Samsung Odyssey G70D S32DG70  Monitor Review

Reviewed May 09, 2025 at 11:03am
Test bench update Nov 10, 2025 at 09:02am
Tested using Methodology v2.1.1 
Samsung Odyssey G70D S32DG70
7.0
PC Gaming 
8.0
Console Gaming 
8.3
Office 
7.2
Editing 
7.3
Brightness 
7.8
Response Time 
5.5
HDR Picture 
5.6
SDR Picture 
 24

The Samsung Odyssey G70D S32DG70 is a mid-range IPS gaming monitor featuring a 32-inch, 144Hz display and 4k resolution. It competes against other similar monitors, such as the LG 32GR93U-B, the Gigabyte M32U, the Lenovo Legion Y32p-30, and the Dell G3223Q. It's an update to the Samsung Odyssey G7/G70B S32BG70, and there are a few changes in the monitor's design, such as a new stand and a thinner bottom bezel. You can also get it in a 27-inch size with the Samsung Odyssey G70D S27DG70, though that's a completely different model, and not a variant.

It comes with features not often seen on monitors, such as an integrated smart OS and a remote control, so you can load apps on the monitor, control it like a TV, and even connect Bluetooth earbuds or headphones. It also has some additional gaming features, such as support for all VRR formats, RGB lighting, simulated ultrawide game view, and the ability to add a virtual crosshair.

How We Test Monitors

We buy and test more than 30 monitors each year, with units that we buy completely on our own, without any cherry-picked units or samples. We put a lot into each unbiased, straight-to-the-point review, and there's a whole process from purchasing to publishing, involving multiple teams and people. We do more than just use the monitor for a week; we use specialized and custom tools to measure various aspects with objective data-based results. We also consider multiple factors before making any recommendations, including the monitor's cost, its performance against the competition, and whether or not it's easy to find.

Our Verdict

7.0
PC Gaming 

The Samsung G70D S32DG70 is satisfactory for PC gaming. It has very good motion handling across its VRR range, so fast-moving objects look fairly crisp. It also has low input lag and a 144Hz max refresh rate for a responsive feel, and it displays a wide range of colors. However, it has disappointing contrast and awful local dimming, and deep blacks look gray. Additionally, highlights don't pop in HDR.

Pros
  • Fast-moving objects look fairly crisp above 60Hz.

  • Displays a wide range of colors in HDR.

  • Supports all VRR formats.

Cons
  • Awful local dimming feature.

  • Highlights don't pop in HDR.

8.0
Console Gaming 

The Samsung Odyssey G70D S32DG70 is very good for console gaming, but it has a few caveats. It supports all features of the PS5, PS5 Pro, and Xbox Series X|S. It also has low input lag at 60Hz and 120Hz, so it feels responsive with fast-paced games. Additionally, it has very good motion handling at 120Hz, though it's a bit less crisp at 60Hz. However, it has disappointing contrast and awful local dimming, and deep blacks look gray. It also doesn't get bright enough for highlights to pop in HDR.

Pros
  • Fast-moving objects look fairly crisp above 60Hz.

  • Displays a wide range of colors in HDR.

  • Supports VRR with PS5, PS5 Pro, and Xbox Series X|S.

Cons
  • Awful local dimming feature.

  • Highlights don't pop in HDR.

  • Fast-moving objects look a bit blurry at 60Hz.

8.3
Office 

The Samsung G70D S32DG70 is impressive for office work. It has fantastic text clarity and ergonomics, so you can work with it comfortably for long intervals. It also has a fairly high refresh rate and very good motion handling, so text looks crisp even if you're rapidly scrolling through long documents or web pages. Additionally, it's bright enough to overcome all but the brightest glare.

Pros
  • Overcomes most glare.

  • Fairly wide viewing angles.

  • Fantastic ergonomics.

  • Fantastic text and image clarity.

Cons
  • Distracting reflections in really bright rooms.

7.2
Editing 

The Samsung G70D is satisfactory for editing work. It displays a wide range of colors and has good accuracy before calibration. Additionally, its 4k resolution ensures text and images look sharp. However, it has disappointing contrast, so it's not good for editing darker content. Additionally, its local dimming is awful, so it doesn't work well for editing HDR content either.

Pros
  • Overcomes most glare.

  • Fairly wide viewing angles.

  • Fantastic ergonomics.

  • Fantastic text and image clarity.

  • Displays a wide range of colors in HDR.

Cons
  • Awful local dimming feature.

  • Disappointing contrast.

  • Limited accuracy after calibration.

  • Distracting reflections in really bright rooms.

