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Reviewed on Oct 03, 2018 , Simon Barbier, Yannick Khong

Sceptre C325W
MONITOR REVIEW

Usage Ratings - Version 1.0

Test Benches:

  • 1.0: Fall 2017
6.1
Mixed Usage
Score components:
Size : 32 "
Resolution : 1920x1080
Refresh Rate : 60 Hz
LCD Type
What it is: Type of LCD technology used by the monitor.
When it matters: Different technologies have different viewing angle properties.
:
VA
Variable Refresh Rate
What it is: Feature that allows the monitor to synchronize its refresh rate with the input device's output and reduces stuttering and screen tearing.
When it matters: Almost every usage, but is most noticeable in gaming where constant fluctuation in framerate cause distracting artifacts.
:
No

The Sceptre C325W-1920R is a budget 1080p VA 32-inch LCD monitor with mediocre picture quality and decent motion handling. It has a high native contrast ratio and can get decently bright to overcome glare in an average lit room. It has good reflection handling and very good gray uniformity. Unfortunately, the input lag and the pixel response time are not good for serious gaming. Finally, the bad ergonomics might have you looking for a good VESA mount to help you place it comfortably.

Test Results
Design 7.0
Picture Quality 6.4
Motion 6.4
Inputs 7.0
Pros
  • High native contrast ratio
  • Large size
Cons
  • Poor vertical viewing angles
  • Disappointing motion blur
  • Bad ergonomics

Check Price

7.0

Design

Score components: Subjectively assigned
Sceptre C325W Design Picture
Curved : Yes
Curve radius : 1800R
Weight (without stand) : 10.8lbs (4.9 kg)
Weight (with stand) : 11.8lbs (5.4 kg)

The design of the Sceptre C325W is decent. The entire casing feels sturdy and it has a clean, professional look. The stand has a unique design and supports the monitor well, while the curved profile enhances the horizontal viewing angles. The monitor, however, has very bad ergonomics. Titling is the only allowable adjustment, if you wish to raise the monitor, you will have to find something to place it on. The entire monitor-stand construction is relatively thin and you can push it pretty close to the wall. 

Stand
Sceptre C325W Stand picture
Width : 11.9" (30.2 cm)
Depth : 8.0" (20.3 cm)

The stand of the Sceptre is unique in design. It supports the monitor well, although the monitor will wobble a little if knocked.

1.5 Ergonomics
What it is: How much the position of the screen can be adjusted to match the viewing preference of the user.
When it matters: All usages, but especially office and gaming use.
Score components:
  • 46% Height Adjustment
  • 18% Switch portrait/landscape
  • 18% Swivel Range
  • 18% Tilt Range
Sceptre C325W Ergonomics picture
Height Adjustment : N/A
Switch portrait/landscape : No
Swivel Range : N/A
Tilt Range : -20° to 5°

The Sceptre C325W-1920R has bad ergonomics. The only adjustment this design allows is tilting. VESA mounting it will save you a lot of trouble while trying to position it comfortably.

Back
Sceptre C325W Back picture
Wall Mount : VESA 100x100

The rear of the monitor is quite plain. All the inputs are pointed outwards and there is no cable management planning.

Borders
Sceptre C325W Borders picture
Borders : 0.5" (1.3 cm)

The borders of the monitor are plastic and have an average thickness. When placed side-by-side in a multi-monitor setup, there will be a small gap between screens.

Thickness
Sceptre C325W Thickness picture
Thickness (with stand) : 6.1" (15.5 cm)
Thickness (without stand) : 2.9" (7.3 cm)

The monitor looks thin when you look at it from the side. Even when attached to the stand, you will still be able to place it close to the wall.

7.5 Build Quality
What it is: How well built and sturdy the monitor is, and how good the materials used to build it are.
When it matters: All usages.
Score components: Subjectively assigned
Sceptre C325W Build Quality picture

The Sceptre is mostly made out of plastic. The entire build quality gives off a solid feel. There are some small details that could have been avoided, like a small gap between the lower front bezel and the screen, but this should not cause any issues.

The picture quality of the Sceptre C325W-1920R is mediocre. It has a very good contrast ratio and performs adequately in a dark room, although the black uniformity is bad. It has a mediocre horizontal viewing angle, better than most VA panels, and a good gray uniformity that will not cause you any issues when browsing the web. The color gamut is very good and only a little banding is visible in the darker gray and green shades. You might notice some artifacts when displaying text on this monitor as you can see here and here. This is a similar behavior to the Samsung CHG70 and is explained here.

8.2 Contrast
What it is: Brightness difference between white and black. This is the main component of picture quality.
When it matters: Always, but especially when watching dark scenes.
Score components:
Sceptre C325W Checkerboard Picture
Native Contrast
What it is: Ratio of the white brightness divided by the blacks measured on our checkerboard test pattern with a white target of 100 cd/m².
When it matters: Dark scenes in a dark room.
Good value: > 3,000
Noticeable difference: 500
:
3558 : 1
Contrast with local dimming
What it is: Ratio of the white brightness divided by the blacks measured on our checkerboard test pattern with local dimming turned on (maximum) with a white target of 100 cd/m².
When it matters: Dark scenes in a dark room.
Good value: > 3,000
Noticeable difference: 500
:
N/A

The Sceptre C325W-1920R has a VA panel and thus a great contrast ratio. Blacks look deep in a dark room, just like the MSI Optix G27C, and this enhances the picture quality.

