Skullcandy Grind Wireless  Headphones Review

Reviewed Aug 15, 2017 at 01:06pm
Tested using Methodology v1.3.1 
Skullcandy Grind Wireless
6.6
Mixed Usage 
7.3
Neutral Sound 
6.3
Commute/Travel 
7.1
Sports/Fitness 
6.4
Office 
5.4
Wireless Gaming 
7.1
Wired Gaming 
6.0
Phone Call 
 0
The Skullcandy Grind are versatile and comfortable on-ear headphones. They have an above-average sound, they're lightweight and surprisingly comfortable for an on-ear model. However, they're not as portable as some of the other on-ears we've tested, and they do not block a lot of noise so they won't be the ideal headphones for loud environments.

Our Verdict

6.6
Mixed Usage 

The Grind are decent mixed usage headphones. They're quite comfortable for an on-ear design, they have an efficient and easy-to-use control scheme and a sturdy build quality. Unfortunately, they do not block enough noise for commuting, and they're slightly too unstable for sports. On the upside, they deliver an above-average audio reproduction which should be good enough for most listeners.

Pros
  • Above-average sound quality.
  • Sturdy and comfortable design.
Cons
  • Poor noise isolation.
  • Less portable than most on-ears.
7.3
Neutral Sound 

Above-average for neutral listening. They have a decently balanced audio reproduction that caters well to instruments and vocals. Their bass is not too overwhelming but the Treble range can sometimes be a bit too sharp on some tracks. Unfortunately, they don't have the best Soundstage due to their small and closed-back ear cups but they should sound good enough for most listeners.

6.3
Commute/Travel 

Mediocre for commuting. They a lot of noise seep into your audio which is not suitable for the loud environments involved in commuting.

7.1
Sports/Fitness 

Average for sports. They're wireless with an easy to use control scheme and they do not get too hot when exercising. However, they are not the most stable and ear cups sway a lot while running which is not ideal for sports.

6.4
Office 

Average for office-use. They have an efficient and easy to use control scheme, but they're a bit leaky at high volumes and they won't block the noise of a particularly lively office.

7.1
Wired Gaming 
6.0
Phone Call 
  • 6.6
    Mixed Usage
  • 7.3
    Neutral Sound
  • 6.3
    Commute/Travel
  • 7.1
    Sports/Fitness
  • 6.4
    Office
  • 5.4
    Wireless Gaming
  • 7.1
    Wired Gaming
  • 6.0
    Phone Call
  • Changelog

    1.  Updated Nov 21, 2019: Converted to Test Bench 1.3.1.
    2.  Updated Nov 21, 2019: Converted to Test Bench 1.3.
    3.  Updated Feb 16, 2018: Converted to Test Bench 1.2.
    4.  Updated Sep 28, 2017: The microphone has been tested with our new methodology, as explained here

    Popular Headphones Comparisons

    The Skullcandy Grind are one of the best closed-back headphones we've tested in this price range. See our recommendations for the best headphones under $50 and the best wireless headphones under $100.

    JBL T450BT Wireless

    The Skullcandy Grind Wireless are much better on-ear headphones than the JBL T450BT Wireless. The Grind have a great build quality for their price; they're also a lot more comfortable than the T450BT. The Grind also have longer battery life, a slightly better-balanced sound quality, and a headphone jack so you can use them wired with most devices, unlike the JBLs. On the other hand, the JBLs have a more compact and portable design that folds and can even fit into some larger jacket pockets. They're also lighter and leak a little less at high volumes.

    Sony WH-CH500 Wireless

    Overall, the Skullcandy Grind Wireless are better headphones than the Sony WH-CH500 Wireless. The Skullcandy have a more accurate bass response, which some may prefer, and their on-ear design is more comfortable. You can also use them wired, even if the battery is dead, and they don’t feel as cheap as the Sony. On the other hand, the Sony have a slightly better battery life with power-saving features, which the Skullcandy lack, and have a better wireless range.

    Sony WH-CH400 Wireless

    The Skullcandy Grind Wireless are more comfortable on-ear headphones, and you can use them wired. They’ll be more versatile than the Sony WH-CH400 Wireless, and they're noticeably more durable. These headphones will sound fairly similar, but the Skullcandy will have a more accurate bass for most, with a slightly V-shaped sound profile. They also take about half the time to charge, which is nice. However, the Skullcandy don’t support NFC like the Sony, but you can use them wired and get an in-line microphone, which the Sony are lacking.

    Overhauling Our Audio Measurements And A New Multi-Curve Graphing Tool

    We've upgraded our Headphones Test Bench to 2.0! This update brings several key changes to our tests and usages, making it easier than ever to interpret our sound results based on your personal preferences. You'll also find a brand-new interactive graph tool featuring multiple targets (including our own!) for you to explore and compare.

    For a full breakdown, check out our changelog, which includes detailed commentary from our test designer explaining the rationale behind our update.