7.3
Brightness 

The Samsung G70D S32DG70 has decent SDR brightness, and it overcomes most glare in SDR. However, while it's even better at overcoming glare in HDR, it doesn't get bright enough for highlights to pop.

Pros
  • Overcomes most glare.

Cons
  • Highlights don't pop in HDR.

7.8
Response Time 

The Samsung Odyssey G70D S32DG70 has a very good response time. Fast-moving objects look fairly crisp across its VRR range as well as at its max refresh rate of 144Hz. However, there's a moderate amount of inverse ghosting when very bright or very dark parts of scenes transition to mid-tones. Additionally, at 60Hz fast-moving objects look a bit less crisp.

Pros
  • Fast-moving objects look fairly crisp above 60Hz.

Cons
  • Fast-moving objects look a bit blurry at 60Hz.

5.5
HDR Picture 

The Samsung G70D S32DG70 has disappointing HDR picture quality. While it displays a wide range of colors, its local dimming is awful. Additionally, it has disappointing contrast, and deep blacks look gray.

Pros
  • Displays a wide range of colors in HDR.

Cons
  • Awful local dimming feature.

5.6
SDR Picture 

The Samsung G70D S32DG70 has sub-par SDR picture quality. While it displays the SDR gamut well, it has bad black uniformity and disappointing contrast, and deep blacks appear gray.

Pros
None
Cons
  • Bad black uniformity.

  • Disappointing contrast.

8.0
Color Accuracy 

The Samsung G70D has great color accuracy. It has good accuracy before calibration, though most parts of scenes are too dark, and you need to calibrate it for better accuracy.

Pros
  • Good accuracy before calibration.

  • Good gray uniformity.

Cons
  • Limited accuracy after calibration.

  • 7.0
    PC Gaming
  • 8.0
    Console Gaming
  • 8.3
    Office
  • 7.2
    Editing

  • Performance Usages

  • 7.3
    Brightness
  • 7.8
    Response Time
  • 5.5
    HDR Picture
  • 5.6
    SDR Picture
  • 8.0
    Color Accuracy
  • Changelog

    1.  Updated Nov 10, 2025: We've converted this review to Test Bench 2.1.1. We removed the Vertical Viewing Angle test.
    2.  Updated Aug 25, 2025: 

      We corrected a mistake to clarify that this model has an Ethernet port.

    3.  Updated Jul 14, 2025: 

      We updated text throughout to match the new and updated tests with Test Bench 2.1, including in the Verdict section.

    4.  Updated Jul 10, 2025: We've converted this review to Test Bench 2.1. This includes new tests for Direct Reflections, Ambient Black Level Raise, and Total Reflected Light. You can see all the changes in the changelog.

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    Differences Between Sizes And Variants

    We tested the 32-inch Samsung Odyssey G70D S32DG70, though the full model code may vary between regions. Samsung also offers the G70D in a 27-inch size, the S27DG70, but that version performs differently. You can see the main differences between these monitors below. These results are only valid for this model.

    Model Size Resolution Panel Type Refresh Rate
    S32DG70 32" 4k IPS 144Hz
    S27DG70 27" 4k IPS 144Hz

    Our unit's label indicates it was manufactured in December 2024. We tested it with firmware 1313.

    Popular Monitor Comparisons

    The Samsung Odyssey G70D S32DG70 is a mid-range 32-inch 4k gaming monitor. Its most distinctive feature is the ability to use it like a TV, as it has a smart OS, an included remote, and Bluetooth connectivity, so you can use apps like Netflix and even connect earbuds or headphones to it wirelessly. It also works well with game consoles. However, if you don't need these features, it doesn't compare well to its peers. Compared to monitors like the Dell G3223Q and the LG 32GR93U-B, it displays a more limited range of colors, has worse contrast, and is less accurate. The G3223Q, in particular, gets considerably brighter in HDR. 

    That said, all of these monitors have terrible or non-existent local dimming solutions, so HDR content doesn't look good, and deep blacks look gray. If you don't mind a smaller size, 27-inch IPS monitors with Mini LED backlighting like the Acer Nitro XV275K P3biipruzx deliver far better HDR performance for a similar cost.

    For more options, check out our recommendations for the best 32-inch monitors, the best 4k gaming monitors, and the best gaming monitors.

    Samsung Odyssey G50D S27DG50

    The Samsung Odyssey G70D S32DG70 is higher-end than the Samsung Odyssey G50D S27DG50, so the G70D is better for the most part. The G70D has a higher 4k resolution for more detailed images, so it's better for console gaming, and it has better motion handling. The G70D also comes with a built-in smart system, allowing you to stream content without your PC. On the other hand, the G50D is the better choice for well-lit rooms because it has better reflection handling and gets brighter.

