Stutter on TVs influences how smooth motion appears on the screen. It is generally most visible in slow panning shots with low frame rate content such as movies and causes a regular pattern of jerkiness. This is different to judder, which is an irregular pattern of jerkiness caused by inconsistent frame cadence. For watching movies or even field sports, it is important to get a TV with low stutter.
To evaluate the stutter of TVs with 24fps and 60fps content, we use the response time to determine how long a static image is shown between frame transitions.
Abrupt scene changes are not always noticeable. However, with low frame rate content such as movies and 30 fps video games, it can be distracting, causing jerky motion, which is especially visible on slow panning shots. In high frame rate content (such as sports or 60 fps games) it is less of an issue as each frame spends less time on the screen.
Too much stutter can ruin motion sequences as the image jerks across the screen with each frame transition. Some people are more sensitive to this and notice it more frequently with different content.
The response time for 24 fps transitions is measured as described in the response time test. The average of the 100% response time for each transition is used to determine the length of time that the image is transitioning between frames - where there will be some overlap between the previous frame, and the new frame to show. The amount of time that a static image is visible is the frame time (1000 ms / 24 frames = 41.67ms per frame) minus the transition time.
The same procedure is followed, as described in the Frame Hold Time @ 24 fps test. However, this time, the frame time is lower due to the higher frame rate of the content (60 frames per second). The amount of time that a static image is visible in this case is the frame time (1000ms / 60 frames = 16.67ms per frame) minus the transition time.
Stutter is caused by 3 main factors:
Unlike many monitors, the response time of TVs is generally fixed. For a TV or monitor, which does allow response time adjustments, longer response time will result in a smoother image.
If possible, watching content at a higher frame rate will result in a smoother image. Many TVs also have settings which will directly or indirectly reduce stutter, as described below.
Stutter produces an image which appears to jump between frames and is much more noticeable for low frame rate content such as movies and 30 fps video games. To evaluate the stutter of a TV, we measure the response time which shows the transition time between frames and use this to determine the time that a static frame is shown, which depends on the frame rate of the content.
If you want the smoothest image possible, look for a TV which has a longer response time to extend the transition between frames. You can also help to reduce the amount of stutter by watching higher frame rate content, enabling motion interpolation, or by flickering the backlight. These workarounds do have other side-effects though.