Samsung Odyssey 3D G90XF S27FG900X  Monitor Review

Reviewed Jun 20, 2025 at 10:20am
Test bench update Nov 10, 2025 at 09:02am
Tested using Methodology v2.1.1 
Samsung Odyssey 3D G90XF S27FG900X
7.1
PC Gaming 
8.1
Console Gaming 
7.0
Office 
7.2
Editing 
7.4
Brightness 
7.8
Response Time 
5.4
HDR Picture 
6.1
SDR Picture 
 7

The Samsung Odyssey 3D G90XF S27FG900X is a 27-inch 4k 3D gaming monitor. Its most distinctive feature is the ability to create a 3D viewing experience without any 3D glasses with select games. It competes with other glasses-free 3D monitors, like the gaming-focused Acer Predator SpatialLabs View 27, as well as more creator-focused displays such as the Lenovo ThinkVision 27 3D. It's the first glasses-free 3D monitor by Samsung and comes with the Odyssey 3D Hub software, which makes 3D games and videos easily accessible. It also has additional features, such as integrated speakers, LED lighting, and a Picture-in-Picture mode.

How We Test Monitors

We buy and test more than 30 monitors each year, with units that we buy completely on our own, without any cherry-picked units or samples. We put a lot into each unbiased, straight-to-the-point review, and there's a whole process from purchasing to publishing, involving multiple teams and people. We do more than just use the monitor for a week; we use specialized and custom tools to measure various aspects with objective data-based results. We also consider multiple factors before making any recommendations, including the monitor's cost, its performance against the competition, and whether or not it's easy to find.

Our Verdict

7.1
PC Gaming 

The Samsung Odyssey 3D is decent for PC gaming. It has good motion handling across its VRR range, and fast-moving objects look fairly crisp. It also feels responsive because of its very low input lag and 165Hz refresh rate. However, it has terrible local dimming and disappointing contrast, and deep blacks appear gray in a dark room. It also doesn't get bright enough for highlights to pop in HDR. Finally, its glasses-free 3D capabilities only work with a limited number of games, and it doesn't always work properly.

Pros
  • Fast-moving objects look fairly crisp.

  • Displays a fairly wide range of colors in HDR.

  • Supports all VRR formats.

Cons
  • Terrible local dimming system.

  • Highlights don't pop in HDR.

  • Glasses-free 3D only works with a limited number of games.

  • 3D capability doesn't always work properly.

8.1
Console Gaming 

The Samsung Odyssey 3D is great for console gaming. It supports all features of the PS5, PS5 Pro, and Xbox Series X|S. It also has decent motion handling at 60Hz and very good motion handling at 120Hz, so fast-moving objects look fairly crisp, and it has low input lag for a responsive feel. However, highlights aren't bright enough to pop in HDR, and deep blacks appear gray in a dark room.

Pros
  • Fast-moving objects look fairly crisp.

  • Displays a fairly wide range of colors in HDR.

  • Supports VRR with PS5, PS5 Pro, and Xbox Series X|S.

Cons
  • Terrible local dimming system.

  • Highlights don't pop in HDR.

7.0
Office 

The Samsung Odyssey 3D is decent for office work. It has great ergonomics, though it doesn't swivel, so it doesn't work well for showing your screen to a colleague. Additionally, it has only decent text clarity because of the monitor's 3D layer. It also has terrible reflection handling, so it's not great for a bright room, even though the display gets quite bright.

Pros
  • Bright in SDR.

  • Decent viewing angles.

  • Great ergonomics.

Cons
  • No Swivel.

  • Terrible reflection handling.

7.2
Editing 

The Samsung Odyssey 3D is satisfactory for editing work. It has great color accuracy before calibration, and it has a 4k resolution. However, because of its 3D layer, it doesn't look as sharp as expected for a 4k display. Additionally, while it gets quite bright, highlights don't pop, which isn't ideal if you're editing HDR content. It also has disappointing contrast, so deep blacks appear gray. Finally, it doesn't swivel, so it's more difficult to share work with a colleague.

Pros
  • Bright in SDR.

  • Decent viewing angles.

