Gigabyte M32UC  Monitor Review

Review updated Aug 09, 2024 at 11:51am
Tested using Methodology v2.0.1 
Gigabyte M32UC
7.2
PC Gaming 
8.1
Console Gaming 
8.3
Office 
7.6
Editing 
7.8
Brightness 
7.4
Response Time 
5.4
HDR Picture 
7.7
SDR Picture 
 20

The Gigabyte M32UC is a 32-inch, 4k gaming monitor with a native 144Hz refresh rate and a 160Hz overclock. As a part of Gigabyte's M Series monitors, it sits alongside the Gigabyte M32U but has a VA panel with a curved screen instead. It's designed with console gamers in mind, featuring HDMI 2.1 bandwidth to take advantage of the Xbox Series X|S and PS5, and it has VRR support to reduce screen tearing. It also has productivity features like a KVM switch that makes it easy to switch between different sources, and it has a USB-C port, but it's limited to 15W of power delivery.

How We Test Monitors

We buy and test more than 30 monitors each year, with units that we buy completely on our own, without any cherry-picked units or samples. We put a lot into each unbiased, straight-to-the-point review, and there's a whole process from purchasing to publishing, involving multiple teams and people. We do more than just use the monitor for a week; we use specialized and custom tools to measure various aspects with objective data-based results. We also consider multiple factors before making any recommendations, including the monitor's cost, its performance against the competition, and whether or not it's easy to find.

Our Verdict

7.2
PC Gaming 

The Gigabyte M32UC is decent for PC gaming. It has a 144Hz native refresh rate with VRR support, and you can also overclock it to 160Hz, but that disables VRR. It has low input lag for a responsive feel, and while its response time is consistent across its VRR range, there's still blur and smearing with fast-moving objects. It also has noticeable VRR flicker with changing frame rates, which is distracting. It delivers decent picture quality with a good native contrast ratio, but highlights don't pop in HDR, and it lacks a local dimming feature.

Pros
  • 4k resolution for detailed images.
  • 144Hz refresh rate with VRR support.
  • Good native contrast.
  • Low input lag.
Cons
  • Motion blur and smearing.
  • Highlights don't pop in HDR.
  • 160Hz overclock disables VRR.
  • Noticeable VRR flicker.
8.1
Console Gaming 

The Gigabyte M32UC is great for console gaming. It can take full advantage of both the Xbox Series X|S and PS5 thanks to its HDMI 2.1 bandwidth, and its 4k resolution delivers detailed and sharp images. It also feels responsive thanks to its low input lag, but motion is blurry with fast-moving objects. It has a good native contrast ratio to display deep blacks against dark backgrounds, but it doesn't have a local dimming feature to further improve it. Highlights don't pop in HDR either, as colors look muted.

Pros
  • 4k resolution for detailed images.
  • Takes full advantage of PS5 and Xbox Series X|S.
  • Good native contrast.
  • Low input lag.
Cons
  • Motion blur and smearing.
  • Highlights don't pop in HDR.
  • No local dimming feature.
8.3
Office 

The Gigabyte M32UC is a great monitor for office work. The large, high-resolution screen makes it easier to multitask, as you can have multiple windows open, and it delivers fantastic text clarity. It also has a few great productivity features, including a built-in KVM switch, making it easy to use the same keyboard and mouse with different computers. It looks great in a bright room, thanks to its excellent SDR brightness and good reflection handling. Sadly, it has limited ergonomics and a narrow viewing angle, so it isn't ideal for sharing your screen.

Pros
  • Fantastic text clarity.
  • Excellent SDR brightness.
  • KVM switch and USB-C port.
Cons
  • Narrow viewing angles.
  • No swivel adjustment.
7.6
Editing 

The Gigabyte M32UC is a good monitor for media creators. The large, high-resolution screen makes it easy to see more of your workflow at once, and the fantastic text clarity makes it easier to see fine details. It also has good accuracy before calibration, but the sRGB mode locks you out of most picture settings, so you'll need to calibrate it if you want to be able to adjust picture settings to your liking. While it has a good native contrast ratio, it lacks a local dimming feature, which isn't ideal if you need the deepest blacks for editing content in dark rooms.

