Samsung Odyssey G70D S32DG70 Monitor Review

Tested using Methodology v2.0.1
Reviewed May 09, 2025 at 11:03 am
Samsung Odyssey G70D S32DG70 Picture
7.0
PC Gaming
8.0
Console Gaming
8.4
Office
7.2
Editing
7.3
Brightness
7.8
Response Time
5.5
HDR Picture
5.6
SDR Picture
8.0
Color Accuracy

The Samsung Odyssey G70D S32DG70 is a mid-range IPS gaming monitor featuring a 32-inch, 144Hz display and 4k resolution. It competes against other similar monitors, such as the LG 32GR93U-B, the Gigabyte M32U, the Lenovo Legion Y32p-30, and the Dell G3223Q. It's an update to the Samsung Odyssey G7/G70B S32BG70, and there are a few changes in the monitor's design, such as a new stand and a thinner bottom bezel. You can also get it in a 27-inch size with the Samsung Odyssey G70D S27DG70, though that's a completely different model, and not a variant.

It comes with features not often seen on monitors, such as an integrated smart OS and a remote control, so you can load apps on the monitor, control it like a TV, and even connect Bluetooth earbuds or headphones. It also has some additional gaming features, such as support for all VRR formats, RGB lighting, simulated ultrawide game view, and the ability to add a virtual crosshair.

Our Verdict

7.0 PC Gaming

The Samsung G70D S32DG70 is satisfactory for PC gaming. It has very good motion handling across its VRR range, so fast-moving objects look fairly crisp. It also has low input lag and a 144Hz max refresh rate for a responsive feel, and it displays a wide range of colors. However, it has disappointing contrast and awful local dimming, and deep blacks look gray. Additionally, highlights don't pop in HDR.

Pros
  • Fast-moving objects look fairly crisp above 60Hz.

  • Displays a wide range of colors in HDR.

  • Supports all VRR formats.

Cons
  • Awful local dimming feature.

  • Highlights don't pop in HDR.

8.0 Console Gaming

The Samsung Odyssey G70D S32DG70 is very good for console gaming, but it has a few caveats. It supports all features of the PS5, PS5 Pro, and Xbox Series X|S. It also has low input lag at 60Hz and 120Hz, so it feels responsive with fast-paced games. Additionally, it has very good motion handling at 120Hz, though it's a bit less crisp at 60Hz. However, it has disappointing contrast and awful local dimming, and deep blacks look gray. It also doesn't get bright enough for highlights to pop in HDR.

Pros
  • Fast-moving objects look fairly crisp above 60Hz.

  • Displays a wide range of colors in HDR.

  • Supports VRR with PS5, PS5 Pro, and Xbox Series X|S.

Cons
  • Awful local dimming feature.

  • Highlights don't pop in HDR.

  • Fast-moving objects look a bit blurry at 60Hz.

8.4 Office

The Samsung G70D S32DG70 is impressive for office work. It has fantastic text clarity and ergonomics, so you can work with it comfortably for long intervals. It also has a fairly high refresh rate and very good motion handling, so text looks crisp even if you're rapidly scrolling through long documents or web pages. Additionally, it's bright enough to overcome all but the brightest glare.

Pros
  • Overcomes most glare.

  • Fairly wide viewing angles.

  • Fantastic ergonomics.

  • Fantastic text and image clarity.

Cons
7.2 Editing

The Samsung G70D is satisfactory for editing work. It displays a wide range of colors and has good accuracy before calibration. Additionally, its 4k resolution ensures text and images look sharp. However, it has disappointing contrast, so it's not good for editing darker content. Additionally, its local dimming is awful, so it doesn't work well for editing HDR content either.

Pros
  • Overcomes most glare.

  • Fairly wide viewing angles.

  • Fantastic ergonomics.

  • Fantastic text and image clarity.

  • Displays a wide range of colors in HDR.

Cons
  • Awful local dimming feature.

  • Disappointing contrast.

  • Limited accuracy after calibration.

7.3 Brightness

The Samsung G70D S32DG70 has decent SDR brightness, and it overcomes most glare in SDR. However, while it's even better at overcoming glare in HDR, it doesn't get bright enough for highlights to pop.

Pros
  • Overcomes most glare.

Cons
  • Highlights don't pop in HDR.

