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Reviewed on Feb 23, 2018 , Marc Henney, Yannick Khong

Beats Studio3 Wireless
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches: test

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
7.0
Mixed Usage
What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.2
Critical Listening
What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
7.1
Commute/Travel
What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
7.2
Sports/Fitness
What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
7.4
Office
What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
5.9
Home Theater
Score components:
5.5
Gaming
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : Yes
Noise-Cancelling : Yes
Mic : Yes
Transducer : Dynamic

The Beats Studio3 Wireless are above-average for a lot of use cases. They have the same stylish and polished design of the previous Studio Wireless but with an improved noise cancellation performance. Their audio reproduction and ANC automatically adapts to the listener and the environment which is a great feature when done right but can sometimes be a bit inconsistent.

Pros
  • Comfortable and stable fit.
  • Stylish and sturdy wireless design.
  • Low leakage.
Cons
  • Poor latency for watching videos.
  • Inconsistent at times.
  • Bass delivery varies significantly across users. Sensitive to glasses.

Test Results
Design 7.4
Sound 7.1
Isolation 7.2
Microphone 6.2
Active Features 7.4
Connectivity 6.0
Update 2/16/2018: Converted to Test Bench 1.2.

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7.4

Design

Score components:
Beats Studio3 Wireless Design Picture

The Beats Studio3 Wireless have the same well-built and eye-catching, wireless design of the Studio Wireless. They have a slightly better control scheme that lets you switch off the noise cancellation but apart from that, everything else is pretty much the same. They have a super comfortable fit that's just tight enough for running and working out, although they will make your ears a little warm during exercise.

Style
Beats Studio3 Wireless Design Picture 2

The Studio3 Wireless, like most of the Beats lineup, have a slick look that doesn't feel cluttered. The buttons are discrete and seamlessly blend with the design of the ear cups. They also don't feel bulky despite being a full-sized over-ear headphone. They're an eye-catching pair of headphones that also come in a variety of color schemes to better match your tastes and preferences.

8.0 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Beats Studio3 Wireless Comfort Picture
Weight : 0.58 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1.1 lbs

The Beats Studio3 Wireless are comfortable and lightweight over-ear headphones. The ear cups are very well-padded and large enough to fit comfortably around most ears. This makes their slightly tight fit a bit better as the pressure is evenly distributed around your ears. The headband is not as well-cushioned as the ear cups and feels slightly rigid but shouldn't be much of an issue. You can easily wear these headphones for hours at a time and not feel any fatigue.

7.4 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Beats Studio3 Wireless Controls Picture
Ease of use : Good
Feedback : Good
Call/Music Control : Yes
Volume Control : Yes
Microphone Control : No
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
N/A
Noise Canceling Control : Yes
Talk-Through : No
Additional Buttons : No

The Studio3 Wireless have a slightly improved control scheme compared to the previous model. You can now switch off the noise cancellation by double tapping the Power button. The rest of the control scheme, however, is pretty much the same. They have an identical button layout that's simple and efficient to use. They provide call/music, track skipping, and volume controls. The buttons deliver good tactile feedback although they're completely flat on the ear cup which might be a bit difficult to distinguish at first.

6.4 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Beats Studio3 Wireless Breathability After Picture
Avg.Temp.Difference : 5.9 C

The Beats Studio3 Wireless will make your ears fairly warm during exercise. They are closed back over-ears with a decent seal, so they trap a lot of heat which will make you sweat after 30 to 40 minutes of vigorous exercise. They should be okay if you're just using them casually to listen to music but they won't be the ideal headphones for more intense work-out routines.

6.1 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Beats Studio3 Wireless Portability Picture
L : 4.6 "
W : 6.5 "
H : 3 "
Volume : 90 Cu. Inches
Stand required : N/A

These headphones have a mid-sized, over-ear design that's somewhat portable. They fold into a more compact format that's easier to transport with the provided hard case. They will fit into purses and smaller bags or can be hooked on your person provided they're in the case. However, they're still a bit too cumbersome.

8.0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Beats Studio3 Wireless Case Picture
Type : Hard case
L : 4.8 "
W : 6.7 "
H : 3.2 "
Volume : 103 Cu. Inches

These headphones come with a sturdy and compact hard case that will protect the headphones against scratches, mild water damage and falls.

