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Reviewed on Apr 16, 2019 , Jake Thauvette, Marc Henney, Sam Vafaei, Yannick Khong

Razer Kraken Tournament Edition
HEADPHONES REVIEW

Usage Ratings - Version 1.2

Test Benches:

  • 1.2: Winter 2018
  • 1.1: Summer 2017
  • 1.0: Winter 2017
  • 0.9: Winter 2016
6.1
Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
6.7
Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
5.5
Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
5.7
Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
5.9
Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
5.8
TV
Score components:
7.4
Gaming
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : No
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Razer Kraken Tournament Edition are decent gaming headphones. They have a great microphone for online gaming and have a great gaming software app, which the very similar Kraken Pro V2 lacked. They come with a nice dongle that gives you control over bass, volume, and THX surround sound, on top of having a mic-mute switch. However, they sound just okay, and are very bulky and won’t be for everyone. On the upside, they are well-built and, thanks to their wired connection, users won’t have any delay when watching video content or playing video games.

Test Results
Design 6.5
Sound 6.5
Isolation 5.2
Microphone 8.4
Active Features 8.0
Connectivity 6.0
Pros
  • Sturdy and durable build quality.
  • Great microphone.
  • Good app support.
Cons
  • Bulky design.
  • Poor isolation.
  • Bass delivery varies significantly across users. Sensitive to glasses.
Update 4/18/2019: We've updated the Brethability score to better reflect a typical listeners use case.

Check Price

6.5

Design

Score components:
Razer Kraken Tournament Edition Design Picture

The Razer Kraken Tournament Edition is a very bulky gaming headset that is well-crafted, but still has a few flaws. The headset is decently comfortable but traps a lot of heat inside the ear cups. The mic is not detachable, and the overall style won’t be suited for outdoor use or sports. On the upside, the headphones are very well-built and feel solid. They offer a few gaming-oriented controls like chat mixing and mic-mute, but for some reason the controls are inverted for use when wearing the headset. They are still very versatile as you can use them with 1/8” connector and also with the USB dongle.

Style
Razer Kraken Tournament Edition Design Picture 2

The Kraken Tournament Edition are almost identical to the previous Kraken Pro V2. They are decent-looking gaming headphones with a bulky design that won't be for everyone. They have large circular ear cups with a lot of padding, and a wide headband that's reinforced with a sturdy metal frame. This makes them look and feel very durable. They also have a retractable mic, but they're not versatile enough to use as casual headphones outdoors.

7.0 Comfort
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Razer Kraken Tournament Edition Comfort Picture
Weight : 0.77 lbs
Clamping Force
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
0.9 lbs

The Kraken Tournament Edition are as comfortable as the Kraken Pro V2. The build is very similar, but there are very slight differences in the padding of the ear cups. The pads are still thick and distribute pressure well. However, they’re a bit tight, and the lack of a proper swivel hinge means they don't always fit well around your ears, which can be a bit fatiguing over time. They won't be the best headphones to wear for long gaming sessions.

6.9 Controls
What it is: The control scheme of the headphones, the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with your audio device.
Razer Kraken Tournament Edition Controls Picture
Ease of use : Good
Feedback : Great
Call/Music Control : No
Volume Control : Yes
Microphone Control : Yes
Channel Mixing
What it is: Being able to mix audio channels directly on the headphones.
When it matters: This is most useful when using a separate chat software so that you can mix in-game audio and chat audio depending on your needs.
:
Yes
Noise Canceling Control : N/A
Talk-Through : N/A
Additional Buttons : Bass Effect

The Kraken Tournament have a typical gaming control scheme on their in-line remote, but they come with an additional dongle which offers more controls than the Pro V2 model. On the in-line remote, you get a two-sided volume dial and a mic on/off switch. On the dongle, you get physical buttons for volume up and down and a mic mute button. Additionally, on the sides of the dongle, you get a bass slider, a channel mixing slider, and a button to enable THX surround sound. All the controls are fairly easy to use, but when connected they are inverted, which means the ‘minus’ for volume and bass controls is actually on the top of the remote. This isn’t very intuitive. Also, there is no way of knowing which bass setting you're on.

6.4 Breathability
What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
Razer Kraken Tournament Edition Breathability After Picture
Avg.Temp.Difference : 5.8 C

Update: 04/18/2019: We've updated the breathability score after noticing an error. The breathability picture and score should now reflect the most recent retest of the Kraken Tournament Edition.

The Razer Kraken Tournament will warm up your ears rather quickly if you use them while exercising. The closed-back ear cups and thick leather-like pads prevent a lot of airflow, which causes a noticeable temperature difference during extended listening or gaming sessions.

