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Reviewed on Jan 24, 2019 , Sam Vafaei, Simon Barbier, Jean-Simon Bonneterre, Yannick Khong

SoundPeats TrueFree/True Wireless
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.8
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
6.7
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
7.3
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
8.1
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
7.1
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
5.4
TV
Score components:
4.4
Gaming
Score components:
Type : In-ear
Enclosure : Closed-Back
Wireless : Truly Wireless
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The SoundPEATS True Wireless are decent mixed usage truly wireless in-ears. They offer great performance for their affordable price. These in-ears are fairly comfortable and isolate a decent amount of ambient noise, making them quite versatile for commuting and at the office. Their sound signature might be better for bass-heavy music, but most users will be satisfied with these. Their small and compact design is easy to carry around, and they are also stable for physical activity. Unfortunately, their pairing procedure can be complicated sometimes, and you might hear some audio cuts from time to time while using them. On the upside, they are well-made for budget headphones and should satisfy most users.

Pros
  • Great price to performance ratio.
  • Good isolation performance.
  • Excellent wireless range.
Cons
  • Inconsistent pairing procedure.
  • Sub-par microphone for calls.
  • In-ear fit might not be for everyone.

Test Results
Design 7.7
Sound 6.4
Isolation 7.9
Microphone 5.4
Active Features 5.2
Connectivity 2.9

Check Price

7.7

Design

Score components:
SoundPeats TrueFree/True Wireless Design Picture

The SoundPEATS TrueFree are well-made headphones and are surprisingly well-designed for their price point. These truly wireless headphones are very lightweight and easy to carry around. They have a comfortable fit, but might be tiring for some after a while, and they are also great for active people thanks to their portable and breathable design. They don’t have stability fins, but a more expensive model variant does, for those who want them for sports. Unfortunately, their case doesn’t have a lid, which doesn’t protect the headphones.

Style
SoundPeats TrueFree/True Wireless Design Picture 2

The SoundPEATS TrueFree are very low-profile truly wireless headphones. They have a very small earbud design and don’t protrude too much out of your ears. They also only come in an all-black design which fits every style but might not be vibrant enough for some. They look fairly good for budget headphones and don’t feel cheap, which is nice.

7.0 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
SoundPeats TrueFree/True Wireless Comfort Picture
Weight : 0.02 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
0 lbs

These in-ears are fairly comfortable, and they also come with 4 different tip sizes for you to find the best and most comfortable fit. They are also very lightweight, and you barely feel them in your ears. However, the in-ear design may not be for everyone, and some may feel soreness after wearing them for a while. Also, their control scheme forces you to push the headphones deeper inside your ear to register a command, which can be annoying at times.

5.5 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
SoundPeats TrueFree/True Wireless Controls Picture
Ease of use : Above-average
Feedback : Above-average
Call/Music Control : Yes
Volume Control : No
Microphone Control : No
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
N/A
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : No

The controls of the SoundPEATS TrueFree are fairly limited because of their one-button design on each earbud. They are easy to press, but you do need to push the buds further inside your ears, which isn’t comfortable. These headphones have call/music management, and track skipping (backward and forward), but they, unfortunately, do not have volume control. All commands can be done on either of the buds (other than track skipping, left earbud for going backward and right for going forward). You can also access your device voice assistant. Unfortunately, the soundpeats will not be as easy to use as the Treblab, or the Jabra Elite Active 65t.

9.2 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
SoundPeats TrueFree/True Wireless Breathability After Picture
Avg.Temp.Difference : 0.8 C

Like most in-ear headphones, the SoundPEATS TrueFree have great breathability performance. Their small earbuds don’t trap heat under an ear cup and don’t make a noticeable difference in temperature when wearing them. This means you shouldn’t sweat more than usual and are a good option for sports as well.

9.5 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
SoundPeats TrueFree/True Wireless Portability Picture
L : 1.5 "
W : 1.0 "
H : 0.6 "
Volume : 0.9 Cu. Inches
Transmitter required : N/A

The SoundPEATS TrueFree are very portable truly wireless in-ears. The very small earbuds can easily fit in small pockets or a bag and are easy to keep on you at all times. Also, they come with a small case that can also easily fit inside pockets.