7.5 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Beats Studio3 Wireless Build Quality Picture

The Beats Studio3 Wireless, like the previous model, are well-built sturdy-looking headphones. The plastic used for the ear cups feels dense and won't get damaged from a few falls. The headband has a metal frame that's tough yet flexible. They're a bit thinner and less robust than the Beats Executive and the plastic coating on the headband is prone to scratches and scuffs, but their overall build quality feels high-end and well made.

7.5 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Beats Studio3 Wireless Stability Picture

The Beats Studio3 Wireless have a comfortable and tight fit that makes them stable enough for working out and exercising. They don't move much when running and since they're wireless, they won't accidentally fall off your head because the audio cable got hooked on something. However, they're still somewhat big over-ear headphones so they will slide a bit depending on the intensity of your work out routine. Lying down, for example, may cause the headband to tilt a bit.

Cable
Beats Studio3 Wireless Cable Picture
Detachable : Yes
Length : 4.3 ft
Connection : 1/8" TRRS

The Beats Studio3 Wireless come with a 1/8" TRRS audio cable with an inline remote and USB charging cable.

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Headshots 1
Headshots 2
7.1

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Beats Studio3 Wireless Frequency Response

The Beats Studio3 Wireless is an average-sounding pair of closed-back over-ear headphones. They have a deep bass with adequate thump and punch, a good mid range, and a good treble which is a bit veiled. However, their bass sounds slightly boomy, and their mid-range is cluttered and muddy, making vocals and lead instruments sound too thick. Also, like most other closed-back headphones, they don't have a large and out-of-head soundstage.

8.4 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Beats Studio3 Wireless Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.3 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
18.88 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.48 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.65 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.81 dB

The bass performance of the Beats Studio3 Wireless is very good. Sub-bass (low-frequency extension) is extended down to 19Hz, which is good. This indicates that these headphones can produce a good amount of thump and punch. Mid-bass is over our target by about 2.7dB, adding a bit of excess punch to bass and kicks. The 3dB bump in high-bass makes the sound of these headphones slightly boomy. Also, their bass delivery varies noticeably across users, and is sensitive to the quality of fit, seal, and whether you wear glasses. The response here represents the average bass response and your experience may vary.

7.9 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Beats Studio3 Wireless Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.82 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
4.52 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.53 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.02 dB

The Beats Studio3 Wireless have a good mid-range. Mid-mid and high-mid of virtually flat and within 1dB of our target. However, the 5dB bump in low-mid makes the mid-range cluttered and muddy. Overall, the mid-range is quite well-balanced in the mid and upper regions, but because of the low-mid bump, vocals and lead instruments tend to sound a bit thick on them.

7.7 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Beats Studio3 Wireless Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.78 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.39 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.33 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.26 dB

The treble of the Beats Studio3 Wireless is quite good. The overall response is well-balanced but slightly inconsistent. Also the dip around 5KHz will have a small but noticeable negative effect on detail and presence of vocals and lead instruments. Overall, the treble sounds good but slightly veiled.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
Score components:
6.3 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Beats Studio3 Wireless Consistency L Beats Studio3 Wireless Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.83 dB

The Beats Studio3 Wireless have a mediocre frequency response consistency. Despite their noise canceling and self-calibrating systems, the Studio3 perform less consistent than other noise canceling headphones such as the MDR-1000X, WH-1000XM2, and the QuietComfort 35. They show about 6dB of deviation both in the bass and treble ranges and are somewhat prone to a drop in bass if the user is wearing glasses.

6.5 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Beats Studio3 Wireless Group Delay Beats Studio3 Wireless Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.53
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.22
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
5.6
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
21.75

The stereo imaging is about average. Their weighted group delay is at 0.53, which is below average. In the graph, most of the spikes in group delay, which are caused by the auto-calibrating system, are mostly below 20Hz, which shouldn't affect the sound significantly. However, some of the spikes happen in the audible range which could make the bass of the Studio3 a bit loose, at least when auto-calibration is happening. We also measured some phase mismatch between the L/R drivers, which could have a small negative effect on the coherency of their stereo image.