5.3 Portability
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Razer Kraken Tournament Edition Portability Picture
L : 7.6 "
W : 6.4 "
H : 4.5 "
Volume : 219 Cu. Inches
Transmitter required : N/A

Like most gaming headphones, these are not very portable. They don’t fold or swivel to lay flat and their overall design is very bulky. The cups are very thick and the design takes up a lot of space. They also don’t come with a traveling case.

0 Case
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Type : No case
L : N/A
W : N/A
H : N/A
Volume : N/A

These headphones don’t come with a case or pouch.

7.5 Build Quality
What it is: Durability, material quality, cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Razer Kraken Tournament Edition Build Quality Picture

The build of the Kraken Tournament is very similar to that of the Pro V2 model. The headband is reinforced with a wide and sturdy metal frame. The ear cups are dense enough that they won't break from accidental drops or impacts, and the padding material of the ear cups looks and feels high-end. It is still better-built than the Kraken Man O' War and Kraken USB.

6.0 Stability
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Razer Kraken Tournament Edition Stability Picture

These are barely stable headphones. They're a bit tight on the head so they don't move much during casual listening or gaming sessions. However, the large ear cups and bulky design sway a lot during physical activities, which means they won’t be the best option for sports.

Cable
Razer Kraken Tournament Edition Cable Picture
Detachable : No
Length : 4.7 ft
Connection : 1/8" TRRS

Their 1/8” TRRS cable is 4.7-feet long, but the Razer Kraken Tournament Edition also come with a 7-foot USB dongle.

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Headshots 1
Headshots 2
6.5

Sound

What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Razer Kraken Tournament Edition Frequency Response

The Razer Kraken Tournament Edition are okay sounding closed-back over-ear gaming headphones. They have a decently extended, deep, and punchy bass, but it is overpowering and boomy, and prone to inconsistencies across different users. They have a decent mid-range, but it's a bit muddy and cluttered which makes vocals sound a little thick. Also, their treble lacks some presence and detail, making the overall tone of these headphones dark and bass-heavy.

Note that these headphones were measured with the bass slider set at the level that would give you the same amount of bass you'd have without the dongle.

6.3 Bass
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Razer Kraken Tournament Edition Bass
Std. Err.
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
5.19 dB
Low-Frequency Extension
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
37.76 Hz
Low-Bass
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-4.55 dB
Mid-Bass
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
5.33 dB
High-Bass
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
6.54 dB

The bass range performance is passable. Low-frequency extension (LFE) is at 38Hz, which is good, but low-bass is lacking by about 5dB. This means that these headphones are light on thump and rumble. Additionally, mid-bass and high-bass are quite flat but overemphasized by about 5dB, which results in excess punch and boominess. Overall, their bass is slightly too boomy and overpowering. You can also get extra bass thanks to the bass slider when using the dongle. However, it would be overdone for most people and there's no way of knowing on which bass setting you're on.

Also, their bass delivery varies significantly across users, and is sensitive to the quality of fit, seal, and whether you wear glasses. The response here represents the average bass response and your experience may vary.

6.0 Mid
What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Razer Kraken Tournament Edition Mid
Std. Err.
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
5.37 dB
Low-Mid
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds muddy and cluttered. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
6.49 dB
Mid-Mid
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and boxy. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.1 dB
High-Mid
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds honky and harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-4.68 dB

The mid-range of the Razer Kraken Tournament Edition is mediocre. The response shows a 10dB tilt favoring the lower frequencies. This is actually the continuation of the high-bass bump, which is showing up in low-mid and mid-mid. The result will be a mix that sounds muddy and cluttered, and vocals/lead instruments that sound a bit thick. They will also lack some projection and intensity, relative to the bass instruments and kick drum.

6.5 Treble
What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Razer Kraken Tournament Edition Treble
Std. Err.
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
4.66 dB
Low-Treble
What it is: The average amount of over/under-emphasis in frequency response from 2KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-5.44 dB
Mid-Treble
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.2 dB
High-Treble
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-3.69 dB

The treble range of the Kraken Tournament is okay. Low-treble, and mid-treble, up to 7KHz, are fairly flat but also underemphasized by about 5dB. This has a negative effect on the detail and presence of vocals and other lead instruments. The peak around 9kHz could make S and T sounds (sibilants) sharp-sounding on overly bright tracks. Overall, the treble lacks brightness, especially considering the hyped bass of these headphones.