    We'd also love to hear your thoughts: your feedback helps us keep improving, so join us in the comments!

    Test Results

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    RATINGS
    Category:
    All
    Design
    Style
    TypeOn-ear
    EnclosureClosed-Back
    WirelessYes
    TransducerDynamic

    The Skullcandy Grind have a straightforward on-ear design that will work for some. They have thin but large metal frame and small circular ear cups. They don't have any folding hinges, so they have a very minimalistic look with few moving parts. They also come in a couple of color schemes that will stand out a bit more than the black color variant we've reviewed.

    7.5
    Comfort
    Weight0.4 lbs
    Clamping Force
    0.7 lbs

    The Skullcandy Grind are surprisingly comfortable on-ear headphones. They're lightweight, and the padding on the ear cups is soft. They're comfortable to wear for hours, unlike most similarly designed headphones which put quite a bit of pressure on your ears. However, the headband is not as decently padded as the ear cups. If you're looking for a pair of wireless on-ear headphones that have a fit better-suited for your kids, check out the JBL JR300BT Wireless.

    7.4
    Controls
    OS Compatibility
    Not OS specific
    Ease Of UseDecent
    FeedbackGood
    Call/Music ControlYes
    Volume ControlYes
    Microphone ControlNo
    Channel Mixing
    N/A
    Noise Cancelling ControlN/A
    Talk-Through
    N/A
    Additional ButtonsNo

    The Skullcandy Grind have an efficient and easy-to-use control scheme. The button layout is good, and the buttons are responsive providing track-skipping, call/music, and volumes controls. The buttons may be a bit difficult to distinguish by touch a lone at first, but they don't take too long to get familiar with.

    7.2
    Breathability
    Avg.Temp.Difference3.6 °C
    5.9
    Portability
    L6.8"
    W6.4"
    H2.6"
    Volume117 in³
    Transmitter RequiredN/A

    The Skullcandy are relatively small on-ear headphones that unfortunately do not fold into a more compact format. This makes them less portable than other on-ears we've reviewed and a bit more of a hassle to carry around on your person if you don't have a bag.

    0.0
    Case
    TypeNo case
    LN/A
    WN/A
    HN/A
    VolumeN/A
    7.0
    Build Quality

    The Grind have an above-average build quality. The headband is a thin but has wide metal frame that feels durable and sturdy enough for most use cases. The ear cups are not especially dense but can easily withstand a shoulder height drop unscathed. However, the audio cable from the headband to the ear cups are exposed and could get damaged from regular wear and tear and head band although sturdy does not feel very flexible and could get bent out of shape with enough force.

    7.0
    Stability

    These headphones are quite stable. They're able to maintain their position and fit during casual listening sessions. Their wireless design also prevents them from being yanked off your head because the audio cable got hooked by the something. However, they are not designed for sports and will start to slip off your ears during high-intensity activities like running or working out.

    Headshots 1
    Headshots 2
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    In The Box

    • Skullcandy Grind Wireless Headphones
    • Audio cable (x2)
    • USB cable
    • Manual
    Sound
    Sound Profile
    See details on graph tool
    Bass Amount
    -0.5 dB
    Treble Amount
    -1 dB
    7.1
    Frequency Response Consistency
    See details on graph tool
    See details on graph tool
    Avg. Std. Deviation
    0.58 dB

    Average consistency. The Bass Range of the Grind is susceptible to inconsistencies depending on the positioning preference and head shape of the user. The maximum deviation we measured was -3dB at 300Hz which is quite significant. The consistency in the Treble Range, however, is very good.

    Raw Frequency Response
    See details on graph tool
    See details on graph tool
    9.1
    Bass Accuracy
    See details on graph tool
    Std. Err.
    1.39 dB
    Low-Frequency Extension
    13.54 Hz
    Low-Bass
    0.57 dB
    Mid-Bass
    1.49 dB
    High-Bass
    1.89 dB

    Excellent Bass Range performance. Low-frequency extension is at 14Hz which is great. The overall response is virtually flat and only slightly over our target. This will give more emphasis to Bass Range of these headphones.

    7.9
    Mid Accuracy
    See details on graph tool
    Std. Err.
    2.77 dB
    Low-Mid
    1.16 dB
    Mid-Mid
    -3.59 dB
    High-Mid
    0.53 dB

    Very good Mid Range performance. Low-mid is only slightly over our target, and it is the continuation of the high-bass overemphasis. The dip surrounding 700Hz pushes vocals/leads to the back of the mix, but at -4dB the effect will be subtle. High-mid is well-balanced but shows a tilt favoring the Treble frequencies.

    6.2
    Treble Accuracy
    See details on graph tool
    Std. Err.
    4.96 dB
    Low-Treble
    2.08 dB
    Mid-Treble
    1.73 dB
    High-Treble
    -6.97 dB

    Mediocre Treble Range performance. Low-treble is over our target by about 2dB, giving a bit of excess presence to the sound. Treble has a 5dB bump between 5KHz and 10KHz, making these headphones sibilant and piercing to those with sensitive ears.

