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Gigabyte M32UC Monitor Review

Tested using Methodology v1.2
Reviewed Jun 14, 2022 at 10:39 am
Gigabyte M32UC Picture
8.0
Mixed Usage
8.0
Office
8.7
Gaming
7.7
Media Consumption
8.0
Media Creation
6.8
HDR
Size
32"
Resolution
3840x2160
Max Refresh Rate
160Hz
Pixel Type
VA
Variable Refresh Rate
Yes
HDR10
Yes

The Gigabyte M32UC is a large gaming monitor with a high native resolution and a fast refresh rate. It's very similar to the Gigabyte M32U, but instead of a flat IPS panel, it uses a VA panel with a gentle curve, so it's intended for dim or dark rooms. It's designed with console gamers in mind, featuring HDMI 2.1 bandwidth for Xbox Series X and PS5 gamers, and it supports 4k @ 120Hz gaming from both consoles. It's part of Gigabyte's M Series gaming monitors, which are designed for gaming but also offer great productivity features, including a built-in keyboard, video, and mouse switch, letting you switch between two different sources and control both with a single set of keyboard and mouse.

Our Verdict

8.0 Mixed Usage

The Gigabyte M32UC is a great monitor for most uses. It's an excellent gaming monitor, with an excellent response time at the max refresh rate and low input lag for a responsive gaming experience. It's also great for office use or media creation, as the large, high-resolution screen makes it easier to see more of your work at once, and it has some neat office features, including a keyboard, video, and mouse switch. It's also good for watching videos, with a high contrast ratio for dark room viewing, but it's not ideal for sharing with a group of people, as the image degrades at an angle. Finally, although it supports HDR, HDR adds very little, as it doesn't have a local dimming feature and has mediocre color volume.

Pros
  • High-resolution screen and high pixel density.
  • Superb text clarity.
  • Great gray uniformity.
  • Excellent peak brightness.
Cons
  • Image degrades when viewed at an angle.
8.0 Office

The Gigabyte M32UC is a great monitor for office work. The large, high-resolution screen makes it easier to multitask, as you can have multiple windows open, and it delivers superb text clarity. It also has a few great productivity features, including a built-in keyboard, video, and mouse switch, meaning you can control two sources with a single set of input devices. It looks great in a bright room, thanks to its excellent SDR peak brightness and good reflection handling. Sadly, it has limited ergonomics and just an okay horizontal viewing angle, so it's not ideal for sharing your screen.

Pros
  • High-resolution screen and high pixel density.
  • Superb text clarity.
  • Great gray uniformity.
  • Excellent peak brightness.
Cons
  • Noticeable black smearing with dark backgrounds.
  • Image degrades when viewed at an angle.
8.7 Gaming

The Gigabyte M32UC delivers an excellent gaming experience. It has an excellent response time at the max refresh rate, resulting in clear motion with little blur behind fast-moving objects. It also has low input lag for a responsive gaming experience, and it supports FreeSync variable refresh rate technology, but only if you disable the optional overclock. It's fully compatible with the PS5 and Xbox Series X, thanks to its two HDMI ports, both of which support HDMI 2.1 bandwidth.

Pros
  • Supports 4k @ 120Hz gaming from the Xbox Series X and PS5.
  • Incredible response time.
  • Fast refresh rate.
  • Excellent peak brightness.
Cons
  • Optional overclock disables variable refresh rate.
7.7 Media Consumption

The Gigabyte M32UC is a good choice for watching videos, especially if you're in a dark room. It has good contrast and decent black uniformity, so blacks look deep and uniform in the dark. The large, high-resolution screen is great for watching the latest videos in 4k. It has excellent peak brightness in SDR and an excellent SDR color gamut, so colors look bright and vivid. It also supports HDR, but because it lacks a local dimming feature and it has mediocre HDR color volume, HDR content looks dull and muted, so this doesn't add much overall. Sadly, it has narrow viewing angles, so it's not ideal for watching videos with other people.

