Samsung Odyssey 3D G90XF S27FG900X Monitor Review

Tested using Methodology v2.1
Reviewed Jun 20, 2025 at 10:20 am
Samsung Odyssey 3D G90XF S27FG900X Picture
7.1
PC Gaming
8.1
Console Gaming
7.0
Office
7.2
Editing
7.4
Brightness
7.8
Response Time
5.4
HDR Picture
6.1
SDR Picture
8.3
Color Accuracy

The Samsung Odyssey 3D G90XF S27FG900X is a 27-inch 4k 3D gaming monitor. Its most distinctive feature is the ability to create a 3D viewing experience without any 3D glasses with select games. It competes with other glasses-free 3D monitors, like the gaming-focused Acer Predator SpatialLabs View 27, as well as more creator-focused displays such as the Lenovo ThinkVision 27 3D. It's the first glasses-free 3D monitor by Samsung and comes with the Odyssey 3D Hub software, which makes 3D games and videos easily accessible. It also has additional features, such as integrated speakers, LED lighting, and a Picture-in-Picture mode.

Our Verdict

7.1 PC Gaming

The Samsung Odyssey 3D is decent for PC gaming. It has good motion handling across its VRR range, and fast-moving objects look fairly crisp. It also feels responsive because of its very low input lag and 165Hz refresh rate. However, it has terrible local dimming and disappointing contrast, and deep blacks appear gray in a dark room. It also doesn't get bright enough for highlights to pop in HDR. Finally, its glasses-free 3D capabilities only work with a limited number of games, and it doesn't always work properly.

Pros
  • Fast-moving objects look fairly crisp.

  • Displays a fairly wide range of colors in HDR.

  • Supports all VRR formats.

Cons
  • Terrible local dimming system.

  • Highlights don't pop in HDR.

  • Glasses-free 3D only works with a limited number of games.

  • 3D capability doesn't always work properly.

8.1 Console Gaming

The Samsung Odyssey 3D is great for console gaming. It supports all features of the PS5, PS5 Pro, and Xbox Series X|S. It also has decent motion handling at 60Hz and very good motion handling at 120Hz, so fast-moving objects look fairly crisp, and it has low input lag for a responsive feel. However, highlights aren't bright enough to pop in HDR, and deep blacks appear gray in a dark room.

Pros
  • Fast-moving objects look fairly crisp.

  • Displays a fairly wide range of colors in HDR.

  • Supports VRR with PS5, PS5 Pro, and Xbox Series X|S.

Cons
  • Terrible local dimming system.

  • Highlights don't pop in HDR.

7.0 Office

The Samsung Odyssey 3D is decent for office work. It has great ergonomics, though it doesn't swivel, so it doesn't work well for showing your screen to a colleague. Additionally, it has only decent text clarity because of the monitor's 3D layer. It also has terrible reflection handling, so it's not great for a bright room, even though the display gets quite bright.

Pros
  • Bright in SDR.

  • Decent viewing angles.

  • Great ergonomics.

Cons
  • No Swivel.

  • Terrible reflection handling.

7.2 Editing

The Samsung Odyssey 3D is satisfactory for editing work. It has great color accuracy before calibration, and it has a 4k resolution. However, because of its 3D layer, it doesn't look as sharp as expected for a 4k display. Additionally, while it gets quite bright, highlights don't pop, which isn't ideal if you're editing HDR content. It also has disappointing contrast, so deep blacks appear gray. Finally, it doesn't swivel, so it's more difficult to share work with a colleague.

Pros
  • Bright in SDR.

  • Decent viewing angles.

  • Great ergonomics.

  • Displays a fairly wide range of colors in HDR.

Cons
  • No Swivel.

  • Disappointing contrast.

7.4 Brightness

The Samsung Odyssey 3D G90XF has decent brightness. While it gets quite bright in SDR, it's not bright enough for highlights to pop in HDR.

Pros
  • Bright in SDR.