Raw Frequency Response
What it is: The average uncompensated frequency response of the headphone. For in-ears and earbuds, this corresponds to the average of 5 measurements/re-seats on the dummy head (HMS). For over/on-ear headphones, this corresponds to the average of 5 measurements/re-seats on the HMS (Head Measurement System) for the mid and treble ranges, and 5 measurements/re-seats on 5 human subjects for the bass range.
When it matters: This is for those who want to see the raw and uncompensated frequency response of the headphone. Some of the more advanced users, are able to read and evaluate headphone frequency response in its raw form and without compensation. This will be especially useful to them if they have their own headphone compensation/target curve, which may differ from the compensation curve/target response used by RTINGS.com.
5.8 Frequency Response Consistency
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
Razer Kraken Tournament Edition Consistency L Razer Kraken Tournament Edition Consistency R
Avg. Std. Deviation
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
1.01 dB

The Razer Kraken Tournament Edition have sub-par consistency performance. In the bass range, they have quite an inconsistent delivery across users, with a maximum variance of 15dB at 20Hz. They also seem especially prone to a drop in bass if the user is wearing glasses that break the air-tight seal between the headphones and the ear. Their performance in the treble range is more consistent with the maximum deviation below 10kHz of about 7dB, which will also be noticeable, but not as much as the bass inconsistencies.

7.5 Imaging
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Razer Kraken Tournament Edition Group Delay Razer Kraken Tournament Edition Phase Response
Weighted Group Delay
What it is: The average amount of group delay calculated based on a perceptual weighting filter. Group delay indicates how long it takes for each frequency to reach their maximum amplitude. This is a monaural quality and can be perceived even with one ear.
When it matters: Headphones with lower group delay have more transparent imaging and a tighter bass. Headphones with higher group delay in the bass range tend to have a wimpy and loose bass, and headphones with higher group delay in the treble range tend to have a less transparent imaging.
Good value: <0.5
Noticeable difference: 0.1
:
0.42
Weighted Amplitude Mismatch
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <1.5
Noticeable difference: 0.1
:
1.38
Weighted Frequency Mismatch
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2
Noticeable difference: 0.1
:
2.89
Weighted Phase Mismatch
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <16
Noticeable difference: 3
:
9.85

The imaging performance is good. Weighted group delay is 0.42, which is within good limits. The graph also shows that the group delay doesn't cross the audibility threshold except for a tiny bit in low-bass. This indicates a tight bass and transparent treble reproduction. In terms of driver matching, the L/R drivers of our test unit were decently matched in amplitude and frequency response. However, they show a noticeable mismatch in phase both in the bass range and high-treble. The will have a negative effect on the coherency of the stereo image, but shouldn't have a big negative effect on placement and localization of objects like voice and footsteps. However, these results are only valid for our unit and yours may perform differently.

6.8 Soundstage
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
Razer Kraken Tournament Edition PRTF
PRTF Accuracy (Std. Dev.)
What it is: The standard deviation of the PRTF (Pinna-related transfer function) of the headphones compared to a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: An accurate pinna activation is mainly responsible for how natural and speaker-like the soundstage is perceived to be. The less error in the shape of the PRTF, the more natrual and speaker-like the perception of the soundstage will be. High amounts of error may indicate a soundstage that is unnatural or odd.
Good value: <2.5
Noticeable difference: 0.1
:
4.64 dB
PRTF Size (Avg.)
What it is: The average amplitude of the PRTF (Pinna-related transfer function) of the headphones compared to that of a reference loudspeaker's PRTF at 30°. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is responsible for the perceived size of the soundstage. The higher the value, the larger the perceived size of the soundstage. However, values above the reference (5.0dB) could result in a soundstage that is perceived as unnatural or odd.
Good value: >3.7
Noticeable difference: 0.1
:
5.17 dB
PRTF Distance
What it is: The depth of the "10KHz notch" of the headphone's PRTF, which is caused by phase cancellations at the concha. This quality is monaural and can be perceived even with one ear. This test does not apply to in-ears and earbuds, due to the lack of pinna interaction.
When it matters: This value is mainly responsible for the perceived distance and elevation of the soundstage. A small distance value may result in a soundstage that is perceived to be located inside the head. Larger values may help pull the soundstage out from inside of the head and bring it to the front.
Good value: >13
Noticeable difference: 1
:
16.13 dB
Openness
What it is: How open the headphones are, and how open and spacious they sound. This quality is monaural and can be perceived even with one ear. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score, and could be indirectly related the acoustic impedance of the headphones.
When it matters: When a headphone with a sense of an open, and spacious soundstage is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
5.4
Acoustic Space Excitation
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones will be affected by the environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality is monaural and can be perceived even with one ear. This value is the inverse of the Leakage test score.
When it matters: Headphones with higher excitation values, similar to openness, tend to have soundstages that are perceived as more open and spacious.
Good value: >7.5
Noticeable difference: 0.5
:
3.9
Correlated Crosstalk
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.0 dB

The soundstage of the Kraken Tournament Edition is decent. The PRTF graph shows a lot of activation and pinna interaction, but it isn’t very accurate. This results in a soundstage that is relatively large, but may sound unnatural. On the upside, there’s a good notch around the 10kHz region, which will help bring the soundstage in front of the listeners’ head instead of inside. However, their closed-back design won’t be as open-sounding as open-back headphones.