Pros
  • High-resolution screen and high pixel density.
  • Good accuracy out of the box.
  • Great gray uniformity.
  • Excellent peak brightness.
Cons
  • Most accurate sRGB mode locks down almost all settings.
  • Image degrades when viewed at an angle.
8.0 Media Creation

The Gigabyte M32UC is a great monitor for media creators. The large, high-resolution screen makes it easy to see more of your workflow at once, and the superb text clarity makes it easier to see fine details. It also has good accuracy out of the box, but the most accurate sRGB mode locks you out of most picture settings, so you'll need to calibrate it if you want to be able to adjust picture settings to your liking.

Pros
  • High-resolution screen and high pixel density.
  • Good accuracy out of the box.
  • Great gray uniformity.
  • Excellent peak brightness.
Cons
  • Most accurate sRGB mode locks down almost all settings.
  • Noticeable black smearing with dark backgrounds.
  • Image degrades when viewed at an angle.
6.8 HDR

The Gigabyte M32UC delivers an okay HDR experience overall. It has a good contrast ratio and decent uniformity, resulting in deep, uniform blacks. It gets decently bright in HDR, but since it lacks a local dimming feature, bright highlights also increase the brightness of the entire screen, so they don't stand out as much. Sadly, although it can display a wide color gamut, it has mediocre color volume, and colors aren't as bright and vivid as they should be.

Pros
  • Wide color gamut.
  • Fantastic gradient handling.
Cons
  • No local dimming.
  • Mediocre HDR color volume.
  • 8.0 Mixed Usage
  • 8.0 Office
  • 8.7 Gaming
  • 7.7 Media Consumption
  • 8.0 Media Creation
  • 6.8 HDR
  1. Updated Jun 14, 2022: Review published.
  2. Updated Jun 09, 2022: Early access published.

Test Results

perceptual testing image
Design
Design
Style
Curved
Yes
Curve Radius
1500R

The Gigabyte M32UC looks a lot like the other Gigabyte M Series monitors, with a slightly understated design and a matte finish. The front bezels are thin on three sides, but there's a small gap between the bezels and the first pixels.

7.5
Design
Build Quality

The Gigabyte M32UC has good overall build quality. The flat base stabilizes the stand well, and even though there's a bit of wobble, it's not really an issue. The stand and body of the monitor are mostly made of plastic, and there are no noticeable issues. There's a bit of flex to the back panel, but this is common, and it's not likely to cause you any issues.

6.0
Design
Ergonomics
Height Adjustment
3.9" (10.0 cm)
Tilt Range
-20° to 5°
Rotate Portrait/Landscape
No
Swivel Range
No swivel
Wall Mount
VESA 100x100

The Gigabyte M32UC has mediocre ergonomics. It has a fairly standard tilt range, but the height adjustment is smaller than most comparable displays, and the maximum height extension is too low for most people. Unlike the Gigabyte M32U, it can't swivel, so it's a bit harder to share your screen with someone else. The back of the monitor is plain, with a uniform matte coating and no RGB bias lighting. There's a quick-release button for the stand, and there's a hole in the stand for basic cable management.

Design
Stand
Base Width
19.4" (49.4 cm)
Base Depth
9.3" (23.6 cm)
Thickness (With Display)
7.7" (19.6 cm)
Weight (With Display)
17.1 lbs (7.8 kg)

The flat stand supports the monitor well, but takes up a bit of space. There's a bit of wobble, but it's not too bad. The stand is a bit different from the Gigabyte M32U, and it's significantly lighter.

Design
Display
Housing Width
28.0" (71.2 cm)
Housing Height
16.7" (42.4 cm)
Thickness (Without Stand)
5.2" (13.2 cm)
Weight (Without Stand)
12.1 lbs (5.5 kg)
Borders Size (Bezels)
0.4" (0.9 cm)
Design
Controls

You can control the OSD using the joystick button at the back of the monitor, similar to most LG monitors. There's also a dedicated button for the KVM switch.

Design
In The Box
Power Supply
External Brick

  • 3 different power cables (Type B, I, and J)
  • DisplayPort cable
  • HDMI cable
  • USB-B upstream cable
  • User manuals

Picture Quality
7.7
Picture Quality
Contrast
Native Contrast
2,776 : 1
Contrast With Local Dimming
N/A

The Gigabyte M32UC has good contrast, resulting in deep blacks in a dark room. There's no local dimming to improve contrast, so blacks aren't as deep in bright scenes in HDR or at high brightness levels.