6.5 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
SoundPeats TrueFree/True Wireless Case Picture
Type : Hard case
L : 3.1 "
W : 1.3 "
H : 1.1 "
Volume : 4.4 Cu. Inches

The SoundPEATS True Wireless come with an average case that acts as a charging station for the headphones. Unfortunately, the case is made out of lightweight plastic that feels cheap, and there is no lid on the case, meaning the buds are exposed to dust, water, and scratches. The case holds the headphones thanks to a magnetic force, but a small impact can make them pop out, which can damage them. There is a more expensive variant of these headphones that come with a better case with a lid that protects the headphones. However, the headphones on this model variance are called the Q32 but they seem to be the same earbuds as the TrueFree.

7.5 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
SoundPeats TrueFree/True Wireless Build Quality Picture

The SoundPEATS True Wireless are well-built and are surprisingly solid for budget headphones. Their small design makes them dense enough to survive a few accidental drops without taking too much damage. They are made of plastic but don’t feel as cheap as their thin and lightweight case. These headphones are also rated IPX4 for sweat and splashing water resistance, but we do not currently have a test to accurately measure this.

8.0 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
SoundPeats TrueFree/True Wireless Stability Picture

These headphones have a good fit inside the ears and come with 4 tip sizes. They are stable for physical activity like running and going to the gym. They do not have any stability fins, but they are small enough not to need them. However, if you do want fins, there’s also a model variant with accessories and a bigger battery case. This model is the Q32, and it seems like the earbuds are the same as the TrueFree, but we could not confirm this. Additionally, their truly wireless design also gets rid of a cable that could get hooked on something, which is good.

Cable
SoundPeats TrueFree/True Wireless Cable Picture
Detachable : N/A
Length : N/A
Connection : N/A

These headphones don’t have a wired connection but come with a micro-USB charging cable.

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Headshots 1
Headshots 2
6.4

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
SoundPeats TrueFree/True Wireless Frequency Response

The SoundPEATS True Wireless are average sounding closed-back in-ear headphones. They have a deep and powerful bass, a great and even mid-range, but a mediocre treble range. Their bass is also thumpy, which some people may like, but unfortunately, they are also ever-so-slightly muddy, their mid-range is a bit recessed, nudging vocals and other instruments towards the back of the mix, and their treble lacks some detail and may feel sharp on some S and T sounds. Overall, they are better suited for bass-heavy genres, and might not be an ideal choice for vocal-centric music.

7.9 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
SoundPeats TrueFree/True Wireless Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.06 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
10 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
4.94 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.11 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.13 dB

The TrueFree’s bass is good. Their LFE (low-frequency extension) is at 10Hz, and low-bass is overemphasized by about 5dB. This indicates a deep and extended bass with quite a bit of excess thump and rumble. Mid-bass and high-bass are relatively flat and even, but over our target by at least 2dB. Overall, their bass is quite heavy and thumpy, without being too boomy, and they may please fans of bass-heavy genres like EDM and Hip-Hop due to their excess thump.

8.5 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
SoundPeats TrueFree/True Wireless Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.01 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.58 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.8 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.41 dB

The SoundPEATS True Wireless have a great mid-range performance. The overall mid-range response is even and well-balanced, which is important for the clear and accurate reproduction of vocals and instruments. However, mid-mid is recessed by about 3dB around 800Hz. This nudges vocals and leads slightly to the back of the mix by giving more emphasis to bass and treble frequencies.

6.3 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
SoundPeats TrueFree/True Wireless Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
4.84 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.76 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-4.03 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.95 dB

Their treble performance is mediocre. Most of the range is underemphasized, and vocals, leads, and cymbals will lack detail and sound veiled. The dip is pretty broad, but the lack of treble doesn't sound as bad as it looks in the graph. Also, some sibilances (S and T sounds) may feel a bit sharp around 10-11KHz.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
9.3 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
SoundPeats TrueFree/True Wireless Consistency L SoundPeats TrueFree/True Wireless Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.14 dB

The SoundPEATS TrueFree have excellent frequency response consistency. Assuming the user can achieve a proper fit and an air-tight seal using the assortment of tips that come with the headphones, then they should be able to get consistent bass and treble delivery every time they use the headphones.