Cons
  • Highlights don't pop in HDR.

7.8 Response Time

The Samsung Odyssey 3D monitor has a good response time. Across its VRR range, fast-moving objects look fairly crisp, and there isn't much inverse ghosting.

Pros
  • Fast-moving objects look fairly crisp.

Cons
5.4 HDR Picture

The Samsung Odyssey 3D G90XF has disappointing HDR picture quality. Though it displays a fairly wide range of colors, they aren't very vivid. Additionally, it has a terrible local dimming system and disappointing contrast.

Pros
  • Displays a fairly wide range of colors in HDR.

Cons
  • Terrible local dimming system.

6.1 SDR Picture

The Samsung Odyssey 3D has passable SDR picture quality. Though it displays the SDR gamut well, it has poor black uniformity and disappointing contrast, and deep blacks appear gray.

Pros
Cons
  • Poor black uniformity.

  • Disappointing contrast.

8.3 Color Accuracy

The Samsung Odyssey 3D monitor has impressive color accuracy. It has great accuracy before calibration, though dark parts of scenes are too bright, and you need to calibrate it for more accurate gamma.

Pros
  • Great accuracy before calibration.

  • Good gray uniformity.

Cons
  • Dark parts of scenes too dark before calibration.

  • 7.1 PC Gaming
  • 8.1 Console Gaming
  • 7.0 Office
  • 7.2 Editing

Performance Usages

  • 7.4 Brightness
  • 7.8 Response Time
  • 5.4 HDR Picture
  • 6.1 SDR Picture
  • 8.3 Color Accuracy

Changelog

  1. Updated Jun 20, 2025: Review published.
  2. Updated Jun 16, 2025: Early access published.
  3. Updated Jun 05, 2025: Our testers have started testing this product.
  4. Updated May 09, 2025: The product has arrived in our lab, and our testers will start evaluating it soon.
  5. Updated Apr 11, 2025: We've purchased the product and are waiting for it to arrive in our lab.

Differences Between Sizes And Variants

We tested the Samsung Odyssey 3D. This is the only model Samsung offers with glasses-free 3D capability, and the results are only valid for this model.

ModelSizeResolutionPanel TypeLocal DimmingGlasses-Free 3D
Odyssey 3D G90XF27"4kIPS (with lenticular lens layer for 3D)Edge-litYes

Our unit's label indicates it was manufactured in February 2025. It was tested with firmware M-F9027GCZA-1002.1.

Compared To Other Monitors

The Samsung Odyssey 3D is a 27-inch 4k 3D gaming monitor. It's one of a very limited number of monitors offering glasses-free 3D capabilities. It's ideally suited to 3D enthusiasts and those who enjoy using emerging technologies. However, it's not well suited to most gamers. It only works with a limited number of games, and even then, the 3D capability doesn't always work. Additionally, it's very expensive, costing far more than IPS and OLED displays that deliver much better non-3D gaming performance. It's not nearly as clear as other 4k monitors because of its 3D layer, and text doesn't look as sharp. Additionally, its highlights don't pop, and its colors aren't very vivid compared to much less expensive IPS displays like the Acer Nitro XV275K P3biipruzx. Even OLEDs like the MSI MPG 321URX QD-OLED cost far less, and deliver far better motion in addition to deeper blacks in a dark room and far more vivid colors. Given its price, it's not a good option unless you're very interested in experiencing glasses-free 3D with a limited number of games.

For more options, check out our recommendations for the best 27-inch monitors, the best 4k gaming monitors, and the best gaming monitors.

ASUS ROG Swift OLED PG27UCDM

The ASUS ROG Swift OLED PG27UCDM and the Samsung Odyssey 3D are 27-inch 4k gaming monitors. The ASUS is the better choice for most people, as it has highlights that pop, displays deeper blacks in a dark room, and has more vivid colors. The Samsung is only a good option if you're very interested in playing a limited number of games with glasses-free 3D.