    Samsung Odyssey Neo G7 S32BG75

    The Samsung Odyssey Neo G7 S32BG75 and the Samsung Odyssey G70D S32DG70 are different types of 4k gaming monitors. They use different panel types; the VA panel on the Neo G7, combined with its Mini LED local dimming feature, makes it the better choice for HDR gaming with deeper blacks and brighter highlights. The Neo G7 also gets brighter and has superior reflection handling, so it's the better choice for well-lit rooms. However, the G70D has an IPS panel with wider viewing angles, so it's better for co-op gaming with someone sitting next to you. And although both monitors have similar motion handling, the G70D has less black smearing with fast-moving objects, but it has more inverse ghosting instead.

    Gigabyte M28U

    The Gigabyte M28U and the Samsung Odyssey G70D S32DG70 are competing 4k gaming monitors. They perform similarly for the most part, but each has its own pros and cons. The Gigabyte has extra features because it has a KVM switch, making it the better choice for productivity. That said, the Samsung monitor's superior ergonomics make it the better choice if you often need to adjust your screen. The Samsung model also gets brighter, making it a better option for well-lit rooms.

    Samsung Odyssey G65D S32BG65D

    The Samsung Odyssey G70D S32DG70 is higher-end than the Samsung Odyssey G65D S32BG65D, but that doesn't mean that the G70D is the better choice for everyone. The higher resolution on the G70D makes it a better choice for console gaming or if you play detailed games. The G70D also has wider viewing angles that make it a better choice for co-op gaming. On the other hand, the higher refresh rate on the G65D means it's better for competitive gaming, and it has a higher contrast ratio that helps it display deeper blacks in dark rooms. The G65D is also better for bright rooms thanks to its higher brightness.

    Show more 

    Video

    Test Results

    perceptual testing image
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    RATINGS
    Category:
    All
    Design
    Style
    Curved
    No
    Curve Radius
    Not Curved

    Though the Samsung Odyssey G70D S32DG70 is a gaming monitor, it has an understated aesthetic and fits well in an office or home environment. However, if you're looking to add some gaming flair, you can turn on the monitor's rear RGB lighting.

    8.0
    Build Quality

    The build quality is great. The plastic elements on the monitor feel premium and have very little flex. Additionally, the sturdy stand base is a metal plate, which adds some weight.

    9.3
    Ergonomics
    Min Height To Top Of Panel
    17.8" (45.3 cm)
    Height Adjustment
    4.6" (11.7 cm)
    Tilt Range
    -25° to 2.5°
    Rotate Portrait/Landscape
    Yes, Both Ways
    Swivel Range
    -30° to 30°
    Wall Mount
    VESA 100x100

    The ergonomics are fantastic. Each adjustment has a wide range of movement, and you can make any common adjustment with the monitor's stand. It also has a clip for cable management.

    Stand
    Base Width
    11.7" (29.7 cm)
    Base Depth
    9.8" (25.0 cm)
    Thickness (With Display)
    7.4" (18.7 cm)
    Weight (With Display)
    19.2 lbs (8.7 kg)

    The stand supports the monitor well, as it doesn't allow too much wobble, and the monitor recovers quickly when bumped. Additionally, the stand's adjustments are smooth.

    Display
    Size
    32"
    Housing Width
    28.1" (71.5 cm)
    Housing Height
    16.5" (41.9 cm)
    Thickness (Without Stand)
    1.8" (4.5 cm)
    Weight (Without Stand)
    10.9 lbs (4.9 kg)
    Borders Size (Bezels)
    0.2" (0.6 cm)

    We don't include the ledge with the Samsung logo at the bottom of the monitor in our height measurement. It adds 0.2 inches (0.5 cm) below the rest of the display.

    Controls

    This monitor includes the Tizen smart OS, so you can adjust the monitor's settings with the included remote. If you don't want to use the remote, you can also use the four directional buttons on the monitor in addition to the power/select button in the center. 

    In The Box
    Power Supply
    External Brick

    • DisplayPort cable
    • USB-B to USB-A cable
    • Remote
    • Power supply and cable
    • User guides and documentation
    Picture Quality
    5.7
    Contrast
    Native Contrast
    820 : 1
    Contrast With Local Dimming
    852 : 1

    The contrast is disappointing, and deep blacks look gray. While it has a local dimming feature, it doesn't improve contrast very much.