0 Local Dimming
What it is: The lights behind the LCD layer adapt to the picture displayed, improving the contrast ratio.
When it matters: Dark scenes viewed in a dark room.
Score components: Subjectively assigned
Local Dimming
What it is: Whether it has a feature that controls the LEDs behind the LCD layer, to match the picture and darkens the dark portion of it.
When it matters: On LED TVs only. Dark scenes viewed in a dark room.
:
No
Backlight
What it is: Configuration of the lights of the backlight.
When it matters: Effectiveness of the local dimming.
Good value: Full-array/direct lighting is better for local dimming. As for the uniformity of the screen, it depends on the implementation. Some edge-lit monitors have more uniform blacks than some full-array monitors.
:
Edge

The Sceptre C325W-1920R does not have a local dimming feature. The video is for reference only.

7.1 SDR Peak Brightness
What it is: How bright the screen can get. Measured with local dimming and with SDR content.
When it matters: Bright living rooms; bright objects; SDR content.
SDR Real Scene
What it is: The maximum luminosity the TV can obtain while playing a movie or while watching a TV show. Our Real Scene was selected to represent a more regular movie condition. All measurements are made with the TV set to be as bright as possible, but with a 6500k white. Measured with local dimming on, max backlight and with an SDR signal. Scene: here.
When it matters: When watching movies and TV shows in SDR.
:
258 cd/m²
SDR Peak 2% Window
What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 2% of the screen, with the monitor set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright highlights, present on screen for a short time
:
290 cd/m²
SDR Peak 10% Window
What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 10% of the screen, with the monitor set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright objects, present on screen for a short time
:
290 cd/m²
SDR Peak 25% Window
What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 25% of the screen, with the monitor set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: When watching in a bright room.
:
290 cd/m²
SDR Peak 50% Window
What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 50% of the screen, with the monitor set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: When watching in a bright room.
:
290 cd/m²
SDR Peak 100% Window
What it is: The maximum luminosity, even if only maintained for a short time, of a white square covering 100% of the screen, with the monitor set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: When watching in a bright room.
:
290 cd/m²
SDR Sustained 2% Window
What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 2% of the screen, with the monitor set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright highlights, persistent during a scene.
:
290 cd/m²
SDR Sustained 10% Window
What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 10% of the screen, with the monitor set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: Bright objects, persistent during a scene.
:
290 cd/m²
SDR Sustained 25% Window
What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 25% of the screen, with the monitor set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: When watching in a bright room.
:
290 cd/m²
SDR Sustained 50% Window
What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 50% of the screen, with the monitor set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: When watching in a bright room.
:
290 cd/m²
SDR Sustained 100% Window
What it is: The lowest maximum luminosity (usually after it has stabilized) of a white square covering 100% of the screen, with the monitor set to be as bright as possible. Measured with local dimming and over SDR signal.
When it matters: When watching in a bright room.
:
290 cd/m²
SDR ABL
What it is: The standard deviation of the SDR sustained brightness, after linearizing for noticeable differences in luminosity
When it matters: Content with large bright areas, such as for PC or video game use, and sports such as hockey
:
0.000

The Sceptre C325W-1920R can get decently bright. However, in very bright rooms, the monitor might look a little dim just like the MSI Optix G27C. For most rooms with a regular ambient light, it should be fine.

0 HDR Peak Brightness
What it is: How bright the screen can get. Measured with local dimming and with HDR content.
When it matters: HDR content
HDR Real Scene : N/A
HDR Peak 2% Window : N/A
HDR Peak 10% Window : N/A
HDR Peak 25% Window : N/A
HDR Peak 50% Window : N/A
HDR Peak 100% Window : N/A
HDR Sustained 2% Window : N/A
HDR Sustained 10% Window : N/A
HDR Sustained 25% Window : N/A
HDR Sustained 50% Window : N/A
HDR Sustained 100% Window : N/A
HDR ABL : N/A

HDR is not supported.

6.2 Horizontal Viewing Angle
What it is: Color accuracy when viewed from the side.
Sceptre C325W Horizontal Color Shift Picture
Color Shift from Left
What it is: Angle where the colors noticeable shift compared to when viewed from directly in front of the monitor. 0 ° means directly facing the monitor. Measurements are up to a maximum of 75 °.
When it matters: When sharing your monitor with people on your left
Good value: > 50°
Noticeable difference: 10°
:
19 °
Color Shift from Right
What it is: Angle where the colors noticeable shift compared to when viewed from directly in front of the monitor. 0 ° means directly facing the monitor. Measurements are up to a maximum of 75 °.
When it matters: When sharing your monitor with people on your right
Good value: > 50°
Noticeable difference: 10°
:
18 °
Sceptre C325W Horizontal Brightness Picture
Brightness from Left
What it is: Angle where the brightness drops to 50% of the brightness directly in front of the monitor. 0 ° means directly facing the monitor. Measurements are up to a maximum of 75 °.
When it matters: When sharing your monitor with people on your left.
Good value: > 50°
Noticeable difference: 10°
:
28 °
Brightness from Right
What it is: Angle where the brightness drops to 50% of the brightness directly in front of the monitor. 0 ° means directly facing the monitor. Measurements are up to a maximum of 75 °.
When it matters: When sharing your monitor with people on your right.
Good value: > 50°
Noticeable difference: 10°
:
27 °
Sceptre C325W Horizontal Black Level Picture
Black Level from Left
What it is: Angle where the black level drops to 50% of the black level directly in front of the monitor. 0 ° means directly facing the monitor. Measurements are up to a maximum of 75 °.
When it matters: When sharing your monitor with people on your right.
Good value: > 50°
Noticeable difference: 10°
:
75 °
Black Level from Right
What it is: Angle where the black level drops to 50% of the black level directly in front of the monitor. 0 ° means directly facing the monitor. Measurements are up to a maximum of 75 °.
When it matters: When sharing your monitor with people on your right.
Good value: > 50°
Noticeable difference: 10°
:
75 °
Curve Radius : 1800 R