Acer Nitro XV275K P3biipruzx

The Acer Nitro XV275K P3biipruzx and the Samsung Odyssey 3D are both 27-inch 4k gaming monitors. The Acer is the better option for most people, as it has highlights that pop, more vivid colors, and better reflection handling. The Samsung is only a good choice if you want to play a limited number of games in glasses-free 3D.

MSI MPG 321URX QD-OLED

The MSI MPG 321URX QD-OLED and the Samsung Odyssey 3D are both 4k gaming monitors. The MSI is the better monitor for most people, as it displays deeper blacks in a dark room, has more vivid colors, and has much better motion handling. However, you may prefer the Samsung if you're a 3D enthusiast, as it offers glasses-free 3D with select games.

Test Results

perceptual testing image
Design
Design
Style
Curved
No
Curve Radius
Not Curved

While the Samsung G90XF is a gaming monitor, its straightforward appearance and silver base make it equally well suited to an office or home environment.

8.0
Design
Build Quality

The build quality is great. While the back of the monitor is plastic, there's only a little bit of flex when the panel is pushed. Additionally, while the upper part of the stand is plastic, the lower part is metal. However, the upper strip of the monitor with the 3D cameras seems as though it's clipped onto the front of the monitor.

8.0
Design
Ergonomics
Min Height To Top Of Panel
15.8" (40.2 cm)
Height Adjustment
4.7" (12.0 cm)
Tilt Range
-15° to 5°
Rotate Portrait/Landscape
Yes, Both Ways
Swivel Range
No swivel
Wall Mount
VESA 100x100

The ergonomics are impressive. You can make most common adjustments to the monitor's stand, and it has fantastic height adjustments. However, it doesn't swivel, so it's not ideal if you want to play a game with someone else.

Design
Stand
Base Width
9.6" (24.5 cm)
Base Depth
8.1" (20.5 cm)
Thickness (With Display)
4.9" (12.5 cm)
Weight (With Display)
16.6 lbs (7.6 kg)

The stand works very well. If the monitor is bumped, there's minimal wobble, and it recovers very quickly.

Design
Display
Size
27"
Housing Width
24.3" (61.6 cm)
Housing Height
14.7" (37.4 cm)
Thickness (Without Stand)
1.4" (3.5 cm)
Weight (Without Stand)
10.4 lbs (4.7 kg)
Borders Size (Bezels)
0.3" (0.8 cm)

The bezel at the top of the monitor is 0.7 inches (1.75 cm) high.

Design
Controls

The monitor has a joystick at the back that controls the on-screen display and turns the monitor on and off. 

Design
In The Box
Power Supply
External Brick

  • DisplayPort cable
  • HDMI cable
  • USB-A to USB-B cable
  • Power supply and cable
  • User guides and documentation

Picture Quality
5.9
Picture Quality
Contrast
Native Contrast
952 : 1
Contrast With Local Dimming
971 : 1

The contrast is disappointing. Deep blacks appear gray, and its local dimming feature doesn't improve contrast much.

2.5
Picture Quality
Local Dimming
Local Dimming
Yes
Backlight
Edge

The local dimming is terrible. There are only eight large edge-lit zones, and all the zones turn on as soon as there's something on the screen. This means local dimming doesn't improve contrast, and deep blacks appear gray.

This also means that there isn't blooming around bright objects, even when viewed from the side. Additionally, in more challenging scenes, such as a starfield, all the stars are displayed properly.

The subtitles don't have any blooming because all zones are on with most content. For the same reason, there aren't any issues with uniformity that are caused by local dimming.

Finally, zones turn on very quickly, though they stay on for a short while after a bright object has left a zone. However, there is a bit of flickering in scenes with very fast transitions.