0
Picture Quality
Local Dimming
Local Dimming
No
Backlight
Edge

Unlike the Gigabyte M32U, the Gigabyte M32UC doesn't have a local dimming feature. We still film these videos on the monitor so you can compare the backlight performance with a monitor that has local dimming.

8.5
Picture Quality
SDR Brightness
Real Scene
519 cd/m²
Peak 2% Window
506 cd/m²
Peak 10% Window
509 cd/m²
Peak 25% Window
506 cd/m²
Peak 50% Window
504 cd/m²
Peak 100% Window
501 cd/m²
Sustained 2% Window
505 cd/m²
Sustained 10% Window
507 cd/m²
Sustained 25% Window
505 cd/m²
Sustained 50% Window
503 cd/m²
Sustained 100% Window
500 cd/m²
ABL
0.001
Minimum Brightness
41 cd/m²

The Gigabyte M32UC has excellent peak brightness in SDR. There's no noticeable variation in peak brightness with different scenes, which is great. It's a lot brighter than the Gigabyte's advertised peak brightness of 350 cd/m², which is unusual. These measurements were taken after calibration, in the 'Custom 1' Picture Mode, with the backlight at max.

7.3
Picture Quality
HDR Brightness
VESA DisplayHDR Certification
DisplayHDR 400
Real Scene
504 cd/m²
Peak 2% Window
501 cd/m²
Peak 10% Window
506 cd/m²
Peak 25% Window
506 cd/m²
Peak 50% Window
506 cd/m²
Peak 100% Window
505 cd/m²
Sustained 2% Window
500 cd/m²
Sustained 10% Window
504 cd/m²
Sustained 25% Window
504 cd/m²
Sustained 50% Window
505 cd/m²
Sustained 100% Window
504 cd/m²
ABL
0.001

The Gigabyte M32UC has decent peak brightness in HDR. It's bright enough to deliver an impactful gaming experience in HDR, but it's not bright enough for a true cinematic experience. There's very little difference in peak brightness with different scenes, which is great. Unfortunately, the peak brightness doesn't track the EOTF very well, as near-black areas are brighter than they should be, and all other scenes are a bit too dim. On the other hand, there's a very smooth roll-off near the monitor's peak brightness, so highlights aren't clipped at all, which is great. These measurements were taken with HDR enabled. There are no picture settings in HDR on this monitor.

6.5
Picture Quality
Horizontal Viewing Angle
Color Washout From Left
49°
Color Washout From Right
48°
Color Shift From Left
70°
Color Shift From Right
70°
Brightness Loss From Left
43°
Brightness Loss From Right
42°
Black Level Raise From Left
21°
Black Level Raise From Right
17°
Gamma Shift From Left
11°
Gamma Shift From Right
10°

The Gigabyte M32UC has an okay horizontal viewing angle. Colors don't lose accuracy at an angle, which is great, but the brightness decreases at a moderate angle, and the black levels rise quickly, causing the image to appear washed out. It isn't an issue if you're sitting directly in front of the screen, as the curve brings the sides of the screen into your field of view, but it's not ideal for sharing the screen with someone sitting beside you.

6.0
Picture Quality
Vertical Viewing Angle
Color Washout From Below
34°
Color Washout From Above
38°
Color Shift From Below
65°
Color Shift From Above
70°
Brightness Loss From Below
33°
Brightness Loss From Above
35°
Black Level Raise From Below
15°
Black Level Raise From Above
13°
Gamma Shift From Below
12°
Gamma Shift From Above
11°

The Gigabyte M32UC has a mediocre vertical viewing angle. Again, colors don't lose accuracy if you're not looking directly in front of the monitor, but the image appears washed out if the monitor isn't at eye level.

8.1
Picture Quality
Gray Uniformity
50% Std. Dev.
3.711%
50% DSE
0.127%

The Gigabyte M32UC has great gray uniformity. All four sides of the screen are a bit darker than the center, but this isn't very noticeable with regular content. There's very little dirty screen effect in the center, which is great for browsing the web or playing sports games, as large areas of uniform color appear uniform.

