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Test Bench 1.2
Changelog

Updated

See the previous 1.1 changelog.

Usage Ratings

  • Replaced the "HDR Gaming" usage in favor of the "HDR" usage, which focuses more on how good the monitor is for all types of HDR content (gaming, movies, etc.).
  • Renamed the "Multimedia" usage to "Media Consumption".
  • Score changes to all usages to better reflect user feedback.

Tests

Style

  • Moved the weight comparisons to the "Stand" and "Display" boxes.

stand

  • Moved the thickness picture to this box.
  • Moved the "Weight (with stand)" test to this box. Now named "Weight (with display)".
  • Moved the "Thickness (with stand)" test to this box. Now named "Thickness (with display)".

Ergonomics

  • Score changes
  • Moved "Back" box contents into the Ergonomics box.

Back

  • Removed the box and moved its contents to the "Ergonomics" box.

Borders

  • Removed the box and moved the borders size test to the new "Display" box.

Thickness

  • Removed the box and moved it's tests to the "Stand" and "Display" boxes.

Display

  • New box, which looks at the dimensions and weight of the display itself.
  • Now measure the display's width and height.
  • Moved "Thickness (without stand)" to this box.
  • Moved "Weight (without stand)" to this box.
  • Moved "Borders Size (Bezeles)" to this box.

Controls

  • Moved this box to the "Design" section.

In The Box

  • Moved this box to the "Design" section.
  • Moved the "Power Supply" test to this box.

SDR Brightness

  • Changed the box name from "SDR Peak Brightness" to "SDR Brightness"
  • Removed "SDR" pre-fix from each test name.
  • Added the "Minimum Brightness" test.

HDR Brightness

  • Changed the box name from "HDR Peak Brightness" to "HDR Brightness"
    Removed "HDR" pre-fix from each test name.
  • Now list the monitor's VESA DisplayHDR Certification if it has one.
  • Now measure the monitor's PQ EOTF tracking.

Gray Uniformity

  • Removed the 5% Gray Uniformity tests
  • Score changes due to a bug fix in the 50% DSE calculation.

Color Accuracy (Pre-Calibration)

  • Changed the box name from "Pre-Calibration" to "Color Accuracy (Pre-Calibration)"
  • Now measure the sRGB gamut size of the monitor's tested picture mode to evaluate over or under saturation.
  • Score changes to account for the measured sRGB gamut size.
  • Added the "Brightness Locked" test.
  • Renamed some tests for better clarity.

Color Accuracy (Post-Calibration)

  • Changed the box name from "Post-Calibration" to "Color Accuracy (Post-Calibration)"
  • Now measure the sRGB gamut size of the monitor's tested picture mode to evaluate over or under saturation.
  • Score changes to account for the measured sRGB gamut size.
  • Added the ICC Profile download link.
  • Fixed some issues with our ICC profiles that caused them to not work as expected.
  • Renamed some tests for better clarity.

SDR Color Gamut

  • Slight presentation and score changes.
  • Added the word "Coverage" to the coverage tests, for better clarity.

SDR Color Volume

  • Slight presentation and score changes.

HDR Color Gamut

  • Now measure DCI-P3 coverage using the native performance of the panel, in addition to the previously measured tone-mapped performance.
  • Now graph the monitor's native gamut coverage in comparison to the DCI-P3 color space.
  • Tone-Mapped DCI-P3 coverage and performance are now illustrated in gray.
  • Slight presentation and score changes.
  • Added the word "Coverage" to the coverage tests, for better clarity.

HDR Color Volume

  • Slight presentation and score changes

Image Retention

  • Removed the box.

 Color Bleed

  • Removed the box.

Response Time @ Max Refresh Rate

  • Designed a new methodology for taking measurements. It's similar to our previous methodology, where the monitor's refresh rate and the "in-game" frame rate are set to the same frequency, but we now test with VRR enabled.
  • Visual changes to the tables and charts.
  • Removed the "Dark" transition tests in favor of "Worst 3" transition tests, for more consistent and balanced scoring.
  • Changes to the scoring.
  • Renamed "Best Overdrive Setting" to "Recommended Overdrive Setting".

Response Time @ 60Hz

  • Designed a new methodology for taking measurements. It's similar to our previous methodology, where the monitor's refresh rate and the "in-game" frame rate are set to the same frequency, but we now test with VRR enabled.
  • Visual changes to the tables and charts.
  • Removed the "Dark" transition tests in favor of "Worst 3" transition tests, for more consistent and balanced scoring.
  • Changes to the scoring.
  • Renamed "Best Overdrive Setting" to "Recommended Overdrive Setting".

Response Time @ 120Hz

  • Added a new refresh rate to our response time testing.
  • Follows the same changes as response time @ max refresh rate and response time @ 60Hz.

Backlight Strobing (BFI)

  • Renamed the box from "Black Frame Insertion" to "Backlight Strobing (BFI)"
  • Removed the scoring, as it often didn't represent the actual performance.
  • Added more tests:
    • Longest Pulse Width Brightness
    • Shortest Pulse Width Brightness
    • Pulse Width Control
    • Pulse Phase Control 
    • Pulse Amplitude Control
    • VRR at the same time
  • Added more motion blur pictures to show the backlight strobing performance across different refresh rates and modes.

Refresh Rate

  • Now test for the max refresh rate via the connector type and color bit depth.
  • Renamed "Native" to "Native Refresh Rate" for better clarity.
  • Slight score changes.
  • Moved VRR tests to the new VRR box.

Variable Refresh Rate

  • New box which focuses on the VRR performance and capabilities of the monitor.

Input Lag

  • Now test input lag @ 120Hz.
  • Renamed " Native Resolution" to "Native Resolution @ Max Hz" for better clarity.
  • Removed the HDR Input lag test, as it rarely made a difference and wasn't possible to test for in many cases, using our current methodology.
  • Removed the VRR Input lag tests, as enabling VRR rarely made any meaningful difference to the input lag.
  • Score changes.

Resolution and Size

  • Score changes.
  • Renamed "Screen Diagonal" to "Measured Screen Diagonal" for better clarity.

PS5 Compatibility

  • New tests for which resolutions, refresh rates, and features a monitor supports when connected to a PS5.

Xbox Series X|S Compatibility

  • New tests for what resolutions, refresh rates, and features a monitor supports when connected to an Xbox Series X or S.

Video and Audio Ports

  • Renamed the "Inputs" box to "Video and Audio Ports" and moved the USB tests to a separate box.
  • Now test for the HDMI 2.1 Rated Speed if a monitor supports HDMI 2.1.
  • Removed the "DisplayPort Out" test.
  • Added the "Daisy Chaining" test.
  • Cleaned up the presentation.

USB

  • New box for more in-depth tests and analysis of the monitor's USB ports.

macOS Compatibility

  • New box to test for compatibility when connected to a macOS source device.

Additional Features

  • Moved the "HDR10" test to the top ribbon of the review.
  • Added KVM Switch test.

62 Monitors Updated So Far

We are retesting popular models first. So far, the test results for the following models have been converted to the new testing methodology. However, the text might be inconsistent with the new results.

67 Monitors Planned To Be Updated

We are also planning to retest the following products over the course of the next few weeks:

Discussions