Pros
  • Fantastic text clarity.
  • Accurate sRGB mode.
  • Good native contrast.
  • Excellent SDR brightness.
  • KVM switch and USB-C port.
Cons
  • sRGB locks settings and needs calibration.
  • No local dimming feature.
  • Limited HDR color volume.
  • Narrow viewing angles.
7.8
Brightness 

The Gigabyte M32UC has good brightness. It gets bright enough to fight glare in a well-lit room, but highlights don't pop in HDR.

Pros
  • Excellent SDR brightness.
Cons
  • Highlights don't pop in HDR.
7.4
Response Time 

The Gigabyte M32UC has a decent response time. While its response time is fairly consistent across its VRR range, there's still blur and smearing with fast-moving objects, and there's more inverse ghosting at lower refresh rates.

Pros
None
Cons
  • Motion blur and smearing.
5.4
HDR Picture 

The Gigabyte M32UC has disappointing HDR picture quality. Although it has a good native contrast ratio, it lacks a local dimming feature to further improve it, and colors aren't very vivid either.

Pros
  • Good native contrast.
Cons
  • No local dimming feature.
  • Limited HDR color volume.
7.7
SDR Picture 

The Gigabyte M32UC has good SDR picture quality. It displays a wide range of colors and has a good native contrast ratio for deep blacks against bright highlights.

Pros
  • Good native contrast.
  • Displays wide range of colors in SDR.
Cons
None
8.1
Color Accuracy 

The Gigabyte M32UC has great color accuracy. It has an accurate sRGB mode, but you need to calibrate it for the most accurate colors.

Pros
  • Accurate sRGB mode.
Cons
  • sRGB locks settings and needs calibration.
  • 7.2
    PC Gaming
  • 8.1
    Console Gaming
  • 8.3
    Office
  • 7.6
    Editing

  • Performance Usages

  • 7.8
    Brightness
  • 7.4
    Response Time
  • 5.4
    HDR Picture
  • 7.7
    SDR Picture
  • 8.1
    Color Accuracy
  • Changelog

    1.  Updated Feb 21, 2025: We've converted this review to Test Bench 2.0.1. This includes a new test result for DisplayPort 2.1 Transmission Bandwidth.
    2.  Updated Aug 09, 2024: Updated text throughout the review according to Test Bench 2.0, mainly in the Verdict and Motion sections.
    3.  Updated Aug 07, 2024: We've converted this review to Test Bench 2.0. This includes new tests for VRR Motion Performance, Refresh Rate Compliance, Cumulative Absolute Deviation (CAD), and VRR Flicker. You can read the full changelog here.
    4.  Updated Jun 02, 2023: Added that the MSI Optix G321CU has higher HDMI bandwidth in Video and Audio Ports.

    Check Price

    Differences Between Sizes And Variants

    We tested the 32-inch Gigabyte M32UC, which is the only size available. It sits alongside the Gigabyte M32U, but it's a different monitor, so the results are only valid for the M32UC. That said, you can see the differences between the monitors below.

    Model Size Native Resolution Max Refresh Rate Panel Type Curved
    M32UC 32" 4k 160Hz VA Yes
    M32U 32" 4k 144Hz IPS No

    Our unit was manufactured in March 2022; you can see the label here.

    Popular Monitor Comparisons

    The Gigabyte M32UC is a 32-inch, 4k monitor that's meant for a variety of gamers, whether you need something for console or PC gaming. It has HDMI 2.1 bandwidth to take full advantage of the PS5 and Xbox Series X|S, and it has low input lag for a responsive feel, but motion is blurry with noticeable smearing. That said, it competes with other 4k gaming monitors with HDMI 2.1 bandwidth, and those other monitors tend to have better motion handling, like the Gigabyte M32U.

    For more options, check out our recommendations for the best monitors for PS5/PS5 Pro, the best monitors for Xbox Series X, and the best monitors for Xbox Series S.

    Gigabyte M32U

    The Gigabyte M32U and the Gigabyte M32UC offer very similar overall performance, but the best one depends mainly on your viewing conditions. The M32U is better for most people as it has better ergonomics, viewing angles, and motion handling with very little black smear. The M32UC specifically targets users in a dark or dim room, as it has a much better contrast ratio, resulting in deeper, more uniform blacks in a dark room.