7.4 Total Harmonic Distortion
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Razer Kraken Tournament Edition Distortion
Weighted THD @ 90
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
3.392
Weighted THD @ 100
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
1.482

The harmonic distortion of the Kraken Tournament Edition is decent. The overall THD is within good limits but the spikes around 3.5-4kHz could make these frequencies a bit harsh and impure. On the upside, there is no big jump in THD at 100dB SPL, which is good. This could be due to the increased flexibility of the drivers under heavier loads or could be cause by the noise floor of our testing environment.

5.2

Isolation

Score components:

The Razer Kraken Tournament Edition are not the best headphones to use in loud environments. Like a lot of the gaming headsets we've tested so far, they only passively isolate against ambient noise, which should be fine in a relatively quiet setting. However, in a competition-like environment, you will easily be able to hear the chatter around you, which won't be ideal depending on your use case. They also leak a bit at high volumes, so they may be a bit distracting if you're not gaming alone in a quiet room.

4.5 Noise Isolation
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Razer Kraken Tournament Edition Noise Isolation
Isolation Audio
What it is: The simulated noise isolation of the headphones, demonstrating how much outside noise is blocked out by putting the headphones on. This recording is created using an EQ and is not an actual recording. For headphones with ANC (active noise cancellation), the playback simulates the isolation with ANC enabled.
When it matters: When the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
:
Overall Attenuation
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-12.27 dB
Bass
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
0.69 dB
Mid
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-9.7 dB
Treble
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-28.68 dB
Self-Noise
What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 300Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <16dB
Noticeable difference: 1dB
:
23.46 dB

The isolation of the Razer Kraken Tournament Edition is poor. These headphones don't have active noise cancelling and do not isolate in the bass range, where the thump and rumble of airplane and bus engines sit. In the mid-range, important for blocking out speech, they achieve about 10dB of isolation which is okay. In the treble range, which is occupied by sharp S and T sounds and A/C systems, they are able to reduce ambient noise by about 29dB which is good.

6.6 Leakage
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Razer Kraken Tournament Edition Leakage
Leakage Audio
What it is: The simulated sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal. This recording is created using an EQ and is not an actual recording.
When it matters: When you don't want people to hear what you are listening to.
:
Overall Leakage @ 1ft
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
41.85 dB

The Kraken Tournament Edition are slightly leaky. The significant portion of leakage is spread from 300Hz to 2kHz, which is a narrow range. This means that their leakage will sound fuller than that of in-ears and earbuds, but not as bright and loud as open-back headphones. However, the overall level of leakage is not very loud. With the music at 100dB SPL, the leakage at 1 foot away averages at 42dB SPL and peaks at 56dB SPL, which is just about the noise floor of most offices. Overall, their leakage will be audible to people around you at moderately loud volumes.

8.4

Microphone

What it is: The microphone section shows the quality of speech capture and transmission by the mic, as well as how well the microphone under test handles noisy environments.
When it matters: For your speech to be transmitted to and understood properly by the listener, the microphone needs to have a good recording quality. If the environment the microphone is being used in is noisy, a microphone with a good noise handling performance would be needed as well.
Score components:
Integrated
What it is: The microphone integrated in the ear cup or ear bud of a wireless headphone.
When it matters: For calls, gaming and voice over IP software or for any other use of the microphone.
Good value: Yes
:
No
In-line
What it is: The microphone inside the in-line remote of audio cables for wired and wireless headsets.
When it matters: In-line microphone are usually better than integrated mics. If you need better recording quality and noise handling for calls, gaming and voice over IP software then use the audio cable of your wired or wireless headphone if it has an inline microphone.
Good value: Yes
:
No
Boom
What it is: A typically better microphone, that's also adjustable and extends so that the mic is closer to your mouth.
When it matters: Much better recording quality and noise handling than in-line or integrated mics. Primarily used for gaming and voice over IP software.
Good value: Yes
:
Yes
Detachable Boom
What it is: A boom mic that is detachable from the headset.
When it matters: If you want to use your headphone outdoors without the bulk and hassle of the Boom mic.
:
No

The Razer Kraken Tournament Edition’s boom microphone has a great performance. In quiet environments, speech recorded with the mic will sound deep, full, and natural, but lacking slightly in brilliance and airiness. In noisy situations, the microphone is able to separate noise from speech to a great degree, making it ideal for very loud environments such as a loud gaming competition.