8.8 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
SoundPeats TrueFree/True Wireless Group Delay SoundPeats TrueFree/True Wireless Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.09
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
1.42
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
1.16
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
1.55

The imaging is great. The weighted group delay is at 0.09, which is excellent. The GD graph also shows the entire group delay response is below the audibility threshold, suggesting a tight bass reproduction and a transparent treble. Additionally, the L/R drivers of our test unit were well-matched in amplitude, frequency, and phase response, which is important for the accurate placement and localization of objects (voices, instruments, video games effects) in the stereo image. However, these results are only valid for our test unit, and yours may perform differently.

1.1 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
N/A
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
N/A
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
N/A
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
2.9
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
0.7
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The soundstage performance is poor. Since creating a large and speaker-like soundstage is partially dependent on having a speaker-like pinna activation, and in-ear headphones bypass the pinna (the outer ear) and don't interact with it, their soundstage will be perceived to be small and located inside the listener's head. Their closed-back design also means that their soundstage won't feel and open as open-back earbuds like the AirPods and the Bose SoundSport Free.

6.5 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
SoundPeats TrueFree/True Wireless Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
7.101
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
9.949

The harmonic distortion performance of the SoundPEATS TrueFree is average. Their THD performance in the bass range isn’t too high but get elevated after 500hz, which could make these frequencies sound impure. There is also no big jump in THD at 100dB SPL, which is good.

7.9

Isolation

Score components:

The SoundPEATS TrueFree have great isolation performance. Even if they don’t have any active noise cancelation feature, they passively isolate a good amount of background noise, especially if you can create a good deal with the included tips. They’ll be a decent option for commuting or at the office and since they also barely leak, you can mask more noise by raising your listening volume without bothering people around you.

7.1 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
SoundPeats TrueFree/True Wireless Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-20.89 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-10.22 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-19.37 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-33.89 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
20.35 dB

Their isolation performance is above-average. Despite lacking active noise cancelation, the TrueFree passively isolate a good amount of ambient noise. They achieve about 10dB of isolation in the bass range, where engine rumbles sit, which is decent. In the mid-range, important to block out ambient chatter, they achieved an isolation of more than 19dB, which is good and useful at the office. In the treble range, responsible for sharp sounds like S and Ts and fan noise, they block 34dB, which is also good. These headphones will be a decent option for blocking noise in daily commutes or at the office. If you want slightly better isolation you can check out the Xfyro xS2, however, the rest of their performance may not be worth the extra cost when compared to the TrueFree.

9.4 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
SoundPeats TrueFree/True Wireless Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people to hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
24.8 dB

The leakage performance is excellent. These in-ears practically do not leak, so you don't need to worry about disturbing people around you unless you are blasting your music in a very quiet room. With the music at 100dB SPL, the leakage at 1 foot away averages 25dB SPL and peaks at 33dB SPL, which is noticeably quieter than the noise floor of an average office.

5.4

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
Yes
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
No
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
N/A

The SoundPEATS True Wireless have a sub-par integrated microphone. In quiet environments, speech recorded or transmitted with this mic sounds relatively thin, noticeably muffled and lacking in detail. In noisy situations, the mic will struggle to fully separate speech from background noise even in moderately loud environments like a busy street.

4.8 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
SoundPeats TrueFree/True Wireless Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
493.51 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
2.28 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
2091.41 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
15.627
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
43.49 dB

The integrated mic has a poor recording quality. The LFE of 493Hz results in recorded or transmitted speech that is noticeably thin. The HFE of 2.1KHz suggests speech that lacks a lot of detail and presence. This result is worse than most Bluetooth headphones and will make speech recorded sound even more muffled.

6.0 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
SoundPeats TrueFree/True Wireless SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
11.07 dB

The integrated microphone has poor noise handling. In our SpNR test, they achieved a speech-to-noise ratio of about 11dB, indicating they are best suited for quiet environments. However, they will struggle to separate speech from ambient noise even in moderately loud situations such as a busy street.

5.2

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The SoundPEATS True Wireless have sub-par battery life since they only offer about 3 hours of playback on one charge. Thankfully, their case holds about 5 charges to extend the total battery life up to an estimated 15 hours. Unfortunately, they do not have a companion app with customization options, but this is common with more budget headphones. 