The horizontal viewing angles of the Sceptre C325W are mediocre. This a surprising result and slightly inconsistent with other VA panels. This monitor's blacks remain at a low level throughout our entire range of horizontal viewing angle measurements, and this is great. The brightness shift and color shift, however, are the worst we have measured in VA panel monitors thus far. The overall score is boosted by the score in the blacks.

4.0 Vertical Viewing Angle
What it is: Color accuracy when viewed from the top or bottom.
Sceptre C325W Vertical Color Shift Picture
Color Shift from Below
What it is: Angle where the colors noticeable shift compared to when viewed from directly in front of the monitor. 0 ° means directly facing the monitor. Measurements are up to a maximum of 75 °.
When it matters: When looking at a monitor from below.
Good value: > 50°
Noticeable difference: 10°
:
20 °
Color Shift from Above
What it is: Angle where the colors noticeable shift compared to when viewed from directly in front of the monitor. 0 ° means directly facing the monitor. Measurements are up to a maximum of 75 °.
When it matters: When looking at a monitor when standing up.
Good value: > 50°
Noticeable difference: 10°
:
20 °
Sceptre C325W Vertical Brightness Picture
Brightness from Below
What it is: Angle where the brightness drops to 50% of the brightness directly in front of the monitor. 0 ° means directly facing the monitor. Measurements are up to a maximum of 75 °.
When it matters: When looking at a monitor from below.
Good value: > 50°
Noticeable difference: 10°
:
28 °
Brightness from Above
What it is: Angle where the brightness drops to 50% of the brightness directly in front of the monitor. 0 ° means directly facing the monitor. Measurements are up to a maximum of 75 °.
When it matters: When looking at a monitor while standing up.
Good value: > 50°
Noticeable difference: 10°
:
28 °
Sceptre C325W Vertical Black Level Picture
Black Level from Below
What it is: Angle where the black level drops to 50% of the black level directly in front of the monitor. 0 ° means directly facing the monitor. Measurements are up to a maximum of 75 °.
When it matters: When looking at a monitor from below.
Good value: > 50°
Noticeable difference: 10°
:
7 °
Black Level from Above
What it is: Angle where the black level drops to 50% of the black level directly in front of the monitor. 0 ° means directly facing the monitor. Measurements are up to a maximum of 75 °.
When it matters: When looking at a monitor while standing up.
Good value: > 50°
Noticeable difference: 10°
:
6 °

The vertical viewing angles of the monitor are poor, worse than the MSI Optix G27C which had the worst performance up until now. Unfortunately, the angles are so bad that even the slightest movement from the vertical axis and the picture quality degrades drastically. This will create some uniformity issues when you sit close to the monitor.

8.4 Gray Uniformity
What it is: Evenness of colors onscreen (not just gray).
When it matters: Solid colors. Sports, panning shots.
Score components:
Sceptre C325W 50% Uniformity Picture
50% Std. Dev.
What it is: Average squared difference of pixels when displaying a mid 50% gray.
When it matters: Solid colors. Sports, panning shots.
Good value: < 2.5%
Noticeable difference: 1%
:
2.946 %
50% DSE
What it is: Dirty Screen Effect. High-frequency variance of uniformity. Dark spots on the screen.
When it matters: Solid colors. Sports, panning shots.
Good value: < 0.165%
Noticeable difference: 0.025%
:
0.117 %
Sceptre C325W 5% Uniformity Picture
5% Std. Dev.
What it is: Average squared difference of pixels when displaying a mid 5% gray.
When it matters: Dark scenes.
Good value: < 1.15%
Noticeable difference: 1%
:
0.824 %
5% DSE
What it is: Dirty Screen Effect. High-frequency variance of uniformity. Dark spots on the screen.
When it matters: Dark scenes.
Good value: < 0.116%
:
0.094 %

The gray uniformity of this monitor is very good, especially in the darker gray levels. The only uniformity issues present are the ones caused by the poor vertical viewing angles (the corners are slightly darker). Most people will not notice any dirty screen effect when browsing the web.

