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Reviewed on Mar 29, 2019 , Marc Henney, Jake Thauvette, Sam Vafaei, Yannick Khong

JBL Everest 110 Wireless
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.9
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.0
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
7.3
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
7.8
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
7.2
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
5.5
TV
Score components:
5.1
Gaming
Score components:
Type : In-ear
Enclosure : Closed-Back
Wireless : Yes
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The JBL Everest 110 are all-around decent wireless in-ears. They are versatile for most use cases, but won’t be ideal for watching video content and gaming. On the upside, their sound is decent but will be better suited for bass-heavy genres. They are decently comfortable, and their design is stable thanks to their fins; great for sports. If you’re looking for a single pair of portable headphones that can do a decent job at pretty much everything, the JBL Everest 110 are a good option.

Test Results
Design 7.2
Sound 6.9
Isolation 8.0
Microphone 6.2
Active Features 5.7
Connectivity 3.1
Pros
  • Stable design for sports.
  • Decently durable build.
  • Great isolation performance.
Cons
  • Cheap and hard-to-use in-line remote.
  • No customization options.
  • In-ear fit might not be comfortable for everyone.

Check Price

7.2

Design

Score components:
JBL Everest 110 Wireless Design Picture

The JBL Everest 110 are straightforward, wireless in-ears. They are decently well-built with nothing very particular about them. The stability fin design helps for a secure fit during physical activity, but their in-line remote isn’t the easiest to use and feels fairly cheaply made. On the upside, they are more comfortable than most in-ears, and you won’t sweat more when wearing them during sports.

Style
JBL Everest 110 Wireless Design Picture 2

The Everest 110 are wireless in-ears that have a non-flashy look. They are low-profile due to their small earbuds and have a slightly bland design overall. They do look a bit sporty thanks to the stability fins, but that's about it. The cable is thin and the in-line remote is a bit big when compared to the rest of the headphones. These headphones come in three different colors: gunmetal, blue, and silver.

7.0 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
JBL Everest 110 Wireless Comfort Picture
Weight : 0.04 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
0 lbs

The Everest 110 are quite comfortable in-ears. They don’t enter your ear canal too deeply and fit nicely in the ear. They feel stable due to the stability fins, and the rubber coating doesn’t apply too much pressure on your inner ear. They also come with different tip and fin sleeve sizes to help you find the most comfortable fit for you. On the other hand, some people may feel soreness after a while when wearing in-ear headphones like these.

6.8 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
JBL Everest 110 Wireless Controls Picture
Ease of use : Subpar
Feedback : Decent
Call/Music Control : Yes
Volume Control : Yes
Microphone Control : No
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
N/A
Noise Canceling Control : N/A
Talk-Through
What it is: A transparency feature that uses the mics of the headphones to let you hear what is doing on around you without removing them.
When it matters: If you want to be aware of what is going on around you without removing your headphones or while still listening to your audio. This is typically a feature for the noise canceling headphones and passively isolating in-ears that block a lot of noise.
Good value: Yes or adjustable.
:
N/A
Additional Buttons : No

These headphones have a common in-line remote that gives you access to most useful commands like play/pause, volume control, and track skipping. However, the remote feels cheaply made and the middle button is mushy. Multi-press commands are hard to register and unwanted single-press commands such as pausing your music can be activated instead, which is frustrating.

9.2 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
JBL Everest 110 Wireless Breathability After Picture
Avg.Temp.Difference : 0.8 C

Like most in-ear headphones, the JBL Everest 110 don’t trap much heat inside your ears. They are suitable for sports, as you shouldn’t sweat more than usual when wearing these and you shouldn’t feel a big difference in temperature.

8.5 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
JBL Everest 110 Wireless Portability Picture
L : 2.1 "
W : 1.9 "
H : 1.7 "
Volume : 6.8 Cu. Inches
Transmitter required : N/A

Like most in-ears, the Everest 110 are very portable. You can easily fit them inside pants pockets or in a bag. They are easy to carry around and can also rest easily around your neck. However, they don’t come with a case to protect them when you’re on the move and not using them.

0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : No case
L : N/A
W : N/A
H : N/A
Volume : N/A

These headphones don’t come with a case or a pouch to protect them.

7.0 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
JBL Everest 110 Wireless Build Quality Picture

The JBL Everest 110 are decently built headphones. The buds feel dense enough to survive a few accidental drops without suffering too much damage. However, the cable is thin and the in-line remote feels a bit plasticky. They also don’t have any official water or dust resistance rating, unlike the similarly designed Jaybird Tarah, which are rated IPX7.