7.8 Response Time

The Samsung Odyssey G70D S32DG70 has a very good response time. Fast-moving objects look fairly crisp across its VRR range as well as at its max refresh rate of 144Hz. However, there's a moderate amount of inverse ghosting when very bright or very dark parts of scenes transition to mid-tones. Additionally, at 60Hz fast-moving objects look a bit less crisp.

Pros
  • Fast-moving objects look fairly crisp above 60Hz.

Cons
  • Fast-moving objects look a bit blurry at 60Hz.

5.5 HDR Picture

The Samsung G70D S32DG70 has disappointing HDR picture quality. While it displays a wide range of colors, its local dimming is awful. Additionally, it has disappointing contrast, and deep blacks look gray.

Pros
  • Displays a wide range of colors in HDR.

Cons
  • Awful local dimming feature.

5.6 SDR Picture

The Samsung G70D S32DG70 has sub-par SDR picture quality. While it displays the SDR gamut well, it has bad black uniformity and disappointing contrast, and deep blacks appear gray.

Pros
Cons
  • Bad black uniformity.

  • Disappointing contrast.

8.0 Color Accuracy

The Samsung G70D has great color accuracy. It has good accuracy before calibration, though most parts of scenes are too dark, and you need to calibrate it for better accuracy.

Pros
  • Good accuracy before calibration.

  • Good gray uniformity.

Cons
  • Limited accuracy after calibration.

  • 7.0 PC Gaming
  • 8.0 Console Gaming
  • 8.4 Office
  • 7.2 Editing

Performance Usages

  • 7.3 Brightness
  • 7.8 Response Time
  • 5.5 HDR Picture
  • 5.6 SDR Picture
  • 8.0 Color Accuracy

Changelog

  1. Updated May 09, 2025: Review published.
  2. Updated May 01, 2025: Early access published.
  3. Updated Apr 08, 2025: Our testers have started testing this product.
  4. Updated Mar 20, 2025: The product has arrived in our lab, and our testers will start evaluating it soon.
  5. Updated Jan 28, 2025: We've purchased the product and are waiting for it to arrive in our lab.

Differences Between Sizes And Variants

We tested the 32-inch Samsung Odyssey G70D S32DG70, though the full model code may vary between regions. Samsung also offers the G70D in a 27-inch size, the S27DG70, but that version performs differently. You can see the main differences between these monitors below. These results are only valid for this model.

ModelSizeResolutionPanel TypeRefresh Rate
S32DG7032"4kIPS144Hz
S27DG7027"4kIPS144Hz

Our unit's label indicates it was manufactured in December 2024. We tested it with firmware 1313.

Compared To Other Monitors

The Samsung Odyssey G70D S32DG70 is a mid-range 32-inch 4k gaming monitor. Its most distinctive feature is the ability to use it like a TV, as it has a smart OS, an included remote, and Bluetooth connectivity, so you can use apps like Netflix and even connect earbuds or headphones to it wirelessly. It also works well with game consoles. However, if you don't need these features, it doesn't compare well to its peers. Compared to monitors like the Dell G3223Q and the LG 32GR93U-B, it displays a more limited range of colors, has worse contrast, and is less accurate. The G3223Q, in particular, gets considerably brighter in HDR. 

That said, all of these monitors have terrible or non-existent local dimming solutions, so HDR content doesn't look good, and deep blacks look gray. If you don't mind a smaller size, 27-inch IPS monitors with Mini LED backlighting like the Acer Nitro XV275K P3biipruzx deliver far better HDR performance for a similar cost.

For more options, check out our recommendations for the best 32-inch monitors, the best 4k gaming monitors, and the best gaming monitors.

Dell G3223Q

The Dell G3223Q and the Samsung Odyssey G70D S32DG70 are 32-inch, 4k gaming monitors. The Dell is the better option for most people, as it displays deeper blacks, a wider range of more vivid colors, and is brighter in HDR, though its highlights don't pop. However, the Samsung is a better option if you plan to use the monitor like a TV, as it has an integrated smart OS and a remote.

Gigabyte M32U

The Gigabyte M32U and the Samsung Odyssey G70D S32DG70 are 32-inch, 4k gaming monitors. The Gigabyte is the better option if you're gaming in a dark room, as it displays deeper, more uniform blacks, though it still looks gray. However, if you're looking to see a wide range of vivid colors or you want to use your monitor like a TV, the Samsung is a better choice. 

