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Gigabyte M32UC Monitor Review

Tested using Methodology v2.0
Review updated Aug 09, 2024 at 11:51 am
Gigabyte M32UC Picture
7.2
PC Gaming
8.1
Console Gaming
8.3
Office
7.6
Editing
7.8
Brightness
7.4
Response Time
5.4
HDR Picture
7.7
SDR Picture
8.1
Color Accuracy

The Gigabyte M32UC is a 32-inch, 4k gaming monitor with a native 144Hz refresh rate and a 160Hz overclock. As a part of Gigabyte's M Series monitors, it sits alongside the Gigabyte M32U but has a VA panel with a curved screen instead. It's designed with console gamers in mind, featuring HDMI 2.1 bandwidth to take advantage of the Xbox Series X|S and PS5, and it has VRR support to reduce screen tearing. It also has productivity features like a KVM switch that makes it easy to switch between different sources, and it has a USB-C port, but it's limited to 15W of power delivery.

Our Verdict

7.2 PC Gaming

The Gigabyte M32UC is decent for PC gaming. It has a 144Hz native refresh rate with VRR support, and you can also overclock it to 160Hz, but that disables VRR. It has low input lag for a responsive feel, and while its response time is consistent across its VRR range, there's still blur and smearing with fast-moving objects. It also has noticeable VRR flicker with changing frame rates, which is distracting. It delivers decent picture quality with a good native contrast ratio, but highlights don't pop in HDR, and it lacks a local dimming feature.

Pros
  • 4k resolution for detailed images.
  • 144Hz refresh rate with VRR support.
  • Good native contrast.
  • Low input lag.
Cons
  • Motion blur and smearing.
  • Highlights don't pop in HDR.
  • 160Hz overclock disables VRR.
  • Noticeable VRR flicker.
8.1 Console Gaming

The Gigabyte M32UC is great for console gaming. It can take full advantage of both the Xbox Series X|S and PS5 thanks to its HDMI 2.1 bandwidth, and its 4k resolution delivers detailed and sharp images. It also feels responsive thanks to its low input lag, but motion is blurry with fast-moving objects. It has a good native contrast ratio to display deep blacks against dark backgrounds, but it doesn't have a local dimming feature to further improve it. Highlights don't pop in HDR either, as colors look muted.

Pros
  • 4k resolution for detailed images.
  • Takes full advantage of PS5 and Xbox Series X|S.
  • Good native contrast.
  • Low input lag.
Cons
  • Motion blur and smearing.
  • Highlights don't pop in HDR.
  • No local dimming feature.
8.3 Office

The Gigabyte M32UC is a great monitor for office work. The large, high-resolution screen makes it easier to multitask, as you can have multiple windows open, and it delivers fantastic text clarity. It also has a few great productivity features, including a built-in KVM switch, making it easy to use the same keyboard and mouse with different computers. It looks great in a bright room, thanks to its excellent SDR brightness and good reflection handling. Sadly, it has limited ergonomics and a narrow viewing angle, so it isn't ideal for sharing your screen.

Pros
  • Fantastic text clarity.
  • Excellent SDR brightness.
  • KVM switch and USB-C port.
Cons
  • Narrow viewing angles.
  • No swivel adjustment.
7.6 Editing

The Gigabyte M32UC is a good monitor for media creators. The large, high-resolution screen makes it easy to see more of your workflow at once, and the fantastic text clarity makes it easier to see fine details. It also has good accuracy before calibration, but the sRGB mode locks you out of most picture settings, so you'll need to calibrate it if you want to be able to adjust picture settings to your liking. While it has a good native contrast ratio, it lacks a local dimming feature, which isn't ideal if you need the deepest blacks for editing content in dark rooms.

Pros
  • Fantastic text clarity.
  • Accurate sRGB mode.
  • Good native contrast.
  • Excellent SDR brightness.
  • KVM switch and USB-C port.
Cons
  • sRGB locks settings and needs calibration.
  • No local dimming feature.
  • Limited HDR color volume.
  • Narrow viewing angles.
7.8 Brightness

The Gigabyte M32UC has good brightness. It gets bright enough to fight glare in a well-lit room, but highlights don't pop in HDR.

