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Reviewed on May 29, 2018 , Marc Henney, Yannick Khong

Razer Man O’ War Wireless
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.5
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.2
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
5.8
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
5.9
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
6.5
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
6.2
TV
Score components:
7.1
Gaming
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : Yes
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Razer Man O War is an above-average sounding gaming headset. These headphones are a bit bulky and plasticky, especially when compared to the Kraken Pro V2. They're not the most comfortable headphones, but their low latency and great mic make them a suitable option for gaming. They should also be good for watching movies but won't be versatile enough for more casual everyday use like commuting or sports.

Test Results
Design 5.9
Sound 7.3
Isolation 5.1
Microphone 7.9
Active Features 8.0
Connectivity 4.3
Pros
  • Good sound quality.
  • Low latency for gaming and home theater.
  • Good active features and app support.
Cons
  • Bulky design.
  • Poor noise and leakage isolation.
  • Plasticky build quality.
  • Treble delivery varies significantly across users. Sensitive to positioning.
Update 2/16/2018: Converted to Test Bench 1.2.

Check Price

5.9

Design

Score components:
Razer Man O' War  Design Picture

The Razer Man O War 7.1 are decently comfortable headphones with a tight fit that will prevent them from falling off your head during your gaming sessions. They're decently well-made, but not as sturdy as some of the other, gaming headsets, within their price range. Their plastic build quality slightly reduces their appeal and overall durability. They're also bulky and cumbersome to carry around, and the tight fit may get uncomfortable during long gaming sessions.

Style
Razer Man O' War  Design Picture 2

The Razer ManOWar are a little bulky but look decently well made. They mix a matte and glossy finish to give a more high-end appeal to the overall build. The headband looks a bit futuristic thanks to the intricate padding design that looks good but won't be ideal for durability. The ear cups are dense, thick and amply padded which further adds to the gaming aesthetic. We purchased the all-black variation, but they have a much flashier green if you want your headphones to stand out a bit more.

7.0 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Razer Man O' War  Comfort Picture
Weight : 0.8 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1.2 lbs

The Razer ManOWar Wireless are decently comfortable headphones with thick pads and large ear cups that fit well around most listeners' ears. However, they are a bit tight out of the box. That and their relatively low breathability means they won't be the most comfortable headphones to wear during long gaming sessions.

6.1 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Razer Man O' War  Controls Picture
Ease of use : Above-average
Feedback : Average
Call/Music Control : No
Volume Control : Yes
Microphone Control : Adjustable
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
No
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons :

The Razer ManO War have a mediocre control scheme when compared to more multi-purpose and casual use headphones. Their control scheme allows you to control the volume and microphone levels and that's pretty much it. While this is enough for most gaming applications, it still feels a little lacking. On the upside, the volume and microphone dials are easy-to-use and fairly responsive.

6.1 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Razer Man O' War  Breathability After Picture
Avg.Temp.Difference : 6.8 C

The Razer ManO War make your ears fairly hot after wearing them for a while. They're a bit less breathable than typical closed back over-ear design since they're a little tight on the head and have thick leather pads that block a lot of airflow. This means you may need to take a couple of breaks during long listening/gaming sessions and they will not be suitable for exercising or more high-intensity activities.

2.6 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Razer Man O' War  Portability Picture
L : 7.9 "
W : 7.5 "
H : 4.2 "
Volume : 242 Cu. Inches
Stand required : USB

The Razer Man O War wireless headphones have a limited portability since they need to be within the range of the USB transmitter for them to work. They're also fairly large and do not fold into a more compact format so they would be cumbersome to carry around even if they weren't limited by range. On the upside, the USB transmitter is easy to carry around with a dedicated slot on the right ear cup, which makes them somewhat more portable than headphones that require a big transmitter stand like some of the other gaming or the home theater models. If portability is important for you, you might want to opt for an hybrid base/Bluetooth model instead, like the Turtle Beach Elite 800.

0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : No case
L : N/A
W : N/A
H : N/A
Volume : N/A

These headphones do not come with a case.

6.5 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Razer Man O' War  Build Quality Picture

The build quality of the Razer Man O War is average. It's moderately sturdy, but it is primarily made out of plastic. The ear cups feel dense, and the plastic used in their build quality is decently high-grade. Unfortunately, the headband and joints are not as durable. The headband is thin and somewhat hollow which keeps the overall design relatively lightweight but isn't as flexible as some of the other headphones we've tested. The headband will break much easier than models with a reinforced metal frame.