7.9 Recording Quality
What it is: Microphone recording quality shows how natural, neutral, extended and intelligible speech would be with the device under test, in a quiet environment.
When it matters: A microphone with a good recording quality ensures that the person listening to you would hear a full, clear, and easily understandable speech. Therefore, it is important whenever a good quality of speech transmission and intelligibility is needed.
Score components:
Razer Kraken Tournament Edition Microphone Frequency Response
Recorded Speech
What it is: Actual audio recording of the headphone's microphone, recorded while placed on the dummy head, with speech being played back through the dummy head's mouth simulator.
When it matters: When a clean, full, and intelligible speech transmission is required.
:
LFE
What it is: Low-frequency extension shows how deep the bass response of the microphone is, and therefore, how deep and full your voice would sound to the listener. It is the lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: LFE is not a big factor in speech intelligibility and even speech recorded with a mic that has an LFE of 500Hz could still be easily understood. Therefore, it is mostly important if you are concerned with how deep and full your voice would be heard.
Good value: <150Hz
Noticeable difference: 30Hz
:
153.22 Hz
FR Std. Dev.
What it is: Frequency Response Standard Deviation shows how accurately and balanced sound is captured by the microphone at each frequency. FR Std. Dev. is calculated between LFE and HFE, and the rest of the spectrum is ignored.
When it matters: A good frequency response is desired when a natural and neutral speech quality is desired. As opposed to HFE which is more a metric for speech intelligibility, frequency response could be considered as a metric for a natural and neutral sound.
Good value: >3.5dB
Noticeable difference: 0.5dB
:
1.97 dB
HFE
What it is: High-frequency extension is the highest frequency at which the frequency response reaches -3dB of the target response. It shows how extended the treble response of the microphone is.
When it matters: HFE is one the most important factors in speech intelligibility. The higher the HFE, the brighter, more open, and more extended the speech quality will be which makes it a lot easier to understand by the listener.
Good value: >8KHz
Noticeable difference: 1KHz
:
11166.8 Hz
Weighted THD
What it is: The unwanted frequencies (harmonics) produced alongside the intended frequencies, which cause deformation of an output signal compared to its input.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Good value: <1.5
Noticeable difference: 1.0
:
8.69
Gain
What it is: Shows how much louder the microphone can go above our reference loudness level. The gain value is reported relative to our reference level, which is 94dB at a distance of 5cm from the mouth.
When it matters: A microphone with a high gain is important when the input signal (speech) is very quiet. For example when whispering, or talking on the phone in a library.
Good value: >18dB
Noticeable difference: 3dB
:
21.54 dB

The microphone has a very good recording quality. Low-frequency extension is at 153Hz, which is good, and the response is also flat up to 10kHz, which is good. The HFE of 11kHz means that speech recorded or transmitted with this mic will be full, natural, and easily understandable.

8.9 Noise Handling
What it is: How well the microphone is able to separate speech from background noise, so that the transmission would include more voice and less noise.
When it matters: When a clean and intelligible speech transmission is desired in a noisy situation like talking on the phone on a busy street or on the bus.
Score components:
Razer Kraken Tournament Edition SpNR
Speech + Pink Noise :
Speech + Subway Noise :
SpNR
What it is: Speech to Noise Ratio is the difference in level between speech and background noise as heard by the listener
When it matters: If the microphone is going to be used in a noisy environment, it is important for it to be able to separate the speech from background noise, so the voice would be easily audible and understandable.
Good value: >24dB
Noticeable difference: 3dB
:
44.22 dB

The boom mic of the Razer Kraken Tournament Edition has excellent noise handling. In our SpNR test, they achieved a speech-to-noise ratio of 44dB, meaning they should be able to separate speech from background noise even in very loud and noisy environments.

Note that this microphone has a noise gate, which seemed to be always on, even if we turned it off in the app.

8.0

Active Features

What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Razer Kraken Tournament Edition is a passive, wired gaming headset so it doesn’t have a battery. On the other hand, it is compatible with the Razer Synapse app that gives you access to multiple controls and customization options and is on-par with most gaming headsets software we've reviewed so far. However, these headphones do not have RGB lightning.