Pros
  • Excellent SDR brightness.
Cons
  • Highlights don't pop in HDR.
7.4 Response Time

The Gigabyte M32UC has a decent response time. While its response time is fairly consistent across its VRR range, there's still blur and smearing with fast-moving objects, and there's more inverse ghosting at lower refresh rates.

Pros
Cons
  • Motion blur and smearing.
5.4 HDR Picture

The Gigabyte M32UC has disappointing HDR picture quality. Although it has a good native contrast ratio, it lacks a local dimming feature to further improve it, and colors aren't very vivid either.

Pros
  • Good native contrast.
Cons
  • No local dimming feature.
  • Limited HDR color volume.
7.7 SDR Picture

The Gigabyte M32UC has good SDR picture quality. It displays a wide range of colors and has a good native contrast ratio for deep blacks against bright highlights.

Pros
  • Good native contrast.
  • Displays wide range of colors in SDR.
Cons
8.1 Color Accuracy

The Gigabyte M32UC has great color accuracy. It has an accurate sRGB mode, but you need to calibrate it for the most accurate colors.

Pros
  • Accurate sRGB mode.
Cons
  • sRGB locks settings and needs calibration.
  • 7.2 PC Gaming
  • 8.1 Console Gaming
  • 8.3 Office
  • 7.6 Editing

Performance Usages

  • 7.8 Brightness
  • 7.4 Response Time
  • 5.4 HDR Picture
  • 7.7 SDR Picture
  • 8.1 Color Accuracy
  1. Updated Aug 09, 2024: Updated text throughout the review according to Test Bench 2.0, mainly in the Verdict and Motion sections.
  2. Updated Aug 07, 2024: We've converted this review to Test Bench 2.0. This includes new tests for VRR Motion Performance, Refresh Rate Compliance, Cumulative Absolute Deviation (CAD), and VRR Flicker. You can read the full changelog here.
  3. Updated Jun 02, 2023: Added that the MSI Optix G321CU has higher HDMI bandwidth in Video and Audio Ports.
  4. Updated May 15, 2023: Added that the Gigabyte M27U is another 160Hz monitor that has a faster Response Time at the Max Refresh Rate.
  5. Updated Apr 18, 2023: Confirmed that 1440p @ 60Hz works on this monitor with the PS5.
  6. Updated Aug 08, 2022: Added a comparison to the recently reviewed Samsung Odyssey Neo G8 in the Refresh Rate section.
  7. Updated Jun 14, 2022: Review published.
  8. Updated Jun 09, 2022: Early access published.
  9. Updated May 31, 2022: Our testers have started testing this product.
  10. Updated May 30, 2022: The product has arrived in our lab, and our testers will start evaluating it soon.
  11. Updated May 23, 2022: We've purchased the product and are waiting for it to arrive in our lab.

Differences Between Sizes And Variants

We tested the 32-inch Gigabyte M32UC, which is the only size available. It sits alongside the Gigabyte M32U, but it's a different monitor, so the results are only valid for the M32UC. That said, you can see the differences between the monitors below.

Model Size Native Resolution Max Refresh Rate Panel Type Curved
M32UC 32" 4k 160Hz VA Yes
M32U 32" 4k 144Hz IPS No

Our unit was manufactured in March 2022; you can see the label here.

Compared To Other Monitors

The Gigabyte M32UC is a 32-inch, 4k monitor that's meant for a variety of gamers, whether you need something for console or PC gaming. It has HDMI 2.1 bandwidth to take full advantage of the PS5 and Xbox Series X|S, and it has low input lag for a responsive feel, but motion is blurry with noticeable smearing. That said, it competes with other 4k gaming monitors with HDMI 2.1 bandwidth, and those other monitors tend to have better motion handling, like the Gigabyte M32U.

For more options, check out our recommendations for the best monitors for PS5/PS5 Pro, the best monitors for Xbox Series X, and the best monitors for Xbox Series S.

Gigabyte M32U

The Gigabyte M32U and the Gigabyte M32UC offer very similar overall performance, but the best one depends mainly on your viewing conditions. The M32U is better for most people as it has better ergonomics, viewing angles, and motion handling with very little black smear. The M32UC specifically targets users in a dark or dim room, as it has a much better contrast ratio, resulting in deeper, more uniform blacks in a dark room.

