Gigabyte M32UC  Monitor Review

Review updated Aug 09, 2024 at 11:51am
Test bench update Feb 21, 2025 at 11:36am
Tested using Methodology v2.0.1 
Gigabyte M32UC

Track

Track

 23

The Gigabyte M32UC is a 32-inch, 4k gaming monitor with a native 144Hz refresh rate and a 160Hz overclock. As a part of Gigabyte's M Series monitors, it sits alongside the Gigabyte M32U but has a VA panel with a curved screen instead. It's designed with console gamers in mind, featuring HDMI 2.1 bandwidth to take advantage of the Xbox Series X|S and PS5, and it has VRR support to reduce screen tearing. It also has productivity features like a KVM switch that makes it easy to switch between different sources, and it has a USB-C port, but it's limited to 15W of power delivery.

Our Verdict

0.0
PC Gaming 

The Gigabyte M32UC is decent for PC gaming. It has a 144Hz native refresh rate with VRR support, and you can also overclock it to 160Hz, but that disables VRR. It has low input lag for a responsive feel, and while its response time is consistent across its VRR range, there's still blur and smearing with fast-moving objects. It also has noticeable VRR flicker with changing frame rates, which is distracting. It delivers decent picture quality with a good native contrast ratio, but highlights don't pop in HDR, and it lacks a local dimming feature.

Pros
  • 4k resolution for detailed images.
  • 144Hz refresh rate with VRR support.
  • Good native contrast.
  • Low input lag.
Cons
  • Motion blur and smearing.
  • Highlights don't pop in HDR.
  • 160Hz overclock disables VRR.
  • Noticeable VRR flicker.
0.0
Console Gaming 

The Gigabyte M32UC is great for console gaming. It can take full advantage of both the Xbox Series X|S and PS5 thanks to its HDMI 2.1 bandwidth, and its 4k resolution delivers detailed and sharp images. It also feels responsive thanks to its low input lag, but motion is blurry with fast-moving objects. It has a good native contrast ratio to display deep blacks against dark backgrounds, but it doesn't have a local dimming feature to further improve it. Highlights don't pop in HDR either, as colors look muted.

Pros
  • 4k resolution for detailed images.
  • Takes full advantage of PS5 and Xbox Series X|S.
  • Good native contrast.
  • Low input lag.
Cons
  • Motion blur and smearing.
  • Highlights don't pop in HDR.
  • No local dimming feature.
0.0
Office 

The Gigabyte M32UC is a great monitor for office work. The large, high-resolution screen makes it easier to multitask, as you can have multiple windows open, and it delivers fantastic text clarity. It also has a few great productivity features, including a built-in KVM switch, making it easy to use the same keyboard and mouse with different computers. It looks great in a bright room, thanks to its excellent SDR brightness and good reflection handling. Sadly, it has limited ergonomics and a narrow viewing angle, so it isn't ideal for sharing your screen.

Pros
  • Fantastic text clarity.
  • Excellent SDR brightness.
  • KVM switch and USB-C port.
Cons
  • Narrow viewing angles.
  • No swivel adjustment.
0.0
Editing 

The Gigabyte M32UC is a good monitor for media creators. The large, high-resolution screen makes it easy to see more of your workflow at once, and the fantastic text clarity makes it easier to see fine details. It also has good accuracy before calibration, but the sRGB mode locks you out of most picture settings, so you'll need to calibrate it if you want to be able to adjust picture settings to your liking. While it has a good native contrast ratio, it lacks a local dimming feature, which isn't ideal if you need the deepest blacks for editing content in dark rooms.

Pros
  • Fantastic text clarity.
  • Accurate sRGB mode.
  • Good native contrast.
  • Excellent SDR brightness.
  • KVM switch and USB-C port.
Cons
  • sRGB locks settings and needs calibration.
  • No local dimming feature.
  • Limited HDR color volume.
  • Narrow viewing angles.
0.0
Brightness 

The Gigabyte M32UC has good brightness. It gets bright enough to fight glare in a well-lit room, but highlights don't pop in HDR.