  • Great ergonomics.

  • Displays a fairly wide range of colors in HDR.

Cons
  • No Swivel.

  • Disappointing contrast.

7.4
Brightness 

The Samsung Odyssey 3D G90XF has decent brightness. While it gets quite bright in SDR, it's not bright enough for highlights to pop in HDR.

Pros
  • Bright in SDR.

Cons
  • Highlights don't pop in HDR.

7.8
Response Time 

The Samsung Odyssey 3D monitor has a good response time. Across its VRR range, fast-moving objects look fairly crisp, and there isn't much inverse ghosting.

Pros
  • Fast-moving objects look fairly crisp.

Cons
None
5.4
HDR Picture 

The Samsung Odyssey 3D G90XF has disappointing HDR picture quality. Though it displays a fairly wide range of colors, they aren't very vivid. Additionally, it has a terrible local dimming system and disappointing contrast.

Pros
  • Displays a fairly wide range of colors in HDR.

Cons
  • Terrible local dimming system.

6.1
SDR Picture 

The Samsung Odyssey 3D has passable SDR picture quality. Though it displays the SDR gamut well, it has poor black uniformity and disappointing contrast, and deep blacks appear gray.

Pros
None
Cons
  • Poor black uniformity.

  • Disappointing contrast.

8.3
Color Accuracy 

The Samsung Odyssey 3D monitor has impressive color accuracy. It has great accuracy before calibration, though dark parts of scenes are too bright, and you need to calibrate it for more accurate gamma.

Pros
  • Great accuracy before calibration.

  • Good gray uniformity.

Cons
  • Dark parts of scenes too dark before calibration.

  • 7.1
    PC Gaming
  • 8.1
    Console Gaming
  • 7.0
    Office
  • 7.2
    Editing

  • Performance Usages

  • 7.4
    Brightness
  • 7.8
    Response Time
  • 5.4
    HDR Picture
  • 6.1
    SDR Picture
  • 8.3
    Color Accuracy
  • Changelog

    1.  Updated Nov 10, 2025: We've converted this review to Test Bench 2.1.1. We removed the Vertical Viewing Angle test.
    2.  Updated Jun 20, 2025: Review published.
    3.  Updated Jun 16, 2025: Early access published.
    4.  Updated Jun 05, 2025: Our testers have started testing this product.

    Check Price

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    Differences Between Sizes And Variants

    We tested the Samsung Odyssey 3D. This is the only model Samsung offers with glasses-free 3D capability, and the results are only valid for this model.

    Model Size Resolution Panel Type Local Dimming Glasses-Free 3D
    Odyssey 3D G90XF 27" 4k IPS (with lenticular lens layer for 3D) Edge-lit Yes

    Our unit's label indicates it was manufactured in February 2025. It was tested with firmware M-F9027GCZA-1002.1.

    Popular Monitor Comparisons

    The Samsung Odyssey 3D is a 27-inch 4k 3D gaming monitor. It's one of a very limited number of monitors offering glasses-free 3D capabilities. It's ideally suited to 3D enthusiasts and those who enjoy using emerging technologies. However, it's not well suited to most gamers. It only works with a limited number of games, and even then, the 3D capability doesn't always work. Additionally, it's very expensive, costing far more than IPS and OLED displays that deliver much better non-3D gaming performance. It's not nearly as clear as other 4k monitors because of its 3D layer, and text doesn't look as sharp. Additionally, its highlights don't pop, and its colors aren't very vivid compared to much less expensive IPS displays like the Acer Nitro XV275K P3biipruzx. Even OLEDs like the MSI MPG 321URX QD-OLED cost far less, and deliver far better motion in addition to deeper blacks in a dark room and far more vivid colors. Given its price, it's not a good option unless you're very interested in experiencing glasses-free 3D with a limited number of games.

    For more options, check out our recommendations for the best 27-inch monitors, the best 4k gaming monitors, and the best gaming monitors.

