The Razer Man O War is an above-average sounding gaming headset. These headphones are a bit bulky and plasticky, especially when compared to the Kraken Pro V2. They're not the most comfortable headphones, but their low latency and great mic make them a suitable option for gaming. They should also be good for watching movies but won't be versatile enough for more casual everyday use like commuting or sports.
The Razer Man O War are a good wireless gaming headset but they're not versatile enough for more casual uses. They have a decently balanced sound and low latency suitable for gaming and watching movies but won't be ideal for more critical listening. They're too bulky for sports and are not practical for commuting.
Above-average for neutral listening. They have a decent amount of bass that packs a punch but also makes them sound a little boomy and muddy. This is especially noticeable since there's a slight dip in the higher frequency ranges that cause lead instruments and vocals to sound a little distant and lack a bit of clarity. They also don't have the best soundstage due to their closed design, but they should be okay for casual listening for most users.
Below-average for commuting. The Razer Man O War have to be within range of the USB transmitter, which limits their portability. They're also too bulky to carry around on your person without a bag, and they do not block enough noise to be suitable for the loud environments involved in commuting.
Below-average for sports. They're decently stable on the head thanks to their tight fit, but they're a bit too big and bulky for running and exercising. They also warm up your ears quite a bit after wearing them for a while.
Average for office use. They tend to put a bit of pressure on the ears which might get a bit uncomfortable during long listening sessions at work. The Razer Man O War also let a lot of ambient chatter seep into your audio and are a bit leaky at higher volumes.
The ManOWar Wireless are above-average gaming headphones. They have low latency, a well-balanced sound, and a good mic that filters a lot of noise. They also support the Razer synapse app which gives them quite a few customization options. Unfortunately, they're not the most comfortable headphones. They're tight on the head and make your ears warm after a couple of hours of a gaming.
The Razer ManOWar are a little bulky but look decently well made. They mix a matte and glossy finish to give a more high-end appeal to the overall build. The headband looks a bit futuristic thanks to the intricate padding design that looks good but won't be ideal for durability. The ear cups are dense, thick and amply padded which further adds to the gaming aesthetic. We purchased the all-black variation, but they have a much flashier green if you want your headphones to stand out a bit more.
The Razer ManOWar Wireless are decently comfortable headphones with thick pads and large ear cups that fit well around most listeners' ears. However, they are a bit tight out of the box. That and their relatively low breathability means they won't be the most comfortable headphones to wear during long gaming sessions.
The Razer ManO War have a mediocre control scheme when compared to more multi-purpose and casual use headphones. Their control scheme allows you to control the volume and microphone levels and that's pretty much it. While this is enough for most gaming applications, it still feels a little lacking. On the upside, the volume and microphone dials are easy-to-use and fairly responsive.
The Razer ManO War make your ears fairly hot after wearing them for a while. They're a bit less breathable than typical closed back over-ear design since they're a little tight on the head and have thick leather pads that block a lot of airflow. This means you may need to take a couple of breaks during long listening/gaming sessions and they will not be suitable for exercising or more high-intensity activities.
The Razer Man O War wireless headphones have a limited portability since they need to be within the range of the USB transmitter for them to work. They're also fairly large and do not fold into a more compact format so they would be cumbersome to carry around even if they weren't limited by range. On the upside, the USB transmitter is easy to carry around with a dedicated slot on the right ear cup, which makes them somewhat more portable than headphones that require a big transmitter stand like some of the other gaming or the home theater models. If portability is important for you, you might want to opt for an hybrid base/Bluetooth model instead, like the Turtle Beach Elite 800.
The build quality of the Razer Man O War is average. It's moderately sturdy, but it is primarily made out of plastic. The ear cups feel dense, and the plastic used in their build quality is decently high-grade. Unfortunately, the headband and joints are not as durable. The headband is thin and somewhat hollow which keeps the overall design relatively lightweight but isn't as flexible as some of the other headphones we've tested. The headband will break much easier than models with a reinforced metal frame. If you like the Razer brand but would like something better-built, we suggest the Razer Nari Ultimate.
These headphones are above-average stable thanks to their tight fit on most heads and their wireless design. They will rarely slip off your ears during casual listening or gaming sessions. However, their bulky design means they won't be suitable to wear for more intense physical activities. They're not sports headphones and aren't designed for that use case so they will fall if you use them while running or working out.
The Razer ManOWar Wireless have a mediocre consistency performance. The bass delivery is quite good and consistent. However, there can be large variances in their high-frequency delivery across different users and positions, most likely due to their ear cup design.
The bass of the Man O War is good. LFE (low-frequency extension) is at 19Hz, which is excellent. Also, low-bass, responsible for the thump and rumble common to bass-heavy music and video game effects is over our target by more than 1dB. However, mid-bass and high-bass are consistently over our target by more than 4dB, making the overall sound of these headphones boomy and muddy.
