The Skullcandy Crusher 360 Wireless are special edition headphones that have good sound but aren’t very versatile for different use cases. They don’t have an ANC feature like the Skullcandy Venue have, which means they don’t isolate much noise when using public transport, and their design can feel tight on some heads. On the upside, they have an amazing wireless range and battery life. You can also use them wired, even if the battery is dead, which is convenient. They also have a nice haptic bass that you can control with a touch-sensitive surface, which makes them better suited for bass-heavy genres.
The Skullcandy Crusher 360 are well-designed headphones with a special edition color scheme. These wireless headphones are fairly comfortable but feel a bit tight on some heads. On the upside, their controls are intuitive and easy to use. You also have a haptic bass touch-sensitive slider on the left ear cup. These headphones feel well-built and can also be used passively, even if the battery is dead, which is convenient.
The Crusher 360 are stylish headphones that feel more premium than other similar Skullcandy headphones. The limited edition design has a black and tan color scheme that gives the headphones a high-end look. They have thick padding and large cups. They look fairly similar to the Skullcandy Crusher Wireless and Skullcandy Venue headphones, but in a flashier design.
The Crusher 360 are fairly comfortable headphones, but some may feel like they are too tight. The memory foam padding is plushy and comfortable on the skin. They are fairly lightweight, and the padded headband distributes the weight of the headphones effectively. They feel similar to the Skullcandy Venue, but the cups are wider and will suit more ear sizes.
The control scheme of the Crusher 360 is easy to use and offers good feedback. You get common functionalities like volume control, play/pause, and track skipping. You also have the power button that doubles as a pairing button as well. You get a nice and clear voice prompt during the procedure, which is convenient. Additionally, the left ear cup acts as a haptic bass slider, similar to the Skullcandy Crusher Wireless’ physical slider, but with a touch-sensitive control scheme.
Putting the bass slider to the max automatically reduces your volume by a notch to compensate for the elevated bass, which is a nice touch. However, you don't have any auditory feedback to let you know which bass setting you're on. There is an LED indicator on the headphones behind your left ear, which you don't see if you have them on your head.
Since these over-ears are fairly tight on the head, they create a good seal around the ears which doesn’t allow much airflow. Like most over-ears, the heat is trapped inside the ear cups which won’t be ideal for sports. You might notice a difference in temperature and sweat more than usual during workouts.
Like most over-ears, the Crusher 360 aren’t very portable headphones. However, their design isn’t as bulky as other over-ears we’ve reviewed so far, and they can fold into a more compact format to fit inside their nice hard case. Unfortunately, the cups don’t swivel, which is something that would have made it easier to slide them inside a bag or to carry around your neck.
The Crusher 360 come with a nice hard case that protects the headphones well against physical damage, water exposure, and scratches. There isn’t much wiggle room inside the case, which is great. There is also a pouch inside the case for you to travel with your accessories and cables.
The Crusher 360 are better built than the Venue but feel similar to the Crusher Wireless. However, the headband is no longer made of metal, and has instead been replaced by a dense and thick plastic material. It doesn’t feel cheaper than the Crusher Wireless and also allows Skullcandy to route the previously exposed cables inside the headband, which is nice. The ear cups also feel dense enough to survive a few accidental drops.
Since these headphones are fairly tight, they are stable on the head. You could jog with these without them falling off your head, but they're not designed for sports. On the upside, their wireless design also gets rid of the risk of the headphones being yanked off your head if the cable were to get stuck or hooked on something.
The Skullcandy Crusher 360 are good sounding closed-back over-ear headphones. They have an extended, powerful, and accurate bass, a decent mid-range, and a great, well-balanced treble. However, their bass is prone to inconsistencies across users and their mid-range is recessed, which will push the vocals and leads to the back of mixes. Also, some people may feel that their treble is slightly sharp and piercing on S and T sounds. Overall, these headphones are fairly versatile but may not be an ideal choice for vocal-centric music. They can be great for bass-heavy genres, though, especially if you like haptic feedback.
These headphones were tested with their bass feature disabled.
The Crusher 360 have a very good bass performance. LFE (low-frequency extension) is down to 10Hz, which is excellent. This and an accurate low-bass translates to the good amount of thump and rumble common to bass-heavy genres like EDM and hip-hop. Mid-bass and high-bass also follow our target curve well and both are within 2dB of it, meaning that the bass will have an accurate amount of punch and body as well, but might be a bit boomy for some. You can also control the level of bass with the haptic bass touch-sensitive slider, up to a ridiculous amount.
