieved a speech-to-noise ratio of 16dB in our SpNR test, indicating that this mic will have difficulty separating speech from noise in moderately loud environments.
The Skullcandy Crusher have a unique bass slider that let's control the level of bass without an app. Unfortunately, this feature feels a little lacking as there are no other active features or customization options. Their battery life also varies with the amount of bass you choose to set for your listening experience.
The Skullcandy Crusher have a long lasting AA cell that delivers up to 38 hours (average of 3 measurements) of continuous playback when the slider was set between 50 and 70 %. This means the battery life will be shorter if you set the slider to max bass setting and a lot longer if set to 0. However, sound quality does not deteriorate much once the battery runs out. Although you do lose all the enhanced bass effects the rest of the frequency response is not altered.
These headphones do not come with a customizable app.
The Skullcandy Crusher are not Bluetooth headphones and do not come with a base or dock. They have a wired 1/8TRRS connection with an in-line microphone that will work with your Xbox One or PS4 controller. Unfortunately, since they're wired, they won't have the range and convenience of wireless headphones for gaming or watching movies, but on the upside, they have practically no latency like most wired headsets.
These headphones are wired and do not have a Bluetooth connection. If you want a good Bluetooth headset for more casual use, check out the SkullCandy Grind.
These headphones come with a non-os-specific audio cable with an in-line remote and microphone that is compatible with consoles. They will provide audio and voice chat support when connected to your PS4 or Xbox One controller, but you may need a headset adapter for PC if your PC does not have a 4 pin audio jack like tablets and phones.
These headphones do not have a dock. If you need a headset with a dock that also has a wired connection for gaming or watching movies, then consider the SteelSeries Arctis 7.
These are passive headphones that do not have a wireless range since they're wired. If you want a good wireless headset for critical listening, consider the SkullCandy Hesh 3.
These headphones have a simple wired connection with practically no latency. Unfortunately, this also means that they're limited by the range of the provided cables.
The SkullCandy Crusher have a simple wired design with a unique bass slider that lets you control the amount of bass they deliver. They have a decently comfortable design with spacious ear cups but unfortunately, they feel somewhat cheap and not as durable as some of the headphones compared below. Their sound quality is also average at best and gets a bit too thumpy and muddy when turning the bass slider to the max settings. On the upside, that just might be what some fans of bass are looking for.
The Skullcrusher Wireless are a better headphone than the Skullcandy Crusher thanks to their wireless design that you can also use wired, unlike the originals. The wired Crushers have a more lightweight design and a better-balanced bass when not using the bass slider. They're also a bit more comfortable than the wireless variant since they're not as tight on the head. On the other hand, the wireless Crushers have a better range, a more durable build quality, easier to use controls and can be used wired and wireless which makes them a lot more versatile. They also have a better default sound.
The Skullcandy Crusher is a worse mixed usage headphone than the Hesh 3, and these headphones also do not sound as good. They have a wired design that isn't as convenient for day to day use as the Hesh, and their build quality is a lot more plasticky and a bit less durable. On the upside, since they have a bass slider, you can somewhat customize their sound which makes them a bit more adjustable than the Hesh. Unfortunately, their bass does not sound as clean and exciting as the Hesh which makes them a much worse headphone overall that you should only get if you do not have the budget for the Hesh 3 or even the much cheaper Grind.
The Skullcandy Grind is much better built on-ear headset than the over-ear crusher. These headphones also have a wireless design and a wired mode which makes them a bit more versatile for day to day use than the Crushers. They have better sound that doesn't quite pack as much bass as the crushers or even the Hesh 3 but sound balanced and caters well to most tracks. They're also one of the more comfortable on-ear designs that we've tested. The Grind are the better option for most use cases and they come with an audio cable. They're also not that expensive so unless you really like a lot of bass, get the Grind instead.
The Sony MDR-XB950N1 is a better built and better noise isolating headphone than the Crusher since they are noise cancelling. They're also wireless so they're a bit more convenient for day to day use. They come with an audio cable and have passive playback so you can use them like the crushers and they're packed with way more features. They also have a bass effect button which amplifies their bass response but on the upside, it doesn't rattle the headphones like the Crusher thanks to the much more durable build quality. Unfortunately, they are way pricier than the Skullcandies and they're not the best option for fans of bass either. In this case, if you have the budget go for the BackBeat Pro 2 instead.
The Bose SoundTrue Around-Ear II are very comfortable critical listening headphones. They look great and have a better build quality than the Crushers. They also deliver a well-balanced sound quality that packs a good amount of bass without over-powering the instruments and vocals in the mid-range. They have a simple wired design, like the Skullcandys but they are considerably pricier. They provide a much better listening experience overall. Get the Bose SoundTrue if you just want a comfortable wired headset. However, their bass is much tamer so if you want that rattling sensation when the beat drops, then the Crusher could be a cheap bass-heavy alternative.