    Samsung Odyssey Neo G7 S32BG75

    The Samsung Odyssey Neo G7 S32BG75 and the Gigabyte M32UC are similar gaming monitors. They each have a VA panel with a 4k resolution, but the main difference is that the Samsung has Mini LED backlighting, which the Gigabyte doesn't have. It means it has better dark room performance for deeper blacks, but the Gigabyte still gets brighter in SDR if you want to use it in a well-lit room. While the Samsung monitor has better motion handling, there are fewer bugs with the VRR support on the Gigabyte, especially with low-frame-rate games.

    Samsung Odyssey Neo G8 S32BG85

    The Gigabyte M32UC and the Samsung Odyssey Neo G8 S32BG85 are both good 4k gaming monitors with a few differences. The Samsung is more future-proof because it has a higher 240Hz refresh rate than 160Hz on the Gigabyte. The Samsung monitor also uses Mini LED backlighting to deliver deeper blacks and brighter highlights. Motion also looks better on the Samsung, but the Gigabyte doesn't have flicker issues at low frame rates like on the Samsung.

    Dell G3223Q

    The Dell G3223Q is better than the Gigabyte M32UC for most users. The Dell has a faster response time, resulting in much clearer motion, especially in dark scenes. The Dell also has much better viewing angles, so the image looks the same even if you're not sitting directly in front. If you're in a dark room, though, the Gigabyte is a better choice, as it has a much higher contrast ratio, resulting in darker, more uniform blacks.

    Show more 

    Test Results

    perceptual testing image
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    RATINGS
    Category:
    All
    Design
    Style
    Curved
    Yes
    Curve Radius
    1500R

    The Gigabyte M32UC has a simple design with a matte finish, and it fits into any environment nicely. The front bezels are thin on three sides, but there's a small gap between the bezels and the first pixels.

    Accelerated Longevity Test
    Uniformity PicturesN/A
    7.5
    Build Quality

    The build quality is good. The flat base stabilizes the stand well, and even though there's a bit of wobble, it isn't a big issue. There aren't any noticeable issues with the plastic materials either. There's a bit of flex to the back panel, but this is common, and it's not likely to cause you any issues.

    6.6
    Ergonomics
    Min Height To Top Of Panel
    17.4" (44.2 cm)
    Height Adjustment
    4.0" (10.2 cm)
    Tilt Range
    -20° to 5°
    Rotate Portrait/Landscape
    No
    Swivel Range
    No swivel
    Wall Mount
    VESA 100x100

    The ergonomics are okay. It's fine if you want to adjust the screen for yourself, but without swivel adjustment, it's hard to turn the screen for someone next to you. The back of the monitor is plain, with a uniform matte coating and no RGB bias lighting. There's a quick-release button for the stand, and there's a hole in the stand for basic cable management.

    Stand
    Base Width
    19.4" (49.4 cm)
    Base Depth
    9.3" (23.6 cm)
    Thickness (With Display)
    7.7" (19.6 cm)
    Weight (With Display)
    17.1 lbs (7.8 kg)

    The flat stand supports the monitor well, but it takes up a bit of space. There's a bit of wobble, but it isn't too bad.

    Display
    Size
    32"
    Housing Width
    28.0" (71.2 cm)
    Housing Height
    16.7" (42.4 cm)
    Thickness (Without Stand)
    5.2" (13.2 cm)
    Weight (Without Stand)
    12.1 lbs (5.5 kg)
    Borders Size (Bezels)
    0.4" (0.9 cm)
    Controls

    You can control the OSD using the joystick button at the back of the monitor. There's also a dedicated button for the KVM switch.

    In The Box
    Power Supply
    External Brick

    • DisplayPort cable
    • HDMI cable
    • USB-B upstream cable
    • Three different power cables (Type B, I, and J)
    • User manuals
    Picture Quality
    7.7
    Contrast
    Native Contrast
    2,776 : 1
    Contrast With Local Dimming
    N/A

    The Gigabyte M32UC has good contrast, resulting in deep blacks in a dark room. There's no local dimming to improve contrast, so blacks aren't as deep in bright scenes in HDR or at high brightness levels.

    0.0
    Local Dimming
    Local Dimming
    No
    Backlight
    Edge

    This monitor doesn't have a local dimming feature. We still film these videos on the monitor so you can compare the backlight performance with a monitor that has local dimming.

