Gigabyte M32U  Monitor Review

Review updated May 24, 2024 at 11:04am
Tested using Methodology v2.0.1 
Gigabyte M32U
7.1
PC Gaming 
7.9
Console Gaming 
8.2
Office 
7.7
Editing 
7.1
Brightness 
7.4
Response Time 
5.5
HDR Picture 
6.9
SDR Picture 
 16

The Gigabyte M32U is a 32-inch 4k mid-range gaming monitor that's bigger than the Gigabyte M27U. It has several gaming-focused features, like HDMI 2.1 bandwidth, a 144Hz refresh rate, and FreeSync and VRR support to reduce screen tearing. It also has several productivity features. You can easily switch between two PCs and use the same keyword and mouse, thanks to the KVM switch. Additionally, it has a USB hub and DisplayPort Alt Mode support with 15W USB-C charging.

How We Test Monitors

We buy and test more than 30 monitors each year, with units that we buy completely on our own, without any cherry-picked units or samples. We put a lot into each unbiased, straight-to-the-point review, and there's a whole process from purchasing to publishing, involving multiple teams and people. We do more than just use the monitor for a week; we use specialized and custom tools to measure various aspects with objective data-based results. We also consider multiple factors before making any recommendations, including the monitor's cost, its performance against the competition, and whether or not it's easy to find.

Our Verdict

7.1
PC Gaming 

The Gigabyte M32U is a decent PC gaming monitor. It has a 144Hz refresh rate and supports all common VRR formats to reduce screen tearing. It has low input lag for a responsive feel and good motion handling at high refresh rates. However, it's worse with lower refresh rates due to more blur and inverse ghosting. Unfortunately, it has limited picture quality, as it has a terrible local dimming feature, and blacks look gray in dark rooms.

Pros
  • Fast response time at high refresh rates.
  • Supports all common VRR formats.
  • Low input lag.
  • KVM switch.
Cons
  • Mediocre contrast.
  • More blur at lower refresh rates.
  • Highlights don't pop in HDR.
7.9
Console Gaming 

The Gigabyte M32U is very good for console gaming, It has HDMI 2.1 bandwidth to take full advantage of the PS5 and Xbox Series X|S, including supporting 4k signals up to 120Hz. Gaming feels responsive thanks to its low input lag, and it has a fast response time at high refresh rates, but it's worse at lower refresh rates. Unfortunately, games don't look realistic as it has limited picture quality with a terrible local dimming feature and a low contrast ratio.

Pros
  • Takes full advantages of consoles.
  • Fast response time at high refresh rates.
  • Supports all common VRR formats.
  • Low input lag.
Cons
  • Mediocre contrast.
  • More blur at lower refresh rates.
8.2
Office 

The Gigabyte M32U is great for office use. The high-resolution screen delivers superb text clarity, and its 32-inch size allows you to open multiple windows at the same time. It has decent reflection handling and very good brightness, so it overcomes glare in most environments. It also has good ergonomics and satisfactory viewing angles, so a colleague sees a consistent image from the sides if you're sharing your work. While it has USB-C charging, it doesn't deliver enough power to recharge most laptops while they're in use.

Pros
  • Superb text clarity.
  • Decent viewing angles.
  • Bright enough to fight glare.
  • KVM switch.
Cons
  • sRGB mode locks down most settings.
7.7
Editing 

The Gigabyte M32U is good for content creation. It has superb text clarity, and its 32-inch size is large enough to open multiple windows side by side. It has an excellent sRGB mode, so you don't need to calibrate it for accurate colors. However, it has only decent coverage of the Adobe RGB color space, which isn't ideal for professional publishing. It has wide viewing angles and good ergonomics, so the image remains fairly consistent from the sides, and you can adjust the monitor to your preferred position. However, it has a mediocre contrast ratio, so blacks appear gray in darker environments.

Pros
  • Superb text clarity.
  • Excellent color accuracy before calibration.
  • Decent viewing angles.
  • Bright enough to fight glare.
  • KVM switch.
Cons
  • Mediocre contrast.
  • sRGB mode locks down most settings.
  • Terrible local dimming feature.
7.1
Brightness 

The Gigabyte M32U has decent SDR brightness. It gets bright enough to fight glare in well-lit rooms, but highlights don't pop in HDR.