Pros
  • Excellent SDR brightness.
Cons
  • Highlights don't pop in HDR.
0.0
Response Time 

The Gigabyte M32UC has a decent response time. While its response time is fairly consistent across its VRR range, there's still blur and smearing with fast-moving objects, and there's more inverse ghosting at lower refresh rates.

Pros
None
Cons
  • Motion blur and smearing.
0.0
HDR Picture 

The Gigabyte M32UC has disappointing HDR picture quality. Although it has a good native contrast ratio, it lacks a local dimming feature to further improve it, and colors aren't very vivid either.

Pros
  • Good native contrast.
Cons
  • No local dimming feature.
  • Limited HDR color volume.
0.0
SDR Picture 

The Gigabyte M32UC has good SDR picture quality. It displays a wide range of colors and has a good native contrast ratio for deep blacks against bright highlights.

Pros
  • Good native contrast.
  • Displays wide range of colors in SDR.
Cons
None
0.0
Color Accuracy 

The Gigabyte M32UC has great color accuracy. It has an accurate sRGB mode, but you need to calibrate it for the most accurate colors.

Pros
  • Accurate sRGB mode.
Cons
  • sRGB locks settings and needs calibration.
  • 0.0
    PC Gaming
  • 0.0
    Console Gaming
  • 0.0
    Office
  • 0.0
    Editing

  • Performance Usages

  • 0.0
    Brightness
  • 0.0
    Response Time
  • 0.0
    HDR Picture
  • 0.0
    SDR Picture
  • 0.0
    Color Accuracy
  • Changelog

    1.  Updated Feb 21, 2025: We've converted this review to Test Bench 2.0.1. This includes a new test result for DisplayPort 2.1 Transmission Bandwidth.
    2.  Updated Aug 09, 2024: Updated text throughout the review according to Test Bench 2.0, mainly in the Verdict and Motion sections.
    3.  Updated Aug 07, 2024: We've converted this review to Test Bench 2.0. This includes new tests for VRR Motion Performance, Refresh Rate Compliance, Cumulative Absolute Deviation (CAD), and VRR Flicker. You can read the full changelog here.
    4.  Updated Jun 02, 2023: Added that the MSI Optix G321CU has higher HDMI bandwidth in Video and Audio Ports.

    Check Price

    Differences Between Sizes And Variants

    We tested the 32-inch Gigabyte M32UC, which is the only size available. It sits alongside the Gigabyte M32U, but it's a different monitor, so the results are only valid for the M32UC. That said, you can see the differences between the monitors below.

    Model Size Native Resolution Max Refresh Rate Panel Type Curved
    M32UC 32" 4k 160Hz VA Yes
    M32U 32" 4k 144Hz IPS No

    Our unit was manufactured in March 2022; you can see the label here.

    Popular Monitor Comparisons

    The Gigabyte M32UC is a 32-inch, 4k monitor that's meant for a variety of gamers, whether you need something for console or PC gaming. It has HDMI 2.1 bandwidth to take full advantage of the PS5 and Xbox Series X|S, and it has low input lag for a responsive feel, but motion is blurry with noticeable smearing. That said, it competes with other 4k gaming monitors with HDMI 2.1 bandwidth, and those other monitors tend to have better motion handling, like the Gigabyte M32U.

    For more options, check out our recommendations for the best monitors for PS5/PS5 Pro, the best monitors for Xbox Series X, and the best monitors for Xbox Series S.

    Gigabyte M32U

    Track

    The Gigabyte M32U and the Gigabyte M32UC offer very similar overall performance, but the best one depends mainly on your viewing conditions. The M32U is better for most people as it has better ergonomics, viewing angles, and motion handling with very little black smear. The M32UC specifically targets users in a dark or dim room, as it has a much better contrast ratio, resulting in deeper, more uniform blacks in a dark room.