4.8 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Beats Studio3 Wireless PRTF
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
2.1 dB
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
0.93 dB
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
11.08 dB
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
3.3
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
2.0
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The soundstage is sub-par. Based on our PRTF test results, the Beats Studio3 Wireless don't seem to be activating the resonances of the pinna (outer ear) significantly, which results in a small and inside-the-head soundstage. Also, since they are closed-back, their soundstage will be perceived as less open, compared to open-back headphones.

6.9 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Beats Studio3 Wireless Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
10.141
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
3.17

The harmonic distortion performance of the Beats Studio3 Wireless is average. The overall amount of harmonic distortion is slightly elevated, especially in the sub-bass range. This could be partially caused by the Studio 3's self-calibrating system. On the upside, there's not a big rise in THD at 100dB SPL compared to 90dB SPL.

7.2

Isolation

Score components:

The Beats Studio3 Wireless have an adaptive noise cancellation feature that's better than that of the Studio Wireless. It scales according to the noise level around you, which makes them suitable for commuting, although the adaptive process is not always consistent. On the upside, it should be good enough for most public transit and since they barely leak you can turn the volume up to mask some of the ambient noise and chatter. 

6.7 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Beats Studio3 Wireless Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-21.66 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-8.03 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-22.18 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-36.18 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
23.58 dB

The Beats Studio3 Wireless have an average isolation. The active noise cancellation of the Studio3 achieves a mediocre 8dB of isolation in the bass range, which is important for cancelling out airplane and bus engine rumbles. However, they achieve 22dB and 36dB of isolation in the mid and treble ranges respectively, both values being quite good. This indicates performance good isolation for speech and sharp sounds such as S and Ts. However, they also produce a relatively high amount of self-noise which could be distracting when no audio is being played through the headphones.

8.3 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Beats Studio3 Wireless Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
32.18 dB

The leakage performance of the Beats Studio3 Wireless is very good. The significant portion of leakage sits between 2KHz and 5KHz which is quite a narrow range. The overall level of leakage is also low, making these headphones suitable for most situations unless the music is turned up very loud in a quiet environment, like an elevator.

6.2

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
Yes
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
Yes
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
No
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
N/A

The performance of the Beats Studio3's integrated microphone is mediocre. Speech recorded will sound a little bit thin and noticeably muffled. They will also have difficulty separating speech from noise in moderately loud environments such as a busy street.

6.4 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Beats Studio3 Wireless Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
281.0 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
2.76 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
3466.89 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
31.636
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
37.78 dB

The Beats Studio3's mic has a mediocre recording quality. With the LFE at 281Hz and HFE at 3.5KHz speech recorded with this headphone will sound slightly thin and lacking in presence and detail. However, the area between LFE and HFE is relatively flat.

5.9 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Beats Studio3 Wireless SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
10.16 dB

The microphone is sub-par at noise handling. The microphone on the Beats Studio3 Wireless achieves a SpNR of only 10dB, which is sub-par. This makes them unsuitable for use in moderately loud environments.

7.4

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Beats Studio3 have about twice the battery life of the original Studio wireless, which should easily last you the whole day. In the worst case scenario, a quick 10-minute charge gets you about 3 hours of playback, which is great if you forget to charge them overnight. However, like most of the new Beats headphones released by Apple, they have the W1 chip which provides a few extra features on iOS. Unfortunately, it's not a fully-featured app so you don't get customization options like an EQ or Room effects. This makes these headphones less optimized for Android users.

7.7 Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
23 hrs
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
2 hrs
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
No
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
Yes
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
No

The battery performance of the Beats Studio3 is much better than that of the studio wireless. They have almost twice the battery life at 23 hours of continuous playback on a single charge. They also only take about 30 mins more than the previous model to fully charge. That plus their quick charge feature which gives you about 2.5 hours of playback from a 10 mins charge means you will likely have enough battery to last you all day even if you're a heavy user, and in the worst case scenario, you can always charge them quickly before leaving your house or work. Unfortunately, they do not have any passive playback so if the battery is completely dead you won't be able to use the headphones, which makes sense since their audio reproduction is adaptive.