Also, their bass delivery varies across users, and is sensitive to the quality of the fit, seal, and whether you wear glasses. The response here represents the average bass response and your experience may vary.
The mid-range of the Crusher 360 is decent. The whole range is fairly flat but is noticeably underemphasized. The 2dB in low-mid will make vocals and lead instruments a bit thin sounding, while the 4dB recess in mid-mid will push them to the back of the mix. The 3dB underemphasis in high-mid will have a negative impact on the intensity and projection of vocals and leads as well.
The treble performance of the Crusher 360 is great. The response throughout the range is fairly even, but has a bit of overemphasis, making vocals, leads, and cymbals a bit sibilant for some people. This will make S and T sounds a bit sharp and piercing, but not everyone will hear it the same way.
The Crusher 360 have a sub-par frequency consistency, especially in the bass range. We measured more than 8dB of variance at 20Hz across our test human subjects. This will be noticeable, and we observed that having lots of hair or glasses can break the seal and result in significant loss of bass. In the treble range, they were a lot more consistent across multiple re-seats, which is good.
The imaging is very good. Weighted group delay (GD) is at 0.21, which is very good. The GD graph also shows the response is below the audibility threshold. This suggests a bass that is tight for the most part and a transparent treble. In terms of driver matching, our test unit was very well-matched, which is important for accurate localization and placement of objects (voice, instruments, video game effects) in the stereo image. However, there is a small amplitude mismatch on our unit, but these results are only valid for our unit and yours may perform differently.
The Skullcandy Crusher 360 have a mediocre soundstage. Their PRTF response doesn't follow our reference very closely, but there is a decent amount of pinna interaction happening. This results in a soundstage that is perceived to be relatively large but located inside the listener's head. Additionally, the closed-back design will make them sound less open and spacious compared to open-back headphones.
The THD performance of the Crusher 360 is mediocre. The THD is fairly elevated in the bass range, and there is a big jump in the mid-range around 1kHz. There are also a few peaks in the treble range, which could make these frequencies harsh and impure. Listening to very high volumes may make these headphones sound noticeably distorted.
The isolation performance of the Crusher 360 is poor. They only passively isolate against ambient noise. Since they don’t have any ANC feature, they don’t do much against lower frequency noises like engine rumbles, which means they won't be as good as the Venue for commuting. However, they are decent for blocking work environment noises like ambient chatter and A/C systems. They are also quite a bit leaky, meaning that listening to higher volumes might disturb people surrounding you.
The noise isolation performance is poor. These over-ear headphones don't have active noise cancellation (ANC), and therefore do not provide any isolation in the bass range. This means they will let in all the low rumbling noise of airplane and bus engines. In the mid-range, important for blocking out speech, they isolate by about 9dB, which is okay. In the treble range, occupied by sharp sounds like S and Ts and A/C system noises, they achieve about 26dB of isolation, which is decent.
The leakage performance of the Crusher 360 is sub-par. The significant portion of the leakage is between 400Hz and 7kHz, which is a broad range and covers mostly the mid and treble ranges. This means that the leakage will sound quite thin. The overall level of the leakage is not that loud too but still audible. With the music at 100dB SPL, the leakage at 1 foot away averages at 46dB SPL and peaks at 57dB SPL, which is about the same as the noise of an average office.
The Skullcandy Crusher 360 have an okay integrated microphone. In quiet environments, speech recorded or transmitted with this mic sounds relatively thin, noticeably muffled, and lacking in detail. The mic will do a decent job of separating speech from background noise in quiet environments. However, it will struggle in louder places like a busy street or subway station. On the upside, we expect the in-line microphone of the included audio cable to perform slightly better than the integrated mic.
The microphone has an okay recording quality. The LFE (low-frequency extension) of 261Hz results in a recorded/transmitted speech that is relatively thin. The HFE (high-frequency extension) of 3.4kHz indicates a speech that's noticeably muffled and lacks detail. Also, the response between the LFE and HFE points is rather uneven. However, speech will still be relatively intelligible since speech comprehensibility is mostly dependent on the 500Hz-4kHz range.
The noise handling of the integrated microphone of the Skullcandy Crusher 360 is mediocre. In our SpNR test, it achieved a speech-to-noise ratio of 12dB. This means they are best suited for quiet environments and but may struggle to fully separate speech from ambient noise in moderately loud places like a busy street.