    Gigabyte AORUS FI32U

    Track

    The Gigabyte AORUS FI32U is better than the Gigabyte M32UC for most users. The FI32U has wider viewing angles and better ergonomics, so it's easier to place it in an ideal viewing position or share your screen with someone else. The AORUS also has a faster response time, so there's less blur behind fast-moving objects and less black smear. On the other hand, if you're in a dark or dim room, the M32UC is the better choice, as it has a much higher contrast ratio, resulting in deeper, more uniform blacks.

    Samsung Odyssey G7 C32G75T

    Track

    The Samsung Odyssey G7 C32G75T and the Gigabyte M32UC are different types of 32-inch gaming monitors. The Gigabyte has a higher 4k resolution, delivering more detailed images, and it has HDMI 2.1 bandwidth to take full advantage of gaming consoles. However, the Samsung has a higher 240Hz refresh rate, which is ideal for high-end PC gaming. Motion handling is similar between each, but the Samsung is just a bit better for that. They each deliver similar picture quality, and while the Samsung has a local dimming feature, the Gigabyte still gets brighter, making it better to use in well-lit rooms. However, the Samsung displays a wider range of colors, including in HDR.

    Dell G3223Q

    Track

    The Dell G3223Q is better than the Gigabyte M32UC for most users. The Dell has a faster response time, resulting in much clearer motion, especially in dark scenes. The Dell also has much better viewing angles, so the image looks the same even if you're not sitting directly in front. If you're in a dark room, though, the Gigabyte is a better choice, as it has a much higher contrast ratio, resulting in darker, more uniform blacks.

    Show more 
    How We Test Monitors
    How We Test Monitors

    We buy and test more than 30 monitors each year, all of which we purchase ourselves, without cherry-picked units or samples. We put a lot into each unbiased, straight-to-the-point review, and there's a whole process from purchasing to publishing, involving multiple teams and people. We do more than just use the monitor for a week; we use specialized, custom tools to measure various aspects and deliver objective, data-driven results. We also consider multiple factors before making any recommendations, including the monitor's cost, its performance compared to the competition, and whether it's easy to find.

    Test Results

    perceptual testing image
    Sort:
    RATINGS
    Category:
    All
    Design
    Style
    Curved
    LockedLocked
    Curve Radius
    LockedLocked

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    Accelerated Longevity Test
    Uniformity PicturesN/A
    0.0
    Build Quality

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    0.0
    Ergonomics
    Min Height To Top Of Panel
    LockedLock" (Lock cm)
    Height Adjustment
    LockedLock" (Lock cm)
    Tilt Range
    LockedLocked
    Rotate Portrait/Landscape
    LockedLocked
    Swivel Range
    LockedLocked
    Wall Mount
    LockedLocked

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    Stand
    Base Width
    LockedLock" (Lock cm)
    Base Depth
    LockedLock" (Lock cm)
    Thickness (With Display)
    LockedLock" (Lock cm)
    Weight (With Display)
    LockedLock lbs (Lock kg)

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    Display
    Size
    Locked32"
    Housing Width
    LockedLock" (Lock cm)
    Housing Height
    LockedLock" (Lock cm)
    Thickness (Without Stand)
    LockedLock" (Lock cm)
    Weight (Without Stand)
    LockedLock lbs (Lock kg)
    Borders Size (Bezels)
    LockedLock" (Lock cm)
    Controls

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    In The Box
    Power Supply
    LockedLocked

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    Picture Quality
    0.0
    Contrast
    Native Contrast
    LockedLock : 1
    Contrast With Local Dimming
    LockedN/A

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    0.0
    Local Dimming
    SAMPLE
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    Gigabyte M32UC Local Dimming Video Sample
    Local Dimming
    LockedLocked
    Backlight
    LockedLocked

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    0.0
    SDR Brightness
    Real Scene
    LockedLock cd/m²
    Peak 2% Window
    LockedLock cd/m²
    Peak 10% Window
    LockedLock cd/m²
    Peak 25% Window
    LockedLock cd/m²
    Peak 50% Window
    LockedLock cd/m²
    Peak 100% Window
    LockedLock cd/m²
    Sustained 2% Window
    LockedLock cd/m²
    Sustained 10% Window
    LockedLock cd/m²
    Sustained 25% Window
    LockedLock cd/m²
    Sustained 50% Window
    LockedLock cd/m²
    Sustained 100% Window
    LockedLock cd/m²
    Automatic Brightness Limiting (ABL)
    LockedLock
    Minimum Brightness
    LockedLock cd/m²