5.0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
Beats Studio3 Wireless App Picture
App Name : N/A
iOS : Yes
Android : No
Mac OS : N/A
Windows : N/A
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
No
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
Yes
Mic Control : N/A
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
No
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
No
Button Mapping : N/A
Surround Sound : N/A

Like the Beats Solo3 Wireless and the AirPpods, the Studio 3 have a few features available on iOS that aren't as well implemented on Android. They connect with a pop-up that displays basic battery information and you can also disable the noise cancellation if you go to the Bluetooth settings of the headphones. This setting isn't available on Android so Android users may feel a bit limited but you can always manually switch of noise canceling by pressing the power button twice.

Disable ANC

6.0

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Beats Studio3 Wireless connect wirelessly via Bluetooth and also come with an iOS audio cable with an inline mic that is compatible with the PS4 but not the Xbox One. On the upside, the addition of the W1 chip almost doubles the wireless range of the original studio wireless, which makes them one of the furthest reaching wireless headphones we've measured at approximately 300ft in direct line of sight. Unfortunately, the new adaptive sound processing adds a bit more latency, so they're a bit less suitable for watching videos than the previous model.

6.0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : 4.2 + W1 chip
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
No
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
No
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
No
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
No

The Beats Studio3 Wireless connect wirelessly via Bluetooth but cannot pair simultaneously with multiple devices. They also do not have NFC support. On the upside, they are much easier to pair than the Original Studio Wireless.

8.5 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : iOS
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
Yes
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
No
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One
Good value: Audio + Microphone
:
Audio Only
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio + Microphone

These headphones come with an iOS-specific cable with an in-line remote microphone that's compatible with the PS4 but not the Xbox One. This gives them a secondary connection option, which is better for watching videos due to the almost negligible latency when using an audio cable.

0 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
N/A
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
N/A
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
N/A
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
N/A
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
N/A
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
N/A
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
N/A

They do not have a base/dock. If you want a versatile headset with a base that you can also use wired check out the SteelSeries Arctis 7.

9.4 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
51 ft
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
297 ft

They have a phenomenal wireless range. They will easily maintain a stable and reliable connection up to 50ft when indoors and the source is obstructed and do even better even better in direct line of sight reaching up to 297ft which is more than enough for most outdoor activities. It is of the best wireless ranges we've measured for any Bluetooth headphones.

2.1 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
200 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

The latency is a bit worse than the Studio Wireless. Both headphones have enough latency that videos are a bit out of sync but this will be a bit more noticeable on the Studio 3s. They perform a bit better on iOS devices but won't be the ideal headphones for gaming or home theater. On the upside, they should be fine for most music and streaming applications.

In the box

Beats Studio3 Wireless In the box Picture

  • Beats Studio3 Wireless Headphones
  • Carrying case
  • Audio cable
  • USB cable
  • Manual

Compared to other Headphones

Beats Studio3 Wireless Compare Picture

The Studio3 Wireless are the updated version of the Studio Wireless design. They have better isolation thanks to their adaptive noise canceling, they have an above-average sound quality and a comfortable over-ear fit. However, their dynamic audio reproduction tends to sound a bit inconsistent at times and they do not isolate better than some of the other headphones they are often compared to.

Bose QuietComfort 35

The Bose QuietComfort 35 are a better headset overall than the Beats Studio3 Wireless. The Bose have a more comfortable over-ear fit and stronger noise cancelation that will isolate better in noisy environments. On the upside, the Beats have a better wireless range and a faster charging battery life than the Bose. The Beats are also a bit more stable for sports and some will prefer their sleek and stylized over-ear design over the Bose's somewhat bland but more professional look.

Sony WH-1000XM2

The Sony WH-1000XM2 are a better wireless over-ear than the Beats Studio 3 wireless. The Sony have a better noise cancellation performance which makes them a bit more suitable for commute and travel than the Studio3s. They also have a lot more features and customization options that you can tweak thanks to the Sony Headphones app. They have a slightly more polished design that looks and feels more high-end than that of the Beats. The Studio3 wireless, on the other hand, have a more stylish looking build quality that some will prefer over that of the Sonys. They also have a faster charge time a longer wireless range and slightly better latency performance, especially on iOS devices. The Beats are also a bit more lightweight, comfortable and stable for the gym compared to the Sonys.

