The Skullcandy Venue are decent mixed usage over-ear headphones that have an exciting sound. They have a "V-shaped", or "smiley-face", sound signature with overemphasized sub-bass, recessed mid-range and sharp treble range. They are comfortable if you don’t have a wider head and they have a good 24-hour battery life with a very useful quick charge feature. Unfortunately, their build quality isn’t on par with the Crusher Wireless, but on the upside, they have an amazing wireless range and can also connect to 2 devices simultaneously, which is convenient.
The Skullcandy Venue are decently built over-ear headphones that have a low-profile look. They are fairly lightweight but might be a bit tight on some people, which won’t be as comfortable for long listening sessions. Their control scheme is good and offers all the common functionalities on top of ANC control. They come with a good case that is useful for when you want to store them away and their build quality falls between the similar designed Hesh 3 and Crusher Wireless. On the upside, they also come with a 1/8” TRRS audio cable so you can use them wired too, even if the battery is dead.
These headphones have a sleek and low-profile look. They are mostly made of plastic, but they don’t feel as cheap as the Skullcandy Hesh 3 but isn’t quite on par with the Crusher Wireless. They come in white with some small red accents or in an all-black design and are great headphones to use outside.
The Skullcandy Venue are comfortable headphones but might be too tight for some people, which will be fatiguing during long listening sessions. The cups are relatively large and fit most ears and are well padded. They are fairly lightweight and don’t put too much pressure on the head. People with wider head sizes might not find these headphones as comfortable. For slightly more comfortable headphones that don't clamp as much as the Venue, take a look at the JBL Live 650BTNC.
The control scheme of the Skullcandy Venue is great and easy-to-use. They provide call and music control, a volume rocker, track skipping, and ANC control which can also let you go in ‘monitor mode’ to hear what’s going on around you. The buttons are rubberized but are still fairly tactile. You can also double tap the main button for your device's voice assistant.
Like most over-ears, the headphones trap a bit of heat under the ear cups, and there’s not much airflow. They can be used during moderate physical activity, but you might feel you’re sweating more with over-ears. This shouldn’t be an issue for casual listening, especially if you take breaks here and there to let your ears cool off a bit.
The Skullcandy Venue come with a good and solid case that will protect the headphones from scratches, light water exposure, and impacts. The case is fairly thin and doesn’t add too much bulk for when you want to travel, which is great.
The Skullcandy Venue are an improvement over the cheap, plasticky Hesh 3, but are not as well-built as the Crusher Wireless. They have fairly dense plastic cups that feel solid and shouldn’t get too damaged if dropped accidentally. The headband is also reinforced with a thin metal band, like the Hesh 3. However, overall, they don’t feel like more premium headphones, and their weak point is probably the swiveling parts of the ear cups.
These over-ears are stable on the head thanks to their tight fit. They're stable for light physical activities like running but won’t be ideal for more intense sports. On the upside, they are wireless, and you won’t have to worry about a cable getting hooked on something and yanking the headphones off your head.
The Skullcandy Venue is a good sounding pair of closed-back over-ear headphones. They have a deep, consistent, and powerful bass, an even and decently balanced mid-range, and a great treble. However, their bass is a bit hyped in the sub-bass region, which some people may like, and their mid-range is noticeably recessed on vocals and lead instruments. Also, their treble could sound a little sizzly and sharp. Overall, they have the smiley-face (V-shaped) sound profile which makes them exciting, especially on bass-heavy material, however, they may not be the ideal choice for vocal-centric music.
The bass is great. LFE (low-frequency extension) is at 10Hz, which is excellent. Also, low-bass, responsible for the thump and rumble common to bass-heavy music and sound effects is overemphasized by more than 4dB. This gives the bass of these headphones a bit of extra thump, which some people may like. Mid-bass, and high-bass are even and very well-balanced, resulting in an accurate reproduction of bass and kick instruments.
The mid-range performance is decent. The overall response is even and flat, but with a 5dB recess centered around 700Hz. This pushes vocals and lead instruments to the back of the mix, by favoring bass and treble frequencies.
The treble range performance is great good. Low-treble and most of mid-treble are even well-balanced and within 1dB of our target. This is important for the accurate reproduction of vocals, cymbals, and lead instruments. However, the bumps around 10KHz could make vocals and cymbals a little sibilant (sharp and piercing on S and T sounds).