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    0.0
    HDR Brightness
    VESA DisplayHDR Certification
    LockedLocked
    Real Scene
    LockedLock cd/m²
    Peak 2% Window
    LockedLock cd/m²
    Peak 10% Window
    LockedLock cd/m²
    Peak 25% Window
    LockedLock cd/m²
    Peak 50% Window
    LockedLock cd/m²
    Peak 100% Window
    LockedLock cd/m²
    Sustained 2% Window
    LockedLock cd/m²
    Sustained 10% Window
    LockedLock cd/m²
    Sustained 25% Window
    LockedLock cd/m²
    Sustained 50% Window
    LockedLock cd/m²
    Sustained 100% Window
    LockedLock cd/m²
    Automatic Brightness Limiting (ABL)
    LockedLock

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    0.0
    Horizontal Viewing Angle
    SAMPLE
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    Gigabyte M32UC Horizontal Viewing Angle Video Sample
    Color Washout From Left
    LockedLock°
    Color Washout From Right
    LockedLock°
    Color Shift From Left
    LockedLock°
    Color Shift From Right
    LockedLock°
    Brightness Loss From Left
    LockedLock°
    Brightness Loss From Right
    LockedLock°
    Black Level Raise From Left
    LockedLock°
    Black Level Raise From Right
    LockedLock°
    Gamma Shift From Left
    LockedLock°
    Gamma Shift From Right
    LockedLock°

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    0.0
    Vertical Viewing Angle
    SAMPLE
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    Gigabyte M32UC Vertical Viewing Angle Video Sample
    Color Washout From Below
    LockedLock°
    Color Washout From Above
    LockedLock°
    Color Shift From Below
    LockedLock°
    Color Shift From Above
    LockedLock°
    Brightness Loss From Below
    LockedLock°
    Brightness Loss From Above
    LockedLock°
    Black Level Raise From Below
    LockedLock°
    Black Level Raise From Above
    LockedLock°
    Gamma Shift From Below
    LockedLock°
    Gamma Shift From Above
    LockedLock°

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    0.0
    Gray Uniformity
    50% Std. Dev.
    LockedLock%
    50% DSE
    LockedLock%

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    0.0
    Black Uniformity
    Native Std. Dev.
    LockedLock%
    Std. Dev. w/ L.D.
    LockedN/A

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    0.0
    Color Accuracy (Pre-Calibration)
    Picture Mode
    LockedLocked
    sRGB Gamut Area xy
    LockedLock%
    White Balance dE (Avg.)
    LockedLock
    Color Temperature (Avg.)
    LockedLock K
    Gamma (Avg.)
    LockedLock
    Color dE (Avg.)
    LockedLock
    Contrast Setting
    LockedN/A
    RGB Settings
    LockedLocked
    Gamma Setting
    LockedLocked
    Brightness Setting
    LockedLock
    Measured Brightness
    LockedLock cd/m²
    Brightness Locked
    LockedLocked

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    0.0
    Color Accuracy (Post-Calibration)
    Picture Mode
    LockedLocked
    sRGB Gamut Area xy
    LockedLock%
    White Balance dE (Avg.)
    LockedLock
    Color Temperature (Avg.)
    LockedLock K
    Gamma (Avg.)
    LockedLock
    Color dE (Avg.)
    LockedLock
    Contrast Setting
    LockedLock
    RGB Settings
    LockedLocked
    Gamma Setting
    LockedLocked
    Brightness Setting
    LockedLock
    Measured Brightness
    LockedLock cd/m²
    ICC Profile
    Download