N/A Battery
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Battery Type
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
N/A
Battery Life
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
N/A
Charge Time
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
N/A
Power Saving Feature
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
N/A
Audio while charging
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when you're relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
N/A
Passive Playback
What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
N/A

These headphones are passive and don’t have a battery.

8.0 App Support
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
Razer Kraken Tournament Edition App Picture
App Name : Razer Synapse
iOS : No
Android : No
Mac OS : Yes
Windows : Yes
Equalizer
What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
Graphic + Presets
ANC control
What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
N/A
Mic Control : Yes
Room effects
What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
Yes
Playback control
What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
No
Button Mapping : No
Surround Sound : Yes

The Razer Synapse app is a complete and very useful software. While you don’t have RGB lighting or controls over haptic feedback like the Nari Ultimate, there’s plenty of controls offered with the Kraken Tournament Edition. You can EQ the headphones, calibrate your surround sound, and you can also control your microphone level and noise gate. You can also create multiple profiles and easily switch between them inside the app.

6.0

Connectivity

What it is: The inputs and outputs of wired and wireless headphones, as well as their latency performance and range.
When it matters: To know how compatible your Bluetooth device, console or PC will be with your wired or wireless headset.
Score components:
  • 10% Bluetooth
  • 33% Wired
  • 10% Base/Dock
  • 22% Wireless Range
  • 25% Latency

The Razer Kraken Tournament are wired-only headphones that can be used without their USB dongle thanks to a 1/8" TRRS connector. Those two options make them very versatile and they can be used with any platform. However, you'll have to use the USB dongle to get access to Razer Synapse. Since they are wired, you won't have any latency when watching video content or gaming, which is great. Unfortunately, this means you'll be limited by their cables' length, which amounts to about 12ft when using the USB dongle on top of the analog cable.

0 Bluetooth
What it is: Bluetooth support for wireless headphones.
When it matters: To connect wirelessly to Bluetooth sources like your phone, tablet, console, PC and TV.
Score components:
  • 80% Multi-Device Pairing
  • 20% NFC
  • <1% PS4 Compatible
  • <1% Xbox One Compatible
Bluetooth Version : N/A
Multi-Device Pairing
What it is: A Bluetooth profile that allows some headphones to be simultaneously connected to multiple Bluetooth sources, and have full call and media support on both/all devices they are connected to.
When it matters: To quickly switch between your Bluetooth sources. For example, switching from your phone to your home or work PC and still have call and media support on both devices.
Good value: 2 devices.
:
N/A
NFC
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
Good value: Yes
:
N/A
PS4 Compatible
What it is: Bluetooth compatibility with the PlayStation 4.
When it matters: To connect your headphones wirelessly with your PS4.
Good value: Audio + Microphone
:
N/A
Xbox One Compatible
What it is: Bluetooth compatibility with the Xbox One.
When it matters: To connect your headphones wirelessly with your Xbox one.
Good value: Audio + Microphone
:
N/A

These gaming headphones are not Bluetooth compatible. If you want a Bluetooth-capable gaming headset, check out the Turtle Beach Elite 800 or the SteelSeries Arctis Pro Wireless.

10 Wired
What it is: The type and compatibility of audio cables for wired and wireless headphones.
When it matters: For all devices with a regular audio jack (line-out) and also compatibility of the in-line remote/boom microphone with consoles and Personal computers.
Score components:
  • 13% Analog
  • 9% USB
  • 26% PS4 Compatible
  • 26% Xbox One Compatible
  • 26% PC Compatible
Cable Tested : Not OS specific
Analog
What it is: A regular 1/8" TRS audio jack or a 1/4 or 1/16 TRS with a 1/8 TRS adapter.
When it matters: For all devices with a line out.
Good value: Yes
:
Yes
USB
What it is: A USB or USB adapter to connect to your devices for audio and microphone.
When it matters: A digital USB adapter usually offers a slight advantages over a regular audio jack, like a DAC, and amplifier module or software support and compatibility with PCs. However it may not be as compatible with consoles.
Good value: Yes
:
Yes
PS4 Compatible
What it is: PS4 compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PS4 controller.
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Xbox One compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your Xbox One controller.
Good value: Audio + Microphone
:
Audio + Microphone
PC Compatible
What it is: PC compatibility with a regular 3 or 4 pin 1/8 TRS audio cable.
When it matters: When you want to use a wired headphone with your PC.
Good value: Audio + Microphone
:
Audio + Microphone

The Kraken Tournament can be used with or without their USB dongle. With the normal 1/8” TRRS connector, they support audio and microphone on all platforms with the appropriate jack. With the USB dongle, they can be used on PC and PS4, but aren’t compatible with Xbox One.