    8.5
    SDR Brightness
    Real Scene
    519 cd/m²
    Peak 2% Window
    506 cd/m²
    Peak 10% Window
    509 cd/m²
    Peak 25% Window
    506 cd/m²
    Peak 50% Window
    504 cd/m²
    Peak 100% Window
    501 cd/m²
    Sustained 2% Window
    505 cd/m²
    Sustained 10% Window
    507 cd/m²
    Sustained 25% Window
    505 cd/m²
    Sustained 50% Window
    503 cd/m²
    Sustained 100% Window
    500 cd/m²
    Automatic Brightness Limiting (ABL)
    0.001
    Minimum Brightness
    41 cd/m²

    The brightness in SDR is excellent. It easily gets bright enough to fight glare, and it maintains its brightness consistently across different content, which is great. These results are from after calibration in the 'Custom 1' Picture Mode, with the backlight at max.

    7.3
    HDR Brightness
    VESA DisplayHDR Certification
    DisplayHDR 400 - 1.0/1.1
    Real Scene
    504 cd/m²
    Peak 2% Window
    501 cd/m²
    Peak 10% Window
    506 cd/m²
    Peak 25% Window
    506 cd/m²
    Peak 50% Window
    506 cd/m²
    Peak 100% Window
    505 cd/m²
    Sustained 2% Window
    500 cd/m²
    Sustained 10% Window
    504 cd/m²
    Sustained 25% Window
    504 cd/m²
    Sustained 50% Window
    505 cd/m²
    Sustained 100% Window
    504 cd/m²
    Automatic Brightness Limiting (ABL)
    0.001

    This monitor has decent brightness in HDR. It gets bright in HDR, but without local dimming, highlights don't pop against the rest of the image. Unfortunately, it doesn't track the PQ EOTF very well, as most scenes are a bit too dark. It also has a slow roll-off at the peak brightness, so it doesn't let highlights get the brightest they could. These results are with HDR enabled, and there are no picture settings in HDR on this monitor.

    6.5
    Horizontal Viewing Angle
    Color Washout From Left
    49°
    Color Washout From Right
    48°
    Color Shift From Left
    70°
    Color Shift From Right
    70°
    Brightness Loss From Left
    43°
    Brightness Loss From Right
    42°
    Black Level Raise From Left
    21°
    Black Level Raise From Right
    17°
    Gamma Shift From Left
    11°
    Gamma Shift From Right
    10°

    The Gigabyte M32UC has an okay horizontal viewing angle. However, the image looks washed out from the sides, so it isn't ideal for sharing your screen with someone next to you.

    6.0
    Vertical Viewing Angle
    Color Washout From Below
    34°
    Color Washout From Above
    38°
    Color Shift From Below
    65°
    Color Shift From Above
    70°
    Brightness Loss From Below
    33°
    Brightness Loss From Above
    35°
    Black Level Raise From Below
    15°
    Black Level Raise From Above
    13°
    Gamma Shift From Below
    12°
    Gamma Shift From Above
    11°

    The vertical viewing angle is mediocre. The image appears washed out if the monitor isn't at eye level.

    8.1
    Gray Uniformity
    50% Std. Dev.
    3.711%
    50% DSE
    0.127%

    This monitor has great gray uniformity. All four sides of the screen are a bit darker than the center, but this isn't very noticeable with regular content. There's very little dirty screen effect in the center, which is great for browsing the web or playing sports games.

    7.0
    Black Uniformity
    Native Std. Dev.
    1.314%
    Std. Dev. w/ L.D.
    N/A

    The black uniformity is decent. There's some backlight bleed along the top and bottom edge, but the center of the screen is fairly uniform and looks good in the dark.

