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Reviewed on Jul 12, 2018 , Sam Vafaei, Yannick Khong

Logitech G933
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
7.0
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.5
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
6.4
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
6.7
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
6.8
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
7.3
TV
Score components:
7.8
Gaming
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : Yes
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Logitech G933 deliver on all the essentials that make a great gaming headphone. They have very low latency, a great mic, decent sound quality, and lots of customization and connection options. They're comfortable, decently sturdy and come with a regular and an RCA cable, so they will work with your phone, console controllers, and home theater setup. Unfortunately, they won't be the most versatile headphones to use outdoors unlike some other gaming headsets.

Test Results
Design 6.8
Sound 7.5
Isolation 4.9
Microphone 7.7
Active Features 7.2
Connectivity 8.4
Pros
  • Good microphone quality.
  • Great customization options.
  • Low latency wireless and wired connection.
Cons
  • Bulky design.
  • Poor isolation.
  • Bass delivery varies significantly across users. Sensitive to glasses.

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6.8

Design

Score components:
Logitech G933 Design Picture

The Logitech G933 look premium and well-made but have a slightly plasticky build quality. They look like a hybrid of the G930 and G533, which results in large square-ish ear cups that seal the ear fairly well and should be comfortable enough for most listeners. They're not too tight on the head and they're decently lightweight for their size although they are a bulky headset that won't be as practical to use outdoors. Their mic is not detachable and they won't be stable enough to use during more strenuous physical activity but overall they have a good design with neat little features like the USB dongle and battery compartments hidden behind removable backplates.

Style
Logitech G933 Design Picture 2

The Logitech G933 Artemis look somewhat like a cross between the G930 and the G533. Like the rest of the Logitech lineup and most gaming headphones, they're a little bulky and have large and slightly square-ish ear cups with a wide headband and a cool two-tone color scheme that looks great. However, they're not the most outdoor friendly headphones, since like most gaming focused headsets they have a bulky design and a retractable mic instead of a detachable one. So while they're one of the better-looking gaming headsets we've tested, they will not be the ideal option to use outside even if they do come with a standard audio cable that will work with your phone.

7.5 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Logitech G933 Comfort Picture
Weight : 0.8 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1.1 lbs

The G933, like the G930 and G533, are decently comfortable headphones that come with removable and breathable pads. They have large and spacious ear cups and a relatively loose fit that doesn't clamp your head as much as some of the other gaming headphones we've tested. They're comfortable enough to wear for long gaming sessions. However, the padding on the ear cups is a bit stiff and doesn't feel as nice on the skin as the microfiber or pleather coating of some of the other gaming over-ears.

7.9 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Logitech G933 Controls Picture
Ease of use : Above-average
Feedback : Great
Call/Music Control : Yes
Volume Control : Yes
Microphone Control : Yes
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
No
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : Multi function

The Logitech G933 have great but slightly confusing controls. They provide two control schemes; one when wireless with the default button layout on the right ear cup, and another when wired with the 1/8" TRRS audio cable that has an in-line remote. The in-line remote has a typical button layout, with a play, pause and call management button, a small volume dial and a microphone mute switch. The wireless layout, however, provides a bit more control over the headphones functionalities. Here you have a volume dial with better feedback, a mute mic button, and the power switch. You also get 3 programmable buttons that you can set to different settings and functions via the Logitech gaming software. The default setup will cycle through different EQ modes, enable surround sound and switch between different light patterns for the LEDs. All the buttons feel well made and a bit reminiscent of console controller d-pads with excellent feedback. Unfortunately, since there are so many options on one ear cup, it can be a bit confusing at first, especially during a heated multiplayer game. You do get used to it eventually thanks to the slightly raised notches on the buttons, but it does take a bit of time.

6.6 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Logitech G933 Breathability After Picture
Avg.Temp.Difference : 5.2 C

These headphones have an average over-ear design with decently breathable ear cup pads. They create a fairly good seal around your ears so they will obstruct a good amount of airflow. But on the upside, the slightly breathable pads make them a bit cooler than typical over-ear headsets. They won't be the best headphones to use in hot and humid conditions and they will make your ears a bit warm after a couple hours of listening but on the upside, they should be fine for gaming and about average for other use cases.