7.0
Picture Quality
Black Uniformity
Native Std. Dev.
1.314%
Std. Dev. w/ L.D.
N/A

The Gigabyte M32UC has decent black uniformity. There's some backlight bleed along the top and bottom edge, but the center of the screen is fairly uniform and looks good in the dark. Sadly, there's no local dimming feature to improve dark room performance.

7.7
Picture Quality
Color Accuracy (Pre-Calibration)
Picture Mode
sRGB
sRGB Gamut Area xy
106.6%
White Balance dE (Avg.)
3.78
Color Temperature (Avg.)
6,912 K
Gamma (Avg.)
2.36
Color dE (Avg.)
2.74
Contrast Setting
N/A
RGB Settings
Default
Gamma Setting
Default
Brightness Setting
23
Measured Brightness
143 cd/m²
Brightness Locked
No

The Gigabyte M32UC has good accuracy out of the box. Color accuracy is good overall, and even though there are slight inaccuracies in all colors, they're not noticeable. The white balance is a bit worse, as most shades of gray are noticeably off. Gamma doesn't follow the sRGB target curve at all but is instead closer to a flat gamma of 2.4, so almost all scenes are darker than they should be. The color temperature is a bit cool, giving everything a slightly bluish tint. Finally, the sRGB emulation mode locks colors to the sRGB color space well.

Out of the box, the most accurate picture mode is the sRGB mode. Unfortunately, this mode brings some limitations; all settings except for the brightness are locked down and can't be changed, including the color temperature and overdrive setting, which is locked to 'Smart OD'. If you prefer a picture mode with unlocked settings, the 'Custom 1' mode delivers the second-best results, but colors are oversaturated.

9.3
Picture Quality
Color Accuracy (Post-Calibration)
Picture Mode
Custom 1
sRGB Gamut Area xy
95.7%
White Balance dE (Avg.)
0.56
Color Temperature (Avg.)
6,500 K
Gamma (Avg.)
2.18
Color dE (Avg.)
0.83
Contrast Setting
49
RGB Settings
100-100-97
Gamma Setting
2.2
Brightness Setting
11
Measured Brightness
99 cd/m²
ICC Profile
Download

After calibration, the Gigabyte M32UC has outstanding accuracy, with no noticeable issues at all. The white balance and colors are nearly perfect, and gamma is much closer to the sRGB target curve.

8.9
Picture Quality
SDR Color Gamut
sRGB Coverage xy
95.8%
sRGB Picture Mode
Custom 1
Adobe RGB Coverage xy
81.9%
Adobe RGB Picture Mode
Custom 1

The Gigabyte M32UC has an excellent SDR color gamut. It can display almost all of the sRGB color space used by most current desktop and web content. For professional content creators, it has decent coverage of the Adobe RGB color space, but it can't display the full range of greens, and reds are oversaturated.

9.6
Picture Quality
SDR Color Volume
sRGB In ICtCp
98.2%
sRGB Picture Mode
Custom 1
Adobe RGB In ICtCp
86.2%
Adobe RGB Picture Mode
Custom 1

The Gigabyte M32UC has superb color volume in SDR. Colors are nearly as bright as pure white, and it fills out the sRGB and Adobe RGB color spaces well. Unfortunately, despite the low contrast ratio, it can't display dark saturated colors well.

7.3
Picture Quality
HDR Color Gamut
Wide Color Gamut
Yes
DCI-P3 Coverage xy
85.4%
DCI-P3 Picture Mode
HDR Mode
Rec. 2020 Coverage xy
62.0%
Rec. 2020 Picture Mode
HDR Mode

The Gigabyte M32UC has a decent HDR color gamut. It has excellent coverage of the most commonly used DCI-P3 color space, so most HDR games and movies look vivid and lifelike. It has good tone mapping in the DCI-P3 color space, but saturated colors are clipped in the wider Rec. 2020 color space, but since very little content uses that color space, this isn't really an issue.