    ASUS ROG Swift OLED PG27UCDM

    The ASUS ROG Swift OLED PG27UCDM and the Samsung Odyssey 3D are 27-inch 4k gaming monitors. The ASUS is the better choice for most people, as it has highlights that pop, displays deeper blacks in a dark room, and has more vivid colors. The Samsung is only a good option if you're very interested in playing a limited number of games with glasses-free 3D.

    MSI MPG 321URX QD-OLED

    The MSI MPG 321URX QD-OLED and the Samsung Odyssey 3D are both 4k gaming monitors. The MSI is the better monitor for most people, as it displays deeper blacks in a dark room, has more vivid colors, and has much better motion handling. However, you may prefer the Samsung if you're a 3D enthusiast, as it offers glasses-free 3D with select games.

    Acer Nitro XV275K P3biipruzx

    The Acer Nitro XV275K P3biipruzx and the Samsung Odyssey 3D are both 27-inch 4k gaming monitors. The Acer is the better option for most people, as it has highlights that pop, more vivid colors, and better reflection handling. The Samsung is only a good choice if you want to play a limited number of games in glasses-free 3D.

    Test Results

    perceptual testing image
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    RATINGS
    Category:
    All
    Design
    Style
    Curved
    No
    Curve Radius
    Not Curved

    While the Samsung G90XF is a gaming monitor, its straightforward appearance and silver base make it equally well suited to an office or home environment.

    8.0
    Build Quality

    The build quality is great. While the back of the monitor is plastic, there's only a little bit of flex when the panel is pushed. Additionally, while the upper part of the stand is plastic, the lower part is metal. However, the upper strip of the monitor with the 3D cameras seems as though it's clipped onto the front of the monitor.

    8.0
    Ergonomics
    Min Height To Top Of Panel
    15.8" (40.2 cm)
    Height Adjustment
    4.7" (12.0 cm)
    Tilt Range
    -15° to 5°
    Rotate Portrait/Landscape
    Yes, Both Ways
    Swivel Range
    No swivel
    Wall Mount
    VESA 100x100

    The ergonomics are impressive. You can make most common adjustments to the monitor's stand, and it has fantastic height adjustments. However, it doesn't swivel, so it's not ideal if you want to play a game with someone else.

    Stand
    Base Width
    9.6" (24.5 cm)
    Base Depth
    8.1" (20.5 cm)
    Thickness (With Display)
    4.9" (12.5 cm)
    Weight (With Display)
    16.6 lbs (7.6 kg)

    The stand works very well. If the monitor is bumped, there's minimal wobble, and it recovers very quickly.

    Display
    Size
    27"
    Housing Width
    24.3" (61.6 cm)
    Housing Height
    14.7" (37.4 cm)
    Thickness (Without Stand)
    1.4" (3.5 cm)
    Weight (Without Stand)
    10.4 lbs (4.7 kg)
    Borders Size (Bezels)
    0.3" (0.8 cm)

    The bezel at the top of the monitor is 0.7 inches (1.75 cm) high.

    Controls

    The monitor has a joystick at the back that controls the on-screen display and turns the monitor on and off. 

    In The Box
    Power Supply
    External Brick

    • DisplayPort cable
    • HDMI cable
    • USB-A to USB-B cable
    • Power supply and cable
    • User guides and documentation
    Picture Quality
    5.9
    Contrast
    Native Contrast
    952 : 1
    Contrast With Local Dimming
    971 : 1

    The contrast is disappointing. Deep blacks appear gray, and its local dimming feature doesn't improve contrast much.

    2.5
    Local Dimming
    Local Dimming
    Yes
    Backlight
    Edge

    The local dimming is terrible. There are only eight large edge-lit zones, and all the zones turn on as soon as there's something on the screen. This means local dimming doesn't improve contrast, and deep blacks appear gray.

    This also means that there isn't blooming around bright objects, even when viewed from the side. Additionally, in more challenging scenes, such as a starfield, all the stars are displayed properly.

    The subtitles don't have any blooming because all zones are on with most content. For the same reason, there aren't any issues with uniformity that are caused by local dimming.

    Finally, zones turn on very quickly, though they stay on for a short while after a bright object has left a zone. However, there is a bit of flickering in scenes with very fast transitions.