8.3
Picture Quality
SDR Brightness
Real Scene
450 cd/m²
Peak 2% Window
336 cd/m²
Peak 10% Window
498 cd/m²
Peak 25% Window
495 cd/m²
Peak 50% Window
486 cd/m²
Peak 100% Window
464 cd/m²
Sustained 2% Window
334 cd/m²
Sustained 10% Window
497 cd/m²
Sustained 25% Window
494 cd/m²
Sustained 50% Window
485 cd/m²
Sustained 100% Window
463 cd/m²
Automatic Brightness Limiting (ABL)
0.024
Minimum Brightness
20 cd/m²

Settings

  • Picture mode: Original (after calibration)
  • Brightness: Max
  • Color Space: Native
  • Color Tone: Natural
  • Local Dimming: High

The SDR brightness is great. It's bright enough to overcome most glare and maintains a fairly consistent brightness except at a 2% window size. If you turn Local Dimming off the minimum brightness is 22 cd/m².

6.8
Picture Quality
HDR Brightness
VESA DisplayHDR Certification
No Certification
Real Scene
403 cd/m²
Peak 2% Window
310 cd/m²
Peak 10% Window
470 cd/m²
Peak 25% Window
470 cd/m²
Peak 50% Window
460 cd/m²
Peak 100% Window
482 cd/m²
Sustained 2% Window
309 cd/m²
Sustained 10% Window
469 cd/m²
Sustained 25% Window
468 cd/m²
Sustained 50% Window
459 cd/m²
Sustained 100% Window
480 cd/m²
Automatic Brightness Limiting (ABL)
0.027

Settings

  • Picture Mode: Original
  • Brightness: Max
  • Peak Brightness: High
  • HDR Tone Mapping: Basic

The HDR brightness is okay. Though highlights don't pop, it's bright enough to overcome most glare. It follows the PQ EOTF curve fairly well, though most parts of scenes are a bit too bright. Additionally, it has a bit of roll-off near peak brightness, which helps preserve bright details but prevents highlights from getting as bright as possible.

6.9
Picture Quality
Horizontal Viewing Angle
Color Washout From Left
30°
Color Washout From Right
30°
Color Shift From Left
37°
Color Shift From Right
40°
Brightness Loss From Left
33°
Brightness Loss From Right
33°
Black Level Raise From Left
70°
Black Level Raise From Right
70°
Gamma Shift From Left
31°
Gamma Shift From Right
34°

The horizontal viewing angle is alright. At wider angles, it washes out, and reds appear slightly orange or pink. However, it works well if you're sharing your screen with someone who's just off-center. Because of the monitor's 3D panel, some pixels aren't visible if you're viewing it from the side.

7.0
Picture Quality
Vertical Viewing Angle
Color Washout From Below
30°
Color Washout From Above
28°
Color Shift From Below
35°
Color Shift From Above
39°
Brightness Loss From Below
32°
Brightness Loss From Above
31°
Black Level Raise From Below
70°
Black Level Raise From Above
70°
Gamma Shift From Below
39°
Gamma Shift From Above
38°

The vertical viewing angle is decent. Even if you're standing above the monitor, the image remains fairly consistent. However, if you're standing considerably above the display, it begins to wash out, and reds appear slightly orange or pink. Additionally, because of the monitor's 3D panel, some pixels aren't visible if you're viewing it from above.

7.5
Picture Quality
Gray Uniformity
50% Std. Dev.
3.693%
50% DSE
0.161%

The gray uniformity is good. It's fairly uniform in the middle, though the edges of the monitor are somewhat darker.

4.8
Picture Quality
Black Uniformity
Native Std. Dev.
2.921%
Std. Dev. w/ L.D.
2.232%

The black uniformity is poor. There's quite a bit of backlight bleed, particularly in the top right corner, and there's a notable amount of cloudiness throughout the display.

Additionally, while enabling local dimming improves black uniformity a bit, you can still see some backlight bleed and cloudiness.