The Skullcandy Crusher 360 have a remarkable battery life but don’t have any companion app for customization options. They should last you a few workdays on a single charge, and if you ever completely drain their battery, you can still use the headphones with the included audio cable. Also, they can be used while charging, which is convenient.
The Crusher 360 have a great 36-hour battery life with the bass haptic feedback disabled. It is higher than the advertised 29 hours, but this number might be more accurate with the haptic bass enabled. You can also get about 3 hours of continuous feedback with only 10 minutes of charging, according to Skullcandy. Unfortunately, they do not automatically switch off when inactive to save some power, but on the upside, you can use them while charging and use them completely passively, even if the battery is dead.
Like most wireless Bluetooth headphones, the Skullcandy Crusher 360 can also be used passively with an included 1/8” TRRS cable, which has mic support on platforms that have the appropriate jack. When used wirelessly, their wireless range is great, but their latency might be slightly too high for watching videos and gaming, although it is noticeably lower than the average Bluetooth headset.
These headphones are Bluetooth compatible but don’t support NFC for easier and quick pairing procedure and they can’t connect to multiple devices at a time, which would have been useful at the office for switching between your computer and phone.
These headphones come with a 1/8” TRRS cable that has an in-line microphone. You can use them passively and can also use the mic on most platforms that have the right audio jack, like most consoles and PCs.
The wireless range of the Skullcandy Crusher 360 is excellent. With 55ft of obstructed range, you should be able to go to the next room over without having too many audio cuts. Also, wireless range is dependent on your device’s signal strength and many other factors, so your results may vary.
The latency of the Crusher 360 is too high for gaming but might be fine for some users when watching video content. Most Bluetooth headphones average around 200-220ms of delay. With 133ms of latency, some people may not notice the delay as much, especially since some devices and apps offer some sort of compensation. They also support the aptX codec, which can give you an overall better performance, and slightly lower latency as well.
The Skullcandy Crusher 360 set themselves apart by their nice-looking design and their good sound with extra haptic bass. Unfortunately, they only passively isolate and do a poor job at it, meaning they won’t be ideal for commuting. We suggest taking a look at our recommendations for the best wireless headphones, or the best over-ear noise cancelling headphones if you’re looking for commuting headphones.
The Skullcandy Crusher 360 Wireless are slightly better headphones than the Skullcandy Crusher Wireless. Both models have a similar build, but the padding of the Crusher 360 is more comfortable. Their sound is also more accurate and their haptic bass feedback isn’t as ridiculously intense as the Crusher Wireless. The 360 model also support the aptX codec for overall better performance, and have a more unique style. The Crusher Wireless do perform better across different users and have power saving features, but this won’t compensate for the better overall performance of the Crusher 360.
The Skullcandy Crusher 360 Wireless are noticeably better headphones than the regular wired Skullcandy Crusher model. Their sound quality is better, their wireless design offers more freedom to move, they are better-built, and their control scheme is good and easy to use, with a unique haptic bass slider. They even offer the same amount of battery life than the wired Crusher, which need AA batteries. If you have the budget to afford the Crusher 360, they are better headphones in practically every category.
The Skullcandy Venue are more versatile headphones than the Skullcandy Crusher 360 Wireless thanks to their ANC feature. They will be better suited for commuting and at the office since they block more ambient noise. However, the Crusher 360 are noticeably better-built and feel less plasticky than the Venue. Their overall sound signature is similar, but the Crusher 360 have nice haptic bass feedback as well. You also get more battery life out of the Crusher 360.
The Sony WH-1000XM3 are better and more versatile headphones than the Skullcandy Crusher 360 Wireless thanks to their great ANC feature. They also have a companion app that offers multiple controls and customization options that Skullcandy headphones don’t have. Additionally, the XM3s are more comfortable and better-built than the Crusher 360. On the other hand, the Crusher 360 have an in-line microphone that the Sonys lack, and their default sound profile is more accurate than the XM3’s.
The Bose QuietComfort 35 II are better and more versatile headphones than the Skullcandy Crusher 360 Wireless. The QC 35 II are great noise cancelling headphones that have a sturdy build and are one of the most comfortable headphones we’ve reviewed so far. Their sound quality is also more accurate and will reproduce tracks with fidelity. You can also connect them to two devices at a time, which is convenient. On the other hand, the Crusher 360 have an in-line mic that the Bose lack and their Bluetooth latency is noticeably lower, which is better for watching video content.