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    0.0
    SDR Color Gamut
    sRGB Coverage xy
    LockedLock%
    sRGB Picture Mode
    LockedLocked
    Adobe RGB Coverage xy
    LockedLock%
    Adobe RGB Picture Mode
    LockedLocked

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    0.0
    HDR Color Gamut
    Wide Color Gamut
    LockedLocked
    DCI-P3 Coverage xy
    LockedLock%
    DCI-P3 Picture Mode
    LockedLocked
    Rec. 2020 Coverage xy
    LockedLock%
    Rec. 2020 Picture Mode
    LockedLocked

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    0.0
    HDR Color Volume
    1,000 cd/m² DCI-P3 Coverage ICtCp
    LockedLock%
    DCI-P3 Picture Mode
    LockedLocked
    10,000 cd/m² Rec. 2020 Coverage ICtCp
    LockedLock%
    Rec. 2020 Picture Mode
    LockedLocked

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    0.0
    Text Clarity
    Pixel Type
    LockedVA
    Subpixel Layout
    LockedLocked

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    0.0
    Reflections
    Screen Finish
    LockedLocked
    Total Reflections
    LockedLock%
    Indirect Reflections
    LockedLock%
    Calculated Direct Reflections
    LockedLock%

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    0.0
    Gradient
    Color Depth
    LockedLock Bit

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    Motion
    0.0
    Refresh Rate
    Native Refresh Rate
    LockedLock Hz
    Max Refresh Rate
    Locked160 Hz
    Max Refresh Rate Over DP
    LockedLock Hz
    Max Refresh Rate Over HDMI
    LockedLock Hz
    Max Refresh Rate Over DP @ 10-bit
    LockedLock Hz
    Max Refresh Rate Over HDMI @ 10-Bit
    LockedLock Hz

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    Variable Refresh Rate (VRR)
    Variable Refresh Rate
    LockedLocked
    FreeSync
    LockedLocked
    G-SYNC
    LockedLocked
    VRR Maximum
    LockedLock Hz
    VRR Minimum
    LockedLocked
    VRR Supported Connectors
    LockedLocked

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    0.0
    VRR Motion Performance
    Recommended VRR OD Setting
    LockedLocked
    Variable Overdrive Advertised
    LockedLocked
    Avg. CAD
    LockedLock
    Best CAD
    LockedLock
    Worst CAD
    LockedLock

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    0.0
    Refresh Rate Compliance
    Compliance @ Max Hz
    LockedLock%
    Compliance @ 120 FPS
    LockedLock%
    Compliance @ 60 FPS
    LockedLock%

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    0.0
    CAD @ Max Refresh Rate
    OD Transition Max Refresh Rate
    Join nowfor multiple image controls
    Recommended Overdrive Setting
    LockedLocked
    Avg. CAD
    LockedLock
    Best 10% CAD
    LockedLock
    Worst 10% CAD
    LockedLock

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    Response Time @ Max Refresh Rate
    Recommended Overdrive Setting
    LockedLocked
    First Response Time
    LockedLock ms
    Total Response Time
    LockedLock ms
    RGB Overshoot
    LockedLock RGB
    Worst 10% First Response Time
    LockedLock ms
    Worst 10% Total Response Time
    LockedLock ms
    Worst 10% RGB Overshoot
    LockedLock RGB

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    0.0
    CAD @ 120Hz
    OD Transition 120Hz
    Join nowfor multiple image controls
    Recommended Overdrive Setting
    LockedLocked
    Avg. CAD
    LockedLock
    Best 10% CAD
    LockedLock
    Worst 10% CAD
    LockedLock

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    Response Time @ 120Hz
    Recommended Overdrive Setting
    LockedLocked
    First Response Time
    LockedLock ms
    Total Response Time
    LockedLock ms
    RGB Overshoot
    LockedLock RGB
    Worst 10% First Response Time
    LockedLock ms
    Worst 10% Total Response Time
    LockedLock ms
    Worst 10% RGB Overshoot
    LockedLock RGB