The mid-range is very good. The response is virtually flat, but with a 10dB tilt favoring lower frequencies. This makes their mid-range bit cluttered and thick, and pushes vocals/leads slightly to the back of the mix.
The treble performance is decent. Low-treble is flat and relatively even, underemphasized consistently by more than 4dB, negatively affecting the detail and articulation of vocals/leads. Mid-treble is also slightly lacking, but it won't be very noticeable. Also, their treble delivery varies noticeably across users. The response here represents the average response and your experience may vary.
The imaging performance of the Man O War is great. Weighted group delay is at 0.32, which is quite good. The GD graph also shows that the entire group delay response is below the audibility threshold. This ensures a tight bass and a transparent treble. Additionally, the L/R drivers of our test unit were well-matched in amplitude, frequency and phase. This is important for the accurate localization and placement of object (voices, instruments, video game effects) in the stereo field.
The Razer ManOWar Wireless have an average soundstage. The PRTF graph shows a good amount of activation and interaction with the pinna, however, the accuracy of the activation is low. Alos, there is not a notch present in the 10KHz area. This and the closed-back design suggest a soundstage that is located inside the listener's head, and not very speaker-like.
The isolation performance is sub-par. These over-ear headphones don't have active noise cancellation (ANC), and therefore do not isolate in the bass range. This means they will let in all the rumble of airplane and bus engines. In the mid-range, important for blocking out speech, they reduce outside noise by 6dB, which is inadequate. In the treble range, occupied by sharp sounds like S and Ts, they achieve 28dB of isolation, which is above-average.
The leakage performance is decent. The significant portion of the leakage is spread between 400Hz and 5KHz, which is a broad range. This makes the leakage relatively full sounding, compared to that of in-ears and earbuds. However, the overall level of the leakage is not very loud. With the music at 100dB SPL, the leakage at 1 foot away, averages at about 41dB SPL while peaking at 50dB SPL, which is about the same as the noise floor of most offices.
The Razer ManOWar Wireless have a good boom microphone. In quiet environments, speech recorded with this mic will sound full, clear and easily intelligible. However, it may lack a little bit in airiness and brilliance. In noisy environments, it does a good job of separating speech from background noise and would be suitable for most use cases, even loud places like a subway station or gaming competition.
The microphone of the Razer Man O War has a good recording quality. LFE is at 95Hz which is excellent, this results in a recorded or transmitted speech that sounds full-bodied. However, the HFE of 6.5KHz is slightly low, which means speech will lack some air and brilliance. The area between LFE and HFE is virtually flat flawless, resulting in a natural speech.
The noise handling of the Man O' War's boom microphone is good. It achieved a speech-to-noise ratio of 26dB in our SpNR test. This means it'll be able to fully separate speech from ambient noise to a good degree, even in loud environments.
The Razer ManOWar Wireless have a long battery life that should be more than enough for most gaming sessions. Unfortunately, they take quite a while to charge and while they have a decent auto-off feature, it's only when the transmitter is completely disconnected or without power. So if you leave your Xbox or PS4 on most of the time, they will not switch off.
The Razer Synapse delivers a good suite of features with the Man O War headset. They have a great graphic equalizer with presets. They offer a good amount of control over the mic from clarity options to mic sensitivity levels. You can even change the color of the headphone lights. An auto-off timer would have been a great addition to the Razer Synapse software but overall it's efficient easy-to-use and offers a lot of customization options.
The Razer Man O War are not Bluetooth compatible. If you want a gaming headset with Bluetooth support, check out the Turtle Beach Stealth 700.
The Razer ManO War only have 52ms of latency. This makes them a suitable option for gaming and even watching movies, as 50ms and below is barely noticeable for most users.
These headphones do not come with an audio cable that you can use with your console controllers, unlike some other gaming headset like the SteelSeries Arctis 7. They also will not be compatible with mobile devices.
The Razer ManoWar Wireless come with a USB dongle that has no additional input options. The dongle is compatible with the PCs and the PS4 but not the Xbox One.
The Razer ManO War are a decent sounding headset with a customizable sound and a great mic. They're above average comfortable, although they tend to be a bit tight on the head and not the most breathable headset. They also have a good battery life with a decent wireless range and low latency for gaming and watching movies. Unfortunately, their build quality is not as good as some of the cheaper options compared below and they do not have as many connection options so they won't be the best headset for gaming on your consoles.
The Razer Nari Ultimate are better gaming headphones than the Razer Man O’ War Wireless. The Nari Ultimate are more comfortable and have significantly better build quality. They have a better wireless range and less latency, and can also be used wired with the Xbox One. However, the Man O’ War have a much better microphone and battery life. They also have a more stable fit and are less likely to slip off your head while gaming.