    7.7
    Color Accuracy (Pre-Calibration)
    Picture Mode
    sRGB
    sRGB Gamut Area xy
    106.6%
    White Balance dE (Avg.)
    3.78
    Color Temperature (Avg.)
    6,912 K
    Gamma (Avg.)
    2.36
    Color dE (Avg.)
    2.74
    Contrast Setting
    N/A
    RGB Settings
    Default
    Gamma Setting
    Default
    Brightness Setting
    23
    Measured Brightness
    143 cd/m²
    Brightness Locked
    No

    The accuracy before calibration in the sRGB mode is good. The sRGB mode locks colors well to the sRGB color space, and most of them are accurate. That said, the white balance is off, particularly with bright whites, and the color temperature is on the cold side, resulting in a blue tint. Gamma doesn't follow the sRGB target curve well either, as most scenes are darker than intended. Using the sRGB mode locks many settings, though, including Overdrive, so if you want access to those settings, you'll have to use another mode with oversaturated colors, as you can see here.

    9.3
    Color Accuracy (Post-Calibration)
    Picture Mode
    Custom 1
    sRGB Gamut Area xy
    95.7%
    White Balance dE (Avg.)
    0.56
    Color Temperature (Avg.)
    6,500 K
    Gamma (Avg.)
    2.18
    Color dE (Avg.)
    0.83
    Contrast Setting
    49
    RGB Settings
    100-100-97
    Gamma Setting
    2.2
    Brightness Setting
    11
    Measured Brightness
    99 cd/m²
    ICC Profile
    Download

    The accuracy after calibration is fantastic. There are minimal inaccuracies, and calibrating it fixes the color temperature and gamma.

    8.9
    SDR Color Gamut
    sRGB Coverage xy
    95.8%
    sRGB Picture Mode
    Custom 1
    Adobe RGB Coverage xy
    83.1%
    Adobe RGB Picture Mode
    Custom 1

    The Gigabyte M32UC has an excellent SDR color gamut. It displays almost all of the sRGB color space used by most current desktop and web content. For professional content creators, it has decent coverage of the Adobe RGB color space, but it can't display the full range of greens, and reds are oversaturated.

    7.3
    HDR Color Gamut
    Wide Color Gamut
    Yes
    DCI-P3 Coverage xy
    85.4%
    DCI-P3 Picture Mode
    HDR Mode
    Rec. 2020 Coverage xy
    62.0%
    Rec. 2020 Picture Mode
    HDR Mode

    The HDR color gamut is decent. It has good coverage of the most commonly used DCI-P3 color space, so most HDR games and movies look vivid and lifelike. It has good tone mapping in the DCI-P3 color space, but it has worse tone mapping in the wider Rec. 2020 color space.

    7.1
    HDR Color Volume
    1,000 cd/m² DCI-P3 Coverage ICtCp
    52.8%
    DCI-P3 Picture Mode
    HDR Game
    10,000 cd/m² Rec. 2020 Coverage ICtCp
    27.6%
    Rec. 2020 Picture Mode
    HDR Mode

    The HDR color volume is decent, but it struggles to display bright and dark colors very well.

    9.0
    Text Clarity
    Pixel Type
    VA
    Subpixel Layout
    RGB

    Thanks to the high pixel density, this monitor has fantastic text clarity, even in apps that don't support ClearType or if you choose not to run the wizard. The matte coating adds a slightly hazy look to the screen, so the image isn't as sharp as glossy coatings.

    7.7
    Reflections
    Screen Finish
    Matte
    Total Reflections
    5.4%
    Indirect Reflections
    3.9%
    Calculated Direct Reflections
    1.6%

    The Gigabyte M32UC has good reflection handling. The matte coating handles moderate amounts of glare well. It also gets bright enough to fight glare, so visibility isn't a problem in most well-lit rooms.

    9.7
    Gradient
    Color Depth
    10 Bit

    The gradient handling is fantastic. There's almost no banding in any shade. Although advertised as an 8-bit panel, this model accepts a 10-bit signal and displays it well, so it's most likely using 8-bit + FRC, but we don't have a way of confirming that.

    Motion
    7.5
    Refresh Rate
    Native Refresh Rate
    144 Hz
    Max Refresh Rate
    160 Hz
    Max Refresh Rate Over DP
    160 Hz
    Max Refresh Rate Over HDMI
    160 Hz
    Max Refresh Rate Over DP @ 10-bit
    160 Hz
    Max Refresh Rate Over HDMI @ 10-Bit
    160 Hz

    Your graphics card needs to use Display Stream Compression (DSC) to reach the monitor's max refresh rate. It also has an optional overclock to boost the refresh rate to 160Hz, but unfortunately, using it disables VRR, and there are some issues with it too. If you enable it on your PC and switch to another source, it stays on, and the only way to disable it is by going back to your original source. This can be problematic if you want to switch to a gaming console, as you won't be able to use VRR with the overclock on.