Beats Solo3 Wireless

The Beats Studio3 Wireless are slightly better headset than the Solo3 Wireless thanks to noise cancellation. The Studio3 isolate a bit better in noisy conditions, which makes them a better options for commute and travel than the Solo3s. They also have a more comfortable over-ear design that most will prefer over the on-ear fit of the Solo3s. The Solo3 Wireless, on the other hand, are a bit more compact and have a much better battery life than the Studio variant. They also have a greater wireless range and better latency performance.

Sony WH-H900N

The Sony WH-H900N have similar performance to the Beats Studio3 Wireless. The Sonys have better-balanced default sound quality and more customization options thanks to their companion app. They also have a sleeker looking build quality that feels a bit more high end than the Studio3s. The Beats, on the other hand, have a slightly stronger noise isolation performance and lower leakage, They also charge a lot faster and have a greater wireless range than the Sonys. They're more stable for the gym and a lot more comfortable for most users with easier to use controls and a cool looking design that most will prefer over that of the Sonys. 

Plantronics BackBeat Pro 2

The Plantronics Backbeat Pro 2 are a better wireless over-ear than the Beats Studio3 Wireless. The Beats have a slightly better-balanced default sound than the Plantronics. They're also more comfortable, portable and have a sleeker design that's stable enough for the gym and sports. The Plantronics on the other hand, have a better wireless range and battery life than the Beats. They also have easier to use controls with more functionality and they sound a bit more exciting thanks to their deep and powerful bass range.

Bowers & Wilkins PX

The Bowers & Wilkins PX have a fairly similar performance to the Beats Studio3. The PX isolate a lot better in noisy environments than the Beats so they will be a bit more suitable for traveling and commuting. They also have a better more premium looking build quality that most will prefer over the Beats. The Beats, on the other hand, have a more consistent sound than the PX despite their adaptive audio reproduction. They also have a sleeker over-ear fit that's more comfortable and a bit more suitable for physical activities than the PX. The Beats also have a longer battery life and charge a lot faster making them slightly more practical for everyday casual use.

+ Show more

Conclusion

7.0Mixed Usage
What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The Beats Studio 3 are above-average mixed usage headphones. They look great and have a simple-to-use design that offers a good control scheme and a comfortable fit. The noise canceling is a lot better than on the original Studio wireless, although it can be a bit inconsistent at times. This is also true for their adaptive sound quality that's decent but not as balanced as the Solo 3.
7.2Critical Listening
What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Above-average for critical listening. They have an audio reproduction that adapts to each listener. However, through our measurement averages, the Studio3 tend to have a bit more high bass and low mids than the original Studio Wireless. This gives them less thump and rumble and a slightly muddier sound quality. They're still sufficiently well balanced to satisfy most listeners, however, the somewhat inconsistent audio reproduction and poor soundstage due to their closed design mean they won't be ideal for more critical listeners.
7.1Commute/Travel
What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Above-average for commuting. The noise cancellation is strong enough to use on public transit and they're sufficiently comfortable and easy to use. They also fold to be a bit more portable but they won't be as easy to carry on your person as the Solo3 or BeatsX
7.2Sports/Fitness
What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Above-average for sports. They're comfortable and stable enough to exercise with. They're also wireless with a great range so you can leave your phone on a bench while you run or have a fixed Bluetooth source like PC if you're at the gym. However, they will get your ears a bit warm and sweaty after a good 30 minutes of working out.
7.4Office
What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Good for office use. They're comfortable, have a decent noise isolation performance and really low leakage. This means they will rarely be distracting to those around you and block enough chatter for moderately noisy office.
5.9Home Theater
Score components:
Mediocre-at-best for home theater. They have a lot of latency so they won't be ideal for watching videos but they have a decent sound and a great wireless range. They're also very comfortable and come with a good audio cable if you want to use them wired. However, the cable is relatively short so you may need an extension cord.
5.5Gaming
Score components:
Below-average for gaming. They're comfortable, have a great range, and easy to use controls but the latency will be a deal breaker for most. They also have no customizable options and a mediocre at best microphone.

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