Pros
  • Bright enough to fight glare.
Cons
  • Highlights don't pop in HDR.
7.4
Response Time 

The Gigabyte M32U has a decent response time. While it's good at high refresh rates, there's still some inverse ghosting, and it gets worse at lower refresh rates.

Pros
  • Fast response time at high refresh rates.
Cons
  • More blur at lower refresh rates.
5.5
HDR Picture 

The Gigabyte M32U is disappointing for HDR. It has a terrible edge-lit local dimming feature that causes blooming around bright objects, and it has a low contrast ratio, so blacks look gray in dark rooms.

Pros
None
Cons
  • Mediocre contrast.
  • Terrible local dimming feature.
6.9
SDR Picture 

The Gigabyte M32U has okay SDR picture quality. It displays a wide range of colors, but blacks look gray due to its low contrast.

Pros
  • Displays wide range of colors.
Cons
  • Mediocre contrast.
8.9
Color Accuracy 

The Gigabyte M32U has excellent color accuracy. Its extremely accurate sRGB mode means you'll only need to calibrate it if you need perfectly accurate colors.

Pros
  • Excellent color accuracy before calibration.
Cons
  • sRGB mode locks down most settings.
  • 7.1
    PC Gaming
  • 7.9
    Console Gaming
  • 8.2
    Office
  • 7.7
    Editing

  • Performance Usages

  • 7.1
    Brightness
  • 7.4
    Response Time
  • 5.5
    HDR Picture
  • 6.9
    SDR Picture
  • 8.9
    Color Accuracy
  • Changelog

    1.  Updated May 09, 2025: 

      Added that the Samsung Odyssey G70D S32DG70 has a remote control.

    2.  Updated Feb 21, 2025: We've converted this review to Test Bench 2.0.1. This includes a new test result for DisplayPort 2.1 Transmission Bandwidth.
    3.  Updated May 24, 2024: Updated text throughout the review according to Test Bench 2.0, mainly in the Verdict and Motion sections.
    4.  Updated May 23, 2024: We've converted this review to Test Bench 2.0. This includes new tests for VRR Motion Performance, Refresh Rate Compliance, Cumulative Absolute Deviation (CAD), and VRR Flicker. You can read the full changelog here.

    Check Price

    Differences Between Sizes And Variants

    We tested the 32-inch Gigabyte M32U, part of Gigabyte's M Series of gaming monitors. The full model code may vary between regions, like the Gigabyte M32U-SA, which is the same monitor. The M32U Arm Edition is nearly identical to the M32U but has an arm that clamps to a desk for mounting, unlike the M32U's desk stand. The results in this review are only valid for the model we tested.

    Model Size Native Resolution Max Refresh Rate Support Type
    M32U 32" 4k 144Hz Desk Stand
    M32U Arm Edition 32" 4k 144Hz Arm

    Our unit was manufactured in June 2021; you can see the label here.

    Popular Monitor Comparisons

    The Gigabyte M32U is a good mid-range 32-inch gaming monitor with added productivity features like a KVM switch, DisplayPort Alt Mode support, and USB-C charging. It's a great choice for work-from-home setups, as the monitor works well for gaming and productivity work. Additionally, thanks to the KVM switch, you can easily switch between two PCs and use the same keyword and mouse. If you're looking for a 32-inch monitor that costs less and you don't need the M32U's productivity features, consider the LG 32GP850-B/32GP83B-B, which delivers similar gaming performance at a considerably lower cost, though it has a lower resolution and doesn't have HDMI 2.1 bandwidth.

    For more options, check out our recommendations for the best 32-inch monitors, the best 144Hz monitors, and the best gaming monitors.

    Gigabyte M32UC

    The Gigabyte M32U and the Gigabyte M32UC offer very similar overall performance, but the best one depends mainly on your viewing conditions. The M32U is better for most people as it has better ergonomics, viewing angles, and motion handling with very little black smear. The M32UC specifically targets users in a dark or dim room, as it has a much better contrast ratio, resulting in deeper, more uniform blacks in a dark room.

    Dell G3223Q

    The Dell G3223Q and the Gigabyte M32U are both decent 4k gaming monitors. They're very similar overall as they each have a 144Hz refresh rate, HDMI 2.1 bandwidth, and a quick response time, but the Gigabyte has a backlight strobing feature, which the Dell doesn't have. However, the Dell gets brighter, so it's better for well-lit rooms, and the out-of-the-box accuracy is much better, too.