    2.0
    Local Dimming
    Local Dimming
    Yes
    Backlight
    Edge

    Settings

    • Local Dimming: High

    The local dimming is awful. There are only 32 zones, so a large area of the screen lights up when a zone is activated. Additionally, in one of our tests, the entire backlight visibly flickers when a new zone is activated. However, we don't notice this with regular content or with the tests done in our video above.

    While there isn't much blooming with most content, the zones are large, and a lot of detail in darker parts of scenes is lost. Additionally, captions cause most of the zones to activate, which is particularly distracting in scenes where there's back-and-forth dialogue.

    Interestingly, the 'Standard' Local Dimming setting has lower brightness than 'Off' or 'Low', which have very similar brightness.

    If you're looking for a monitor with a considerably better local dimming system, check out the BenQ MOBIUZ EX321UX.

    7.8
    SDR Brightness
    Real Scene
    322 cd/m²
    Peak 2% Window
    366 cd/m²
    Peak 10% Window
    385 cd/m²
    Peak 25% Window
    394 cd/m²
    Peak 50% Window
    379 cd/m²
    Peak 100% Window
    331 cd/m²
    Sustained 2% Window
    364 cd/m²
    Sustained 10% Window
    383 cd/m²
    Sustained 25% Window
    392 cd/m²
    Sustained 50% Window
    378 cd/m²
    Sustained 100% Window
    331 cd/m²
    Automatic Brightness Limiting (ABL)
    0.010
    Minimum Brightness
    25 cd/m²

    Settings

    • Picture Mode: Custom 1
    • Game Mode: On
    • Brightness: Max
    • Local Dimming: High
    • HDR Tone Mapping: Static (locked)
    • Tone Color: Natural

    The SDR brightness is very good. It overcomes all but the brightest glare, but it doesn't maintain a consistent brightness level across different content.

    6.9
    HDR Brightness
    VESA DisplayHDR Certification
    DisplayHDR 400 - 1.0/1.1
    Real Scene
    424 cd/m²
    Peak 2% Window
    465 cd/m²
    Peak 10% Window
    487 cd/m²
    Peak 25% Window
    499 cd/m²
    Peak 50% Window
    476 cd/m²
    Peak 100% Window
    417 cd/m²
    Sustained 2% Window
    464 cd/m²
    Sustained 10% Window
    485 cd/m²
    Sustained 25% Window
    496 cd/m²
    Sustained 50% Window
    474 cd/m²
    Sustained 100% Window
    417 cd/m²
    Automatic Brightness Limiting (ABL)
    0.010

    Settings

    • Picture Mode: Game (locked)
    • Game Mode: On
    • Local Dimming: High
    • Brightness: Max
    • Gamma: Locked to ST.2084
    • HDR Tone Mapping: Static
    • Color Tone: Natural
    • Color Space Settings: Native
    • HDR10+ Gaming: Basic
    • Game HDR: Basic

    The HDR brightness is okay. Though it gets bright enough to overcome glare, highlights don't pop. While darker parts of scenes are too dark, it otherwise follows the PQ EOTF curve well, and has a sharp cut-off at peak brightness, so highlights get as bright as possible.

    The monitor follows the PQ EOTF curve a bit better if Local Dimming is 'Off', but it doesn't display as wide a range of colors. Additionally, in HDR, Gamma is locked to 'ST.2084' no matter what other settings you select.

    7.6
    Gray Uniformity
    50% Std. Dev.
    3.929%
    50% DSE
    0.153%

    The gray uniformity is good. The edges of the monitor are somewhat darker than the center, but it's fairly uniform in the middle.

    3.7
    Black Uniformity
    Native Std. Dev.
    3.546%
    Std. Dev. w/ L.D.
    3.484%

    Settings

    • Native Std. Dev
      • Local Dimming: Off
    • Std. Dev. w/ L.D.
      • Local Dimming: High

    The black uniformity is bad. There's considerable backlight bleed, particularly at the top of the monitor, and some cloudiness throughout. 

    Local dimming makes uniformity slightly better. While we used the 'High' Local Dimming setting for our test results for consistency with the rest of the review, the 'Standard' setting has the best uniformity, and is even better than 'Off'. We've included pictures of how both 'Standard' and 'Low' look.