Dell G3223Q

The Dell G3223Q is better than the Gigabyte M32UC for most users. The Dell has a faster response time, resulting in much clearer motion, especially in dark scenes. The Dell also has much better viewing angles, so the image looks the same even if you're not sitting directly in front. If you're in a dark room, though, the Gigabyte is a better choice, as it has a much higher contrast ratio, resulting in darker, more uniform blacks.

Samsung Odyssey Neo G7 S32BG75

The Samsung Odyssey Neo G7 S32BG75 and the Gigabyte M32UC are similar gaming monitors. They each have a VA panel with a 4k resolution, but the main difference is that the Samsung has Mini LED backlighting, which the Gigabyte doesn't have. It means it has better dark room performance for deeper blacks, but the Gigabyte still gets brighter in SDR if you want to use it in a well-lit room. While the Samsung monitor has better motion handling, there are fewer bugs with the VRR support on the Gigabyte, especially with low-frame-rate games.

Samsung Odyssey Neo G8 S32BG85

The Gigabyte M32UC and the Samsung Odyssey Neo G8 S32BG85 are both good 4k gaming monitors with a few differences. The Samsung is more future-proof because it has a higher 240Hz refresh rate than 160Hz on the Gigabyte. The Samsung monitor also uses Mini LED backlighting to deliver deeper blacks and brighter highlights. Motion also looks better on the Samsung, but the Gigabyte doesn't have flicker issues at low frame rates like on the Samsung.

Samsung Odyssey G7/G70B S32BG70

The Gigabyte M32UC and the Samsung Odyssey G7/G70B S32BG70 are both great 4k, 32-inch monitors with a few differences. They have different panel types, so while the Samsung has wider viewing angles, the Gigabyte has a better contrast for deeper blacks. The Gigabyte also gets brighter both in SDR and HDR. However, in terms of gaming, the Samsung monitor has better motion handling thanks to its quicker response time.

MSI Optix G321CU

The Gigabyte M32UC is better for gaming than the MSI Optix G321CU. While both monitors have smearing with fast-moving objects, the Gigabyte has less overshoot and improved motion handling, particularly at high refresh rates. The picture quality on the Gigabyte is also better as it gets much brighter, and it has a better contrast ratio. On the other hand, the MSI has the full 48 Gbps bandwidth of HDMI 2.1, while the Gigabyte is limited to 24 Gbps, so your graphics card doesn't need to use compression when sending high-bandwidth signals.

Samsung Odyssey G7 C32G75T

The Samsung Odyssey G7 C32G75T and the Gigabyte M32UC are different types of 32-inch gaming monitors. The Gigabyte has a higher 4k resolution, delivering more detailed images, and it has HDMI 2.1 bandwidth to take full advantage of gaming consoles. However, the Samsung has a higher 240Hz refresh rate, which is ideal for high-end PC gaming. Motion handling is similar between each, but the Samsung is just a bit better for that. They each deliver similar picture quality, and while the Samsung has a local dimming feature, the Gigabyte still gets brighter, making it better to use in well-lit rooms. However, the Samsung displays a wider range of colors, including in HDR.

Gigabyte AORUS FI32U

The Gigabyte AORUS FI32U is better than the Gigabyte M32UC for most users. The FI32U has wider viewing angles and better ergonomics, so it's easier to place it in an ideal viewing position or share your screen with someone else. The AORUS also has a faster response time, so there's less blur behind fast-moving objects and less black smear. On the other hand, if you're in a dark or dim room, the M32UC is the better choice, as it has a much higher contrast ratio, resulting in deeper, more uniform blacks.

+ Show more

Test Results

perceptual testing image
Design
Design
Style
Curved
Yes
Curve Radius
1500R

The Gigabyte M32UC has a simple design with a matte finish, and it fits into any environment nicely. The front bezels are thin on three sides, but there's a small gap between the bezels and the first pixels.

Design
Accelerated Longevity Test
Uniformity Pictures N/A
7.5
Design
Build Quality

The build quality is good. The flat base stabilizes the stand well, and even though there's a bit of wobble, it isn't a big issue. There aren't any noticeable issues with the plastic materials either. There's a bit of flex to the back panel, but this is common, and it's not likely to cause you any issues.