    6.5
    Peaks/Dips
    See details on graph tool
    Peaks
    2.19 dB
    Dips
    2.33 dB
    7.8
    Imaging
    See details on graph tool
    See details on graph tool
    Weighted Group Delay
    0.23
    Weighted Amplitude Mismatch
    1.16
    Weighted Frequency Mismatch
    2.73
    Weighted Phase Mismatch
    8.81
    5.6
    Soundstage
    See details on graph tool
    PRTF Accuracy (Std. Dev.)
    3.13 dB
    PRTF Size (Avg.)
    1.9 dB
    PRTF Distance
    10.26 dB
    Openness
    6.7
    Acoustic Space Excitation
    4.3
    7.7
    Weighted Harmonic Distortion
    See details on graph tool
    WHD @ 90
    0.186
    WHD @ 100
    0.160
    Isolation
    3.4
    Noise Isolation
    See details on graph tool
    Isolation Audio
    Overall Attenuation
    -9.91 dB
    Noise CancellingNo
    Bass
    0.4 dB
    Mid
    -1.42 dB
    Treble
    -28.48 dB

    Poor Isolation. These on-ear headphones do not isolate at all in the Bass Range, and only 1.5dB in the Mid Range. In the Treble Range, they achieve about 29dB of isolation, which is decent.

    6.6
    Leakage
    See details on graph tool
    Leakage Audio
    Overall Leakage @ 1ft
    41.88 dB

    Average Leakage. The significant portion of the Leakage is spread between 500Hz and 6KHz which is a relatively broad range. However, the overall level of Leakage is not too loud.

    Microphone
    Microphone Style
    Integrated
    Yes
    In-line
    Yes
    Boom
    No
    Detachable Boom
    N/A
    MicYes
    6.5
    Recording Quality
    See details on graph tool
    Recorded Speech
    LFE
    261.43 Hz
    FR Std. Dev.
    3.36 dB
    HFE
    3,368.2 Hz
    Weighted THD
    3.504
    Gain
    18.51 dB
    6.0
    Noise Handling
    See details on graph tool
    Speech + Pink Noise
    Speech + Subway Noise
    SpNR
    12.69 dB
    Active Features
    7.1
    Battery
    Battery Type
    Rechargable
    Continuous Battery Life
    15 hrs
    Additional Charges
    0
    Total Battery Life
    15 hrs
    Charge Time
    1.7 hrs
    Power Saving Feature
    No
    Audio While Charging
    No
    Passive Playback
    Yes
    Charging Portmicro-USB

    The Grind delivers up to 15 hours of continuous playback at average volumes. They also don't take too long to fully charge at 1.5 hours. Unfortunately, they do not have an auto-off timer to help prolong their battery life, and you can't use them while they are charging. On the upside, they can be used completely passively even when the batteries are dead.

    0.0
    App Support
    App NameN/A
    iOSN/A
    AndroidN/A
    macOSN/A
    WindowsN/A
    Equalizer
    N/A
    ANC Control
    N/A
    Mic ControlN/A
    Room effects
    N/A
    Playback Control
    N/A
    Button MappingN/A
    Surround SoundN/A

    No compatible app.

    Connectivity
    7.0
    Bluetooth
    Bluetooth Version
    4.1
    Multi-Device Pairing
    No
    NFC Pairing
    No
    Line of Sight Range
    100 ft
    Default Latency
    176 ms
    aptX Latency
    N/A
    aptX(LL) Latency
    N/A

    These headphones are Bluetooth compatible but don't support NFC. If NFC is a must-have for you, take a look at the Sony WH-CH400.

    These headphones do not support any additional codecs. This means their base SBC latency is about 165ms which is fine for streaming music but maybe become an issue when watching videos or gaming. The slight sync issues are even more prominent on high frame rate content.

    0.0
    Non-Bluetooth Wireless
    Non-BT Line of Sight Range
    N/A
    Non-BT Latency
    N/A
    9.5
    Wired
    Analog Audio
    Yes
    USB Audio
    No
    DetachableYes
    Length4 ft
    Connection1/8" TRS
    Wired Latency
    0 ms
    PC / PS4 Compatibility
    PC / PS4 Analog
    Audio + Microphone
    PC / PS4 Wired USB
    No
    PC / PS4 Non-BT Wireless
    No
    Xbox One Compatibility
    Xbox One Analog
    Audio + Microphone
    Xbox One Wired USB
    No
    Xbox One Wireless
    No
    0.0
    Base/Dock
    Type
    N/A
    USB Input
    N/A
    Line In
    N/A
    Line Out
    N/A
    Optical Input
    N/A
    RCA Input
    N/A
    Dock Charging
    N/A
    Power Supply
    N/A