8.1
Picture Quality
Color Accuracy (Pre-Calibration)
Picture Mode
Original
sRGB Gamut Area xy
103.0%
White Balance dE (Avg.)
4.31
Color Temperature (Avg.)
6,277 K
Gamma (Avg.)
2.31
Color dE (Avg.)
2.69
Contrast Setting
50
RGB Settings
0-0-0
Gamma Setting
0
Brightness Setting
50
Measured Brightness
537 cd/m²
Brightness Locked
No

Settings

Color Space: Auto

The accuracy before calibration is great in the 'Original' Picture Mode. The gamut is locked very effectively to the sRGB space, and it has good color accuracy. However, its white balance is only fair, as bright grays and whites are a bit too warm. Additionally, gamma doesn't follow the sRGB curve well, as the dark and midrange parts of scenes are too dark.

The 'Original' Picture Mode doesn't lock out any settings, and the 'Auto' Color Space setting clamps the display to the sRGB gamut.

9.5
Picture Quality
Color Accuracy (Post-Calibration)
Picture Mode
Original
sRGB Gamut Area xy
97.3%
White Balance dE (Avg.)
0.68
Color Temperature (Avg.)
6,518 K
Gamma (Avg.)
2.19
Color dE (Avg.)
0.72
Contrast Setting
48
RGB Settings
0-0-0
Gamma Setting
0
Brightness Setting
8
Measured Brightness
104 cd/m²
ICC Profile
Download

The accuracy after calibration is superb, and you won't notice any inaccuracies. However, due to a bug, adjusting colors in the on-screen menu doesn't change the colors on-screen, and all post-calibration adjustment was done in software.

9.2
Picture Quality
SDR Color Gamut
sRGB Coverage xy
98.1%
sRGB Picture Mode
Original
Adobe RGB Coverage xy
82.8%
Adobe RGB Picture Mode
Original

The SDR color gamut is remarkable. It displays a wide range of colors in sRGB, though it only has decent coverage of Adobe RGB. Additionally, some colors are inaccurate in Adobe RGB, though you may be able to avoid this issue with a color-managed app.

8.2
Picture Quality
HDR Color Gamut
Wide Color Gamut
Yes
DCI-P3 Coverage xy
91.1%
DCI-P3 Picture Mode
HDR Original
Rec. 2020 Coverage xy
65.5%
Rec. 2020 Picture Mode
HDR Original

The HDR color gamut is impressive. It displays most colors in the commonly used DCI-P3 color space, though it displays a more limited range in Rec. 2020. Additionally, white is quite inaccurate in both color spaces.

7.2
Picture Quality
HDR Color Volume
1,000 cd/m² DCI-P3 Coverage ICtCp
63.4%
DCI-P3 Picture Mode
HDR Original
10,000 cd/m² Rec. 2020 Coverage ICtCp
26.9%
Rec. 2020 Picture Mode
HDR Original

The HDR color volume is decent. Brighter colors aren't very vivid, and darker colors don't look good because of its terrible local dimming and disappointing contrast.

7.0
Picture Quality
Text Clarity
Pixel Type
IPS
Subpixel Layout
RGB

The text clarity is satisfactory. However, it's not as clear as other 27-inch 4k monitors because it has an additional layer to support the monitor's glasses-free 3D capabilities. This causes visible lines both horizontally and vertically over text. This is more apparent in person than in the photos.

These photos are in Windows 10, and you can also see them in Windows 11 with ClearType on or off.

1.8
Picture Quality
Direct Reflections
Peak Direct Reflection Intensity
86.0%
Screen Finish
Glossy

The direct reflection handling is terrible. Bright objects look bright, distinct, and clear, and there's a lot of diffraction with bright objects.

7.5
Picture Quality
Ambient Black Level Raise
Black Luminance @ 0 lx
0.04 cd/m²
Black Luminance @ 1000 lx
1.26

The black levels are good in a bright room. However, they do rise a bit, so deep blacks appear a deep gray in brighter environments.