5.7 Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
3.3 hrs
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
1.3 hrs
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
Standby mode
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when you're relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
No
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
No

The TrueFree offer 3.3 hours of continuous playback on one charge, which isn’t much, even for truly wireless in-ears. Thankfully, they have a standby mode to extend their battery life if you forget to turn them off without putting them in their case. They also automatically turn off and start charging when stored away. The 850mAH case holds about 4 or 5 additional charges, for an estimated total of about 15 hours. They can last you for a whole workday if you take breaks here and there to charge the headphones. If you want longer overall battery life, there is also a model variant with a 2600mAH battery case, which gives about 15-20 charges, and up to 55 hours of playback. The headphones on this model variance are called the Q32 and they seem to be the same earbuds as the TrueFree, but we couldn't confirm this.

0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
App Name : N/A
iOS : N/A
Android : N/A
Mac OS : N/A
Windows : N/A
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
N/A
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : N/A
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
N/A
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
N/A
Button Mapping : N/A
Surround Sound : N/A

These headphones do not have a companion app.

2.9

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The SoundPEATS TrueFree are truly wireless headphones that can’t be used wired. They have an amazing wireless range, and you may get even better results if your source is also Bluetooth 5.0. Unfortunately, they can’t be connected to two devices simultaneously as a stereo headset which would have been useful if you like changing between your phone and computer. Also, their pairing procedure is simple to follow but may take some time to work properly, as it took us several attempts for the left earbud to connect to the right earbud. Their latency is also too high for most video content and gaming. On the upside, their case acts as a charging dock that gives you additional battery life.

6.0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : 5.0
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
No
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
No
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
No
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
No

The SoundPEATS True Wireless are Bluetooth 5.0 compatible, so you might get better wireless range and connection stability if your source is 5.0 as well. They can only be connected to one device at a time as a stereo headset, but you can use the two buds as mono channels on two different devices; just be sure to connect the left one first. Their pairing procedure seems simple enough, but we had difficulty connecting our left earbud to the right one, which took several tries. You might also experience small audio cuts for no apparent reason during your listening sessions, which can be annoying if it happens often.

0 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : N/A
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
N/A
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
N/A
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4 controller.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One controller.
Good value: Audio + Microphone
:
N/A
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
N/A

These truly wireless headphones do not have any type of wired connection.

2.1 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
N/A
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
No
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
No
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
No
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
No
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
No
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
N/A
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
N/A
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
USB
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
Yes

The headphones come with a case that acts as a charging dock as well. The 850mAH case holds 4 to 5 additional charges but doesn’t have any inputs.

9.4 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room. We test our obstructed range with a Moto E4 Plus. Results may vary depending on your phone model or Bluetooth source.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Good value: >35ft
Noticeable difference: 5ft
:
62 ft
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
167 ft

The SoundPEATS True Wireless have an amazing wireless range. With 62ft of obstructed range, you’ll be able to leave your audio source and move around a small apartment or office without getting many audio cuts due to the range. You shouldn’t have any problem especially if you keep your audio source on you. However, these results may vary depending on your Bluetooth source signal strength.

0 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
289 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

The latency of the SoundPEATS TrueFree is too high for watching videos and gaming. It is also higher than most Bluetooth headphones which usually average about 200-220ms of delay. However, some video content apps like YouTube and Netflix offer some sort of compensation so you may not notice the delay as much.

In the box

SoundPeats TrueFree/True Wireless In the box Picture

  • SoundPEATS TrueFree headphones
  • 4x tip options
  • Micro-USB charging cable
  • Charging case
  • Manual

Compared to other Headphones

SoundPeats TrueFree/True Wireless Compare Picture

The SoundPEATS TrueFree are truly wireless closed-back in-ears with impressive performance for their very low price point. They have an average sound quality with powerful bass, but veiled treble, which isn’t that impactful. They create a nice seal and offer good noise isolation for commuting. However, their case doesn’t protect the earbuds, they have shorter battery life than most headphones, and their one-button control scheme is quite limited. See our recommendations for the best earbuds under $50, the best wireless headphones under $100, and the best cheap earbuds.

Apple AirPods 1 Truly Wireless 2017

The SoundPeats TrueFree are better headphones than the Apple AirPods. Their closed-back design allows them to block more ambient noise and be more versatile for everyday casual use. They are also more stable for sports, and their sound signature packs more bass. On the other hand, the AirPods have way longer total battery life and are better-built headphones. Their case also completely protects the headphones, and they are more comfortable for long listening sessions. They are also open-back headphones so can be better for monitoring your surrounding during outside runs.