2.0 Base/Dock
What it is: The base station, dock or dongle transmitter of wireless headphones that receive data/audio via a proprietary frequency range.
When it matters: Knowing the inputs and outputs of the base/dock/dongle as well as its compatibility with consoles and Personal Computers. Also whether the base supports dock charging to easily recharge the headphones without any cables.
Score components:
  • 5% Optical Input
  • 22% Line In
  • 5% Line Out
  • 22% USB Input
  • 4% RCA Input
  • 9% PS4 Compatible
  • 9% Xbox One Compatible
  • 9% PC Compatible
  • 2% Power Supply
  • 13% Dock Charging
Wireless Type
What it is: The type of wireless connection used by the base station/dock to communicate with the headphones.
When it matters: For latency and range. For example Radio frequency has low latency but mediocre range when obstructed and proprietary docks have their own 2.x GHz or 5 GHz frequency which varies in performance.
:
USB Dongle
Optical Input
What it is: Optical input for audio.
When it matters: Optical can carry a bit more data at faster speeds than typical wired connection which allows for more high quality, lossless audio.
Good value: Yes
:
No
Line In
What it is: The regular wired input via a 1/8" TRS audio jack.
When it matters: For any device that has a line out for audio transmission.
Good value: Yes
:
No
Line Out
What it is: A regular 1/8TRS audio jack output.
When it matters: If you need to share the audio source with other devices. A line out lets you connect other headphones or speakers to the dock/base station.
Good value: Yes
:
No
USB Input
What it is: A digital USB input instead of a typical 1/8 TRS line-in.
When it matters: A USB connection can provide both an audio input and power to the Dock or Base station.
:
No
RCA Input
What it is: Audio input using via an RCA connectors.
When it matters: Provides better stereo audio to the dock/base that's then transmitted to the headphones.
Good value: Yes
:
No
PS4 Compatible
What it is: Dock/Base station compatibility with the PlayStation 4.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
Audio + Microphone
Xbox One Compatible
What it is: Dock/Base station compatibility with the Xbox One.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
:
No
PC Compatible
What it is: Dock/Base station compatibility with your Personal Computer.
When it matters: To be able to use all the features of the dock/base station with out losing audio or microphone capability.
Good value: Audio + Microphone
:
Audio + Microphone
Power Supply
What it is: The connector type of the power source.
When it matters: The accessibility of the power source. For example a power supply with USB/USB-C connects to multiple devices, PC , PS4, Xbox One or even with your regular phone charger whereas a A/C adapter is less common.
Good value: USB/USB-C
:
USB
Dock Charging
What it is: Charging the headphones via the dock/base station instead of a charging cable.
When it matters: It makes charging your headphones easier and gives you a sport to store your headphones when they are not in use.
Good value: Yes
:
No

The USB dongle on the Kraken Tournament Edition doesn’t have any inputs, but supports audio and microphone for PC and on PS4. However, to use this headset with an Xbox One, you’ll need to connect the 1/8” TRRS cable to the controller.

0 Wireless Range
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Score components:
Obstructed Range
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room. We test our obstructed range with a Moto E4 Plus. Results may vary depending on your phone model or Bluetooth source.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout. Note that wireless range also depends on your Bluetooth sources' signal strength which may vary from device to device or depending on your phone model.
Good value: >35ft
Noticeable difference: 5ft
:
N/A
Line of Sight Range
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
N/A

These headphones are not wireless, so they don’t have any range. However, you can get up to about 12ft of range with their 1/8” cable and USB dongle.

10 Latency
What it is: How long it takes for audio to play through your headphones once the audio signal has been sent from a source.
When it matters: When gaming or watching movies. High latency means you will hear the audio much later than the images you see on screen.
Score components:
Default Latency
What it is: The Base RF latency or the default sub-band coding (SBC) of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 50ms or less
Noticeable difference: 15ms
:
0 ms
aptX Latency
What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 50ms or less
Noticeable difference: 15ms
:
N/A
aptX(LL) Latency
What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A

Since the Razer Kraken Tournament Edition headphones are wired, you practically don’t have any latency, which is great for gaming and watching video content.

In the box

Razer Kraken Tournament Edition In the box Picture

  • Razer Kraken Tournament Edition headphones
  • 7-foot USB dongle
  • Manuals

Compared to other Headphones

Razer Kraken Tournament Edition Compare Picture

The Kraken Tournament Edition is a very similar headset to the Kraken Pro V2 but sets itself apart with the useful dongle that offers good control over volume, amount of the bass, and channel mixing. Overall, they might not be the best gaming headset out there due to their very boomy sound. We suggest taking a look at our recommendations for the best gaming headsets, the best gaming PS4 headsets, and the best gaming headsets for PC.