4.0 Black Uniformity
What it is: Evenness of blacks.
When it matters: Dark scenes viewed in a dark room.
Score components:
Sceptre C325W Native Black Uniformity Picture
Native Std. Dev.
What it is: Average of the squared difference of the blacks.
When it matters: Dark scenes viewed in a dark room.
Good value: <2%
Noticeable difference: 1%, but keep in mind that it varies a lot by unit, even of the same model; yours likely will not end up exactly like ours.
:
3.343 %
Std. Dev. w/ L.D.
What it is: Average of the squared difference of the blacks with Local Dimming enabled
When it matters: Dark scenes viewed in a dark room.
Good value: <2%
Noticeable difference: 1%, but keep in mind that it varies a lot by unit, even of the same model; yours likely will not end up exactly like ours.
:
N/A

The Sceptre C325W-1920R monitor has bad black uniformity. Clouding is clearly visible all over the screen and this is not good, especially in dark scenes, in a dark room.

7.0 Pre Calibration
What it is: Monitor's color accuracy before a full calibration. The measurements are taken with out of the box 'factory setting'.
When it matters: All video on an uncalibrated TV. This represents most people's use cases.
Score components:
Sceptre C325W Pre Calibration Picture Sceptre C325W Pre Gamma Curve Picture Sceptre C325W Pre Color Picture
Picture Mode
What it is: The picture mode that was used to do the pre-calibration reading. We usually go for the picture mode that gives us the more control over all the picture quality setting.
:
User
Luminance
What it is: The luminance at which the pre-calibration reading was done. This represents the luminance of the monitor when it is at the factory default settings.
:
279 cd/m²
Luminance Settings
What it is: The luminance settings, often named 'Brightness' on monitors, usually range from 0 to 100.
:
50
Contrast Setting
What it is: The monitor contrast setting, usually ranging from 0 to 100.
:
40
RGB controls
What it is: This is the value for each color (red, green, and blue) used in the monitor internal RGB cuts/gains controls. If the monitor does not have an internal RGB cuts/gains controls, then the color temperature setting will be used instead, and the color temperature that gives us the best result will be used.
:
50-50-50
Color Temperature
What it is: The color temperature is a measure of the color of light. A colder color temperature (7000K) will look bluer and a warmer color temperature (4000K) will look yellower/redder. 6500K is the standard color for PC monitors and also for the sRGB color standard.
When it matters: When you care about color reproduction and accuracy.
Good value: 6500K
Noticeable difference: 400K
:
7246 K
White Balance dE
What it is: Average inaccuracy of shades of gray.
When it matters: Overall color temperature of all video.
Good value: < 3
Noticeable difference: 1
:
4.10
Color dE
What it is: Average inaccuracy of colors.
When it matters: All colors.
Good value: < 3
Noticeable difference: 1
:
2.66
Gamma
What it is: Brightness of shades of gray.
When it matters: Shadows.
Good value: Between 2.1 and 2.3 (our target is 2.2)
Noticeable difference: 0.1
:
1.93

The out of the box color accuracy of the Sceptre is decent. The most accurate picture mode was 'Text', but because we cannot change the backlight we are scoring with the best picture mode that allows us to do this, which was 'User'.

The white balance dE is above our reference point of 3 which is noticeable for the enthusiasts out there, whereas the color dE is below 3 making it hard for most to spot color inaccuracies. The color temperature is cold, and the gamma is below our s.RBG target, and the curve is not really tracking our target curve.

9.5 Post Calibration
What it is: Monitor's color accuracy after a full calibration with a spectrophotometer.
When it matters: All graphics and video content on a monitor that has been professionally calibrated.
Score components:
Sceptre C325W Post Calibration Picture Sceptre C325W Post Gamma Curve Picture Sceptre C325W Post Color Picture
Picture Mode
What it is: The picture mode that was used to do the calibration reading. We usually go for the picture mode that gives us the more control over all the picture quality setting.
:
User
Luminance
What it is: The luminance at which the calibration was executed. We aim for a luminance level of 100 cd/m².
:
102 cd/m²
Luminance Settings
What it is: The luminance settings, often named 'Brightness' on monitors, usually range from 0 to 100.
:
0
Contrast Setting
What it is: The monitor contrast setting, usually ranging from 0 to 100.
:
39
RGB controls
What it is: This is the value for each color (red, green, and blue) used in the monitor internal RGB cuts/gains controls. If the monitor does not have an internal RGB cuts/gains controls, then the color temperature setting will be used instead, and the color temperature that gives us the best result will be used.
:
62-53-46
Color Temperature
What it is: The color temperature is a measure of the color of light. A colder color temperature (7000K) will look bluer and a warmer color temperature (4000K) will look yellower/redder. 6500K is the standard color for PC monitors and also for the sRGB color standard.
When it matters: When you care about color reproduction and accuracy.
Good value: 6500K
Noticeable difference: 400K
:
6371 K
White Balance dE
What it is: Average inaccuracy of shades of gray.
When it matters: Overall color temperature of all videos.
Good value: < 3
Noticeable difference: 1
:
0.87
Color dE
What it is: Average inaccuracy of colors.
When it matters: All colors.
Good value: < 3
Noticeable difference: 1
:
0.47
Gamma
What it is: Brightness of shades of gray.
When it matters: Shadows.
Good value: Between 2.1 and 2.3 (our target is 2.2)
Noticeable difference: 0.1
:
2.20

Excellent color accuracy of the monitor after calibration, which was done on the 'User' picture mode. The white balance dE and color dE were diminished to a point where it is almost impossible to notice any inaccuracies. Gamma is now tracking more closely our target s.RBG curve. Finally, we managed to correct the temperature closer to our target of 6500 K, only slightly warmer.