    LG 32GR93U-B

    The Gigabyte M32U and the LG 32GR93U-B are both decent 4k gaming monitors. They perform similarly, but there are a few differences. The LG has a slight advantage in gaming as it has a faster response time across its entire refresh rate range and a slightly lower input lag. However, the Gigabyte has more extra features, like a KVM switch and USB-C port, making it easier to multitask with different devices. The Gigabyte also has a more ergonomic stand that offers swivel adjustment, so it's easier to share your screen with someone else.

    Gigabyte M28U

    The Gigabyte M32U is a bit better than the Gigabyte M28U. Although these two monitors are very similar overall, the larger model has better ergonomics and response time. The M28U has worse overshoot in every overdrive mode, especially when gaming at 60Hz. On the other hand, the M28U has better reflection handling, but it's not a significant difference.

    Show more 

    Video

    Test Results

    perceptual testing image
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    RATINGS
    Category:
    All
    Design
    Style
    Curved
    No
    Curve Radius
    Not Curved

    The Gigabyte M32U has an understated design, with thin bezels on three sides and a flat base that supports the monitor well, though it takes up a bit of space. The back of the monitor has a glossy section near the top.

    Accelerated Longevity Test
    Uniformity PicturesN/A
    7.5
    Build Quality

    The build quality is good. It's entirely plastic, with no metal components, though the plastic seems to be of decent quality. There's a little bit of flex on the back panel, but otherwise, it's fairly solid.

    When we first tested the monitor, we noted no consistent issues with noise. However, after using the monitor extensively since our initial test, it now produces several added noises. When black frame insertion (BFI) is on, the monitor has a pulsating coil-whine-type noise. Additionally, when the monitor operates between 120 and 144Hz, it produces a consistent hum/buzz. The monitor is also loud when the brightness is between 30 and 70 in some modes.

    7.7
    Ergonomics
    Min Height To Top Of Panel
    17.5" (44.4 cm)
    Height Adjustment
    5.0" (12.8 cm)
    Tilt Range
    -20° to 5°
    Rotate Portrait/Landscape
    No
    Swivel Range
    -30° to 30°
    Wall Mount
    VESA 100x100

    The ergonomics are good. You can adjust it in many different ways, but it doesn't rotate, so you can't use it in portrait mode for reading long documents or put two monitors side by side in a vertical dual-screen setup. The stand features a loop for cable management. If you want something with even better ergonomics, check out the Dell U3223QE.

    Stand
    Base Width
    19.4" (49.4 cm)
    Base Depth
    9.6" (24.5 cm)
    Thickness (With Display)
    6.6" (16.8 cm)
    Weight (With Display)
    23.1 lbs (10.5 kg)

    The flat stand supports the monitor well, though it takes up some space. While there's a bit of wobble, it's not too bad.

    Display
    Size
    32"
    Housing Width
    28.2" (71.6 cm)
    Housing Height
    16.7" (42.3 cm)
    Thickness (Without Stand)
    2.6" (6.7 cm)
    Weight (Without Stand)
    16.1 lbs (7.3 kg)
    Borders Size (Bezels)
    0.3" (0.9 cm)
    Controls

    The back of the monitor has a joystick for controlling the on-screen display, which also serves as a power button. Additionally, there's a dedicated button for the KVM switch.

    If you're looking for a monitor you can control with a remote and has a smart OS, check out the Samsung Odyssey G70D S32DG70.

    In The Box
    Power Supply
    Internal

    • User manuals
    • DisplayPort cable
    • HDMI cable
    • USB-B upstream cable
    • Three different power cables (Type B, I, and J)
    Picture Quality
    6.2
    Contrast
    Native Contrast
    1,125 : 1
    Contrast With Local Dimming
    1,043 : 1

    The contrast is mediocre, and deep blacks look gray next to bright highlights in a dark room. While the monitor has local dimming, it doesn't improve the contrast. If you want a 4k monitor with much better contrast, look into the Samsung Odyssey Neo G7 S32BG75.

    2.5
    Local Dimming
    Local Dimming
    Yes
    Backlight
    Edge

    Unfortunately, although this monitor has a local dimming feature, it's terrible. In most real content, the local dimming feature doesn't activate. The monitor is edge-lit, with approximately 16 large dimming zones, so when local dimming does activate, the transitions are very noticeable and distracting.