    8.3
    SDR Brightness
    Real Scene
    450 cd/m²
    Peak 2% Window
    336 cd/m²
    Peak 10% Window
    498 cd/m²
    Peak 25% Window
    495 cd/m²
    Peak 50% Window
    486 cd/m²
    Peak 100% Window
    464 cd/m²
    Sustained 2% Window
    334 cd/m²
    Sustained 10% Window
    497 cd/m²
    Sustained 25% Window
    494 cd/m²
    Sustained 50% Window
    485 cd/m²
    Sustained 100% Window
    463 cd/m²
    Automatic Brightness Limiting (ABL)
    0.024
    Minimum Brightness
    20 cd/m²

    Settings

    • Picture mode: Original (after calibration)
    • Brightness: Max
    • Color Space: Native
    • Color Tone: Natural
    • Local Dimming: High

    The SDR brightness is great. It's bright enough to overcome most glare and maintains a fairly consistent brightness except at a 2% window size. If you turn Local Dimming off the minimum brightness is 22 cd/m².

    6.8
    HDR Brightness
    VESA DisplayHDR Certification
    No Certification
    Real Scene
    403 cd/m²
    Peak 2% Window
    310 cd/m²
    Peak 10% Window
    470 cd/m²
    Peak 25% Window
    470 cd/m²
    Peak 50% Window
    460 cd/m²
    Peak 100% Window
    482 cd/m²
    Sustained 2% Window
    309 cd/m²
    Sustained 10% Window
    469 cd/m²
    Sustained 25% Window
    468 cd/m²
    Sustained 50% Window
    459 cd/m²
    Sustained 100% Window
    480 cd/m²
    Automatic Brightness Limiting (ABL)
    0.027

    Settings

    • Picture Mode: Original
    • Brightness: Max
    • Peak Brightness: High
    • HDR Tone Mapping: Basic

    The HDR brightness is okay. Though highlights don't pop, it's bright enough to overcome most glare. It follows the PQ EOTF curve fairly well, though most parts of scenes are a bit too bright. Additionally, it has a bit of roll-off near peak brightness, which helps preserve bright details but prevents highlights from getting as bright as possible.

    7.5
    Gray Uniformity
    50% Std. Dev.
    3.693%
    50% DSE
    0.161%

    The gray uniformity is good. It's fairly uniform in the middle, though the edges of the monitor are somewhat darker.

    4.8
    Black Uniformity
    Native Std. Dev.
    2.921%
    Std. Dev. w/ L.D.
    2.232%

    The black uniformity is poor. There's quite a bit of backlight bleed, particularly in the top right corner, and there's a notable amount of cloudiness throughout the display.

    Additionally, while enabling local dimming improves black uniformity a bit, you can still see some backlight bleed and cloudiness.

    8.1
    Color Accuracy (Pre-Calibration)
    Picture Mode
    Original
    sRGB Gamut Area xy
    103.0%
    White Balance dE (Avg.)
    4.31
    Color Temperature (Avg.)
    6,277 K
    Gamma (Avg.)
    2.31
    Color dE (Avg.)
    2.69
    Contrast Setting
    50
    RGB Settings
    0-0-0
    Gamma Setting
    0
    Brightness Setting
    50
    Measured Brightness
    537 cd/m²
    Brightness Locked
    No

    Settings

    Color Space: Auto

    The accuracy before calibration is great in the 'Original' Picture Mode. The gamut is locked very effectively to the sRGB space, and it has good color accuracy. However, its white balance is only fair, as bright grays and whites are a bit too warm. Additionally, gamma doesn't follow the sRGB curve well, as the dark and midrange parts of scenes are too dark.

    The 'Original' Picture Mode doesn't lock out any settings, and the 'Auto' Color Space setting clamps the display to the sRGB gamut.