6.6
Design
Ergonomics
Min Height To Top Of Panel
17.4" (44.2 cm)
Height Adjustment
4.0" (10.2 cm)
Tilt Range
-20° to 5°
Rotate Portrait/Landscape
No
Swivel Range
No swivel
Wall Mount
VESA 100x100

The ergonomics are okay. It's fine if you want to adjust the screen for yourself, but without swivel adjustment, it's hard to turn the screen for someone next to you. The back of the monitor is plain, with a uniform matte coating and no RGB bias lighting. There's a quick-release button for the stand, and there's a hole in the stand for basic cable management.

Design
Stand
Base Width
19.4" (49.4 cm)
Base Depth
9.3" (23.6 cm)
Thickness (With Display)
7.7" (19.6 cm)
Weight (With Display)
17.1 lbs (7.8 kg)

The flat stand supports the monitor well, but it takes up a bit of space. There's a bit of wobble, but it isn't too bad.

Design
Display
Size
32"
Housing Width
28.0" (71.2 cm)
Housing Height
16.7" (42.4 cm)
Thickness (Without Stand)
5.2" (13.2 cm)
Weight (Without Stand)
12.1 lbs (5.5 kg)
Borders Size (Bezels)
0.4" (0.9 cm)
Design
Controls

You can control the OSD using the joystick button at the back of the monitor. There's also a dedicated button for the KVM switch.

Design
In The Box
Power Supply
External Brick

  • DisplayPort cable
  • HDMI cable
  • USB-B upstream cable
  • Three different power cables (Type B, I, and J)
  • User manuals

Picture Quality
7.7
Picture Quality
Contrast
Native Contrast
2,776 : 1
Contrast With Local Dimming
N/A

The Gigabyte M32UC has good contrast, resulting in deep blacks in a dark room. There's no local dimming to improve contrast, so blacks aren't as deep in bright scenes in HDR or at high brightness levels.

0
Picture Quality
Local Dimming
Local Dimming
No
Backlight
Edge

This monitor doesn't have a local dimming feature. We still film these videos on the monitor so you can compare the backlight performance with a monitor that has local dimming.

8.5
Picture Quality
SDR Brightness
Real Scene
519 cd/m²
Peak 2% Window
506 cd/m²
Peak 10% Window
509 cd/m²
Peak 25% Window
506 cd/m²
Peak 50% Window
504 cd/m²
Peak 100% Window
501 cd/m²
Sustained 2% Window
505 cd/m²
Sustained 10% Window
507 cd/m²
Sustained 25% Window
505 cd/m²
Sustained 50% Window
503 cd/m²
Sustained 100% Window
500 cd/m²
Automatic Brightness Limiting (ABL)
0.001
Minimum Brightness
41 cd/m²

The brightness in SDR is excellent. It easily gets bright enough to fight glare, and it maintains its brightness consistently across different content, which is great. These results are from after calibration in the 'Custom 1' Picture Mode, with the backlight at max.

7.3
Picture Quality
HDR Brightness
VESA DisplayHDR Certification
DisplayHDR 400 - 1.0/1.1
Real Scene
504 cd/m²
Peak 2% Window
501 cd/m²
Peak 10% Window
506 cd/m²
Peak 25% Window
506 cd/m²
Peak 50% Window
506 cd/m²
Peak 100% Window
505 cd/m²
Sustained 2% Window
500 cd/m²
Sustained 10% Window
504 cd/m²
Sustained 25% Window
504 cd/m²
Sustained 50% Window
505 cd/m²
Sustained 100% Window
504 cd/m²
Automatic Brightness Limiting (ABL)
0.001

This monitor has decent brightness in HDR. It gets bright in HDR, but without local dimming, highlights don't pop against the rest of the image. Unfortunately, it doesn't track the PQ EOTF very well, as most scenes are a bit too dark. It also has a slow roll-off at the peak brightness, so it doesn't let highlights get the brightest they could. These results are with HDR enabled, and there are no picture settings in HDR on this monitor.

6.5
Picture Quality
Horizontal Viewing Angle
Color Washout From Left
49°
Color Washout From Right
48°
Color Shift From Left
70°
Color Shift From Right
70°
Brightness Loss From Left
43°
Brightness Loss From Right
42°
Black Level Raise From Left
21°
Black Level Raise From Right
17°
Gamma Shift From Left
11°
Gamma Shift From Right
10°

The Gigabyte M32UC has an okay horizontal viewing angle. However, the image looks washed out from the sides, so it isn't ideal for sharing your screen with someone next to you.