7.0 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Razer Man O' War  Stability Picture

These headphones are above-average stable thanks to their tight fit on most heads and their wireless design. They will rarely slip off your ears during casual listening or gaming sessions. However, their bulky design means they won't be suitable to wear for more intense physical activities. They're not sports headphones and aren't designed for that use case so they will fall if you use them while running or working out.

Cable
Razer Man O' War  Cable Picture
Detachable : Yes
Length : 6.7 ft
Connection : USB

The Razer ManOWar Wireless come with 2 cables: a USB charging cable and an extension cord for the USB transmitter.

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Headshots 1
Headshots 2
7.3

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Razer Man O' War  Frequency Response

The Razer Man O' War is a decent closed-back over-ear gaming headset. These headphones have a deep, consistent, and powerful bass, a very good and even mid-range, and a decent treble. However, their bass is noticeably heavy overpowering, their mid-range sounds a bit muddy and cluttered especially on vocals, and their treble lack presence and detail. This makes them a good choice for those who prefer a hyped bass, but they won't be great for vocal-centric genres and like most other headphones, don't have a speaker-like soundstage.

7.5 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Razer Man O' War  Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.67 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
18.61 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.33 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
4.1 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
4.65 dB

The bass of the Man O War is good. LFE (low-frequency extension) is at 19Hz, which is excellent. Also, low-bass, responsible for the thump and rumble common to bass-heavy music and video game effects is over our target by more than 1dB. However, mid-bass and high-bass are consistently over our target by more than 4dB, making the overall sound of these headphones boomy and muddy.

8.0 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Razer Man O' War  Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.71 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.24 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.56 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.0 dB

The mid-range is very good. The response is virtually flat, but with a 10dB tilt favoring lower frequencies. This makes their mid-range bit cluttered and thick, and pushes vocals/leads slightly to the back of the mix.

7.2 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Razer Man O' War  Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
4.13 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-4.66 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.81 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-1.72 dB

The treble performance is decent. Low-treble is flat and relatively even, underemphasized consistently by more than 4dB, negatively affecting the detail and articulation of vocals/leads. Mid-treble is also slightly lacking, but it won't be very noticeable. Also, their treble delivery varies noticeably across users. The response here represents the average response and your experience may vary.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
Score components:
6.2 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Razer Man O' War  Consistency L Razer Man O' War  Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.87 dB

The Razer ManOWar Wireless have a mediocre consistency performance. The bass delivery is quite good and consistent. However, there can be large variances in their high-frequency delivery across different users and positions, most likely due to their ear cup design.

8.1 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Razer Man O' War  Group Delay Razer Man O' War  Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.32
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
0.32
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
2.48
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
10.36

The imaging performance of the Man O War is great. Weighted group delay is at 0.32, which is quite good. The GD graph also shows that the entire group delay response is below the audibility threshold. This ensures a tight bass and a transparent treble. Additionally, the L/R drivers of our test unit were well-matched in amplitude, frequency and phase. This is important for the accurate localization and placement of object (voices, instruments, video game effects) in the stereo field.

6.5 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Razer Man O' War  PRTF
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
3.56 dB
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
5.46 dB
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
11.86 dB
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
5.7
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
3.6
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The Razer ManOWar Wireless have an average soundstage. The PRTF graph shows a good amount of activation and interaction with the pinna, however, the accuracy of the activation is low. Alos, there is not a notch present in the 10KHz area. This and the closed-back design suggest a soundstage that is located inside the listener's head, and not very speaker-like.

7.6 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Razer Man O' War  Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
1.431
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
1.862

The harmonic distortion performance is good. The overall amount of harmonic distortion is within good limits, however, the decrease in mid-range distortion at 100dB SPL could be due to self-noise. Additionally, the peak at 2KHz could make mid-treble of these headphones slightly harsh sounding.

5.1

Isolation

Score components:

The Razer ManOWar do not block a lot of noise. Like most of the gaming headsets we've reviewed so far, they only passively prevent noise from seeping into your audio. This makes them poorly suited for very loud environments, especially in an area with a lot of low-frequency noise. They should be okay if you game alone or in a relatively quiet environment but at a competition, you will hear most of the ambient noise and chatter in your vicinity. On the upside, they do not leak much at average volume levels. 

4.2 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Razer Man O' War  Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-11.12 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
0.59 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-6.2 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-28.16 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
21.15 dB

The isolation performance is sub-par. These over-ear headphones don't have active noise cancellation (ANC), and therefore do not isolate in the bass range. This means they will let in all the rumble of airplane and bus engines. In the mid-range, important for blocking out speech, they reduce outside noise by 6dB, which is inadequate. In the treble range, occupied by sharp sounds like S and Ts, they achieve 28dB of isolation, which is above-average.