The frequency response consistency of the Venue is very good. Similar to some other ANC (active noise cancelling) headphones like the QuietComfort 35 II and the WH-1000XM3, it seems the Venue uses their noise cancelling system as a feedback tool to check for bass delivery. This results in a very consistent bass response across multiple users, which is great. They also perform quite consistently in the treble range, most likely due to the small size of their earcups.
The imaging is great. Their weighted group delay is at 0.23, which is within good limits. The GD graph also shows that the entire group delay is within the audibility threshold. This indicates a tight bass and a transparent treble reproduction. Additionally, the L/R drivers of our test unit were very well-matched in amplitude, phase, and frequency response, which is important for the accurate localization and placement of objects (instruments, voice, footsteps) in the stereo image.
The Skullcandy Venue have a sub-par soundstage. Their The PRTF response shows a good amount of pinna activation, however, the accuracy of the activated resonances is not good. Also, there is not a notch present around the 10KHz region. This, along with the closed-back design of these headphones, results in a soundstage that is located inside the listener's head.
The harmonic distortion performance of the Venue is average. The overall amount of harmonic distortion produced is relatively high, especially in the mid-range. This could make the sound of these headphones a bit impure. However, there is not a big rise in THD under heavier loads, which is good.
The isolation performance of the Skullcandy Venue is average. Their ANC feature is good, but they have a lot of self-noise, and a small hissing sound can be heard when no audio is playing. This is not audible once you start playing audio content. They also have an average leakage performance but shouldn’t be an issue if you don’t blast your music at very high volumes. They don’t isolate much in the lower frequencies, which isn’t ideal for daily commuting, but their isolation in the mid-range will be suitable for filtering out most of office noise and conversations.
The Skullcandy Venue have an average isolation performance. With ANC (active noise cancelling) enabled, these headphones achieved more than 11dB of isolation in the bass range, which is decent. This means they will be able to cancel out the low rumbling noises of airplane and bus engines to an acceptable degree. In the mid-range, important for blocking out speech, they achieve about 18dB of isolation, which is good. In the treble range, occupied by sharp sounds like S and Ts and computer fan noise, they isolate by about 28dB, which is above-average. However, these headphones produce a significantly high amount of self-noise, which could be distracting to some people when there is not audio playing through the headphones.
The leakage performance of the Venue is about average. The significant portion of their leakage is spread between 1KHz and 7KHz, which is not very broad and is mostly concentrated in the treble range. So the leakage will sound relatively thin. The overall level of the leakage is not very loud either. With the music at 100dB SPL, the leakage averages at 42dB SPL and peaks at around 58dB SPL at 1 foot away, which is just below the noise floor of most offices.
The Skullcandy Venue have a sub-par microphone. In quiet environments, speech recorded or transmitted with this mic sounds relatively thin, and noticeably muffled and lacking in detail. In noisy situations, it will struggle to fully separate speech from background noise even in moderately loud environments like a busy street.
The recording quality of this mic is sub-par. LFE (low-frequency extension) is at 397Hz, resulting in a recorded/transmitted speech that sounds relatively thin. The drop off above 4KHz is a limitation of Bluetooth protocol and common among all Bluetooth microphones. This makes speech muffled and lacking in detail.
The noise handling of the Venue's integrated microphone is sub-par. This mic achieved a speech-to-noise ratio of 7dB in our SpNR test, indicating it is best suited for quiet environments and may struggle to fully separate speech from ambient noise even in moderately loud situations.
The Skullcandy Venue have great battery life, but they do not have any compatible mobile app for additional customization. You can expect around 24 hours of playback from a full charge, and they will take about 2 hours to charge fully. They also have a quick charge feature that gives you a few hours of battery life for only a few minutes of charging. You can also use them wired if the battery is dead, but you won’t be able to use the ANC feature. Their power saving mode is great, and you can even pair them with the Tile app which will let you track your headphones easily if you lose them. You can also use your device assistant with the headphones by pressing the main function button twice.
Their battery life is right around 24 hours, which will last you more than a day with intense listening. They also have a quick charge feature that will give you around 5 hours of continuous playback for only 10 minutes of charging time, according to Skullcandy’s specs sheet. They can also be used passively if the battery is dead, but without the ANC feature. They also have a power saving mode to save battery life. You can get more battery life out of the Crusher 360 Wireless, but this could be due to the fact that they don't have an ANC feature like the Venue.
Update: 4/4/2019: While testing the Crusher 360 Wireless we noticed an error in the Venue and Crusher Wireless reviews. They do not have a standby mode. Both reviews have been updated and the scores adjusted to reflect this.