7.5 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
JBL Everest 110 Wireless Stability Picture

The Everest 110 are stable headphones that you should be able to use when jogging or for other physical activities. They fit nicely inside the ear thanks to the stability fins and shouldn’t pop out of your ears. Their wireless design also means they get rid of a cable being in your way, which is good since a sharp tug on the cable will remove the earbuds from your ears, even with the fin sleeves put on.

Cable
JBL Everest 110 Wireless Cable Picture
Detachable : N/A
Length : N/A
Connection : N/A

These wireless in-ears don’t have any passive audio cable, but they come with a short micro-USB charging cable.

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Headshots 1
Headshots 2
6.9

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
JBL Everest 110 Wireless Frequency Response

The JBL Everest 110 are decent sounding closed-back in-ears. They have a powerful, extended, and consistent bass, a good mid-range, and a great and well-balanced treble. However, the bass is slightly boomy and their mid-range makes vocals and lead instruments a bit thick-sounding and cluttered. Overall, these headphones are versatile for a wide variety of music genres, but might be better suited for bass-heavy genres. They won’t be ideal for vocal-centric music.

8.2 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
JBL Everest 110 Wireless Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.61 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.08 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.9 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
4.33 dB

The bass performance of the JBL Everest 110 is great. LFE (low-frequency extension) is down to 10Hz, which is excellent. Low-bass and mid-bass, respectively responsible for the thump and the body of bass guitars and kick of drums, are well-balanced and follow our target curve well. However, high-bass is overemphasized by about 4dB, which adds noticeable boominess to the bass.

7.9 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
JBL Everest 110 Wireless Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.76 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.56 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.24 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.61 dB

The mid-range of the Everest 110 is good and the overall response is well-balanced. Low-mid is slightly over our target curve. This is the continuation of the overemphasis in high-bass, which makes vocals a bit thick and cluttered. There is also an 8dB tilt favoring lower frequencies, which will reduce the intensity and projection of vocals and lead instruments.

8.6 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
JBL Everest 110 Wireless Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.78 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.99 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.45 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.75 dB

The JBL Everest 110 have a very good treble performance. The response throughout the range is flat, even, and follows our curve accurately. There is a small dip in low-treble that will have a small negative impact on the detail and brightness of vocals, lead instruments, and cymbals, but this will barely be noticeable.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
9.5 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
JBL Everest 110 Wireless Consistency L JBL Everest 110 Wireless Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.11 dB

The JBL Everest 110 Wireless, like most other in-ears, have excellent frequency response consistency. If the user can achieve a proper seal using the assortment of tips, then they should be able to get very consistent bass and treble delivery every time they use the headphones.

9.1 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
JBL Everest 110 Wireless Group Delay JBL Everest 110 Wireless Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.17
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.52
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
1.2
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
1.58

These headphones have very good imaging. Their weighted group delay value is 0.17, which is very good. This results in a tight and fast bass and clear treble. The L/R drivers of our test unit also showed very good matching, which helps with proper placement and localization of instruments and sound effects (like footsteps) in the stereo image. However, these results are only valid for our unit, and yours may perform differently.

1.1 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
N/A
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
N/A
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
N/A
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
2.7
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
0.8
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The soundstage performance is poor, like most other in-ears and earbuds. Activating the resonances of the pinna is a big factor in creating a large and in-front soundstage. Due to their lack of interaction with the pinna, they will have a soundstage that is perceived, small, and located inside the head. However, unlike open earbuds like the Apple AirPods and the Google Pixel Buds, these earbuds have a closed design which further reduces the spaciousness and sense of openness of their soundstage.

7.4 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
JBL Everest 110 Wireless Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
1.108
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
4.202

The THD performance of the Everest 110 is decent. The bass distortion is within good limits, but it is slightly elevated in high-mid and in the treble range. The peaks at 1.7kHz and 3.9kHz could make these frequencies harsh and impure. On the upside, there is no big jump in THD under heavier loads, which is good.

8.0

Isolation

Score components:

The JBL Everest 110 have great isolation performance. For in-ears without any ANC feature, they do a decent job at blocking lower frequencies, which makes them a good choice for commuting. They also reduce a good amount of ambient chatter, which is good for the office. Additionally, since they barely leak, you’ll be able to listen to audio content at high volumes without disturbing people surrounding you.