    If you want a 4k monitor with a higher 240Hz refresh rate, check out the Samsung Odyssey Neo G8 S32BG85.

    Variable Refresh Rate (VRR)
    Variable Refresh Rate
    Yes
    FreeSync
    Yes
    G-SYNC
    Compatible (Tested)
    VRR Maximum
    144 Hz
    VRR Minimum
    < 20 Hz
    VRR Supported Connectors
    DisplayPort, HDMI

    NVIDIA VRR Min VRR Max
    DisplayPort <20Hz 144Hz
    HDMI <20Hz 144Hz

    AMD VRR Min VRR Max
    DisplayPort <20Hz 144Hz
    HDMI <20Hz 144Hz

    On top of supporting FreeSync VRR and G-SYNC compatibility, it also supports HDMI Forum VRR.

    7.4
    VRR Motion Performance
    See details on graph tool
    Recommended VRR OD Setting
    Picture Quality
    Variable Overdrive Advertised
    Yes
    Avg. CAD
    202
    Best CAD
    192
    Worst CAD
    218

    Refresh Rate CAD Heatmap RT Chart Pursuit Photo
    143 Heatmap Chart Photo
    120 Heatmap Chart Photo
    100 Heatmap Chart Photo
    80 Heatmap Chart Photo
    60 Heatmap Chart Photo

    The motion handling is decent across the VRR range. There's smearing and blur at any refresh rate, and there's more inverse ghosting as the refresh rate drops. Although the 'Balance' and 'Smart OD' settings perform the best at high refresh rates, the 'Picture Quality' setting is the most consistent across the VRR range. The 'Smart OD' setting acts as a variable overdrive, and some of the settings have such high CAD that they pass the limits of the chart, but you can see an alternative chart here.

    7.5
    Refresh Rate Compliance
    See details on graph tool
    See details on graph tool
    Compliance @ Max Hz
    54%
    Compliance @ 120 FPS
    60%
    Compliance @ 60 FPS
    75%

    The refresh rate compliance is good. Its response time isn't fast enough to make full color transitions before the monitor draws the next frame, but it isn't as bad as some other monitors.

    7.7
    CAD @ Max Refresh Rate
    OD Transition Max Refresh Rate
    od-transition-max-refresh-rate-balance-0-31
    OD balance
    0 to 31
    Recommended Overdrive Setting
    Balance
    Avg. CAD
    157
    Best 10% CAD
    56
    Worst 10% CAD
    275

    Overdrive Mode CAD Heatmap RT Chart Pursuit Photo
    Off Heatmap Chart Photo
    Smart OD Heatmap Chart Photo
    Picture Quality Heatmap Chart Photo
    Balance Heatmap Chart Photo
    Speed Heatmap Chart Photo

    The CAD at the max refresh rate of 160Hz is good. You need to disable VRR to reach this refresh rate, and motion looks fairly sharp, but there's still noticeable blur and smearing with the 'Balance' overdrive setting.

    Response Time @ Max Refresh Rate
    Recommended Overdrive Setting
    Balance
    First Response Time
    6.6 ms
    Total Response Time
    6.9 ms
    RGB Overshoot
    1 RGB
    Worst 10% First Response Time
    18.2 ms
    Worst 10% Total Response Time
    18.2 ms
    Worst 10% RGB Overshoot
    6 RGB

    Overdrive Mode First Response Heatmap Total Response Heatmap RGB Overshoot Heatmap
    Off Heatmap Heatmap Heatmap
    Smart OD Heatmap Heatmap Heatmap
    Picture Quality Heatmap Heatmap Heatmap
    Balance Heatmap Heatmap Heatmap
    Speed Heatmap Heatmap Heatmap
    7.7
    CAD @ 120Hz
    OD Transition 120Hz
    od-transition-120-balance-0-31
    OD balance
    0 to 31
    Recommended Overdrive Setting
    Balance
    Avg. CAD
    166
    Best 10% CAD
    56
    Worst 10% CAD
    275

    Overdrive Mode CAD Heatmap RT Chart Pursuit Photo
    Off Heatmap Chart Photo
    Smart OD Heatmap Chart Photo
    Picture Quality Heatmap Chart Photo
    Balance Heatmap Chart Photo
    Speed Heatmap Chart Photo

    The CAD at 120Hz is good. Like at the max refresh rate, the recommended overdrive is 'Balance,' but it has more inverse ghosting.