5.8 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Logitech G933 Portability Picture
L : 8 "
W : 8 "
H : 4 "
Volume : 257 Cu. Inches
Stand required : No

The Logitech G933, like most gaming headsets, are not very portable headphones you can carry around on your person. They're bulky, cumbersome, and do not fold into a more compact format. They're also limited by the range of the USB transmitter, if you want to use them wirelessly, but since they come with a good mobile-friendly audio cable, you do not have to. Unfortunately, they do not provide a case and a pouch in the box which is slightly disappointing even if you're not going to be carrying them around very often.

0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : No case
L : N/A
W : N/A
H : N/A
Volume : N/A

These headphones do not come with a case or pouch.

7.5 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Logitech G933 Build Quality Picture

The Logitech G933 feel more premium than the G930. They have a fairly similar mostly-plastic build quality but the subtle design tweaks of the G933 makes for a better built and more premium looking headset overall. They have a decently flexible headband that is reinforced with a metal frame. The ear cups feel dense and decently durable with removable backplates that cleverly hide the USB dongle and battery in each ear cup. The mic design is a relatively short plastic hinge with a retractable and flexible boom mic. It is sturdy and looks decent but won't be as durable as the mic designs of other gaming headphones we've tested. On the upside, the ear cup pads, the cables, and the battery are replaceable which makes them bit more durable than most headsets in the long run.

6.5 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Logitech G933 Stability Picture

These headphones are not stable enough for running and doing physical activity but should be okay for more casual uses. They won't move much if you're just sitting on the couch gaming, or walking around your home listening to music. Unfortunately, they're not at all designed for exercising or working out. They have slightly larger and heavier ear cups than the G930 so they will easily fall off your head under strenuous physical conditions. They're not a suitable option for sports.

Cable
Logitech G933 Cable Picture
Detachable : Yes
Length : 4.5 ft
Connection : 1/8" TRRS

These headphones come with 3 cables. A 1/8" TRRS audio cable with an in-line remote, a micro USB charging cable and an RCA to 1/8" TRS audio cable.

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Headshots 1
Headshots 2
7.5

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Logitech G933 Frequency Response

The Logitech G933 is a good sounding pair of closed-back over-ear gaming headphones. They have a well-extended and powerful bass, an even and flat mid-range and a well-balanced treble. However, their bass suffers from inconsistent delivery across multiple subjects and could sound a bit overpowering for some and too weak for others. Their mid-range is a little underemphasized, which weakens the vocals and instruments. They also lack a bit of detail in their treble range. Overall, these headphones are versatile and suitable for a variety of genres. However, the user could experience a drop in bass if the seal between the headphones and the ears are broken, by wearing glasses for example.

8.1 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Logitech G933 Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.82 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.62 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.46 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.36 dB

The bass is very good. LFE (low-frequency extension) is at 10Hz, which is excellent. Also, low-bass is above our target by more than 3dB. This indicates a deep and extended bass with a bit of extra of thump and rumble, which some users may like. Mid-bass, responsible for the body of bass guitars and the punch of kick drums, is also overemphasized by more than 3dB. High-bass, responsible for warmth is better balanced and is hyped by about 1dB. Also, their bass delivery varies significantly across users, and is sensitive to the quality of fit, seal, and whether you wear glasses. The response here represents the average bass response and your experience may vary.

7.8 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Logitech G933 Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.97 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.9 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.64 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.44 dB

The Logitech G933 headset has a very good mid-range. The response is relatively flat and even, which is good for reproducing clear and well-balanced vocals/instruments. However, it is consistently recessed by about 2.5dB, which nudges vocals towards the back of the mix by giving more emphasis to the lower frequencies.

8.1 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Logitech G933 Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.36 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.62 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.62 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.25 dB

The treble performance is very good. The frequency response in the treble range is a bit uneven, but overall well-balanced. Low-treble is under our neutral target by 0.6dB, which along with the dip around 6KHz, will have a small negative effect on the detail and brightness of vocals and lead instruments. These headphones could also sound slightly sibilant (sharp on S and Ts) due to the peak around 10Khz. This will be mostly audible on vocals and cymbals.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
Score components:
5.5 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Logitech G933 Consistency L Logitech G933 Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
1.23 dB

The frequency response consistency of the Logitech G933 is sub-par. These headphones are a bit inconsistent in their delivery across multiple subjects, especially in the lower frequencies. In the bass range, they show more than 6dB of variance below 100Hz across our five human subjects, especially on the subject who wears glasses. In the treble range they perform better since the inconsistencies occur in narrower bands.