You can download our ICC profile calibration here. This is provided for reference only and should not be used, as the calibration values vary per individual unit even for the same model due to manufacturing tolerances.

8.8 SDR Color Gamut
What it is: The palette of colors the monitor can display
When it matters: General content consumption or production
Score components:
Sceptre C325W Color Gamut s.RGB Picture
s.RGB xy
What it is: Coverage of the s.RGB colorspace on CIE 1931 xy.
When it matters: Almost all content. Includes websites, standard windows environment and SDR movies
Good value: > 95%
Noticeable difference: 5%
:
100.0 %
Sceptre C325W Color Gamut ARGB Picture
Adobe RGB xy
What it is: Coverage of the Adobe RGB colorspace on CIE 1931 xy.
When it matters: Professional photography.
Good value: > 90%
Noticeable difference: 5%
:
75.7 %

s.RGB Picture Mode: User (calibrated)
Adobe RGB Picture Mode: User

The color gamut of this monitor is excellent. It actually covers the entire s.RGB space and for normal usage the colors are great. However, if you are a professional in the publishing industry the coverage of the wider Adobe RGB color space is not enough.

9.1 SDR Color Volume
What it is: How much of the SDR color spaces the monitor can reproduce
When it matters: General usage and SDR media creation
Score components:
Sceptre C325W s.RGB Color Volume ITP picture
s.RGB in ICtCp
What it is: How much of the s.RGB colorspace a monitor can display at different luminosity levels
When it matters: Most content, including web, SDR video games, and SDR media creation
:
98.8 %
Sceptre C325W Adobe RGB Color Volume ITP Picture
Adobe RGB in ICtCp
What it is: How much of the Adobe RGB colorspace a monitor can display at different luminosity levels, normalized to the monitor's peak brightness.
When it matters: Professional media creation
:
82.9 %

s.RGB Picture Mode: User
Adobe RGB Picture Mode: User

Excellent color volume. The monitor can display its perfect s.RGB gamut at a large range of brightnesses. Its Adobe RGB volume though suffers due to its limited gamut.

0 HDR Color Gamut
What it is: The monitor's ability to reproduce HDR color spaces
When it matters: HDR content consumption or media creation
Score components:
Wide Color Gamut
What it is: Whether the monitor can support wider color gamuts
When it matters: HDR content and media creation
:
No
DCI P3 xy
What it is: Coverage of the DCI P3 colorspace on CIE 1931 xy
When it matters: When consuming or producing HDR content.
:
N/A
Rec. 2020 xy
What it is: Coverage of the Rec.2020 colorspace on CIE 1931 xy.
When it matters: When consuming or producing HDR content.
Good value: > 90%
Noticeable difference: 5%
:
N/A

HDR is not supported.

0 HDR Color Volume
What it is: How much of the HDR color spaces a monitor can display at different luminosity levels.
When it matters: HDR content consumption and production. Includes streaming services, UHD Blu-rays and HDR games.
Score components:
DCI-P3 in ICtCp
What it is: How much of the DCI-P3 colorspace a monitor can display at different luminosity levels, normalized to the monitor's peak brightness output.
When it matters: HDR content.
Good value: 80%
Noticeable difference: 5%
:
N/A
Rec. 2020 in ICtCp
What it is: How much of the Rec. 2020 colorspace a monitor can display at different luminosity levels, normalized to the monitor's peak brightness output.
When it matters: HDR content.
Good value: 80 %
Noticeable difference: 5 %
:
N/A

HDR is not supported.

10 Image Retention
What it is: How much a static image is retained on a monitor screen after a certain amount of time.
When it matters: When working or playing video games on your PC monitor.
Sceptre C325W Image Retention Picture
IR after 0 min recovery
What it is: Image retention measured right after the static image exposure, without recovery time.
When it matters: When changing use or right after changing the type of on screen content (i.e. stopping playing video game to watch a movie).
Good value: 0 is perfect.
Noticeable difference: 0.015%
:
0.00 %
IR after 2 min recovery
What it is: Image retention measured after a recovery time of 2 minutes.
When it matters: When changing use or right after changing the type of on screen content (i.e. stopping playing video game to watch a movie).
Good value: 0 is perfect
Noticeable difference: 0.015%
:
0.00 %
IR after 4 min recovery
What it is: Image retention measured after a recovery time of 4 minutes.
When it matters: When changing use or right after changing the type of on screen content (i.e. stopping playing video game to watch a movie).
Good value: 0 is perfect.
Noticeable difference: 0.015%
:
0.00 %
IR after 6 min recovery
What it is: Image retention measured after a recovery time of 6 minutes.
When it matters: When changing use or right after changing the type of on screen content (i.e. stopping playing video game to watch a movie).
Good value: 0 is perfect.
Noticeable difference: 0.015%
:
0.00 %
IR after 8 min recovery
What it is: Image retention measured after a recovery time of 8 minutes.
When it matters: When changing use or right after changing the type of on screen content (i.e. stopping playing video game to watch a movie).
Good value: 0 is perfect.
Noticeable difference: 0.015%
:
0.00 %
IR after 10 min recovery
What it is: Image retention measured after a recovery time of 10 minutes.
When it matters: When changing use or right after changing the type of on screen content (i.e. stopping playing video game to watch a movie).
Good value: 0 is perfect.
Noticeable difference: 0.015%
:
0.00 %

There is no image retention after displaying our 10-minute high contrast scene which is excellent.