    Enabling the Local Dimming feature locks out a few settings. It enables DCR, which negatively impacts scene brightness accuracy and locks the brightness at maximum.

    7.8
    SDR Brightness
    Real Scene
    323 cd/m²
    Peak 2% Window
    312 cd/m²
    Peak 10% Window
    344 cd/m²
    Peak 25% Window
    347 cd/m²
    Peak 50% Window
    349 cd/m²
    Peak 100% Window
    350 cd/m²
    Sustained 2% Window
    312 cd/m²
    Sustained 10% Window
    342 cd/m²
    Sustained 25% Window
    346 cd/m²
    Sustained 50% Window
    348 cd/m²
    Sustained 100% Window
    348 cd/m²
    Automatic Brightness Limiting (ABL)
    0.007
    Minimum Brightness
    48 cd/m²

    The SDR brightness is very good, and it gets bright enough to fight glare in most environments. Different content causes some variation in peak brightness, and the monitor dims very small highlights slightly, but most content doesn't show noticeable dimming.

    These results are from after calibration in the 'Custom 1' Picture mode with the Brightness at its max and Local Dimming enabled. If you want something brighter, then check out the Dell G3223Q.

    6.6
    HDR Brightness
    VESA DisplayHDR Certification
    DisplayHDR 400 - 1.0/1.1
    Real Scene
    361 cd/m²
    Peak 2% Window
    409 cd/m²
    Peak 10% Window
    456 cd/m²
    Peak 25% Window
    460 cd/m²
    Peak 50% Window
    463 cd/m²
    Peak 100% Window
    464 cd/m²
    Sustained 2% Window
    408 cd/m²
    Sustained 10% Window
    454 cd/m²
    Sustained 25% Window
    459 cd/m²
    Sustained 50% Window
    462 cd/m²
    Sustained 100% Window
    463 cd/m²
    Automatic Brightness Limiting (ABL)
    0.008

    The HDR brightness is okay, though small highlights are dimmer and won't pop. There's a sharp cut-off at the peak brightness, but this means that the monitor doesn't tone map before your computer does. However, much of the image is slightly less bright than it should be, and very dark scenes are over-brightened. If you care about HDR brightness, then check out the Cooler Master Tempest GP27U, which gets much brighter in HDR.

    These results are with HDR and Local Dimming 'On.'

    7.3
    Horizontal Viewing Angle
    Color Washout From Left
    39°
    Color Washout From Right
    39°
    Color Shift From Left
    48°
    Color Shift From Right
    49°
    Brightness Loss From Left
    44°
    Brightness Loss From Right
    44°
    Black Level Raise From Left
    70°
    Black Level Raise From Right
    34°
    Gamma Shift From Left
    35°
    Gamma Shift From Right
    40°

    The Gigabyte M32U monitor has a decent horizontal viewing angle. While you can still share your screen with someone else, the image appears slightly washed out at wider angles.

    7.9
    Vertical Viewing Angle
    Color Washout From Below
    32°
    Color Washout From Above
    34°
    Color Shift From Below
    46°
    Color Shift From Above
    57°
    Brightness Loss From Below
    35°
    Brightness Loss From Above
    36°
    Black Level Raise From Below
    70°
    Black Level Raise From Above
    70°
    Gamma Shift From Below
    60°
    Gamma Shift From Above
    59°

    The monitor has a very good vertical viewing angle, so the image is consistent if you stand up and look down at the monitor.

    8.0
    Gray Uniformity
    50% Std. Dev.
    3.138%
    50% DSE
    0.145%

    The gray uniformity is great. There's only a bit of dirty screen effect near the center, which isn't enough to be distracting when browsing the web or playing games with large areas of similar color.

    6.3
    Black Uniformity
    Native Std. Dev.
    1.734%
    Std. Dev. w/ L.D.
    2.306%

    The Gigabyte M32U SA has unremarkable black uniformity. There's quite a bit of cloudiness throughout the screen and significant backlight bleed along the top and bottom edge when local dimming is off. Local dimming reduces backlight bleed and cloudiness away from some brighter content, though it worsens black uniformity.