6.4
Picture Quality
HDR Color Volume
DCI-P3 In ICtCp
65.4%
DCI-P3 Picture Mode
HDR Game
Rec. 2020 In ICtCp
57.8%
Rec. 2020 Picture Mode
HDR Mode

Unfortunately, the Gigabyte M32UC has mediocre color volume in HDR. Colors aren't very bright in the DCI-P3 color space, and it's much worse overall than the Gigabyte M32U.

7.7
Picture Quality
Reflections
Screen Finish
Matte
Total Reflections
5.4%
Indirect Reflections
3.9%
Calculated Direct Reflections
1.6%

The Gigabyte M32UC has good reflection handling. The matte anti-reflective coating handles moderate amounts of glare well. Since this monitor can get very bright, you can always increase the backlight to overcome brighter light sources. The monitor's curve stretches reflections horizontally, but this is only noticeable when the monitor is off.

9.0
Picture Quality
Text Clarity
Subpixel Layout
RGB

Thanks to the high pixel density, the Gigabyte M32UC has superb text clarity, even in apps that don't support ClearType or if you choose not to run the wizard. The matte coating adds a slightly hazy look to the screen, as you can see in the pixel macro photo here, so the image isn't as sharp as glossy coatings.

9.7
Picture Quality
Gradient
Color Depth
10 Bit

The Gigabyte M32UC has fantastic gradient handling. There's almost no banding in any shade. Although advertised as an 8-bit panel, this model accepts a 10-bit signal and displays it well, so it's most likely using dithering to approximate a 10-bit panel. It's also known as 8-bit + FRC.

Motion
8.5
Motion
Refresh Rate
Native Refresh Rate
144 Hz
Max Refresh Rate
160 Hz
Max Refresh Rate Over DP
160 Hz
Max Refresh Rate Over HDMI
160 Hz
Max Refresh Rate Over DP @ 10-bit
160 Hz
Max Refresh Rate Over HDMI @ 10-Bit
160 Hz

The Gigabyte M32UC has a fast refresh rate, great for gamers. Thanks to the inclusion of HDMI 2.1 bandwidth ports, there's no difference in the supported formats between DisplayPort and HDMI, as long as you're using a source that supports HDMI 2.1 bandwidth. If you're using a graphics card that only supports HDMI 2.0 bandwidth, the supported formats are a bit different over HDMI. You can read more about what to expect and what's supported in the additional review notes we posted for the Gigabyte M28U, which are also valid for this monitor. Unlike the Gigabyte M32U, there's an optional overclock on this monitor, but unfortunately, enabling it locks you out of the variable refresh rate (VRR) feature. The maximum refresh rate that supports VRR is 144Hz.

Motion
Variable Refresh Rate (VRR)
FreeSync
Yes
G-SYNC
Compatible (Tested)
VRR Maximum
144 Hz
VRR Minimum
< 20 Hz
VRR Supported Connectors
DisplayPort, HDMI

The Gigabyte M32UC supports FreeSync variable refresh rate technology (VRR) over both HDMI and DisplayPort. Although it's not officially certified by NVIDIA, it also works well with their G-SYNC Compatible mode. Since the optional overclock locks you out of VRR, the maximum refresh rate for VRR is 144Hz.

8.5
Motion
Response Time @ Max Refresh Rate
Recommended Overdrive Setting
Picture Quality
Rise / Fall Time
3.7 ms
Total Response Time
8.7 ms
Overshoot Error
0.4%
Worst 3 Rise / Fall Time
9.3 ms
Worst 3 Total Response Time
21.0 ms
Worst 3 Overshoot Error
2.3%

160Hz:

Overdrive SettingResponse Time ChartResponse Time TablesMotion Blur Photo
OffChartTablePhoto
Smart ODChartTablePhoto
Picture QualityChartTablePhoto
BalanceChartTablePhoto
SpeedChartTablePhoto

144Hz with VRR:

Overdrive SettingResponse Time ChartResponse Time TablesMotion Blur Photo
VRR OffChartTablePhoto
VRR Smart ODChartTablePhoto
VRR Picture QualityChartTablePhoto
VRR BalanceChartTablePhoto
VRR SpeedChartTablePhoto