    7.9
    Color Accuracy (Pre-Calibration)
    Picture Mode
    Game (Original)
    sRGB Gamut Area xy
    103.6%
    White Balance dE (Avg.)
    3.44
    Color Temperature (Avg.)
    6,357 K
    Gamma (Avg.)
    2.38
    Color dE (Avg.)
    4.31
    Contrast Setting
    50
    RGB Settings
    Gain (0,0,0), Offset (0,0,0)
    Gamma Setting
    2.2
    Brightness Setting
    50
    Measured Brightness
    229 cd/m²
    Brightness Locked
    No

    Settings

    • Game Mode: Original
    • Color Tone: Natural
    • Color Space Settings: Auto

    The accuracy before calibration is good. While it doesn't have a dedicated sRGB mode, the 'Auto' Color Space Setting effectively locks the gamut to the sRGB space, and there's only a small amount of oversaturation. However, its white balance is just satisfactory, and its color accuracy is only fair. Additionally, gamma doesn't follow the sRGB curve well, and most parts of scenes are too dark.

    Because this monitor doesn't have an sRGB mode, no settings are locked out.

    8.4
    Color Accuracy (Post-Calibration)
    Picture Mode
    Game (Custom)
    sRGB Gamut Area xy
    111.2%
    White Balance dE (Avg.)
    0.47
    Color Temperature (Avg.)
    6,496 K
    Gamma (Avg.)
    2.18
    Color dE (Avg.)
    1.62
    Contrast Setting
    40
    RGB Settings
    Gain (0,-5,7) Offset (2,1,0)
    Gamma Setting
    2.2
    Brightness Setting
    12
    Measured Brightness
    102 cd/m²
    ICC Profile
    Download

    Settings

    • Color Space Settings: Native

    The accuracy after calibration is great, and white balance, color accuracy, and gamma are all significantly improved. However, it oversaturates colors. Note that we changed Color Space Settings from 'Auto' in pre-calibration to 'Native' for post-calibration.

    9.3
    SDR Color Gamut
    sRGB Coverage xy
    98.7%
    sRGB Picture Mode
    Game (Custom)
    Adobe RGB Coverage xy
    84.9%
    Adobe RGB Picture Mode
    Game (Custom)

    The SDR color gamut is superb. It displays a wide range of colors in sRGB and has good coverage of Adobe RGB. However, red, green, and blue in Adobe RGB are inaccurate.

    8.7
    HDR Color Gamut
    Wide Color Gamut
    Yes
    DCI-P3 Coverage xy
    94.3%
    DCI-P3 Picture Mode
    Game (Custom)
    Rec. 2020 Coverage xy
    69.5%
    Rec. 2020 Picture Mode
    Game (Custom)

    The HDR color gamut is excellent. It displays almost all colors in the commonly used DCI-P3 color space, though it displays a more limited range in Rec. 2020. Additionally, blue is quite inaccurate in DCI-P3.

    7.8
    HDR Color Volume
    1,000 cd/m² DCI-P3 Coverage ICtCp
    75.0%
    DCI-P3 Picture Mode
    Game (Custom)
    10,000 cd/m² Rec. 2020 Coverage ICtCp
    33.1%
    Rec. 2020 Picture Mode
    Game (Custom)

    The HDR color volume is good. While it displays bright colors fairly well, it doesn't display dark colors as well because of its mediocre contrast and terrible local dimming.

    6.9
    Viewing Angle
    Color Washout From Left
    29°
    Color Washout From Right
    29°
    Color Shift From Left
    35°
    Color Shift From Right
    42°
    Brightness Loss From Left
    33°
    Brightness Loss From Right
    34°
    Black Level Raise From Left
    70°
    Black Level Raise From Right
    70°
    Gamma Shift From Left
    32°
    Gamma Shift From Right
    32°

    The horizontal viewing angle is fair. While the image remains fairly consistent for someone sitting right next to you, it begins to wash out at wider angles.

    9.0
    Text Clarity
    Pixel Type
    IPS
    Subpixel Layout
    RGB

    The text clarity is fantastic. Enabling Windows ClearType (top photo) improves the boldness of letters. These photos are in Windows 10, and you can also see them in Windows 11 with ClearType on or off.

    6.3
    Direct Reflections
    See details on graph tool
    Peak Direct Reflection Intensity
    34.2%
    Screen Finish
    Matte

    The direct reflection handling is mediocre. Its matte coating spreads light out, and it still has some mirror-like reflections that can be distracting in really bright rooms.

    9.0
    Ambient Black Level Raise
    See details on graph tool
    Black Luminance @ 0 lx
    0.30 cd/m²
    Black Luminance @ 1000 lx
    0.41 cd/m²

    The black levels don't rise much in bright rooms, which is fantastic. That said, blacks still look gray in bright rooms due to its low contrast ratio.