7.1
Picture Quality
Total Reflected Light
Total Reflected Light Intensity
19,927% ⋅ pixel
Diffraction Artifacts
Yes

The Samsung Odyssey 3D is decent at absorbing light, though bright reflected objects are quite visible and have a lot of diffraction.

9.6
Picture Quality
Gradient
Color Depth
10 Bit

The gradient handling is fantastic, and you won't see any banding between shades of similar colors.

Motion
7.5
Motion
Refresh Rate
Native Refresh Rate
165 Hz
Max Refresh Rate
165 Hz
Max Refresh Rate Over DP
165 Hz
Max Refresh Rate Over HDMI
165 Hz
Max Refresh Rate Over DP @ 10-bit
165 Hz
Max Refresh Rate Over HDMI @ 10-Bit
165 Hz
DSC Toggle
No
DSC Off Max Refresh Rate Over DP
N/A
DSC Off Max Refresh Rate Over HDMI
N/A

Your computer needs HDMI 2.1 support to reach the max refresh rate of over HDMI. Additionally, you need to use DSC to reach the max refresh rate over DisplayPort.

Motion
Variable Refresh Rate (VRR)
Variable Refresh Rate
Yes
FreeSync
Yes
G-SYNC
Compatible (NVIDIA Certified)
VRR Maximum
165 Hz
VRR Minimum
< 20 Hz
VRR Supported Connectors
DisplayPort, HDMI

NVIDIA - G-SYNC Compatibility
ConnectionVRR MinVRR Max
DisplayPort<20Hz165Hz
HDMI<20Hz165Hz
AMD - FreeSync
ConnectionVRR MinVRR Max
DisplayPort<20Hz165Hz
HDMI<20Hz165Hz

In addition to FreeSync and G-SYNC compatibility, this monitor also supports HDMI Forum VRR.

7.9
Motion
VRR Motion Performance
Recommended VRR OD Setting
Adaptive-Sync
Variable Overdrive Advertised
No
Avg. CAD
164
Best CAD
161
Worst CAD
174

Frame RateCAD HeatmapRT ChartPursuit Photo
164HeatmapChartPhoto
144HeatmapChartPhoto
120HeatmapChartPhoto
100HeatmapChartPhoto
80HeatmapChartPhoto
60HeatmapChartPhoto

The Samsung G90XF has very good motion handling across its VRR range. The 'Adaptive-Sync' Response Time setting is the only overdrive setting available when you enable VRR.

7.5
Motion
Refresh Rate Compliance
Compliance @ Max Hz
52%
Compliance @ 120 FPS
61%
Compliance @ 60 FPS
73%

The refresh rate compliance is good. That said, it can't make full color transitions between some frames, so motion looks blurry.

7.9
Motion
CAD @ Max Refresh Rate
OD Transition Max Refresh Rate
Recommended Overdrive Setting
Faster
Avg. CAD
144
Best 10% CAD
78
Worst 10% CAD
247

Overdrive ModeCAD HeatmapRT ChartPursuit Photo
StandardHeatmapChartPhoto
FasterHeatmapChartPhoto
ExtremeHeatmapChartPhoto
Adaptive-SyncHeatmapChartPhoto

The CAD at the max refresh rate is very good, and fast-moving objects look fairly crisp. The 'Faster' Response Time setting has a faster first response time than 'Standard' and far less inverse ghosting than 'Extreme'.

Motion
Response Time @ Max Refresh Rate
Recommended Overdrive Setting
Faster
First Response Time
3.8 ms
Total Response Time
6.8 ms
RGB Overshoot
7 RGB
Worst 10% First Response Time
6.3 ms
Worst 10% Total Response Time
10.0 ms
Worst 10% RGB Overshoot
25 RGB

Overdrive ModeFirst Response HeatmapTotal Response HeatmapRGB Overshoot Heatmap
StandardHeatmapHeatmapHeatmap
FasterHeatmapHeatmapHeatmap
ExtremeHeatmapHeatmapHeatmap
Adaptive-SyncHeatmapHeatmapHeatmap