The Gigabyte M32UC defaults to a max refresh rate of 144Hz with the variable refresh rate feature (VRR) enabled, but it also has an optional overclock to 160Hz. Enabling the overclock disables VRR. At both a fixed 160Hz refresh rate and at 144Hz with VRR, the average response time is excellent, and there's very little difference between both modes. Like most gaming monitors, you can customize the level of overdrive. The 'Picture Quality' setting delivers the best results overall, with the least amount of overshoot and the fastest rise/fall times. In this mode, like most VA monitors, there's significant overshoot out of black areas, causing black smear in dark areas. It's especially distracting when scrolling the web with a dark background or if you're using a dark user interface. It's not as noticeable when gaming or watching videos. If the black smearing bothers you, there's less of it in the 'Balance' setting, but there's an inverse ghosting (white) trail behind fast-moving objects instead. Like most monitors, the fastest setting, 'Speed', has terrible overshoot in most transitions.

Like most recent Gigabyte monitors, there's a 'Smart OD' feature that is supposed to automatically adjust the overdrive depending on the frame rate coming from the source. Like most recent Gigabyte monitors, it doesn't work and just locks you to the 'Balance' setting. The 'Picture Quality' mode delivers the most consistent performance, so it's the best choice if you're looking for a set-and-forget mode that works well across all frame rates.

8.4
Motion
Response Time @ 120Hz
Recommended Overdrive Setting
Picture Quality
Rise / Fall Time
3.9 ms
Total Response Time
9.5 ms
Overshoot Error
0.8%
Worst 3 Rise / Fall Time
7.2 ms
Worst 3 Total Response Time
20.4 ms
Worst 3 Overshoot Error
3.4%

Overdrive SettingResponse Time ChartResponse Time TablesMotion Blur Photo
OffChartTablePhoto
Smart ODChartTablePhoto
Picture QualityChartTablePhoto
BalanceChartTablePhoto
SpeedChartTablePhoto

The Gigabyte M32UC has a great response time at 120Hz, resulting in a smooth console gaming experience for PS5 and Xbox Series X gamers. It performs about the same as at the max refresh rate, with a fast rise-fall time that results in clear motion, but there's noticeable black smearing and a bit of overshoot. The 'Picture Quality' setting still delivers the best choice overall, but if the black smear bothers you, 'Balance' is a good alternative.

6.7
Motion
Response Time @ 60Hz
Recommended Overdrive Setting
Picture Quality
Rise / Fall Time
3.8 ms
Total Response Time
18.1 ms
Overshoot Error
8.3%
Worst 3 Rise / Fall Time
5.8 ms
Worst 3 Total Response Time
39.4 ms
Worst 3 Overshoot Error
51.5%

Overdrive SettingResponse Time ChartResponse Time TablesMotion Blur Photo
OffChartTablePhoto
Smart ODChartTablePhoto
Picture QualityChartTablePhoto
BalanceChartTablePhoto
SpeedChartTablePhoto

The Gigabyte M32UC has an okay response time at 60Hz. There's significantly more overshoot than higher refresh rates, even in the recommended 'Picture Quality' mode. The 'Off' setting eliminates this overshoot. However, it looks worse overall as the average response time is significantly slower, and there's a long trail of black smearing behind fast-moving objects.

Motion
Backlight Strobing (BFI)
Backlight Strobing (BFI)
Yes
Maximum Frequency
160 Hz
Minimum Frequency
80 Hz
Longest Pulse Width Brightness
120 cd/m²
Shortest Pulse Width Brightness
120 cd/m²
Pulse Width Control
No
Pulse Phase Control
No
Pulse Amplitude Control
No
VRR At The Same Time
Yes

Refresh RateVRRMotion Blur Photo
160HzOffPhoto
144HzOnPhoto
120HzOnPhoto
OffPhoto

The Gigabyte M32UC has an optional backlight strobing feature, commonly known as black frame insertion. Unlike most monitors, you can enable this feature at the same time as the variable refresh rate feature (VRR), but only up to 144Hz, as the overclock disables VRR.