LG 32GR93U-B

The LG 32GR93U-B and the Samsung Odyssey G70D S32DG70 are both 32-inch, 4k gaming monitors. The LG is the better option for most people, as it displays deeper blacks and a wider range of colors more accurately. However, if you want to use your monitor like a TV the Samsung is a better option, as it has a smart OS and a remote.

Acer Nitro XV275K P3biipruzx

The Acer Nitro XV275K P3biipruzx and the Samsung Odyssey G70D S32DG70 are both mid-range gaming monitors. The Acer is the better choice for most people, as it displays much deeper blacks, has highlights that pop, displays a wider range of more vivid colors, and has USB-C connectivity. However, if you want a larger display or plan to use your monitor like a TV, the Samsung is a better option.

Lenovo Legion Y32p-30

The Lenovo Legion Y32p-30 and the Samsung Odyssey G70D S32DG70 are 32-inch, 4k gaming monitors. The Samsung is the better option for most people, as it displays a wider range of more vivid colors, has better motion handling, includes a smart OS and remote, and its local dimming function doesn't have bugs. However, if you care about connectivity, the Lenovo is a better choice, as it delivers up to 75W of power over its USB-C port and has a KVM switch.

ASUS ROG Strix OLED XG27AQDMG

The ASUS ROG Strix OLED XG27AQDMG and the Samsung Odyssey G70D S32DG70 are both gaming monitors. The ASUS is the better option if you only plan to game on the monitor, as it displays far deeper blacks, a wider range of more vivid colors, highlights that pop, and significantly better motion handling. The Samsung is a better option if you plan to use the monitor for work as well as gaming, as it doesn't have any risk of burn-in with static elements.

Test Results

perceptual testing image
Design
Design
Style
Curved
No
Curve Radius
Not Curved

Though the Samsung Odyssey G70D S32DG70 is a gaming monitor, it has an understated aesthetic and fits well in an office or home environment. However, if you're looking to add some gaming flair, you can turn on the monitor's rear RGB lighting.

8.0
Design
Build Quality

The build quality is great. The plastic elements on the monitor feel premium and have very little flex. Additionally, the sturdy stand base is a metal plate, which adds some weight.

9.3
Design
Ergonomics
Min Height To Top Of Panel
17.8" (45.3 cm)
Height Adjustment
4.6" (11.7 cm)
Tilt Range
-25° to 2.5°
Rotate Portrait/Landscape
Yes, Both Ways
Swivel Range
-30° to 30°
Wall Mount
VESA 100x100

The ergonomics are fantastic. Each adjustment has a wide range of movement, and you can make any common adjustment with the monitor's stand. It also has a clip for cable management.

Design
Stand
Base Width
11.7" (29.7 cm)
Base Depth
9.8" (25.0 cm)
Thickness (With Display)
7.4" (18.7 cm)
Weight (With Display)
19.2 lbs (8.7 kg)

The stand supports the monitor well, as it doesn't allow too much wobble, and the monitor recovers quickly when bumped. Additionally, the stand's adjustments are smooth.

Design
Display
Size
32"
Housing Width
28.1" (71.5 cm)
Housing Height
16.5" (41.9 cm)
Thickness (Without Stand)
1.8" (4.5 cm)
Weight (Without Stand)
10.9 lbs (4.9 kg)
Borders Size (Bezels)
0.2" (0.6 cm)

We don't include the ledge with the Samsung logo at the bottom of the monitor in our height measurement. It adds 0.2 inches (0.5 cm) below the rest of the display.

Design
Controls

This monitor includes the Tizen smart OS, so you can adjust the monitor's settings with the included remote. If you don't want to use the remote, you can also use the four directional buttons on the monitor in addition to the power/select button in the center. 

Design
In The Box
Power Supply
External Brick

  • DisplayPort cable
  • USB-B to USB-A cable
  • Remote
  • Power supply and cable
  • User guides and documentation

Picture Quality
5.7
Picture Quality
Contrast
Native Contrast
820 : 1
Contrast With Local Dimming
852 : 1

The contrast is disappointing, and deep blacks look gray. While it has a local dimming feature, it doesn't improve contrast very much.