    9.5
    Color Accuracy (Post-Calibration)
    Picture Mode
    Original
    sRGB Gamut Area xy
    97.3%
    White Balance dE (Avg.)
    0.68
    Color Temperature (Avg.)
    6,518 K
    Gamma (Avg.)
    2.19
    Color dE (Avg.)
    0.72
    Contrast Setting
    48
    RGB Settings
    0-0-0
    Gamma Setting
    0
    Brightness Setting
    8
    Measured Brightness
    104 cd/m²
    ICC Profile
    Download

    The accuracy after calibration is superb, and you won't notice any inaccuracies. However, due to a bug, adjusting colors in the on-screen menu doesn't change the colors on-screen, and all post-calibration adjustment was done in software.

    9.2
    SDR Color Gamut
    sRGB Coverage xy
    98.1%
    sRGB Picture Mode
    Original
    Adobe RGB Coverage xy
    82.8%
    Adobe RGB Picture Mode
    Original

    The SDR color gamut is remarkable. It displays a wide range of colors in sRGB, though it only has decent coverage of Adobe RGB. Additionally, some colors are inaccurate in Adobe RGB, though you may be able to avoid this issue with a color-managed app.

    8.2
    HDR Color Gamut
    Wide Color Gamut
    Yes
    DCI-P3 Coverage xy
    91.1%
    DCI-P3 Picture Mode
    HDR Original
    Rec. 2020 Coverage xy
    65.5%
    Rec. 2020 Picture Mode
    HDR Original

    The HDR color gamut is impressive. It displays most colors in the commonly used DCI-P3 color space, though it displays a more limited range in Rec. 2020. Additionally, white is quite inaccurate in both color spaces.

    7.2
    HDR Color Volume
    1,000 cd/m² DCI-P3 Coverage ICtCp
    63.4%
    DCI-P3 Picture Mode
    HDR Original
    10,000 cd/m² Rec. 2020 Coverage ICtCp
    26.9%
    Rec. 2020 Picture Mode
    HDR Original

    The HDR color volume is decent. Brighter colors aren't very vivid, and darker colors don't look good because of its terrible local dimming and disappointing contrast.

    6.9
    Viewing Angle
    Color Washout From Left
    30°
    Color Washout From Right
    30°
    Color Shift From Left
    37°
    Color Shift From Right
    40°
    Brightness Loss From Left
    33°
    Brightness Loss From Right
    33°
    Black Level Raise From Left
    70°
    Black Level Raise From Right
    70°
    Gamma Shift From Left
    31°
    Gamma Shift From Right
    34°

    The horizontal viewing angle is alright. At wider angles, it washes out, and reds appear slightly orange or pink. However, it works well if you're sharing your screen with someone who's just off-center. Because of the monitor's 3D panel, some pixels aren't visible if you're viewing it from the side.

    7.0
    Text Clarity
    Pixel Type
    IPS
    Subpixel Layout
    RGB

    The text clarity is satisfactory. However, it's not as clear as other 27-inch 4k monitors because it has an additional layer to support the monitor's glasses-free 3D capabilities. This causes visible lines both horizontally and vertically over text. This is more apparent in person than in the photos.

    These photos are in Windows 10, and you can also see them in Windows 11 with ClearType on or off.

    1.8
    Direct Reflections
    See details on graph tool
    Peak Direct Reflection Intensity
    86.0%
    Screen Finish
    Glossy

    The direct reflection handling is terrible. Bright objects look bright, distinct, and clear, and there's a lot of diffraction with bright objects.

    7.5
    Ambient Black Level Raise
    See details on graph tool
    Black Luminance @ 0 lx
    0.04 cd/m²
    Black Luminance @ 1000 lx
    1.26 cd/m²

    The black levels are good in a bright room. However, they do rise a bit, so deep blacks appear a deep gray in brighter environments.

    7.1
    Total Reflected Light
    Total Reflected Light Intensity
    19,927% ⋅ pixel
    Diffraction Artifacts
    Yes

    The Samsung Odyssey 3D is decent at absorbing light, though bright reflected objects are quite visible and have a lot of diffraction.

    9.6
    Gradient
    Color Depth
    10 Bit

    The gradient handling is fantastic, and you won't see any banding between shades of similar colors.