Razer Kraken Pro V2

The Razer Kraken Tournament Edition is a better gaming headset than the Razer Kraken Pro V2 thanks to its USB dongle, which offers multiple controls and access to the Razer Synapse app. They are practically built the same and sound the same way, but app support is definitely a major difference. With the Tournament Edition, you get an EQ, presets, calibrated surround sound, channel mixing, and many features to control volume and your microphone.

HyperX Cloud Alpha

Both the Razer Kraken Tournament Edition and HyperX Cloud Alpha are decent gaming headphones. The Kraken offers you access to a nice and complete app and their microphone is clearer for online games. On the other hand, the Alpha is more comfortable and better-built. If you want more features, then the Razer is a better choice, especially since you can use them for audio and mic support on any platform. However, the style and design of the HyperX headphones might be better suited for outdoor use since you can detach the microphone.

HyperX Cloud 2/Cloud II

The HyperX Cloud II are better gaming headphones than the Razer Kraken Tournament Edition. They are one of the most comfortable gaming headphones we’ve reviewed so far. They are also better-built and feel more solid thanks to the metal frame of the headband and hinges. They sound quality is also superior, although you can’t EQ them inside an app like you can do with the Razer headphones. The HyperX is also a bit more outdoor-friendly since you can detach the microphone. Their overall design isn’t as bulky as the Kraken.

Turtle Beach Elite Atlas

Both the Razer Kraken Tournament Edition and Turtle Beach Elite Atlas are decent gaming headphones. The Atlas offers an overall more comfortable fit and parts like the ear cups padding are easily switchable and replaceable. Their audio quality is also more accurate than the Kraken, but it can’t be EQ’ed since they don’t have any companion app or software. On the other hand, the Kraken can also enable surround sound and have better controls than the Atlas.

Conclusion

6.1Mixed Usage
What it is: This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
Mediocre for mixed usage. These headphones have a very boomy and cluttered sound profile, which won’t be great for critical listening. They don’t isolate any low-end noise, which means they won’t be a great option for commuting, especially since they are very bulky as well. They trap a lot of heat and are practically unsuitable for sports. Since they leak a bit, they won’t be ideal to use at the office either. While they don’t have latency issues, they won’t be the best option for watching TV since you're limited by the range of the cable. On the other hand, these gaming headphones are decent for their intended use case due to their great microphone.
6.7Critical Listening
What it is: The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Okay for critical listening. The Razer Kraken Tournament Edition have a decently extended, deep, and punchy bass, but it is overpowering and boomy, and also prone to inconsistencies across different users. They have a decent mid-range, though it's a bit muddy and cluttered, which makes vocals sound a little thick. Also, their treble lacks some presence and detail, making the overall tone of these headphones dark and bass-heavy. On the upside, you can easily EQ them inside their PC app.
5.5Commute/Travel
What it is: How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Sub-par for commuting. While you won’t ever have to worry about a battery life thanks to their wired connection, these headphones are very bulky and don’t block out ambient noise like engine rumbles. A lot of noise will seep into your audio when using these in public transit.
5.7Sports/Fitness
What it is: How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Not designed for sports. These headphones are pretty massive and trap a lot of heat inside the ear cups, which will make you sweat more than usual. They also fall very easily off your head with movement and won’t be usable for this use case.
5.9Office
What it is: How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Sub-par for the office. The Razer Kraken Tournament Edition do a decent job against ambient chatter and A/C systems, but their overall noise reduction isn’t great. Their sound quality is also very boomy and cluttered, which isn’t ideal for listening to your favorite tracks while working. On the upside, you won’t ever have to worry about the headphones dying on you, but they might not be ideal for everyone with their wired connection.
5.8TV
Score components:
Also sub-par for watching TV. The Razer Kraken Tournament Edition are good for watching video content because of their wired connection which means you won’t get any delay. However, since they aren’t wireless, you’ll be limited by their cable’s length. They also won’t be great to block out your household noise and they can get quite hot after a while, meaning they won’t be ideal for watching full movies or binge-watching TV shows.
7.4Gaming
Score components:
Decent for gaming. Their microphone is really good for online games and people will hear you very clearly. Their app is also a great gaming software that offers good control over the headset. However, their sound quality is boomy and cluttered, and could be overdone for some, especially in games with explosion sounds. On the upside, you won’t have any latency when playing games.

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