2.0
Picture Quality
Local Dimming
Local Dimming
Yes
Backlight
Edge

Settings

  • Local Dimming: High

The local dimming is awful. There are only 32 zones, so a large area of the screen lights up when a zone is activated. Additionally, in one of our tests, the entire backlight visibly flickers when a new zone is activated. However, we don't notice this with regular content or with the tests done in our video above.

While there isn't much blooming with most content, the zones are large, and a lot of detail in darker parts of scenes is lost. Additionally, captions cause most of the zones to activate, which is particularly distracting in scenes where there's back-and-forth dialogue.

Interestingly, the 'Standard' Local Dimming setting has lower brightness than 'Off' or 'Low', which have very similar brightness.

7.8
Picture Quality
SDR Brightness
Real Scene
322 cd/m²
Peak 2% Window
366 cd/m²
Peak 10% Window
385 cd/m²
Peak 25% Window
394 cd/m²
Peak 50% Window
379 cd/m²
Peak 100% Window
331 cd/m²
Sustained 2% Window
364 cd/m²
Sustained 10% Window
383 cd/m²
Sustained 25% Window
392 cd/m²
Sustained 50% Window
378 cd/m²
Sustained 100% Window
331 cd/m²
Automatic Brightness Limiting (ABL)
0.010
Minimum Brightness
25 cd/m²

Settings

  • Picture Mode: Custom 1
  • Game Mode: On
  • Brightness: Max
  • Local Dimming: High
  • HDR Tone Mapping: Static (locked)
  • Tone Color: Natural

The SDR brightness is very good. It overcomes all but the brightest glare, but it doesn't maintain a consistent brightness level across different content.

6.9
Picture Quality
HDR Brightness
VESA DisplayHDR Certification
DisplayHDR 400 - 1.0/1.1
Real Scene
424 cd/m²
Peak 2% Window
465 cd/m²
Peak 10% Window
487 cd/m²
Peak 25% Window
499 cd/m²
Peak 50% Window
476 cd/m²
Peak 100% Window
417 cd/m²
Sustained 2% Window
464 cd/m²
Sustained 10% Window
485 cd/m²
Sustained 25% Window
496 cd/m²
Sustained 50% Window
474 cd/m²
Sustained 100% Window
417 cd/m²
Automatic Brightness Limiting (ABL)
0.010

Settings

  • Picture Mode: Game (locked)
  • Game Mode: On
  • Local Dimming: High
  • Brightness: Max
  • Gamma: Locked to ST.2084
  • HDR Tone Mapping: Static
  • Color Tone: Natural
  • Color Space Settings: Native
  • HDR10+ Gaming: Basic
  • Game HDR: Basic

The HDR brightness is okay. Though it gets bright enough to overcome glare, highlights don't pop. While darker parts of scenes are too dark, it otherwise follows the PQ EOTF curve well, and has a sharp cut-off at peak brightness, so highlights get as bright as possible.

The monitor follows the PQ EOTF curve a bit better if Local Dimming is 'Off', but it doesn't display as wide a range of colors. Additionally, in HDR, Gamma is locked to 'ST.2084' no matter what other settings you select.

6.9
Picture Quality
Horizontal Viewing Angle
Color Washout From Left
29°
Color Washout From Right
29°
Color Shift From Left
35°
Color Shift From Right
42°
Brightness Loss From Left
33°
Brightness Loss From Right
34°
Black Level Raise From Left
70°
Black Level Raise From Right
70°
Gamma Shift From Left
32°
Gamma Shift From Right
32°

The horizontal viewing angle is fair. While the image remains fairly consistent for someone sitting right next to you, it begins to wash out at wider angles.

7.5
Picture Quality
Vertical Viewing Angle
Color Washout From Below
31°
Color Washout From Above
34°
Color Shift From Below
44°
Color Shift From Above
49°
Brightness Loss From Below
36°
Brightness Loss From Above
39°
Black Level Raise From Below
70°
Black Level Raise From Above
70°
Gamma Shift From Below
46°
Gamma Shift From Above
47°

The vertical viewing angle is good. Even if you're standing above the monitor the image remains fairly consistent, though if you're standing considerably above the display it begins to wash out.