6.0
Picture Quality
Vertical Viewing Angle
Color Washout From Below
34°
Color Washout From Above
38°
Color Shift From Below
65°
Color Shift From Above
70°
Brightness Loss From Below
33°
Brightness Loss From Above
35°
Black Level Raise From Below
15°
Black Level Raise From Above
13°
Gamma Shift From Below
12°
Gamma Shift From Above
11°

The vertical viewing angle is mediocre. The image appears washed out if the monitor isn't at eye level.

8.1
Picture Quality
Gray Uniformity
50% Std. Dev.
3.711%
50% DSE
0.127%

This monitor has great gray uniformity. All four sides of the screen are a bit darker than the center, but this isn't very noticeable with regular content. There's very little dirty screen effect in the center, which is great for browsing the web or playing sports games.

7.0
Picture Quality
Black Uniformity
Native Std. Dev.
1.314%
Std. Dev. w/ L.D.
N/A

The black uniformity is decent. There's some backlight bleed along the top and bottom edge, but the center of the screen is fairly uniform and looks good in the dark.

7.7
Picture Quality
Color Accuracy (Pre-Calibration)
Picture Mode
sRGB
sRGB Gamut Area xy
106.6%
White Balance dE (Avg.)
3.78
Color Temperature (Avg.)
6,912 K
Gamma (Avg.)
2.36
Color dE (Avg.)
2.74
Contrast Setting
N/A
RGB Settings
Default
Gamma Setting
Default
Brightness Setting
23
Measured Brightness
143 cd/m²
Brightness Locked
No

The accuracy before calibration in the sRGB mode is good. The sRGB mode locks colors well to the sRGB color space, and most of them are accurate. That said, the white balance is off, particularly with bright whites, and the color temperature is on the cold side, resulting in a blue tint. Gamma doesn't follow the sRGB target curve well either, as most scenes are darker than intended. Using the sRGB mode locks many settings, though, including Overdrive, so if you want access to those settings, you'll have to use another mode with oversaturated colors, as you can see here.

9.3
Picture Quality
Color Accuracy (Post-Calibration)
Picture Mode
Custom 1
sRGB Gamut Area xy
95.7%
White Balance dE (Avg.)
0.56
Color Temperature (Avg.)
6,500 K
Gamma (Avg.)
2.18
Color dE (Avg.)
0.83
Contrast Setting
49
RGB Settings
100-100-97
Gamma Setting
2.2
Brightness Setting
11
Measured Brightness
99 cd/m²
ICC Profile
Download

The accuracy after calibration is fantastic. There are minimal inaccuracies, and calibrating it fixes the color temperature and gamma.

8.9
Picture Quality
SDR Color Gamut
sRGB Coverage xy
95.8%
sRGB Picture Mode
Custom 1
Adobe RGB Coverage xy
83.1%
Adobe RGB Picture Mode
Custom 1

The Gigabyte M32UC has an excellent SDR color gamut. It displays almost all of the sRGB color space used by most current desktop and web content. For professional content creators, it has decent coverage of the Adobe RGB color space, but it can't display the full range of greens, and reds are oversaturated.

7.3
Picture Quality
HDR Color Gamut
Wide Color Gamut
Yes
DCI-P3 Coverage xy
85.4%
DCI-P3 Picture Mode
HDR Mode
Rec. 2020 Coverage xy
62.0%
Rec. 2020 Picture Mode
HDR Mode

The HDR color gamut is decent. It has good coverage of the most commonly used DCI-P3 color space, so most HDR games and movies look vivid and lifelike. It has good tone mapping in the DCI-P3 color space, but it has worse tone mapping in the wider Rec. 2020 color space.

7.1
Picture Quality
HDR Color Volume
1,000 cd/m² DCI-P3 Coverage ICtCp
52.8%
DCI-P3 Picture Mode
HDR Game
10,000 cd/m² Rec. 2020 Coverage ICtCp
27.6%
Rec. 2020 Picture Mode
HDR Mode

The HDR color volume is decent, but it struggles to display bright and dark colors very well.

9.0
Picture Quality
Text Clarity
Pixel Type
VA
Subpixel Layout
RGB

Thanks to the high pixel density, this monitor has fantastic text clarity, even in apps that don't support ClearType or if you choose not to run the wizard. The matte coating adds a slightly hazy look to the screen, so the image isn't as sharp as glossy coatings.