    Motion
    7.5
    Refresh Rate
    Native Refresh Rate
    165 Hz
    Max Refresh Rate
    165 Hz
    Max Refresh Rate Over DP
    165 Hz
    Max Refresh Rate Over HDMI
    165 Hz
    Max Refresh Rate Over DP @ 10-bit
    165 Hz
    Max Refresh Rate Over HDMI @ 10-Bit
    165 Hz
    DSC Toggle
    No
    DSC Off Max Refresh Rate Over DP
    N/A
    DSC Off Max Refresh Rate Over HDMI
    N/A

    Your computer needs HDMI 2.1 support to reach the max refresh rate of over HDMI. Additionally, you need to use DSC to reach the max refresh rate over DisplayPort.

    Variable Refresh Rate (VRR)
    Variable Refresh Rate
    Yes
    FreeSync
    Yes
    G-SYNC
    Compatible (NVIDIA Certified)
    VRR Maximum
    165 Hz
    VRR Minimum
    < 20 Hz
    VRR Supported Connectors
    DisplayPort, HDMI

    NVIDIA - G-SYNC Compatibility
    Connection VRR Min VRR Max
    DisplayPort <20Hz 165Hz
    HDMI <20Hz 165Hz
    AMD - FreeSync
    Connection VRR Min VRR Max
    DisplayPort <20Hz 165Hz
    HDMI <20Hz 165Hz

    In addition to FreeSync and G-SYNC compatibility, this monitor also supports HDMI Forum VRR.

    7.9
    VRR Motion Performance
    See details on graph tool
    Recommended VRR OD Setting
    Adaptive-Sync
    Variable Overdrive Advertised
    No
    Avg. CAD
    164
    Best CAD
    161
    Worst CAD
    174

    Frame Rate CAD Heatmap RT Chart Pursuit Photo
    164 Heatmap Chart Photo
    144 Heatmap Chart Photo
    120 Heatmap Chart Photo
    100 Heatmap Chart Photo
    80 Heatmap Chart Photo
    60 Heatmap Chart Photo

    The Samsung G90XF has very good motion handling across its VRR range. The 'Adaptive-Sync' Response Time setting is the only overdrive setting available when you enable VRR.

    7.5
    Refresh Rate Compliance
    See details on graph tool
    See details on graph tool
    Compliance @ Max Hz
    52%
    Compliance @ 120 FPS
    61%
    Compliance @ 60 FPS
    73%

    The refresh rate compliance is good. That said, it can't make full color transitions between some frames, so motion looks blurry.

    7.9
    CAD @ Max Refresh Rate
    OD Transition Max Refresh Rate
    od-transition-max-refresh-rate-adaptivesync-0-31
    OD adaptivesync
    0 to 31
    Recommended Overdrive Setting
    Faster
    Avg. CAD
    144
    Best 10% CAD
    78
    Worst 10% CAD
    247

    Overdrive Mode CAD Heatmap RT Chart Pursuit Photo
    Standard Heatmap Chart Photo
    Faster Heatmap Chart Photo
    Extreme Heatmap Chart Photo
    Adaptive-Sync Heatmap Chart Photo

    The CAD at the max refresh rate is very good, and fast-moving objects look fairly crisp. The 'Faster' Response Time setting has a faster first response time than 'Standard' and far less inverse ghosting than 'Extreme'.

    Response Time @ Max Refresh Rate
    Recommended Overdrive Setting
    Faster
    First Response Time
    3.8 ms
    Total Response Time
    6.8 ms
    RGB Overshoot
    7 RGB
    Worst 10% First Response Time
    6.3 ms
    Worst 10% Total Response Time
    10.0 ms
    Worst 10% RGB Overshoot
    25 RGB

    Overdrive Mode First Response Heatmap Total Response Heatmap RGB Overshoot Heatmap
    Standard Heatmap Heatmap Heatmap
    Faster Heatmap Heatmap Heatmap
    Extreme Heatmap Heatmap Heatmap
    Adaptive-Sync Heatmap Heatmap Heatmap

    7.9
    CAD @ 120Hz
    OD Transition 120Hz
    od-transition-120-adaptivesync-0-31
    OD adaptivesync
    0 to 31
    Recommended Overdrive Setting
    Standard
    Avg. CAD
    157
    Best 10% CAD
    89
    Worst 10% CAD
    224

    Overdrive Mode CAD Heatmap RT Chart Pursuit Photo
    Standard Heatmap Chart Photo
    Faster Heatmap Chart Photo
    Extreme Heatmap Chart Photo
    Adaptive-Sync Heatmap Chart Photo

    The CAD at 120hz is very good. The 'Standard' Response Time has the fastest total response time and the least inverse ghosting.