7.5 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Logitech G933 Group Delay Logitech G933 Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.4
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
1.3
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
2.86
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
10.13

The imaging performance is about average. Weighted group delay is at 0.4, which is good, but the GD graph shows that the response crosses the audibility threshold around 60Hz. This could result in a bass that is a tad slow, but it's subtle enough that most people won't notice it. Additionally, the L/R drivers of our test unit were very well-matched in amplitude, frequency, and phase response. This is important for the accurate localization and placement of objects (like voice, instruments, and video game effects) in the stereo field.

6.4 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Logitech G933 PRTF
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
3.99 dB
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
4.26 dB
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
12.34 dB
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
5.5
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
4.8
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The soundstage is mediocre. The PRTF graph shows a decent amount of pinna interaction and activation, which is good, but it has low accuracy. There is not a notch present around the 10KHz region either. Therefore, their soundstage may be perceived as relatively large, but unnatural and located inside the head.

8.3 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Logitech G933 Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
0.761
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
0.611

The Logitech G933 have a very good harmonic distortion performance. The overall amount of THD is within very good limits throughout the range even at 100dB SPL. The response is even and smooth too, which is good.

4.9

Isolation

Score components:

The Logitech G933 do not block a lot of noise so they won't be the ideal option if you game in a particularly loud environment. The slightly porous pads help with breathability but also let noise seep into your audio which may be bothersome if you're at a competitive event and need to focus on the multiplayer voice chat or in-game audio. Unfortunately, they're also a bit leaky at higher volumes, so they may be distracting to anyone next to you in quieter conditions. They won't be the ideal headphones to game at night without distracting your friend, roommate or partner. 

4.4 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Logitech G933 Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-11.07 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
0.26 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-7.21 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-26.81 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
20.66 dB

The isolation performance is sub-par. In the bass range, occupied by the rumble of airplane and bus engines, they achieve no isolation. In the mid-range, important for blocking out speech, they achieve about 7dB of isolation, which is about average. In the treble range, where sharp sounds like S and Ts sit, they isolate by 20dB, which is decent.

5.9 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Logitech G933 Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
45.61 dB

The Logitech G 933 have a sub-par leakage performance. The significant portion of their leakage sits between 300Hz and 4KHz, which is a broad range. The overall level of the leakage is a bit loud too. With the music at 100dB SPL, the leakage at 1 foot away averages at 46dB and peaks at around 58dB. This is a little above the noise floor of most offices.

7.7

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
Yes
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
No

The Logitech G933 gaming headset has a good boom mic. In quiet environments, speech recorded or transmitted with this microphone sounds natural and detailed, but it may be a bit thin and airless. In noisy situations, it is able to separate speech from background noise to a good degree even in loud environments, like a subway station or a game competition.

7.8 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Logitech G933 Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
281.0 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
1.28 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
6267.15 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
0.12
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
29.79 dB

The Logitech G933 has a very good microphone. The LFE (low-frequency extension) of 281Hz indicates a recorded/transmitted speech that sounds a little thin. The HFE (high-frequency extension) is at 6.3KHz, which results in a clear and detailed speech, but it may lack a bit of airiness. The response between the LFE and HFE points is quite flat, resulting in a natural voice capture.

7.6 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Logitech G933 SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
25.02 dB

The boom microphone of the Logitech G933 is excellent at noise handling. It achieved a speech-to-noise ratio of 25dB in our SpNR test. This indicates that they can separate speech from ambient noise to a good degree in most situations.

7.2

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Logitech G933 have a decently long battery life and a great app that offers a lot of customization options and mappable settings. They will last up to 12.5 hours when the RGB lights are off and take roughly 3.8 hours to charge. It's quite long but about average for most gaming headsets. On the upside, they support the Logitech gaming software which gives them a wealth of customization options and settings that you can map to the programmable buttons on the ear cups. They provide an excellent parametric equalizer, mic and surround sounds settings as well as different profiles that you can quickly switch depending on the game.

7.1 Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
12.5 hrs
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
3.8 hrs
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
Yes
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
Yes
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
Yes

The Logitech G933 headphones have a decent battery life that delivers up to 12 hours of continuous playtime. They take quite a bit of time to charge when compared to more recent Bluetooth headphones but compared to some gaming headsets, they are about average at 3.8hrs. They also automatically turn off if there's no audio playing after 5 minutes which saves a lot of power. Also, they can be used while charging which is great for gaming marathons if you're close to a power source, like when gaming on PC.