    5.7
    Total Reflected Light
    Total Reflected Light Intensity
    35,977% ⋅ pixel
    Diffraction Artifacts
    No

    This monitor has distracting reflections in bright rooms. Bright sources directly facing the screen are particularly distracting, so it's better to use this monitor in a moderately lit room.

    9.4
    Gradient
    Color Depth
    10 Bit

    The gradient handling is fantastic, and you won't see any banding between shades of similar colors.

    Motion
    7.4
    Refresh Rate
    Native Refresh Rate
    144 Hz
    Max Refresh Rate
    144 Hz
    Max Refresh Rate Over DP
    144 Hz
    Max Refresh Rate Over HDMI
    144 Hz
    Max Refresh Rate Over DP @ 10-bit
    144 Hz
    Max Refresh Rate Over HDMI @ 10-Bit
    144 Hz
    DSC Toggle
    No
    DSC Off Max Refresh Rate Over DP
    N/A
    DSC Off Max Refresh Rate Over HDMI
    N/A

    Your computer needs HDMI 2.1 support to reach the max refresh rate of 144Hz over HDMI. Additionally, you need to use DSC to reach the max refresh rate over DisplayPort.

    Variable Refresh Rate (VRR)
    Variable Refresh Rate
    Yes
    FreeSync
    Yes
    G-SYNC
    Compatible (Tested)
    VRR Maximum
    144 Hz
    VRR Minimum
    < 20 Hz
    VRR Supported Connectors
    DisplayPort, HDMI

    NVIDIA - G-SYNC Compatibility
    Connection VRR Min VRR Max
    DisplayPort <20Hz 144Hz
    HDMI <20Hz 144Hz
    AMD - FreeSync
    Connection VRR Min VRR Max
    DisplayPort <20Hz 144Hz
    HDMI <20Hz 144Hz

    In addition to FreeSync and G-SYNC compatibility, this monitor also supports HDMI Forum VRR.

    7.8
    VRR Motion Performance
    See details on graph tool
    Recommended VRR OD Setting
    Standard
    Variable Overdrive Advertised
    No
    Avg. CAD
    172
    Best CAD
    148
    Worst CAD
    206

    Frame Rate CAD Heatmap RT Chart Pursuit Photo
    143 Heatmap Chart Photo
    120 Heatmap Chart Photo
    100 Heatmap Chart Photo
    80 Heatmap Chart Photo
    60 Heatmap Chart Photo

    The Samsung Odyssey G70D S32DG70 has very good motion handling across its VRR range. The 'Standard' Response Time setting looks best at all refresh rates. While 'Faster' is just a bit worse, 'Extreme' is much blurrier, and in some places exceeds the limits of the graph. We've created an alternate graph at a different scale to illustrate how high the CAD gets.

    7.7
    Refresh Rate Compliance
    See details on graph tool
    See details on graph tool
    Compliance @ Max Hz
    59%
    Compliance @ 120 FPS
    64%
    Compliance @ 60 FPS
    75%

    The refresh rate compliance is good. It can't make full color transitions before drawing the next frame, though it gets much closer at lower refresh rates.

    8.0
    CAD @ Max Refresh Rate
    OD Transition Max Refresh Rate
    od-transition-max-refresh-rate-extreme-0-31
    OD extreme
    0 to 31
    Recommended Overdrive Setting
    Standard
    Avg. CAD
    148
    Best 10% CAD
    87
    Worst 10% CAD
    221

    Overdrive Mode CAD Heatmap RT Chart Pursuit Photo
    Standard Heatmap Chart Photo
    Faster Heatmap Chart Photo
    Extreme Heatmap Chart Photo

    The CAD at the maximum refresh rate is great, and fast-moving objects look fairly crisp. The 'Standard' Response Time setting has the fastest total response time and the least inverse ghosting. However, even in 'Standard', there's a moderate amount of inverse ghosting when very bright or very dark parts of scenes transition to mid-tones.