7.8 Gradient
What it is: How finely levels of color can be displayed.
When it matters: Details in shadows, sky and skin tones. Matters more for HDR content.
Score components: Subjectively assigned
Sceptre C325W Gradient Picture
Color Depth
What it is: Number of bits per pixel to represent a specific color. Note: we consider 8-bit with dithering to be equivalent to 10-bit, as long as the 10-bit gradient looks smooth.
When it matters: HDR content like HDR video games or HDR UHD movies. Won't matter for regular Blu-ray movies, SDR video game or desktop environment content displayed from a Windows PC. Those are limited to 8-bit color.
Good value: 10-bit.
Noticeable difference: 1 bit.
:
8 Bit

The gradient for this Sceptre is very good. You can notice slight banding in the darker shades of green and gray.

10 Color Bleed
What it is: How much the color from one area of the screen affects the color in another area of the screen.
When it matters: All usages, but especially media creation.
Score components:
Sceptre C325W Color bleed horizontal
Pixel row error
What it is: The amount of bleed that appears across the screen horizontally.
When it matters: General usage of a PC monitor, can appear when browsing the web or with media creation like graphics.
Good value: <0.2%
Noticeable difference: 0.1%
:
0.000 %
Sceptre C325W Color bleed vertical
Pixel column error
What it is: Amount of color bleeding that appears across the screen vertically.
When it matters: Most uses of a PC monitor. Can appear while browsing the web or when editing images or graphics.
Good value: <0.2%
Noticeable difference: 0.1%
:
0.000 %

The Sceptre C325W's screen uniformity isn't affected by large areas of uniform color, and this is great.

8.0 Reflections
What it is: How much light is reflected by the TV.
When it matters: Bright rooms.
Score components: Subjectively assigned
Sceptre C325W Average room Sceptre C325W Average room off picture Sceptre C325W Bright room off picture

The monitor diffuses direct reflections across the screen but unfortunately, it can not significantly reduce their intensity. This can sometimes be bothersome if there is only one light source but the entire screen reflects that light.

6.4

Motion

Score components:

The Sceptre C325W-1920R has mediocre motion handling. The pixel response time is poor and this makes the monitor leave a long blur trail when displaying fast-moving content. The backlight doesn't use PWM flicker to reduce the brightness and no option to introduce flicker to make the image clearer. The refresh rate is at the basic level  60Hz.

5.0 Motion Blur
What it is: The performance of the pixel response time. Poor response time causes trails to follow moving objects. Response time is one of a few sources of motion blur.
When it matters: When there's fast movement on screen, such as during video games and sports.
Score components:
Sceptre C325W Motion Blur Picture Sceptre C325W Response Time Chart
80% Response Time
What it is: How quickly pixels can reach 80% of a full transition from one color to another.
When it matters: When there's fast movement on screen, such as during video games and sports.
Good value: < 8 ms
Noticeable difference: 4 ms
:
14.1 ms
100% Response Time
What it is: How quickly pixels can fully transition from one color to another.
When it matters: When there's fast movement on screen, such as during video games and sports.
Good value: < 20 ms
Noticeable difference: 10 ms
:
27.5 ms
Best Overdrive Setting
What it is: If the monitor has adjustable pixel overdrive settings, which one produces the best response time with minimal overshoot.
When it matters: When adjusting the monitor's settings to get the least possible motion blur.
:
N/A

The Sceptre C325W-1920R has a bad pixel response time. As a result, a long blur trail follows the fast-moving objects on the screen. This is far worse than all the other monitors we have tested so far. Furthermore, there is no overdrive setting that could help improve the results.

7.5 Image Flicker
What it is: Luminosity pattern when displaying images
When it matters: Nearly all the time during PC monitor use, but especially during fast movement such as video games
Sceptre C325W Backlight Picture
Flicker-free : Yes
PWM Dimming Frequency
What it is: Flickering pattern at different luminosities.
When it matters: For people sensitive to flickering.
Good value: N/A or high frequencies (> 300 Hz). Frequencies that are multiples of 60Hz are better.
:
0 Hz
Black Frame Insertion (BFI)
What it is: Option to turn screen black between frames
When it matters: Reduces eye tracking blur in motion
Good value: Yes
:
No
BFI Maximum Frequency
What it is: Highest possible frequency of flickering pattern
When it matters: Reduces eye-tracking blur in motion
Good value: Matches the native refresh rate
Noticeable difference: 20 Hz
:
N/A
BFI Minimum Frequency
What it is: Lowest possible frequency of flickering pattern
When it matters: Reduces eye-tracking blur in motion
Good value: 60 Hz
Noticeable difference: 20 Hz
:
N/A

This monitor does not use PWM Dimming to lower the backlight and this is good as flicker can bother some people. At the same time, there is no option to insert flicker to make the image crisper.