    Response Time @ 120Hz
    Recommended Overdrive Setting
    Standard
    First Response Time
    5.6 ms
    Total Response Time
    6.0 ms
    RGB Overshoot
    0 RGB
    Worst 10% First Response Time
    7.6 ms
    Worst 10% Total Response Time
    9.3 ms
    Worst 10% RGB Overshoot
    5 RGB

    Overdrive Mode First Response Heatmap Total Response Heatmap RGB Overshoot Heatmap
    Standard Heatmap Heatmap Heatmap
    Faster Heatmap Heatmap Heatmap
    Extreme Heatmap Heatmap Heatmap
    Adaptive-Sync Heatmap Heatmap Heatmap

    7.6
    CAD @ 60Hz
    OD Transition 60Hz
    od-transition-60-adaptivesync-0-31
    OD adaptivesync
    0 to 31
    Recommended Overdrive Setting
    Standard
    Avg. CAD
    174
    Best 10% CAD
    67
    Worst 10% CAD
    257

    Overdrive Mode CAD Heatmap RT Chart Pursuit Photo
    Standard Heatmap Chart Photo
    Faster Heatmap Chart Photo
    Extreme Heatmap Chart Photo
    Adaptive-Sync Heatmap Chart Photo

    The CAD at 60Hz is good. The 'Standard' Response Time has the fastest total response time and the least inverse ghosting.

    Response Time @ 60Hz
    Recommended Overdrive Setting
    Standard
    First Response Time
    6.9 ms
    Total Response Time
    7.7 ms
    RGB Overshoot
    1 RGB
    Worst 10% First Response Time
    10.2 ms
    Worst 10% Total Response Time
    16.0 ms
    Worst 10% RGB Overshoot
    8 RGB

    Overdrive Mode First Response Heatmap Total Response Heatmap RGB Overshoot Heatmap
    Standard Heatmap Heatmap Heatmap
    Faster Heatmap Heatmap Heatmap
    Extreme Heatmap Heatmap Heatmap
    Adaptive-Sync Heatmap Heatmap Heatmap

    Backlight Strobing (BFI)
    Backlight Strobing (BFI)
    No BFI
    Maximum Frequency
    N/A
    Minimum Frequency
    N/A
    Longest Pulse Width Brightness
    N/A
    Shortest Pulse Width Brightness
    N/A
    Pulse Width Control
    No BFI
    Pulse Phase Control
    No BFI
    Pulse Amplitude Control
    No BFI
    VRR At The Same Time
    No BFI

    This monitor doesn't have a backlight strobing feature to reduce persistence blur.

    7.8
    VRR Flicker
    Dark Gray Flicker
    1.9 RGB
    Middle Gray Flicker
    0.9 RGB
    Light Gray Flicker
    0.7 RGB

    The monitor has minimal VRR flicker, and most people won't notice it, even with changing frame rates. The VRR Control setting helps reduce VRR flicker, but it isn't necessary with this monitor and adds a full frame of input lag and causes stuttering.

    10
    Image Flicker
    Flicker-Free
    Yes
    PWM Dimming Frequency
    0 Hz

    The monitor's backlight is flicker-free, as it doesn't use pulse width modulation to dim its backlight.

    Inputs
    8.9
    Input Lag
    Native Resolution @ Max Hz
    3.8 ms
    Native Resolution @ 120Hz
    4.9 ms
    Native Resolution @ 60Hz
    9.1 ms
    Backlight Strobing (BFI)
    N/A

    The Samsung Odyssey 3D has low input lag for a responsive feel.