    8.9
    Color Accuracy (Pre-Calibration)
    Picture Mode
    sRGB
    sRGB Gamut Area xy
    104.1%
    White Balance dE (Avg.)
    2.09
    Color Temperature (Avg.)
    6,269 K
    Gamma (Avg.)
    2.18
    Color dE (Avg.)
    1.34
    Contrast Setting
    N/A
    RGB Settings
    Default
    Gamma Setting
    Default
    Brightness Setting
    65
    Measured Brightness
    174 cd/m²
    Brightness Locked
    No

    The accuracy before calibration in the sRGB mode is excellent, and it follows the sRGB curve fairly well. The white balance is great, and the color temperature is fairly close to the calibration target. The monitor slightly oversaturates red, but there are no significant issues with any color.

    Unfortunately, using the 'sRGB' Picture Mode setting locks other settings, including Contrast and Dynamic Contrast Ratio. So, if you want to use those settings, you need to change Picture Mode to 'Custom 1,' which delivers the second-best results but worse overall performance, as you can see here.

    9.8
    Color Accuracy (Post-Calibration)
    Picture Mode
    Custom 1
    sRGB Gamut Area xy
    100.2%
    White Balance dE (Avg.)
    0.52
    Color Temperature (Avg.)
    6,523 K
    Gamma (Avg.)
    2.18
    Color dE (Avg.)
    0.31
    Contrast Setting
    50
    RGB Settings
    97-100-99
    Gamma Setting
    2.2
    Brightness Setting
    15
    Measured Brightness
    102 cd/m²
    ICC Profile
    Download

    The accuracy after calibration is exceptional. White balance and colors are nearly perfect, and any remaining inaccuracies aren't noticeable. After calibration, you can use any of the settings that are locked out in sRGB mode.

    9.4
    SDR Color Gamut
    sRGB Coverage xy
    99.8%
    sRGB Picture Mode
    Custom 1
    Adobe RGB Coverage xy
    82.8%
    Adobe RGB Picture Mode
    Custom 1

    The SDR color gamut is fantastic. It can display the entire sRGB color space most current desktop and web content uses. However, it has only decent coverage of the Adobe RGB color space. It also has significant issues displaying greens accurately in Adobe RGB, which isn't ideal for professional publishing.

    7.5
    HDR Color Gamut
    Wide Color Gamut
    Yes
    DCI-P3 Coverage xy
    87.0%
    DCI-P3 Picture Mode
    HDR Mode
    Rec. 2020 Coverage xy
    63.9%
    Rec. 2020 Picture Mode
    HDR Mode

    The HDR color gamut is good. It has good coverage and tone mapping in the DCI-P3 color space used by most current HDR content, though worse coverage in the Rec. 2020 color space.

    7.3
    HDR Color Volume
    1,000 cd/m² DCI-P3 Coverage ICtCp
    62.6%
    DCI-P3 Picture Mode
    HDR Mode
    10,000 cd/m² Rec. 2020 Coverage ICtCp
    27.8%
    Rec. 2020 Picture Mode
    HDR Mode

    The HDR color volume is decent. It can't display very dark colors well, and its incomplete color gamut limits it.

    9.0
    Text Clarity
    Pixel Type
    IPS
    Subpixel Layout
    RGB

    This monitor has superb text clarity. The 4k resolution and high pixel density help it display sharp text. With ClearType turned on (top photo), text appears bolder. These photos are in Windows 10.

    7.2
    Reflections
    Screen Finish
    Matte
    Total Reflections
    5.6%
    Indirect Reflections
    3.0%
    Calculated Direct Reflections
    2.7%

    The reflection handling is decent. It doesn't have too much glare in most environments, though it struggles with very bright light sources, like opposite a sunny window.

    9.8
    Gradient
    Color Depth
    10 Bit

    The Gigabyte M32U has superb reflection handling, and you won't notice any banding in scenes with shades of a similar color.

    Motion
    7.4
    Refresh Rate
    Native Refresh Rate
    144 Hz
    Max Refresh Rate
    144 Hz
    Max Refresh Rate Over DP
    144 Hz
    Max Refresh Rate Over HDMI
    144 Hz
    Max Refresh Rate Over DP @ 10-bit
    144 Hz
    Max Refresh Rate Over HDMI @ 10-Bit
    144 Hz

    This monitor has HDMI 2.1 bandwidth, so both DisplayPort and HDMI provide the same speeds and capabilities. Your card must support Display Screen Compression to reach these maximum speeds over DisplayPort or HDMI.