6.7 Refresh Rate
What it is: How frequently the monitor can refresh and show new frames, and whether it can vary its refresh rate in real time using technologies like G-sync and FreeSync.
When it matters: Mostly for gaming, but does provide a little better motion during normal usage.
Native
What it is: The frequency at which the monitor is capable of displaying images every second
When it matters: General usage, but better results are most important for gaming
Good value: >100 Hz
Noticeable difference: 15 Hz
:
60 Hz
Factory Overclock
What it is: The frequency at which the monitor's can be boosted to using its internal menu.
When it matters: Gaming and other usages where high frame rate content is consumed.
Good value: >100
Noticeable difference: 15
:
N/A
Variable Refresh Rate
What it is: Feature that allows the monitor to synchronize its refresh rate with the input device's output and reduces stuttering and screen tearing.
When it matters: Almost every usage, but is most noticeable in gaming where constant fluctuation in framerate cause distracting artifacts.
:
No
VRR Maximum
What it is: The maximum frequency covered by the Variable Refresh Rate feature of the monitor.
When it matters: Any time the VRR feature is enabled.
Good value: Matches Refresh rate
Noticeable difference: 10 Hz
:
N/A
VRR Minimum
What it is: The lowest frequency covered by the monitor's Variable Refresh Rate feature.
When it matters: When using the VRR feature of the monitor at lower frame rates.
Good value: 30 Hz
:
N/A
VRR Maximum With OC
What it is: The maximum frequency covered by the Variable Refresh Rate feature when the monitor's overclocking feature is used.
When it matters: When both the overclocking and VRR features are used.
Good value: Matching the overclocked refresh rate.
Noticeable difference: 10 hz
:
N/A
VRR Supported Connectors : N/A

This monitor has the very basic refresh rate of 60Hz. There are no advanced features like overclocking or VRR.

7.0

Inputs

Score components:

The Sceptre C325W-1920R has a decent input lag. It will not please any hardcore gamers out there but will do ok for casual gaming. The screen size is great but unfortunately, the resolution is limited at FHD and this limits the benefits of the large size, as you can not easily multitask or display many details. 

6.8 Input Lag
What it is: Delay between input and onscreen reaction.
When it matters: General usage of the mouse and gaming.
Native Resolution
What it is: Lowest input lag possible at the center of the screen, when the monitor is displaying its native resolution at its native refresh rate.
When it matters: General usage and while playing video games.
Good value: < 15 ms
Noticeable difference: 5 ms
:
27.1 ms
Non-Native Resolution
What it is:

Lowest input lag possible at the center of the screen, when the monitor is displaying an alternative resolution at its native refresh rate. The non-native resolution tested depends on the native resolution of the monitor, following this pattern unless otherwise specified in the Input Lag text:

Native Resolution Non-Native Resolution Tested
4k UHD QHD
QHD FHD
FHD 1600x900
3440x1440 2560x1080
2560x1080 1920x1080
When it matters: General usage as well as gaming.
Good value: < 15 ms
Noticeable difference: 5 ms
:
27.6 ms
Native Resolution @ 60 Hz
What it is: Lowest input lag possible at the center of the screen, when the monitor is displaying its native resolution at a refresh rate of 60 Hz.
When it matters: General usage as well as gaming.
Good value: < 15 ms
Noticeable difference: 5 ms
:
27.1 ms
Variable Refresh Rate
What it is: Lowest input lag possible at the center of the screen, when the monitor is using its Variable Refresh Rate feature at its native resolution.
When it matters: General usage as well as gaming.
Good value: < 15 ms
Noticeable difference: 5 ms
:
N/A
HDR
What it is: Lowest input lag possible at the center of the screen, when the monitor is displaying an HDR signal at its native resolution and refresh rate.
When it matters: General usage as well as gaming.
Good value: < 15 ms
Noticeable difference: 5 ms
:
N/A
Black Frame Insertion (BFI)
What it is: Lowest input lag possible at the center of the screen, when BFI is enabled and the monitor is displaying a signal at the highest supported BFI refresh rate.
When it matters: General usage as well as gaming.
Good value: < 15 ms
Noticeable difference: 5 ms
:
N/A

The input lag of this monitor is okay, but not good enough for hardcore gamers. For most people though this is ok.

7.4 Resolution and Size
What it is: The number of pixels the monitor can display, and the surface area of its screen.
When it matters: All usages, but especially for office and media editing.
Score components:
Native Resolution : FHD, 1920 x 1080
Aspect Ratio : 16:9
Megapixels : 2.1 MP
Pixel Density : 70 PPI
Screen Diagonal : 31.5 inches
Screen Area : 424 sq inches

This large screen monitor supports only FHD resolution. This is a disappointment as you can not display much detail or multitask easily.

Inputs
Total Inputs
DisplayPort : 1
Mini DisplayPort : No
HDMI : 1
DVI : No
VGA : 1
DisplayPort Out : No
USB : No
USB C : No
Analog Audio Out 3.5mm : 1
Microphone In 3.5mm : 1
Digital Optical Audio Out : No
Analog Audio Out RCA : No

Features

The Sceptre C325W-1920R has no special features. The OSD is plain and intuitive and the controls are on the back and easy to use and navigate.