6.9 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Razer Man O' War  Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
40.6 dB

The leakage performance is decent. The significant portion of the leakage is spread between 400Hz and 5KHz, which is a broad range. This makes the leakage relatively full sounding, compared to that of in-ears and earbuds. However, the overall level of the leakage is not very loud. With the music at 100dB SPL, the leakage at 1 foot away, averages at about 41dB SPL while peaking at 50dB SPL, which is about the same as the noise floor of most offices.

7.9

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
Yes
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
No

The Razer ManOWar Wireless have a good boom microphone. In quiet environments, speech recorded with this mic will sound full, clear and easily intelligible. However, it may lack a little bit in airiness and brilliance. In noisy environments, it does a good job of separating speech from background noise and would be suitable for most use cases, even loud places like a subway station or gaming competition.

8.1 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Razer Man O' War  Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
95.14 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
1.11 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
6544.63 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
1.466
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
27.23 dB

The microphone of the Razer Man O War has a good recording quality. LFE is at 95Hz which is excellent, this results in a recorded or transmitted speech that sounds full-bodied. However, the HFE of 6.5KHz is slightly low, which means speech will lack some air and brilliance. The area between LFE and HFE is virtually flat flawless, resulting in a natural speech.

7.7 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Razer Man O' War  SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
25.63 dB

The noise handling of the Man O' War's boom microphone is good. It achieved a speech-to-noise ratio of 26dB in our SpNR test. This means it'll be able to fully separate speech from ambient noise to a good degree, even in loud environments.

8.0

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Razer Man O' War 7.1 headphones have a good wireless range and a relatively low latency performance that is suitable for gaming and watching videos. They also support the Razer Synapse Software which offers a lot of features and customization options. They have a decent all-day battery life but a take a bit of time to charge. On the upside, you can use them while they're charging.

7.9 Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
23.5 hrs
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
3.5 hrs
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
Yes
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
Yes
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
No

The Razer ManOWar Wireless have a long battery life that should be more than enough for most gaming sessions. Unfortunately, they take quite a while to charge and while they have a decent auto-off feature, it's only when the transmitter is completely disconnected or without power. So if you leave your Xbox or PS4 on most of the time, they will not switch off.

8.5 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
Razer Man O' War  App Picture
App Name : Razer Synapse
iOS : N/A
Android : N/A
Mac OS : Yes
Windows : Yes
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
Parametric + Presets
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : Frequency Response
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
No
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
No
Button Mapping : No
Surround Sound : Dolby 7.1

The Razer Synapse delivers a good suite of features with the Man O War headset. They have a great parametric equalizer with presets. They offer a good amount of control over the mic from clarity options to mic sensitivity levels. You can even change the color of the headphone lights. An auto-off timer would have been a great addition to the Razer Synapse software but overall it's efficient easy-to-use and offers a lot of customization options.

Volume and Effects

Prametric Equalizer

Micorphone Settings

4.3

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Razer Man O' War 7.1 come with a simple USB dongle that is compatible with the PS4 and PCs but not the Xbox One.  It doesn't offer any other connection option and they have no wired option so you won't be able to use them with your Xbox One controller. They're also not Bluetooth headphones like some of the other gaming headsets we've tested and unlike the Turtle Beach Stealth 700, they do not have an optical input in their dongle. On the upside, they have a good wireless range so you can comfortably game from your couch and they have low enough latency to be suitable for gaming and watching movies.

0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : N/A
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
N/A
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
N/A

The Razer Man O War are not Bluetooth compatible. If you want a gaming headset with Bluetooth support, check out the Turtle Beach Stealth 700.

0 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : N/A
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
N/A
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
N/A
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One
Good value: Audio + Microphone
:
N/A
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
N/A

These headphones do not come with an audio cable that you can use with your console controllers, unlike some other gaming headset like the SteelSeries Arctis 7. They also will not be compatible with mobile devices.

4.2 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
USB Dongle
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
No
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
No
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
No
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
Yes
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
No
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
No
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
Audio + Microphone
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
USB
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
No

The Razer ManoWar Wireless come with a USB dongle that has no additional input options. The dongle is compatible with the PCs and the PS4 but not the Xbox One.

7.7 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
36 ft
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
104 ft

The Razer ManO War have a dedicated USB transmitter that broadcasts at 2.4 GHz and has a range of about 36ft indoors (which is just above-average), and 104ft in direct line-of-sight, which is slightly lower than typical Bluetooth headphones. On the upside, they come with a 6.7ft USB extension cord that gives a bit more range which is especially useful indoors. They also connect quickly with the USB transmitter with no pairing procedure which makes them rather easy-to-use.