7.3 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
JBL Everest 110 Wireless Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-23.26 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-10.77 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-24.78 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-35.67 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
21.79 dB

The isolation performance is decent. In the bass range, where the rumble of airplane and bus engines sit, they achieved 11dB of isolation, which is decent and quite impressive for passive in-ear isolation. In the mid-range, important for blocking out speech, they reduce outside noise by about 25dB, which is very good. In the treble range, occupied by sharp S and T sounds and A/C system noises, they isolate by more than 36dB, which is great.

9.3 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
JBL Everest 110 Wireless Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people to hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
25.46 dB

The leakage performance is excellent. These in-ears practically do not leak, so you don't need to worry about disturbing people around you unless you are blasting your music in a very quiet room. With the music at 100dB SPL, the leakage at 1 foot away averages 25dB SPL and peaks at 33dB SPL, which is significantly quieter than the noise floor of an average office.

6.2

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
Yes
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
No
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
N/A

The JBL Everest 110 have a mediocre in-line microphone. In quiet environments, speech recorded or transmitted with this mic will sound relatively thin, noticeably muffled, and lacking in detail. However, it will still be understandable. In noisy environments, it will struggle to separate speech from background noise, even in moderately loud situations like a busy street.

6.2 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
JBL Everest 110 Wireless Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
269.09 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
2.59 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
2597.24 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
7.754
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
41.19 dB

The microphone has a mediocre recording quality. The LFE (low-frequency extension) of 269Hz means speech recorded/transmitted with it will sound noticeably thin. The HFE (high-frequency extension) of 2.6kHz is poor and results in speech that is noticeably muffled and lacking in detail. It also negatively affects the intelligibility of speech, but will still understandable in quiet environments.

6.2 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
JBL Everest 110 Wireless SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
14.5 dB

The in-line microphone of the Everest 110 is mediocre at noise handling. In our SpNR test, they achieved a speech-to-noise ratio of about 15dB, indicating they are best-suited for quiet environments and will struggle to separate speech from ambient noise in moderate to loud situations.

5.7

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The JBL Everest 110 have an okay battery life that should last you long enough for a normal day of usage, but they don’t have a companion app to let you customize their sound to your liking. With about 9 hours of continuous playback, most users should have more than enough battery, but you might need to charge them on a daily basis.

6.3 Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
9.1 hrs
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
1.7 hrs
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
No
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when you're relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
No
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
No

We measured slightly over 9 hours of battery life. This is an extra hour over the advertised 8 hours, which is nice. They also take just under 2 hours to fully charge, which isn’t too long and is fairly average for most wireless in-ears. However, they don’t have any power-saving feature, so you will need to remember to turn them off each time you stop using them, or the battery will drain out over time.

0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
App Name : N/A
iOS : N/A
Android : N/A
Mac OS : N/A
Windows : N/A
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
N/A
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : N/A
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
N/A
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
N/A
Button Mapping : N/A
Surround Sound : N/A

They don’t have a companion app to enhance your listening experience.

3.1

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The JBL Everest 110 are pretty straightforward wireless in-ears. They are Bluetooth compatible and don’t have any wired connection, as expected. They have about average latency for Bluetooth headphones, and their wireless range is good enough for you to have a decent distance between you and your source.

6.0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : 4.1
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
No
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
No
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
No
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
No

These headphones are Bluetooth compatible but can’t connect to more than one device at a time, which would have been useful at the office if you were to switch between your work computer and phone often. They also don’t support NFC for an easier and quicker pairing procedure, which would have been nice since they take a long time to pair.

0 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : N/A
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
N/A
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
N/A
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4 controller.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One controller.
Good value: Audio + Microphone
:
N/A
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
N/A

You can’t use these headphones wired.

0 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
N/A
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
N/A
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
N/A
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
N/A
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
N/A
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source for the base/dock/transmitter.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
N/A
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
N/A

These headphones do not have a dock.

8.5 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room. We test our obstructed range with a Moto E4 Plus. Results may vary depending on your phone model or Bluetooth source.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Good value: >35ft
Noticeable difference: 5ft
:
49 ft
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
96 ft

The wireless range of the Everest 110 is great. The 49ft of range when the source’s signal is obstructed by walls is good, and you’ll be able to go to the next room over without hearing too many audio cuts. You shouldn’t have any range problems if you keep your source on you or if you put your phone next to you during a workout. It should be noted that wireless range is greatly dependent on your device’s signal strength and many other factors; your unit may perform differently.

2.3 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
196 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

Like most Bluetooth headphones, the Everest 110 might not be suited for watching videos. Some people may notice a delay between audio and video, which can get frustrating. However, some apps and devices seem to offer some sort of compensation, so you might not notice it as much.