7.6
Picture Quality
Gray Uniformity
50% Std. Dev.
3.929%
50% DSE
0.153%

The gray uniformity is good. The edges of the monitor are somewhat darker than the center, but it's fairly uniform in the middle.

3.7
Picture Quality
Black Uniformity
Native Std. Dev.
3.546%
Std. Dev. w/ L.D.
3.484%

Settings

  • Native Std. Dev
    • Local Dimming: Off
  • Std. Dev. w/ L.D.
    • Local Dimming: High

The black uniformity is bad. There's considerable backlight bleed, particularly at the top of the monitor, and some cloudiness throughout. 

Local dimming makes uniformity slightly better. While we used the 'High' Local Dimming setting for our test results for consistency with the rest of the review, the 'Standard' setting has the best uniformity, and is even better than 'Off'. We've included pictures of how both 'Standard' and 'Low' look.

7.9
Picture Quality
Color Accuracy (Pre-Calibration)
Picture Mode
Game (Original)
sRGB Gamut Area xy
103.6%
White Balance dE (Avg.)
3.44
Color Temperature (Avg.)
6,357 K
Gamma (Avg.)
2.38
Color dE (Avg.)
4.31
Contrast Setting
50
RGB Settings
Gain (0,0,0), Offset (0,0,0)
Gamma Setting
2.2
Brightness Setting
50
Measured Brightness
229 cd/m²
Brightness Locked
No

Settings

  • Game Mode: Original
  • Color Tone: Natural
  • Color Space Settings: Auto

The accuracy before calibration is good. While it doesn't have a dedicated sRGB mode, the 'Auto' Color Space Setting effectively locks the gamut to the sRGB space, and there's only a small amount of oversaturation. However, its white balance is just satisfactory, and its color accuracy is only fair. Additionally, gamma doesn't follow the sRGB curve well, and most parts of scenes are too dark.

Because this monitor doesn't have an sRGB mode, no settings are locked out.

8.4
Picture Quality
Color Accuracy (Post-Calibration)
Picture Mode
Game (Custom)
sRGB Gamut Area xy
111.2%
White Balance dE (Avg.)
0.47
Color Temperature (Avg.)
6,496 K
Gamma (Avg.)
2.18
Color dE (Avg.)
1.62
Contrast Setting
40
RGB Settings
Gain (0,-5,7) Offset (2,1,0)
Gamma Setting
2.2
Brightness Setting
12
Measured Brightness
102 cd/m²
ICC Profile
Download

Settings

  • Color Space Settings: Native

The accuracy after calibration is great, and white balance, color accuracy, and gamma are all significantly improved. However, it oversaturates colors. Note that we changed Color Space Settings from 'Auto' in pre-calibration to 'Native' for post-calibration.

9.3
Picture Quality
SDR Color Gamut
sRGB Coverage xy
98.7%
sRGB Picture Mode
Game (Custom)
Adobe RGB Coverage xy
84.9%
Adobe RGB Picture Mode
Game (Custom)

The SDR color gamut is superb. It displays a wide range of colors in sRGB and has good coverage of Adobe RGB. However, red, green, and blue in Adobe RGB are inaccurate.

8.7
Picture Quality
HDR Color Gamut
Wide Color Gamut
Yes
DCI-P3 Coverage xy
94.3%
DCI-P3 Picture Mode
Game (Custom)
Rec. 2020 Coverage xy
69.5%
Rec. 2020 Picture Mode
Game (Custom)

The HDR color gamut is excellent. It displays almost all colors in the commonly used DCI-P3 color space, though it displays a more limited range in Rec. 2020. Additionally, blue is quite inaccurate in DCI-P3.

7.8
Picture Quality
HDR Color Volume
1,000 cd/m² DCI-P3 Coverage ICtCp
75.0%
DCI-P3 Picture Mode
Game (Custom)
10,000 cd/m² Rec. 2020 Coverage ICtCp
33.1%
Rec. 2020 Picture Mode
Game (Custom)

The HDR color volume is good. While it displays bright colors fairly well, it doesn't display dark colors as well because of its mediocre contrast and terrible local dimming.

9.0
Picture Quality
Text Clarity
Pixel Type
IPS
Subpixel Layout
RGB

The text clarity is fantastic. Enabling Windows ClearType (top photo) improves the boldness of letters. These photos are in Windows 10, and you can also see them in Windows 11 with ClearType on or off.