    Variable Refresh Rate (VRR)
    Variable Refresh Rate
    Yes
    FreeSync
    Yes
    G-SYNC
    Compatible (Tested)
    VRR Maximum
    144 Hz
    VRR Minimum
    < 20 Hz
    VRR Supported Connectors
    DisplayPort, HDMI

    NVIDIA VRR Min VRR Max
    DisplayPort <20Hz 144Hz
    HDMI <20Hz 144Hz

    AMD VRR Min VRR Max
    DisplayPort <20Hz 144Hz
    HDMI <20Hz 144Hz

    On top of supporting FreeSync and G-SYNC compatibility, it also supports HDMI Forum VRR.

    7.5
    VRR Motion Performance
    See details on graph tool
    Recommended VRR OD Setting
    Picture Quality
    Variable Overdrive Advertised
    Yes
    Avg. CAD
    194
    Best CAD
    187
    Worst CAD
    214

    Refresh Rate CAD Heatmap RT Chart Pursuit Photo
    143 Heatmap Chart Photo
    120 Heatmap Chart Photo
    100 Heatmap Chart Photo
    80 Heatmap Chart Photo
    60 Heatmap Chart Photo

    The motion handling is good across its VRR range, but there's still blur with fast-moving objects and inverse ghosting at lower refresh rates. The 'Picture Quality' overdrive setting produces the consistently best results across the VRR range, but 'Balance' is better at higher refresh rates. Unfortunately, the other overdrive settings have such high CAD that it passes the limits of the chart, and you can see an alternative chart here. This includes the variable overdrive setting, which is called 'Smart OD', and results in noticeable inverse ghosting.

    7.1
    Refresh Rate Compliance
    See details on graph tool
    See details on graph tool
    Compliance @ Max Hz
    51%
    Compliance @ 120 FPS
    56%
    Compliance @ 60 FPS
    74%

    The refresh rate compliance is decent. Its response time isn't fast enough to make full color transitions at the max refresh rate and at 120Hz, but it's better at 60Hz.

    7.7
    CAD @ Max Refresh Rate
    OD Transition Max Refresh Rate
    od-transition-max-refresh-rate-balance-0-31
    OD balance
    0 to 31
    Recommended Overdrive Setting
    Balance
    Avg. CAD
    163
    Best 10% CAD
    94
    Worst 10% CAD
    258

    Overdrive Mode CAD Heatmap RT Chart Pursuit Photo
    Off Heatmap Chart Photo
    Smart OD Heatmap Chart Photo
    Picture Quality Heatmap Chart Photo
    Balance Heatmap Chart Photo
    Speed Heatmap Chart Photo

    The CAD at the max refresh rate of 144Hz is good. The 'Balance' overdrive setting has the lowest CAD, so there's the least amount of blur, but it has overshoot and a bit of noticeable inverse ghosting. The 'Picture Quality' setting is a better choice if that bothers you.

    Response Time @ Max Refresh Rate
    Recommended Overdrive Setting
    Balance
    First Response Time
    5.0 ms
    Total Response Time
    7.5 ms
    RGB Overshoot
    4 RGB
    Worst 10% First Response Time
    8.5 ms
    Worst 10% Total Response Time
    12.6 ms
    Worst 10% RGB Overshoot
    16 RGB

    Overdrive Mode First Response Heatmap Total Response Heatmap RGB Overshoot Heatmap
    Off Heatmap Heatmap Heatmap
    Smart OD Heatmap Heatmap Heatmap
    Picture Quality Heatmap Heatmap Heatmap
    Balance Heatmap Heatmap Heatmap
    Speed Heatmap Heatmap Heatmap
    7.5
    CAD @ 120Hz
    OD Transition 120Hz
    od-transition-120-balance-0-31
    OD balance
    0 to 31
    Recommended Overdrive Setting
    Balance
    Avg. CAD
    177
    Best 10% CAD
    94
    Worst 10% CAD
    279

    Overdrive Mode CAD Heatmap RT Chart Pursuit Photo
    Off Heatmap Chart Photo
    Smart OD Heatmap Chart Photo
    Picture Quality Heatmap Chart Photo
    Balance Heatmap Chart Photo
    Speed Heatmap Chart Photo

    The CAD at 120Hz is good. It's similar to its max refresh rate as the recommended overdrive setting of 'Balance' has some overshoot, so the 'Picture Quality' setting is better if that bothers you, but it has a bit more blur.