7.9
Motion
CAD @ 120Hz
OD Transition 120Hz
Recommended Overdrive Setting
Standard
Avg. CAD
157
Best 10% CAD
89
Worst 10% CAD
224

Overdrive ModeCAD HeatmapRT ChartPursuit Photo
StandardHeatmapChartPhoto
FasterHeatmapChartPhoto
ExtremeHeatmapChartPhoto
Adaptive-SyncHeatmapChartPhoto

The CAD at 120hz is very good. The 'Standard' Response Time has the fastest total response time and the least inverse ghosting.

Motion
Response Time @ 120Hz
Recommended Overdrive Setting
Standard
First Response Time
5.6 ms
Total Response Time
6.0 ms
RGB Overshoot
0 RGB
Worst 10% First Response Time
7.6 ms
Worst 10% Total Response Time
9.3 ms
Worst 10% RGB Overshoot
5 RGB

Overdrive ModeFirst Response HeatmapTotal Response HeatmapRGB Overshoot Heatmap
StandardHeatmapHeatmapHeatmap
FasterHeatmapHeatmapHeatmap
ExtremeHeatmapHeatmapHeatmap
Adaptive-SyncHeatmapHeatmapHeatmap

7.6
Motion
CAD @ 60Hz
OD Transition 60Hz
Recommended Overdrive Setting
Standard
Avg. CAD
174
Best 10% CAD
67
Worst 10% CAD
257

Overdrive ModeCAD HeatmapRT ChartPursuit Photo
StandardHeatmapChartPhoto
FasterHeatmapChartPhoto
ExtremeHeatmapChartPhoto
Adaptive-SyncHeatmapChartPhoto

The CAD at 60Hz is good. The 'Standard' Response Time has the fastest total response time and the least inverse ghosting.

Motion
Response Time @ 60Hz
Recommended Overdrive Setting
Standard
First Response Time
6.9 ms
Total Response Time
7.7 ms
RGB Overshoot
1 RGB
Worst 10% First Response Time
10.2 ms
Worst 10% Total Response Time
16.0 ms
Worst 10% RGB Overshoot
8 RGB

Overdrive ModeFirst Response HeatmapTotal Response HeatmapRGB Overshoot Heatmap
StandardHeatmapHeatmapHeatmap
FasterHeatmapHeatmapHeatmap
ExtremeHeatmapHeatmapHeatmap
Adaptive-SyncHeatmapHeatmapHeatmap

Motion
Backlight Strobing (BFI)
Backlight Strobing (BFI)
No BFI
Maximum Frequency
N/A
Minimum Frequency
N/A
Longest Pulse Width Brightness
N/A
Shortest Pulse Width Brightness
N/A
Pulse Width Control
No BFI
Pulse Phase Control
No BFI
Pulse Amplitude Control
No BFI
VRR At The Same Time
No BFI

This monitor doesn't have a backlight strobing feature to reduce persistence blur.

7.8
Motion
VRR Flicker
Dark Gray Flicker
1.9 RGB
Middle Gray Flicker
0.9 RGB
Light Gray Flicker
0.7 RGB

The monitor has minimal VRR flicker, and most people won't notice it, even with changing frame rates. The VRR Control setting helps reduce VRR flicker, but it isn't necessary with this monitor and adds a full frame of input lag and causes stuttering.

10
Motion
Image Flicker
Flicker-Free
Yes
PWM Dimming Frequency
0 Hz

The monitor's backlight is flicker-free, as it doesn't use pulse width modulation to dim its backlight.

Inputs
8.9
Inputs
Input Lag
Native Resolution @ Max Hz
3.8 ms
Native Resolution @ 120Hz
4.9 ms
Native Resolution @ 60Hz
9.1 ms
Backlight Strobing (BFI)
N/A

The Samsung Odyssey 3D has low input lag for a responsive feel.