Anker SoundCore Liberty Air Truly Wireless

The Anker SoundCore Liberty Air are better truly wireless in-ears than the SoundPeats TrueFree. Their sound profile is more neutral, but some may prefer the thumpy bass of the SoundPeats. The Ankers also isolate a bit better, but not by much. The nice touch-sensitive control surface is better than the one-button layout of the TrueFree since you don’t have to push the headphones deeper inside your ear canal. The Anker case also has a lid that protects the headphones, which the SoundPeats’ case is lacking. On the other hand, the TrueFree feel better made and their matte design isn’t as fingerprint prone as the Liberty Air’s glossy finish.

AUKEY Latitude Wireless

The AUKEY Latitude are better headphones than the SoundPeats TrueFree. Their sound is more accurate, and their isolation performance is also better. They can also connect to two devices simultaneously, which is convenient, and support lower latency codecs. However, the TrueFree are more lightweight and more comfortable inside the ear. Some may also prefer the truly wireless design of the TrueFree and their charging case that’s convenient to charge the headphones anywhere.

Anker SoundBuds Curve Wireless

The Anker SoundBuds Curve and SoundPeats TrueFree perform similarly for mixed usage, but overall, the Ankers have better sound quality and are more comfortable, making them better headphones. However, the TrueFree create a better seal inside the ear and isolate more background noise, which means they might be better for bus and subway rides. Those two budget headphones have a great price-to-performance ratio. The Ankers might be better for sports thanks to the ear-hook design and better sound quality, while the TrueFree are better for commuting and traveling.

Skullcandy Push Truly Wireless

The SoundPeats TrueFree and Skullcandy Push are two truly wireless headphones that perform similarly, so the low price tag of the TrueFree make them a better choice for most users. They even feel better made than the Skullcandys and have better isolation performance, which is useful for commuting and at the office. They also have a more low-profile and compact design. Some may prefer having volume control directly on the headphones and longer battery life, which would then make the Push a better choice.

+ Show more

Conclusion

6.8Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
Decent for mixed usage. Their sound quality might not be the best for critical listening as they sound thumpy and boomy, which is better suited for bass-heavy genres. On the other hand, their truly wireless design is very portable, and the in-ear fit does a good job at isolating ambient noise, which makes them an above-average choice for commuting and at the office. They are also stable, even without stability fins, and breathable for sports. Unfortunately, their Bluetooth connection has higher than average latency, and they won’t be suitable for watching TV and gaming.
6.7Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Average for critical listening. The SoundPEATS True Wireless have a deep and powerful bass, a great and even mid-range, but a mediocre treble range. Their bass is thumpy and ever-so-slightly muddy, their mid-range is a bit recessed, nudging vocals and other instruments towards the back of the mix, and their treble lacks some detail and is a little uneven on S and T sounds. These headphones are better suited for bass-heavy music. Unfortunately, they don’t have any app to EQ the sound to your liking, and the in-ear fit isn't comfortable enough for long listening sessions.
7.3Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Above-average for commuting and traveling. They are very portable headphones and are easy to carry around, but the in-ear fit might not be ideal for long flights. However, you shouldn’t have any problem during short subway or bus rides. They have a short battery life on a single charge, but their case gives you about 12 hours of additional charges, which is nice if you don’t mind taking breaks to charge the headphones.
8.1Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Great for sports. Their small design is great for active people who don’t want big and bulky headphones. They don’t trap heat inside your ears, and they won’t pop out during physical activity. Some may also find their sound profile great for sports thanks to the extra thump and rumble of the bass.
7.1Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Above-average for the office. The SoundPEATS True Wireless isolate a good amount of ambient chatter and will let you concentrate on your music and tasks. You also won’t bother colleagues around since they barely leak. However, their battery life is too short for a whole workday so you will need to take breaks to recharge them a few times during your shift. Also, the in-ear fit might not be comfortable enough to wear for several hours.
5.4TV
Score components:
Sub-par for watching TV. The SoundPEATS True Wireless have a great wireless range so you’ll be able to enjoy your favorite shows and movies from your couch, but their latency is too high for this use case. You might notice a delay between what you see and what you hear.
4.4Gaming
Score components:
Bad for gaming. These headphones have way too high latency to be used for video games, and their microphone is sub-par for online gaming. You shouldn’t consider these even if you are not looking for a headset with a mic.

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