    Response Time @ 120Hz
    Recommended Overdrive Setting
    Balance
    First Response Time
    4.9 ms
    Total Response Time
    9.9 ms
    RGB Overshoot
    8 RGB
    Worst 10% First Response Time
    7.5 ms
    Worst 10% Total Response Time
    16.0 ms
    Worst 10% RGB Overshoot
    24 RGB

    Overdrive Mode First Response Heatmap Total Response Heatmap RGB Overshoot Heatmap
    Off Heatmap Heatmap Heatmap
    Smart OD Heatmap Heatmap Heatmap
    Picture Quality Heatmap Heatmap Heatmap
    Balance Heatmap Heatmap Heatmap
    Speed Heatmap Heatmap Heatmap
    6.9
    CAD @ 60Hz
    OD Transition 60Hz
    od-transition-60-balance-0-31
    OD balance
    0 to 31
    Recommended Overdrive Setting
    Picture Quality
    Avg. CAD
    213
    Best 10% CAD
    105
    Worst 10% CAD
    352

    Overdrive Mode CAD Heatmap RT Chart Pursuit Photo
    Off Heatmap Chart Photo
    Smart OD Heatmap Chart Photo
    Picture Quality Heatmap Chart Photo
    Balance Heatmap Chart Photo
    Speed Heatmap Chart Photo

    The CAD at 60Hz is okay, as there's noticeable blur and inverse ghosting. Unlike at higher refresh rates, the recommended overdrive is 'Picture Quality' because 'Balance' has more overshoot, so you may have to change settings if you switch games or sources. Only the 'Off' setting doesn't have any overshoot.

    Response Time @ 60Hz
    Recommended Overdrive Setting
    Picture Quality
    First Response Time
    6.3 ms
    Total Response Time
    13.1 ms
    RGB Overshoot
    5 RGB
    Worst 10% First Response Time
    9.0 ms
    Worst 10% Total Response Time
    23.4 ms
    Worst 10% RGB Overshoot
    18 RGB

    Overdrive Mode First Response Heatmap Total Response Heatmap RGB Overshoot Heatmap
    Off Heatmap Heatmap Heatmap
    Smart OD Heatmap Heatmap Heatmap
    Picture Quality Heatmap Heatmap Heatmap
    Balance Heatmap Heatmap Heatmap
    Speed Heatmap Heatmap Heatmap
    Backlight Strobing (BFI)
    Backlight Strobing (BFI)
    Yes
    Maximum Frequency
    144 Hz
    Minimum Frequency
    85 Hz
    Longest Pulse Width Brightness
    190 cd/m²
    Shortest Pulse Width Brightness
    190 cd/m²
    Pulse Width Control
    No
    Pulse Phase Control
    No
    Pulse Amplitude Control
    No
    VRR At The Same Time
    Yes

    Refresh Rate VRR Motion Blur Photo
    144Hz On Photo
    144Hz Off Photo
    120Hz On Photo
    120Hz Off Photo
    85Hz On Photo

    This monitor supports backlight strobing to reduce persistence blur. The first time we enabled the feature with VRR, the backlight strobing continued to function as low as 10Hz, but below 55Hz, it flickers in multiples of the framerate. Unfortunately, the backlight kept fluctuating and was borderline unusable, as shown in this slow motion video filmed between 54 and 55Hz (Note: This video contains rapid, bright flashing). The effect isn't that noticeable in real life, though.

    After experiencing this issue, we power cycled the monitor and restarted the PC, and the BFI feature behaved more like the other Gigabyte monitors we tested. Below 85Hz, the backlight stops strobing, and there are no distracting backlight fluctuations. With VRR off, it only works with 144Hz and 120Hz signals.

    8.4
    VRR Flicker
    Dark Gray Flicker
    0.9 RGB
    Middle Gray Flicker
    1.9 RGB
    Light Gray Flicker
    1.9 RGB

    The Gigabyte M32U monitor doesn't have any noticeable VRR flicker with changing frame rates, which is great for gaming.

    10
    Image Flicker
    Flicker-Free
    Yes
    PWM Dimming Frequency
    0 Hz

    This monitor has a flicker-free backlight, which helps reduce eye strain if you're sensitive to flicker.