7.7
Picture Quality
Reflections
Screen Finish
Matte
Total Reflections
5.4%
Indirect Reflections
3.9%
Calculated Direct Reflections
1.6%

The Gigabyte M32UC has good reflection handling. The matte coating handles moderate amounts of glare well. It also gets bright enough to fight glare, so visibility isn't a problem in most well-lit rooms.

9.7
Picture Quality
Gradient
Color Depth
10 Bit

The gradient handling is fantastic. There's almost no banding in any shade. Although advertised as an 8-bit panel, this model accepts a 10-bit signal and displays it well, so it's most likely using 8-bit + FRC, but we don't have a way of confirming that.

Motion
7.5
Motion
Refresh Rate
Native Refresh Rate
144 Hz
Max Refresh Rate
160 Hz
Max Refresh Rate Over DP
160 Hz
Max Refresh Rate Over HDMI
160 Hz
Max Refresh Rate Over DP @ 10-bit
160 Hz
Max Refresh Rate Over HDMI @ 10-Bit
160 Hz

Your graphics card needs to use Display Stream Compression (DSC) to reach the monitor's max refresh rate. It also has an optional overclock to boost the refresh rate to 160Hz, but unfortunately, using it disables VRR, and there are some issues with it too. If you enable it on your PC and switch to another source, it stays on, and the only way to disable it is by going back to your original source. This can be problematic if you want to switch to a gaming console, as you won't be able to use VRR with the overclock on.

If you want a 4k monitor with a higher 240Hz refresh rate, check out the Samsung Odyssey Neo G8 S32BG85.

Motion
Variable Refresh Rate (VRR)
Variable Refresh Rate
Yes
FreeSync
Yes
G-SYNC
Compatible (Tested)
VRR Maximum
144 Hz
VRR Minimum
< 20 Hz
VRR Supported Connectors
DisplayPort, HDMI

NVIDIAVRR MinVRR Max
DisplayPort<20Hz144Hz
HDMI<20Hz144Hz

AMDVRR MinVRR Max
DisplayPort<20Hz144Hz
HDMI<20Hz144Hz

On top of supporting FreeSync VRR and G-SYNC compatibility, it also supports HDMI Forum VRR.

7.4
Motion
VRR Motion Performance
Recommended VRR OD Setting
Picture Quality
Variable Overdrive Advertised
Yes
Avg. CAD
202
Best CAD
192
Worst CAD
218

Refresh RateCAD HeatmapRT ChartPursuit Photo
143HeatmapChartPhoto
120HeatmapChartPhoto
100HeatmapChartPhoto
80HeatmapChartPhoto
60HeatmapChartPhoto

The motion handling is decent across the VRR range. There's smearing and blur at any refresh rate, and there's more inverse ghosting as the refresh rate drops. Although the 'Balance' and 'Smart OD' settings perform the best at high refresh rates, the 'Picture Quality' setting is the most consistent across the VRR range. The 'Smart OD' setting acts as a variable overdrive, and some of the settings have such high CAD that they pass the limits of the chart, but you can see an alternative chart here.

7.5
Motion
Refresh Rate Compliance
Compliance @ Max Hz
54%
Compliance @ 120 FPS
60%
Compliance @ 60 FPS
75%

The refresh rate compliance is good. Its response time isn't fast enough to make full color transitions before the monitor draws the next frame, but it isn't as bad as some other monitors.

7.7
Motion
CAD @ Max Refresh Rate
OD Transition Max Refresh Rate
Recommended Overdrive Setting
Balance
Avg. CAD
157
Best 10% CAD
56
Worst 10% CAD
275

Overdrive ModeCAD HeatmapRT ChartPursuit Photo
OffHeatmapChartPhoto
Smart ODHeatmapChartPhoto
Picture QualityHeatmapChartPhoto
BalanceHeatmapChartPhoto
SpeedHeatmapChartPhoto

The CAD at the max refresh rate of 160Hz is good. You need to disable VRR to reach this refresh rate, and motion looks fairly sharp, but there's still noticeable blur and smearing with the 'Balance' overdrive setting.