7.3
Picture Quality
Reflections
Screen Finish
Matte
Total Reflections
5.6%
Indirect Reflections
3.0%
Calculated Direct Reflections
2.6%

The reflection handling is decent. Though strong reflections can be a bit distracting, the matte coating generally diffuses light well.

9.4
Picture Quality
Gradient
Color Depth
10 Bit

The gradient handling is fantastic, and you won't see any banding between shades of similar colors.

Motion
7.4
Motion
Refresh Rate
Native Refresh Rate
144 Hz
Max Refresh Rate
144 Hz
Max Refresh Rate Over DP
144 Hz
Max Refresh Rate Over HDMI
144 Hz
Max Refresh Rate Over DP @ 10-bit
144 Hz
Max Refresh Rate Over HDMI @ 10-Bit
144 Hz

Your computer needs HDMI 2.1 support to reach the max refresh rate of 144Hz over HDMI. Additionally, you need to use DSC to reach the max refresh rate over DisplayPort.

Motion
Variable Refresh Rate (VRR)
Variable Refresh Rate
Yes
FreeSync
Yes
G-SYNC
Compatible (Tested)
VRR Maximum
144 Hz
VRR Minimum
< 20 Hz
VRR Supported Connectors
DisplayPort, HDMI

NVIDIA - G-SYNC Compatibility
ConnectionVRR MinVRR Max
DisplayPort<20Hz144Hz
HDMI<20Hz144Hz
AMD - FreeSync
ConnectionVRR MinVRR Max
DisplayPort<20Hz144Hz
HDMI<20Hz144Hz

In addition to FreeSync and G-SYNC compatibility, this monitor also supports HDMI Forum VRR.

7.8
Motion
VRR Motion Performance
Recommended VRR OD Setting
Standard
Variable Overdrive Advertised
No
Avg. CAD
172
Best CAD
148
Worst CAD
206

Frame RateCAD HeatmapRT ChartPursuit Photo
143HeatmapChartPhoto
120HeatmapChartPhoto
100HeatmapChartPhoto
80HeatmapChartPhoto
60HeatmapChartPhoto

The Samsung Odyssey G70D S32DG70 has very good motion handling across its VRR range. The 'Standard' Response Time setting looks best at all refresh rates. While 'Faster' is just a bit worse, 'Extreme' is much blurrier, and in some places exceeds the limits of the graph. We've created an alternate graph at a different scale to illustrate how high the CAD gets.

7.7
Motion
Refresh Rate Compliance
Compliance @ Max Hz
59%
Compliance @ 120 FPS
64%
Compliance @ 60 FPS
75%

The refresh rate compliance is good. It can't make full color transitions before drawing the next frame, though it gets much closer at lower refresh rates.

8.0
Motion
CAD @ Max Refresh Rate
OD Transition Max Refresh Rate
Recommended Overdrive Setting
Standard
Avg. CAD
148
Best 10% CAD
87
Worst 10% CAD
221

Overdrive ModeCAD HeatmapRT ChartPursuit Photo
StandardHeatmapChartPhoto
FasterHeatmapChartPhoto
ExtremeHeatmapChartPhoto

The CAD at the maximum refresh rate is great, and fast-moving objects look fairly crisp. The 'Standard' Response Time setting has the fastest total response time and the least inverse ghosting. However, even in 'Standard', there's a moderate amount of inverse ghosting when very bright or very dark parts of scenes transition to mid-tones.

Motion
Response Time @ Max Refresh Rate
Recommended Overdrive Setting
Standard
First Response Time
5.0 ms
Total Response Time
6.9 ms
RGB Overshoot
3 RGB
Worst 10% First Response Time
8.8 ms
Worst 10% Total Response Time
11.2 ms
Worst 10% RGB Overshoot
17 RGB

Overdrive ModeFirst Response HeatmapTotal Response HeatmapRGB Overshoot Heatmap
StandardHeatmapHeatmapHeatmap
FasterHeatmapHeatmapHeatmap
ExtremeHeatmapHeatmapHeatmap

7.9
Motion
CAD @ 120Hz
OD Transition 120Hz
Recommended Overdrive Setting
Standard
Avg. CAD
156
Best 10% CAD
89
Worst 10% CAD
223

Overdrive ModeCAD HeatmapRT ChartPursuit Photo
StandardHeatmapChartPhoto
FasterHeatmapChartPhoto
ExtremeHeatmapChartPhoto

The CAD at 120Hz is very good, and fast-moving objects look fairly crisp. The 'Standard' Response Time setting has the fastest total response time and the least inverse ghosting. However, there's a fair bit of inverse ghosting when very bright or very dark parts of scenes transition to mid-tones.