8.5 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
Logitech G933 App Picture
App Name : Logitech Gaming Software
iOS : N/A
Android : N/A
Mac OS : Yes
Windows : Yes
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
Parametric + Presets
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : Yes
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
No
Button Mapping : Yes
Surround Sound : DTS 7.1

The Logitech Gaming Software is highly customizable when paired with the G933 headset. You get access to a great equalizer and surround sound effects you can personalize, microphone and volume levels, as well as swappable profiles with saved personal settings and and an adjustable audio off timer you can set directly in the app. Also, the G933 like the G930, has 3 programmable buttons that you can map to trigger specific commands, which is great and sets them apart from most for most gaming headsets.

8.4

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Logitech G933 have a lot of connection options which set them apart from most gaming headphones. Their USB dongle also acts as an audio mixer and has a line input that will mix the in-game audio with an auxiliary source like your phone, console or TV, thanks to the regular 1/8" TRRS or RCA audio cable provided in the box. They also have a fairly good range so you will be able to comfortably game from your couch no matter your game/home-theater set up and they have low latency when used wired or wirelessly which makes them a suitable option for gaming and watching movies.

0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : N/A
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
N/A
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
N/A

These headphones do not have Bluetooth connectivity. If you want a gaming headset that also supports Bluetooth, check out the Turtle Beach Stealth 700 or the Elite 800.

10 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : iOS
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
Yes
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
Yes
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One
Good value: Audio + Microphone
:
Audio + Microphone
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio + Microphone

The Logitech G933 come with a 1/8" TRRS audio cable with an in-line remote and mic that will work with your phone consoles and PC. However, the cable works best with iOS devices and only has partial support on older android phones.

7.5 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
USB Dongle
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
No
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
Yes
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
No
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
Yes
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
Yes
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
Audio Only
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
Audio + Microphone
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
USB
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
No

The base/dock is a small USB dongle transmitter with a line-in. It also act as an audio mixer that has a line input that will mix the in-game audio with an auxiliary source, like your phone, console or TV. It's compatible with the PS4 and PC but only provides audio for Xbox One. However, since it's just a simple USB stick, it will not provide dock charging which isn't as convenient as some of the other wireless headsets we've tested.

8.6 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
48 ft
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
125 ft

The Logitech G933 Artemis headphones have a great wireless range. They reached up to 48ft when the USB transmitter was obstructed by walls and in another room and up to 125ft in direct-line-of-sight. They will rarely drop any audio if you're gaming directly in front of your TV and perform about as well as most typical Bluetooth headphones.

9.8 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
22 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

They have only about 22ms of latency which is great for gaming and watching movies.

In the box

Logitech G933 In the box Picture

  • Logitech G933 Headphones
  • USB transmitter
  • 1/8 to 1/16 TRS adapter
  • Audio cable
  • USB Charging cable
  • RCA cable
  • Manual

Compared to other Headphones

Logitech G933 Compare Picture

The Logitech G933 are great gaming headsets with lots of customization options. They have an excellent mic, low latency and a well-balanced sound that you can EQ via the Logitech gaming software. They have a couple of connection options that make them a suitable choice for watching movies. They're also comfortable and sturdy enough to last you a while although their mostly plastic design isn't as durable as some of the gaming headsets. On the upside, they have programmable buttons that let you quickly switch between settings and modes which sets them apart from most of the other gaming headphones compared below. See our recommendations for the best gaming headsets for PC.

Logitech G930

The Logitech G933 are a better gaming headset than the Logitech G930. The G933 have a better-balanced default sound, more customization options, and a longer battery life than the G930. The G933 also have a better more stylish-looking build quality with better more responsive controls. The 933 also have more connection options, which makes them a bit more versatile for watching movies or using them outdoors. On the other hand, the G930 have a slightly more understated design that some may prefer over the G933. They also come with a USB extension cord which may be a bit more practical for some users on PC.

Audeze Mobius

The Audeze Mobius are slightly better gaming headsets than the Logitech G933. The Logitech have great connection options, a low latency wireless connect for PS4 and PC, and an excellent app that offers a lot of customizable settings. They also have programmable buttons, which comes in handy, if you like to play a lot of different games since you can easily switch profiles to better fit what you are playing. The Audeze, on the other hand, offers a unique experience thanks to their 3D feature. they're also Bluetooth headphones with a more casual design that you can use outdoors with your phone. They have a better-balanced default sound but do not come with a proper EQ like the G933 which may be addressed in a future update.