Motion
Response Time @ Max Refresh Rate
Recommended Overdrive Setting
Balance
First Response Time
6.6 ms
Total Response Time
6.9 ms
RGB Overshoot
1 RGB
Worst 10% First Response Time
18.2 ms
Worst 10% Total Response Time
18.2 ms
Worst 10% RGB Overshoot
6 RGB

Overdrive ModeFirst Response HeatmapTotal Response HeatmapRGB Overshoot Heatmap
OffHeatmapHeatmapHeatmap
Smart ODHeatmapHeatmapHeatmap
Picture QualityHeatmapHeatmapHeatmap
BalanceHeatmapHeatmapHeatmap
SpeedHeatmapHeatmapHeatmap

7.7
Motion
CAD @ 120Hz
OD Transition 120Hz
Recommended Overdrive Setting
Balance
Avg. CAD
166
Best 10% CAD
56
Worst 10% CAD
275

Overdrive ModeCAD HeatmapRT ChartPursuit Photo
OffHeatmapChartPhoto
Smart ODHeatmapChartPhoto
Picture QualityHeatmapChartPhoto
BalanceHeatmapChartPhoto
SpeedHeatmapChartPhoto

The CAD at 120Hz is good. Like at the max refresh rate, the recommended overdrive is 'Balance,' but it has more inverse ghosting.

Motion
Response Time @ 120Hz
Recommended Overdrive Setting
Balance
First Response Time
5.2 ms
Total Response Time
8.5 ms
RGB Overshoot
5 RGB
Worst 10% First Response Time
10.8 ms
Worst 10% Total Response Time
14.9 ms
Worst 10% RGB Overshoot
20 RGB

Overdrive ModeFirst Response HeatmapTotal Response HeatmapRGB Overshoot Heatmap
OffHeatmapHeatmapHeatmap
Smart ODHeatmapHeatmapHeatmap
Picture QualityHeatmapHeatmapHeatmap
BalanceHeatmapHeatmapHeatmap
SpeedHeatmapHeatmapHeatmap

6.3
Motion
CAD @ 60Hz
OD Transition 60Hz
Recommended Overdrive Setting
Picture Quality
Avg. CAD
221
Best 10% CAD
58
Worst 10% CAD
548

Overdrive ModeCAD HeatmapRT ChartPursuit Photo
OffHeatmapChartPhoto
Smart ODHeatmapChartPhoto
Picture QualityHeatmapChartPhoto
BalanceHeatmapChartPhoto
SpeedHeatmapChartPhoto

The CAD at 60Hz is unremarkable. The 'Picture Quality' overdrive has blur and inverse ghosting, and turning it off results in less inverse ghosting, but then there's more blur.

Motion
Response Time @ 60Hz
Recommended Overdrive Setting
Picture Quality
First Response Time
7.1 ms
Total Response Time
11.6 ms
RGB Overshoot
4 RGB
Worst 10% First Response Time
15.9 ms
Worst 10% Total Response Time
24.7 ms
Worst 10% RGB Overshoot
21 RGB

Overdrive ModeFirst Response HeatmapTotal Response HeatmapRGB Overshoot Heatmap
OffHeatmapHeatmapHeatmap
Smart ODHeatmapHeatmapHeatmap
Picture QualityHeatmapHeatmapHeatmap
BalanceHeatmapHeatmapHeatmap
SpeedHeatmapHeatmapHeatmap

Motion
Backlight Strobing (BFI)
Backlight Strobing (BFI)
Yes
Maximum Frequency
160 Hz
Minimum Frequency
80 Hz
Longest Pulse Width Brightness
120 cd/m²
Shortest Pulse Width Brightness
120 cd/m²
Pulse Width Control
No
Pulse Phase Control
No
Pulse Amplitude Control
No
VRR At The Same Time
Yes

Refresh RateVRRMotion Blur Photo
160HzOffPhoto
144HzOnPhoto
OffPhoto
120HzOnPhoto
OffPhoto

This monitor has an optional backlight strobing feature, commonly known as black frame insertion. Unlike most monitors, you can enable this feature at the same time as VRR, but only up to 144Hz, as the overclock disables VRR. Using this feature helps reduce persistence blur, but it also causes image duplication.

8.9
Motion
VRR Flicker
Dark Gray Flicker
0.7 RGB
Middle Gray Flicker
1.6 RGB
Light Gray Flicker
1.1 RGB

Unfortunately, this monitor has noticeable VRR flicker with changing frame rates. It looks worse than what the score represents, and as you can see in the video, it's most distracting in dark scenes. This is typical of VA panels, and the best way to reduce this is either by setting a frame rate cap or disabling VRR altogether.