Motion
Response Time @ 120Hz
Recommended Overdrive Setting
Standard
First Response Time
4.8 ms
Total Response Time
8.0 ms
RGB Overshoot
5 RGB
Worst 10% First Response Time
7.6 ms
Worst 10% Total Response Time
12.9 ms
Worst 10% RGB Overshoot
20 RGB

Overdrive ModeFirst Response HeatmapTotal Response HeatmapRGB Overshoot Heatmap
StandardHeatmapHeatmapHeatmap
FasterHeatmapHeatmapHeatmap
ExtremeHeatmapHeatmapHeatmap

7.0
Motion
CAD @ 60Hz
OD Transition 60Hz
Recommended Overdrive Setting
Standard
Avg. CAD
203
Best 10% CAD
90
Worst 10% CAD
368

Overdrive ModeCAD HeatmapRT ChartPursuit Photo
StandardHeatmapChartPhoto
FasterHeatmapChartPhoto
ExtremeHeatmapChartPhoto

The CAD at 60Hz is decent, and fast-moving objects look somewhat crisp. While its motion handling isn't as good as at 120Hz, part of the added blur is persistence blur. The 'Standard' Response Time setting has the fastest total response time and the least inverse ghosting. However, there's a fair bit of inverse ghosting when very bright or very dark parts of scenes transition to mid-tones.

Motion
Response Time @ 60Hz
Recommended Overdrive Setting
Standard
First Response Time
5.1 ms
Total Response Time
13.6 ms
RGB Overshoot
6 RGB
Worst 10% First Response Time
8.1 ms
Worst 10% Total Response Time
21.5 ms
Worst 10% RGB Overshoot
22 RGB

Overdrive ModeFirst Response HeatmapTotal Response HeatmapRGB Overshoot Heatmap
StandardHeatmapHeatmapHeatmap
FasterHeatmapHeatmapHeatmap
ExtremeHeatmapHeatmapHeatmap

Motion
Backlight Strobing (BFI)
Backlight Strobing (BFI)
No BFI
Maximum Frequency
N/A
Minimum Frequency
N/A
Longest Pulse Width Brightness
N/A
Shortest Pulse Width Brightness
N/A
Pulse Width Control
No BFI
Pulse Phase Control
No BFI
Pulse Amplitude Control
No BFI
VRR At The Same Time
No BFI

This monitor doesn't have a backlight strobing feature to reduce persistence blur.

8.5
Motion
VRR Flicker
Dark Gray Flicker
1.2 RGB
Middle Gray Flicker
0.8 RGB
Light Gray Flicker
1.1 RGB

The Samsung Odyssey G70D S32DG70 has no visible VRR flicker, and all parts of the scenes remain consistent, even with changing frame rates.

10
Motion
Image Flicker
Flicker-Free
Yes
PWM Dimming Frequency
0 Hz

When local dimming is off, the backlight is completely flicker-free, as it doesn't use pulse-width modulation for dimming. However, when local dimming is enabled, the backlight flickers, as you can see when Local Dimming is set to 'High', 'Standard', and 'Low'.

Inputs
8.7
Inputs
Input Lag
Native Resolution @ Max Hz
5.1 ms
Native Resolution @ 120Hz
5.8 ms
Native Resolution @ 60Hz
10.6 ms
Backlight Strobing (BFI)
N/A

Settings:

  • Game Mode: On

This monitor has low input lag for a responsive feel.

8.5
Inputs
Resolution
Native Resolution
3840 x 2160
Aspect Ratio
16:9
Megapixels
8.3 MP
Pixel Density
138 PPI
10
Inputs
PS5 Compatibility
4k @ 120Hz
Yes
4k @ 60Hz
Yes
1440p @ 120Hz
Yes
1440p @ 60Hz
Yes
1080p @ 120Hz
Yes
1080p @ 60Hz
Yes

The Samsung Odyssey G70D S32DG70 works well with the PS5. The monitor renames the input to PS5 instead of HDMI when the PS5 is turned on. VRR only works when Game Mode is 'On'.