Additional Features
What it is: Additional features found on the monitor
Score components:
Speakers
What it is: Whether or not the monitor features standalone speakers.
When it matters: When using your computer without headphones or a dedicated pair of speakers.
:
No
HDR10 : No

The monitor does not have any additional features

On-Screen Display (OSD)
Sceptre C325W OSD picture

The OSD is plain, intuitive and easy to use.

Controls
Sceptre C325W Controls picture

The controls are easy to use and well placed making them easy to reach.

In The Box
Sceptre C325W In The Box picture

  • User Manual
  • HDMI Cable
  • VGA Cable
  • AC Adapter
  • Small screwdriver

Differences between Sizes and Variants

We tested the Sceptre C325W, however, there are a series of Sceptre monitors with differing sizes, resolutions and other features - some of these are listed below.

If someone comes across a different type of panel or if their monitor doesn't correspond to our review, let us know and we will update the review. Note that some tests such as the gray uniformity may vary between individual units.

Model Size Refresh Rate FreeSync Resolution Curved
E248W-19203A 24" 75Hz Yes 1080p no
E275W-1920 27" 60Hz No 1080p no
C275B-144R 27" 144Hz Yes 1080p yes
C328B-144KN 32" 144Hz Yes 1080p yes
C325W-1920R 32" 60Hz No 1080p yes

Compared to other Monitors

Sceptre C325W Group Shot Picture
Left: LG 29UM69G-B. Middle: Sceptre C325W. Right: HP V320
Unlike our other photographs, this picture wasn't taken under a controlled environment, so do not draw conclusions from it.

The Sceptre C325W is a very basic monitor with mediocre performance. You should be able to find better monitors out there. See our recommendations for the best monitors under $200.

LG 27UD58-B

The LG 27UD58-B is significantly better than the Sceptre C325W. The LG 27UD58-B has better viewing angles due to its IPS panel. It also has a much lower input lag and a faster pixel response time and supports the FreeSync VRR implementation which is excellent if you play games. The LG 27UD58-B has a much better resolution that allows it to display more detail on the screen. The Sceptre C325W, on the other hand, has a higher native contrast ratio that delivers deep blacks, and a better reflection handling so it can be placed in a room with many small light sources.

Dell D3218HN

The Dell D3218HN is significantly better than the Sceptre C325W. The Dell D3218HN has wider viewing angles due to its IPS panel and a better input lag which is great if you play video games. The Dell D3218HN also has a faster pixel response time and will leave a shorter blur trail. The Sceptre C325W, on the other hand, has better reflections handling, which is great if you have a room with many small windows.

Samsung CF398

The Samsung CF398 is much better than the Sceptre C325W. The Sceptre is a bit brighter, and has a slightly better native contrast ratio, but worse black uniformity. The CF398 has a much better response time with significantly less motion blur, and it supports AMD FreeSync. The CF398 also has lower input lag.

HP V320

The HP V320 is much better than the Sceptre C325W. The HP V320 has a lower input lag and a faster pixel response time that only leaves a small blur trail in fast action scenes which is great if you play games. It also has wider viewing angles because of its IPS panel, so you can show your work to your colleagues easier. On the other hand, the Sceptre C325W has better reflections handling and is suitable for a room with many light sources. 

Dell U2717D

The Dell U2717D is much better than the Sceptre C325W. The Dell U2717D has much better ergonomics so you can position it to your liking much easier. Also due to its IPS panel, it has wider viewing angles to allow sharing your work with a colleague. The Dell U2717D also has faster  pixel response time that displays less blur trail, and a much better resolution that allows it to show more detail on the screen. The Sceptre C325W has higher native contrast ratio which makes blacks look deep in a dim environment.

+ Show more

Conclusion
SEE PRICE
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6.1Mixed Usage
Score components:
The Sceptre C325W-1920R is a mediocre monitor for most usages. The size is great but the resolution is not enough to make it stand out. The picture quality is below average but has a good contrast ratio for darker rooms. The motion blur and input lag are decent but they will not please any competitive gamer.
The Sceptre C325W has a large size screen. However, its resolution is only 1080p, and thus the usable area is limited. The picture quality is below average, but it does remain quite accurate when viewed at small angles so you can share the screen with your coworkers. Unfortunately, the stand's mobility is very restrictive, and it might be hard to position according to your preferences.
The is a mediocre monitor for playing video games. It only supports 60Hz and has no extra features to improve the gaming experience. Most serious gamers will be disappointed from the input lag performance and the pixel response time, which leaves a longer than usual blur trail. Although the monitor has a nice curve, the subpar picture quality and low pixel density do not deliver an immersive gaming experience.
The Sceptre C325W-1920R is a passable monitor for multimedia use. Although it has a large screen size, its FHD resolution does not allow you to put much detail on the screen and thus some high-res content will not show as intended. The ergonomics are bad and you will have a hard time to position it to your likings.
The Sceptre C325W-1920R is a sub-par monitor for media creation. It has a large screen size but only an FHD resolution that limits the amount of detail you can display. The input lag is ok for most users but if you are creating media you might not find it satisfactory.
HDR is not supported, which is common for most monitors on the market at the moment. For an HDR compatible monitor, see the higher-end Samsung CHG70.

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