Astro A50

The Astro A50 are a better gaming headset than the Logitech G933. The base station of the A50s offers them more connection options and dock charging. There's also a way to make them work with all consoles wirelessly (explained better in the A50'S review). They have a more premium looking build quality, a better mic, and they're a bit more comfortable than the G933. However, the Logitech have a better control scheme and are a bit more versatile thanks to their wired connection option and regular audio cable. The G933 are not the ideal headphones for outdoors, but they're a bit more portable and practical for other use cases than the A50s apart from gaming and home theater.

HyperX Cloud Flight

The HyperX Cloud Flight are a better-mixed usage headset but slightly worse for gaming and movies than the Logitech G933. The Cloud Flight have a more outdoor-friendly design with a removable mic and a less cumbersome design than the G933. They also have a better boom mic and they're a bit more comfortable although not by much. The G933, on the other hand, are a lot more customizable for gaming thanks to their excellent companion software and programmable buttons. They also have more accessories that make them a better choice for home theater than the cloud flight.

SteelSeries Arctis 7

The SteelSeries Arctis 7 have a slightly better performance overall than the Logitech G933. The Arctis 7 have a better build quality, a longer battery life and a more balanced sound out of the box. They also have a more outdoor-friendly design although their audio cable isn't as versatile as the G933's. The G933, on the other hand, have a bit more customizable options, programmable buttons and extra accessories that make them a better option for watching movies. 

Logitech G533

The Logitech G533  are a slightly worse gaming headset than the Logitech G933. The G533 have a more neutral and balanced sound quality out of the box than the G933. They're also a lower end model so they're a bit more affordable than the G933. However, for everything else the G933 are a bit better. They have more programmable buttons and accessories. They're also a more suitable option for watching movies since they come with an RCA cable that will work with their wireless USB dongle.

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Conclusion

7.0Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The Logitech G933 are a good gaming headset that's also suitable for home theater. They have a good sound, low latency, a great mic, and lots of connection options. They also have a few features and accessories that set them an apart from the competition, like programmable buttons and an RCA cable that makes them a bit more suitable for watching movies than other gaming headsets. Unfortunately, they are not the most practical to use outdoors, despite being packaged with a regular audio cable that will work with your phone. They do not block noise well they leak quite a bit, and they're bulky and cumbersome with a non-detachable mic.
7.5Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Good for critical listening. The Logitech G933 have a decently well-balanced sound with a good amount of bass. Their mid-range is a little recessed which may make some instruments and vocals sound a bit distant. But overall their audio reproduction will sound good to most. Unfortunately, they do not have the most spacious soundstage, and their bass range is quite inconsistent. So if you wear glasses, you may get a lot less bass than other listeners. On the upside, you can EQ their sound via the Logitech software and save the EQ to one of the programmable buttons.
6.4Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Mediocre-at-best for commuting. They have to be within the range of the USB transmitter if you want to use them wirelessly. They also do not block much noise and they're bulky and cumbersome to carry around. Their mic is also not detachable, but on the upside, they have a cable that will work with your phone and has a good in-line remote.
6.7Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Not made for sports. The G933 are bulky, and not breathable or stable enough for sports. They also have to be in the range of their USB transmitter if you want to use them wirelessly but on the upside, they do come with a cable that will work with your phone.
6.8Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Decent for office use. The G933 do not isolate well in loud environments, and they're quite leaky at high volumes. On the upside they're comfortable to wear for hours, they have a long battery life, and a lot of connection options. They also have a well-balanced sound that you can EQ to your liking with the Logitech gaming software.
7.3TV
Score components:
Above-average for home theater use. They have very low latency, a good sound, and a comfortable fit. They also come with an RCA cable which makes them a suitable option for watching movies and videos.
7.8Gaming
Score components:
Good for gaming. The G933 have a low latency, a good mic and sound quality and great customization options. They will work with your PS4 and PC wirelessly and you can use their regular audio cable with your Xbox controller or phone. They have a good range, a long battery life, and decently comfortable design. They alo have programmable buttons and a great software support but they won't be the most versatile gaming headphones to use outdoors.

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