10
Inputs
Xbox Series X|S Compatibility
4k @ 120Hz
Yes
4k @ 60Hz
Yes
1440p @ 120Hz
Yes
1440p @ 60Hz
Yes
1080p @ 120Hz
Yes
1080p @ 60Hz
Yes

The Samsung Odyssey G70D S32DG70 works well with the Xbox Series X|S. The monitor labels the Xbox as 'Game Console' when you turn the Xbox on. While all resolutions are supported with Game Mode 'On', 1440p @ 120Hz isn't supported if it's off. The Xbox Series X|S only supports HDR with 4k signals, so this isn't a limitation of the monitor.

Inputs
Inputs Photos

This monitor has an Ethernet port.

Inputs
Video And Audio Ports
DisplayPort
1 (DP 1.4)
DisplayPort Transmission Bandwidth
No DisplayPort 2.1
Mini DisplayPort
No
HDMI
2 (HDMI 2.1)
HDMI 2.1 Bandwidth
48Gbps (FRL 12x4)
DVI
No
VGA
No
Daisy Chaining
No
3.5mm Audio Out
No
3.5mm Audio In
No
3.5mm Microphone In
No

The HDMI 1 port also works as an ARC port, enabling audio passthrough to a soundbar or receiver.

Inputs
USB
USB-A Ports
2
USB-A Rated Speed
5Gbps (USB 3.2 Gen 1)
USB-B Upstream Port
Yes
USB-C Ports
0
USB-C Upstream
No USB-C Ports
USB-C Rated Speed
No USB-C Ports
USB-C Power Delivery
No USB-C Ports
USB-C DisplayPort Alt Mode
No USB-C Ports
Thunderbolt
No
Inputs
macOS Compatibility

ConnectionHDMI 2.0HDMI 2.1USB-C to DP
Max Refresh Rate60Hz144Hz144Hz
VRR RangeN/A48-144Hz48-144Hz
HDRYesYesYes

The Samsung Odyssey G70D S32DG70 works well with macOS. VRR works well, and HDR looks good. However, for HDR to look good, you'll need to set Game Mode to 'On', as it looks washed out when it's 'Off'. Additionally, you'll want to set HDR10+ Gaming to 'Basic', as 'Advanced' causes everything to look oversaturated.

If you connect the G70D to a MacBook and close the lid, the MacBook goes to sleep, even if it's connected to power, and a keyboard and mouse are connected. If you re-open the lid, windows return to their original location.

Features
Features
Additional Features
HDR10
Yes
Speakers
Yes
RGB Illumination
Controllable
Multiple Input Display
PIP + PBP
KVM Switch
No

The Samsung Odyssey G70D S32DG70 includes Samsung's Tizen smart OS. This lets you use apps such as Netflix and Amazon Prime Video directly on the monitor. You can also control it like a TV with the included remote. In an upgrade from previous Tizen monitors, you can now use PIP and PBP functionality with two external sources, and not just one external source and one internal source. However, you need to sign in to a Samsung account to use this feature.

The monitor also has Bluetooth, so you can listen to the monitor wirelessly with Bluetooth headphones or earbuds, even if the source is connected over HDMI or DisplayPort. If this is of interest, you may want to check out the best wireless Bluetooth earbuds for under $100 or the best wireless Bluetooth headphones for under $100.

This monitor has a number of features beyond its smart OS functionality, including:

  • Core Lighting: Controls the RGB lighting on the monitor.
  • Game HDR: Optimizes HDR image quality in accordance with the HGiG guideline.
  • Game Mode: Mode needed for the lowest input lag possible.
  • HDR10+ Gaming (HDR Tone Mapping): Adjusts the colors in HDR to optimize for either the original creative intent or to maximize visual impact.
  • Ultrawide Game View: Simulates a 21:9 aspect ratio for ultrawide gaming; you'll see black bars on the top and bottom.
  • Virtual Aim Point: Adds a virtual crosshair on the screen that your PC won't detect.

Features
On-Screen Display (OSD)

You can learn more about the monitor's settings in the product guide.