    8.8
    Resolution
    Native Resolution
    3840 x 2160
    Aspect Ratio
    16:9
    Megapixels
    8.3 MP
    Pixel Density
    164 PPI
    10
    PS5 Compatibility
    4k @ 120Hz
    Yes
    4k @ 60Hz
    Yes
    1440p @ 120Hz
    Yes
    1440p @ 60Hz
    Yes
    1080p @ 120Hz
    Yes
    1080p @ 60Hz
    Yes
    10
    Xbox Series X|S Compatibility
    4k @ 120Hz
    Yes
    4k @ 60Hz
    Yes
    1440p @ 120Hz
    Yes
    1440p @ 60Hz
    Yes
    1080p @ 120Hz
    Yes
    1080p @ 60Hz
    Yes

    The Xbox Series X|S only supports HDR with 4k signals, so this isn't a limitation of the monitor.

    Inputs
    DisplayPort
    1 (DP 1.4)
    DisplayPort Transmission Bandwidth
    No DisplayPort 2.1
    Mini DisplayPort
    No
    HDMI
    2 (HDMI 2.1)
    HDMI 2.1 Bandwidth
    48Gbps (FRL 12x4)
    Daisy Chaining
    No
    3.5mm Audio Out
    No
    Ethernet
    No
    HDR10
    Yes
    Dolby Vision
    No

    This monitor doesn't have a 3.5mm audio output or support for ARC/eARC. This may affect you if your source doesn't have an audio output and you want to use external speakers, such as with a game console.

    USB
    USB-A Ports
    2
    USB-A Rated Speed
    5Gbps (USB 3.2 Gen 1)
    USB-B Upstream Port
    Yes
    USB-C Ports
    0
    USB-C Upstream
    No USB-C Ports
    USB-C Rated Speed
    No USB-C Ports
    USB-C Power Delivery
    No USB-C Ports
    USB-C DisplayPort Alt Mode
    No USB-C Ports
    Thunderbolt
    No
    macOS Compatibility

    Connection HDMI 2.1 USB-C to DP
    Max Refresh Rate 165Hz 165Hz
    VRR Range 48-165Hz 48-165Hz
    HDR Yes Yes

    The Samsung Odyssey 3D works well with macOS. VRR works well, and HDR looks good.

    If you connect the monitor to a MacBook with an HDMI or USB-C to DisplayPort cable and close the lid, the MacBook and the monitor go to sleep. This happens even if the MacBook is connected to power. If you re-open the lid, windows remain where they are.

    Features
    Additional Features
    Speakers
    Yes
    RGB Illumination
    Presets
    Multiple Input Display
    PIP
    KVM Switch
    No
    Smart OS
    No

    3D Capabilities

    The Samsung Odyssey 3D's standout feature is its glasses-free 3D capability. However, only a limited number of games support the 3D functionality, and your GPU must be supported for it to work. 

    While the 3D capability worked well inside the Odyssey 3D Hub software, we encountered significant issues with the tracking camera turning off and the 3D overlay not working within games. On our RTX 5080 it worked successfully one day, but on another it wouldn't, despite not changing any settings. Additionally, on our RTX 4080, games would crash after 2-3 minutes if 3D was enabled. However, on a 5070Ti we didn't encounter any issues. This is unexpected, as the hardware is the same in all three cases apart from the graphics card. On all configurations we spent many hours troubleshooting to try and fix the issue on the RTX 4080 and 5080, despite all software and drivers being up-to-date. That said, many users didn't experience our issues with 3D, and it's very possible it will work well with your PC.

    Additionally, we tried following instructions provided by some users to enable 3D in games that weren't designed to do so. However, we couldn't enable 3D capabilities in these games by doing this. 

    Non-3D Features

    This monitor has a number of additional features, including:

    • SeeColors Mode: Allows you to customize colors to suit your viewing conditions. Designed for colorblind users.
    • Eye Saver Mode: Decreases blue light around 400nm to help reduce eye strain.
    • Off Timer Plus: Turns the monitor off after the selected time has elapsed.
    On-Screen Display (OSD)

    You can learn more about the monitor's settings in the user guide.