8.8
Inputs
Resolution
Native Resolution
3840 x 2160
Aspect Ratio
16:9
Megapixels
8.3 MP
Pixel Density
164 PPI
10
Inputs
PS5 Compatibility
4k @ 120Hz
Yes
4k @ 60Hz
Yes
1440p @ 120Hz
Yes
1440p @ 60Hz
Yes
1080p @ 120Hz
Yes
1080p @ 60Hz
Yes
10
Inputs
Xbox Series X|S Compatibility
4k @ 120Hz
Yes
4k @ 60Hz
Yes
1440p @ 120Hz
Yes
1440p @ 60Hz
Yes
1080p @ 120Hz
Yes
1080p @ 60Hz
Yes

The Xbox Series X|S only supports HDR with 4k signals, so this isn't a limitation of the monitor.

Inputs
Inputs
DisplayPort
1 (DP 1.4)
DisplayPort Transmission Bandwidth
No DisplayPort 2.1
Mini DisplayPort
No
HDMI
2 (HDMI 2.1)
HDMI 2.1 Bandwidth
48Gbps (FRL 12x4)
Daisy Chaining
No
3.5mm Audio Out
No
Ethernet
No
HDR10
Yes
Dolby Vision
No

This monitor doesn't have a 3.5mm audio output or support for ARC/eARC. This may affect you if your source doesn't have an audio output and you want to use external speakers, such as with a game console.

Inputs
USB
USB-A Ports
2
USB-A Rated Speed
5Gbps (USB 3.2 Gen 1)
USB-B Upstream Port
Yes
USB-C Ports
0
USB-C Upstream
No USB-C Ports
USB-C Rated Speed
No USB-C Ports
USB-C Power Delivery
No USB-C Ports
USB-C DisplayPort Alt Mode
No USB-C Ports
Thunderbolt
No
Inputs
macOS Compatibility

ConnectionHDMI 2.1USB-C to DP
Max Refresh Rate165Hz165Hz
VRR Range48-165Hz48-165Hz
HDRYesYes

The Samsung Odyssey 3D works well with macOS. VRR works well, and HDR looks good.

If you connect the monitor to a MacBook with an HDMI or USB-C to DisplayPort cable and close the lid, the MacBook and the monitor go to sleep. This happens even if the MacBook is connected to power. If you re-open the lid, windows remain where they are.

Features
Features
Additional Features
Speakers
Yes
RGB Illumination
Presets
Multiple Input Display
PIP
KVM Switch
No
Smart OS
No

3D Capabilities

The Samsung Odyssey 3D's standout feature is its glasses-free 3D capability. However, only a limited number of games support the 3D functionality, and your GPU must be supported for it to work. 

While the 3D capability worked well inside the Odyssey 3D Hub software, we encountered significant issues with the tracking camera turning off and the 3D overlay not working within games. On our RTX 5080 it worked successfully one day, but on another it wouldn't, despite not changing any settings. Additionally, on our RTX 4080, games would crash after 2-3 minutes if 3D was enabled. However, on a 5070Ti we didn't encounter any issues. This is unexpected, as the hardware is the same in all three cases apart from the graphics card. On all configurations we spent many hours troubleshooting to try and fix the issue on the RTX 4080 and 5080, despite all software and drivers being up-to-date. That said, many users didn't experience our issues with 3D, and it's very possible it will work well with your PC.

Additionally, we tried following instructions provided by some users to enable 3D in games that weren't designed to do so. However, we couldn't enable 3D capabilities in these games by doing this. 

Non-3D Features

This monitor has a number of additional features, including:

  • SeeColors Mode: Allows you to customize colors to suit your viewing conditions. Designed for colorblind users.
  • Eye Saver Mode: Decreases blue light around 400nm to help reduce eye strain.
  • Off Timer Plus: Turns the monitor off after the selected time has elapsed.

Features
On-Screen Display (OSD)

You can learn more about the monitor's settings in the user guide.