    Response Time @ 120Hz
    Recommended Overdrive Setting
    Balance
    First Response Time
    5.2 ms
    Total Response Time
    8.5 ms
    RGB Overshoot
    5 RGB
    Worst 10% First Response Time
    10.8 ms
    Worst 10% Total Response Time
    14.9 ms
    Worst 10% RGB Overshoot
    20 RGB

    Overdrive Mode First Response Heatmap Total Response Heatmap RGB Overshoot Heatmap
    Off Heatmap Heatmap Heatmap
    Smart OD Heatmap Heatmap Heatmap
    Picture Quality Heatmap Heatmap Heatmap
    Balance Heatmap Heatmap Heatmap
    Speed Heatmap Heatmap Heatmap
    6.3
    CAD @ 60Hz
    OD Transition 60Hz
    od-transition-60-balance-0-31
    OD balance
    0 to 31
    Recommended Overdrive Setting
    Picture Quality
    Avg. CAD
    221
    Best 10% CAD
    58
    Worst 10% CAD
    548

    Overdrive Mode CAD Heatmap RT Chart Pursuit Photo
    Off Heatmap Chart Photo
    Smart OD Heatmap Chart Photo
    Picture Quality Heatmap Chart Photo
    Balance Heatmap Chart Photo
    Speed Heatmap Chart Photo

    The CAD at 60Hz is unremarkable. The 'Picture Quality' overdrive has blur and inverse ghosting, and turning it off results in less inverse ghosting, but then there's more blur.

    Response Time @ 60Hz
    Recommended Overdrive Setting
    Picture Quality
    First Response Time
    7.1 ms
    Total Response Time
    11.6 ms
    RGB Overshoot
    4 RGB
    Worst 10% First Response Time
    15.9 ms
    Worst 10% Total Response Time
    24.7 ms
    Worst 10% RGB Overshoot
    21 RGB

    Overdrive Mode First Response Heatmap Total Response Heatmap RGB Overshoot Heatmap
    Off Heatmap Heatmap Heatmap
    Smart OD Heatmap Heatmap Heatmap
    Picture Quality Heatmap Heatmap Heatmap
    Balance Heatmap Heatmap Heatmap
    Speed Heatmap Heatmap Heatmap
    Backlight Strobing (BFI)
    Backlight Strobing (BFI)
    Yes
    Maximum Frequency
    160 Hz
    Minimum Frequency
    80 Hz
    Longest Pulse Width Brightness
    120 cd/m²
    Shortest Pulse Width Brightness
    120 cd/m²
    Pulse Width Control
    No
    Pulse Phase Control
    No
    Pulse Amplitude Control
    No
    VRR At The Same Time
    Yes

    Refresh Rate VRR Motion Blur Photo
    160Hz Off Photo
    144Hz On Photo
    Off Photo
    120Hz On Photo
    Off Photo

    This monitor has an optional backlight strobing feature, commonly known as black frame insertion. Unlike most monitors, you can enable this feature at the same time as VRR, but only up to 144Hz, as the overclock disables VRR. Using this feature helps reduce persistence blur, but it also causes image duplication.

    8.9
    VRR Flicker
    Dark Gray Flicker
    0.7 RGB
    Middle Gray Flicker
    1.6 RGB
    Light Gray Flicker
    1.1 RGB

    Unfortunately, this monitor has noticeable VRR flicker with changing frame rates. It looks worse than what the score represents, and as you can see in the video, it's most distracting in dark scenes. This is typical of VA panels, and the best way to reduce this is either by setting a frame rate cap or disabling VRR altogether.

    10
    Image Flicker
    Flicker-Free
    Yes
    PWM Dimming Frequency
    0 Hz

    The Gigabyte M32UC has a completely flicker-free backlight at all brightness levels, which is great if you're sensitive to flicker.