10
Motion
Image Flicker
Flicker-Free
Yes
PWM Dimming Frequency
0 Hz

The Gigabyte M32UC has a completely flicker-free backlight at all brightness levels, which is great.

Inputs
8.9
Inputs
Input Lag
Native Resolution @ Max Hz
4.2 ms
Native Resolution @ 120Hz
5.3 ms
Native Resolution @ 60Hz
9.3 ms
Backlight Strobing (BFI)
4.5 ms

The Gigabyte M32UC has excellent low input lag, resulting in a very responsive gaming and desktop experience.

9.0
Inputs
Resolution And Size
Native Resolution
3840 x 2160
Aspect Ratio
16:9
Megapixels
8.3 MP
Pixel Density
139 PPI
Measured Screen Diagonal
31.4"
Screen Area
424 in²

The Gigabyte M32UC has superb screen real estate and a very high native resolution, resulting in a high pixel density and superb text clarity. It's also an excellent choice for multitasking.

10
Inputs
PS5 Compatibility
4k @ 120Hz
Yes
4k @ 60Hz
Yes
1440p @ 120Hz
PS5 doesn't output 1440p
1440p @ 60Hz
PS5 doesn't output 1440p
1080p @ 120Hz
Yes
1080p @ 60Hz
Yes
HDR
Yes
VRR
Yes

The Gigabyte M32UC supports all formats supported by the PS5. Since its HDMI ports require display stream compression (DSC) to support the highest bandwidth signals, the PS5 is limited to 4:2:0 when gaming at 4k @ 120Hz, as the PS5 doesn't fully support DSC. It isn't noticeable with moving content like games or movies; it mainly affects text clarity when used as a PC monitor.

10
Inputs
Xbox Series X|S Compatibility
4k @ 120Hz
Yes
4k @ 60Hz
Yes
1440p @ 120Hz
Yes
1440p @ 60Hz
Yes
1080p @ 120Hz
Yes
1080p @ 60Hz
Yes
HDR
Yes
VRR
Yes

The Gigabyte M32UC supports all formats from the Xbox Series S|X.

Inputs
Inputs Photos
Inputs
Video And Audio Ports
DisplayPort
1 (DP 1.4)
Mini DisplayPort
No
HDMI
2 (HDMI 2.1)
HDMI 2.1 Rated Speed
24Gbps (FRL 6x4)
DVI
No
VGA
No
Daisy Chaining
No
3.5mm Audio Out
1
3.5mm Audio In
No
3.5mm Microphone In
No

The Gigabyte M32UC has two HDMI 2.1 ports, making it a great choice for PS5 and Xbox Series S|X console gamers. Although it supports HDMI 2.1, like most of the other HDMI 2.1 monitors we've tested, it's limited to 24Gbps. It requires Display Stream Compression (DSC) 1.2a for anything that requires higher bandwidth, so there are some limits on the supported resolutions depending on the source device. You can read more about the supported resolutions here. This article is from our Gigabyte M28U review, but it's also valid for this monitor.

Inputs
USB
USB-A Ports
3
USB-A Rated Speed
5Gbps (USB 3.2 Gen 1)
USB-B Upstream Port
Yes
USB-C Ports
1
USB-C Upstream
Yes
USB-C Rated Speed
5Gbps (USB 3.2 Gen 1)
USB-C Power Delivery
15W
USB-C DisplayPort Alt Mode
Yes
Thunderbolt
No

There's one USB-C port; it supports a few advanced USB-C features, including DisplayPort Alt Mode and 15W fast charging for supported devices. The power delivery feature is too low to fully charge most laptops, but it'll extend the battery life a bit. The USB-C port allows you to use the monitor as a KVM switch (keyboard, video, and mouse), so you can view and control two sources with a single set of input devices, which is great if you're working from home and want to use a business and personal computer with a single screen.

Inputs
macOS Compatibility

Unfortunately, there are a few strange issues when using this monitor with a recent MacBook Pro. To unlock the maximum refresh rate, USB-C Compatibility has to be disabled from the monitor's UI; otherwise, you're limited to 60Hz. Unless you have the overclock enabled, macOS thinks this monitor has a 2560x1440 native resolution. It also flickers at the top of the screen if you have the overclock enabled and leave it set to a fixed 144Hz refresh rate. For best results, leave the overclock enabled and limit the refresh rate to 120Hz.