The Skullcandy Venue can also be used wired with the provided 1/8” TRRS audio cable. They support Bluetooth 5.0, so you might get better results than what we measured since our test bench only supports up to Bluetooth 4.2 for now. Like most Bluetooth headphones, they have too much latency to be suitable for video content or gaming, but this shouldn’t be an issue if you use the audio cable. They can also connect to 2 devices simultaneously which is convenient. Their wireless range is excellent, and you shouldn’t have any problem if you keep your audio source on you.
The Skullcandy Venue Bluetooth headphones can pair with 2 devices simultaneously which is great if you want to switch between a computer and a phone. Unfortunately, they do not have NFC support. On the upside, they support Bluetooth version 5.0, so you might experience better wireless range and reliability if you have a 5.0 source too.
They also come with a 1/8” TRRS cable, so you can use the headphones passively, even when the battery is dead. You won’t be able to use Bluetooth and the ANC features if the battery is dead, but if not, you can still use the ANC feature, while using the headphones wired. If you want to use them for gaming, you can connect them to your controller and have audio and microphone support, and you won’t have any latency issues.
The Skullcandy Venue do not have a base/dock. If you want a versatile headset with a base that you can also use wired, check out the SteelSeries Arctis 7.
The Skullcandy Venue have an excellent wireless range, and you might even get better results if you have a Bluetooth 5.0 source. They have better range than both the Crusher Wireless and the Hesh 3. This makes them suitable for most use cases and environments especially if you keep your phone or your Bluetooth source on you.
Like most Bluetooth headphones, their latency is too high for video content or gaming, but they can also be used with the provided audio cable which gets rid of latency issues. They have a bit more latency than some of the other Skullcandy models we've tested, but they all won't be ideal for watching a lot of video content unless you use them wired.
The Skullcandy Venue are versatile closed-back over-ear headphones that have an exciting sound profile. They have a decently built and lightweight design but might be a bit tight for some people. They are going to be better suited for bass-heavy genres and not vocal-centric music. They are decently comfortable and well-padded. Their ANC feature is not the best when compared to higher-end models, but it still does a good job at isolating you from ambient noise. See our recommendations for the best wireless headphones and the best noise cancelling headphones.
The Skullcandy Crusher Wireless and Skullcandy Venue perform very similarly. While the Venue are more comfortable and have a more exciting sound, the Crusher Wireless are better-built headphones and have a great 36-hour battery life. The Crusher also have a slider that lets you control the amount of bass you get, up to a ridiculous amount. On the other hand, the Venue can be paired with 2 devices simultaneously and have an ANC feature to isolate ambient noise.
The Skullcandy Venue are better headphones than the Skullcandy Hesh 3. Their build quality is better, and they feel more durable. They are also less prone to bass inconsistencies, and they also isolate more noise thanks to the ANC feature. On the other hand, the Hesh 3 have a better microphone for calls and are less expensive. They also have great battery life for their price tag but still don’t beat the 24 hours of the Venue.
The Skullcandy Venue are more versatile headphones than the Skullcandy Crusher 360 Wireless thanks to their ANC feature. They will be better suited for commuting and at the office since they block more ambient noise. However, the Crusher 360 are noticeably better-built and feel less plasticky than the Venue. Their overall sound signature is similar, but the Crusher 360 have nice haptic bass feedback as well. You also get more battery life out of the Crusher 360.
The Bose QuietComfort 35 II are better headphones than the Skullcandy Venue. Their noise canceling feature is better, and they have a more neutral sound than the Venue. They are also one of the most comfortable headphones we’ve reviewed so far and are better-built. However, the battery life is slightly better on the Skullcandy Venue, and they have better wireless range. They are also not as expensive as the premium QC 35 II.
The Beats Studio3 Wireless are better headphones than the Skullcandy Venue. They have a more neutral sound profile, especially in the mid-range, while still sounding exciting. They are better-built and are more comfortable. Their ANC feature blocks more noise than the Venue’s and the provided case is better. On the other hand, the Venue can connect to 2 devices, and their bass isn’t as prone to inconsistencies as the Studio 3s.
The JBL Live 650BTNC are slightly better mixed usage headphones than the Skullcandy Venue. They are more comfortable and feel better-built. They also have a better sound quality and have a great EQ that lets you customize the sound profile to your liking. Both ANC features are fairly disappointing, but the JBLs leak less so you’ll be able to listen at higher volumes.