8.6 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
52 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

The Razer ManO War only have 52ms of latency. This makes them a suitable option for gaming and even watching movies, as 50ms and below is barely noticeable for most users.

In the box

Razer Man O' War  In the box Picture

  • Razer Man O' War Headphones
  • USB charging cable
  • USB extension cord
  • Manual

Compared to other Headphones

Razer Man O' War  Compare Picture

The Razer ManO War are a decent sounding headset with a customizable sound and a great mic. They're above average comfortable, although they tend to be a bit tight on the head and not the most breathable headset. They also have a good battery life with a decent wireless range and low latency for gaming and watching movies. Unfortunately, their build quality is not as good as some of the cheaper options compared below and they do not have as many connection options so they won't be the best headset for gaming on your consoles.

Astro A50

The Astro A50 are one of the better gaming headsets that we've reviewed provided you get the dock for the right console. They have a lot more input options compared to the Razer Man O War thanks to their great dock. They also sound better and are a lot more comfortable. The convenient dock of the A50 and great features make them an excellent choice for gaming, but they are considerably more expensive than the ManOWar Wireless. 

SteelSeries Arctis 7

The SteelSeries Arctis 7 is a versatile gaming headset that can also be used wired as casual headphones. They have a lot more connectivity options than the Razer ManOWar and they have a much sturdier build quality. Also since they have a wired option, you can use them with both the PS4 and the Xbox One when plugged into the controllers, which makes the Man O'War feel a bit limited since they will not work with your Xbox One. They're a better gaming headset overall and they're a bit better suited for a wide range of use cases.

Razer Kraken Pro V2

The Razer Kraken Pro 2 is a sturdier gaming headset than the ManO War. These headphones have a slightly better microphone performance. They won't be as convenient as the ManOWar Wireless for gaming since they are wired and do not have a 1/8"TRS connection to plug into your console controllers. On the upside, they have negligible latency since they're wired and they have a decent, bass-heavy sound. Also since they are wired, they do not require a battery so you can have long gaming marathons on your PC. If you primarily game on your PS4, the Man o' War would be the better option, but the sturdier build and cheaper price of the Kraken Pro 2 make them a better alternative for PC since you can also customize them with the Razer Synapses software.

Corsair Void RGB

The Corsair Void RGB are a more comfortable and breathable alternative to the Man O'War 7.1. Their dongle also works on PS4 but not on Xbox One and they have a good sound that you can customize with the Corsair Utility Engine. Unfortunately, they do not have the most durable build quality and the Utility Engine does not offer as many customization options as the Razer Synapse software. They also have a shorter battery life but overall they're a good alternative with a fairly similar performance to the Razer headphones. If you have the budget, get the Man O'War instead since they are slightly better in most categories but for the price, the Corsair Void are a good choice for gaming, especially if you primarily game on PC.

Conclusion

6.5Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The Razer Man O War are a good wireless gaming headset but they're not versatile enough for more casual uses. They have a decently balanced sound and low latency suitable for gaming and watching movies but won't be ideal for more critical listening. They're too bulky for sports and are not practical for commuting.
7.2Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Above-average for critical listening. They have a decent amount of bass that packs a punch but also makes them sound a little boomy and muddy. This is especially noticeable since there's a slight dip in the higher frequency ranges that cause lead instruments and vocals to sound a little distant and lack a bit of clarity. They also don't have the best soundstage due to their closed design, but they should be okay for casual listening for most users.
5.8Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Below-average for commuting. The Razer Man O War have to be within range of the USB transmitter, which limits their portability. They're also too bulky to carry around on your person without a bag, and they do not block enough noise to be suitable for the loud environments involved in commuting.
5.9Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Below-average for sports. They're decently stable on the head thanks to their tight fit, but they're a bit too big and bulky for running and exercising. They also warm up your ears quite a bit after wearing them for a while.
6.5Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Average for office use. They tend to put a bit of pressure on the ears which might get a bit uncomfortable during long listening sessions at work. The Razer Man O War also let a lot of ambient chatter seep into your audio and are a bit leaky at higher volumes.
6.2TV
Score components:
Average for home theater use. They have low latency and decently balanced sound that makes them good for watching videos. However, since they're a bit tight on the head, they may get fatiguing to wear for long movie sessions.
7.1Gaming
Score components:
The ManOWar Wireless are above-average gaming headphones. They have low latency, a well-balanced sound, and a good mic that filters a lot of noise. They also support the Razer synapse app which gives them quite a few customization options. Unfortunately, they're not the most comfortable headphones. They're tight on the head and make your ears warm after a couple of hours of a gaming.

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