10
Motion
Image Flicker
Flicker-Free
Yes
PWM Dimming Frequency
0 Hz

The Gigabyte M32UC has a completely flicker-free backlight at all brightness levels, which is great if you're sensitive to flicker.

Inputs
8.9
Inputs
Input Lag
Native Resolution @ Max Hz
4.2 ms
Native Resolution @ 120Hz
5.3 ms
Native Resolution @ 60Hz
9.3 ms
Backlight Strobing (BFI)
4.5 ms

This monitor has very low input lag for a responsive feel.

8.5
Inputs
Resolution
Native Resolution
3840 x 2160
Aspect Ratio
16:9
Megapixels
8.3 MP
Pixel Density
140 PPI
10
Inputs
PS5 Compatibility
4k @ 120Hz
Yes
4k @ 60Hz
Yes
1440p @ 120Hz
Yes
1440p @ 60Hz
Yes
1080p @ 120Hz
Yes
1080p @ 60Hz
Yes

There aren't any compatibility issues with the PS5, but because the HDMI ports are limited to 24 Gbps of HDMI 2.1 bandwidth, 4k @ 120Hz signals are limited to chroma 4:2:0 instead of 4:2:2, which slightly impacts text clarity, but not gaming performance.

10
Inputs
Xbox Series X|S Compatibility
4k @ 120Hz
Yes
4k @ 60Hz
Yes
1440p @ 120Hz
Yes
1440p @ 60Hz
Yes
1080p @ 120Hz
Yes
1080p @ 60Hz
Yes

The Gigabyte M32UC supports all formats from the Xbox Series X|S. Keep in mind that the console doesn't support HDR with 1440p or 1080p signals, so this isn't a limitation of the monitor.

Inputs
Inputs Photos
Inputs
Video And Audio Ports
DisplayPort
1 (DP 1.4)
Mini DisplayPort
No
HDMI
2 (HDMI 2.1)
HDMI 2.1 Rated Speed
24Gbps (FRL 6x4)
DVI
No
VGA
No
Daisy Chaining
No
3.5mm Audio Out
1
3.5mm Audio In
No
HDR10
Yes
3.5mm Microphone In
No
Inputs
USB
USB-A Ports
3
USB-A Rated Speed
5Gbps (USB 3.2 Gen 1)
USB-B Upstream Port
Yes
USB-C Ports
1
USB-C Upstream
Yes
USB-C Rated Speed
5Gbps (USB 3.2 Gen 1)
USB-C Power Delivery
15W
USB-C DisplayPort Alt Mode
Yes
Thunderbolt
No

The USB-C port supports a few advanced USB-C features, including DisplayPort Alt Mode and 15W for charging supported devices, but it isn't enough to charge laptops.

Inputs
macOS Compatibility

Unfortunately, there are a few strange issues when using this monitor with macOS. To unlock the maximum refresh rate, USB-C Compatibility has to be disabled from the monitor's OSD; otherwise, you're limited to 60Hz. Unless you have the overclock enabled, macOS thinks this monitor has a 2560x1440 native resolution. That said, it flickers at the top of the screen if you have the overclock enabled and leave it set to a fixed 144Hz refresh rate. For best results, leave the overclock enabled and limit the refresh rate to 120Hz.

Features
Features
Additional Features
Speakers
Yes
RGB Illumination
No
Multiple Input Display
PIP + PBP
KVM Switch
Yes

The Gigabyte M32UC has a few additional productivity and gaming features. It also supports Picture-in-Picture or Picture-by-Picture, allowing you to display two sources at once. Some of the other features include:

  • Virtual Crosshair: There are four virtual crosshairs to choose from. Unlike software virtual crosshairs, these can't be detected by your games.
  • Frame Rate Counter: Displays the current number of frames per second received from the source.
  • Black Equalizer: Adjusts gamma to make it easier to spot other players/enemies in the shadows.
  • KVM: The main feature of Gigabyte's M Series monitors, the KVM button at the back of the monitor allows you to quickly switch from controlling one device to another, with just one keyboard and mouse, by connecting them to the back of the monitor instead of your PC.
  • Dashboard: This feature allows you to display vital statistics from your computer, including CPU and GPU temps, fan speeds, memory usage, etc.

Features
On-Screen Display (OSD)