    Inputs
    8.9
    Input Lag
    Native Resolution @ Max Hz
    4.2 ms
    Native Resolution @ 120Hz
    5.3 ms
    Native Resolution @ 60Hz
    9.3 ms
    Backlight Strobing (BFI)
    4.5 ms

    This monitor has very low input lag for a responsive feel.

    8.5
    Resolution
    Native Resolution
    3840 x 2160
    Aspect Ratio
    16:9
    Megapixels
    8.3 MP
    Pixel Density
    140 PPI
    10
    PS5 Compatibility
    4k @ 120Hz
    Yes
    4k @ 60Hz
    Yes
    1440p @ 120Hz
    Yes
    1440p @ 60Hz
    Yes
    1080p @ 120Hz
    Yes
    1080p @ 60Hz
    Yes

    There aren't any compatibility issues with the PS5, but because the HDMI ports are limited to 24 Gbps of HDMI 2.1 bandwidth, 4k @ 120Hz signals are limited to chroma 4:2:0 instead of 4:2:2, which slightly impacts text clarity, but not gaming performance.

    10
    Xbox Series X|S Compatibility
    4k @ 120Hz
    Yes
    4k @ 60Hz
    Yes
    1440p @ 120Hz
    Yes
    1440p @ 60Hz
    Yes
    1080p @ 120Hz
    Yes
    1080p @ 60Hz
    Yes

    The Gigabyte M32UC supports all formats from the Xbox Series X|S. Keep in mind that the console doesn't support HDR with 1440p or 1080p signals, so this isn't a limitation of the monitor.

    Inputs Photos
    Video And Audio Ports
    DisplayPort
    1 (DP 1.4)
    DisplayPort Transmission Bandwidth
    No DisplayPort 2.1
    Mini DisplayPort
    No
    HDMI
    2 (HDMI 2.1)
    HDMI 2.1 Bandwidth
    24Gbps (FRL 6x4)
    DVI
    No
    VGA
    No
    Daisy Chaining
    No
    3.5mm Audio Out
    1
    3.5mm Audio In
    No
    3.5mm Microphone In
    No
    USB
    USB-A Ports
    3
    USB-A Rated Speed
    5Gbps (USB 3.2 Gen 1)
    USB-B Upstream Port
    Yes
    USB-C Ports
    1
    USB-C Upstream
    Yes
    USB-C Rated Speed
    5Gbps (USB 3.2 Gen 1)
    USB-C Power Delivery
    15W
    USB-C DisplayPort Alt Mode
    Yes
    Thunderbolt
    No

    The USB-C port supports a few advanced USB-C features, including DisplayPort Alt Mode and 15W for charging supported devices, but it isn't enough to charge laptops.

    macOS Compatibility

    Unfortunately, there are a few strange issues when using this monitor with macOS. To unlock the maximum refresh rate, USB-C Compatibility has to be disabled from the monitor's OSD; otherwise, you're limited to 60Hz. Unless you have the overclock enabled, macOS thinks this monitor has a 2560x1440 native resolution. That said, it flickers at the top of the screen if you have the overclock enabled and leave it set to a fixed 144Hz refresh rate. For best results, leave the overclock enabled and limit the refresh rate to 120Hz.

    Features
    Additional Features
    HDR10
    Yes
    Speakers
    Yes
    RGB Illumination
    No
    Multiple Input Display
    PIP + PBP
    KVM Switch
    Yes

    The Gigabyte M32UC has a few additional productivity and gaming features. It also supports Picture-in-Picture or Picture-by-Picture, allowing you to display two sources at once. Some of the other features include:

    • Virtual Crosshair: There are four virtual crosshairs to choose from. Unlike software virtual crosshairs, these can't be detected by your games.
    • Frame Rate Counter: Displays the current number of frames per second received from the source.
    • Black Equalizer: Adjusts gamma to make it easier to spot other players/enemies in the shadows.
    • KVM: The main feature of Gigabyte's M Series monitors, the KVM button at the back of the monitor allows you to quickly switch from controlling one device to another, with just one keyboard and mouse, by connecting them to the back of the monitor instead of your PC.
    • Dashboard: This feature allows you to display vital statistics from your computer, including CPU and GPU temps, fan speeds, memory usage, etc.
    On-Screen Display (OSD)