    Response Time @ Max Refresh Rate
    Recommended Overdrive Setting
    Standard
    First Response Time
    5.0 ms
    Total Response Time
    6.9 ms
    RGB Overshoot
    3 RGB
    Worst 10% First Response Time
    8.8 ms
    Worst 10% Total Response Time
    11.2 ms
    Worst 10% RGB Overshoot
    17 RGB

    Overdrive Mode First Response Heatmap Total Response Heatmap RGB Overshoot Heatmap
    Standard Heatmap Heatmap Heatmap
    Faster Heatmap Heatmap Heatmap
    Extreme Heatmap Heatmap Heatmap

    7.9
    CAD @ 120Hz
    OD Transition 120Hz
    od-transition-120-extreme-0-31
    OD extreme
    0 to 31
    Recommended Overdrive Setting
    Standard
    Avg. CAD
    156
    Best 10% CAD
    89
    Worst 10% CAD
    223

    Overdrive Mode CAD Heatmap RT Chart Pursuit Photo
    Standard Heatmap Chart Photo
    Faster Heatmap Chart Photo
    Extreme Heatmap Chart Photo

    The CAD at 120Hz is very good, and fast-moving objects look fairly crisp. The 'Standard' Response Time setting has the fastest total response time and the least inverse ghosting. However, there's a fair bit of inverse ghosting when very bright or very dark parts of scenes transition to mid-tones.

    Response Time @ 120Hz
    Recommended Overdrive Setting
    Standard
    First Response Time
    4.8 ms
    Total Response Time
    8.0 ms
    RGB Overshoot
    5 RGB
    Worst 10% First Response Time
    7.6 ms
    Worst 10% Total Response Time
    12.9 ms
    Worst 10% RGB Overshoot
    20 RGB

    Overdrive Mode First Response Heatmap Total Response Heatmap RGB Overshoot Heatmap
    Standard Heatmap Heatmap Heatmap
    Faster Heatmap Heatmap Heatmap
    Extreme Heatmap Heatmap Heatmap

    7.0
    CAD @ 60Hz
    OD Transition 60Hz
    od-transition-60-extreme-0-31
    OD extreme
    0 to 31
    Recommended Overdrive Setting
    Standard
    Avg. CAD
    203
    Best 10% CAD
    90
    Worst 10% CAD
    368

    Overdrive Mode CAD Heatmap RT Chart Pursuit Photo
    Standard Heatmap Chart Photo
    Faster Heatmap Chart Photo
    Extreme Heatmap Chart Photo

    The CAD at 60Hz is decent, and fast-moving objects look somewhat crisp. While its motion handling isn't as good as at 120Hz, part of the added blur is persistence blur. The 'Standard' Response Time setting has the fastest total response time and the least inverse ghosting. However, there's a fair bit of inverse ghosting when very bright or very dark parts of scenes transition to mid-tones.

    Response Time @ 60Hz
    Recommended Overdrive Setting
    Standard
    First Response Time
    5.1 ms
    Total Response Time
    13.6 ms
    RGB Overshoot
    6 RGB
    Worst 10% First Response Time
    8.1 ms
    Worst 10% Total Response Time
    21.5 ms
    Worst 10% RGB Overshoot
    22 RGB

    Overdrive Mode First Response Heatmap Total Response Heatmap RGB Overshoot Heatmap
    Standard Heatmap Heatmap Heatmap
    Faster Heatmap Heatmap Heatmap
    Extreme Heatmap Heatmap Heatmap

    Backlight Strobing (BFI)
    Backlight Strobing (BFI)
    No BFI
    Maximum Frequency
    N/A
    Minimum Frequency
    N/A
    Longest Pulse Width Brightness
    N/A
    Shortest Pulse Width Brightness
    N/A
    Pulse Width Control
    No BFI
    Pulse Phase Control
    No BFI
    Pulse Amplitude Control
    No BFI
    VRR At The Same Time
    No BFI

    This monitor doesn't have a backlight strobing feature to reduce persistence blur.

    8.5
    VRR Flicker
    Dark Gray Flicker
    1.2 RGB
    Middle Gray Flicker
    0.8 RGB
    Light Gray Flicker
    1.1 RGB

    The Samsung Odyssey G70D S32DG70 has no visible VRR flicker, and all parts of the scenes remain consistent, even with changing frame rates.

    10
    Image Flicker
    Flicker-Free
    Yes
    PWM Dimming Frequency
    0 Hz

    When local dimming is off, the backlight is completely flicker-free, as it doesn't use pulse-width modulation for dimming. However, when local dimming is enabled, the backlight flickers, as you can see when Local Dimming is set to 'High', 'Standard', and 'Low'.

    Inputs
    8.7
    Input Lag
    Native Resolution @ Max Hz
    5.1 ms
    Native Resolution @ 120Hz
    5.8 ms
    Native Resolution @ 60Hz
    10.6 ms
    Backlight Strobing (BFI)
    N/A

    Settings:

    • Game Mode: On

    This monitor has low input lag for a responsive feel.