    Inputs
    8.8
    Input Lag
    Native Resolution @ Max Hz
    4.3 ms
    Native Resolution @ 120Hz
    5.0 ms
    Native Resolution @ 60Hz
    12.5 ms
    Backlight Strobing (BFI)
    4.8 ms

    The Gigabyte M32U has low input lag, so you won't notice any delay and get a responsive feel. However, it's important to ensure the monitor's firmware is F06 or newer, as previous firmware versions have an issue with input lag.

    8.5
    Resolution
    Native Resolution
    3840 x 2160
    Aspect Ratio
    16:9
    Megapixels
    8.3 MP
    Pixel Density
    140 PPI
    10
    PS5 Compatibility
    4k @ 120Hz
    Yes
    4k @ 60Hz
    Yes
    1440p @ 120Hz
    Yes
    1440p @ 60Hz
    Yes
    1080p @ 120Hz
    Yes
    1080p @ 60Hz
    Yes
    9.7
    Xbox Series X|S Compatibility
    4k @ 120Hz
    Yes
    4k @ 60Hz
    Yes
    1440p @ 120Hz
    Yes
    1440p @ 60Hz
    Yes
    1080p @ 120Hz
    Yes
    1080p @ 60Hz
    Yes

    The Gigabyte M32U works well with the Xbox Series X|S. You only need to enable the console's HDMI override setting for 1440p @ 60Hz, which disables VRR. Also, keep in mind that the console only supports HDR with 4k signals.

    Inputs Photos
    Video And Audio Ports
    DisplayPort
    1 (DP 1.4)
    DisplayPort Transmission Bandwidth
    No DisplayPort 2.1
    Mini DisplayPort
    No
    HDMI
    2 (HDMI 2.1)
    HDMI 2.1 Bandwidth
    24Gbps (FRL 6x4)
    DVI
    No
    VGA
    No
    Daisy Chaining
    No
    3.5mm Audio Out
    1
    3.5mm Audio In
    No
    3.5mm Microphone In
    No

    The Gigabyte M32U has two HDMI 2.1 ports, making it a great choice for someone who has a console and an HDMI 2.1 graphics card.

    USB
    USB-A Ports
    3
    USB-A Rated Speed
    5Gbps (USB 3.2 Gen 1)
    USB-B Upstream Port
    Yes
    USB-C Ports
    1
    USB-C Upstream
    Yes
    USB-C Rated Speed
    5Gbps (USB 3.2 Gen 1)
    USB-C Power Delivery
    15W
    USB-C DisplayPort Alt Mode
    Yes
    Thunderbolt
    No

    The monitor has a USB-C port and supports a few advanced USB-C features, including DisplayPort Alt Mode and 15W fast charging for supported devices. However, the power delivery feature doesn't deliver enough power to recharge most laptops while in use; if you want a monitor with similar performance and greater power delivery over USB-C, you can look into the Lenovo Legion Y32p-30.

    The M32U's USB-C port allows you to use the monitor as a KVM (keyboard, video, and mouse) switch, so you can view and control two sources with a single set of input devices, which is great if you're working from home and want to use a business and personal computer at the same desk.

    macOS Compatibility

    This monitor works well with macOS. VRR and HDR function properly and can be enabled simultaneously on macOS. When using a MacBook, windows return to their original position when reopening the lid or waking the laptop up from sleep.

    Features
    Additional Features
    HDR10
    Yes
    Speakers
    Yes
    RGB Illumination
    No
    Multiple Input Display
    PIP + PBP
    KVM Switch
    Yes

    The Gigabyte M32U has a few extra features, including:

    • Virtual Crosshair: There are four virtual crosshairs to choose from.
    • Frame Counter: Displays the current number of frames per second received from the source.
    • Black Equalizer: Adjusts gamma to make it easier to spot other players/enemies in the shadows.
    • KVM: Allows quick keyboard and mouse switching between multiple connected computers.
    • Dashboard: This feature allows you to display statistics from your computer like CPU and GPU temps, fan speeds, memory usage, etc.

    It also supports Picture-in-Picture or Picture-by-Picture, allowing you to display two sources simultaneously, though this feature isn't available in HDR or if FreeSync is enabled.

    On-Screen Display (OSD)