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    0.0
    CAD @ 60Hz
    OD Transition 60Hz
    Join nowfor multiple image controls
    Recommended Overdrive Setting
    LockedLocked
    Avg. CAD
    LockedLock
    Best 10% CAD
    LockedLock
    Worst 10% CAD
    LockedLock

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    Response Time @ 60Hz
    Recommended Overdrive Setting
    LockedLocked
    First Response Time
    LockedLock ms
    Total Response Time
    LockedLock ms
    RGB Overshoot
    LockedLock RGB
    Worst 10% First Response Time
    LockedLock ms
    Worst 10% Total Response Time
    LockedLock ms
    Worst 10% RGB Overshoot
    LockedLock RGB

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    Backlight Strobing (BFI)
    Backlight Strobing (BFI)
    LockedLocked
    Maximum Frequency
    LockedLock Hz
    Minimum Frequency
    LockedLock Hz
    Longest Pulse Width Brightness
    LockedLock cd/m²
    Shortest Pulse Width Brightness
    LockedLock cd/m²
    Pulse Width Control
    LockedLocked
    Pulse Phase Control
    LockedLocked
    Pulse Amplitude Control
    LockedLocked
    VRR At The Same Time
    LockedLocked

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    0.0
    VRR Flicker
    SAMPLE
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    Gigabyte M32UC VRR Flicker Video Sample
    Dark Gray Flicker
    LockedLock RGB
    Middle Gray Flicker
    LockedLock RGB
    Light Gray Flicker
    LockedLock RGB

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    0.0
    Image Flicker
    Flicker-Free
    LockedLocked
    PWM Dimming Frequency
    LockedLocked

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    Inputs
    0.0
    Input Lag
    Native Resolution @ Max Hz
    LockedLock ms
    Native Resolution @ 120Hz
    LockedLock ms
    Native Resolution @ 60Hz
    LockedLock ms
    Backlight Strobing (BFI)
    LockedLock ms

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    0.0
    Resolution
    Native Resolution
    Locked3840 x 2160
    Aspect Ratio
    LockedLocked
    Megapixels
    LockedLock MP
    Pixel Density
    LockedLock PPI
    0.0
    PS5 Compatibility
    4k @ 120Hz
    LockedLocked
    4k @ 60Hz
    LockedLocked
    1440p @ 120Hz
    LockedLocked
    1440p @ 60Hz
    LockedLocked
    1080p @ 120Hz
    LockedLocked
    1080p @ 60Hz
    LockedLocked

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    0.0
    Xbox Series X|S Compatibility
    4k @ 120Hz
    LockedLocked
    4k @ 60Hz
    LockedLocked
    1440p @ 120Hz
    LockedLocked
    1440p @ 60Hz
    LockedLocked
    1080p @ 120Hz
    LockedLocked
    1080p @ 60Hz
    LockedLocked

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    Inputs Photos
    Video And Audio Ports
    DisplayPort
    LockedLocked
    DisplayPort Transmission Bandwidth
    LockedLocked
    Mini DisplayPort
    LockedLocked
    HDMI
    LockedLocked
    HDMI 2.1 Bandwidth
    LockedLocked
    DVI
    LockedLocked
    VGA
    LockedLocked
    Daisy Chaining
    LockedLocked
    3.5mm Audio Out
    LockedLocked
    3.5mm Audio In
    LockedLocked
    3.5mm Microphone In
    LockedLocked
    USB
    USB-A Ports
    LockedLocked
    USB-A Rated Speed
    LockedLocked
    USB-B Upstream Port
    LockedLocked
    USB-C Ports
    LockedLocked
    USB-C Upstream
    LockedLocked
    USB-C Rated Speed
    LockedLocked
    USB-C Power Delivery
    LockedLocked
    USB-C DisplayPort Alt Mode
    LockedLocked
    Thunderbolt
    LockedLocked

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    macOS Compatibility

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    Features
    Additional Features
    HDR10
    LockedLocked
    Speakers
    LockedLocked
    RGB Illumination
    LockedLocked
    Multiple Input Display
    LockedLocked
    KVM Switch
    LockedLocked

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    On-Screen Display (OSD)