    8.5
    Resolution
    Native Resolution
    3840 x 2160
    Aspect Ratio
    16:9
    Megapixels
    8.3 MP
    Pixel Density
    138 PPI
    10
    PS5 Compatibility
    4k @ 120Hz
    Yes
    4k @ 60Hz
    Yes
    1440p @ 120Hz
    Yes
    1440p @ 60Hz
    Yes
    1080p @ 120Hz
    Yes
    1080p @ 60Hz
    Yes

    The Samsung Odyssey G70D S32DG70 works well with the PS5. The monitor renames the input to PS5 instead of HDMI when the PS5 is turned on. VRR only works when Game Mode is 'On'.

    10
    Xbox Series X|S Compatibility
    4k @ 120Hz
    Yes
    4k @ 60Hz
    Yes
    1440p @ 120Hz
    Yes
    1440p @ 60Hz
    Yes
    1080p @ 120Hz
    Yes
    1080p @ 60Hz
    Yes

    The Samsung Odyssey G70D S32DG70 works well with the Xbox Series X|S. The monitor labels the Xbox as 'Game Console' when you turn the Xbox on. While all resolutions are supported with Game Mode 'On', 1440p @ 120Hz isn't supported if it's off. The Xbox Series X|S only supports HDR with 4k signals, so this isn't a limitation of the monitor.

    Inputs
    DisplayPort
    1 (DP 1.4)
    DisplayPort Transmission Bandwidth
    No DisplayPort 2.1
    Mini DisplayPort
    No
    HDMI
    2 (HDMI 2.1)
    HDMI 2.1 Bandwidth
    48Gbps (FRL 12x4)
    Daisy Chaining
    No
    3.5mm Audio Out
    No
    Ethernet
    Yes
    HDR10
    Yes
    Dolby Vision
    No

    The HDMI 1 port also works as an ARC port, enabling audio passthrough to a soundbar or receiver.

    USB
    USB-A Ports
    2
    USB-A Rated Speed
    5Gbps (USB 3.2 Gen 1)
    USB-B Upstream Port
    Yes
    USB-C Ports
    0
    USB-C Upstream
    No USB-C Ports
    USB-C Rated Speed
    No USB-C Ports
    USB-C Power Delivery
    No USB-C Ports
    USB-C DisplayPort Alt Mode
    No USB-C Ports
    Thunderbolt
    No
    macOS Compatibility

    Connection HDMI 2.0 HDMI 2.1 USB-C to DP
    Max Refresh Rate 60Hz 144Hz 144Hz
    VRR Range N/A 48-144Hz 48-144Hz
    HDR Yes Yes Yes

    The Samsung Odyssey G70D S32DG70 works well with macOS. VRR works well, and HDR looks good. However, for HDR to look good, you'll need to set Game Mode to 'On', as it looks washed out when it's 'Off'. Additionally, you'll want to set HDR10+ Gaming to 'Basic', as 'Advanced' causes everything to look oversaturated.

    If you connect the G70D to a MacBook and close the lid, the MacBook goes to sleep, even if it's connected to power, and a keyboard and mouse are connected. If you re-open the lid, windows return to their original location.

    Features
    Additional Features
    Speakers
    Yes
    RGB Illumination
    Controllable
    Multiple Input Display
    PIP + PBP
    KVM Switch
    No
    Smart OS
    Yes

    The Samsung Odyssey G70D S32DG70 includes Samsung's Tizen smart OS. This lets you use apps such as Netflix and Amazon Prime Video directly on the monitor. You can also control it like a TV with the included remote. In an upgrade from previous Tizen monitors, you can now use PIP and PBP functionality with two external sources, and not just one external source and one internal source. However, you need to sign in to a Samsung account to use this feature.

    The monitor also has Bluetooth, so you can listen to the monitor wirelessly with Bluetooth headphones or earbuds, even if the source is connected over HDMI or DisplayPort. If this is of interest, you may want to check out the best wireless Bluetooth earbuds for under $100 or the best wireless Bluetooth headphones for under $100.

    This monitor has a number of features beyond its smart OS functionality, including:

    • Core Lighting: Controls the RGB lighting on the monitor.
    • Game HDR: Optimizes HDR image quality in accordance with the HGiG guideline.
    • Game Mode: Mode needed for the lowest input lag possible.
    • HDR10+ Gaming (HDR Tone Mapping): Adjusts the colors in HDR to optimize for either the original creative intent or to maximize visual impact.
    • Ultrawide Game View: Simulates a 21:9 aspect ratio for ultrawide gaming; you'll see black bars on the top and bottom.
    • Virtual Aim Point: Adds a virtual crosshair on the screen that your PC won't detect.
    On-Screen Display (OSD)

    You can learn more about the monitor's settings in the product guide.