Features
Features
Additional Features
Speakers
Yes
RGB Illumination
No
Multiple Input Display
PIP + PBP
KVM Switch
Yes

The Gigabyte M32UC has a few additional productivity and gaming features. It also supports Picture-in-Picture or Picture-by-Picture, allowing you to display two sources at once, but this feature isn't available in HDR or if FreeSync is enabled. Some of the other features include:

  • Virtual Crosshair: There are four virtual crosshairs to choose from. Unlike software virtual crosshairs, these can't be detected by your games.
  • Frame Counter: Displays the current number of frames per second received from the source.
  • Black Equalizer: Adjusts gamma to make it easier to spot other players/enemies in shadows.
  • KVM: The main feature of Gigabyte's M Series monitors, the KVM button at the back of the monitor allows you to quickly switch from controlling one device to another, with just one keyboard and mouse, by connecting them to the back of the monitor instead of your PC.
  • Dashboard: This feature allows you to display vital statistics from your computer, including CPU and GPU temps, fan speeds, memory usage, etc.

Features
On-Screen Display (OSD)

Differences Between Sizes And Variants

We tested the 32-inch Gigabyte M32UC, which is the only size available. It's a variant of the very popular Gigabyte M32U, which features a flat IPS panel instead of the curved VA panel on this monitor.

Model Size Native Resolution Max Refresh Rate Panel Type Curved
M32UC 32" 4k 160Hz VA Yes
M32Q 32" 1440p 170Hz IPS No
M32U 32" 4k 144Hz IPS No
M28U 28" 4k 144Hz IPS No
M27Q 27" 1440p 170Hz IPS No
M27F 27" 1080p 144Hz IPS No

If you come across a different type of panel or your Gigabyte M32UC doesn't correspond to our review, let us know, and we'll update the review. Note that some tests, like gray uniformity, may vary between individual units.

Our unit was manufactured in March 2022; you can see the label here.

Compared To Other Monitors

The Gigabyte M32UC is an impressive gaming monitor. It's a great choice for console gamers looking to game with a PS5 or Xbox One X, and of course, it's amazing for PC gamers. Along with its IPS cousins, the Gigabyte M32U and the Gigabyte M28U, these are among the best gaming monitors on the market.

For more options, check out our recommendations for the best monitors for PS5, the best monitors for Xbox Series X, and the best gaming monitors.

Gigabyte M32U

The Gigabyte M32U and the Gigabyte M32UC offer very similar overall performance, but the best one depends mainly on your viewing conditions. The M32U is better for most people as it has better ergonomics, better viewing angles, and better motion handling with very little black smear. The M32UC specifically targets users in a dark or dim room, as it has a much better contrast ratio, resulting in deeper, more uniform blacks in a dark room.

Dell G3223Q

The Dell G3223Q is better than the Gigabyte M32UC for most users. The Dell has a faster response time, resulting in much clearer motion, especially in dark scenes. The Dell also has much better viewing angles, so the image looks the same even if you're not sitting directly in front. If you're in a dark room, though, the Gigabyte is a better choice, as it has a much higher contrast ratio, resulting in darker, more uniform blacks.

Gigabyte AORUS FI32U

The Gigabyte AORUS FI32U is better than the Gigabyte M32UC for most users. The FI32U has wider viewing angles and better ergonomics, so it's easier to place it in an ideal viewing position or share your screen with someone else. The AORUS also has a faster response time, so there's less blur behind fast-moving objects and less black smear. On the other hand, if you're in a dark or dim room, the M32UC is the better choice, as it has a much higher contrast ratio, resulting in deeper, more uniform blacks.

Dell S3422DWG

The Gigabyte M32UC is better than the Dell S3422DWG. The Gigabyte has a much higher native resolution, resulting in sharper text, and it has a faster response time, with less black smear. The Gigabyte is especially good for console gamers, as it supports HDMI 2.1 bandwidth on both of its HDMI ports, which enables 4k @ 120Hz gaming from the new consoles.

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