In the box

JBL Everest 110 Wireless In the box Picture

  • JBL Everest 110 headphones
  • 3x tip options
  • 3x stability fin options
  • Charging cable
  • Manuals

Compared to other Headphones

JBL Everest 110 Wireless Compare Picture

The JBL Everest 110 are decent in-ears that don’t particularly stand-out in any category. They are good all-around headphones that can be used in a variety of use cases. However, their sound quality is a bit bass-heavy and their in-line remote isn’t the easiest to use. Take a look at our recommendations for the best wireless earbuds and in-ears, the best wireless earbuds for running, and the best wireless earbuds under $100.

JBL Reflect Mini 2 Wireless

The JBL Reflect Mini 2 are better mixed usage headphones than the Everest 110. Their fit is more stable for sports and their in-line remote is easier to use than the Everest 110’s. Their frequency response is a bit flatter and more well-balanced, but the difference in sound between those two headphones is negligible. On the other side, the Reflect Mini 2’s microphone is mediocre and doesn't do well in moderately loud environments. However, they do come with a small rubberized case, which the Everest 110 lack.

Bose SoundSport Wireless

If sound and comfort are the most important criteria for you, then the Bose SoundSport Wireless are a better option than the JBL Everest 110. Their earbud fit doesn’t enter your ear canal and they sound accurate and well-balanced. On the other hand, since they are semi-open backs, they don’t isolate well. The JBL is noticeably better in that category, making them a better option for commuting and blocking out ambient chatter at the office. The JBL also have noticeably more battery life, but can’t connect to two devices like the Bose can.

Beats BeatsX Wireless

The JBL Everest 110 and Beats BeatsX are very similar headphones when it comes to their test performances. However, the Beats have an around-the-neck design, which is significantly different than the usual wireless in-eat build of the JBLs. Sound-wise, the Beats are more neutral, but may lack a bit of detail in the treble range. On the other hand, the JBL will sound boomier and are better suited for bass-heavy music. The Everest 110 are also slightly more comfortable, but the isolation performance of the Beats is slightly better.

Jaybird X4 Wireless

The Jaybird X4 are better headphones than the JBL Everest 110. They feel more high-end and better-built, and their default audio reproduction is slightly more accurate. Also, they have an EQ that lets you customize their sound to your liking, which is nice. Their earbud-like tips are also more comfortable for most, and they also come with foam tips. However, the X4 have a restrictive charging cradle and less battery life than the Everest 110.

Conclusion

6.9Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
Passable for mixed usage. The JBL Everest 110 have a decent audio reproduction but might sound better with bass-heavy genres. On the upside, they create a good seal and have great isolation performance, which is good for commuting and the office. Their design with stability fins is great for sports, and the small buds won’t make you sweat more when being active. However, like most Bluetooth headphones, their latency may be too high for watching TV and gaming.
7.0Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Decent for critical listening. The JBL Everest 110 have a powerful, extended, and consistent bass, a good mid-range, and a great and well-balanced treble. However, the bass is slightly boomy and their mid-range makes vocals and lead instruments sound thick and cluttered. Most people will find these headphones to be versatile enough for most music, but they might be better suited for bass-heavy genres.
7.3Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Decent for commuting. Their in-ear fit blocks a lot of ambient noise and their passive isolation is good enough for commuting. They block a surprising amount of lower-end sounds like engine rumbles, which is good. Their 9-hour battery life is also good for long rides or flights and they are decently comfortable to wear for a while.
7.8Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Good for sports. The wireless in-ear design is portable and easy to carry around. Also, thanks to their stability fins, they have a secure fit and won’t pop out of your ears while exercising. The small bud design also doesn’t trap heat in your ear and won’t make you sweat more than usual. Unfortunately, they don't have an official IP rating for dust and water resistance.
7.2Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Decent for the office. They isolate a great amount of ambient chatter and higher frequency noises like A/C systems, and they practically don’t leak, so you won’t bother your colleagues. Also, they are decently comfortable, but some people may feel like the in-ear fit isn’t ideal for a whole workday. If you use them during your commute, they might not have a battery life long enough to be used during the full day, and will need daily charging.
5.5TV
Score components:
Sub-par for watching TV. Like most Bluetooth headphones, their latency might be too high for some and you might notice a delay between the audio and video content, which is frustrating. Also, the in-ear fit might not be ideal for watching hours of content.
5.1Gaming
Score components:
Poor for gaming. These headphones aren’t designed for gaming purposes. Their latency will be too high for this use, and if you play multiplayer games, their in-line microphone isn’t great and won’t be the best option for communicating with friends and teammates.

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